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| 
							- #include "StdInc.h"
 
- #include "GUIClasses.h"
 
- #include "UIFramework/SDL_Extensions.h"
 
- #include "CAdvmapInterface.h"
 
- #include "BattleInterface/CBattleInterface.h"
 
- #include "BattleInterface/CBattleInterfaceClasses.h"
 
- #include "../CCallback.h"
 
- #include "CCastleInterface.h"
 
- #include "CCreatureWindow.h"
 
- #include "UIFramework/CCursorHandler.h"
 
- #include "CGameInfo.h"
 
- #include "CHeroWindow.h"
 
- #include "CMessage.h"
 
- #include "CConfigHandler.h"
 
- #include "CConfigHandler.h"
 
- #include "BattleInterface/CCreatureAnimation.h"
 
- #include "CPlayerInterface.h"
 
- #include "Graphics.h"
 
- #include "CAnimation.h"
 
- #include "../lib/CArtHandler.h"
 
- #include "../lib/CBuildingHandler.h"
 
- #include "../lib/CGeneralTextHandler.h"
 
- #include "../lib/CHeroHandler.h"
 
- #include "../lib/CLodHandler.h"
 
- #include "../lib/CObjectHandler.h"
 
- #include "../lib/CSpellHandler.h"
 
- #include "../lib/CTownHandler.h"
 
- #include "../lib/CondSh.h"
 
- #include "../lib/map.h"
 
- #include "mapHandler.h"
 
- #include "../lib/CStopWatch.h"
 
- #include "../lib/NetPacks.h"
 
- #include "CSpellWindow.h"
 
- #include "CHeroWindow.h"
 
- #include "CVideoHandler.h"
 
- #include "../lib/StartInfo.h"
 
- #include "CPreGame.h"
 
- #include "../lib/HeroBonus.h"
 
- #include "../lib/CCreatureHandler.h"
 
- #include "CMusicHandler.h"
 
- #include "../lib/BattleState.h"
 
- #include "../lib/CGameState.h"
 
- #include "../lib/GameConstants.h"
 
- #include "UIFramework/CGuiHandler.h"
 
- /*
 
-  * GUIClasses.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- using namespace boost::assign;
 
- using namespace CSDL_Ext;
 
- extern std::queue<SDL_Event*> events;
 
- extern boost::mutex eventsM;
 
- std::list<CFocusable*> CFocusable::focusables;
 
- CFocusable * CFocusable::inputWithFocus;
 
- #undef min
 
- #undef max
 
- void CArmyTooltip::init(const InfoAboutArmy &army)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	new CLabel(66, 2, FONT_SMALL, TOPLEFT, Colors::Cornsilk, army.name);
 
- 	std::vector<Point> slotsPos;
 
- 	slotsPos.push_back(Point(36,73));
 
- 	slotsPos.push_back(Point(72,73));
 
- 	slotsPos.push_back(Point(108,73));
 
- 	slotsPos.push_back(Point(18,122));
 
- 	slotsPos.push_back(Point(54,122));
 
- 	slotsPos.push_back(Point(90,122));
 
- 	slotsPos.push_back(Point(126,122));
 
- 	BOOST_FOREACH(auto & slot, army.army)
 
- 	{
 
- 		new CAnimImage("CPRSMALL", slot.second.type->idNumber + 2, 0, slotsPos[slot.first].x, slotsPos[slot.first].y);
 
- 		std::string subtitle;
 
- 		if(army.army.isDetailed)
 
- 			subtitle = boost::lexical_cast<std::string>(slot.second.count);
 
- 		else
 
- 		{
 
- 			//if =0 - we have no information about stack size at all
 
- 			if (slot.second.count)
 
- 				subtitle = CGI->generaltexth->arraytxt[171 + 3*(slot.second.count)];
 
- 		}
 
- 		new CLabel(slotsPos[slot.first].x + 17, slotsPos[slot.first].y + 41, FONT_TINY, CENTER, Colors::Cornsilk, subtitle);
 
- 	}
 
- }
 
- CArmyTooltip::CArmyTooltip(Point pos, const InfoAboutArmy &army):
 
-     CIntObject(0, pos)
 
- {
 
- 	init(army);
 
- }
 
- CArmyTooltip::CArmyTooltip(Point pos, const CArmedInstance * army):
 
-     CIntObject(0, pos)
 
- {
 
- 	init(InfoAboutArmy(army, true));
 
- }
 
- void CHeroTooltip::init(const InfoAboutHero &hero)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	new CAnimImage("PortraitsLarge", hero.portrait, 0, 3, 2);
 
- 	if(hero.details)
 
- 	{
 
- 		for (size_t i = 0; i < hero.details->primskills.size(); i++)
 
- 			new CLabel(75 + 28 * i, 58, FONT_SMALL, CENTER, Colors::Cornsilk,
 
- 			           boost::lexical_cast<std::string>(hero.details->primskills[i]));
 
- 		new CLabel(158, 98, FONT_TINY, CENTER, Colors::Cornsilk,
 
- 		           boost::lexical_cast<std::string>(hero.details->mana));
 
- 		new CAnimImage("IMRL22", hero.details->morale + 3, 0, 5, 74);
 
- 		new CAnimImage("ILCK22", hero.details->luck + 3, 0, 5, 91);
 
- 	}
 
- }
 
- CHeroTooltip::CHeroTooltip(Point pos, const InfoAboutHero &hero):
 
-     CArmyTooltip(pos, hero)
 
- {
 
- 	init(hero);
 
- }
 
- CHeroTooltip::CHeroTooltip(Point pos, const CGHeroInstance * hero):
 
-     CArmyTooltip(pos, InfoAboutHero(hero, true))
 
- {
 
- 	init(InfoAboutHero(hero, true));
 
- }
 
- void CTownTooltip::init(const InfoAboutTown &town)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	//order of icons in def: fort, citadel, castle, no fort
 
- 	size_t fortIndex = town.fortLevel ? town.fortLevel - 1 : 3;
 
- 	new CAnimImage("ITMCLS", fortIndex, 0, 105, 31);
 
- 	assert(town.tType);
 
- 	size_t imageIndex = town.tType->typeID * 2;
 
- 	if (town.fortLevel == 0)
 
- 		imageIndex += GameConstants::F_NUMBER * 2;
 
- 	if (town.built >= GameConstants::MAX_BUILDING_PER_TURN)
 
- 		imageIndex++;
 
- 	new CAnimImage("itpt", imageIndex, 0, 3, 2);
 
- 	if(town.details)
 
- 	{
 
- 		if (town.details->hallLevel)
 
- 			new CAnimImage("ITMTLS", town.details->hallLevel, 0, 67, 31);
 
- 		if (town.details->goldIncome)
 
- 			new CLabel(157, 58, FONT_TINY, CENTER, Colors::Cornsilk,
 
- 		               boost::lexical_cast<std::string>(town.details->goldIncome));
 
- 		if(town.details->garrisonedHero) //garrisoned hero icon
 
- 			new CPicture("TOWNQKGH", 149, 76);
 
- 		if(town.details->customRes)//silo is built
 
- 		{
 
- 			if (town.tType->primaryRes == 127 )// wood & ore
 
- 			{
 
- 				new CAnimImage("SMALRES", Res::WOOD, 0, 7, 75);
 
- 				new CAnimImage("SMALRES", Res::ORE , 0, 7, 88);
 
- 			}
 
- 			else
 
- 				new CAnimImage("SMALRES", town.tType->primaryRes, 0, 7, 81);
 
- 		}
 
- 	}
 
- }
 
- CTownTooltip::CTownTooltip(Point pos, const InfoAboutTown &town):
 
-     CArmyTooltip(pos, town)
 
- {
 
- 	init(town);
 
- }
 
- CTownTooltip::CTownTooltip(Point pos, const CGTownInstance * town):
 
-     CArmyTooltip(pos, InfoAboutTown(town, true))
 
- {
 
- 	init(InfoAboutTown(town, true));
 
- }
 
- void CGarrisonSlot::hover (bool on)
 
- {
 
- 	////Hoverable::hover(on);
 
- 	if(on)
 
- 	{
 
- 		std::string temp;
 
- 		if(creature)
 
- 		{
 
- 			if(owner->highlighted)
 
- 			{
 
- 				if(owner->highlighted == this)
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[4]; //View %s
 
- 					boost::algorithm::replace_first(temp,"%s",creature->nameSing);
 
- 				}
 
- 				else if (owner->highlighted->creature == creature)
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[2]; //Combine %s armies
 
- 					boost::algorithm::replace_first(temp,"%s",creature->nameSing);
 
- 				}
 
- 				else if (owner->highlighted->creature)
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[7]; //Exchange %s with %s
 
- 					boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
 
- 					boost::algorithm::replace_first(temp,"%s",creature->nameSing);
 
- 				}
 
- 				else
 
- 				{
 
- 					tlog2 << "Warning - shouldn't be - highlighted void slot "<<owner->highlighted<<std::endl;
 
- 					tlog2 << "Highlighted set to NULL"<<std::endl;
 
- 					owner->highlighted = NULL;
 
- 				}
 
- 			}
 
- 			else
 
- 			{
 
- 				if(upg)
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[32]; //Select %s (visiting)
 
- 				}
 
- 				else if(owner->armedObjs[0] && owner->armedObjs[0]->ID == GameConstants::TOWNI_TYPE)
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[12]; //Select %s (in garrison)
 
- 				}
 
- 				else
 
- 				{
 
- 					temp = CGI->generaltexth->allTexts[481]; //Select %s
 
- 				}
 
- 				boost::algorithm::replace_first(temp,"%s",creature->nameSing);
 
- 			};
 
- 		}
 
- 		else
 
- 		{
 
- 			if(owner->highlighted)
 
- 			{
 
- 				const CArmedInstance *highl = owner->highlighted->getObj();
 
- 				if(  highl->needsLastStack()		//we are moving stack from hero's
 
- 				  && highl->stacksCount() == 1	//it's only stack
 
- 				  && owner->highlighted->upg != upg	//we're moving it to the other garrison
 
- 				  )
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[5]; //Cannot move last army to garrison
 
- 				}
 
- 				else
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[6]; //Move %s
 
- 					boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
 
- 				}
 
- 			}
 
- 			else
 
- 			{
 
- 				temp = CGI->generaltexth->tcommands[11]; //Empty
 
- 			}
 
- 		}
 
- 		GH.statusbar->print(temp);
 
- 	}
 
- 	else
 
- 	{
 
- 		GH.statusbar->clear();
 
- 	}
 
- }
 
- const CArmedInstance * CGarrisonSlot::getObj()
 
- {
 
- 	return 	(!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]);
 
- }
 
- bool CGarrisonSlot::our()
 
- {
 
- 	return 	upg?(owner->owned[1]):(owner->owned[0]);
 
- }
 
- void CGarrisonSlot::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(down && creature)
 
- 	{
 
- 		GH.pushInt(createCreWindow(myStack, 2));
 
- 	}
 
- }
 
- void CGarrisonSlot::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(down)
 
- 	{
 
- 		bool refr = false;
 
- 		if(owner->highlighted)
 
- 		{
 
- 			if(owner->highlighted == this) //view info
 
- 			{
 
- 				UpgradeInfo pom;
 
- 				LOCPLINT->cb->getUpgradeInfo(getObj(), ID, pom);
 
- 				bool canUpgrade = getObj()->tempOwner == LOCPLINT->playerID && pom.oldID>=0; //upgrade is possible
 
- 				bool canDismiss = getObj()->tempOwner == LOCPLINT->playerID && (getObj()->stacksCount()>1  || !getObj()->needsLastStack());
 
- 				boost::function<void()> upgr = NULL;
 
- 				boost::function<void()> dism = NULL;
 
- 				if (canUpgrade) upgr = boost::bind(&CCallback::upgradeCreature, LOCPLINT->cb, getObj(), ID, pom.newID[0]);
 
- 				if (canDismiss) dism = boost::bind(&CCallback::dismissCreature, LOCPLINT->cb, getObj(), ID);
 
- 				owner->highlighted = NULL;
 
- 				owner->splitting = false;
 
- 				for(size_t i = 0; i<owner->splitButtons.size(); i++)
 
- 					owner->splitButtons[i]->block(true);
 
- 				redraw();
 
- 				refr = true;
 
- 				CIntObject *creWindow = createCreWindow(myStack, 3, upgr, dism, &pom);
 
- 				GH.pushInt(creWindow);
 
- 			}
 
- 			else
 
- 			{
 
- 				// Only allow certain moves if troops aren't removable or not ours.
 
- 				if (  ( owner->highlighted->our()//our creature is selected
 
- 				     || owner->highlighted->creature == creature )//or we are rebalancing army
 
- 				   && ( owner->removableUnits
 
- 				     || (upg == 0 &&  ( owner->highlighted->upg == 1 && !creature ) )
 
- 					 || (upg == 1 &&    owner->highlighted->upg == 1 ) ) )
 
- 				{
 
- 					//we want to split
 
- 					if((owner->splitting || LOCPLINT->shiftPressed())
 
- 						&& (!creature
 
- 							|| (creature == owner->highlighted->creature)))
 
- 					{
 
- 						owner->p2 = ID; //store the second stack pos
 
- 						owner->pb = upg;//store the second stack owner (up or down army)
 
- 						owner->splitting = false;
 
- 						int minLeft=0, minRight=0;
 
- 						if(upg != owner->highlighted->upg) //not splitting within same army
 
- 						{
 
- 							if(owner->highlighted->getObj()->stacksCount() == 1 //we're splitting away the last stack
 
- 								&& owner->highlighted->getObj()->needsLastStack() )
 
- 							{
 
- 								minLeft = 1;
 
- 							}
 
- 							if(getObj()->stacksCount() == 1 //destination army can't be emptied, unless we're rebalancing two stacks of same creature
 
- 								&& owner->highlighted->creature == creature
 
- 								&& getObj()->needsLastStack() )
 
- 							{
 
- 								minRight = 1;
 
- 							}
 
- 						}
 
- 						GH.pushInt(new CSplitWindow(owner->highlighted->creature, boost::bind(&CGarrisonInt::splitStacks, owner, _1, _2),
 
- 						                            minLeft, minRight, count, owner->highlighted->count));
 
- 						refr = true;
 
- 					}
 
- 					else if(creature != owner->highlighted->creature) //swap
 
- 					{
 
- 						LOCPLINT->cb->swapCreatures(
 
- 							(!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
 
- 							(!owner->highlighted->upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
 
- 							ID,owner->highlighted->ID);
 
- 					}
 
- 					else //merge
 
- 					{
 
- 						LOCPLINT->cb->mergeStacks(
 
- 							(!owner->highlighted->upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
 
- 							(!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
 
- 							owner->highlighted->ID,ID);
 
- 					}
 
- 				}
 
- 				else // Highlight
 
- 				{
 
- 					if(creature)
 
- 						owner->highlighted = this;
 
- 					redraw();
 
- 					refr = true;
 
- 				}
 
- 			}
 
- 		}
 
- 		else //highlight or drop artifact
 
- 		{
 
- 			bool artSelected = false;
 
- 			if (CWindowWithArtifacts* chw = dynamic_cast<CWindowWithArtifacts*>(GH.topInt())) //dirty solution
 
- 			{
 
- 				const CArtifactsOfHero::SCommonPart *commonInfo = chw->artSets.front()->commonInfo;
 
- 				if (const CArtifactInstance *art = commonInfo->src.art)
 
- 				{
 
- 					const CGHeroInstance *srcHero = commonInfo->src.AOH->getHero();
 
- 					artSelected = true;
 
- 					ArtifactLocation src(srcHero, commonInfo->src.slotID);
 
- 					ArtifactLocation dst(myStack, ArtifactPosition::CREATURE_SLOT);
 
- 					if (art->canBePutAt(dst, true))
 
- 					{	//equip clicked stack
 
- 						if(dst.getArt())
 
- 						{
 
- 							//creature can wear only one active artifact
 
- 							//if we are placing a new one, the old one will be returned to the hero's backpack
 
- 							LOCPLINT->cb->swapArtifacts(dst, ArtifactLocation(srcHero, dst.getArt()->firstBackpackSlot(srcHero)));
 
- 						}
 
- 						LOCPLINT->cb->swapArtifacts(src, dst);
 
- 					}
 
- 				}
 
- 			}
 
- 			if (!artSelected && creature)
 
- 			{
 
- 				owner->highlighted = this;
 
- 				if(creature)
 
- 				{
 
- 					for(size_t i = 0; i<owner->splitButtons.size(); i++)
 
- 						owner->splitButtons[i]->block(false);
 
- 				}
 
- 			}
 
- 			redraw();
 
- 			refr = true;
 
- 		}
 
- 		if(refr) {hover(false);	hover(true); } //to refresh statusbar
 
- 	}
 
- }
 
- CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CStackInstance * Creature)
 
- {
 
- 	addUsedEvents(LCLICK | RCLICK | HOVER);
 
- 	//assert(Creature == CGI->creh->creatures[Creature->idNumber]);
 
- 	upg = Upg;
 
- 	ID = IID;
 
- 	myStack = Creature;
 
- 	creature = Creature ? Creature->type : NULL;
 
- 	count = Creature ? Creature->count : 0;
 
- 	pos.x += x;
 
- 	pos.y += y;
 
- 	if(Owner->smallIcons)
 
- 	{
 
- 		pos.w = 32;
 
- 		pos.h = 32;
 
- 	}
 
- 	else
 
- 	{
 
- 		pos.w = 58;
 
- 		pos.h = 64;
 
- 	}
 
- 	owner = Owner;
 
- }
 
- void CGarrisonSlot::showAll(SDL_Surface * to)
 
- {
 
- 	std::map<int,SDL_Surface*> &imgs = (owner->smallIcons ? graphics->smallImgs : graphics->bigImgs);
 
- 	if(creature)
 
- 	{
 
- 		char buf[15];
 
- 		SDL_itoa(count,buf,10);
 
- 		blitAt(imgs[creature->idNumber],pos,to);
 
- 		printTo(buf, pos.x+pos.w, pos.y+pos.h+1, owner->smallIcons ? FONT_TINY : FONT_MEDIUM, Colors::Cornsilk, to);
 
- 		if((owner->highlighted==this)
 
- 			|| (owner->splitting && owner->highlighted->creature == creature))
 
- 		{
 
- 			blitAt(imgs[-1],pos,to);
 
- 		}
 
- 	}
 
- 	else//empty slot
 
- 	{
 
- 		if(owner->splitting && owner->highlighted->our())
 
- 			blitAt(imgs[-1],pos,to);
 
- 	}
 
- }
 
- CGarrisonInt::~CGarrisonInt()
 
- {/*
 
- 	for(size_t i = 0; i<splitButtons.size(); i++)
 
- 		delete splitButtons[i];*/
 
- }
 
- void CGarrisonInt::addSplitBtn(CAdventureMapButton * button)
 
- {
 
- 	addChild(button);
 
- 	button->recActions = defActions;
 
- 	splitButtons.push_back(button);
 
- }
 
- void CGarrisonInt::createSet(std::vector<CGarrisonSlot*> &ret, const CCreatureSet * set, int posX, int posY, int distance, int Upg )
 
- {
 
- 	ret.resize(7);
 
- 	for(TSlots::const_iterator i=set->Slots().begin(); i!=set->Slots().end(); i++)
 
- 	{
 
- 		ret[i->first] = new CGarrisonSlot(this, posX + (i->first*distance), posY, i->first, Upg, i->second);
 
- 	}
 
- 	for(int i=0; i<ret.size(); i++)
 
- 		if(!ret[i])
 
- 			ret[i] = new CGarrisonSlot(this, posX + (i*distance), posY,i,Upg,NULL);
 
- 	if (twoRows)
 
- 		for (int i=4; i<ret.size(); i++)
 
- 		{
 
- 			ret[i]->pos.x -= 126;
 
- 			ret[i]->pos.y += 37;
 
- 		};
 
- }
 
- void CGarrisonInt::createSlots()
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	int width = smallIcons? 32 : 58;
 
- 	if(armedObjs[0])
 
- 		createSet(slotsUp, armedObjs[0], 0, 0, width+interx, 0);
 
- 	if(armedObjs[1])
 
- 		createSet (slotsDown, armedObjs[1], garOffset.x, garOffset.y, width+interx, 1);
 
- }
 
- void CGarrisonInt::deleteSlots()
 
- {
 
- 	for (int i=0; i<slotsUp.size(); i++)
 
- 		vstd::clear_pointer(slotsUp[i]);
 
- 	for (int i=0; i<slotsDown.size(); i++)
 
- 		vstd::clear_pointer(slotsDown[i]);
 
- }
 
- void CGarrisonInt::recreateSlots()
 
- {
 
- 	splitting = false;
 
- 	highlighted = NULL;
 
- 	for(size_t i = 0; i<splitButtons.size(); i++)
 
- 		splitButtons[i]->block(true);
 
- 	deleteSlots();
 
- 	createSlots();
 
- }
 
- void CGarrisonInt::splitClick()
 
- {
 
- 	if(!highlighted)
 
- 		return;
 
- 	splitting = !splitting;
 
- 	redraw();
 
- }
 
- void CGarrisonInt::splitStacks(int, int amountRight)
 
- {
 
- 	LOCPLINT->cb->splitStack(armedObjs[highlighted->upg], armedObjs[pb], highlighted->ID, p2, amountRight);
 
- }
 
- CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point &garsOffset,
 
-                             SDL_Surface *pomsur, const Point& SurOffset,
 
-                             const CArmedInstance *s1, const CArmedInstance *s2,
 
-                             bool _removableUnits, bool smallImgs, bool _twoRows )
 
- 	: interx(inx), garOffset(garsOffset), highlighted(NULL), splitting(false),
 
- 	smallIcons(smallImgs), removableUnits (_removableUnits), twoRows(_twoRows)
 
- {
 
- 	setArmy(s1, false);
 
- 	setArmy(s2, true);
 
- 	pos.x += x;
 
- 	pos.y += y;
 
- 	createSlots();
 
- }
 
- void CGarrisonInt::activate()
 
- {
 
- 	for(size_t i = 0; i<splitButtons.size(); i++)
 
- 		if( (splitButtons[i]->isBlocked()) != !highlighted)
 
- 			splitButtons[i]->block(!highlighted);
 
- 	CIntObject::activate();
 
- }
 
- void CGarrisonInt::setArmy(const CArmedInstance *army, bool bottomGarrison)
 
- {
 
- 	owned[bottomGarrison] =  army ? (army->tempOwner == LOCPLINT->playerID || army->tempOwner == 254) : false; //254 - neutral objects (pandora, banks)
 
- 	armedObjs[bottomGarrison] = army;
 
- }
 
- CInfoWindow::CInfoWindow(std::string Text, int player, const TCompsInfo &comps, const TButtonsInfo &Buttons, bool delComps)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	type |= BLOCK_ADV_HOTKEYS;
 
- 	ID = -1;
 
- 	for(int i=0;i<Buttons.size();i++)
 
- 	{
 
- 		CAdventureMapButton *button = new CAdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Buttons[i].first);
 
- 		button->borderColor = Colors::MetallicGold;
 
- 		button->borderEnabled = true;
 
- 		button->callback.add(Buttons[i].second); //each button will close the window apart from call-defined actions
 
- 		buttons.push_back(button);
 
- 	}
 
- 	text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, Colors::Cornsilk);
 
- 	if(!text->slider)
 
- 	{
 
- 		text->pos.w = text->maxW;
 
- 		text->pos.h = text->maxH;
 
- 	}
 
- 	if(buttons.size())
 
- 	{
 
- 		buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
 
- 		buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
 
- 	}
 
- 	for(int i=0;i<comps.size();i++)
 
- 	{
 
- 		comps[i]->recActions = 0xff;
 
- 		addChild(comps[i]);
 
- 		comps[i]->recActions &= ~(SHOWALL | UPDATE);
 
- 		components.push_back(comps[i]);
 
- 	}
 
- 	setDelComps(delComps);
 
- 	CMessage::drawIWindow(this,Text,player);
 
- }
 
- CInfoWindow::CInfoWindow()
 
- {
 
- 	ID = -1;
 
- 	setDelComps(false);
 
- 	text = NULL;
 
- }
 
- void CInfoWindow::close()
 
- {
 
- 	GH.popIntTotally(this);
 
- 	if(LOCPLINT)
 
- 		LOCPLINT->showingDialog->setn(false);
 
- }
 
- void CInfoWindow::show(SDL_Surface * to)
 
- {
 
- 	CIntObject::show(to);
 
- }
 
- CInfoWindow::~CInfoWindow()
 
- {
 
- 	if(!delComps)
 
- 	{
 
- 		for (int i=0;i<components.size();i++)
 
- 			removeChild(components[i]);
 
- 	}
 
- }
 
- void CInfoWindow::showAll(SDL_Surface * to)
 
- {
 
- 	CSimpleWindow::show(to);
 
- 	CIntObject::showAll(to);
 
- }
 
- void CInfoWindow::showYesNoDialog(const std::string & text, const std::vector<CComponent*> *components, const CFunctionList<void( ) > &onYes, const CFunctionList<void()> &onNo, bool DelComps, int player)
 
