| .. | 
			
		
		
			
				
					| 
						
							
						
						abilities
					 | 
				
				
					ff635edc0b
					wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
				 | 
				3 years ago | 
			
		
			
				
					| 
						
							
						
						battle
					 | 
				
				
					9a30484183
					Point and Rect now reside in library
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						events
					 | 
				
				
					facf77b3ae
					vstd::unique -> std::unique
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						filesystem
					 | 
				
				
					fd90653e25
					Bug in moving maps. .h3c vs .H3C
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						logging
					 | 
				
				
					8f42c86962
					Formatting: space -> tabs
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						mapObjects
					 | 
				
				
					e48a4185ed
					Use config values from new settings
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						mapping
					 | 
				
				
					05a1d7c6e3
					All text for factions/towns/building are passed through translator
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						minizip
					 | 
				
				
					db2a40600d
					Fixed some of the warnings detected by CI run
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						registerTypes
					 | 
				
				
					e48bd39b9c
					Moved road & river handlers into a separate file
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						rmg
					 | 
				
				
					47c1803c42
					Finalization of refactoring:
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						serializer
					 | 
				
				
					5a9ffb8e95
					Serialization version bump
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						spells
					 | 
				
				
					47c1803c42
					Finalization of refactoring:
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						vstd
					 | 
				
				
					ff635edc0b
					wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
				 | 
				3 years ago | 
			
		
			
				
					| 
						
							
						
						AI_Base.h
					 | 
				
				
					f1e5797834
					Code style: move or add licensing information on top of every file
				 | 
				8 years ago | 
			
		
			
				
					| 
						
							
						
						BattleFieldHandler.cpp
					 | 
				
				
					47c1803c42
					Finalization of refactoring:
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						BattleFieldHandler.h
					 | 
				
				
					47c1803c42
					Finalization of refactoring:
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						CAndroidVMHelper.cpp
					 | 
				
				
					9f9798d3a4
					Update android JNI bindings
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						CAndroidVMHelper.h
					 | 
				
				
					9f9798d3a4
					Update android JNI bindings
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						CArtHandler.cpp
					 | 
				
				
					47c1803c42
					Finalization of refactoring:
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						CArtHandler.h
					 | 
				
				
					47c1803c42
					Finalization of refactoring:
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						CBonusTypeHandler.cpp
					 | 
				
				
					d2b837b116
					All creature-related texts go through translator
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						CBonusTypeHandler.h
					 | 
				
				
					ff635edc0b
					wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
				 | 
				3 years ago | 
			
		
			
				
					| 
						
							
						
						CBuildingHandler.cpp
					 | 
				
				
					ff635edc0b
					wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
				 | 
				3 years ago | 
			
		
			
				
					| 
						
							
						
						CBuildingHandler.h
					 | 
				
				
					ff635edc0b
					wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
				 | 
				3 years ago | 
			
		
			
				
					| 
						
							
						
						CConfigHandler.cpp
					 | 
				
				
					ff635edc0b
					wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
				 | 
				3 years ago | 
			
		
			
				
					| 
						
							
						
						CConfigHandler.h
					 | 
				
				
					ff635edc0b
					wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
				 | 
				3 years ago | 
			
		
			
				
					| 
						
							
						
						CConsoleHandler.cpp
					 | 
				
				
					622e012fcf
					Allow ingame console to use clientside commands and print output
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						CConsoleHandler.h
					 | 
				
				
					da39eb789f
					Fix indent
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						CCreatureHandler.cpp
					 | 
				
				
					685d63603d
					Merge branch 'develop' into creature-numeric-quantities
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						CCreatureHandler.h
					 | 
				
				
					685d63603d
					Merge branch 'develop' into creature-numeric-quantities
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						CCreatureSet.cpp
					 | 
				
				
					e48a4185ed
					Use config values from new settings
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						CCreatureSet.h
					 | 
				
				
					8248feebf7
					Implement numeric creature descriptions with config toggle on/off
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						CGameInfoCallback.cpp
					 | 
				
