CRewardableObject.cpp 15 KB

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  1. /*
  2. * CRewardableObject.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRewardableObject.h"
  12. #include "../CHeroHandler.h"
  13. #include "../CGeneralTextHandler.h"
  14. #include "../CSoundBase.h"
  15. #include "../NetPacks.h"
  16. #include "../IGameCallback.h"
  17. #include "../CGameState.h"
  18. #include "../CPlayerState.h"
  19. #include "../spells/CSpellHandler.h"
  20. #include "../spells/ISpellMechanics.h"
  21. #include "CObjectClassesHandler.h"
  22. VCMI_LIB_NAMESPACE_BEGIN
  23. bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
  24. {
  25. if(dayOfWeek != 0)
  26. {
  27. if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
  28. return false;
  29. }
  30. if(daysPassed != 0)
  31. {
  32. if (IObjectInterface::cb->getDate(Date::DAY) < daysPassed)
  33. return false;
  34. }
  35. for(const auto & reqStack : creatures)
  36. {
  37. size_t count = 0;
  38. for(const auto & slot : hero->Slots())
  39. {
  40. const CStackInstance * heroStack = slot.second;
  41. if (heroStack->type == reqStack.type)
  42. count += heroStack->count;
  43. }
  44. if (count < reqStack.count) //not enough creatures of this kind
  45. return false;
  46. }
  47. if(!IObjectInterface::cb->getPlayerState(hero->tempOwner)->resources.canAfford(resources))
  48. return false;
  49. if(heroLevel > static_cast<si32>(hero->level))
  50. return false;
  51. if(static_cast<TExpType>(heroExperience) > hero->exp)
  52. return false;
  53. if(manaPoints > hero->mana)
  54. return false;
  55. if(manaPercentage > 100 * hero->mana / hero->manaLimit())
  56. return false;
  57. for(size_t i=0; i<primary.size(); i++)
  58. {
  59. if(primary[i] > hero->getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(i)))
  60. return false;
  61. }
  62. for(const auto & skill : secondary)
  63. {
  64. if (skill.second > hero->getSecSkillLevel(skill.first))
  65. return false;
  66. }
  67. for(const auto & spell : spells)
  68. {
  69. if (!hero->spellbookContainsSpell(spell))
  70. return false;
  71. }
  72. for(const auto & art : artifacts)
  73. {
  74. if (!hero->hasArt(art))
  75. return false;
  76. }
  77. for(const auto & sublimiter : noneOf)
  78. {
  79. if (sublimiter->heroAllowed(hero))
  80. return false;
  81. }
  82. for(const auto & sublimiter : allOf)
  83. {
  84. if (!sublimiter->heroAllowed(hero))
  85. return false;
  86. }
  87. if(anyOf.empty())
  88. return true;
  89. for(const auto & sublimiter : anyOf)
  90. {
  91. if (sublimiter->heroAllowed(hero))
  92. return true;
  93. }
  94. return false;
  95. }
  96. std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance * hero, CRewardVisitInfo::ERewardEventType event) const
  97. {
  98. std::vector<ui32> ret;
  99. for(size_t i=0; i<info.size(); i++)
  100. {
  101. const CRewardVisitInfo & visit = info[i];
  102. if(event == visit.visitType && visit.limiter.heroAllowed(hero))
  103. {
  104. logGlobal->trace("Reward %d is allowed", i);
  105. ret.push_back(static_cast<ui32>(i));
  106. }
  107. }
  108. return ret;
  109. }
  110. void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
  111. {
  112. auto grantRewardWithMessage = [&](int index, bool markAsVisit) -> void
  113. {
  114. auto vi = info[index];
  115. logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
  116. // show message only if it is not empty or in infobox
  117. if (infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())
  118. {
  119. InfoWindow iw;
  120. iw.player = h->tempOwner;
  121. iw.text = vi.message;
  122. vi.reward.loadComponents(iw.components, h);
  123. iw.type = infoWindowType;
  124. cb->showInfoDialog(&iw);
  125. }
  126. // grant reward afterwards. Note that it may remove object
  127. grantReward(index, h, markAsVisit);
  128. };
  129. auto selectRewardsMessage = [&](const std::vector<ui32> & rewards, const MetaString & dialog) -> void
  130. {
  131. BlockingDialog sd(canRefuse, rewards.size() > 1);
  132. sd.player = h->tempOwner;
  133. sd.text = dialog;
  134. for (auto index : rewards)
  135. sd.components.push_back(info[index].reward.getDisplayedComponent(h));
  136. cb->showBlockingDialog(&sd);