- {
 
- 	assert(!LOCPLINT || LOCPLINT->showingDialog->get());
 
- 	std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
 
- 	pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
 
- 	pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
 
- 	CInfoWindow * temp = new CInfoWindow(text, player, components ? *components : std::vector<CComponent*>(), pom, DelComps);
 
- 	for(int i=0;i<onYes.funcs.size();i++)
 
- 		temp->buttons[0]->callback += onYes.funcs[i];
 
- 	for(int i=0;i<onNo.funcs.size();i++)
 
- 		temp->buttons[1]->callback += onNo.funcs[i];
 
- 	GH.pushInt(temp);
 
- }
 
- CInfoWindow * CInfoWindow::create(const std::string &text, int playerID /*= 1*/, const std::vector<CComponent*> *components /*= NULL*/, bool DelComps)
 
- {
 
- 	std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
 
- 	pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
 
- 	CInfoWindow * ret = new CInfoWindow(text, playerID, components ? *components : std::vector<CComponent*>(), pom, DelComps);
 
- 	return ret;
 
- }
 
- void CInfoWindow::setDelComps(bool DelComps)
 
- {
 
- 	delComps = DelComps;
 
- 	BOOST_FOREACH(CComponent *comp, components)
 
- 	{
 
- 		if(delComps)
 
- 			comp->recActions |= DISPOSE;
 
- 		else
 
- 			comp->recActions &= ~DISPOSE;
 
- 	}
 
- }
 
- CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
 
-  :free(Free),bitmap(Bitmap)
 
- {
 
- 	init(x, y);
 
- }
 
- CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, const Point &p, EAlignment alignment, bool Free/*=false*/)
 
-  : free(Free),bitmap(Bitmap)
 
- {
 
- 	switch(alignment)
 
- 	{
 
- 	case BOTTOMRIGHT:
 
- 		init(p.x - Bitmap->w, p.y - Bitmap->h);
 
- 		break;
 
- 	case CENTER:
 
- 		init(p.x - Bitmap->w/2, p.y - Bitmap->h/2);
 
- 		break;
 
- 	case TOPLEFT:
 
- 		init(p.x, p.y);
 
- 		break;
 
- 	default:
 
- 		assert(0); //not implemented
 
- 	}
 
- }
 
- CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
 
- {
 
- 	CCS->curh->hide();
 
- 	free=Free;
 
- 	bitmap=Bitmap;
 
- 	if(bitmap)
 
- 	{
 
- 		pos.x = screen->w/2 - bitmap->w/2;
 
- 		pos.y = screen->h/2 - bitmap->h/2;
 
- 		pos.h = bitmap->h;
 
- 		pos.w = bitmap->w;
 
- 	}
 
- }
 
- void CInfoPopup::close()
 
- {
 
- 	if(free)
 
- 		SDL_FreeSurface(bitmap);
 
- 	GH.popIntTotally(this);
 
- }
 
- void CInfoPopup::show(SDL_Surface * to)
 
- {
 
- 	blitAt(bitmap,pos.x,pos.y,to);
 
- }
 
- CInfoPopup::~CInfoPopup()
 
- {
 
- 	CCS->curh->show();
 
- }
 
- void CInfoPopup::init(int x, int y)
 
- {
 
- 	CCS->curh->hide();
 
- 	pos.x = x;
 
- 	pos.y = y;
 
- 	pos.h = bitmap->h;
 
- 	pos.w = bitmap->w;
 
- 	// Put the window back on screen if necessary
 
- 	vstd::amax(pos.x, 0);
 
- 	vstd::amax(pos.y, 0);
 
- 	vstd::amin(pos.x, screen->w - bitmap->w);
 
- 	vstd::amin(pos.y, screen->h - bitmap->h);
 
- }
 
- CComponent::CComponent(Etype Type, int Subtype, int Val, ESize imageSize):
 
- 	image(nullptr),
 
-     perDay(false)
 
- {
 
- 	addUsedEvents(RCLICK);
 
- 	init(Type, Subtype, Val, imageSize);
 
- }
 
- CComponent::CComponent(const Component &c):
 
- 	image(nullptr),
 
-     perDay(false)
 
- {
 
- 	addUsedEvents(RCLICK);
 
- 	if(c.id == Component::RESOURCE && c.when==-1)
 
- 		perDay = true;
 
- 	if(c.id == Component::EXPERIENCE)
 
- 		init(experience,c.subtype,c.val, large);
 
- 	else if(c.id == Component::SPELL)
 
- 		init(spell,c.subtype,c.val, large);
 
- 	else
 
- 		init((Etype)c.id,c.subtype,c.val, large);
 
- }
 
- void CComponent::init(Etype Type, int Subtype, int Val, ESize imageSize)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	compType = Type;
 
- 	subtype = Subtype;
 
- 	val = Val;
 
- 	size = imageSize;
 
- 	setSurface(getFileName()[size], getIndex());
 
- 	pos.w = image->pos.w;
 
- 	pos.h = image->pos.h;
 
- 	pos.h += 4; //distance between text and image
 
- 	std::vector<std::string> textLines = CMessage::breakText(getSubtitle(), std::max<int>(80, pos.w), FONT_SMALL);
 
- 	BOOST_FOREACH(auto & line, textLines)
 
- 	{
 
- 		int height = graphics->fonts[FONT_SMALL]->height;
 
- 		CLabel * label = new CLabel(pos.w/2, pos.h + height/2, FONT_SMALL, CENTER, Colors::Cornsilk, line);
 
- 		pos.h += height;
 
- 		if (label->pos.w > pos.w)
 
- 		{
 
- 			pos.x -= (label->pos.w - pos.w)/2;
 
- 			pos.w = label->pos.w;
 
- 		}
 
- 	}
 
- }
 
- const std::vector<std::string> CComponent::getFileName()
 
- {
 
- 	static const std::string  primSkillsArr [] = {"PSKIL32",        "PSKIL32",        "PSKIL42",        "PSKILL"};
 
- 	static const std::string  secSkillsArr [] =  {"SECSK32",        "SECSK32",        "SECSKILL",       "SECSK82"};
 
- 	static const std::string  resourceArr [] =   {"SMALRES",        "RESOURCE",       "RESOUR82",       "RESOUR82"};
 
- 	static const std::string  creatureArr [] =   {"CPRSMALL",       "CPRSMALL",       "TWCRPORT",       "TWCRPORT"};
 
- 	static const std::string  artifactArr[]  =   {"Artifact",       "Artifact",       "Artifact",       "Artifact"};
 
- 	static const std::string  spellsArr [] =     {"SpellInt",       "SpellInt",       "SPELLSCR",       "SPELLSCR"};
 
- 	static const std::string  moraleArr [] =     {"IMRL22",         "IMRL30",         "IMRL42",         "imrl82"};
 
- 	static const std::string  luckArr [] =       {"ILCK22",         "ILCK30",         "ILCK42",         "ilck82"};
 
- 	static const std::string  heroArr [] =       {"PortraitsSmall", "PortraitsSmall", "PortraitsLarge", "PortraitsLarge"};
 
- 	static const std::string  flagArr [] =       {"CREST58",        "CREST58",        "CREST58",        "CREST58"};
 
- 	auto gen = [](const std::string * arr)
 
- 	{
 
- 		return std::vector<std::string>(arr, arr + 4);
 
- 	};
 
- 	switch(compType)
 
- 	{
 
- 	case primskill:  return gen(primSkillsArr);
 
- 	case secskill:   return gen(secSkillsArr);
 
- 	case resource:   return gen(resourceArr);
 
- 	case creature:   return gen(creatureArr);
 
- 	case artifact:   return gen(artifactArr);
 
- 	case experience: return gen(primSkillsArr);
 
- 	case spell:      return gen(spellsArr);
 
- 	case morale:     return gen(moraleArr);
 
- 	case luck:       return gen(luckArr);
 
- 	case building:   return std::vector<std::string>(4, graphics->buildingPics[subtype]);
 
- 	case hero:       return gen(heroArr);
 
- 	case flag:       return gen(flagArr);
 
- 	}
 
- 	assert(0);
 
- 	return std::vector<std::string>();
 
- }
 
- size_t CComponent::getIndex()
 
- {
 
- 	switch(compType)
 
- 	{
 
- 	case primskill:  return subtype;
 
- 	case secskill:   return subtype*3 + 3 + val - 1;
 
- 	case resource:   return subtype;
 
- 	case creature:   return subtype+2;
 
- 	case artifact:   return subtype;
 
- 	case experience: return 4;
 
- 	case spell:      return subtype;
 
- 	case morale:     return val+3;
 
- 	case luck:       return val+3;
 
- 	case building:   return val;
 
- 	case hero:       return subtype;
 
- 	case flag:       return subtype;
 
- 	}
 
- 	assert(0);
 
- 	return 0;
 
- }
 
- std::string CComponent::getDescription()
 
- {
 
- 	switch (compType)
 
- 	{
 
- 	case primskill:  return (subtype < 4)? CGI->generaltexth->arraytxt[2+subtype] //Primary skill
 
- 	                                     : CGI->generaltexth->allTexts[149]; //mana
 
- 	case secskill:   return CGI->generaltexth->skillInfoTexts[subtype][val-1];
 
- 	case resource:   return CGI->generaltexth->allTexts[242];
 
- 	case creature:   return "";
 
- 	case artifact:   return  CGI->arth->artifacts[subtype]->Description();
 
- 	case experience: return CGI->generaltexth->allTexts[241];
 
- 	case spell:      return CGI->spellh->spells[subtype]->descriptions[val];
 
- 	case morale:     return CGI->generaltexth->heroscrn[ 4 - (val>0) + (val<0)];
 
- 	case luck:       return CGI->generaltexth->heroscrn[ 7 - (val>0) + (val<0)];
 
- 	case building:   return CGI->buildh->buildings[subtype][val]->Description();
 
- 	case hero:       return CGI->heroh->heroes[subtype]->name;
 
- 	case flag:       return "";
 
- 	}
 
- 	assert(0);
 
- 	return "";
 
- }
 
- std::string CComponent::getSubtitle()
 
- {
 
- 	if (!perDay)
 
- 		return getSubtitleInternal();
 
- 	std::string ret = CGI->generaltexth->allTexts[3];
 
- 	boost::replace_first(ret, "%d", getSubtitleInternal());
 
- 	return ret;
 
- }
 
- std::string CComponent::getSubtitleInternal()
 
- {
 
- 	//FIXME: some of these are horrible (e.g creature)
 
- 	switch(compType)
 
- 	{
 
- 	case primskill:  return boost::str(boost::format("%+d %s") % val % (subtype < 4 ? CGI->generaltexth->primarySkillNames[subtype] : CGI->generaltexth->allTexts[387]));
 
- 	case secskill:   return CGI->generaltexth->levels[val-1] + "\n" + CGI->generaltexth->skillName[subtype];
 
- 	case resource:   return boost::lexical_cast<std::string>(val);
 
- 	case creature:   return (val? boost::lexical_cast<std::string>(val) + " " : "") + CGI->creh->creatures[subtype]->*(val != 1 ? &CCreature::namePl : &CCreature::nameSing);
 
- 	case artifact:   return CGI->arth->artifacts[subtype]->Name();
 
- 	case experience: return (subtype && val==1) ? CGI->generaltexth->allTexts[442] : boost::lexical_cast<std::string>(val);
 
- 	case spell:      return CGI->spellh->spells[subtype]->name;
 
- 	case morale:     return "";
 
- 	case luck:       return "";
 
- 	case building:   return CGI->buildh->buildings[subtype][val]->Name();
 
- 	case hero:       return CGI->heroh->heroes[subtype]->name;
 
- 	case flag:       return CGI->generaltexth->capColors[subtype];
 
- 	}
 
- 	assert(0);
 
- 	return "";
 
- }
 
- void CComponent::setSurface(std::string defName, int imgPos)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	vstd::clear_pointer(image);
 
- 	image = new CAnimImage(defName, imgPos);
 
- }
 
- void CComponent::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(!getDescription().empty())
 
- 		adventureInt->handleRightClick(getDescription(), down);
 
- }
 
- void CSelectableComponent::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if (down)
 
- 	{
 
- 		if(onSelect)
 
- 			onSelect();
 
- 	}
 
- }
 
- void CSelectableComponent::init()
 
- {
 
- 	selected = false;
 
- }
 
- CSelectableComponent::CSelectableComponent(const Component &c, boost::function<void()> OnSelect):
 
- 	CComponent(c),onSelect(OnSelect)
 
- {
 
- 	type |= REDRAW_PARENT;
 
- 	addUsedEvents(LCLICK | KEYBOARD);
 
- 	init();
 
- }
 
- CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, ESize imageSize, boost::function<void()> OnSelect):
 
- 	CComponent(Type,Sub,Val, imageSize),onSelect(OnSelect)
 
- {
 
- 	type |= REDRAW_PARENT;
 
- 	addUsedEvents(LCLICK | KEYBOARD);
 
- 	init();
 
- }
 
- void CSelectableComponent::select(bool on)
 
- {
 
- 	if(on != selected)
 
- 	{
 
- 		selected = on;
 
- 		redraw();
 
- 	}
 
- }
 
- void CSelectableComponent::showAll(SDL_Surface * to)
 
- {
 
- 	CComponent::showAll(to);
 
- 	if(selected)
 
- 	{
 
- 		CSDL_Ext::drawBorder(to, Rect::around(image->pos), int3(239,215,123));
 
- 	}
 
- }
 
- void CComponentBox::selectionChanged(CSelectableComponent * newSelection)
 
- {
 
- 	if (newSelection == selected)
 
- 		return;
 
- 	if (selected)
 
- 		selected->select(false);
 
- 	selected = newSelection;
 
- 	if (onSelect)
 
- 		onSelect(selectedIndex());
 
- 	if (selected)
 
- 		selected->select(true);
 
- }
 
- int CComponentBox::selectedIndex()
 
- {
 
- 	if (selected)
 
- 		return std::find(components.begin(), components.end(), selected) - components.begin();
 
- 	return -1;
 
- }
 
- Point CComponentBox::getOrTextPos(CComponent *left, CComponent *right)
 
- {
 
- 	int leftSubtitle  = ( left->pos.w -  left->image->pos.w) / 2;
 
- 	int rightSubtitle = (right->pos.w - right->image->pos.w) / 2;
 
- 	int fullDistance = getDistance(left, right) + leftSubtitle + rightSubtitle;
 
- 	return Point(fullDistance/2 - leftSubtitle, (left->image->pos.h + right->image->pos.h) / 4);
 
- }
 
- int CComponentBox::getDistance(CComponent *left, CComponent *right)
 
- {
 
- 	static const int betweenImagesMin = 50;
 
- 	static const int betweenSubtitlesMin = 10;
 
- 	int leftSubtitle  = ( left->pos.w -  left->image->pos.w) / 2;
 
- 	int rightSubtitle = (right->pos.w - right->image->pos.w) / 2;
 
- 	int subtitlesOffset = leftSubtitle + rightSubtitle;
 
- 	return std::max(betweenSubtitlesMin, betweenImagesMin - subtitlesOffset);
 
- }
 
- void CComponentBox::placeComponents(bool selectable)
 
- {
 
- 	static const int betweenRows = 22;
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	if (components.empty())
 
- 		return;
 
- 	//prepare components
 
- 	BOOST_FOREACH(auto & comp, components)
 
- 	{
 
- 		addChild(comp);
 
- 		comp->moveTo(Point(pos.x, pos.y));
 
- 	}
 
- 	struct RowData
 
- 	{
 
- 		size_t comps;
 
- 		int width;
 
- 		int height;
 
- 		RowData (size_t Comps, int Width, int Height):
 
- 		comps(Comps), width (Width), height (Height){};
 
- 	};
 
- 	std::vector<RowData> rows;
 
- 	rows.push_back (RowData (0,0,0));
 
- 	//split components in rows
 
- 	CComponent * prevComp = nullptr;
 
- 	BOOST_FOREACH(CComponent * comp, components)
 
- 	{
 
- 		//make sure that components are smaller than our width
 
- 		//assert(pos.w == 0 || pos.w < comp->pos.w);
 
- 		const int distance = prevComp ? getDistance(prevComp, comp) : 0;
 
- 		//start next row
 
- 		if (pos.w != 0 && rows.back().width + comp->pos.w + distance > pos.w)
 
- 		{
 
- 			prevComp = nullptr;
 
- 			rows.push_back (RowData (0,0,0));
 
- 		}
 
- 		if (prevComp)
 
- 			rows.back().width += distance;
 
- 		rows.back().comps++;
 
- 		rows.back().width += comp->pos.w;
 
- 		vstd::amax(rows.back().height, comp->pos.h);
 
- 		prevComp = comp;
 
- 	}
 
- 	if (pos.w == 0)
 
- 	{
 
- 		BOOST_FOREACH(auto & row, rows)
 
- 			vstd::amax(pos.w, row.width);
 
- 	}
 
- 	int height = (rows.size() - 1) * betweenRows;
 
- 	BOOST_FOREACH(auto & row, rows)
 
- 		height += row.height;
 
- 	//assert(pos.h == 0 || pos.h < height);
 
- 	if (pos.h == 0)
 
- 		pos.h = height;
 
- 	auto iter = components.begin();
 
- 	int currentY = (pos.h - height) / 2;
 
- 	//move components to their positions
 
- 	for (size_t row = 0; row < rows.size(); row++)
 
- 	{
 
- 		prevComp = nullptr;
 
- 		int currentX = (pos.w - rows[row].width) / 2;
 
- 		for (size_t col = 0; col < rows[row].comps; col++)
 
- 		{
 
- 			if (prevComp)
 
- 			{
 
- 				if (selectable)
 
- 				{
 
- 					Point orPos = Point(currentX, currentY) + getOrTextPos(prevComp, *iter);
 
- 					new CLabel(orPos.x, orPos.y, FONT_MEDIUM, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[4]);
 
- 				}
 
- 				currentX += getDistance(prevComp, *iter);
 
- 			}
 
- 			(*iter)->moveBy(Point(currentX, currentY));
 
- 			currentX += (*iter)->pos.w;
 
- 			prevComp = *(iter++);
 
- 		}
 
- 		currentY += rows[row].height + betweenRows;
 
- 	}
 
- }
 
- CComponentBox::CComponentBox(CComponent * _components, Rect position):
 
-     components(1, _components),
 
-     selected(nullptr)
 
- {
 
- 	type |= REDRAW_PARENT;
 
- 	pos = position + pos;
 
- 	placeComponents(false);
 
- }
 
- CComponentBox::CComponentBox(std::vector<CComponent *> _components, Rect position):
 
-     components(_components),
 
-     selected(nullptr)
 
- {
 
- 	type |= REDRAW_PARENT;
 
- 	pos = position + pos;
 
- 	placeComponents(false);
 
- }
 
- CComponentBox::CComponentBox(std::vector<CSelectableComponent *> _components, Rect position, boost::function<void(int newID)> _onSelect):
 
-     components(_components.begin(), _components.end()),
 
-     selected(nullptr),
 
-     onSelect(_onSelect)
 
- {
 
- 	type |= REDRAW_PARENT;
 
- 	pos = position + pos;
 
- 	placeComponents(true);
 
- 	assert(!components.empty());
 
- 	int key = SDLK_1;
 
- 	BOOST_FOREACH(auto & comp, _components)
 
- 	{
 
- 		comp->onSelect = boost::bind(&CComponentBox::selectionChanged, this, comp);
 
- 		comp->assignedKeys.insert(key++);
 
- 	}
 
- 	selectionChanged(_components.front());
 
- }
 
- void CSelWindow::selectionChange(unsigned to)
 
- {
 
- 	for (unsigned i=0;i<components.size();i++)
 
- 	{
 
- 		CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
 
- 		if (!pom)
 
- 			continue;
 
- 		pom->select(i==to);
 
- 	}
 
- 	redraw();
 
- }
 
- CSelWindow::CSelWindow(const std::string &Text, int player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, int askID)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	ID = askID;
 
- 	for(int i=0;i<Buttons.size();i++)
 
- 	{
 
- 		buttons.push_back(new CAdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
 
- 		if(!i  &&  askID >= 0)
 
- 			buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this);
 
- 		buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions
 
- 	}
 
- 	text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, Colors::Cornsilk);
 
- 	buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
 
- 	buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
 
- 	if(buttons.size() > 1  &&  askID >= 0) //cancel button functionality
 
- 		buttons.back()->callback += boost::bind(&CCallback::selectionMade,LOCPLINT->cb,0,askID);
 
- 	for(int i=0;i<comps.size();i++)
 
- 	{
 
- 		comps[i]->recActions = 255;
 
- 		addChild(comps[i]);
 
- 		components.push_back(comps[i]);
 
- 		comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
 
- 		if(i<9)
 
- 			comps[i]->assignedKeys.insert(SDLK_1+i);
 
- 	}
 
- 	CMessage::drawIWindow(this, Text, player);
 
- }
 
- void CSelWindow::madeChoice()
 
- {
 
- 	if(ID < 0)
 
- 		return;
 
- 	int ret = -1;
 
- 	for (int i=0;i<components.size();i++)
 
- 	{
 
- 		if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
 
- 		{
 
- 			ret = i;
 
- 		}
 
- 	}
 
- 	LOCPLINT->cb->selectionMade(ret+1,ID);
 
- }
 
- CCreaturePic::CCreaturePic(int x, int y, const CCreature *cre, bool Big, bool Animated)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	pos.x+=x;
 
- 	pos.y+=y;
 
- 	if(Big)
 
- 		bg = new CPicture(graphics->backgrounds[cre->faction],0,0,false);
 
- 	else
 
- 		bg = new CPicture(graphics->backgroundsm[cre->faction],0,0,false);
 
- 	bg->needRefresh = true;
 
- 	anim = new CCreatureAnim(0, 0, cre->animDefName, Rect());
 
- 	anim->clipRect(cre->isDoubleWide()?170:150, 155, bg->pos.w, bg->pos.h);
 
- 	anim->startPreview(cre->hasBonusOfType(Bonus::SIEGE_WEAPON));
 
- 	pos.w = bg->pos.w;
 
- 	pos.h = bg->pos.h;
 
- }
 
- CRecruitmentWindow::CCreatureCard::CCreatureCard(CRecruitmentWindow *window, const CCreature *crea, int totalAmount):
 
-     CIntObject(LCLICK | RCLICK),
 
-     parent(window),
 
-     selected(false),
 
-     creature(crea),
 
-     amount(totalAmount)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	pic = new CCreaturePic(1,1, creature, true, true);
 
- 	// 1 + 1 px for borders
 
- 	pos.w = pic->pos.w + 2;
 
- 	pos.h = pic->pos.h + 2;
 
- }
 
- void CRecruitmentWindow::CCreatureCard::select(bool on)
 
- {
 
- 	selected = on;
 
- 	redraw();
 
- }
 
- void CRecruitmentWindow::CCreatureCard::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if (down)
 
- 		parent->select(this);
 
- }
 
- void CRecruitmentWindow::CCreatureCard::clickRight(tribool down, bool previousState)
 
- {
 
- 	if (down)
 
- 		GH.pushInt(createCreWindow(creature->idNumber, 0, 0));
 
- }
 
- void CRecruitmentWindow::CCreatureCard::showAll(SDL_Surface * to)
 
- {
 
- 	CIntObject::showAll(to);
 
- 	if (selected)
 
- 		drawBorder(to, pos, int3(248, 0, 0));
 
- 	else
 
- 		drawBorder(to, pos, int3(232, 212, 120));
 
- }
 
- CRecruitmentWindow::CCostBox::CCostBox(Rect position, std::string title)
 
- {
 
- 	type |= REDRAW_PARENT;
 
- 	pos = position + pos;
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	new CLabel(pos.w/2, 10, FONT_SMALL, CENTER, Colors::Cornsilk, title);
 
- }
 
- void CRecruitmentWindow::CCostBox::set(TResources res)
 
- {
 
- 	//just update values
 
- 	BOOST_FOREACH(auto & item, resources)
 
- 	{
 
- 		item.second.first->setTxt(boost::lexical_cast<std::string>(res[item.first]));
 
- 	}
 
- }
 
- void CRecruitmentWindow::CCostBox::createItems(TResources res)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	BOOST_FOREACH(auto & curr, resources)
 
- 	{
 
- 		delete curr.second.first;
 
- 		delete curr.second.second;
 
- 	}
 
- 	resources.clear();
 
- 	TResources::nziterator iter(res);
 
- 	while (iter.valid())
 
- 	{
 
- 		CAnimImage * image = new CAnimImage("RESOURCE", iter->resType);
 
- 		CLabel * text = new CLabel(15, 43, FONT_SMALL, CENTER, Colors::Cornsilk, "0");
 
- 		resources.insert(std::make_pair(iter->resType, std::make_pair(text, image)));
 
- 		iter++;
 
- 	}
 
- 	if (!resources.empty())
 
- 	{
 
- 		int curx = pos.w / 2 - (16 * resources.size()) - (8 * (resources.size() - 1));
 
- 		//reverse to display gold as first resource
 
- 		BOOST_REVERSE_FOREACH(auto & res, resources)
 
- 		{
 
- 			res.second.first->moveBy(Point(curx, 22));
 
