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							- /*
 
-  * GameConstants.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "ConstTransitivePtr.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class Artifact;
 
- class ArtifactService;
 
- class Creature;
 
- class CreatureService;
 
- namespace spells
 
- {
 
- 	class Spell;
 
- 	class Service;
 
- }
 
- class CArtifact;
 
- class CArtifactInstance;
 
- class CCreature;
 
- class CHero;
 
- class CSpell;
 
- class CSkill;
 
- class CGameInfoCallback;
 
- class CNonConstInfoCallback;
 
- struct IdTag
 
- {};
 
- namespace GameConstants
 
- {
 
- 	DLL_LINKAGE extern const std::string VCMI_VERSION;
 
- 	const int PUZZLE_MAP_PIECES = 48;
 
- 	const int MAX_HEROES_PER_PLAYER = 8;
 
- 	const int AVAILABLE_HEROES_PER_PLAYER = 2;
 
- 	const int ALL_PLAYERS = 255; //bitfield
 
- 	const ui16 BACKPACK_START = 19;
 
- 	const int CREATURES_PER_TOWN = 7; //without upgrades
 
- 	const int SPELL_LEVELS = 5;
 
- 	const int SPELL_SCHOOL_LEVELS = 4;
 
- 	const int CRE_LEVELS = 10; // number of creature experience levels
 
- 	const int HERO_GOLD_COST = 2500;
 
- 	const int SPELLBOOK_GOLD_COST = 500;
 
- 	const int SKILL_GOLD_COST = 2000;
 
- 	const int BATTLE_PENALTY_DISTANCE = 10; //if the distance is > than this, then shooting stack has distance penalty
 
- 	const int ARMY_SIZE = 7;
 
- 	const int SKILL_PER_HERO = 8;
 
- 	const ui32 HERO_HIGH_LEVEL = 10; // affects primary skill upgrade order
 
- 	const int SKILL_QUANTITY=28;
 
- 	const int PRIMARY_SKILLS=4;
 
- 	const int RESOURCE_QUANTITY=8;
 
- 	const int HEROES_PER_TYPE=8; //amount of heroes of each type
 
- 	// amounts of OH3 objects. Can be changed by mods, should be used only during H3 loading phase
 
- 	const int F_NUMBER = 9;
 
- 	const int ARTIFACTS_QUANTITY=171;
 
- 	const int HEROES_QUANTITY=156;
 
- 	const int SPELLS_QUANTITY=70;
 
- 	const int CREATURES_COUNT = 197;
 
- 	const ui32 BASE_MOVEMENT_COST = 100; //default cost for non-diagonal movement
 
- 	const int HERO_PORTRAIT_SHIFT = 30;// 2 special frames + some extra portraits
 
- 	const std::array<int, 11> POSSIBLE_TURNTIME = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
 
- }
 
- #define ID_LIKE_CLASS_COMMON(CLASS_NAME, ENUM_NAME)	\
 
- CLASS_NAME(const CLASS_NAME & other)				\
 
- {													\
 
- 	num = other.num;								\
 
- }													\
 
- CLASS_NAME & operator=(const CLASS_NAME & other)	\
 
- {													\
 
- 	num = other.num;								\
 
- 	return *this;									\
 
- }													\
 
- explicit CLASS_NAME(si32 id)						\
 
- 	: num(static_cast<ENUM_NAME>(id))				\
 
- {}													\
 
- operator ENUM_NAME() const							\
 
- {													\
 
- 	return num;										\
 
- }													\
 
- si32 getNum() const									\
 
- {													\
 
- 	return static_cast<si32>(num);										\
 
- }													\
 
- ENUM_NAME toEnum() const							\
 
- {													\
 
- 	return num;										\
 
- }													\
 
- template <typename Handler> void serialize(Handler &h, const int version)	\
 
- {													\
 
- 	h & num;										\
 
- }													\
 
- CLASS_NAME & advance(int i)							\
 
- {													\
 
- 	num = (ENUM_NAME)((int)num + i);				\
 
- 	return *this;									\
 
- }
 
- // Operators are performance-critical and to be inlined they must be in header
 
- #define ID_LIKE_OPERATORS_INTERNAL(A, B, AN, BN)	\
 
- STRONG_INLINE bool operator==(const A & a, const B & b)			\
 
- {													\
 
- 	return AN == BN ;								\
 
- }													\
 
- STRONG_INLINE bool operator!=(const A & a, const B & b)			\
 
- {													\
 
- 	return AN != BN ;								\
 
- }													\
 
- STRONG_INLINE bool operator<(const A & a, const B & b)			\
 
- {													\
 
- 	return AN < BN ;								\
 
- }													\
 
- STRONG_INLINE bool operator<=(const A & a, const B & b)			\
 
- {													\
 
- 	return AN <= BN ;								\
 
- }													\
 
- STRONG_INLINE bool operator>(const A & a, const B & b)			\
 
- {													\
 
- 	return AN > BN ;								\
 
- }													\
 
- STRONG_INLINE bool operator>=(const A & a, const B & b)			\
 
- {													\
 
- 	return AN >= BN ;								\
 
- }
 
- #define ID_LIKE_OPERATORS(CLASS_NAME, ENUM_NAME)	\
 
- 	ID_LIKE_OPERATORS_INTERNAL(CLASS_NAME, CLASS_NAME, a.num, b.num)	\
 
- 	ID_LIKE_OPERATORS_INTERNAL(CLASS_NAME, ENUM_NAME, a.num, b)	\
 
- 	ID_LIKE_OPERATORS_INTERNAL(ENUM_NAME, CLASS_NAME, a, b.num)
 
- #define INSTID_LIKE_CLASS_COMMON(CLASS_NAME, NUMERIC_NAME)	\
 
- public:														\
 
- CLASS_NAME() : BaseForID<CLASS_NAME, NUMERIC_NAME>(-1) {}	\
 
- CLASS_NAME(const CLASS_NAME & other):						\
 
- 	BaseForID<CLASS_NAME, NUMERIC_NAME>(other)				\
 
- {															\
 
- }															\
 
- CLASS_NAME & operator=(const CLASS_NAME & other)			\
 
- {															\
 
- 	num = other.num;										\
 
- 	return *this;											\
 
- }															\
 
- explicit CLASS_NAME(si32 id)								\
 
- 	: BaseForID<CLASS_NAME, NUMERIC_NAME>(id)				\
 
- {}
 
- template < typename Derived, typename NumericType>
 
- class BaseForID : public IdTag
 
- {
 
- protected:
 
- 	NumericType num;
 
- public:
 
- 	NumericType getNum() const
 
- 	{
 
- 		return num;
 
- 	}
 
- 	//to make it more similar to IDLIKE
 
- 	NumericType toEnum() const
 
- 	{
 
- 		return num;
 
- 	}
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & num;
 
- 	}
 
- 	explicit BaseForID(NumericType _num = -1)
 
- 	{
 
- 		num = _num;
 
- 	}
 
- 	void advance(int change)
 
- 	{
 
- 		num += change;
 