  137. };
  138. if(!wasVisitedBefore(h))
  139. {
  140. auto rewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT);
  141. bool objectRemovalPossible = false;
  142. for(auto index : rewards)
  143. {
  144. if(info[index].reward.removeObject)
  145. objectRemovalPossible = true;
  146. }
  147. logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
  148. switch (rewards.size())
  149. {
  150. case 0: // no available rewards, e.g. visiting School of War without gold
  151. {
  152. auto emptyRewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_NOT_AVAILABLE);
  153. if (!emptyRewards.empty())
  154. grantRewardWithMessage(emptyRewards[0], false);
  155. else
  156. logMod->warn("No applicable message for visiting empty object!");
  157. break;
  158. }
  159. case 1: // one reward. Just give it with message
  160. {
  161. if (canRefuse)
  162. selectRewardsMessage(rewards, info[rewards[0]].message);
  163. else
  164. grantRewardWithMessage(rewards[0], true);
  165. break;
  166. }
  167. default: // multiple rewards. Act according to select mode
  168. {
  169. switch (selectMode) {
  170. case SELECT_PLAYER: // player must select
  171. selectRewardsMessage(rewards, onSelect);
  172. break;
  173. case SELECT_FIRST: // give first available
  174. grantRewardWithMessage(rewards[0], true);
  175. break;
  176. }
  177. break;
  178. }
  179. }
  180. if(!objectRemovalPossible && getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT).empty())
  181. {
  182. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
  183. cb->sendAndApply(&cov);
  184. }
  185. }
  186. else
  187. {
  188. logGlobal->debug("Revisiting already visited object");
  189. auto visitedRewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_ALREADY_VISITED);
  190. if (!visitedRewards.empty())
  191. grantRewardWithMessage(visitedRewards[0], false);
  192. else
  193. logMod->warn("No applicable message for visiting already visited object!");
  194. }
  195. }
  196. void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
  197. {
  198. grantRewardAfterLevelup(info[selectedReward], hero);
  199. }
  200. void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  201. {
  202. if(answer == 0)
  203. return; // player refused
  204. if(answer > 0 && answer-1 < info.size())
  205. {
  206. auto list = getAvailableRewards(hero, CRewardVisitInfo::EVENT_FIRST_VISIT);
  207. grantReward(list[answer - 1], hero, true);
  208. }
  209. else
  210. {
  211. throw std::runtime_error("Unhandled choice");
  212. }
  213. }
  214. void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero, bool markVisited) const
  215. {
  216. if (markVisited)
  217. {
  218. cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, true);
  219. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
  220. cb->sendAndApply(&cov);
  221. }
  222. cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
  223. grantRewardBeforeLevelup(info[rewardID], hero);
  224. }
  225. void CRewardableObject::grantRewardBeforeLevelup(const CRewardVisitInfo & info, const CGHeroInstance * hero) const
  226. {
  227. assert(hero);
  228. assert(hero->tempOwner.isValidPlayer());
  229. assert(stacks.empty());
  230. assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
  231. assert(!cb->isVisitCoveredByAnotherQuery(this, hero));
  232. cb->giveResources(hero->tempOwner, info.reward.resources);
  233. for(const auto & entry : info.reward.secondary)
  234. {
  235. int current = hero->getSecSkillLevel(entry.first);
  236. if( (current != 0 && current < entry.second) ||
  237. (hero->canLearnSkill() ))
  238. {
  239. cb->changeSecSkill(hero, entry.first, entry.second);
  240. }
  241. }
  242. for(int i=0; i< info.reward.primary.size(); i++)
  243. cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
  244. si64 expToGive = 0;
  245. if (info.reward.heroLevel > 0)
  246. expToGive += VLC->heroh->reqExp(hero->level+info.reward.heroLevel) - VLC->heroh->reqExp(hero->level);
  247. if (info.reward.heroExperience > 0)
  248. expToGive += hero->calculateXp(info.reward.heroExperience);
  249. if(expToGive)
  250. cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
  251. // hero is not blocked by levelup dialog - grant remainer immediately