- 			res.second.second->moveBy(Point(curx, 22));
 
- 			curx += 48;
 
- 		}
 
- 	}
 
- 	redraw();
 
- }
 
- void CRecruitmentWindow::select(CCreatureCard *card)
 
- {
 
- 	if (card == selected)
 
- 		return;
 
- 	if (selected)
 
- 		selected->select(false);
 
- 	selected = card;
 
- 	if (selected)
 
- 		selected->select(true);
 
- 	if (card)
 
- 	{
 
- 		si32 maxAmount = card->creature->maxAmount(LOCPLINT->cb->getResourceAmount());
 
- 		vstd::amin(maxAmount, card->amount);
 
- 		slider->setAmount(maxAmount);
 
- 		if(slider->value)
 
- 			slider->moveTo(0);
 
- 		else // if slider already at 0 - emulate call to sliderMoved()
 
- 			sliderMoved(0);
 
- 		costPerTroopValue->createItems(card->creature->cost);
 
- 		totalCostValue->createItems(card->creature->cost);
 
- 		costPerTroopValue->set(card->creature->cost);
 
- 		//Recruit %s
 
- 		title->setTxt(boost::str(boost::format(CGI->generaltexth->tcommands[21]) % card->creature->namePl));
 
- 		maxButton->block(maxAmount == 0);
 
- 		slider->block(maxAmount == 0);
 
- 	}
 
- }
 
- void CRecruitmentWindow::buy()
 
- {
 
- 	int crid =  selected->creature->idNumber,
 
- 		dstslot = dst-> getSlotFor(crid);
 
- 	if(dstslot < 0 && !vstd::contains(CGI->arth->bigArtifacts,CGI->arth->convertMachineID(crid, true))) //no available slot
 
- 	{
 
- 		std::string txt;
 
- 		if(dst->ID == GameConstants::HEROI_TYPE)
 
- 		{
 
- 			txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
 
- 			boost::algorithm::replace_first(txt, "%s", slider->value > 1 ? CGI->creh->creatures[crid]->namePl : CGI->creh->creatures[crid]->nameSing);
 
- 		}
 
- 		else
 
- 		{
 
- 			txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
 
- 		}
 
- 		LOCPLINT->showInfoDialog(txt);
 
- 		return;
 
- 	}
 
- 	onRecruit(crid, slider->value);
 
- 	if(level >= 0)
 
- 		close();
 
- }
 
- void CRecruitmentWindow::showAll(SDL_Surface * to)
 
- {
 
- 	CWindowObject::showAll(to);
 
- 	// recruit\total values
 
- 	drawBorder(to, pos.x + 172, pos.y + 222, 67, 42, int3(239,215,123));
 
- 	drawBorder(to, pos.x + 246, pos.y + 222, 67, 42, int3(239,215,123));
 
- 	//cost boxes
 
- 	drawBorder(to, pos.x + 64,  pos.y + 222, 99, 76, int3(239,215,123));
 
- 	drawBorder(to, pos.x + 322, pos.y + 222, 99, 76, int3(239,215,123));
 
- 	//buttons borders
 
- 	drawBorder(to, pos.x + 133, pos.y + 312, 66, 34, int3(173,142,66));
 
- 	drawBorder(to, pos.x + 211, pos.y + 312, 66, 34, int3(173,142,66));
 
- 	drawBorder(to, pos.x + 289, pos.y + 312, 66, 34, int3(173,142,66));
 
- }
 
- CRecruitmentWindow::CRecruitmentWindow(const CGDwelling *Dwelling, int Level, const CArmedInstance *Dst, const boost::function<void(int,int)> &Recruit, int y_offset):
 
-     CWindowObject(PLAYER_COLORED, "TPRCRT"),
 
- 	onRecruit(Recruit),
 
-     level(Level),
 
-     dst(Dst),
 
-     selected(nullptr),
 
-     dwelling(Dwelling)
 
- {
 
- 	moveBy(Point(0, y_offset));
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
 
- 	slider = new CSlider(176,279,135,0,0,0,0,true);
 
- 	slider->moved = boost::bind(&CRecruitmentWindow::sliderMoved,this, _1);
 
- 	maxButton = new CAdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CSlider::moveToMax,slider),134,313,"IRCBTNS.DEF",SDLK_m);
 
- 	buyButton = new CAdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecruitmentWindow::buy,this),212,313,"IBY6432.DEF",SDLK_RETURN);
 
- 	cancelButton = new CAdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecruitmentWindow::close,this),290,313,"ICN6432.DEF",SDLK_ESCAPE);
 
- 	title = new CLabel(243, 32, FONT_BIG, CENTER, Colors::Jasmine);
 
- 	availableValue = new CLabel(205, 253, FONT_SMALL, CENTER, Colors::Cornsilk);
 
- 	toRecruitValue = new CLabel(279, 253, FONT_SMALL, CENTER, Colors::Cornsilk);
 
- 	costPerTroopValue =  new CCostBox(Rect(65, 222, 97, 74), CGI->generaltexth->allTexts[346]);
 
- 	totalCostValue = new CCostBox(Rect(323, 222, 97, 74), CGI->generaltexth->allTexts[466]);
 
- 	new CLabel(205, 233, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[465]); //available t
 
- 	new CLabel(279, 233, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[16]); //recruit t
 
- 	availableCreaturesChanged();
 
- }
 
- void CRecruitmentWindow::availableCreaturesChanged()
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	size_t selectedIndex = 0;
 
- 	if (!cards.empty() && selected) // find position of selected item
 
- 		selectedIndex = std::find(cards.begin(), cards.end(), selected) - cards.begin();
 
- 	//deselect card
 
- 	select(nullptr);
 
- 	//delete old cards
 
- 	BOOST_FOREACH(auto & card, cards)
 
- 		delete card;
 
- 	cards.clear();
 
- 	for(int i=0; i<dwelling->creatures.size(); i++)
 
- 	{
 
- 		//find appropriate level
 
- 		if(level >= 0 && i != level)
 
- 			continue;
 
- 		int amount = dwelling->creatures[i].first;
 
- 		//create new cards
 
- 		BOOST_REVERSE_FOREACH(auto & creature, dwelling->creatures[i].second)
 
- 			cards.push_back(new CCreatureCard(this, CGI->creh->creatures[creature], amount));
 
- 	}
 
- 	assert(!cards.empty());
 
- 	const int creatureWidth = 102;
 
- 	//normal distance between cards - 18px
 
- 	int requiredSpace = 18;
 
- 	//maximum distance we can use without reaching window borders
 
- 	int availableSpace = pos.w - 50 - creatureWidth * cards.size();
 
- 	if (cards.size() > 1) // avoid division by zero
 
- 		availableSpace /= cards.size() - 1;
 
- 	else
 
- 		availableSpace = 0;
 
- 	assert(availableSpace >= 0);
 
- 	const int spaceBetween = std::min(requiredSpace, availableSpace);
 
- 	const int totalCreatureWidth = spaceBetween + creatureWidth;
 
- 	//now we know total amount of cards and can move them to correct position
 
- 	int curx = pos.w / 2 - (creatureWidth*cards.size()/2) - (spaceBetween*(cards.size()-1)/2);
 
- 	BOOST_FOREACH(auto & card, cards)
 
- 	{
 
- 		card->moveBy(Point(curx, 64));
 
- 		curx += totalCreatureWidth;
 
- 	}
 
- 	//restore selection
 
- 	select(cards[selectedIndex]);
 
- 	if(slider->value)
 
- 		slider->moveTo(0);
 
- 	else // if slider already at 0 - emulate call to sliderMoved()
 
- 		sliderMoved(0);
 
- }
 
- void CRecruitmentWindow::sliderMoved(int to)
 
- {
 
- 	if (!selected)
 
- 		return;
 
- 	buyButton->block(!to);
 
- 	availableValue->setTxt(boost::lexical_cast<std::string>(selected->amount - to));
 
- 	toRecruitValue->setTxt(boost::lexical_cast<std::string>(to));
 
- 	totalCostValue->set(selected->creature->cost * to);
 
- }
 
- CSplitWindow::CSplitWindow(const CCreature * creature, boost::function<void(int, int)> callback_,
 
-                            int leftMin_, int rightMin_, int leftAmount_, int rightAmount_):
 
-     CWindowObject(PLAYER_COLORED, "GPUCRDIV"),
 
-     callback(callback_),
 
-     leftAmount(leftAmount_),
 
-     rightAmount(rightAmount_),
 
-     leftMin(leftMin_),
 
-     rightMin(rightMin_),
 
-     slider(nullptr)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	int total = leftAmount + rightAmount;
 
- 	int leftMax = total - rightMin;
 
- 	int rightMax = total - leftMin;
 
- 	ok = new CAdventureMapButton("", "", boost::bind(&CSplitWindow::apply, this), 20, 263, "IOK6432", SDLK_RETURN);
 
- 	cancel = new CAdventureMapButton("", "", boost::bind(&CSplitWindow::close, this), 214, 263, "ICN6432", SDLK_ESCAPE);
 
- 	int sliderPositions = total - leftMin - rightMin;
 
- 	leftInput = new CTextInput(Rect(20, 218, 100, 36), FONT_BIG, boost::bind(&CSplitWindow::setAmountText, this, _1, true));
 
- 	rightInput = new CTextInput(Rect(176, 218, 100, 36), FONT_BIG, boost::bind(&CSplitWindow::setAmountText, this, _1, false));
 
- 	//add filters to allow only number input
 
- 	leftInput->filters.add(boost::bind(&CTextInput::numberFilter, _1, _2, leftMin, leftMax));
 
- 	rightInput->filters.add(boost::bind(&CTextInput::numberFilter, _1, _2, rightMin, rightMax));
 
- 	leftInput->setTxt(boost::lexical_cast<std::string>(leftAmount), false);
 
- 	rightInput->setTxt(boost::lexical_cast<std::string>(rightAmount), false);
 
- 	animLeft = new CCreaturePic(20, 54, creature, true, false);
 
- 	animRight = new CCreaturePic(177, 54,creature, true, false);
 
- 	slider = new CSlider(21, 194, 257, boost::bind(&CSplitWindow::sliderMoved, this, _1), 0, sliderPositions, rightAmount - rightMin, true);
 
- 	std::string title = CGI->generaltexth->allTexts[256];
 
- 	boost::algorithm::replace_first(title,"%s", creature->namePl);
 
- 	new CLabel(150, 34, FONT_BIG, CENTER, Colors::Jasmine, title);
 
- }
 
- void CSplitWindow::setAmountText(std::string text, bool left)
 
- {
 
- 	try
 
- 	{
 
- 		setAmount(boost::lexical_cast<int>(text), left);
 
- 		slider->moveTo(rightAmount - rightMin);
 
- 	}
 
- 	catch(boost::bad_lexical_cast &)
 
- 	{
 
- 	}
 
- }
 
- void CSplitWindow::setAmount(int value, bool left)
 
- {
 
- 	int total = leftAmount + rightAmount;
 
- 	leftAmount  = left ? value : total - value;
 
- 	rightAmount = left ? total - value : value;
 
- 	leftInput->setTxt(boost::lexical_cast<std::string>(leftAmount));
 
- 	rightInput->setTxt(boost::lexical_cast<std::string>(rightAmount));
 
- }
 
- void CSplitWindow::apply()
 
- {
 
- 	callback(leftAmount, rightAmount);
 
- 	close();
 
- }
 
- void CSplitWindow::sliderMoved(int to)
 
- {
 
- 	setAmount(rightMin + to, false);
 
- }
 
- CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> callback):
 
-     CWindowObject(PLAYER_COLORED, "LVLUPBKG"),
 
-     cb(callback)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	LOCPLINT->showingDialog->setn(true);
 
- 	new CAnimImage("PortraitsLarge", hero->portrait, 0, 170, 66);
 
- 	new CAdventureMapButton("", "", boost::bind(&CLevelWindow::close, this), 297, 413, "IOKAY", SDLK_RETURN);
 
- 	//%s has gained a level.
 
- 	new CLabel(192, 33, FONT_MEDIUM, CENTER, Colors::Cornsilk,
 
- 	           boost::str(boost::format(CGI->generaltexth->allTexts[444]) % hero->name));
 
- 	//%s is now a level %d %s.
 
- 	new CLabel(192, 162, FONT_MEDIUM, CENTER, Colors::Cornsilk,
 
- 	           boost::str(boost::format(CGI->generaltexth->allTexts[445]) % hero->name % hero->level % hero->type->heroClass->name));
 
- 	new CAnimImage("PSKIL42", pskill, 0, 174, 190);
 
- 	new CLabel(192, 253, FONT_MEDIUM, CENTER, Colors::Cornsilk,
 
- 	           CGI->generaltexth->primarySkillNames[pskill] + " +1");
 
- 	if (!skills.empty())
 
- 	{
 
- 		std::vector<CSelectableComponent *> comps;
 
- 		for(size_t i=0;i<skills.size();i++)
 
- 		{
 
- 			comps.push_back(new CSelectableComponent(
 
- 								CComponent::secskill,
 
- 								skills[i],
 
- 								hero->getSecSkillLevel( static_cast<CGHeroInstance::SecondarySkill>(skills[i]) )+1,
 
- 								CComponent::medium));
 
- 		}
 
- 		box = new CComponentBox(comps, Rect(25, 300, pos.w - 50, 100));
 
- 	}
 
- 	else
 
- 		box = nullptr;
 
- }
 
- CLevelWindow::~CLevelWindow()
 
- {
 
- 	//FIXME: call callback if there was nothing to select?
 
- 	if (box && box->selectedIndex() != -1)
 
- 		cb(box->selectedIndex());
 
- 	LOCPLINT->showingDialog->setn(false);
 
- }
 
- void CMinorResDataBar::show(SDL_Surface * to)
 
- {
 
- }
 
- void CMinorResDataBar::showAll(SDL_Surface * to)
 
- {
 
- 	blitAt(bg,pos.x,pos.y,to);
 
- 	char buf[30];
 
- 	for (int i=0;i<7;i++)
 
- 	{
 
- 		SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
 
- 		CSDL_Ext::printAtMiddle(buf,pos.x + 50 + 76*i,pos.y+pos.h/2,FONT_SMALL,Colors::Cornsilk,to);
 
- 	}
 
- 	std::vector<std::string> temp;
 
- 	SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp.push_back(std::string(buf));
 
- 	SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp.push_back(buf);
 
- 	SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp.push_back(buf);
 
- 	CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(
 
- 		CGI->generaltexth->allTexts[62]
 
- 	+": %s, "
 
- 		+ CGI->generaltexth->allTexts[63]
 
- 	+ ": %s, "
 
- 		+	CGI->generaltexth->allTexts[64]
 
- 	+ ": %s",temp)
 
- 		,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,FONT_SMALL,Colors::Cornsilk,to);
 
- }
 
- CMinorResDataBar::CMinorResDataBar()
 
- {
 
- 	bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp");
 
- 	SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
 
- 	graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
 
- 	pos.x = 7;
 
- 	pos.y = 575;
 
- 	pos.w = bg->w;
 
- 	pos.h = bg->h;
 
- }
 
- CMinorResDataBar::~CMinorResDataBar()
 
- {
 
- 	SDL_FreeSurface(bg);
 
- }
 
- CObjectListWindow::CItem::CItem(CObjectListWindow *_parent, size_t _id, std::string _text):
 
- 	parent(_parent),
 
- 	index(_id)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	border = new CPicture("TPGATES");
 
- 	pos = border->pos;
 
- 	addUsedEvents(LCLICK);
 
- 	type |= REDRAW_PARENT;
 
- 	text = new CLabel(pos.w/2, pos.h/2, FONT_SMALL, CENTER, Colors::Cornsilk, _text);
 
- 	select(index == parent->selected);
 
- }
 
- void CObjectListWindow::CItem::select(bool on)
 
- {
 
- 	if (on)
 
- 		border->recActions = 255;
 
- 	else
 
- 		border->recActions = ~(UPDATE | SHOWALL);
 
- 	redraw();
 
- }
 
- void CObjectListWindow::CItem::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if( previousState && !down)
 
- 		parent->changeSelection(index);
 
- }
 
- CObjectListWindow::CObjectListWindow(const std::vector<int> &_items, CPicture * titlePic, std::string _title, std::string _descr,
 
- 				boost::function<void(int)> Callback):
 
-     CWindowObject(PLAYER_COLORED, "TPGATE"),
 
- 	onSelect(Callback)
 
- {
 
- 	items.reserve(_items.size());
 
- 	BOOST_FOREACH(int id, _items)
 
- 	{
 
- 		items.push_back(std::make_pair(id, CGI->mh->map->objects[id]->hoverName));
 
- 	}
 
- 	init(titlePic, _title, _descr);
 
- }
 
- CObjectListWindow::CObjectListWindow(const std::vector<std::string> &_items, CPicture * titlePic, std::string _title, std::string _descr,
 
- 				boost::function<void(int)> Callback):
 
-     CWindowObject(PLAYER_COLORED, "TPGATE"),
 
- 	onSelect(Callback)
 
- {
 
- 	items.reserve(_items.size());
 
- 	for (size_t i=0; i<_items.size(); i++)
 
- 		items.push_back(std::make_pair(int(i), _items[i]));
 
- 	init(titlePic, _title, _descr);
 
- }
 
- void CObjectListWindow::init(CPicture * titlePic, std::string _title, std::string _descr)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	title = new CLabel(152, 27, FONT_BIG, CENTER, Colors::Jasmine, _title);
 
- 	descr = new CLabel(145, 133, FONT_SMALL, CENTER, Colors::Cornsilk, _descr);
 
- 	ok = new CAdventureMapButton("","",boost::bind(&CObjectListWindow::elementSelected, this),15,402,"IOKAY.DEF", SDLK_RETURN);
 
- 	ok->block(true);
 
- 	exit = new CAdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally,&GH, this),228,402,"ICANCEL.DEF",SDLK_ESCAPE);
 
- 	if (titlePic)
 
- 	{
 
- 		titleImage = titlePic;
 
- 		addChild(titleImage);
 
- 		titleImage->recActions = defActions;
 
- 		titleImage->pos.x = pos.w/2 + pos.x - titleImage->pos.w/2;
 
- 		titleImage->pos.y =75 + pos.y - titleImage->pos.h/2;
 
- 	}
 
- 	list = new CListBox(boost::bind(&CObjectListWindow::genItem, this, _1), CListBox::DestroyFunc(),
 
- 		Point(15, 152), Point(0, 25), 9, items.size(), 0, 1, Rect(262, -32, 256, 256) );
 
- 	list->type |= REDRAW_PARENT;
 
- }
 
- CIntObject * CObjectListWindow::genItem(size_t index)
 
- {
 
- 	if (index < items.size())
 
- 		return new CItem(this, index, items[index].second);
 
- 	return NULL;
 
- }
 
- void CObjectListWindow::elementSelected()
 
- {
 
- 	boost::function<void(int)> toCall = onSelect;//save
 
- 	int where = items[selected].first;      //required variables
 
- 	GH.popIntTotally(this);//then destroy window
 
- 	toCall(where);//and send selected object
 
- }
 
- void CObjectListWindow::changeSelection(size_t which)
 
- {
 
- 	ok->block(false);
 
- 	if (selected == which)
 
- 		return;
 
- 	std::list< CIntObject * > elements = list->getItems();
 
- 	BOOST_FOREACH(CIntObject * element, elements)
 
- 	{
 
- 		CItem *item;
 
- 		if ( (item = dynamic_cast<CItem*>(element)) )
 
- 			if (item->index == selected)
 
- 				item->select(false);
 
- 			if (item->index == which)
 
- 				item->select(true);
 
- 	}
 
- 	selected = which;
 
- }
 
- void CObjectListWindow::keyPressed (const SDL_KeyboardEvent & key)
 
- {
 
- 	if(key.state != SDL_PRESSED)
 
- 		return;
 
- 	int sel = selected;
 
- 	switch(key.keysym.sym)
 
- 	{
 
- 	break; case SDLK_UP:
 
- 		sel -=1;
 
- 	break; case SDLK_DOWN:
 
- 		sel +=1;
 
- 	break; case SDLK_PAGEUP:
 
- 		sel -=9;
 
- 	break; case SDLK_PAGEDOWN:
 
- 		sel +=9;
 
- 	break; case SDLK_HOME:
 
- 		sel = 0;
 
- 	break; case SDLK_END:
 
- 		sel = items.size();
 
- 	break; default:
 
- 		return;
 
- 	}
 
- 	vstd::abetween(sel, 0, items.size()-1);
 
- 	list->scrollTo(sel);
 
- 	changeSelection(sel);
 
- }
 
- CTradeWindow::CTradeableItem::CTradeableItem( EType Type, int ID, bool Left, int Serial)
 
- {
 
- 	serial = Serial;
 
- 	left = Left;
 
- 	type = Type;
 
- 	id = ID;
 
- 	addUsedEvents(LCLICK | HOVER | RCLICK);
 
- 	downSelection = false;
 
- 	hlp = NULL;
 
- }
 
- void CTradeWindow::CTradeableItem::showAll(SDL_Surface * to)
 
- {
 
- 	Point posToBitmap;
 
- 	Point posToSubCenter;
 
- 	switch(type)
 
- 	{
 
- 	case RESOURCE:
 
- 		posToBitmap = Point(19,9);
 
- 		posToSubCenter = Point(36, 59);
 
- 		break;
 
- 	case CREATURE_PLACEHOLDER:
 
- 	case CREATURE:
 
- 		posToSubCenter = Point(29, 76);
 
- 		if(downSelection)
 
- 			posToSubCenter.y += 5;
 
- 		break;
 
- 	case PLAYER:
 
- 		posToSubCenter = Point(31, 76);
 
- 		break;
 
- 	case ARTIFACT_PLACEHOLDER:
 
- 	case ARTIFACT_INSTANCE:
 
- 		posToSubCenter = Point(19, 55);
 
- 		if(downSelection)
 
- 			posToSubCenter.y += 8;
 
- 		break;
 
- 	case ARTIFACT_TYPE:
 
- 		posToSubCenter = Point(19, 58);
 
- 		break;
 
- 	}
 
- 	if(SDL_Surface *hlp = getSurface())
 
- 		blitAt(hlp, pos + posToBitmap, to);
 
- 	printAtMiddleLoc(subtitle, posToSubCenter, FONT_SMALL, Colors::Cornsilk, to);
 
- }
 
- void CTradeWindow::CTradeableItem::clickLeft(tribool down, bool previousState)
 
- {
 
- 	CTradeWindow *mw = dynamic_cast<CTradeWindow *>(parent);
 
- 	assert(mw);
 
- 	if(down)
 
- 	{
 
- 		if(type == ARTIFACT_PLACEHOLDER)
 
- 		{
 
- 			CAltarWindow *aw = static_cast<CAltarWindow *>(mw);
 
- 			if(const CArtifactInstance *movedArt = aw->arts->commonInfo->src.art)
 
- 			{
 
- 				aw->moveFromSlotToAltar(aw->arts->commonInfo->src.slotID, this, movedArt);
 
- 			}
 
- 			else if(const CArtifactInstance *art = getArtInstance())
 
- 			{
 
- 				aw->arts->commonInfo->src.AOH = aw->arts;
 
- 				aw->arts->commonInfo->src.art = art;
 
- 				aw->arts->commonInfo->src.slotID = aw->hero->getArtPos(art);
 
- 				aw->arts->markPossibleSlots(art);
 
- 				//aw->arts->commonInfo->dst.AOH = aw->arts;
 
- 				CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[art->artType->id].bitmap);
 
- 				aw->arts->artifactsOnAltar.erase(art);
 
- 				id = -1;
 
- 				subtitle = "";
 
- 				aw->deal->block(!aw->arts->artifactsOnAltar.size());
 
- 			}
 
- 			aw->calcTotalExp();
 
- 			return;
 
- 		}
 
- 		if(left)
 
- 		{
 
- 			if(mw->hLeft != this)
 
- 				mw->hLeft = this;
 
- 			else
 
- 				return;
 
- 		}
 
- 		else
 
- 		{
 
- 			if(mw->hRight != this)
 
- 				mw->hRight = this;
 
- 			else
 
- 				return;
 
- 		}
 
- 		mw->selectionChanged(left);
 
- 	}
 
- }
 
- SDL_Surface * CTradeWindow::CTradeableItem::getSurface()
 
- {
 
- 	switch(type)
 
- 	{
 
- 	case RESOURCE:
 
- 		return graphics->resources32->ourImages[id].bitmap;
 
- 	case PLAYER:
 
- 		return graphics->flags->ourImages[id].bitmap;
 
- 	case ARTIFACT_TYPE:
 
- 	case ARTIFACT_PLACEHOLDER:
 
- 	case ARTIFACT_INSTANCE:
 
- 		return id >= 0 ? graphics->artDefs->ourImages[id].bitmap : NULL;
 
- 	case CREATURE:
 
- 		return graphics->bigImgs[id];
 
- 	default:
 
- 		return NULL;
 
- 	}
 
- }
 
- void CTradeWindow::CTradeableItem::showAllAt(const Point &dstPos, const std::string &customSub, SDL_Surface * to)
 