				
					4f3ea0d1d9
					Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						CGameInfoCallback.h
					 | 
				
				
					405b2976d5
					Renamed getUpgradeInfo -> fillUpgradeInfo
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						CGameInterface.cpp
					 | 
				
				
					5d80457eda
					Merge with vcmi/develop branch
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						CGameInterface.h
					 | 
				
				
					5d80457eda
					Merge with vcmi/develop branch
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						CGameState.cpp
					 | 
				
				
					685d63603d
					Merge branch 'develop' into creature-numeric-quantities
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						CGameState.h
					 | 
				
				
					405b2976d5
					Renamed getUpgradeInfo -> fillUpgradeInfo
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						CGameStateFwd.h
					 | 
				
				
					ff635edc0b
					wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
				 | 
				3 years ago | 
			
		
			
				
					| 
						
							
						
						CGeneralTextHandler.cpp
					 | 
				
				
					47c1803c42
					Finalization of refactoring:
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						CGeneralTextHandler.h
					 | 
				
				
					1468f6aded
					Converted terrainTypeHandler into proper handler class
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						CHeroHandler.cpp
					 | 
				
				
					e0842d416c
					Fix identifier format
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						CHeroHandler.h
					 | 
				
				
					27442e2950
					Remove unused code
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						CMakeLists.txt
					 | 
				
				
					fa23965d0b
					Renamed for consistency BUILD_SINGLE_APP -> ENABLE_SINGLE_APP_BUILD
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						CModHandler.cpp
					 | 
				
				
					e48bd39b9c
					Moved road & river handlers into a separate file
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						CModHandler.h
					 | 
				
				
					a83c7eb00f
					Add configurable damage and defense parameters
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						CPathfinder.cpp
					 | 
				
				
					e48bd39b9c
					Moved road & river handlers into a separate file
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						CPathfinder.h
					 | 
				
				
					4f3ea0d1d9
					Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						CPlayerState.cpp
					 | 
				
				
					ff635edc0b
					wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
				 | 
				3 years ago | 
			
		
			
				
					| 
						
							
						
						CPlayerState.h
					 | 
				
				
					ff635edc0b
					wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
				 | 
				3 years ago | 
			
		
			
				
					| 
						
							
						
						CRandomGenerator.cpp
					 | 
				
				
					ff635edc0b
					wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
				 | 
				3 years ago | 
			
		
			
				
					| 
						
							
						
						CRandomGenerator.h
					 | 
				
				
					ff635edc0b
					wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
				 | 
				3 years ago | 
			
		
			
				
					| 
						
							
						
						CScriptingModule.cpp
					 | 
				
				
					ff635edc0b
					wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
				 | 
				3 years ago | 
			
		
			
				
					| 
						
							
						
						CScriptingModule.h
					 | 
				
				
					ff635edc0b
					wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
				 | 
				3 years ago | 
			
		
			
				
					| 
						
							
						
						CSkillHandler.cpp
					 | 
				
				
					47c1803c42
					Finalization of refactoring:
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						CSkillHandler.h
					 | 
				
				
					47c1803c42
					Finalization of refactoring:
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						CSoundBase.h
					 | 
				
				
					7e3cd7db51
					Fix for missing Death Blow sound
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						CStack.cpp
					 | 
				
				
					388ed88b5d
					All artifact strings now pass through translator
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						CStack.h
					 | 
				
				
					d2b837b116
					All creature-related texts go through translator
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						CStopWatch.h
					 | 
				
				
					ff635edc0b
					wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
				 | 
				3 years ago | 
			
		
			
				
					| 
						
							
						
						CThreadHelper.cpp
					 | 
				
				
					9f46bf5bff
					Apply suggestions from code review
				 | 
				3 years ago | 
			
		
			
				
					| 
						
							
						
						CThreadHelper.h
					 | 
				
				
					ff635edc0b
					wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
				 | 
				3 years ago | 
			
		
			
				
					| 
						
							
						