- 	}
 
- 	bool operator == (const BaseForID & b) const { return num == b.num; }
 
- 	bool operator <= (const BaseForID & b) const { return num <= b.num; }
 
- 	bool operator >= (const BaseForID & b) const { return num >= b.num; }
 
- 	bool operator != (const BaseForID & b) const { return num != b.num; }
 
- 	bool operator <  (const BaseForID & b) const { return num <  b.num; }
 
- 	bool operator >  (const BaseForID & b) const { return num >  b.num; }
 
- 	BaseForID & operator++() { ++num; return *this; }
 
- };
 
- template < typename T>
 
- class Identifier : public IdTag
 
- {
 
- public:
 
- 	using EnumType    = T;
 
- 	using NumericType = typename std::underlying_type<EnumType>::type;
 
- private:
 
- 	NumericType num;
 
- public:
 
- 	NumericType getNum() const
 
- 	{
 
- 		return num;
 
- 	}
 
- 	EnumType toEnum() const
 
- 	{
 
- 		return static_cast<EnumType>(num);
 
- 	}
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & num;
 
- 	}
 
- 	explicit Identifier(NumericType _num = -1)
 
- 	{
 
- 		num = _num;
 
- 	}
 
- 	/* implicit */ Identifier(EnumType _num)
 
- 	{
 
- 		num = static_cast<NumericType>(_num);
 
- 	}
 
- 	void advance(int change)
 
- 	{
 
- 		num += change;
 
- 	}
 
- 	bool operator == (const Identifier & b) const { return num == b.num; }
 
- 	bool operator <= (const Identifier & b) const { return num >= b.num; }
 
- 	bool operator >= (const Identifier & b) const { return num <= b.num; }
 
- 	bool operator != (const Identifier & b) const { return num != b.num; }
 
- 	bool operator <  (const Identifier & b) const { return num <  b.num; }
 
- 	bool operator >  (const Identifier & b) const { return num > b.num; }
 
- 	Identifier & operator++()
 
- 	{
 
- 		++num;
 
- 		return *this;
 
- 	}
 
- 	Identifier operator++(int)
 
- 	{
 
- 		Identifier ret(*this);
 
- 		++num;
 
- 		return ret;
 
- 	}
 
- };
 
- template<typename Der, typename Num>
 
- std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id);
 
- template<typename Der, typename Num>
 
- std::ostream & operator << (std::ostream & os, BaseForID<Der, Num> id)
 
- {
 
- 	//We use common type with short to force char and unsigned char to be promoted and formatted as numbers.
 
- 	typedef typename std::common_type<short, Num>::type Number;
 
- 	return os << static_cast<Number>(id.getNum());
 
- }
 
- template<typename EnumType>
 
- std::ostream & operator << (std::ostream & os, Identifier<EnumType> id)
 
- {
 
- 	//We use common type with short to force char and unsigned char to be promoted and formatted as numbers.
 
- 	typedef typename std::common_type<short, typename Identifier<EnumType>::NumericType>::type Number;
 
- 	return os << static_cast<Number>(id.getNum());
 
- }
 
- class ArtifactInstanceID : public BaseForID<ArtifactInstanceID, si32>
 
- {
 
- 	INSTID_LIKE_CLASS_COMMON(ArtifactInstanceID, si32)
 
- 	friend class CGameInfoCallback;
 
- 	friend class CNonConstInfoCallback;
 
- };
 
- class QueryID : public BaseForID<QueryID, si32>
 
- {
 
- 	INSTID_LIKE_CLASS_COMMON(QueryID, si32)
 
- 	QueryID & operator++()
 
- 	{
 
- 		++num;
 
- 		return *this;
 
- 	}
 
- };
 
- class ObjectInstanceID : public BaseForID<ObjectInstanceID, si32>
 
- {
 
- 	INSTID_LIKE_CLASS_COMMON(ObjectInstanceID, si32)
 
- 	friend class CGameInfoCallback;
 
- 	friend class CNonConstInfoCallback;
 
- };
 
- class HeroClassID : public BaseForID<HeroClassID, si32>
 
- {
 
- 	INSTID_LIKE_CLASS_COMMON(HeroClassID, si32)
 
- };
 
- class HeroTypeID : public BaseForID<HeroTypeID, si32>
 
- {
 
- 	INSTID_LIKE_CLASS_COMMON(HeroTypeID, si32)
 
- 	///json serialization helpers
 
- 	static si32 decode(const std::string & identifier);
 
- 	static std::string encode(const si32 index);
 
- };
 
- class SlotID : public BaseForID<SlotID, si32>
 
- {
 
- 	INSTID_LIKE_CLASS_COMMON(SlotID, si32)
 
- 	friend class CGameInfoCallback;
 
- 	friend class CNonConstInfoCallback;
 
- 	DLL_LINKAGE static const SlotID COMMANDER_SLOT_PLACEHOLDER;
 
- 	DLL_LINKAGE static const SlotID SUMMONED_SLOT_PLACEHOLDER; ///<for all summoned creatures, only during battle
 
- 	DLL_LINKAGE static const SlotID WAR_MACHINES_SLOT; ///<for all war machines during battle
 
- 	DLL_LINKAGE static const SlotID ARROW_TOWERS_SLOT; ///<for all arrow towers during battle
 
- 	bool validSlot() const
 
- 	{
 
- 		return getNum() >= 0  &&  getNum() < GameConstants::ARMY_SIZE;
 
- 	}
 
- };
 
- class PlayerColor : public BaseForID<PlayerColor, ui8>
 
- {
 
- 	INSTID_LIKE_CLASS_COMMON(PlayerColor, ui8)
 
- 	enum EPlayerColor
 
- 	{
 
- 		PLAYER_LIMIT_I = 8
 
- 	};
 
- 	DLL_LINKAGE static const PlayerColor SPECTATOR; //252
 
- 	DLL_LINKAGE static const PlayerColor CANNOT_DETERMINE; //253
 
- 	DLL_LINKAGE static const PlayerColor UNFLAGGABLE; //254 - neutral objects (pandora, banks)
 
- 	DLL_LINKAGE static const PlayerColor NEUTRAL; //255
 
- 	DLL_LINKAGE static const PlayerColor PLAYER_LIMIT; //player limit per map
 
- 	DLL_LINKAGE bool isValidPlayer() const; //valid means < PLAYER_LIMIT (especially non-neutral)
 
- 	DLL_LINKAGE bool isSpectator() const;
 
- 	DLL_LINKAGE std::string getStr(bool L10n = false) const;
 
- 	DLL_LINKAGE std::string getStrCap(bool L10n = false) const;
 
- 	friend class CGameInfoCallback;
 
- 	friend class CNonConstInfoCallback;
 
- };
 
- class TeamID : public BaseForID<TeamID, ui8>
 
- {
 
- 	INSTID_LIKE_CLASS_COMMON(TeamID, ui8)
 
- 	DLL_LINKAGE static const TeamID NO_TEAM;
 
- 	friend class CGameInfoCallback;
 
- 	friend class CNonConstInfoCallback;
 