- {
 
- 	Rect oldPos = pos;
 
- 	std::string oldSub = subtitle;
 
- 	downSelection = true;
 
- 	pos = dstPos;
 
- 	subtitle = customSub;
 
- 	showAll(to);
 
- 	downSelection = false;
 
- 	pos = oldPos;
 
- 	subtitle = oldSub;
 
- }
 
- void CTradeWindow::CTradeableItem::hover(bool on)
 
- {
 
- 	if(!on)
 
- 	{
 
- 		GH.statusbar->clear();
 
- 		return;
 
- 	}
 
- 	switch(type)
 
- 	{
 
- 	case CREATURE:
 
- 	case CREATURE_PLACEHOLDER:
 
- 		GH.statusbar->print(boost::str(boost::format(CGI->generaltexth->allTexts[481]) % CGI->creh->creatures[id]->namePl));
 
- 		break;
 
- 	case ARTIFACT_PLACEHOLDER:
 
- 		if(id < 0)
 
- 			GH.statusbar->print(CGI->generaltexth->zelp[582].first);
 
- 		else
 
- 			GH.statusbar->print(CGI->arth->artifacts[id]->Name());
 
- 		break;
 
- 	}
 
- }
 
- void CTradeWindow::CTradeableItem::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(down)
 
- 	{
 
- 		switch(type)
 
- 		{
 
- 		case CREATURE:
 
- 		case CREATURE_PLACEHOLDER:
 
- 			//GH.statusbar->print(boost::str(boost::format(CGI->generaltexth->allTexts[481]) % CGI->creh->creatures[id]->namePl));
 
- 			break;
 
- 		case ARTIFACT_TYPE:
 
- 		case ARTIFACT_PLACEHOLDER:
 
- 			if(id >= 0)
 
- 				adventureInt->handleRightClick(CGI->arth->artifacts[id]->Description(), down);
 
- 			break;
 
- 		}
 
- 	}
 
- }
 
- std::string CTradeWindow::CTradeableItem::getName(int number /*= -1*/) const
 
- {
 
- 	switch(type)
 
- 	{
 
- 	case PLAYER:
 
- 		return CGI->generaltexth->capColors[id];
 
- 	case RESOURCE:
 
- 		return CGI->generaltexth->restypes[id];
 
- 	case CREATURE:
 
- 		if(number == 1)
 
- 			return CGI->creh->creatures[id]->nameSing;
 
- 		else
 
- 			return CGI->creh->creatures[id]->namePl;
 
- 	case ARTIFACT_TYPE:
 
- 	case ARTIFACT_INSTANCE:
 
- 		return CGI->arth->artifacts[id]->Name();
 
- 	}
 
- 	assert(0);
 
- 	return "";
 
- }
 
- const CArtifactInstance * CTradeWindow::CTradeableItem::getArtInstance() const
 
- {
 
- 	switch(type)
 
- 	{
 
- 	case ARTIFACT_PLACEHOLDER:
 
- 	case ARTIFACT_INSTANCE:
 
- 		return (const CArtifactInstance *)hlp;
 
- 	default:
 
- 		return NULL;
 
- 	}
 
- }
 
- void CTradeWindow::CTradeableItem::setArtInstance(const CArtifactInstance *art)
 
- {
 
- 	assert(type == ARTIFACT_PLACEHOLDER || type == ARTIFACT_INSTANCE);
 
- 	hlp = art;
 
- 	if(art)
 
- 		id = art->artType->id;
 
- 	else
 
- 		id = -1;
 
- }
 
- CTradeWindow::CTradeWindow(std::string bgName, const IMarket *Market, const CGHeroInstance *Hero, EMarketMode::EMarketMode Mode):
 
-     CWindowObject(PLAYER_COLORED, bgName),
 
- 	market(Market),
 
-     hero(Hero),
 
-     arts(NULL),
 
-     hLeft(NULL),
 
-     hRight(NULL),
 
-     readyToTrade(false)
 
- {
 
- 	type |= BLOCK_ADV_HOTKEYS;
 
- 	mode = Mode;
 
- 	initTypes();
 
- }
 
- void CTradeWindow::initTypes()
 
- {
 
- 	switch(mode)
 
- 	{
 
- 	case EMarketMode::RESOURCE_RESOURCE:
 
- 		itemsType[1] = RESOURCE;
 
- 		itemsType[0] = RESOURCE;
 
- 		break;
 
- 	case EMarketMode::RESOURCE_PLAYER:
 
- 		itemsType[1] = RESOURCE;
 
- 		itemsType[0] = PLAYER;
 
- 		break;
 
- 	case EMarketMode::CREATURE_RESOURCE:
 
- 		itemsType[1] = CREATURE;
 
- 		itemsType[0] = RESOURCE;
 
- 		break;
 
- 	case EMarketMode::RESOURCE_ARTIFACT:
 
- 		itemsType[1] = RESOURCE;
 
- 		itemsType[0] = ARTIFACT_TYPE;
 
- 		break;
 
- 	case EMarketMode::ARTIFACT_RESOURCE:
 
- 		itemsType[1] = ARTIFACT_INSTANCE;
 
- 		itemsType[0] = RESOURCE;
 
- 		break;
 
- 	case EMarketMode::CREATURE_EXP:
 
- 		itemsType[1] = CREATURE;
 
- 		itemsType[0] = CREATURE_PLACEHOLDER;
 
- 		break;
 
- 	case EMarketMode::ARTIFACT_EXP:
 
- 		itemsType[1] = ARTIFACT_TYPE;
 
- 		itemsType[0] = ARTIFACT_PLACEHOLDER;
 
- 		break;
 
- 	}
 
- }
 
- void CTradeWindow::initItems(bool Left)
 
- {
 
- 	if(Left && (itemsType[1] == ARTIFACT_TYPE || itemsType[1] == ARTIFACT_INSTANCE))
 
- 	{
 
- 		int xOffset = 0, yOffset = 0;
 
- 		if(mode == EMarketMode::ARTIFACT_RESOURCE)
 
- 		{
 
- 			xOffset = -361;
 
- 			yOffset = +46;
 
- 			CTradeableItem *hlp = new CTradeableItem(itemsType[Left], -1, 1, 0);
 
- 			hlp->recActions &= ~(UPDATE | SHOWALL);
 
- 			hlp->pos += Rect(137, 469, 42, 42);
 
- 			items[Left].push_back(hlp);
 
- 		}
 
- 		else //ARTIFACT_EXP
 
- 		{
 
- 			xOffset = -363;
 
- 			yOffset = -12;
 
- 		}
 
- 		BLOCK_CAPTURING;
 
- 		arts = new CArtifactsOfHero(Point(pos.x+xOffset, pos.y+yOffset));
 
- 		arts->commonInfo = new CArtifactsOfHero::SCommonPart;
 
- 		arts->commonInfo->participants.insert(arts);
 
- 		arts->recActions = 255;
 
- 		arts->setHero(hero);
 
- 		arts->allowedAssembling = false;
 
- 		addChild(arts);
 
- 		artSets.push_back(arts);
 
- 		if(mode == EMarketMode::ARTIFACT_RESOURCE)
 
- 			arts->highlightModeCallback = boost::bind(&CTradeWindow::artifactSelected, this, _1);
 
- 		return;
 
- 	}
 
- 	std::vector<int> *ids = getItemsIds(Left);
 
- 	std::vector<Rect> pos;
 
- 	int amount = -1;
 
- 	getPositionsFor(pos, Left, itemsType[Left]);
 
- 	if(Left || !ids)
 
- 		amount = 7;
 
- 	else
 
- 		amount = ids->size();
 
- 	if(ids)
 
- 		vstd::amin(amount, ids->size());
 
- 	for(int j=0; j<amount; j++)
 
- 	{
 
- 		int id = (ids && ids->size()>j) ? (*ids)[j] : j;
 
- 		if(id < 0 && mode != EMarketMode::ARTIFACT_EXP)  //when sacrificing artifacts we need to prepare empty slots
 
- 			continue;
 
- 		CTradeableItem *hlp = new CTradeableItem(itemsType[Left], id, Left, j);
 
- 		hlp->pos = pos[j] + hlp->pos;
 
- 		items[Left].push_back(hlp);
 
- 	}
 
- 	initSubs(Left);
 
- }
 
- std::vector<int> *CTradeWindow::getItemsIds(bool Left)
 
- {
 
- 	std::vector<int> *ids = NULL;
 
- 	if(mode == EMarketMode::ARTIFACT_EXP)
 
- 		return new std::vector<int>(22, -1);
 
- 	if(Left)
 
- 	{
 
- 		switch(itemsType[1])
 
- 		{
 
- 		case CREATURE:
 
- 			ids = new std::vector<int>;
 
- 			for(int i = 0; i < 7; i++)
 
- 			{
 
- 				if(const CCreature *c = hero->getCreature(i))
 
- 					ids->push_back(c->idNumber);
 
- 				else
 
- 					ids->push_back(-1);
 
- 			}
 
- 			break;
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		switch(itemsType[0])
 
- 		{
 
- 		case PLAYER:
 
- 			ids = new std::vector<int>;
 
- 			for(int i = 0; i < GameConstants::PLAYER_LIMIT; i++)
 
- 				if(i != LOCPLINT->playerID && LOCPLINT->cb->getPlayerStatus(i) == PlayerState::INGAME)
 
- 					ids->push_back(i);
 
- 			break;
 
- 		case ARTIFACT_TYPE:
 
- 			ids = new std::vector<int>(market->availableItemsIds(mode));
 
- 			break;
 
- 		}
 
- 	}
 
- 	return ids;
 
- }
 
- void CTradeWindow::getPositionsFor(std::vector<Rect> &poss, bool Left, EType type) const
 
- {
 
- 	if(mode == EMarketMode::ARTIFACT_EXP && !Left)
 
- 	{
 
- 		//22 boxes, 5 in row, last row: two boxes centered
 
- 		int h, w, x, y, dx, dy;
 
- 		h = w = 44;
 
- 		x = 317;
 
- 		y = 53;
 
- 		dx = 54;
 
- 		dy = 70;
 
- 		for (int i = 0; i < 4 ; i++)
 
- 			for (int j = 0; j < 5 ; j++)
 
- 				poss += Rect(x + dx*j, y + dy*i, w, h);
 
- 		poss += Rect(x + dx*1.5, y + dy*4, w, h);
 
- 		poss += Rect(x + dx*2.5, y + dy*4, w, h);
 
- 	}
 
- 	else
 
- 	{
 
- 		//seven boxes:
 
- 		//  X  X  X
 
- 		//  X  X  X
 
- 		//     X
 
- 		int h, w, x, y, dx, dy;
 
- 		int leftToRightOffset;
 
- 		getBaseForPositions(type, dx, dy, x, y, h, w, !Left, leftToRightOffset);
 
- 		poss += genRect(h, w, x, y), genRect(h, w, x + dx, y), genRect(h, w, x + 2*dx, y),
 
- 			genRect(h, w, x, y + dy), genRect(h, w, x + dx, y + dy), genRect(h, w, x + 2*dx, y + dy),
 
- 			genRect(h, w, x + dx, y + 2*dy);
 
- 		if(!Left)
 
- 		{
 
- 			BOOST_FOREACH(Rect &r, poss)
 
- 				r.x += leftToRightOffset;
 
- 		}
 
- 	}
 
- }
 
- void CTradeWindow::initSubs(bool Left)
 
- {
 
- 	BOOST_FOREACH(CTradeableItem *t, items[Left])
 
- 	{
 
- 		if(Left)
 
- 		{
 
- 			switch(itemsType[1])
 
- 			{
 
- 			case CREATURE:
 
- 				t->subtitle = boost::lexical_cast<std::string>(hero->getStackCount(t->serial));
 
- 				break;
 
- 			case RESOURCE:
 
- 				t->subtitle = boost::lexical_cast<std::string>(LOCPLINT->cb->getResourceAmount(t->serial));
 
- 				break;
 
- 			}
 
- 		}
 
- 		else //right side
 
- 		{
 
- 			if(itemsType[0] == PLAYER)
 
- 			{
 
- 				t->subtitle = CGI->generaltexth->capColors[t->id];
 
- 			}
 
- 			else if(hLeft)//artifact, creature
 
- 			{
 
- 				int h1, h2; //hlp variables for getting offer
 
- 				market->getOffer(hLeft->id, t->id, h1, h2, mode);
 
- 				if(t->id != hLeft->id || mode != EMarketMode::RESOURCE_RESOURCE) //don't allow exchanging same resources
 
- 				{
 
- 					std::ostringstream oss;
 
- 					oss << h2;
 
- 					if(h1!=1)
 
- 						oss << "/" << h1;
 
- 					t->subtitle = oss.str();
 
- 				}
 
- 				else
 
- 					t->subtitle = CGI->generaltexth->allTexts[164]; // n/a
 
- 			}
 
- 			else
 
- 				t->subtitle = "";
 
- 		}
 
- 	}
 
- }
 
- void CTradeWindow::showAll(SDL_Surface * to)
 
- {
 
- 	CWindowObject::showAll(to);
 
- 	if(hRight)
 
- 		CSDL_Ext::drawBorder(to,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148));
 
- 	if(hLeft && hLeft->type != ARTIFACT_INSTANCE)
 
- 		CSDL_Ext::drawBorder(to,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148));
 
- 	if(readyToTrade)
 
- 	{
 
- 		hLeft->showAllAt(pos.topLeft() + selectionOffset(true), selectionSubtitle(true), to);
 
- 		hRight->showAllAt(pos.topLeft() + selectionOffset(false), selectionSubtitle(false), to);
 
- 	}
 
- }
 
- void CTradeWindow::removeItems(const std::set<CTradeableItem *> &toRemove)
 
- {
 
- 	BOOST_FOREACH(CTradeableItem *t, toRemove)
 
- 		removeItem(t);
 
- }
 
- void CTradeWindow::removeItem(CTradeableItem * t)
 
- {
 
- 	items[t->left] -= t;
 
- 	delete t;
 
- 	if(hRight == t)
 
- 	{
 
- 		hRight = NULL;
 
- 		selectionChanged(false);
 
- 	}
 
- }
 
- void CTradeWindow::getEmptySlots(std::set<CTradeableItem *> &toRemove)
 
- {
 
- 	BOOST_FOREACH(CTradeableItem *t, items[1])
 
- 		if(!hero->getStackCount(t->serial))
 
- 			toRemove.insert(t);
 
- }
 
- void CTradeWindow::setMode(EMarketMode::EMarketMode Mode)
 
- {
 
- 	const IMarket *m = market;
 
- 	const CGHeroInstance *h = hero;
 
- 	CTradeWindow *nwindow = NULL;
 
- 	GH.popIntTotally(this);
 
- 	switch(Mode)
 
- 	{
 
- 	case EMarketMode::CREATURE_EXP:
 
- 	case EMarketMode::ARTIFACT_EXP:
 
- 		nwindow = new CAltarWindow(m, h, Mode);
 
- 		break;
 
- 	default:
 
- 		nwindow = new CMarketplaceWindow(m, h, Mode);
 
- 		break;
 
- 	}
 
- 	GH.pushInt(nwindow);
 
- }
 
- void CTradeWindow::artifactSelected(CArtPlace *slot)
 
- {
 
- 	assert(mode == EMarketMode::ARTIFACT_RESOURCE);
 
- 	items[1][0]->setArtInstance(slot->ourArt);
 
- 	if(slot->ourArt)
 
- 		hLeft = items[1][0];
 
- 	else
 
- 		hLeft = NULL;
 
- 	selectionChanged(true);
 
- }
 
- std::string CMarketplaceWindow::getBackgroundForMode(EMarketMode::EMarketMode mode)
 
- {
 
- 	switch(mode)
 
- 	{
 
- 	case EMarketMode::RESOURCE_RESOURCE:
 
- 		return "TPMRKRES.bmp";
 
- 	case EMarketMode::RESOURCE_PLAYER:
 
- 		return "TPMRKPTS.bmp";
 
- 	case EMarketMode::CREATURE_RESOURCE:
 
- 		return "TPMRKCRS.bmp";
 
- 	case EMarketMode::RESOURCE_ARTIFACT:
 
- 		return "TPMRKABS.bmp";
 
- 	case EMarketMode::ARTIFACT_RESOURCE:
 
- 		return "TPMRKASS.bmp";
 
- 	}
 
- 	assert(0);
 
- 	return "";
 
- }
 
- CMarketplaceWindow::CMarketplaceWindow(const IMarket *Market, const CGHeroInstance *Hero, EMarketMode::EMarketMode Mode)
 
-     : CTradeWindow(getBackgroundForMode(Mode), Market, Hero, Mode)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	madeTransaction = false;
 
- 	bool sliderNeeded = true;
 
- 	new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
 
- 	std::string title;
 
- 	if (market->o->ID == GameConstants::TOWNI_TYPE)
 
- 	{
 
- 		switch (mode)
 
- 		{
 
- 		break; case EMarketMode::CREATURE_RESOURCE: title = CGI->buildh->buildings[6][21]->Name();
 
- 		break; case EMarketMode::RESOURCE_ARTIFACT: title = CGI->buildh->buildings[market->o->subID][17]->Name();
 
- 		break; case EMarketMode::ARTIFACT_RESOURCE: title = CGI->buildh->buildings[market->o->subID][17]->Name();
 
- 		break; default: title = CGI->generaltexth->allTexts[158];
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		switch (market->o->ID)
 
- 		{
 
- 		break; case 7:   title = CGI->generaltexth->allTexts[349];
 
- 		break; case 99:  title = CGI->generaltexth->allTexts[159];
 
- 		break; case 221: title = CGI->generaltexth->allTexts[159];
 
- 		break; default:  title = market->o->getHoverText();
 
- 		}
 
- 	}
 
- 	new CLabel(300, 27, FONT_BIG, CENTER, Colors::Jasmine, title);
 
- 	initItems(false);
 
- 	initItems(true);
 
- 	ok = new CAdventureMapButton(CGI->generaltexth->zelp[600],boost::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN);
 
- 	ok->assignedKeys.insert(SDLK_ESCAPE);
 
- 	deal = new CAdventureMapButton(CGI->generaltexth->zelp[595],boost::bind(&CMarketplaceWindow::makeDeal,this),307,520,"TPMRKB.DEF");
 
- 	deal->block(true);
 
- 	if(sliderNeeded)
 
- 	{
 
- 		slider = new CSlider(231,490,137,0,0,0);
 
- 		slider->moved = boost::bind(&CMarketplaceWindow::sliderMoved,this,_1);
 
- 		max = new CAdventureMapButton(CGI->generaltexth->zelp[596],boost::bind(&CMarketplaceWindow::setMax,this),229,520,"IRCBTNS.DEF");
 
- 		max->block(true);
 
- 	}
 
- 	else
 
- 	{
 
- 		slider = NULL;
 
- 		max = NULL;
 
- 		deal->moveBy(Point(-30, 0));
 
- 	}
 
- 	Rect traderTextRect;
 
- 	//left side
 
- 	switch(Mode)
 
- 	{
 
- 	case EMarketMode::RESOURCE_RESOURCE:
 
- 	case EMarketMode::RESOURCE_PLAYER:
 
- 	case EMarketMode::RESOURCE_ARTIFACT:
 
- 		new CLabel(154, 148, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[270]);
 
- 		break;
 
- 	case EMarketMode::CREATURE_RESOURCE:
 
- 		//%s's Creatures
 
- 		new CLabel(152, 102, FONT_SMALL, CENTER, Colors::Cornsilk,
 
- 		           boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name));
 
- 		break;
 
- 	case EMarketMode::ARTIFACT_RESOURCE:
 
- 		//%s's Artifacts
 
- 		new CLabel(152, 102, FONT_SMALL, CENTER, Colors::Cornsilk,
 
- 		           boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name));
 
- 		break;
 
- 	}
 
- 	//right side
 
- 	switch(Mode)
 
- 	{
 
- 	case EMarketMode::RESOURCE_RESOURCE:
 
- 	case EMarketMode::CREATURE_RESOURCE:
 
- 	case EMarketMode::RESOURCE_ARTIFACT:
 
- 	case EMarketMode::ARTIFACT_RESOURCE:
 
- 		new CLabel(445, 148, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[168]);
 
- 		traderTextRect = Rect(316, 48, 260, 75);
 
- 		break;
 
- 	case EMarketMode::RESOURCE_PLAYER:
 
- 		new CLabel(445, 55, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[169]);
 
- 		traderTextRect = Rect(28, 48, 260, 75);
 
- 		break;
 
- 	}
 
- 	traderText = new CTextBox("", traderTextRect, 0, FONT_SMALL, CENTER);
 
- 	int specialOffset = mode == EMarketMode::ARTIFACT_RESOURCE ? 35 : 0; //in selling artifacts mode we need to move res-res and art-res buttons down
 
- 	if(printButtonFor(EMarketMode::RESOURCE_PLAYER))
 
- 		new CAdventureMapButton(CGI->generaltexth->zelp[612],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::RESOURCE_PLAYER), 18, 520,"TPMRKBU1.DEF");
 
- 	if(printButtonFor(EMarketMode::RESOURCE_RESOURCE))
 
- 		new CAdventureMapButton(CGI->generaltexth->zelp[605],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::RESOURCE_RESOURCE), 516, 450 + specialOffset,"TPMRKBU5.DEF");
 
- 	if(printButtonFor(EMarketMode::CREATURE_RESOURCE))
 
- 		new CAdventureMapButton(CGI->generaltexth->zelp[599],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::CREATURE_RESOURCE), 516, 485,"TPMRKBU4.DEF"); //was y=450, changed to not overlap res-res in some conditions
 
- 	if(printButtonFor(EMarketMode::RESOURCE_ARTIFACT))
 
- 		new CAdventureMapButton(CGI->generaltexth->zelp[598],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::RESOURCE_ARTIFACT), 18, 450 + specialOffset,"TPMRKBU2.DEF");
 
- 	if(printButtonFor(EMarketMode::ARTIFACT_RESOURCE))
 
- 		new CAdventureMapButton(CGI->generaltexth->zelp[613],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::ARTIFACT_RESOURCE), 18, 485,"TPMRKBU3.DEF"); //was y=450, changed to not overlap res-art in some conditions
 
- 	updateTraderText();
 
- }
 
- CMarketplaceWindow::~CMarketplaceWindow()
 
- {
 
- 	hLeft = hRight = NULL;
 
- 	for(int i=0;i<items[1].size();i++)
 
- 		delete items[1][i];
 
- 	for(int i=0;i<items[0].size();i++)
 
- 		delete items[0][i];
 
- 	items[1].clear();
 
- 	items[0].clear();
 
- }
 
- void CMarketplaceWindow::setMax()
 
- {
 
- 	slider->moveToMax();
 
- }
 
- void CMarketplaceWindow::makeDeal()
 
- {
 
- 	int sliderValue = 0;
 
- 	if(slider)
 
- 		sliderValue = slider->value;
 
- 	else
 
- 		sliderValue = !deal->isBlocked(); //should always be 1
 
- 	if(!sliderValue)
 
- 		return;
 
- 	int leftIdToSend = -1;
 
- 	switch (mode)
 
- 	{
 
- 		case EMarketMode::CREATURE_RESOURCE:
 
- 			leftIdToSend = hLeft->serial;
 
- 			break;
 
- 		case EMarketMode::ARTIFACT_RESOURCE:
 
- 			leftIdToSend = hLeft->getArtInstance()->id;
 
- 			break;
 
- 		default:
 
- 			leftIdToSend = hLeft->id;
 
- 			break;
 
- 	}
 
- 	if(slider)
 
- 	{
 
- 		LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, slider->value*r1, hero);
 
- 		slider->moveTo(0);
 
- 	}
 
- 	else
 
- 	{
 
- 		LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, r2, hero);
 
- 	}
 
- 	madeTransaction = true;
 
- 	hLeft = NULL;
 
- 	hRight = NULL;
 
- 	selectionChanged(true);
 
- }
 
- void CMarketplaceWindow::sliderMoved( int to )
 
- {
 
- 	redraw();
 
- }
 
- void CMarketplaceWindow::selectionChanged(bool side)
 
- {
 
- 	readyToTrade = hLeft && hRight;
 
- 	if(mode == EMarketMode::RESOURCE_RESOURCE)
 
- 		readyToTrade = readyToTrade && (hLeft->id != hRight->id); //for resource trade, two DIFFERENT resources must be selected
 
-  	if(mode == EMarketMode::ARTIFACT_RESOURCE && !hLeft)
 
- 		arts->unmarkSlots(false);
 
- 	if(readyToTrade)
 
- 	{
 
- 		int soldItemId = hLeft->id;
 
- 		market->getOffer(soldItemId, hRight->id, r1, r2, mode);
 
- 		if(slider)
 
- 		{
 
- 			int newAmount = -1;
 
- 			if(itemsType[1] == RESOURCE)
 
- 				newAmount = LOCPLINT->cb->getResourceAmount(soldItemId);
 
- 			else if(itemsType[1] ==  CREATURE)
 
- 				newAmount = hero->getStackCount(hLeft->serial) - (hero->Slots().size() == 1  &&  hero->needsLastStack());
 
- 			else
 
- 				assert(0);
 