						CTownHandler.cpp
					 | 
				
				
					46931a0ecf
					Bugfixing
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						CTownHandler.h
					 | 
				
				
					46931a0ecf
					Bugfixing
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						CondSh.h
					 | 
				
				
					0020d76d1d
					Introduced animation phases for beter ordering of visuals in battles
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						ConstTransitivePtr.h
					 | 
				
				
					ff635edc0b
					wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
				 | 
				3 years ago | 
			
		
			
				
					| 
						
							
						
						FunctionList.h
					 | 
				
				
					ff635edc0b
					wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
				 | 
				3 years ago | 
			
		
			
				
					| 
						
							
						
						GameConstants.cpp
					 | 
				
				
					325c29da0d
					Merge remote-tracking branch 'vcmi/develop' into battle_improvements
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						GameConstants.h
					 | 
				
				
					b86969909a
					Fixes compilation due to changes in callback interface
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						HeroBonus.cpp
					 | 
				
				
					388ed88b5d
					All artifact strings now pass through translator
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						HeroBonus.h
					 | 
				
				
					4a09dc0757
					Fixed Adela's Bless specialty
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						IBonusTypeHandler.h
					 | 
				
				
					ff635edc0b
					wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
				 | 
				3 years ago | 
			
		
			
				
					| 
						
							
						
						IGameCallback.cpp
					 | 
				
				
					e48bd39b9c
					Moved road & river handlers into a separate file
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						IGameCallback.h
					 | 
				
				
					2c09bfb22a
					Fix code formatting
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						IGameEventsReceiver.h
					 | 
				
				
					e9e549148d
					Implemented teleportation animation effect
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						IHandlerBase.cpp
					 | 
				
				
					47c1803c42
					Finalization of refactoring:
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						IHandlerBase.h
					 | 
				
				
					47c1803c42
					Finalization of refactoring:
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						Interprocess.h
					 | 
				
				
					ff635edc0b
					wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
				 | 
				3 years ago | 
			
		
			
				
					| 
						
							
						
						JsonDetail.cpp
					 | 
				
				
					2cbe6bcb47
					Added common method to get names of hardcoded mod scopes
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						JsonDetail.h
					 | 
				
				
					ff635edc0b
					wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
				 | 
				3 years ago | 
			
		
			
				
					| 
						
							
						
						JsonNode.cpp
					 | 
				
				
					01811317f9
					Remove assert which may not always be true
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						JsonNode.h
					 | 
				
				
					5cd405bce8
					Fixed meta field handling in JsonUtils::inherit function, removed
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						LoadProgress.cpp
					 | 
				
				
					e4ac0d4370
					Editor prerequisites [part 2] (#889)
				 | 
				3 years ago | 
			
		
			
				
					| 
						
							
						
						LoadProgress.h
					 | 
				
				
					e4ac0d4370
					Editor prerequisites [part 2] (#889)
				 | 
				3 years ago | 
			
		
			
				
					| 
						
							
						
						LogicalExpression.cpp
					 | 
				
				
					bdb8e0ee5c
					Introduced string identifiers for H3 texts, still WIP
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						LogicalExpression.h
					 | 
				
				
					ff635edc0b
					wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
				 | 
				3 years ago | 
			
		
			
				
					| 
						
							
						
						NetPacks.h
					 | 
				
				
					500cf7f15d
					EWallPart & EWallState are now enum class
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						NetPacksBase.h
					 | 
				
				
					52fc5b3c39
					Exploded mines now send ACTIVATE flag to client to play effect
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						NetPacksLib.cpp
					 | 
				
				
					388ed88b5d
					All artifact strings now pass through translator
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						NetPacksLobby.h
					 | 
				
				
					512cf014aa
					Freeze current state
				 | 
				3 years ago | 
			
		
			
				
					| 
						
							
						
						ObstacleHandler.cpp
					 | 
				
				
					47c1803c42
					Finalization of refactoring:
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						ObstacleHandler.h
					 | 
				
				
					47c1803c42
					Finalization of refactoring:
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						PathfinderUtil.h
					 | 
				