  252. if(!cb->isVisitCoveredByAnotherQuery(this, hero))
  253. {
  254. grantRewardAfterLevelup(info, hero);
  255. }
  256. }
  257. void CRewardableObject::grantRewardAfterLevelup(const CRewardVisitInfo & info, const CGHeroInstance * hero) const
  258. {
  259. if(info.reward.manaDiff || info.reward.manaPercentage >= 0)
  260. cb->setManaPoints(hero->id, info.reward.calculateManaPoints(hero));
  261. if(info.reward.movePoints || info.reward.movePercentage >= 0)
  262. {
  263. SetMovePoints smp;
  264. smp.hid = hero->id;
  265. smp.val = hero->movement;
  266. if (info.reward.movePercentage >= 0) // percent from max
  267. smp.val = hero->maxMovePoints(hero->boat != nullptr) * info.reward.movePercentage / 100;
  268. smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
  269. cb->setMovePoints(&smp);
  270. }
  271. for(const Bonus & bonus : info.reward.bonuses)
  272. {
  273. assert(bonus.source == Bonus::OBJECT);
  274. assert(bonus.sid == ID);
  275. GiveBonus gb;
  276. gb.who = GiveBonus::ETarget::HERO;
  277. gb.bonus = bonus;
  278. gb.id = hero->id.getNum();
  279. cb->giveHeroBonus(&gb);
  280. }
  281. for(const ArtifactID & art : info.reward.artifacts)
  282. cb->giveHeroNewArtifact(hero, VLC->arth->objects[art],ArtifactPosition::FIRST_AVAILABLE);
  283. if(!info.reward.spells.empty())
  284. {
  285. std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
  286. cb->changeSpells(hero, true, spellsToGive);
  287. }
  288. if(!info.reward.creaturesChange.empty())
  289. {
  290. for(const auto & slot : hero->Slots())
  291. {
  292. const CStackInstance * heroStack = slot.second;
  293. for(const auto & change : info.reward.creaturesChange)
  294. {
  295. if (heroStack->type->getId() == change.first)
  296. {
  297. StackLocation location(hero, slot.first);
  298. cb->changeStackType(location, change.second.toCreature());
  299. break;
  300. }
  301. }
  302. }
  303. }
  304. if(!info.reward.creatures.empty())
  305. {
  306. CCreatureSet creatures;
  307. for(const auto & crea : info.reward.creatures)
  308. creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
  309. cb->giveCreatures(this, hero, creatures, false);
  310. }
  311. if(!info.reward.casts.empty())
  312. {
  313. for(const auto & c : info.reward.casts)
  314. {
  315. cb->castSpell(hero, c, int3{-1, -1, -1});
  316. }
  317. }
  318. if(info.reward.removeObject)
  319. cb->removeObject(this);
  320. }
  321. bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) const
  322. {
  323. switch (visitMode)
  324. {
  325. case VISIT_UNLIMITED:
  326. return false;
  327. case VISIT_ONCE:
  328. return onceVisitableObjectCleared;
  329. case VISIT_PLAYER:
  330. return vstd::contains(cb->getPlayerState(contextHero->getOwner())->visitedObjects, ObjectInstanceID(id));
  331. case VISIT_BONUS:
  332. return contextHero->hasBonusFrom(Bonus::OBJECT, ID);
  333. case VISIT_HERO:
  334. return contextHero->visitedObjects.count(ObjectInstanceID(id));
  335. default:
  336. return false;
  337. }
  338. }
  339. bool CRewardableObject::wasVisited(PlayerColor player) const
  340. {
  341. switch (visitMode)
  342. {
  343. case VISIT_UNLIMITED:
  344. case VISIT_BONUS:
  345. case VISIT_HERO:
  346. return false;
  347. case VISIT_ONCE:
  348. case VISIT_PLAYER:
  349. return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
  350. default:
  351. return false;
  352. }
  353. }
  354. bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
  355. {
  356. switch (visitMode)
  357. {
  358. case VISIT_BONUS:
  359. return h->hasBonusFrom(Bonus::OBJECT, ID);
  360. case VISIT_HERO:
  361. return h->visitedObjects.count(ObjectInstanceID(id));
  362. default:
  363. return wasVisited(h->tempOwner);
  364. }
  365. }
  366. CRewardableObject::EVisitMode CRewardableObject::getVisitMode() const
  367. {
  368. return static_cast<EVisitMode>(visitMode);
  369. }
  370. ui16 CRewardableObject::getResetDuration() const
  371. {
  372. return resetParameters.period;
  373. }
  374. void CRewardInfo::loadComponents(std::vector<Component> & comps,
  375. const CGHeroInstance * h) const
  376. {
  377. for (auto comp : extraComponents)
  378. comps.push_back(comp);
  379. if (heroExperience)