- 			slider->setAmount(newAmount / r1);
 
- 			slider->moveTo(0);
 
- 			max->block(false);
 
- 			deal->block(false);
 
- 		}
 
- 		else if(itemsType[1] == RESOURCE) //buying -> check if we can afford transaction
 
- 		{
 
- 			deal->block(LOCPLINT->cb->getResourceAmount(soldItemId) < r1);
 
- 		}
 
- 		else
 
- 			deal->block(false);
 
- 	}
 
- 	else
 
- 	{
 
- 		if(slider)
 
- 		{
 
- 			max->block(true);
 
- 			slider->setAmount(0);
 
- 			slider->moveTo(0);
 
- 		}
 
- 		deal->block(true);
 
- 	}
 
- 	if(side && itemsType[0] != PLAYER) //items[1] selection changed, recalculate offers
 
- 		initSubs(false);
 
- 	updateTraderText();
 
- 	redraw();
 
- }
 
- bool CMarketplaceWindow::printButtonFor(EMarketMode::EMarketMode M) const
 
- {
 
- 	return market->allowsTrade(M) && M != mode && (hero || ( M != EMarketMode::CREATURE_RESOURCE && M != EMarketMode::RESOURCE_ARTIFACT && M != EMarketMode::ARTIFACT_RESOURCE ));
 
- }
 
- void CMarketplaceWindow::garrisonChanged()
 
- {
 
- 	if(mode != EMarketMode::CREATURE_RESOURCE)
 
- 		return;
 
- 	std::set<CTradeableItem *> toRemove;
 
- 	getEmptySlots(toRemove);
 
- 	removeItems(toRemove);
 
- 	initSubs(true);
 
- }
 
- void CMarketplaceWindow::artifactsChanged(bool Left)
 
- {
 
- 	assert(!Left);
 
- 	if(mode != EMarketMode::RESOURCE_ARTIFACT)
 
- 		return;
 
- 	std::vector<int> available = market->availableItemsIds(mode);
 
- 	std::set<CTradeableItem *> toRemove;
 
- 	BOOST_FOREACH(CTradeableItem *t, items[0])
 
- 		if(!vstd::contains(available, t->id))
 
- 			toRemove.insert(t);
 
- 	removeItems(toRemove);
 
- 	redraw();
 
- }
 
- std::string CMarketplaceWindow::selectionSubtitle(bool Left) const
 
- {
 
- 	if(Left)
 
- 	{
 
- 		switch(itemsType[1])
 
- 		{
 
- 		case RESOURCE:
 
- 		case CREATURE:
 
- 			{
 
- 				int val = slider
 
- 					? slider->value * r1
 
- 					: (((deal->isBlocked())) ? 0 : r1);
 
- 				return boost::lexical_cast<std::string>(val);
 
- 			}
 
- 		case ARTIFACT_INSTANCE:
 
- 			return ((deal->isBlocked()) ? "0" : "1");
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		switch(itemsType[0])
 
- 		{
 
- 		case RESOURCE:
 
- 			if(slider)
 
- 				return boost::lexical_cast<std::string>( slider->value * r2 );
 
- 			else
 
- 				return boost::lexical_cast<std::string>(r2);
 
- 		case ARTIFACT_TYPE:
 
- 			return ((deal->isBlocked()) ? "0" : "1");
 
- 		case PLAYER:
 
- 			return (hRight ? CGI->generaltexth->capColors[hRight->id] : "");
 
- 		}
 
- 	}
 
- 	return "???";
 
- }
 
- Point CMarketplaceWindow::selectionOffset(bool Left) const
 
- {
 
- 	if(Left)
 
- 	{
 
- 		switch(itemsType[1])
 
- 		{
 
- 		case RESOURCE:
 
- 			return Point(122, 446);
 
- 		case CREATURE:
 
- 			return Point(128, 450);
 
- 		case ARTIFACT_INSTANCE:
 
- 			return Point(134, 466);
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		switch(itemsType[0])
 
- 		{
 
- 		case RESOURCE:
 
- 			if(mode == EMarketMode::ARTIFACT_RESOURCE)
 
- 				return Point(410, 469);
 
- 			else
 
- 				return Point(410, 446);
 
- 		case ARTIFACT_TYPE:
 
- 			return Point(425, 447);
 
- 		case PLAYER:
 
- 			return Point(417, 451);
 
- 		}
 
- 	}
 
- 	assert(0);
 
- 	return Point(0,0);
 
- }
 
- void CMarketplaceWindow::resourceChanged(int type, int val)
 
- {
 
- 	initSubs(true);
 
- }
 
- void CMarketplaceWindow::getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const
 
- {
 
- 	switch(type)
 
- 	{
 
- 	case RESOURCE:
 
- 		dx = 82;
 
- 		dy = 79;
 
- 		x = 39;
 
- 		y = 180;
 
- 		h = 66;
 
- 		w = 74;
 
- 		break;
 
- 	case PLAYER:
 
- 		dx = 83;
 
- 		dy = 118;
 
- 		h = 64;
 
- 		w = 58;
 
- 		x = 44;
 
- 		y = 83;
 
- 		assert(Right);
 
- 		break;
 
- 	case CREATURE://45,123
 
- 		x = 45;
 
- 		y = 123;
 
- 		w = 58;
 
- 		h = 64;
 
- 		dx = 83;
 
- 		dy = 98;
 
- 		assert(!Right);
 
- 		break;
 
- 	case ARTIFACT_TYPE://45,123
 
- 		x = 340-289;
 
- 		y = 180;
 
- 		w = 44;
 
- 		h = 44;
 
- 		dx = 83;
 
- 		dy = 79;
 
- 		break;
 
- 	}
 
- 	leftToRightOffset = 289;
 
- }
 
- void CMarketplaceWindow::updateTraderText()
 
- {
 
- 	if(readyToTrade)
 
- 	{
 
- 		if(mode == EMarketMode::RESOURCE_PLAYER)
 
- 		{
 
- 			//I can give %s to the %s player.
 
- 			traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[165]) % hLeft->getName() % hRight->getName()));
 
- 		}
 
- 		else if(mode == EMarketMode::RESOURCE_ARTIFACT)
 
- 		{
 
- 			//I can offer you the %s for %d %s of %s.
 
- 			traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[267]) % hRight->getName() % r1 % CGI->generaltexth->allTexts[160 + (r1==1)] % hLeft->getName()));
 
- 		}
 
- 		else if(mode == EMarketMode::RESOURCE_RESOURCE)
 
- 		{
 
- 			//I can offer you %d %s of %s for %d %s of %s.
 
- 			traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[157]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % r1 % CGI->generaltexth->allTexts[160 + (r1==1)] % hLeft->getName()));
 
- 		}
 
- 		else if(mode == EMarketMode::CREATURE_RESOURCE)
 
- 		{
 
- 			//I can offer you %d %s of %s for %d %s.
 
- 			traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[269]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % r1 % hLeft->getName(r1)));
 
- 		}
 
- 		else if(mode == EMarketMode::ARTIFACT_RESOURCE)
 
- 		{
 
- 			//I can offer you %d %s of %s for your %s.
 
- 			traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[268]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % hLeft->getName(r1)));
 
- 		}
 
- 		return;
 
- 	}
 
- 	int gnrtxtnr = -1;
 
- 	if(madeTransaction)
 
- 	{
 
- 		if(mode == EMarketMode::RESOURCE_PLAYER)
 
- 			gnrtxtnr = 166; //Are there any other resources you'd like to give away?
 
- 		else
 
- 			gnrtxtnr = 162; //You have received quite a bargain.  I expect to make no profit on the deal.  Can I interest you in any of my other wares?
 
- 	}
 
- 	else
 
- 	{
 
- 		if(mode == EMarketMode::RESOURCE_PLAYER)
 
- 			gnrtxtnr = 167; //If you'd like to give any of your resources to another player, click on the item you wish to give and to whom.
 
- 		else
 
- 			gnrtxtnr = 163; //Please inspect our fine wares.  If you feel like offering a trade, click on the items you wish to trade with and for.
 
- 	}
 
- 	traderText->setTxt(CGI->generaltexth->allTexts[gnrtxtnr]);
 
- }
 
- CAltarWindow::CAltarWindow(const IMarket *Market, const CGHeroInstance *Hero /*= NULL*/, EMarketMode::EMarketMode Mode)
 
- 	:CTradeWindow((Mode == EMarketMode::CREATURE_EXP ? "ALTARMON.bmp" : "ALTRART2.bmp"), Market, Hero, Mode)
 
- {
 
- 	if(Mode == EMarketMode::CREATURE_EXP)
 
- 	{
 
- 		//%s's Creatures
 
- 		new CLabel(155, 30, FONT_SMALL, CENTER, Colors::Jasmine,
 
- 		           boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name));
 
- 		//Altar of Sacrifice
 
- 		new CLabel(450, 30, FONT_SMALL, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[479]);
 
- 		 //To sacrifice creatures, move them from your army on to the Altar and click Sacrifice
 
- 		new CTextBox(CGI->generaltexth->allTexts[480], Rect(320, 56, 256, 40), 0, FONT_SMALL, CENTER, Colors::Jasmine);
 
- 		slider = new CSlider(231,481,137,0,0,0);
 
- 		slider->moved = boost::bind(&CAltarWindow::sliderMoved,this,_1);
 
- 		max = new CAdventureMapButton(CGI->generaltexth->zelp[578],boost::bind(&CSlider::moveToMax, slider),147,520,"IRCBTNS.DEF");
 
- 		sacrificedUnits.resize(GameConstants::ARMY_SIZE, 0);
 
- 		sacrificeAll = new CAdventureMapButton(CGI->generaltexth->zelp[579],boost::bind(&CAltarWindow::SacrificeAll,this),393,520,"ALTARMY.DEF");
 
- 		sacrificeBackpack = NULL;
 
- 		initItems(true);
 
- 		mimicCres();
 
- 	}
 
- 	else
 
- 	{
 
- 		//Sacrifice artifacts for experience
 
- 		new CLabel(450, 34, FONT_SMALL, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[477]);
 
- 		//%s's Creatures
 
- 		new CLabel(302, 423, FONT_SMALL, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[478]);
 
- 		sacrificeAll = new CAdventureMapButton(CGI->generaltexth->zelp[571], boost::bind(&CAltarWindow::SacrificeAll,this),393,520,"ALTFILL.DEF");
 
- 		sacrificeAll->block(hero->artifactsInBackpack.empty() && hero->artifactsWorn.empty());
 
- 		sacrificeBackpack = new CAdventureMapButton(CGI->generaltexth->zelp[570],boost::bind(&CAltarWindow::SacrificeBackpack,this),147,520,"ALTEMBK.DEF");
 
- 		sacrificeBackpack->block(hero->artifactsInBackpack.empty());
 
- 		slider = NULL;
 
- 		max = NULL;
 
- 		initItems(true);
 
- 		initItems(false);
 
- 	}
 
- 	//Experience needed to reach next level
 
- 	new CTextBox(CGI->generaltexth->allTexts[475], Rect(15, 415, 125, 50), 0, FONT_SMALL, CENTER, Colors::Jasmine);
 
- 	//Total experience on the Altar
 
- 	new CTextBox(CGI->generaltexth->allTexts[476], Rect(15, 495, 125, 40), 0, FONT_SMALL, CENTER, Colors::Jasmine);
 
- 	new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
 
- 	ok = new CAdventureMapButton(CGI->generaltexth->zelp[568],boost::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN);
 
- 	ok->assignedKeys.insert(SDLK_ESCAPE);
 
- 	deal = new CAdventureMapButton(CGI->generaltexth->zelp[585],boost::bind(&CAltarWindow::makeDeal,this),269,520,"ALTSACR.DEF");
 
- 	if(Hero->getAlignment() != ::EAlignment::EVIL && Mode == EMarketMode::CREATURE_EXP)
 
- 		new CAdventureMapButton(CGI->generaltexth->zelp[580], boost::bind(&CTradeWindow::setMode,this, EMarketMode::ARTIFACT_EXP), 516, 421, "ALTART.DEF");
 
- 	if(Hero->getAlignment() != ::EAlignment::GOOD && Mode == EMarketMode::ARTIFACT_EXP)
 
- 		new CAdventureMapButton(CGI->generaltexth->zelp[572], boost::bind(&CTradeWindow::setMode,this, EMarketMode::CREATURE_EXP), 516, 421, "ALTSACC.DEF");
 
- 	expPerUnit.resize(GameConstants::ARMY_SIZE, 0);
 
- 	getExpValues();
 
- 	expToLevel = new CLabel(73, 475, FONT_SMALL, CENTER);
 
- 	expOnAltar = new CLabel(73, 543, FONT_SMALL, CENTER);
 
- 	setExpToLevel();
 
- 	calcTotalExp();
 
- 	blockTrade();
 
- }
 
- CAltarWindow::~CAltarWindow()
 
- {
 
- }
 
- void CAltarWindow::getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const
 
- {
 
- 	leftToRightOffset = 289;
 
- 	x = 45;
 
- 	y = 110;
 
- 	w = 58;
 
- 	h = 64;
 
- 	dx = 83;
 
- 	dy = 98;
 
- }
 
- void CAltarWindow::sliderMoved(int to)
 
- {
 
- 	sacrificedUnits[hLeft->serial] = to;
 
- 	updateRight(hRight);
 
- 	deal->block(!to);
 
- 	calcTotalExp();
 
- 	redraw();
 
- }
 
- void CAltarWindow::makeDeal()
 
- {
 
- 	if(mode == EMarketMode::CREATURE_EXP)
 
- 	{
 
- 		blockTrade();
 
- 		slider->value = 0;
 
- 		std::vector<int> toSacrifice = sacrificedUnits;
 
- 		for (int i = 0; i < toSacrifice.size(); i++)
 
- 		{
 
- 			if(toSacrifice[i])
 
- 				LOCPLINT->cb->trade(market->o, mode, i, 0, toSacrifice[i], hero);
 
- 		}
 
- 		BOOST_FOREACH(int& val, sacrificedUnits)
 
- 			val = 0;
 
- 		BOOST_FOREACH(CTradeableItem *t, items[0])
 
- 		{
 
- 			t->type = CREATURE_PLACEHOLDER;
 
- 			t->subtitle = "";
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		BOOST_FOREACH(const CArtifactInstance *art, arts->artifactsOnAltar) //sacrifice each artifact on the list
 
- 		{
 
- 			LOCPLINT->cb->trade(market->o, mode, hero->getArtPos(art), -1, 1, hero);
 
- 		}
 
- 		arts->artifactsOnAltar.clear();
 
- 		BOOST_FOREACH(CTradeableItem *t, items[0])
 
- 		{
 
- 			t->id = -1;
 
- 			t->subtitle = "";
 
- 		}
 
- 		arts->commonInfo->reset();
 
- 		//arts->scrollBackpack(0);
 
- 		deal->block(true);
 
- 	}
 
- 	calcTotalExp();
 
- }
 
- void CAltarWindow::SacrificeAll()
 
- {
 
- 	if(mode == EMarketMode::CREATURE_EXP)
 
- 	{
 
- 		bool movedAnything = false;
 
- 		BOOST_FOREACH(CTradeableItem *t, items[1])
 
- 			sacrificedUnits[t->serial] = hero->getStackCount(t->serial);
 
- 		sacrificedUnits[items[1].front()->serial]--;
 
- 		BOOST_FOREACH(CTradeableItem *t, items[0])
 
- 		{
 
- 			updateRight(t);
 
- 			if(t->type == CREATURE)
 
- 				movedAnything = true;
 
- 		}
 
- 		deal->block(!movedAnything);
 
- 		calcTotalExp();
 
- 	}
 
- 	else
 
- 	{
 
- 		for(std::map<ui16, ArtSlotInfo>::const_iterator i = hero->artifactsWorn.begin(); i != hero->artifactsWorn.end(); i++)
 
- 		{
 
- 			if(i->second.artifact->artType->id != 145) //ignore locks from assembled artifacts
 
- 				moveFromSlotToAltar(i->first, NULL, i->second.artifact);
 
- 		}
 
- 		SacrificeBackpack();
 
- 	}
 
- 	redraw();
 
- }
 
- void CAltarWindow::selectionChanged(bool side)
 
- {
 
- 	if(mode != EMarketMode::CREATURE_EXP)
 
- 		return;
 
- 	CTradeableItem *&selected = side ? hLeft : hRight;
 
- 	CTradeableItem *&theOther = side ? hRight : hLeft;
 
- 	theOther = *std::find_if(items[!side].begin(), items[!side].end(), boost::bind(&CTradeableItem::serial, _1) == selected->serial);
 
- 	int stackCount = 0;
 
- 	for (int i = 0; i < GameConstants::ARMY_SIZE; i++)
 
- 		if(hero->getStackCount(i) > sacrificedUnits[i])
 
- 			stackCount++;
 
- 	slider->setAmount(hero->getStackCount(hLeft->serial) - (stackCount == 1));
 
- 	slider->block(!slider->amount);
 
- 	slider->value = sacrificedUnits[hLeft->serial];
 
- 	max->block(!slider->amount);
 
- 	readyToTrade = true;
 
- 	redraw();
 
- }
 
- void CAltarWindow::mimicCres()
 
- {
 
- 	std::vector<Rect> positions;
 
- 	getPositionsFor(positions, false, CREATURE);
 
- 	BOOST_FOREACH(CTradeableItem *t, items[1])
 
- 	{
 
- 		CTradeableItem *hlp = new CTradeableItem(CREATURE_PLACEHOLDER, t->id, false, t->serial);
 
- 		hlp->pos = positions[t->serial] + hlp->pos;
 
- 		items[0].push_back(hlp);
 
- 	}
 
- }
 
- Point CAltarWindow::selectionOffset(bool Left) const
 
- {
 
- 	if(Left)
 
- 		return Point(150, 421);
 
- 	else
 
- 		return Point(396, 421);
 
- }
 
- std::string CAltarWindow::selectionSubtitle(bool Left) const
 
- {
 
- 	if(Left && slider && hLeft)
 
- 		return boost::lexical_cast<std::string>(slider->value);
 
- 	else if(!Left && hRight)
 
- 		return hRight->subtitle;
 
- 	else
 
- 		return "";
 
- }
 
- void CAltarWindow::artifactsChanged(bool left)
 
- {
 
- }
 
- void CAltarWindow::garrisonChanged()
 
- {
 
- 	if(mode != EMarketMode::CREATURE_EXP)
 
- 		return;
 
- 	std::set<CTradeableItem *> empty;
 
- 	getEmptySlots(empty);
 
- 	BOOST_FOREACH(CTradeableItem *t, empty)
 
- 	{
 
- 		removeItem(*std::find_if(items[0].begin(), items[0].end(), boost::bind(&CTradeableItem::serial, _1) == t->serial));
 
- 		removeItem(t);
 
- 	}
 
- 	initSubs(true);
 
- 	getExpValues();
 
- }
 
- void CAltarWindow::getExpValues()
 
- {
 
- 	int dump;
 
- 	BOOST_FOREACH(CTradeableItem *t, items[1])
 
- 		if(t->id >= 0)
 
- 			market->getOffer(t->id, 0, dump, expPerUnit[t->serial], EMarketMode::CREATURE_EXP);
 
- }
 
- void CAltarWindow::calcTotalExp()
 
- {
 
- 	int val = 0;
 
- 	if(mode == EMarketMode::CREATURE_EXP)
 
- 	{
 
- 		for (int i = 0; i < sacrificedUnits.size(); i++)
 
- 		{
 
- 			val += expPerUnit[i] * sacrificedUnits[i];
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		BOOST_FOREACH(const CArtifactInstance *art, arts->artifactsOnAltar)
 
- 		{
 
- 			int dmp, valOfArt;
 
- 			market->getOffer(art->artType->id, 0, dmp, valOfArt, mode);
 
- 			val += valOfArt; //WAS val += valOfArt * arts->artifactsOnAltar.count(*i);
 
- 		}
 
- 	}
 
- 	val *=(100+hero->getSecSkillLevel(CGHeroInstance::LEARNING)*5)/100.0;
 
- 	expOnAltar->setTxt(boost::lexical_cast<std::string>(val));
 
- }
 
- void CAltarWindow::setExpToLevel()
 
- {
 
- 	expToLevel->setTxt(boost::lexical_cast<std::string>(CGI->heroh->reqExp(CGI->heroh->level(hero->exp)+1) - hero->exp));
 
- }
 
- void CAltarWindow::blockTrade()
 
- {
 
- 	hLeft = hRight = NULL;
 
- 	readyToTrade = false;
 
- 	if(slider)
 
- 	{
 
- 		slider->block(true);
 
- 		max->block(true);
 
- 	}
 
- 	deal->block(true);
 
- }
 
- void CAltarWindow::updateRight(CTradeableItem *toUpdate)
 
- {
 
- 	int val = sacrificedUnits[toUpdate->serial];
 
- 	toUpdate->type = val ? CREATURE : CREATURE_PLACEHOLDER;
 
- 	toUpdate->subtitle = val ? boost::str(boost::format(CGI->generaltexth->allTexts[122]) % boost::lexical_cast<std::string>(val * expPerUnit[toUpdate->serial])) : ""; //%s exp
 
- }
 
- int CAltarWindow::firstFreeSlot()
 
- {
 
- 	int ret = -1;
 
- 	while(items[0][++ret]->id >= 0  &&  ret + 1 < items[0].size());
 
- 	return ret < items[0].size() ? ret : -1;
 
- }
 
- void CAltarWindow::SacrificeBackpack()
 
- {
 
- 	std::multiset<const CArtifactInstance *> toOmmit = arts->artifactsOnAltar;
 
- 	for (int i = 0; i < hero->artifactsInBackpack.size(); i++)
 
- 	{
 
- 		if(vstd::contains(toOmmit, hero->artifactsInBackpack[i].artifact))
 
- 		{
 
- 			toOmmit -= hero->artifactsInBackpack[i].artifact;
 
- 			continue;
 
- 		}
 
- 		putOnAltar(NULL, hero->artifactsInBackpack[i].artifact);
 
- 	}
 
- 	arts->scrollBackpack(0);
 
- 	calcTotalExp();
 
- }
 
- void CAltarWindow::artifactPicked()
 
- {
 
- 	redraw();
 
- }
 
- void CAltarWindow::showAll(SDL_Surface * to)
 
- {
 
- 	CTradeWindow::showAll(to);
 
- 	if(mode == EMarketMode::ARTIFACT_EXP && arts && arts->commonInfo->src.art)
 
- 	{
 
- 		blitAtLoc(graphics->artDefs->ourImages[arts->commonInfo->src.art->artType->id].bitmap, 281, 442, to);
 
- 		int dmp, val;
 
- 		market->getOffer(arts->commonInfo->src.art->artType->id, 0, dmp, val, EMarketMode::ARTIFACT_EXP);
 
- 		printAtMiddleLoc(boost::lexical_cast<std::string>(val), 304, 498, FONT_SMALL, Colors::Cornsilk, to);
 
- 	}
 
- }
 
- bool CAltarWindow::putOnAltar(CTradeableItem* altarSlot, const CArtifactInstance *art)
 
- {
 
- 	int artID = art->artType->id;
 
- 	if(artID != 1 && artID < 7) //special art
 
- 	{
 
- 		tlog2 << "Cannot put special artifact on altar!\n";
 
- 		return false;
 
- 	}
 
- 	if(!altarSlot)
 
- 	{
 
- 		int slotIndex = firstFreeSlot();
 
- 		if(slotIndex < 0)
 
- 		{
 
- 			tlog2 << "No free slots on altar!\n";
 
- 			return false;
 
- 		}
 
- 		altarSlot = items[0][slotIndex];
 
- 	}
 
- 	int dmp, val;
 
- 	market->getOffer(artID, 0, dmp, val, EMarketMode::ARTIFACT_EXP);
 
- 	arts->artifactsOnAltar.insert(art);
 
- 	altarSlot->setArtInstance(art);
 
- 	altarSlot->subtitle = boost::lexical_cast<std::string>(val);
 
- 	deal->block(false);
 
- 	return true;
 
- }
 
- void CAltarWindow::moveFromSlotToAltar(int slotID, CTradeableItem* altarSlot, const CArtifactInstance *art)
 
- {
 
- 	int freeBackpackSlot = hero->artifactsInBackpack.size() + GameConstants::BACKPACK_START;
 
- 	if(arts->commonInfo->src.art)
 
- 	{
 
- 		arts->commonInfo->dst.slotID = freeBackpackSlot;
 
- 		arts->commonInfo->dst.AOH = arts;
 
- 	}
 
- 	if(putOnAltar(altarSlot, art))
 
- 	{
 
- 		if(slotID < GameConstants::BACKPACK_START)
 
- 			LOCPLINT->cb->swapArtifacts(ArtifactLocation(hero, slotID), ArtifactLocation(hero, freeBackpackSlot));
 
- 		else
 
- 		{
 
- 			arts->commonInfo->src.clear();
 
- 			arts->commonInfo->dst.clear();
 
- 			CCS->curh->dragAndDropCursor(NULL);
 
- 			arts->unmarkSlots(false);
 
- 		}
 
- 	}
 
- }
 
- void CSystemOptionsWindow::setMusicVolume( int newVolume )
 