				
					4f3ea0d1d9
					Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						Point.h
					 | 
				
				
					6e2d09d605
					Cleanup
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						Rect.cpp
					 | 
				
				
					6e2d09d605
					Cleanup
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						Rect.h
					 | 
				
				
					6e2d09d605
					Cleanup
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						ResourceSet.cpp
					 | 
				
				
					ff635edc0b
					wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
				 | 
				3 years ago | 
			
		
			
				
					| 
						
							
						
						ResourceSet.h
					 | 
				
				
					ff635edc0b
					wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
				 | 
				3 years ago | 
			
		
			
				
					| 
						
							
						
						RiverHandler.cpp
					 | 
				
				
					47c1803c42
					Finalization of refactoring:
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						RiverHandler.h
					 | 
				
				
					47c1803c42
					Finalization of refactoring:
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						RoadHandler.cpp
					 | 
				
				
					47c1803c42
					Finalization of refactoring:
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						RoadHandler.h
					 | 
				
				
					47c1803c42
					Finalization of refactoring:
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						ScopeGuard.h
					 | 
				
				
					ff635edc0b
					wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
				 | 
				3 years ago | 
			
		
			
				
					| 
						
							
						
						ScriptHandler.cpp
					 | 
				
				
					47c1803c42
					Finalization of refactoring:
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						ScriptHandler.h
					 | 
				
				
					ff635edc0b
					wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
				 | 
				3 years ago | 
			
		
			
				
					| 
						
							
						
						StartInfo.cpp
					 | 
				
				
					ff635edc0b
					wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
				 | 
				3 years ago | 
			
		
			
				
					| 
						
							
						
						StartInfo.h
					 | 
				
				
					9f46bf5bff
					Apply suggestions from code review
				 | 
				3 years ago | 
			
		
			
				
					| 
						
							
						
						StdInc.cpp
					 | 
				
				
					3926920103
					Rename radious -> radius
				 | 
				9 years ago | 
			
		
			
				
					| 
						
							
						
						StdInc.h
					 | 
				
				
					74a82c4c9d
					Moved boost:format log proxy to CLoggerBase
				 | 
				9 years ago | 
			
		
			
				
					| 
						
							
						
						StringConstants.h
					 | 
				
				
					ff635edc0b
					wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
				 | 
				3 years ago | 
			
		
			
				
					| 
						
							
						
						TerrainHandler.cpp
					 | 
				
				
					47c1803c42
					Finalization of refactoring:
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						TerrainHandler.h
					 | 
				
				
					47c1803c42
					Finalization of refactoring:
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						UnlockGuard.h
					 | 
				
				
					ff635edc0b
					wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
				 | 
				3 years ago | 
			
		
			
				
					| 
						
							
						
						VCMIDirs.cpp
					 | 
				
				
					192e856797
					merge with vcmi/develop
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						VCMIDirs.h
					 | 
				
				
					5f4a998435
					editorPath -> mapEditorPath
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						VCMI_Lib.cpp
					 | 
				
				
					e48bd39b9c
					Moved road & river handlers into a separate file
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						VCMI_Lib.h
					 | 
				
				
					1468f6aded
					Converted terrainTypeHandler into proper handler class
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						VCMI_lib.cbp
					 | 
				
				
					ec6f7b88fe
					!?OB WIP
				 | 
				4 years ago | 
			
		
			
				
					| 
						
							
						
						VCMI_lib.vcxproj
					 | 
				
				
					54550b50de
					Update VS files to 2019, partially fix test project
				 | 
				6 years ago | 
			
		
			
				
					| 
						
							
						
						VCMI_lib.vcxproj.filters
					 | 
				
				
					1471043cae
					Update visual studio project files
				 | 
				7 years ago | 
			
		
			
				
					| 
						
							
						
						int3.h
					 | 
				
				
					78ed2f154b
					Revert uninteded change
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						vcmi_endian.h
					 | 
				
				
					48c01157e6
					fix typo
				 | 
				2 years ago |