- };
 
- class TeleportChannelID : public BaseForID<TeleportChannelID, si32>
 
- {
 
- 	INSTID_LIKE_CLASS_COMMON(TeleportChannelID, si32)
 
- 	friend class CGameInfoCallback;
 
- 	friend class CNonConstInfoCallback;
 
- };
 
- // #ifndef INSTANTIATE_BASE_FOR_ID_HERE
 
- // extern template std::ostream & operator << <ArtifactInstanceID>(std::ostream & os, BaseForID<ArtifactInstanceID> id);
 
- // extern template std::ostream & operator << <ObjectInstanceID>(std::ostream & os, BaseForID<ObjectInstanceID> id);
 
- // #endif
 
- // Enum declarations
 
- namespace PrimarySkill
 
- {
 
- 	enum PrimarySkill { NONE = -1, ATTACK, DEFENSE, SPELL_POWER, KNOWLEDGE,
 
- 				EXPERIENCE = 4}; //for some reason changePrimSkill uses it
 
- }
 
- class SecondarySkill
 
- {
 
- public:
 
- 	enum ESecondarySkill
 
- 	{
 
- 		WRONG = -2,
 
- 		DEFAULT = -1,
 
- 		PATHFINDING = 0, ARCHERY, LOGISTICS, SCOUTING, DIPLOMACY, NAVIGATION, LEADERSHIP, WISDOM, MYSTICISM,
 
- 		LUCK, BALLISTICS, EAGLE_EYE, NECROMANCY, ESTATES, FIRE_MAGIC, AIR_MAGIC, WATER_MAGIC, EARTH_MAGIC,
 
- 		SCHOLAR, TACTICS, ARTILLERY, LEARNING, OFFENCE, ARMORER, INTELLIGENCE, SORCERY, RESISTANCE,
 
- 		FIRST_AID, SKILL_SIZE
 
- 	};
 
- 	static_assert(GameConstants::SKILL_QUANTITY == SKILL_SIZE, "Incorrect number of skills");
 
- 	SecondarySkill(ESecondarySkill _num = WRONG) : num(_num)
 
- 	{}
 
- 	ID_LIKE_CLASS_COMMON(SecondarySkill, ESecondarySkill)
 
- 	ESecondarySkill num;
 
- };
 
- ID_LIKE_OPERATORS(SecondarySkill, SecondarySkill::ESecondarySkill)
 
- namespace EAlignment
 
- {
 
- 	enum EAlignment { GOOD, EVIL, NEUTRAL };
 
- }
 
- namespace ETownType//deprecated
 
- {
 
- 	enum ETownType
 
- 	{
 
- 		ANY = -1,
 
- 		CASTLE, RAMPART, TOWER, INFERNO, NECROPOLIS, DUNGEON, STRONGHOLD, FORTRESS, CONFLUX, NEUTRAL
 
- 	};
 
- }
 
- class FactionID : public BaseForID<FactionID, si32>
 
- {
 
- 	INSTID_LIKE_CLASS_COMMON(FactionID, si32)
 
- 	DLL_LINKAGE static const FactionID ANY;
 
- 	DLL_LINKAGE static const FactionID CASTLE;
 
- 	DLL_LINKAGE static const FactionID RAMPART;
 
- 	DLL_LINKAGE static const FactionID TOWER;
 
- 	DLL_LINKAGE static const FactionID INFERNO;
 
- 	DLL_LINKAGE static const FactionID NECROPOLIS;
 
- 	DLL_LINKAGE static const FactionID DUNGEON;
 
- 	DLL_LINKAGE static const FactionID STRONGHOLD;
 
- 	DLL_LINKAGE static const FactionID FORTRESS;
 
- 	DLL_LINKAGE static const FactionID CONFLUX;
 
- 	DLL_LINKAGE static const FactionID NEUTRAL;
 
- 	///json serialization helpers
 
- 	static si32 decode(const std::string & identifier);
 
- 	static std::string encode(const si32 index);
 
- };
 
- class BuildingID
 
- {
 
- public:
 
- 	//Quite useful as long as most of building mechanics hardcoded
 
- 	// NOTE: all building with completely configurable mechanics will be removed from list
 
- 	enum EBuildingID
 
- 	{
 
- 		DEFAULT = -50,
 
- 		NONE = -1,
 
- 		MAGES_GUILD_1 = 0,  MAGES_GUILD_2, MAGES_GUILD_3,     MAGES_GUILD_4,   MAGES_GUILD_5,
 
- 		TAVERN,         SHIPYARD,      FORT,              CITADEL,         CASTLE,
 
- 		VILLAGE_HALL,   TOWN_HALL,     CITY_HALL,         CAPITOL,         MARKETPLACE,
 
- 		RESOURCE_SILO,  BLACKSMITH,    SPECIAL_1,         HORDE_1,         HORDE_1_UPGR,
 
- 		SHIP,           SPECIAL_2,     SPECIAL_3,         SPECIAL_4,       HORDE_2,
 
- 		HORDE_2_UPGR,   GRAIL,         EXTRA_TOWN_HALL,   EXTRA_CITY_HALL, EXTRA_CAPITOL,
 
- 		DWELL_FIRST=30, DWELL_LVL_2, DWELL_LVL_3, DWELL_LVL_4, DWELL_LVL_5, DWELL_LVL_6, DWELL_LAST=36,
 
- 		DWELL_UP_FIRST=37,  DWELL_LVL_2_UP, DWELL_LVL_3_UP, DWELL_LVL_4_UP, DWELL_LVL_5_UP,
 
- 		DWELL_LVL_6_UP, DWELL_UP_LAST=43,
 
- 		DWELL_LVL_1 = DWELL_FIRST,
 
- 		DWELL_LVL_7 = DWELL_LAST,
 
- 		DWELL_LVL_1_UP = DWELL_UP_FIRST,
 
- 		DWELL_LVL_7_UP = DWELL_UP_LAST,
 
- 		//Special buildings for towns.
 