- {
 
- 	Settings volume = settings.write["general"]["music"];
 
- 	volume->Float() = newVolume;
 
- }
 
- void CSystemOptionsWindow::setSoundVolume( int newVolume )
 
- {
 
- 	Settings volume = settings.write["general"]["sound"];
 
- 	volume->Float() = newVolume;
 
- }
 
- void CSystemOptionsWindow::setHeroMoveSpeed( int newSpeed )
 
- {
 
- 	Settings speed = settings.write["adventure"]["heroSpeed"];
 
- 	speed->Float() = newSpeed;
 
- }
 
- void CSystemOptionsWindow::setMapScrollingSpeed( int newSpeed )
 
- {
 
- 	Settings speed = settings.write["adventure"]["scrollSpeed"];
 
- 	speed->Float() = newSpeed;
 
- }
 
- CSystemOptionsWindow::CSystemOptionsWindow():
 
-     CWindowObject(PLAYER_COLORED, "SysOpBck")
 
- {
 
- 	//TODO: translation and\or config file
 
- 	static const std::string fsLabel = "Fullscreen";
 
- 	static const std::string fsHelp  = "{Fullscreen}\n\n If selected, VCMI will run in fullscreen mode, othervice VCMI will run in window";
 
- 	static const std::string cwLabel = "Classic creature window";
 
- 	static const std::string cwHelp  = "{Classic creature window}\n\n Enable original Heroes 3 creature window instead of new window from VCMI";
 
- 	static const std::string rsLabel = "Select resolution";
 
- 	static const std::string rsHelp = "{Select resolution}\n\n Change in-game screen resolution. Will only affect adventure map. Game restart required to apply new resolution.";
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	title = new CLabel(242, 32, FONT_BIG, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[568]);
 
- 	//left window section
 
- 	leftGroup =  new CLabelGroup(FONT_MEDIUM, CENTER, Colors::Jasmine);
 
- 	leftGroup->add(122,  64, CGI->generaltexth->allTexts[569]);
 
- 	leftGroup->add(122, 130, CGI->generaltexth->allTexts[570]);
 
- 	leftGroup->add(122, 196, CGI->generaltexth->allTexts[571]);
 
- 	leftGroup->add(122, 262, rsLabel); //CGI->generaltexth->allTexts[20]
 
- 	leftGroup->add(122, 347, CGI->generaltexth->allTexts[394]);
 
- 	leftGroup->add(122, 412, CGI->generaltexth->allTexts[395]);
 
- 	//right section
 
- 	rightGroup = new CLabelGroup(FONT_MEDIUM, TOPLEFT, Colors::Cornsilk);
 
- 	rightGroup->add(282, 57,  CGI->generaltexth->allTexts[572]);
 
- 	rightGroup->add(282, 89,  CGI->generaltexth->allTexts[573]);
 
- 	rightGroup->add(282, 121, CGI->generaltexth->allTexts[574]);
 
- 	rightGroup->add(282, 153, CGI->generaltexth->allTexts[575]);
 
- 	rightGroup->add(282, 185, cwLabel); //CGI->generaltexth->allTexts[576]
 
- 	rightGroup->add(282, 217, fsLabel); //CGI->generaltexth->allTexts[577]
 
- 	//setting up buttons
 
- 	load = new CAdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second,
 
- 									boost::bind(&CSystemOptionsWindow::bloadf, this), 246,  298, "SOLOAD.DEF", SDLK_l);
 
- 	load->swappedImages = true;
 
- 	load->update();
 
- 	save = new CAdventureMapButton (CGI->generaltexth->zelp[322].first, CGI->generaltexth->zelp[322].second,
 
- 	                                boost::bind(&CSystemOptionsWindow::bsavef, this), 357, 298, "SOSAVE.DEF", SDLK_s);
 
- 	save->swappedImages = true;
 
- 	save->update();
 
- 	restart = new CAdventureMapButton (CGI->generaltexth->zelp[323].first, CGI->generaltexth->zelp[323].second,
 
- 									   boost::bind(&CSystemOptionsWindow::brestartf, this), 246, 357, "SORSTRT", SDLK_r);
 
- 	restart->swappedImages = true;
 
- 	restart->update();
 
- 	mainMenu = new CAdventureMapButton (CGI->generaltexth->zelp[320].first, CGI->generaltexth->zelp[320].second,
 
- 	                                    boost::bind(&CSystemOptionsWindow::bmainmenuf, this), 357, 357, "SOMAIN.DEF", SDLK_m);
 
- 	mainMenu->swappedImages = true;
 
- 	mainMenu->update();
 
- 	quitGame = new CAdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second,
 
- 	                                    boost::bind(&CSystemOptionsWindow::bquitf, this), 246, 415, "soquit.def", SDLK_q);
 
- 	quitGame->swappedImages = true;
 
- 	quitGame->update();
 
- 	backToMap = new CAdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second,
 
- 	                                     boost::bind(&CSystemOptionsWindow::breturnf, this), 357, 415, "soretrn.def", SDLK_RETURN);
 
- 	backToMap->swappedImages = true;
 
- 	backToMap->update();
 
- 	backToMap->assignedKeys.insert(SDLK_ESCAPE);
 
- 	heroMoveSpeed = new CHighlightableButtonsGroup(0);
 
- 	heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].second),CGI->generaltexth->zelp[349].second, "sysopb1.def", 28, 77, 1);
 
- 	heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].second),CGI->generaltexth->zelp[350].second, "sysopb2.def", 76, 77, 2);
 
- 	heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].second),CGI->generaltexth->zelp[351].second, "sysopb3.def", 124, 77, 4);
 
- 	heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].second),CGI->generaltexth->zelp[352].second, "sysopb4.def", 172, 77, 8);
 
- 	heroMoveSpeed->select(settings["adventure"]["heroSpeed"].Float(), 1);
 
- 	heroMoveSpeed->onChange = boost::bind(&CSystemOptionsWindow::setHeroMoveSpeed, this, _1);
 
- 	mapScrollSpeed = new CHighlightableButtonsGroup(0);
 
- 	mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].second),CGI->generaltexth->zelp[357].second, "sysopb9.def", 28, 210, 1);
 
- 	mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].second),CGI->generaltexth->zelp[358].second, "sysob10.def", 92, 210, 2);
 
- 	mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].second),CGI->generaltexth->zelp[359].second, "sysob11.def", 156, 210, 4);
 
- 	mapScrollSpeed->select(settings["adventure"]["scrollSpeed"].Float(), 1);
 
- 	mapScrollSpeed->onChange = boost::bind(&CSystemOptionsWindow::setMapScrollingSpeed, this, _1);
 
- 	musicVolume = new CHighlightableButtonsGroup(0, true);
 
- 	for(int i=0; i<10; ++i)
 
- 		musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].second),CGI->generaltexth->zelp[326+i].second, "syslb.def", 29 + 19*i, 359, i*11);
 
- 	musicVolume->select(CCS->musich->getVolume(), 1);
 
- 	musicVolume->onChange = boost::bind(&CSystemOptionsWindow::setMusicVolume, this, _1);
 
- 	effectsVolume = new CHighlightableButtonsGroup(0, true);
 
- 	for(int i=0; i<10; ++i)
 
- 		effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].second),CGI->generaltexth->zelp[336+i].second, "syslb.def", 29 + 19*i, 425, i*11);
 
- 	effectsVolume->select(CCS->soundh->getVolume(), 1);
 
- 	effectsVolume->onChange = boost::bind(&CSystemOptionsWindow::setSoundVolume, this, _1);
 
- 	showReminder = new CHighlightableButton(
 
- 		boost::bind(&CSystemOptionsWindow::toggleReminder, this, true), boost::bind(&CSystemOptionsWindow::toggleReminder, this, false),
 
- 		std::map<int,std::string>(), CGI->generaltexth->zelp[361].second, false, "sysopchk.def", NULL, 246, 87, false);
 
- 	newCreatureWin = new CHighlightableButton(
 
- 		boost::bind(&CSystemOptionsWindow::toggleCreatureWin, this, true), boost::bind(&CSystemOptionsWindow::toggleCreatureWin, this, false),
 
- 		std::map<int,std::string>(), cwHelp, false, "sysopchk.def", NULL, 246, 183, false);
 
- 	fullscreen = new CHighlightableButton(
 
- 		boost::bind(&CSystemOptionsWindow::toggleFullscreen, this, true), boost::bind(&CSystemOptionsWindow::toggleFullscreen, this, false),
 
- 		std::map<int,std::string>(), fsHelp, false, "sysopchk.def", NULL, 246, 215, false);
 
- 	showReminder->select(settings["adventure"]["heroReminder"].Bool());
 
- 	newCreatureWin->select(settings["general"]["classicCreatureWindow"].Bool());
 
- 	fullscreen->select(settings["video"]["fullscreen"].Bool());
 
- 	gameResButton = new CAdventureMapButton("", rsHelp, boost::bind(&CSystemOptionsWindow::selectGameRes, this), 28, 275,"SYSOB12", SDLK_g);
 
- }
 
- void CSystemOptionsWindow::selectGameRes()
 
- {
 
- 	//TODO: translation and\or config file
 
- 	static const std::string rsLabel = "Select resolution";
 
- 	static const std::string rsHelp = "Change in-game screen resolution.";
 
- 	std::vector<std::string> items;
 
- 	BOOST_FOREACH( config::CConfigHandler::GuiOptionsMap::value_type& value, conf.guiOptions)
 
- 	{
 
- 		std::string resX = boost::lexical_cast<std::string>(value.first.first);
 
- 		std::string resY = boost::lexical_cast<std::string>(value.first.second);
 
- 		items.push_back(resX + 'x' + resY);
 
- 	}
 
- 	GH.pushInt(new CObjectListWindow(items, NULL, rsLabel, rsHelp,
 
- 			   boost::bind(&CSystemOptionsWindow::setGameRes, this, _1)));
 
- }
 
- void CSystemOptionsWindow::setGameRes(int index)
 
- {
 
- 	config::CConfigHandler::GuiOptionsMap::const_iterator iter = conf.guiOptions.begin();
 
- 	while (index--)
 
- 		iter++;
 
- 	//do not set resolution to illegal one (0x0)
 
- 	assert(iter!=conf.guiOptions.end() && iter->first.first > 0 && iter->first.second > 0);
 
- 	Settings gameRes = settings.write["video"]["screenRes"];
 
- 	gameRes["width"].Float() = iter->first.first;
 
- 	gameRes["height"].Float() = iter->first.second;
 
- }
 
- void CSystemOptionsWindow::pushSDLEvent(int type, int usercode)
 
- {
 
- 	GH.popIntTotally(this);
 
- 	SDL_Event event;
 
- 	event.type = type;
 
- 	event.user.code = usercode;	// not necessarily used
 
- 	SDL_PushEvent(&event);
 
- }
 
- void CSystemOptionsWindow::toggleReminder(bool on)
 
- {
 
- 	Settings heroReminder = settings.write["adventure"]["heroReminder"];
 
- 	heroReminder->Bool() = on;
 
- }
 
- void CSystemOptionsWindow::toggleCreatureWin(bool on)
 
- {
 
- 	Settings classicCreatureWindow = settings.write["general"]["classicCreatureWindow"];
 
- 	classicCreatureWindow->Bool() = on;
 
- }
 
- void CSystemOptionsWindow::toggleFullscreen(bool on)
 
- {
 
- 	Settings fullscreen = settings.write["video"]["fullscreen"];
 
- 	fullscreen->Bool() = on;
 
- }
 
- void CSystemOptionsWindow::bquitf()
 
- {
 
- 	LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], boost::bind(&CSystemOptionsWindow::pushSDLEvent, this, SDL_QUIT, 0), 0, false);
 
- }
 
- void CSystemOptionsWindow::breturnf()
 
- {
 
- 	GH.popIntTotally(this);
 
- }
 
- void CSystemOptionsWindow::bmainmenuf()
 
- {
 
- 	LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], boost::bind(&CSystemOptionsWindow::pushSDLEvent, this, SDL_USEREVENT, RETURN_TO_MAIN_MENU), 0, false);
 
- }
 
- void CSystemOptionsWindow::bloadf()
 
- {
 
- 	GH.popIntTotally(this);
 
- 	LOCPLINT->proposeLoadingGame();
 
- }
 
- void CSystemOptionsWindow::bsavef()
 
- {
 
- 	GH.popIntTotally(this);
 
- 	GH.pushInt(new CSavingScreen(CPlayerInterface::howManyPeople > 1));
 
- }
 
- void CSystemOptionsWindow::brestartf()
 
- {
 
- 	LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], boost::bind(&CSystemOptionsWindow::pushSDLEvent, this, SDL_USEREVENT, RESTART_GAME), 0, false);
 
- }
 
- CTavernWindow::CTavernWindow(const CGObjectInstance *TavernObj):
 
-     CWindowObject(PLAYER_COLORED, "TPTAVERN"),
 
- 	tavernObj(TavernObj)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	std::vector<const CGHeroInstance*> h = LOCPLINT->cb->getAvailableHeroes(TavernObj);
 
- 	assert(h.size() == 2);
 
- 	h1 = new HeroPortrait(selected,0,72,299,h[0]);
 
- 	h2 = new HeroPortrait(selected,1,162,299,h[1]);
 
- 	if(h[0])
 
- 		selected = 0;
 
- 	else
 
- 		selected = -1;
 
- 	oldSelected = -1;
 
- 	new CLabel(200, 35, FONT_BIG, CENTER, Colors::Jasmine, CGI->generaltexth->jktexts[37]);
 
- 	new CLabel(320, 328, FONT_SMALL, CENTER, Colors::Cornsilk, "2500");
 
- 	new CTextBox(LOCPLINT->cb->getTavernGossip(tavernObj), Rect(32, 190, 330, 68), 0, FONT_SMALL, CENTER, Colors::Cornsilk);
 
- 	new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
 
- 	cancel = new CAdventureMapButton(CGI->generaltexth->tavernInfo[7],"", boost::bind(&CTavernWindow::close, this), 310, 428, "ICANCEL.DEF", SDLK_ESCAPE);
 
- 	recruit = new CAdventureMapButton("", "", boost::bind(&CTavernWindow::recruitb, this), 272, 355, "TPTAV01.DEF", SDLK_RETURN);
 
- 	thiefGuild = new CAdventureMapButton(CGI->generaltexth->tavernInfo[5],"", boost::bind(&CTavernWindow::thievesguildb, this), 22, 428, "TPTAV02.DEF", SDLK_t);
 
- 	if(LOCPLINT->cb->getResourceAmount(6) < 2500) //not enough gold
 
- 	{
 
- 		recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
 
- 		recruit->block(2);
 
- 	}
 
- 	else if(LOCPLINT->cb->howManyHeroes(false) >= 8)
 
- 	{
 
- 		recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
 
- 		boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes()));
 
- 		recruit->block(2);
 
- 	}
 
- 	else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
 
- 	{
 
- 		recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
 
- 		recruit->block(2);
 
- 	}
 
- 	else
 
- 	{
 
- 		if(!h[0])
 
- 			recruit->block(1);
 
- 	}
 
- 	CCS->videoh->open(VIDEO_TAVERN);
 
- }
 
- void CTavernWindow::recruitb()
 
- {
 
- 	const CGHeroInstance *toBuy = (selected ? h2 : h1)->h;
 
- 	const CGObjectInstance *obj = tavernObj;
 
- 	close();
 
- 	LOCPLINT->cb->recruitHero(obj, toBuy);
 
- }
 
- void CTavernWindow::thievesguildb()
 
- {
 
- 	GH.pushInt( new CThievesGuildWindow(tavernObj) );
 
- }
 
- CTavernWindow::~CTavernWindow()
 
- {
 
- 	CCS->videoh->close();
 
- }
 
- void CTavernWindow::show(SDL_Surface * to)
 
- {
 
- 	CWindowObject::show(to);
 
- 	CCS->videoh->update(pos.x+70, pos.y+56, to, true, false);
 
- 	if(selected >= 0)
 
- 	{
 
- 		HeroPortrait *sel = selected ? h2 : h1;
 
- 		if (selected != oldSelected  &&  !recruit->isBlocked())
 
- 		{
 
- 			// Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
 
- 			oldSelected = selected;
 
- 			recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
 
- 			boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->name);
 
- 			boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->type->heroClass->name);
 
- 		}
 
- 		printAtMiddleWB(sel->descr,pos.x+146,pos.y+389,FONT_SMALL,40,Colors::Cornsilk,to);
 
- 		CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
 
- 	}
 
- }
 
- void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(previousState && !down && h)
 
- 		*_sel = _id;
 
- }
 
- void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(down && h)
 
- 	{
 
- 		GH.pushInt(new CRClickPopupInt(new CHeroWindow(h), true));
 
- 	}
 
- }
 
- CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
 
- : h(H), _sel(&sel), _id(id)
 
- {
 
- 	addUsedEvents(LCLICK | RCLICK | HOVER);
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	h = H;
 
- 	pos.x += x;
 
- 	pos.y += y;
 
- 	pos.w = 58;
 
- 	pos.h = 64;
 
- 	if(H)
 
- 	{
 
- 		hoverName = CGI->generaltexth->tavernInfo[4];
 
- 		boost::algorithm::replace_first(hoverName,"%s",H->name);
 
- 		int artifs = h->artifactsWorn.size() + h->artifactsInBackpack.size();
 
- 		for(int i=13; i<=17; i++) //war machines and spellbook don't count
 
- 			if(vstd::contains(h->artifactsWorn,i))
 
- 				artifs--;
 
- 		sprintf_s(descr, sizeof(descr),CGI->generaltexth->allTexts[215].c_str(),
 
- 				  h->name.c_str(), h->level, h->type->heroClass->name.c_str(), artifs);
 
- 		descr[sizeof(descr)-1] = '\0';
 
- 		new CAnimImage("portraitsLarge", h->subID);
 
- 	}
 
- }
 
- void CTavernWindow::HeroPortrait::hover( bool on )
 
- {
 
- 	//Hoverable::hover(on);
 
- 	if(on)
 
- 		GH.statusbar->print(hoverName);
 
- 	else
 
- 		GH.statusbar->clear();
 
- }
 
- void CInGameConsole::show(SDL_Surface * to)
 
- {
 
- 	int number = 0;
 
- 	std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
 
- 	boost::unique_lock<boost::mutex> lock(texts_mx);
 
- 	for(std::list< std::pair< std::string, int > >::iterator it = texts.begin(); it != texts.end(); ++it, ++number)
 
- 	{
 
- 		SDL_Color green = {0,0xff,0,0};
 
- 		Point leftBottomCorner(0, screen->h);
 
- 		if(LOCPLINT->battleInt)
 
- 		{
 
- 			leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
 
- 		}
 
- 		CSDL_Ext::printAt(it->first, leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20, FONT_MEDIUM, green);
 
- 		if(SDL_GetTicks() - it->second > defaultTimeout)
 
- 		{
 
- 			toDel.push_back(it);
 
- 		}
 
- 	}
 
- 	for(int it=0; it<toDel.size(); ++it)
 
- 	{
 
- 		texts.erase(toDel[it]);
 
- 	}
 
- }
 
- void CInGameConsole::print(const std::string &txt)
 
- {
 
- 	boost::unique_lock<boost::mutex> lock(texts_mx);
 
- 	int lineLen = conf.go()->ac.outputLineLength;
 
- 	if(txt.size() < lineLen)
 
- 	{
 
- 		texts.push_back(std::make_pair(txt, SDL_GetTicks()));
 
- 		if(texts.size() > maxDisplayedTexts)
 
- 		{
 
- 			texts.pop_front();
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		assert(lineLen);
 
- 		for(int g=0; g<txt.size() / lineLen + 1; ++g)
 
- 		{
 
- 			std::string part = txt.substr(g * lineLen, lineLen);
 
- 			if(part.size() == 0)
 
- 				break;
 
- 			texts.push_back(std::make_pair(part, SDL_GetTicks()));
 
- 			if(texts.size() > maxDisplayedTexts)
 
- 			{
 
- 				texts.pop_front();
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
 
- {
 
- 	if(key.type != SDL_KEYDOWN) return;
 
- 	if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
 
- 	switch(key.keysym.sym)
 
- 	{
 
- 	case SDLK_TAB:
 
- 	case SDLK_ESCAPE:
 
- 		{
 
- 			if(captureAllKeys)
 
- 			{
 
- 				captureAllKeys = false;
 
- 				endEnteringText(false);
 
- 			}
 
- 			else if(SDLK_TAB)
 
- 			{
 
- 				captureAllKeys = true;
 
- 				startEnteringText();
 
- 			}
 
- 			break;
 
- 		}
 
- 	case SDLK_RETURN: //enter key
 
- 		{
 
- 			if(enteredText.size() > 0  &&  captureAllKeys)
 
- 			{
 
- 				captureAllKeys = false;
 
- 				endEnteringText(true);
 
- 			}
 
- 			break;
 
- 		}
 
- 	case SDLK_BACKSPACE:
 
- 		{
 
- 			if(enteredText.size() > 1)
 
- 			{
 
- 				enteredText.resize(enteredText.size()-1);
 
- 				enteredText[enteredText.size()-1] = '_';
 
- 				refreshEnteredText();
 
- 			}
 
- 			break;
 
- 		}
 
- 	case SDLK_UP: //up arrow
 
- 		{
 
- 			if(previouslyEntered.size() == 0)
 
- 				break;
 
- 			if(prevEntDisp == -1)
 
- 			{
 
- 				prevEntDisp = previouslyEntered.size() - 1;
 
- 				enteredText = previouslyEntered[prevEntDisp] + "_";
 
- 				refreshEnteredText();
 
- 			}
 
- 			else if( prevEntDisp > 0)
 
- 			{
 
- 				--prevEntDisp;
 
- 				enteredText = previouslyEntered[prevEntDisp] + "_";
 
- 				refreshEnteredText();
 
- 			}
 
- 			break;
 
- 		}
 
- 	case SDLK_DOWN: //down arrow
 
- 		{
 
- 			if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
 
- 			{
 
- 				++prevEntDisp;
 
- 				enteredText = previouslyEntered[prevEntDisp] + "_";
 
- 				refreshEnteredText();
 
- 			}
 
- 			else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
 
- 			{
 
- 				prevEntDisp = -1;
 
- 				enteredText = "_";
 
- 				refreshEnteredText();
 
- 			}
 
- 			break;
 
- 		}
 
- 	default:
 
- 		{
 
- 			if(enteredText.size() > 0 && enteredText.size() < conf.go()->ac.inputLineLength)
 
- 			{
 
- 				if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
 
- 				{
 
- 					enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
 
- 					enteredText += "_";
 
- 					refreshEnteredText();
 
- 				}
 
- 			}
 
- 			break;
 
- 		}
 
- 	}
 
- }
 
- void CInGameConsole::startEnteringText()
 
- {
 
- 	enteredText = "_";
 
- 	if(GH.topInt() == adventureInt)
 
- 	{
 
- 		GH.statusbar->print(enteredText);
 
- 	}
 
- 	else if(LOCPLINT->battleInt)
 
- 	{
 
- 		LOCPLINT->battleInt->console->ingcAlter = enteredText;
 
- 	}
 
- }
 
- void CInGameConsole::endEnteringText(bool printEnteredText)
 
- {
 
- 	prevEntDisp = -1;
 
- 	if(printEnteredText)
 
- 	{
 
- 		std::string txt = enteredText.substr(0, enteredText.size()-1);
 
- 		LOCPLINT->cb->sendMessage(txt);
 
- 		previouslyEntered.push_back(txt);
 
- 		//print(txt);
 
- 	}
 
- 	enteredText = "";
 
- 	if(GH.topInt() == adventureInt)
 
- 	{
 
- 		GH.statusbar->clear();
 
- 	}
 
- 	else if(LOCPLINT->battleInt)
 
- 	{
 
- 		LOCPLINT->battleInt->console->ingcAlter = "";
 
- 	}
 
- }
 
- void CInGameConsole::refreshEnteredText()
 
- {
 
- 	if(GH.topInt() == adventureInt)
 
- 	{
 
- 		GH.statusbar->print(enteredText);
 
- 	}
 
- 	else if(LOCPLINT->battleInt)
 
- 	{
 
- 		LOCPLINT->battleInt->console->ingcAlter = enteredText;
 
- 	}
 
- }
 
- CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
 
- {
 
- 	addUsedEvents(KEYBOARD);
 
- }
 
- CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits ):
 
-     CWindowObject(PLAYER_COLORED, "GARRISON")
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	garr = new CGarrisonInt(92, 127, 4, Point(0,96), background->bg, Point(93,127), up, down, removableUnits);
 
- 	{
 
- 		CAdventureMapButton *split = new CAdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),88,314,"IDV6432.DEF");
 
- 		removeChild(split);
 
- 		garr->addSplitBtn(split);
 
- 	}
 
- 	quit = new CAdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),399,314,"IOK6432.DEF",SDLK_RETURN);
 
- 	std::string titleText;
 
- 	if (garr->armedObjs[1]->tempOwner == garr->armedObjs[0]->tempOwner)
 
- 		titleText = CGI->generaltexth->allTexts[709];
 
- 	else
 
- 	{
 
- 		titleText = CGI->generaltexth->allTexts[35];
 
- 		boost::algorithm::replace_first(titleText, "%s", garr->armedObjs[0]->Slots().begin()->second->type->namePl);
 
- 	}
 
- 	new CLabel(275, 30, FONT_BIG, CENTER, Colors::Jasmine, titleText);
 
- 	new CAnimImage("CREST58", garr->armedObjs[0]->getOwner(), 0, 28, 124);
 
- 	new CAnimImage("PortraitsLarge", dynamic_cast<const CGHeroInstance*>(garr->armedObjs[1])->portrait, 0, 29, 222);
 
- }
 
- IShowActivatable::IShowActivatable()
 
- {
 
- 	type = 0;
 
- }
 
- CGarrisonHolder::CGarrisonHolder()
 
- {
 
- }
 
- void CWindowWithGarrison::updateGarrisons()
 
- {
 
- 	garr->recreateSlots();
 
- }
 
- CArtPlace::CArtPlace(const CArtifactInstance* Art)
 
- 	:picked(false), marked(false), locked(false), ourArt(Art)
 
- {
 
- }
 
- CArtPlace::CArtPlace(Point position, const CArtifactInstance * Art):
 
- 	picked(false), marked(false), locked(false), ourArt(Art)
 
- {
 
- 	pos += position;
 
- 	pos.w = pos.h = 44;
 
- }
 
- void CArtPlace::clickLeft(tribool down, bool previousState)
 
- {
 
- 	//LRClickableAreaWTextComp::clickLeft(down);
 
- 	bool inBackpack = slotID >= GameConstants::BACKPACK_START,
 
- 		srcInBackpack = ourOwner->commonInfo->src.slotID >= GameConstants::BACKPACK_START,
 
- 		srcInSameHero = ourOwner->commonInfo->src.AOH == ourOwner;
 
- 	if(ourOwner->highlightModeCallback && ourArt)
 
- 	{
 
- 		if(down)
 
- 		{
 
- 			if(ourArt->artType->id < 7) //War Machine or Spellbook
 
- 			{
 
- 				LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[21]); //This item can't be traded.
 