  380. {
  381. comps.emplace_back(Component::EComponentType::EXPERIENCE, 0, static_cast<si32>(h->calculateXp(heroExperience)), 0);
  382. }
  383. if (heroLevel)
  384. comps.emplace_back(Component::EComponentType::EXPERIENCE, 1, heroLevel, 0);
  385. if (manaDiff || manaPercentage >= 0)
  386. comps.emplace_back(Component::EComponentType::PRIM_SKILL, 5, calculateManaPoints(h) - h->mana, 0);
  387. for (size_t i=0; i<primary.size(); i++)
  388. {
  389. if (primary[i] != 0)
  390. comps.emplace_back(Component::EComponentType::PRIM_SKILL, static_cast<ui16>(i), primary[i], 0);
  391. }
  392. for(const auto & entry : secondary)
  393. comps.emplace_back(Component::EComponentType::SEC_SKILL, entry.first, entry.second, 0);
  394. for(const auto & entry : artifacts)
  395. comps.emplace_back(Component::EComponentType::ARTIFACT, entry, 1, 0);
  396. for(const auto & entry : spells)
  397. comps.emplace_back(Component::EComponentType::SPELL, entry, 1, 0);
  398. for(const auto & entry : creatures)
  399. comps.emplace_back(Component::EComponentType::CREATURE, entry.type->getId(), entry.count, 0);
  400. for (size_t i=0; i<resources.size(); i++)
  401. {
  402. if (resources[i] !=0)
  403. comps.emplace_back(Component::EComponentType::RESOURCE, static_cast<ui16>(i), resources[i], 0);
  404. }
  405. }
  406. si32 CRewardInfo::calculateManaPoints(const CGHeroInstance * hero) const
  407. {
  408. si32 manaScaled = hero->mana;
  409. if (manaPercentage >= 0)
  410. manaScaled = hero->manaLimit() * manaPercentage / 100;
  411. si32 manaMissing = std::max(0, hero->manaLimit() - manaScaled);
  412. si32 manaGranted = std::min(manaMissing, manaDiff);
  413. si32 manaOverflow = manaDiff - manaGranted;
  414. si32 manaOverLimit = manaOverflow * manaOverflowFactor / 100;
  415. si32 manaOutput = manaScaled + manaGranted + manaOverLimit;
  416. return manaOutput;
  417. }
  418. Component CRewardInfo::getDisplayedComponent(const CGHeroInstance * h) const
  419. {
  420. std::vector<Component> comps;
  421. loadComponents(comps, h);
  422. assert(!comps.empty());
  423. return comps.front();
  424. }
  425. // FIXME: copy-pasted from CObjectHandler
  426. static std::string visitedTxt(const bool visited)
  427. {
  428. int id = visited ? 352 : 353;
  429. return VLC->generaltexth->allTexts[id];
  430. }
  431. std::string CRewardableObject::getHoverText(PlayerColor player) const
  432. {
  433. if(visitMode == VISIT_PLAYER || visitMode == VISIT_ONCE)
  434. return getObjectName() + " " + visitedTxt(wasVisited(player));
  435. return getObjectName();
  436. }
  437. std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
  438. {
  439. if(visitMode != VISIT_UNLIMITED)
  440. return getObjectName() + " " + visitedTxt(wasVisited(hero));
  441. return getObjectName();
  442. }
  443. void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
  444. {
  445. switch (what)
  446. {
  447. case ObjProperty::REWARD_RANDOMIZE:
  448. initObj(cb->gameState()->getRandomGenerator());
  449. break;
  450. case ObjProperty::REWARD_SELECT:
  451. selectedReward = val;
  452. break;
  453. case ObjProperty::REWARD_CLEARED:
  454. onceVisitableObjectCleared = val;
  455. break;
  456. }
  457. }
  458. void CRewardableObject::triggerReset() const
  459. {
  460. if (resetParameters.rewards)
  461. {
  462. cb->setObjProperty(id, ObjProperty::REWARD_RANDOMIZE, 0);
  463. }
  464. if (resetParameters.visitors)
  465. {
  466. cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, false);
  467. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
  468. cb->sendAndApply(&cov);
  469. }
  470. }
  471. void CRewardableObject::newTurn(CRandomGenerator & rand) const
  472. {
  473. if (resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % resetParameters.period) == 0)
  474. triggerReset();
  475. }
  476. void CRewardableObject::initObj(CRandomGenerator & rand)
  477. {
  478. VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
  479. assert(!info.empty());
  480. }
  481. CRewardableObject::CRewardableObject():
  482. selectMode(0),
  483. visitMode(0),
  484. selectedReward(0),
  485. onceVisitableObjectCleared(false),
  486. canRefuse(false)
  487. {}
  488. VCMI_LIB_NAMESPACE_END