- 		LIGHTHOUSE  = SPECIAL_1,
 
- 		STABLES     = SPECIAL_2, //Castle
 
- 		BROTHERHOOD = SPECIAL_3,
 
- 		MYSTIC_POND         = SPECIAL_1,
 
- 		FOUNTAIN_OF_FORTUNE = SPECIAL_2, //Rampart
 
- 		TREASURY            = SPECIAL_3,
 
- 		ARTIFACT_MERCHANT = SPECIAL_1,
 
- 		LOOKOUT_TOWER     = SPECIAL_2, //Tower
 
- 		LIBRARY           = SPECIAL_3,
 
- 		WALL_OF_KNOWLEDGE = SPECIAL_4,
 
- 		STORMCLOUDS   = SPECIAL_2,
 
- 		CASTLE_GATE   = SPECIAL_3, //Inferno
 
- 		ORDER_OF_FIRE = SPECIAL_4,
 
- 		COVER_OF_DARKNESS    = SPECIAL_1,
 
- 		NECROMANCY_AMPLIFIER = SPECIAL_2, //Necropolis
 
- 		SKELETON_TRANSFORMER = SPECIAL_3,
 
- 		//ARTIFACT_MERCHANT - same ID as in tower
 
- 		MANA_VORTEX      = SPECIAL_2,
 
- 		PORTAL_OF_SUMMON = SPECIAL_3, //Dungeon
 
- 		BATTLE_ACADEMY   = SPECIAL_4,
 
- 		ESCAPE_TUNNEL     = SPECIAL_1,
 
- 		FREELANCERS_GUILD = SPECIAL_2, //Stronghold
 
- 		BALLISTA_YARD     = SPECIAL_3,
 
- 		HALL_OF_VALHALLA  = SPECIAL_4,
 
- 		CAGE_OF_WARLORDS = SPECIAL_1,
 
- 		GLYPHS_OF_FEAR   = SPECIAL_2, // Fortress
 
- 		BLOOD_OBELISK    = SPECIAL_3,
 
- 		//ARTIFACT_MERCHANT - same ID as in tower
 
- 		MAGIC_UNIVERSITY = SPECIAL_2, // Conflux
 
- 	};
 
- 	BuildingID(EBuildingID _num = NONE) : num(_num)
 
- 	{}
 
- 	STRONG_INLINE
 
- 	bool IsSpecialOrGrail() const
 
- 	{
 
- 		return num == SPECIAL_1 || num == SPECIAL_2 || num == SPECIAL_3 || num == SPECIAL_4 || num == GRAIL;
 
- 	}
 
- 	ID_LIKE_CLASS_COMMON(BuildingID, EBuildingID)
 
- 	EBuildingID num;
 
- };
 
- ID_LIKE_OPERATORS(BuildingID, BuildingID::EBuildingID)
 
- namespace BuildingSubID
 
- {
 
- 	enum EBuildingSubID
 
- 	{
 
- 		DEFAULT = -50,
 
- 		NONE = -1,
 
- 		STABLES,
 
- 		BROTHERHOOD_OF_SWORD,
 
- 		CASTLE_GATE,
 
- 		CREATURE_TRANSFORMER,
 
- 		MYSTIC_POND,
 
- 		FOUNTAIN_OF_FORTUNE,
 
- 		ARTIFACT_MERCHANT,
 
- 		LOOKOUT_TOWER,
 
- 		LIBRARY,
 
- 		MANA_VORTEX,
 
- 		PORTAL_OF_SUMMONING,
 
- 		ESCAPE_TUNNEL,
 
- 		FREELANCERS_GUILD,
 
- 		BALLISTA_YARD,
 
- 		ATTACK_VISITING_BONUS,
 
- 		MAGIC_UNIVERSITY,
 
- 		SPELL_POWER_GARRISON_BONUS,
 
- 		ATTACK_GARRISON_BONUS,
 
- 		DEFENSE_GARRISON_BONUS,
 
- 		DEFENSE_VISITING_BONUS,
 
- 		SPELL_POWER_VISITING_BONUS,
 
- 		KNOWLEDGE_VISITING_BONUS,
 
- 		EXPERIENCE_VISITING_BONUS,
 
- 		LIGHTHOUSE,
 
- 		TREASURY,
 
- 		CUSTOM_VISITING_BONUS
 
- 	};
 
- }
 
- namespace MappedKeys
 
- {
 
- 	static const std::map<std::string, BuildingID> BUILDING_NAMES_TO_TYPES =
 
- 	{
 
- 		{ "special1", BuildingID::SPECIAL_1 },
 
- 		{ "special2", BuildingID::SPECIAL_2 },
 
- 		{ "special3", BuildingID::SPECIAL_3 },
 
- 		{ "special4", BuildingID::SPECIAL_4 },
 
- 		{ "grail", BuildingID::GRAIL }
 
- 	};
 
- 	static const std::map<BuildingID, std::string> BUILDING_TYPES_TO_NAMES =
 
- 	{
 
- 		{ BuildingID::SPECIAL_1, "special1", },
 
- 		{ BuildingID::SPECIAL_2, "special2" },
 
- 		{ BuildingID::SPECIAL_3, "special3" },
 
- 		{ BuildingID::SPECIAL_4, "special4" },
 
- 		{ BuildingID::GRAIL, "grail"}
 
- 	};
 
- 	static const std::map<std::string, BuildingSubID::EBuildingSubID> SPECIAL_BUILDINGS =
 
- 	{
 
- 		{ "mysticPond", BuildingSubID::MYSTIC_POND },
 
- 		{ "artifactMerchant", BuildingSubID::ARTIFACT_MERCHANT },
 
- 		{ "freelancersGuild", BuildingSubID::FREELANCERS_GUILD },
 
- 		{ "magicUniversity", BuildingSubID::MAGIC_UNIVERSITY },
 
- 		{ "castleGate", BuildingSubID::CASTLE_GATE },
 
- 		{ "creatureTransformer", BuildingSubID::CREATURE_TRANSFORMER },//only skeleton transformer yet
 
- 		{ "portalOfSummoning", BuildingSubID::PORTAL_OF_SUMMONING },
 
- 		{ "ballistaYard", BuildingSubID::BALLISTA_YARD },
 
- 		{ "stables", BuildingSubID::STABLES },
 
- 		{ "manaVortex", BuildingSubID::MANA_VORTEX },
 
- 		{ "lookoutTower", BuildingSubID::LOOKOUT_TOWER },
 
- 		{ "library", BuildingSubID::LIBRARY },
 
- 		{ "brotherhoodOfSword", BuildingSubID::BROTHERHOOD_OF_SWORD },//morale garrison bonus
 
- 		{ "fountainOfFortune", BuildingSubID::FOUNTAIN_OF_FORTUNE },//luck garrison bonus
 
- 		{ "spellPowerGarrisonBonus", BuildingSubID::SPELL_POWER_GARRISON_BONUS },//such as 'stormclouds', but this name is not ok for good towns
 
- 		{ "attackGarrisonBonus", BuildingSubID::ATTACK_GARRISON_BONUS },
 
- 		{ "defenseGarrisonBonus", BuildingSubID::DEFENSE_GARRISON_BONUS },
 
- 		{ "escapeTunnel", BuildingSubID::ESCAPE_TUNNEL },
 
- 		{ "attackVisitingBonus", BuildingSubID::ATTACK_VISITING_BONUS },
 
- 		{ "defenceVisitingBonus", BuildingSubID::DEFENSE_VISITING_BONUS },
 
- 		{ "spellPowerVisitingBonus", BuildingSubID::SPELL_POWER_VISITING_BONUS },
 
- 		{ "knowledgeVisitingBonus", BuildingSubID::KNOWLEDGE_VISITING_BONUS },
 
- 		{ "experienceVisitingBonus", BuildingSubID::EXPERIENCE_VISITING_BONUS },
 
- 		{ "lighthouse", BuildingSubID::LIGHTHOUSE },
 
- 		{ "treasury", BuildingSubID::TREASURY }
 
- 	};
 