- 			}
 
- 			else
 
- 			{
 
- 				ourOwner->unmarkSlots(false);
 
- 				marked = true;
 
- 				ourOwner->highlightModeCallback(this);
 
- 			}
 
- 		}
 
- 		return;
 
- 	}
 
- 	// If clicked on spellbook, open it only if no artifact is held at the moment.
 
- 	if(ourArt && !down && previousState && !ourOwner->commonInfo->src.AOH)
 
- 	{
 
- 		if(ourArt->artType->id == 0)
 
- 		{
 
- 			CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (screen->w - 620)/2, (screen->h - 595)/2), ourOwner->curHero, LOCPLINT, LOCPLINT->battleInt);
 
- 			GH.pushInt(spellWindow);
 
- 		}
 
- 	}
 
- 	if (!down && previousState)
 
- 	{
 
- 		if(ourArt && ourArt->artType->id == 0) //spellbook
 
- 			return; //this is handled separately
 
- 		if(!ourOwner->commonInfo->src.AOH) //nothing has been clicked
 
- 		{
 
- 			if(ourArt  //to prevent selecting empty slots (bugfix to what GrayFace reported)
 
- 				&&  ourOwner->curHero->tempOwner == LOCPLINT->playerID)//can't take art from another player
 
- 			{
 
- 				if(ourArt->artType->id == 3) //catapult cannot be highlighted
 
- 				{
 
- 					std::vector<CComponent *> catapult(1, new CComponent(CComponent::artifact, 3, 0));
 
- 					LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[312], catapult); //The Catapult must be equipped.
 
- 					return;
 
- 				}
 
- 				select();
 
- 			}
 
- 		}
 
- 		else if(ourArt == ourOwner->commonInfo->src.art) //restore previously picked artifact
 
- 		{
 
- 			deselect();
 
- 		}
 
- 		else //perform artifact transition
 
- 		{
 
- 			if(inBackpack) // Backpack destination.
 
- 			{
 
- 				if(srcInBackpack && slotID == ourOwner->commonInfo->src.slotID + 1) //next slot (our is not visible, so visually same as "old" place) to the art -> make nothing, return artifact to slot
 
- 				{
 
- 					deselect();
 
- 				}
 
- 				else
 
- 				{
 
- 					const CArtifact * const cur = ourOwner->commonInfo->src.art->artType;
 
- 					switch(cur->id)
 
- 					{
 
- 					case 3:
 
- 						//should not happen, catapult cannot be selected
 
- 						assert(cur->id != 3);
 
- 						break;
 
- 					case 4: case 5: case 6: //war machines cannot go to backpack
 
- 						LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[153]) % cur->Name()));
 
- 						break;
 
- 					default:
 
- 						setMeAsDest();
 
- 						vstd::amin(ourOwner->commonInfo->dst.slotID, ourOwner->curHero->artifactsInBackpack.size() + GameConstants::BACKPACK_START);
 
- 						if(srcInBackpack && srcInSameHero)
 
- 						{
 
- 							if(!ourArt								//cannot move from backpack to AFTER backpack -> combined with vstd::amin above it will guarantee that dest is at most the last artifact
 
- 							  || ourOwner->commonInfo->src.slotID < ourOwner->commonInfo->dst.slotID) //rearranging arts in backpack after taking src artifact, the dest id will be shifted
 
- 								ourOwner->commonInfo->dst.slotID--;
 
- 						}
 
- 						if(srcInSameHero && ourOwner->commonInfo->dst.slotID == ourOwner->commonInfo->src.slotID) //we came to src == dst
 
- 							deselect();
 
- 						else
 
- 							ourOwner->realizeCurrentTransaction();
 
- 						break;
 
- 					}
 
- 				}
 
- 			}
 
- 			//check if swap is possible
 
- 			else if (fitsHere(ourOwner->commonInfo->src.art) &&
 
- 				(!ourArt || ourOwner->curHero->tempOwner == LOCPLINT->playerID))
 
- 			{
 
- 				setMeAsDest();
 
- //
 
- // 				// Special case when the dest artifact can't be fit into the src slot.
 
- // 				//CGI->arth->unequipArtifact(ourOwner->curHero->artifWorn, slotID);
 
- // 				const CArtifactsOfHero* srcAOH = ourOwner->commonInfo->src.AOH;
 
- // 				ui16 srcSlotID = ourOwner->commonInfo->src.slotID;
 
- // 				if (ourArt && srcSlotID < 19 && !ourArt->canBePutAt(ArtifactLocation(srcAOH->curHero, srcSlotID)))
 
- // 				{
 
- // 					// Put dest artifact into owner's backpack.
 
- // 					ourOwner->commonInfo->src.AOH = ourOwner;
 
- // 					ourOwner->commonInfo->src.slotID = ourOwner->curHero->artifacts.size() + 19;
 
- // 				}
 
- 				ourOwner->realizeCurrentTransaction();
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CArtPlace::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(down && ourArt && !locked && text.size() && !picked)  //if there is no description or it's a lock, do nothing ;]
 
- 	{
 
- 		if (slotID < GameConstants::BACKPACK_START)
 
- 		{
 
- 			if(ourOwner->allowedAssembling)
 
- 			{
 
- 				std::vector<const CArtifact *> assemblyPossibilities = ourArt->assemblyPossibilities(ourOwner->curHero);
 
- 				// If the artifact can be assembled, display dialog.
 
- 				BOOST_FOREACH(const CArtifact *combination, assemblyPossibilities)
 
- 				{
 
- 					LOCPLINT->showArtifactAssemblyDialog(
 
- 						ourArt->artType->id,
 
- 						combination->id,
 
- 						true,
 
- 						boost::bind(&CCallback::assembleArtifacts, LOCPLINT->cb, ourOwner->curHero, slotID, true, combination->id),
 
- 						0);
 
- 					if(assemblyPossibilities.size() > 2)
 
- 					{
 
- 						tlog3 << "More than one possibility of assembling... taking only first\n";
 
- 						break;
 
- 					}
 
- 					return;
 
- 				}
 
- 				// Otherwise if the artifact can be diasassembled, display dialog.
 
- 				if(ourArt->canBeDisassembled())
 
- 				{
 
- 					LOCPLINT->showArtifactAssemblyDialog(
 
- 						ourArt->artType->id,
 
- 						0,
 
- 						false,
 
- 						boost::bind(&CCallback::assembleArtifacts, LOCPLINT->cb, ourOwner->curHero, slotID, false, 0),
 
- 						0);
 
- 					return;
 
- 				}
 
- 			}
 
- 		}
 
- 		// Lastly just show the artifact description.
 
- 		LRClickableAreaWTextComp::clickRight(down, previousState);
 
- 	}
 
- }
 
- /**
 
-  * Selects artifact slot so that the containing artifact looks like it's picked up.
 
-  */
 
- void CArtPlace::select ()
 
- {
 
- 	if (locked)
 
- 		return;
 
- 	picked = true;
 
- 	if(ourArt->canBeDisassembled() && slotID < GameConstants::BACKPACK_START) //worn combined artifact -> locks have to disappear
 
- 	{
 
- 		for(int i = 0; i < GameConstants::BACKPACK_START; i++)
 
- 		{
 
- 			CArtPlace *ap = ourOwner->getArtPlace(i);
 
- 			ap->picked = ourArt->isPart(ap->ourArt);
 
- 		}
 
- 	}
 
- 	//int backpackCorrection = -(slotID - Arts::BACKPACK_START < ourOwner->backpackPos);
 
- 	CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[ourArt->artType->id].bitmap);
 
- 	ourOwner->commonInfo->src.setTo(this, false);
 
- 	ourOwner->markPossibleSlots(ourArt);
 
- 	if(slotID >= GameConstants::BACKPACK_START)
 
- 		ourOwner->scrollBackpack(0); //will update slots
 
- 	ourOwner->updateParentWindow();
 
- 	ourOwner->safeRedraw();
 
- }
 
- /**
 
-  * Deselects the artifact slot. FIXME: Not used. Maybe it should?
 
-  */
 
- void CArtPlace::deselect ()
 
- {
 
- 	picked = false;
 
- 	if(ourArt && ourArt->canBeDisassembled()) //combined art returned to its slot -> restore locks
 
- 	{
 
- 		for(int i = 0; i < GameConstants::BACKPACK_START; i++)
 
- 			ourOwner->getArtPlace(i)->picked = false;
 
- 	}
 
- 	CCS->curh->dragAndDropCursor(NULL);
 
- 	ourOwner->unmarkSlots();
 
- 	ourOwner->commonInfo->src.clear();
 
- 	if(slotID >= GameConstants::BACKPACK_START)
 
- 		ourOwner->scrollBackpack(0); //will update slots
 
- 	ourOwner->updateParentWindow();
 
- 	ourOwner->safeRedraw();
 
- }
 
- void CArtPlace::showAll(SDL_Surface * to)
 
- {
 
- 	if (ourArt && !picked && ourArt == ourOwner->curHero->getArt(slotID, false)) //last condition is needed for disassembling -> artifact may be gone, but we don't know yet TODO: real, nice solution
 
- 	{
 
- 		int graphic = locked ? 145 : ourArt->artType->id;
 
- 		blitAt(graphics->artDefs->ourImages[graphic].bitmap, pos.x, pos.y, to);
 
- 	}
 
- 	if(marked && active)
 
- 	{
 
- 		// Draw vertical bars.
 
- 		for (int i = 0; i < pos.h; ++i)
 
- 		{
 
- 			CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x,             pos.y + i, 240, 220, 120);
 
- 			CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + pos.w - 1, pos.y + i, 240, 220, 120);
 
- 		}
 
- 		// Draw horizontal bars.
 
- 		for (int i = 0; i < pos.w; ++i)
 
- 		{
 
- 			CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y,             240, 220, 120);
 
- 			CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y + pos.h - 1, 240, 220, 120);
 
- 		}
 
- 	}
 
- }
 
- bool CArtPlace::fitsHere(const CArtifactInstance * art) const
 
- {
 
- 	// You can place 'no artifact' anywhere.
 
- 	if(!art)
 
- 		return true;
 
- 	// Anything can but War Machines can be placed in backpack.
 
- 	if (slotID >= GameConstants::BACKPACK_START)
 
- 		return !CGI->arth->isBigArtifact(art->id);
 
- 	return art->canBePutAt(ArtifactLocation(ourOwner->curHero, slotID), true);
 
- }
 
- void CArtPlace::setMeAsDest(bool backpackAsVoid /*= true*/)
 
- {
 
- 	ourOwner->commonInfo->dst.setTo(this, backpackAsVoid);
 
- }
 
- void CArtPlace::setArtifact(const CArtifactInstance *art)
 
- {
 
- 	baseType = -1; //by default we don't store any component
 
- 	ourArt = art;
 
- 	if(!art)
 
- 	{
 
- 		text = std::string();
 
- 		hoverText = CGI->generaltexth->allTexts[507];
 
- 	}
 
- 	else
 
- 	{
 
- 		text = ourArt->artType->Description();
 
- 		if(art->artType->id == 1) //spell scroll
 
- 		{
 
- 			// we expect scroll description to be like this: This scroll contains the [spell name] spell which is added into your spell book for as long as you carry the scroll.
 
- 			// so we want to replace text in [...] with a spell name
 
- 			// however other language versions don't have name placeholder at all, so we have to be careful
 
- 			int spellID = art->getGivenSpellID();
 
- 			int nameStart = text.find_first_of('[');
 
- 			int nameEnd = text.find_first_of(']', nameStart);
 
- 			if(spellID >= 0)
 
- 			{
 
- 				if(nameStart != std::string::npos  &&  nameEnd != std::string::npos)
 
- 					text = text.replace(nameStart, nameEnd - nameStart + 1, CGI->spellh->spells[spellID]->name);
 
- 				//add spell component info (used to provide a pic in r-click popup)
 
- 				baseType = CComponent::spell;
 
- 				type = spellID;
 
- 				bonusValue = 0;
 
- 			}
 
- 		}
 
- 		if (locked) // Locks should appear as empty.
 
- 			hoverText = CGI->generaltexth->allTexts[507];
 
- 		else
 
- 			hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % ourArt->artType->Name());
 
- 	}
 
- }
 
- void LRClickableAreaWTextComp::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if((!down) && previousState)
 
- 	{
 
- 		std::vector<CComponent*> comp(1, createComponent());
 
- 		LOCPLINT->showInfoDialog(text, comp);
 
- 	}
 
- }
 
- LRClickableAreaWTextComp::LRClickableAreaWTextComp(const Rect &Pos, int BaseType)
 
- 	: LRClickableAreaWText(Pos), baseType(BaseType), bonusValue(-1)
 
- {
 
- }
 
- CComponent * LRClickableAreaWTextComp::createComponent() const
 
- {
 
- 	if(baseType >= 0)
 
- 		return new CComponent(CComponent::Etype(baseType), type, bonusValue);
 
- 	else
 
- 		return NULL;
 
- }
 
- void LRClickableAreaWTextComp::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(down)
 
- 	{
 
- 		if(CComponent *comp = createComponent())
 
- 		{
 
- 			CRClickPopup::createAndPush(text, CInfoWindow::TCompsInfo(1, comp));
 
- 			return;
 
- 		}
 
- 	}
 
- 	LRClickableAreaWText::clickRight(down, previousState); //only if with-component variant not occurred
 
- }
 
- CHeroArea::CHeroArea(int x, int y, const CGHeroInstance * _hero):hero(_hero)
 
- {
 
- 	addUsedEvents(LCLICK | RCLICK | HOVER);
 
- 	pos.x += x;	pos.w = 58;
 
- 	pos.y += y;	pos.h = 64;
 
- }
 
- void CHeroArea::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if((!down) && previousState && hero)
 
- 		LOCPLINT->openHeroWindow(hero);
 
- }
 
- void CHeroArea::clickRight(tribool down, bool previousState)
 
- {
 
- 	if((!down) && previousState && hero)
 
- 		LOCPLINT->openHeroWindow(hero);
 
- }
 
- void CHeroArea::hover(bool on)
 
- {
 
- 	if (on && hero)
 
- 		GH.statusbar->print(hero->hoverName);
 
- 	else
 
- 		GH.statusbar->clear();
 
- }
 
- void CHeroArea::showAll(SDL_Surface * to)
 
- {
 
- 	if (hero)
 
- 		blitAtLoc(graphics->portraitLarge[hero->portrait],0,0,to);
 
- }
 
- void LRClickableAreaOpenTown::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if((!down) && previousState && town)
 
- 		{
 
- 		LOCPLINT->openTownWindow(town);
 
- 		if ( type == 2 )
 
- 			LOCPLINT->castleInt->builds->buildingClicked(10);
 
- 		else if ( type == 3 && town->fortLevel() )
 
- 			LOCPLINT->castleInt->builds->buildingClicked(7);
 
- 		}
 
- }
 
- void LRClickableAreaOpenTown::clickRight(tribool down, bool previousState)
 
- {
 
- 	if((!down) && previousState && town)
 
- 		LOCPLINT->openTownWindow(town);//TODO: popup?
 
- }
 
- LRClickableAreaOpenTown::LRClickableAreaOpenTown()
 
- 	: LRClickableAreaWTextComp(Rect(0,0,0,0), -1)
 
- {
 
- }
 
- void CArtifactsOfHero::SCommonPart::reset()
 
- {
 
- 	src.clear();
 
- 	dst.clear();
 
- 	CCS->curh->dragAndDropCursor(NULL);
 
- }
 
- void CArtifactsOfHero::setHero(const CGHeroInstance * hero)
 
- {
 
- // 	// An update is made, rather than initialization.
 
- // 	if (curHero && curHero->id == hero->id)
 
- // 	{
 
- // 		if(curHero != hero)
 
- // 		{
 
- // 			//delete	curHero;
 
- // 			curHero = hero; //was: creating a copy
 
- // 		}
 
- //
 
- // 		// Compensate backpack pos if an artifact was insertad before it.
 
- // 		if (commonInfo->dst.slotID >= 19 && commonInfo->destAOH == this
 
- // 			&& commonInfo->dst.slotID - 19 < backpackPos)
 
- // 		{
 
- // 			backpackPos++;
 
- // 		}
 
- //
 
- // 		if (updateState && commonInfo->srcAOH == this)
 
- // 		{
 
- // 			// A swap was made, make the replaced artifact the current selected.
 
- // 			if (commonInfo->dst.slotID < 19 && commonInfo->destArtifact)
 
- // 			{
 
- // // 				// Temporarily remove artifact from hero.
 
- // // 				if (commonInfo->srcSlotID < 19)
 
- // // 					CGI->arth->unequipArtifact(curHero->artifWorn, commonInfo->srcSlotID);
 
- // // 				else
 
- // // 					curHero->artifacts.erase(curHero->artifacts.begin() + (commonInfo->srcSlotID - 19));
 
- //
 
- // 				updateParentWindow(); //TODO: evil! but does the thing
 
- //
 
- // 				// Source <- Dest
 
- // 				commonInfo->srcArtifact = commonInfo->destArtifact;
 
- //
 
- // 				// Reset destination parameters.
 
- // 				commonInfo->dst.clear();
 
- //
 
- // 				CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[commonInfo->srcArtifact->id].bitmap);
 
- // 				markPossibleSlots(commonInfo->srcArtifact);
 
- // 			}
 
- // 			else if (commonInfo->destAOH != NULL)
 
- // 			{
 
- // 				// Reset all parameters.
 
- // 				commonInfo->reset();
 
- // 				unmarkSlots();
 
- // 			}
 
- // 		}
 
- // 	}
 
- // 	else
 
- // 	{
 
- // 		commonInfo->reset();
 
- // 	}
 
- //
 
- // 	if(hero != curHero)
 
- // 	{
 
- // // 		delete curHero;
 
- // 		// 		curHero = new CGHeroInstance(*hero);
 
- // 		curHero = hero; //was: creating a copy
 
- // 	}
 
- 	curHero = hero;
 
- 	if (curHero->artifactsInBackpack.size() > 0)
 
- 		backpackPos %= curHero->artifactsInBackpack.size();
 
- 	else
 
- 		backpackPos = 0;
 
- 	// Fill the slots for worn artifacts and backpack.
 
- 	for (int g = 0; g < artWorn.size() ; g++)
 
- 		setSlotData(artWorn[g], g);
 
- 	scrollBackpack(0);
 
- }
 
- void CArtifactsOfHero::dispose()
 
- {
 
- 	//vstd::clear_pointer(curHero);
 
- 	//unmarkSlots(false);
 
- 	CCS->curh->dragAndDropCursor(NULL);
 
- }
 
- void CArtifactsOfHero::scrollBackpack(int dir)
 
- {
 
- 	int artsInBackpack = curHero->artifactsInBackpack.size();
 
- 	backpackPos += dir;
 
- 	if(backpackPos < 0)// No guarantee of modulus behavior with negative operands -> we keep it positive
 
- 		backpackPos += artsInBackpack;
 
- 	if(artsInBackpack)
 
- 		backpackPos %= artsInBackpack;
 
- 	std::multiset<const CArtifactInstance *> toOmit = artifactsOnAltar;
 
- 	if(commonInfo->src.art) //if we picked an art from backapck, its slot has to be omitted
 
- 		toOmit.insert(commonInfo->src.art);
 
- 	int omitedSoFar = 0;
 
- 	//set new data
 
- 	size_t s = 0;
 
- 	for( ; s < artsInBackpack; ++s)
 
- 	{
 
- 		if (s < artsInBackpack)
 
- 		{
 
- 			int slotID = GameConstants::BACKPACK_START + (s + backpackPos)%artsInBackpack;
 
- 			const CArtifactInstance *art = curHero->getArt(slotID);
 
- 			assert(art);
 
- 			if(!vstd::contains(toOmit, art))
 
- 			{
 
- 				if(s - omitedSoFar < backpack.size())
 
- 					setSlotData(backpack[s-omitedSoFar], slotID);
 
- 			}
 
- 			else
 
- 			{
 
- 				toOmit -= art;
 
- 				omitedSoFar++;
 
- 				continue;
 
- 			}
 
- 		}
 
- 	}
 
- 	for( ; s - omitedSoFar < backpack.size(); s++)
 
- 		eraseSlotData(backpack[s-omitedSoFar], GameConstants::BACKPACK_START + s);
 
- 	//in artifact merchant selling artifacts we may have highlight on one of backpack artifacts -> market needs update, cause artifact under highlight changed
 
- 	if(highlightModeCallback)
 
- 	{
 
- 		for(int i = 0; i < backpack.size(); i++)
 
- 		{
 
- 			if(backpack[i]->marked)
 
- 			{
 
- 				highlightModeCallback(backpack[i]);
 
- 				break;
 
- 			}
 
- 		}
 
- 	}
 
- 	//blocking scrolling if there is not enough artifacts to scroll
 
- 	bool scrollingPossible = artsInBackpack - omitedSoFar > backpack.size();
 
- 	leftArtRoll->block(!scrollingPossible);
 
- 	rightArtRoll->block(!scrollingPossible);
 
- 	safeRedraw();
 
- }
 
- /**
 
-  * Marks possible slots where a given artifact can be placed, except backpack.
 
-  *
 
-  * @param art Artifact checked against.
 
-  */
 
- void CArtifactsOfHero::markPossibleSlots(const CArtifactInstance* art)
 
- {
 
- 	BOOST_FOREACH(CArtifactsOfHero *aoh, commonInfo->participants)
 
- 		BOOST_FOREACH(CArtPlace *place, aoh->artWorn)
 
- 			place->marked = art->canBePutAt(ArtifactLocation(aoh->curHero, place->slotID), true);
 
- 	safeRedraw();
 
- }
 
- /**
 
-  * Unamarks all slots.
 
-  */
 
- void CArtifactsOfHero::unmarkSlots(bool withRedraw /*= true*/)
 
- {
 
- 	if(commonInfo)
 
- 		BOOST_FOREACH(CArtifactsOfHero *aoh, commonInfo->participants)
 
- 			aoh->unmarkLocalSlots(false);
 
- 	else
 
- 		unmarkLocalSlots(false);\
 
- 	if(withRedraw)
 
- 		safeRedraw();
 
- }
 
- void CArtifactsOfHero::unmarkLocalSlots(bool withRedraw /*= true*/)
 
- {
 
- 	BOOST_FOREACH(CArtPlace *place, artWorn)
 
- 		place->marked = false;
 
- 	BOOST_FOREACH(CArtPlace *place, backpack)
 
- 		place->marked = false;
 
- 	if(withRedraw)
 
- 		safeRedraw();
 
- }
 
- /**
 
-  * Assigns an artifacts to an artifact place depending on it's new slot ID.
 
-  */
 
- void CArtifactsOfHero::setSlotData(CArtPlace* artPlace, int slotID)
 
- {
 
- 	if(!artPlace && slotID >= GameConstants::BACKPACK_START) //spurious call from artifactMoved in attempt to update hidden backpack slot
 
- 	{
 
- 		return;
 
- 	}
 
- 	artPlace->picked = false;
 
- 	artPlace->slotID = slotID;
 
- 	if(const ArtSlotInfo *asi = curHero->getSlot(slotID))
 
- 	{
 
- 		artPlace->setArtifact(asi->artifact);
 
- 		artPlace->locked = asi->locked;
 
- 	}
 
- 	else
 
- 		artPlace->setArtifact(NULL);
 
- }
 
- /**
 
-  * Makes given artifact slot appear as empty with a certain slot ID.
 