- }
 
- namespace EAiTactic
 
- {
 
- enum EAiTactic
 
- {
 
- 	NONE = -1,
 
- 	RANDOM,
 
- 	WARRIOR,
 
- 	BUILDER,
 
- 	EXPLORER
 
- };
 
- }
 
- namespace EBuildingState
 
- {
 
- 	enum EBuildingState
 
- 	{
 
- 		HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
 
- 		NO_RESOURCES, ALLOWED, PREREQUIRES, MISSING_BASE, BUILDING_ERROR, TOWN_NOT_OWNED
 
- 	};
 
- }
 
- namespace ESpellCastProblem
 
- {
 
- 	enum ESpellCastProblem
 
- 	{
 
- 		OK, NO_HERO_TO_CAST_SPELL, CASTS_PER_TURN_LIMIT, NO_SPELLBOOK,
 
- 		HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
 
- 		SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
 
- 		NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET, ONGOING_TACTIC_PHASE,
 
- 		MAGIC_IS_BLOCKED, //For Orb of Inhibition and similar - no casting at all
 
- 		INVALID
 
- 	};
 
- }
 
- namespace EMarketMode
 
- {
 
- 	enum EMarketMode
 
- 	{
 
- 		RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
 
- 		ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
 
- 		MARTKET_AFTER_LAST_PLACEHOLDER
 
- 	};
 
- }
 
- namespace ECommander
 
- {
 
- 	enum SecondarySkills {ATTACK, DEFENSE, HEALTH, DAMAGE, SPEED, SPELL_POWER, CASTS, RESISTANCE};
 
- 	const int MAX_SKILL_LEVEL = 5;
 
- }
 
- enum class EWallPart : int8_t
 
- {
 
- 	INDESTRUCTIBLE_PART_OF_GATE = -3, INDESTRUCTIBLE_PART = -2, INVALID = -1,
 
- 	KEEP = 0, BOTTOM_TOWER, BOTTOM_WALL, BELOW_GATE, OVER_GATE, UPPER_WALL, UPPER_TOWER, GATE,
 
- 	PARTS_COUNT /* This constant SHOULD always stay as the last item in the enum. */
 
- };
 
- enum class EWallState : int8_t
 
- {
 
- 	NONE = -1, //no wall
 
- 	DESTROYED,
 
- 	DAMAGED,
 
- 	INTACT,
 
- 	REINFORCED, // walls in towns with castle
 
- };
 
- enum class EGateState : uint8_t
 
- {
 
- 	NONE,
 
- 	CLOSED,
 
- 	BLOCKED, // gate is blocked in closed state, e.g. by creature
 
- 	OPENED,
 
- 	DESTROYED
 
- };
 
- namespace ESiegeHex
 
- {
 
- 	enum ESiegeHex : si16
 
- 	{
 
- 		DESTRUCTIBLE_WALL_1 = 29,
 
- 		DESTRUCTIBLE_WALL_2 = 78,
 
- 		DESTRUCTIBLE_WALL_3 = 130,
 
- 		DESTRUCTIBLE_WALL_4 = 182,
 
- 		GATE_BRIDGE = 94,
 
- 		GATE_OUTER = 95,
 
- 		GATE_INNER = 96
 
- 	};
 
- }
 
- namespace ETileType
 
- {
 
- 	enum ETileType
 
- 	{
 
- 		FREE,
 
- 		POSSIBLE,
 
- 		BLOCKED,
 
- 		USED
 
- 	};
 
- }
 
- enum class ETeleportChannelType
 
- {
 
- 	IMPASSABLE,
 
- 	BIDIRECTIONAL,
 
- 	UNIDIRECTIONAL,
 
- 	MIXED
 
- };
 
- class Obj
 
- {
 
- public:
 
- 	enum EObj
 
- 	{
 
- 		NO_OBJ = -1,
 
- 		ALTAR_OF_SACRIFICE = 2,
 
- 		ANCHOR_POINT = 3,
 
- 		ARENA = 4,
 
- 		ARTIFACT = 5,
 
- 		PANDORAS_BOX = 6,
 
- 		BLACK_MARKET = 7,
 
- 		BOAT = 8,
 
- 		BORDERGUARD = 9,
 
- 		KEYMASTER = 10,
 
- 		BUOY = 11,
 
- 		CAMPFIRE = 12,
 
- 		CARTOGRAPHER = 13,
 
- 		SWAN_POND = 14,
 
- 		COVER_OF_DARKNESS = 15,
 
- 		CREATURE_BANK = 16,
 
- 		CREATURE_GENERATOR1 = 17,
 
- 		CREATURE_GENERATOR2 = 18,
 
- 		CREATURE_GENERATOR3 = 19,
 
- 		CREATURE_GENERATOR4 = 20,
 
- 		CURSED_GROUND1 = 21,
 
- 		CORPSE = 22,
 
- 		MARLETTO_TOWER = 23,
 
- 		DERELICT_SHIP = 24,
 
- 		DRAGON_UTOPIA = 25,
 
- 		EVENT = 26,
 
- 		EYE_OF_MAGI = 27,
 
- 		FAERIE_RING = 28,
 
- 		FLOTSAM = 29,
 
- 		FOUNTAIN_OF_FORTUNE = 30,
 
- 		FOUNTAIN_OF_YOUTH = 31,
 
- 		GARDEN_OF_REVELATION = 32,
 
- 		GARRISON = 33,
 
- 		HERO = 34,
 
- 		HILL_FORT = 35,
 
- 		GRAIL = 36,
 
- 		HUT_OF_MAGI = 37,
 
- 		IDOL_OF_FORTUNE = 38,
 
- 		LEAN_TO = 39,
 
- 		LIBRARY_OF_ENLIGHTENMENT = 41,
 
- 		LIGHTHOUSE = 42,
 
- 		MONOLITH_ONE_WAY_ENTRANCE = 43,
 
- 		MONOLITH_ONE_WAY_EXIT = 44,
 
- 		MONOLITH_TWO_WAY = 45,
 
- 		MAGIC_PLAINS1 = 46,
 
- 		SCHOOL_OF_MAGIC = 47,
 
- 		MAGIC_SPRING = 48,
 
- 		MAGIC_WELL = 49,
 
- 		MERCENARY_CAMP = 51,
 
- 		MERMAID = 52,
 
- 		MINE = 53,
 
- 		MONSTER = 54,
 
- 		MYSTICAL_GARDEN = 55,
 
- 		OASIS = 56,
 
- 		OBELISK = 57,
 
- 		REDWOOD_OBSERVATORY = 58,
 
- 		OCEAN_BOTTLE = 59,
 
- 		PILLAR_OF_FIRE = 60,
 
- 		STAR_AXIS = 61,
 
- 		PRISON = 62,
 
- 		PYRAMID = 63,//subtype 0
 
- 		WOG_OBJECT = 63,//subtype > 0
 
- 		RALLY_FLAG = 64,
 
- 		RANDOM_ART = 65,
 
- 		RANDOM_TREASURE_ART = 66,
 
- 		RANDOM_MINOR_ART = 67,
 
- 		RANDOM_MAJOR_ART = 68,
 
- 		RANDOM_RELIC_ART = 69,
 
- 		RANDOM_HERO = 70,
 
- 		RANDOM_MONSTER = 71,
 
- 		RANDOM_MONSTER_L1 = 72,
 
- 		RANDOM_MONSTER_L2 = 73,
 
- 		RANDOM_MONSTER_L3 = 74,
 
- 		RANDOM_MONSTER_L4 = 75,
 
- 		RANDOM_RESOURCE = 76,
 
- 		RANDOM_TOWN = 77,
 
- 		REFUGEE_CAMP = 78,
 
- 		RESOURCE = 79,
 
- 		SANCTUARY = 80,
 
- 		SCHOLAR = 81,
 
- 		SEA_CHEST = 82,
 
- 		SEER_HUT = 83,
 
- 		CRYPT = 84,
 
- 		SHIPWRECK = 85,
 
- 		SHIPWRECK_SURVIVOR = 86,
 
- 		SHIPYARD = 87,
 
- 		SHRINE_OF_MAGIC_INCANTATION = 88,
 
- 		SHRINE_OF_MAGIC_GESTURE = 89,
 
- 		SHRINE_OF_MAGIC_THOUGHT = 90,
 
- 		SIGN = 91,
 
- 		SIRENS = 92,
 
- 		SPELL_SCROLL = 93,
 
- 		STABLES = 94,
 
- 		TAVERN = 95,
 
- 		TEMPLE = 96,
 
- 		DEN_OF_THIEVES = 97,
 
- 		TOWN = 98,
 
- 		TRADING_POST = 99,
 
- 		LEARNING_STONE = 100,
 
- 		TREASURE_CHEST = 101,
 
- 		TREE_OF_KNOWLEDGE = 102,
 
- 		SUBTERRANEAN_GATE = 103,
 
- 		UNIVERSITY = 104,
 
- 		WAGON = 105,
 
- 		WAR_MACHINE_FACTORY = 106,
 
- 		SCHOOL_OF_WAR = 107,
 
- 		WARRIORS_TOMB = 108,
 
- 		WATER_WHEEL = 109,
 
- 		WATERING_HOLE = 110,
 
- 		WHIRLPOOL = 111,
 
- 		WINDMILL = 112,
 
- 		WITCH_HUT = 113,
 
- 		HOLE = 124,
 
- 		RANDOM_MONSTER_L5 = 162,
 
- 		RANDOM_MONSTER_L6 = 163,
 
- 		RANDOM_MONSTER_L7 = 164,
 
- 		BORDER_GATE = 212,
 
- 		FREELANCERS_GUILD = 213,
 
- 		HERO_PLACEHOLDER = 214,
 
- 		QUEST_GUARD = 215,
 
- 		RANDOM_DWELLING = 216,
 
- 		RANDOM_DWELLING_LVL = 217, //subtype = creature level
 
- 		RANDOM_DWELLING_FACTION = 218, //subtype = faction
 
- 		GARRISON2 = 219,
 
- 		ABANDONED_MINE = 220,
 
- 		TRADING_POST_SNOW = 221,
 
- 		CLOVER_FIELD = 222,
 
- 		CURSED_GROUND2 = 223,
 
- 		EVIL_FOG = 224,
 
- 		FAVORABLE_WINDS = 225,
 
- 		FIERY_FIELDS = 226,
 
- 		HOLY_GROUNDS = 227,
 
- 		LUCID_POOLS = 228,
 
- 		MAGIC_CLOUDS = 229,
 
- 		MAGIC_PLAINS2 = 230,
 
- 		ROCKLANDS = 231,
 
- 	};
 
- 	Obj(EObj _num = NO_OBJ) : num(_num)
 
- 	{}
 
- 	ID_LIKE_CLASS_COMMON(Obj, EObj)
 
- 	EObj num;
 
- };
 
- ID_LIKE_OPERATORS(Obj, Obj::EObj)
 
- enum class Road : int8_t
 
- {
 
- 	NO_ROAD = 0,
 
- 	FIRST_REGULAR_ROAD = 1,
 
- 	DIRT_ROAD = 1,
 
- 	GRAVEL_ROAD = 2,
 
- 	COBBLESTONE_ROAD = 3,
 
- 	ORIGINAL_ROAD_COUNT //+1
 
- };
 
- enum class River : int8_t
 
- {
 
- 	NO_RIVER = 0,
 
- 	FIRST_REGULAR_RIVER = 1,
 
- 	WATER_RIVER = 1,
 
- 	ICY_RIVER = 2,
 
- 	MUD_RIVER = 3,
 
- 	LAVA_RIVER = 4,
 
- 	ORIGINAL_RIVER_COUNT //+1
 
- };
 
- namespace SecSkillLevel
 
- {
 
- 	enum SecSkillLevel
 
- 	{
 
- 		NONE,
 
- 		BASIC,
 
- 		ADVANCED,
 
- 		EXPERT,
 
- 		LEVELS_SIZE
 
- 	};
 
- }
 
- namespace Date
 
- {
 
- 	enum EDateType
 
- 	{
 
- 		DAY = 0,
 
- 		DAY_OF_WEEK = 1,
 
- 		WEEK = 2,
 
- 		MONTH = 3,
 
- 		DAY_OF_MONTH
 
- 	};
 
- }
 
- enum class EActionType : int32_t
 
- {
 
- 	CANCEL = -3,
 
- 	END_TACTIC_PHASE = -2,
 
- 	INVALID = -1,
 
- 	NO_ACTION = 0,
 
- 	HERO_SPELL,
 
- 	WALK,
 
- 	DEFEND,
 
- 	RETREAT,
 
- 	SURRENDER,
 
- 	WALK_AND_ATTACK,
 
- 	SHOOT,
 
- 	WAIT,
 
- 	CATAPULT,
 
- 	MONSTER_SPELL,
 
- 	BAD_MORALE,
 
- 	STACK_HEAL,
 
- };
 
- DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const EActionType actionType);
 
- class DLL_LINKAGE EDiggingStatus
 
- {
 
- public:
 
- 	enum EEDiggingStatus
 
- 	{
 
- 		UNKNOWN = -1,
 
- 		CAN_DIG = 0,
 
- 		LACK_OF_MOVEMENT,
 
- 		WRONG_TERRAIN,
 
- 		TILE_OCCUPIED
 
- 	};
 
- 	EDiggingStatus(EEDiggingStatus _num = UNKNOWN) : num(_num)
 
- 	{}
 
- 	ID_LIKE_CLASS_COMMON(EDiggingStatus, EEDiggingStatus)
 
- 	EEDiggingStatus num;
 
- };
 
- ID_LIKE_OPERATORS(EDiggingStatus, EDiggingStatus::EEDiggingStatus)
 
- class DLL_LINKAGE EPathfindingLayer
 
- {
 
- public:
 
- 	enum EEPathfindingLayer : ui8
 
- 	{
 
- 		LAND = 0, SAIL = 1, WATER, AIR, NUM_LAYERS, WRONG, AUTO
 
- 	};
 
- 	EPathfindingLayer(EEPathfindingLayer _num = WRONG) : num(_num)
 
- 	{}
 
- 	ID_LIKE_CLASS_COMMON(EPathfindingLayer, EEPathfindingLayer)
 
- 	EEPathfindingLayer num;
 
- };
 
- DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const EPathfindingLayer pathfindingLayer);
 
- ID_LIKE_OPERATORS(EPathfindingLayer, EPathfindingLayer::EEPathfindingLayer)
 
- namespace EPlayerStatus
 
- {
 
- 	enum EStatus {WRONG = -1, INGAME, LOSER, WINNER};
 
- }
 
- namespace PlayerRelations
 
- {
 
- 	enum PlayerRelations {ENEMIES, ALLIES, SAME_PLAYER};
 
- }
 
- class ArtifactPosition
 
- {
 
- public:
 
- 	enum EArtifactPosition
 
- 	{
 
- 		TRANSITION_POS = -3,
 
- 		FIRST_AVAILABLE = -2,
 
- 		PRE_FIRST = -1, //sometimes used as error, sometimes as first free in backpack
 
- 		HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, //5
 
- 		RIGHT_RING, LEFT_RING, FEET, //8
 
- 		MISC1, MISC2, MISC3, MISC4, //12
 
- 		MACH1, MACH2, MACH3, MACH4, //16
 
- 		SPELLBOOK, MISC5, //18
 
- 		AFTER_LAST,
 
- 		//cres
 
- 		CREATURE_SLOT = 0,
 
- 		COMMANDER1 = 0, COMMANDER2, COMMANDER3, COMMANDER4, COMMANDER5, COMMANDER6, COMMANDER_AFTER_LAST
 
- 	};
 
- 	static_assert (AFTER_LAST == 19, "incorrect number of artifact slots");
 
- 	ArtifactPosition(EArtifactPosition _num = PRE_FIRST) : num(_num)
 
- 	{}
 
- 	ID_LIKE_CLASS_COMMON(ArtifactPosition, EArtifactPosition)
 
- 	EArtifactPosition num;
 
- };
 
- ID_LIKE_OPERATORS(ArtifactPosition, ArtifactPosition::EArtifactPosition)
 
- class ArtifactID
 
- {
 
- public:
 
- 	enum EArtifactID
 
- 	{
 
- 		NONE = -1,
 
- 		SPELLBOOK = 0,
 
- 		SPELL_SCROLL = 1,
 
- 		GRAIL = 2,
 
- 		CATAPULT = 3,
 
- 		BALLISTA = 4,
 
- 		AMMO_CART = 5,
 
- 		FIRST_AID_TENT = 6,
 
- 		//CENTAUR_AXE = 7,
 
- 		//BLACKSHARD_OF_THE_DEAD_KNIGHT = 8,
 
- 		ARMAGEDDONS_BLADE = 128,
 
- 		TITANS_THUNDER = 135,
 
- 		//CORNUCOPIA = 140,
 
- 		//FIXME: the following is only true if WoG is enabled. Otherwise other mod artifacts will take these slots.
 
- 		ART_SELECTION = 144,
 
- 		ART_LOCK = 145, // FIXME: We must get rid of this one since it's conflict with artifact from mods. See issue 2455
 
- 		AXE_OF_SMASHING = 146,
 
- 		MITHRIL_MAIL = 147,
 
- 		SWORD_OF_SHARPNESS = 148,
 
- 		HELM_OF_IMMORTALITY = 149,
 
- 		PENDANT_OF_SORCERY = 150,
 
- 		BOOTS_OF_HASTE = 151,
 
- 		BOW_OF_SEEKING = 152,
 
- 		DRAGON_EYE_RING = 153
 
- 		//HARDENED_SHIELD = 154,
 
- 		//SLAVAS_RING_OF_POWER = 155
 
- 	};
 
- 	ArtifactID(EArtifactID _num = NONE) : num(_num)
 
- 	{}
 
- 	DLL_LINKAGE const CArtifact * toArtifact() const;
 
- 	DLL_LINKAGE const Artifact * toArtifact(const ArtifactService * service) const;
 
- 	///json serialization helpers
 
- 	static si32 decode(const std::string & identifier);
 
- 	static std::string encode(const si32 index);
 
- 	ID_LIKE_CLASS_COMMON(ArtifactID, EArtifactID)
 
- 	EArtifactID num;
 
- 	struct hash
 
- 	{
 
- 		size_t operator()(const ArtifactID & aid) const
 
- 		{
 
- 			return std::hash<int>()(aid.num);
 
- 		}
 
- 	};
 
- };
 
- ID_LIKE_OPERATORS(ArtifactID, ArtifactID::EArtifactID)
 
- class CreatureID
 
- {
 
- public:
 
- 	enum ECreatureID
 
- 	{
 
- 		NONE = -1,
 
- 		ARCHER = 2,
 
- 		CAVALIER = 10,
 
- 		CHAMPION = 11,
 
- 		STONE_GOLEM = 32,
 
- 		IRON_GOLEM = 33,
 
- 		IMP = 42,
 
- 		SKELETON = 56,
 
- 		WALKING_DEAD = 58,
 
- 		WIGHTS = 60,
 
- 		LICHES = 64,
 
- 		BONE_DRAGON = 68,
 
- 		TROGLODYTES = 70,
 
- 		HYDRA = 110,
 
- 		CHAOS_HYDRA = 111,
 
- 		AIR_ELEMENTAL = 112,
 
- 		EARTH_ELEMENTAL = 113,
 
- 		FIRE_ELEMENTAL = 114,
 
- 		WATER_ELEMENTAL = 115,
 
- 		GOLD_GOLEM = 116,
 
- 		DIAMOND_GOLEM = 117,
 
- 		PSYCHIC_ELEMENTAL = 120,
 
- 		MAGIC_ELEMENTAL = 121,
 
- 		CATAPULT = 145,
 
- 		BALLISTA = 146,
 
- 		FIRST_AID_TENT = 147,
 
- 		AMMO_CART = 148,
 
- 		ARROW_TOWERS = 149
 
- 	};
 
- 	CreatureID(ECreatureID _num = NONE) : num(_num)
 
- 	{}
 
- 	DLL_LINKAGE const CCreature * toCreature() const;
 
- 	DLL_LINKAGE const Creature * toCreature(const CreatureService * creatures) const;
 
- 	ID_LIKE_CLASS_COMMON(CreatureID, ECreatureID)
 
- 	ECreatureID num;
 
- 	///json serialization helpers
 
- 	static si32 decode(const std::string & identifier);
 
- 	static std::string encode(const si32 index);
 
- };
 
- ID_LIKE_OPERATORS(CreatureID, CreatureID::ECreatureID)
 
- class SpellID
 
- {
 
- public:
 
- 	enum ESpellID
 
- 	{
 
- 		PRESET = -2,
 
- 		NONE = -1,
 
- 		SUMMON_BOAT=0, SCUTTLE_BOAT=1, VISIONS=2, VIEW_EARTH=3, DISGUISE=4, VIEW_AIR=5,
 
- 		FLY=6, WATER_WALK=7, DIMENSION_DOOR=8, TOWN_PORTAL=9,
 
- 		QUICKSAND=10, LAND_MINE=11, FORCE_FIELD=12, FIRE_WALL=13, EARTHQUAKE=14,
 
- 		MAGIC_ARROW=15, ICE_BOLT=16, LIGHTNING_BOLT=17, IMPLOSION=18,
 
- 		CHAIN_LIGHTNING=19, FROST_RING=20, FIREBALL=21, INFERNO=22,
 
- 		METEOR_SHOWER=23, DEATH_RIPPLE=24, DESTROY_UNDEAD=25, ARMAGEDDON=26,
 
- 		SHIELD=27, AIR_SHIELD=28, FIRE_SHIELD=29, PROTECTION_FROM_AIR=30,
 
- 		PROTECTION_FROM_FIRE=31, PROTECTION_FROM_WATER=32,
 
- 		PROTECTION_FROM_EARTH=33, ANTI_MAGIC=34, DISPEL=35, MAGIC_MIRROR=36,
 
- 		CURE=37, RESURRECTION=38, ANIMATE_DEAD=39, SACRIFICE=40, BLESS=41,
 
- 		CURSE=42, BLOODLUST=43, PRECISION=44, WEAKNESS=45, STONE_SKIN=46,
 
- 		DISRUPTING_RAY=47, PRAYER=48, MIRTH=49, SORROW=50, FORTUNE=51,
 
- 		MISFORTUNE=52, HASTE=53, SLOW=54, SLAYER=55, FRENZY=56,
 
- 		TITANS_LIGHTNING_BOLT=57, COUNTERSTRIKE=58, BERSERK=59, HYPNOTIZE=60,
 
- 		FORGETFULNESS=61, BLIND=62, TELEPORT=63, REMOVE_OBSTACLE=64, CLONE=65,
 
- 		SUMMON_FIRE_ELEMENTAL=66, SUMMON_EARTH_ELEMENTAL=67, SUMMON_WATER_ELEMENTAL=68, SUMMON_AIR_ELEMENTAL=69,
 
- 		STONE_GAZE=70, POISON=71, BIND=72, DISEASE=73, PARALYZE=74, AGE=75, DEATH_CLOUD=76, THUNDERBOLT=77,
 
- 		DISPEL_HELPFUL_SPELLS=78, DEATH_STARE=79, ACID_BREATH_DEFENSE=80, ACID_BREATH_DAMAGE=81,
 
- 		FIRST_NON_SPELL = 70, AFTER_LAST = 82
 
- 	};
 
- 	SpellID(ESpellID _num = NONE) : num(_num)
 
- 	{}
 
- 	DLL_LINKAGE const CSpell * toSpell() const; //deprecated
 
- 	DLL_LINKAGE const spells::Spell * toSpell(const spells::Service * service) const;
 
- 	ID_LIKE_CLASS_COMMON(SpellID, ESpellID)
 
- 	ESpellID num;
 
- 	///json serialization helpers
 
- 	static si32 decode(const std::string & identifier);
 
- 	static std::string encode(const si32 index);
 
- };
 
- ID_LIKE_OPERATORS(SpellID, SpellID::ESpellID)
 
- class BattleFieldInfo;
 
- class BattleField : public BaseForID<BattleField, si32>
 
- {
 
- 	INSTID_LIKE_CLASS_COMMON(BattleField, si32)
 
- 	DLL_LINKAGE static const BattleField NONE;
 
- 	DLL_LINKAGE friend bool operator==(const BattleField & l, const BattleField & r);
 
- 	DLL_LINKAGE friend bool operator!=(const BattleField & l, const BattleField & r);
 
- 	DLL_LINKAGE friend bool operator<(const BattleField & l, const BattleField & r);
 
- 	DLL_LINKAGE operator std::string() const;
 
- 	DLL_LINKAGE const BattleFieldInfo * getInfo() const;
 
- 	DLL_LINKAGE static BattleField fromString(std::string identifier);
 
- };
 
- enum class ETerrainId {
 
- 	NATIVE_TERRAIN = -4,
 
- 	ANY_TERRAIN = -3,
 
- 	NONE = -1,
 
- 	FIRST_REGULAR_TERRAIN = 0,
 
- 	DIRT = 0,
 
- 	SAND,
 
- 	GRASS,
 
- 	SNOW,
 
- 	SWAMP,
 
- 	ROUGH,
 
- 	SUBTERRANEAN,
 
- 	LAVA,
 
- 	WATER,
 
- 	ROCK,
 
- 	ORIGINAL_REGULAR_TERRAIN_COUNT = ROCK
 
- };
 
- using TerrainId = Identifier<ETerrainId>;
 
- using RoadId = Identifier<Road>;
 
- using RiverId = Identifier<River>;
 
- class ObstacleInfo;
 
- class Obstacle : public BaseForID<Obstacle, si32>
 
- {
 
- 	INSTID_LIKE_CLASS_COMMON(Obstacle, si32)
 
- 	
 
- 	DLL_LINKAGE const ObstacleInfo * getInfo() const;
 
- 	DLL_LINKAGE operator std::string() const;
 
- 	DLL_LINKAGE static Obstacle fromString(std::string identifier);
 
- };
 
- enum class ESpellSchool: ui8
 
- {
 
- 	AIR 	= 0,
 
- 	FIRE 	= 1,
 
- 	WATER 	= 2,
 
- 	EARTH 	= 3
 
- };
 
- enum class EMetaclass: ui8
 
- {
 
- 	INVALID = 0,
 
- 	ARTIFACT,
 
- 	CREATURE,
 
- 	FACTION,
 
- 	EXPERIENCE,
 
- 	HERO,
 
- 	HEROCLASS,
 
- 	LUCK,
 
- 	MANA,
 
- 	MORALE,
 
- 	MOVEMENT,
 
- 	OBJECT,
 
- 	PRIMARY_SKILL,
 
- 	SECONDARY_SKILL,
 
- 	SPELL,
 
- 	RESOURCE
 
- };
 
- enum class EHealLevel: ui8
 
- {
 
- 	HEAL,
 
- 	RESURRECT,
 
- 	OVERHEAL
 
- };
 
- enum class EHealPower : ui8
 
- {
 
- 	ONE_BATTLE,
 
- 	PERMANENT
 
- };
 
- // Typedef declarations
 
- typedef ui8 TFaction;
 
- typedef si64 TExpType;
 
- typedef std::pair<si64, si64> TDmgRange;
 
- typedef si32 TBonusSubtype;
 
- typedef si32 TQuantity;
 
- typedef int TRmgTemplateZoneId;
 
- #undef ID_LIKE_CLASS_COMMON
 
- #undef ID_LIKE_OPERATORS
 
- #undef ID_LIKE_OPERATORS_INTERNAL
 
- #undef INSTID_LIKE_CLASS_COMMON
 
- VCMI_LIB_NAMESPACE_END
 
 
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