-  */
 
- void CArtifactsOfHero::eraseSlotData (CArtPlace* artPlace, int slotID)
 
- {
 
- 	artPlace->picked = false;
 
- 	artPlace->slotID = slotID;
 
- 	artPlace->setArtifact(NULL);
 
- }
 
- CArtifactsOfHero::CArtifactsOfHero(std::vector<CArtPlace *> ArtWorn, std::vector<CArtPlace *> Backpack,
 
- 	CAdventureMapButton *leftScroll, CAdventureMapButton *rightScroll, bool createCommonPart):
 
- 	curHero(NULL),
 
- 	artWorn(ArtWorn), backpack(Backpack),
 
- 	backpackPos(0), commonInfo(NULL), updateState(false),
 
- 	leftArtRoll(leftScroll), rightArtRoll(rightScroll),
 
- 	allowedAssembling(true), highlightModeCallback(0)
 
- {
 
- 	if(createCommonPart)
 
- 	{
 
- 		commonInfo = new CArtifactsOfHero::SCommonPart;
 
- 		commonInfo->participants.insert(this);
 
- 	}
 
- 	// Init slots for worn artifacts.
 
- 	for (size_t g = 0; g < artWorn.size() ; g++)
 
- 	{
 
- 		artWorn[g]->ourOwner = this;
 
- 		eraseSlotData(artWorn[g], g);
 
- 	}
 
- 	// Init slots for the backpack.
 
- 	for(size_t s=0; s<backpack.size(); ++s)
 
- 	{
 
- 		backpack[s]->ourOwner = this;
 
- 		eraseSlotData(backpack[s], GameConstants::BACKPACK_START + s);
 
- 	}
 
- 	leftArtRoll->callback  += boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1);
 
- 	rightArtRoll->callback += boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1);
 
- }
 
- CArtifactsOfHero::CArtifactsOfHero(const Point& position, bool createCommonPart /*= false*/)
 
-  : curHero(NULL), backpackPos(0), commonInfo(NULL), updateState(false), allowedAssembling(true), highlightModeCallback(0)
 
- {
 
- 	if(createCommonPart)
 
- 	{
 
- 		commonInfo = new CArtifactsOfHero::SCommonPart;
 
- 		commonInfo->participants.insert(this);
 
- 	}
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	pos += position;
 
- 	artWorn.resize(19);
 
- 	std::vector<Rect> slotPos;
 
- 	slotPos += genRect(44,44,509,30), genRect(44,44,567,240), genRect(44,44,509,80),
 
- 		genRect(44,44,383,68), genRect(44,44,564,183), genRect(44,44,509,130),
 
- 		genRect(44,44,431,68), genRect(44,44,610,183), genRect(44,44,515,295),
 
- 		genRect(44,44,383,143), genRect(44,44,399,194), genRect(44,44,415,245),
 
- 		genRect(44,44,431,296), genRect(44,44,564,30), genRect(44,44,610,30),
 
- 		genRect(44,44,610,76), genRect(44,44,610,122), genRect(44,44,610,310),
 
- 		genRect(44,44,381,296);
 
- 	// Create slots for worn artifacts.
 
- 	for (size_t g = 0; g < 19 ; g++)
 
- 	{
 
- 		artWorn[g] = new CArtPlace(NULL);
 
- 		artWorn[g]->pos = slotPos[g] + pos;
 
- 		artWorn[g]->ourOwner = this;
 
- 		eraseSlotData(artWorn[g], g);
 
- 	}
 
- 	// Create slots for the backpack.
 
- 	for(size_t s=0; s<5; ++s)
 
- 	{
 
- 		CArtPlace * add = new CArtPlace(NULL);
 
- 		add->ourOwner = this;
 
- 		add->pos.x = pos.x + 403 + 46*s;
 
- 		add->pos.y = pos.y + 365;
 
- 		add->pos.h = add->pos.w = 44;
 
- 		eraseSlotData(add, 19 + s);
 
- 		backpack.push_back(add);
 
- 	}
 
- 	leftArtRoll = new CAdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1), 379, 364, "hsbtns3.def", SDLK_LEFT);
 
- 	rightArtRoll = new CAdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1), 632, 364, "hsbtns5.def", SDLK_RIGHT);
 
- }
 
- CArtifactsOfHero::~CArtifactsOfHero()
 
- {
 
- 	dispose();
 
- }
 
- void CArtifactsOfHero::updateParentWindow()
 
- {
 
- 	if (CHeroWindow* chw = dynamic_cast<CHeroWindow*>(GH.topInt()))
 
- 	{
 
- 		if(updateState)
 
- 			chw->curHero = curHero;
 
- 		else
 
- 			chw->update(curHero, true);
 
- 	}
 
- 	else if(CExchangeWindow* cew = dynamic_cast<CExchangeWindow*>(GH.topInt()))
 
- 	{
 
- 		//use our copy of hero to draw window
 
- 		if(cew->heroInst[0]->id == curHero->id)
 
- 			cew->heroInst[0] = curHero;
 
- 		else
 
- 			cew->heroInst[1] = curHero;
 
- 		if(!updateState)
 
- 		{
 
- 			cew->deactivate();
 
- // 			for(int g=0; g<ARRAY_COUNT(cew->heroInst); ++g)
 
- // 			{
 
- // 				if(cew->heroInst[g] == curHero)
 
- // 				{
 
- // 					cew->artifs[g]->setHero(curHero);
 
- // 				}
 
- // 			}
 
- 			cew->prepareBackground();
 
- 			cew->redraw();
 
- 			cew->activate();
 
- 		}
 
- 	}
 
- }
 
- void CArtifactsOfHero::safeRedraw()
 
- {
 
- 	if (active)
 
- 	{
 
- 		if(parent)
 
- 			parent->redraw();
 
- 		else
 
- 			redraw();
 
- 	}
 
- }
 
- void CArtifactsOfHero::realizeCurrentTransaction()
 
- {
 
- 	assert(commonInfo->src.AOH);
 
- 	assert(commonInfo->dst.AOH);
 
- 	LOCPLINT->cb->swapArtifacts(ArtifactLocation(commonInfo->src.AOH->curHero, commonInfo->src.slotID),
 
- 								ArtifactLocation(commonInfo->dst.AOH->curHero, commonInfo->dst.slotID));
 
- }
 
- void CArtifactsOfHero::artifactMoved(const ArtifactLocation &src, const ArtifactLocation &dst)
 
- {
 
- 	bool isCurHeroSrc = src.isHolder(curHero),
 
- 		isCurHeroDst = dst.isHolder(curHero);
 
- 	if(isCurHeroSrc && src.slot >= GameConstants::BACKPACK_START)
 
- 		updateSlot(src.slot);
 
- 	if(isCurHeroDst && dst.slot >= GameConstants::BACKPACK_START)
 
- 		updateSlot(dst.slot);
 
- 	if(isCurHeroSrc  ||  isCurHeroDst) //we need to update all slots, artifact might be combined and affect more slots
 
- 		updateWornSlots(false);
 
- 	if (!src.isHolder(curHero) && !isCurHeroDst)
 
- 		return;
 
- 	if(commonInfo->src == src) //artifact was taken from us
 
- 	{
 
- 		assert(commonInfo->dst == dst  //expected movement from slot ot slot
 
- 			||  dst.slot == dst.getHolderArtSet()->artifactsInBackpack.size() + GameConstants::BACKPACK_START //artifact moved back to backpack (eg. to make place for art we are moving)
 
- 			|| dst.getHolderArtSet()->bearerType() != ArtBearer::HERO);
 
- 		commonInfo->reset();
 
- 		unmarkSlots();
 
- 	}
 
- 	else if(commonInfo->dst == src) //the dest artifact was moved -> we are picking it
 
- 	{
 
- 		assert(dst.slot >= GameConstants::BACKPACK_START);
 
- 		commonInfo->reset();
 
- 		CArtPlace *ap = NULL;
 
- 		BOOST_FOREACH(CArtifactsOfHero *aoh, commonInfo->participants)
 
- 		{
 
- 			if(dst.isHolder(aoh->curHero))
 
- 			{
 
- 				commonInfo->src.AOH = aoh;
 
- 				if((ap = aoh->getArtPlace(dst.slot)))
 
- 					break;
 
- 			}
 
- 		}
 
- 		if(ap)
 
- 		{
 
- 			ap->select();
 
- 		}
 
- 		else
 
- 		{
 
- 			commonInfo->src.art = dst.getArt();
 
- 			commonInfo->src.slotID = dst.slot;
 
- 			assert(commonInfo->src.AOH);
 
- 			CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[dst.getArt()->artType->id].bitmap);
 
- 			markPossibleSlots(dst.getArt());
 
- 		}
 
- 	}
 
- 	else if(src.slot >= GameConstants::BACKPACK_START &&
 
- 	        src.slot <  commonInfo->src.slotID &&
 
- 			src.isHolder(commonInfo->src.AOH->curHero)) //artifact taken from before currently picked one
 
- 	{
 
- 		//int fixedSlot = src.hero->getArtPos(commonInfo->src.art);
 
- 		commonInfo->src.slotID--;
 
- 		assert(commonInfo->src.valid());
 
- 	}
 
- 	else
 
- 	{
 
- 		//when moving one artifact onto another it leads to two art movements: dst->backapck; src->dst
 
- 		// however after first movement we pick the art from backpack and the second movement coming when
 
- 		// we have a different artifact may look surprising... but it's valid.
 
- 		//tlog1 << "Unexpected artifact movement...\n";
 
- 	}
 
- 	updateParentWindow();
 
-  	int shift = 0;
 
- // 	if(dst.slot >= Arts::BACKPACK_START && dst.slot - Arts::BACKPACK_START < backpackPos)
 
- // 		shift++;
 
- //
 
-  	if(src.slot < GameConstants::BACKPACK_START  &&  dst.slot - GameConstants::BACKPACK_START < backpackPos)
 
- 		shift++;
 
- 	if(dst.slot < GameConstants::BACKPACK_START  &&  src.slot - GameConstants::BACKPACK_START < backpackPos)
 
-  		shift--;
 
- 	if( (isCurHeroSrc && src.slot >= GameConstants::BACKPACK_START)
 
- 	 || (isCurHeroDst && dst.slot >= GameConstants::BACKPACK_START) )
 
- 		scrollBackpack(shift); //update backpack slots
 
- }
 
- void CArtifactsOfHero::artifactRemoved(const ArtifactLocation &al)
 
- {
 
- 	if(al.isHolder(curHero))
 
- 	{
 
- 		if(al.slot < GameConstants::BACKPACK_START)
 
- 			updateWornSlots(0);
 
- 		else
 
- 			scrollBackpack(0); //update backpack slots
 
- 	}
 
- }
 
- CArtPlace * CArtifactsOfHero::getArtPlace(int slot)
 
- {
 
- 	if(slot < GameConstants::BACKPACK_START)
 
- 	{
 
- 		return artWorn[slot];
 
- 	}
 
- 	else
 
- 	{
 
- 		BOOST_FOREACH(CArtPlace *ap, backpack)
 
- 			if(ap->slotID == slot)
 
- 				return ap;
 
- 	}
 
- 	return NULL;
 
- }
 
- void CArtifactsOfHero::artifactAssembled(const ArtifactLocation &al)
 
- {
 
- 	if(al.isHolder(curHero))
 
- 		updateWornSlots();
 
- }
 
- void CArtifactsOfHero::artifactDisassembled(const ArtifactLocation &al)
 
- {
 
- 	if(al.isHolder(curHero))
 
- 		updateWornSlots();
 
- }
 
- void CArtifactsOfHero::updateWornSlots(bool redrawParent /*= true*/)
 
- {
 
- 	for(int i = 0; i < artWorn.size(); i++)
 
- 		updateSlot(i);
 
- 	if(redrawParent)
 
- 		updateParentWindow();
 
- }
 
- const CGHeroInstance * CArtifactsOfHero::getHero() const
 
- {
 
- 	return curHero;
 
- }
 
- void CArtifactsOfHero::updateSlot(int slotID)
 
- {
 
- 	setSlotData(getArtPlace(slotID), slotID);
 
- }
 
- void CExchangeWindow::questlog(int whichHero)
 
- {
 
- 	CCS->curh->dragAndDropCursor(NULL);
 
- }
 
- void CExchangeWindow::prepareBackground()
 
- {
 
- 	//printing heroes' names and levels
 
- 	auto genTitle = [](const CGHeroInstance *h)
 
- 	{
 
- 		return boost::str(boost::format(CGI->generaltexth->allTexts[138])
 
- 	                      % h->name % h->level % h->type->heroClass->name);
 
- 	};
 
- 	new CLabel(147, 25, FONT_SMALL, CENTER, Colors::Cornsilk, genTitle(heroInst[0]));
 
- 	new CLabel(653, 25, FONT_SMALL, CENTER, Colors::Cornsilk, genTitle(heroInst[1]));
 
- 	//printing primary skills
 
- 	for(int g=0; g<4; ++g)
 
- 		new CAnimImage("PSKIL32", g, 0, 385, 19 + 36*g);
 
- 	//heroes related thing
 
- 	for(int b=0; b<ARRAY_COUNT(heroInst); b++)
 
- 	{
 
- 		CHeroWithMaybePickedArtifact heroWArt = CHeroWithMaybePickedArtifact(this, heroInst[b]);
 
- 		//printing primary skills' amounts
 
- 		for(int m=0; m<4; ++m)
 
- 			new CLabel(352 + 93 * b, 35 + 36 * m, FONT_SMALL, CENTER, Colors::Cornsilk,
 
- 		               boost::lexical_cast<std::string>(heroWArt.getPrimSkillLevel(m)));
 
- 		//printing secondary skills
 
- 		for(int m=0; m<heroInst[b]->secSkills.size(); ++m)
 
- 		{
 
- 			int id = heroInst[b]->secSkills[m].first;
 
- 			int level = heroInst[b]->secSkills[m].second;
 
- 			new CAnimImage("SECSK32", id*3 + level + 2 , 0, 32 + 36 * m + 454 * b, 88);
 
- 		}
 
- 		//hero's specialty
 
- 		new CAnimImage("UN32", heroInst[b]->subID, 0, 67 + 490*b, 45);
 
- 		//experience
 
- 		new CAnimImage("PSKIL32", 4, 0, 103 + 490*b, 45);
 
- 		new CLabel(119 + 490*b, 71, FONT_SMALL, CENTER, Colors::Cornsilk, makeNumberShort(heroInst[b]->exp));
 
- 		//mana points
 
- 		new CAnimImage("PSKIL32", 5, 0, 139 + 490*b, 45);
 
- 		new CLabel(155 + 490*b, 71, FONT_SMALL, CENTER, Colors::Cornsilk, makeNumberShort(heroInst[b]->mana));
 
- 	}
 
- 	//printing portraits
 
- 	new CAnimImage("PortraitsLarge", heroInst[0]->portrait, 0, 257, 13);
 
- 	new CAnimImage("PortraitsLarge", heroInst[1]->portrait, 0, 485, 13);
 
- }
 
- CExchangeWindow::CExchangeWindow(si32 hero1, si32 hero2):
 
-     CWindowObject(PLAYER_COLORED | BORDERED, "TRADE2")
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	char bufor[400];
 
- 	heroInst[0] = LOCPLINT->cb->getHero(hero1);
 
- 	heroInst[1] = LOCPLINT->cb->getHero(hero2);
 
- 	prepareBackground();
 
- 	artifs[0] = new CArtifactsOfHero(Point(-334, 150));
 
- 	artifs[0]->commonInfo = new CArtifactsOfHero::SCommonPart;
 
- 	artifs[0]->commonInfo->participants.insert(artifs[0]);
 
- 	artifs[0]->setHero(heroInst[0]);
 
- 	artifs[1] = new CArtifactsOfHero(Point(96, 150));
 
- 	artifs[1]->commonInfo = artifs[0]->commonInfo;
 
- 	artifs[1]->commonInfo->participants.insert(artifs[1]);
 
- 	artifs[1]->setHero(heroInst[1]);
 
- 	artSets.push_back(artifs[0]);
 
- 	artSets.push_back(artifs[1]);
 
- 	//primary skills
 
- 	for(int g=0; g<4; ++g)
 
- 	{
 
- 		//primary skill's clickable areas
 
- 		primSkillAreas.push_back(new LRClickableAreaWTextComp());
 
- 		primSkillAreas[g]->pos = genRect(32, 140, pos.x + 329, pos.y + 19 + 36 * g);
 
- 		primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
 
- 		primSkillAreas[g]->type = g;
 
- 		primSkillAreas[g]->bonusValue = -1;
 
- 		primSkillAreas[g]->baseType = 0;
 
- 		sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), CGI->generaltexth->primarySkillNames[g].c_str());
 
- 		primSkillAreas[g]->hoverText = std::string(bufor);
 
- 	}
 
- 	//heroes related thing
 
- 	for(int b=0; b<ARRAY_COUNT(heroInst); b++)
 
- 	{
 
- 		//secondary skill's clickable areas
 
- 		for(int g=0; g<heroInst[b]->secSkills.size(); ++g)
 
- 		{
 
- 			int skill = heroInst[b]->secSkills[g].first,
 
- 				level = heroInst[b]->secSkills[g].second; // <1, 3>
 
- 			secSkillAreas[b].push_back(new LRClickableAreaWTextComp());
 
- 			secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + 88);
 
- 			secSkillAreas[b][g]->baseType = 1;
 
- 			secSkillAreas[b][g]->type = skill;
 
- 			secSkillAreas[b][g]->bonusValue = level;
 
- 			secSkillAreas[b][g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
 
- 			sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[level - 1].c_str(), CGI->generaltexth->skillName[skill].c_str());
 
- 			secSkillAreas[b][g]->hoverText = std::string(bufor);
 
- 		}
 
- 		portrait[b] = new CHeroArea(257 + 228*b, 13, heroInst[b]);
 
- 		speciality[b] = new LRClickableAreaWText();
 
- 		speciality[b]->pos = genRect(32, 32, pos.x + 69 + 490*b, pos.y + 45);
 
- 		speciality[b]->hoverText = CGI->generaltexth->heroscrn[27];
 
- 		speciality[b]->text = CGI->generaltexth->hTxts[heroInst[b]->subID].longBonus;
 
- 		experience[b] = new LRClickableAreaWText();
 
- 		experience[b]->pos = genRect(32, 32, pos.x + 105 + 490*b, pos.y + 45);
 
- 		experience[b]->hoverText = CGI->generaltexth->heroscrn[9];
 
- 		experience[b]->text = CGI->generaltexth->allTexts[2].c_str();
 
- 		boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->level));
 
- 		boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(heroInst[b]->level+1)));
 
- 		boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->exp));
 
- 		spellPoints[b] = new LRClickableAreaWText();
 
- 		spellPoints[b]->pos = genRect(32, 32, pos.x + 141 + 490*b, pos.y + 45);
 
- 		spellPoints[b]->hoverText = CGI->generaltexth->heroscrn[22];
 
- 		sprintf(bufor, CGI->generaltexth->allTexts[205].c_str(), heroInst[b]->name.c_str(), heroInst[b]->mana, heroInst[b]->manaLimit());
 
- 		spellPoints[b]->text = std::string(bufor);
 
- 		//setting morale
 
- 		morale[b] = new MoraleLuckBox(true, genRect(32, 32, 176 + 490*b, 39), true);
 
- 		morale[b]->set(heroInst[b]);
 
- 		//setting luck
 
- 		luck[b] = new MoraleLuckBox(false, genRect(32, 32, 212 + 490*b, 39), true);
 
- 		luck[b]->set(heroInst[b]);
 
- 	}
 
- 	//buttons
 
- 	quit = new CAdventureMapButton(CGI->generaltexth->tcommands[8], "", boost::bind(&CExchangeWindow::close, this), 732, 567, "IOKAY.DEF", SDLK_RETURN);
 
- 	questlogButton[0] = new CAdventureMapButton(CGI->generaltexth->heroscrn[0], "", boost::bind(&CExchangeWindow::questlog,this, 0), 10,  44, "hsbtns4.def");
 
- 	questlogButton[1] = new CAdventureMapButton(CGI->generaltexth->heroscrn[0], "", boost::bind(&CExchangeWindow::questlog,this, 1), 740, 44, "hsbtns4.def");
 
- 	Rect barRect(5, 578, 725, 18);
 
- 	ourBar = new CGStatusBar(new CPicture(*background, barRect, 5, 578, false));
 
- 	//garrison interface
 
- 	garr = new CGarrisonInt(69, 131, 4, Point(418,0), *background, Point(69,131), heroInst[0],heroInst[1], true, true);
 
- 	garr->addSplitBtn(new CAdventureMapButton(CGI->generaltexth->tcommands[3], "", boost::bind(&CGarrisonInt::splitClick, garr),  10, 132, "TSBTNS.DEF"));
 
- 	garr->addSplitBtn(new CAdventureMapButton(CGI->generaltexth->tcommands[3], "", boost::bind(&CGarrisonInt::splitClick, garr), 740, 132, "TSBTNS.DEF"));
 
- }
 
- CExchangeWindow::~CExchangeWindow() //d-tor
 
- {
 
- 	delete artifs[0]->commonInfo;
 
- 	artifs[0]->commonInfo = NULL;
 
- 	artifs[1]->commonInfo = NULL;
 
- }
 
- CShipyardWindow::CShipyardWindow(const std::vector<si32> &cost, int state, int boatType, const boost::function<void()> &onBuy):
 
-     CWindowObject(PLAYER_COLORED, "TPSHIP")
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	bgWater = new CPicture("TPSHIPBK", 100, 69);
 
- 	std::string boatFilenames[3] = {"AB01_", "AB02_", "AB03_"};
 
- 	Point waterCenter = Point(bgWater->pos.x+bgWater->pos.w/2, bgWater->pos.y+bgWater->pos.h/2);
 
- 	bgShip = new CAnimImage(boatFilenames[boatType], 0, 7, 120, 96, CShowableAnim::USE_RLE);
 
- 	bgShip->center(waterCenter);
 
- 	// Create resource icons and costs.
 
- 	std::string goldValue = boost::lexical_cast<std::string>(cost[Res::GOLD]);
 
- 	std::string woodValue = boost::lexical_cast<std::string>(cost[Res::WOOD]);
 
- 	goldCost = new CLabel(118, 294, FONT_SMALL, CENTER, Colors::Cornsilk, goldValue);
 
- 	woodCost = new CLabel(212, 294, FONT_SMALL, CENTER, Colors::Cornsilk, woodValue);
 
- 	goldPic = new CAnimImage("RESOURCE", Res::GOLD, 0, 100, 244);
 
- 	woodPic = new CAnimImage("RESOURCE", Res::WOOD, 0, 196, 244);
 
- 	quit = new CAdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CShipyardWindow::close, this), 224, 312, "ICANCEL", SDLK_RETURN);
 
- 	build = new CAdventureMapButton(CGI->generaltexth->allTexts[598], "", boost::bind(&CShipyardWindow::close, this), 42, 312, "IBUY30", SDLK_RETURN);
 
- 	build->callback += onBuy;
 
- 	for(size_t i = 0; i < cost.size(); i++)
 
- 	{
 
- 		if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
 
- 		{
 
- 			build->block(true);
 
- 			break;
 
- 		}
 
- 	}
 
- 	statusBar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
 
- 	title =     new CLabel(164, 27,  FONT_BIG,    CENTER, Colors::Jasmine, CGI->generaltexth->jktexts[13]);
 
- 	costLabel = new CLabel(164, 220, FONT_MEDIUM, CENTER, Colors::Cornsilk,   CGI->generaltexth->jktexts[14]);
 
- }
 
- CPuzzleWindow::CPuzzleWindow(const int3 &GrailPos, double discoveredRatio):
 
-     CWindowObject(PLAYER_COLORED | BORDERED, "PUZZLE"),
 
-     grailPos(GrailPos),
 
-     currentAlpha(SDL_ALPHA_OPAQUE)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	CCS->soundh->playSound(soundBase::OBELISK);
 
- 	quitb = new CAdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CPuzzleWindow::close, this), 670, 538, "IOK6432.DEF", SDLK_RETURN);
 
- 	quitb->assignedKeys.insert(SDLK_ESCAPE);
 
- 	quitb->borderColor = Colors::MetallicGold;
 
- 	quitb->borderEnabled = true;
 
- 	new CPicture("PUZZLOGO", 607, 3);
 
- 	new CLabel(700, 95, FONT_BIG, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[463]);
 
- 	new CResDataBar("ZRESBAR.bmp", 3, 575, 32, 2, 85, 85);
 
- 	int faction = LOCPLINT->cb->getStartInfo()->playerInfos.find(LOCPLINT->playerID)->second.castle;
 
- 	for(int g=0; g<PUZZLES_PER_FACTION; ++g)
 
- 	{
 
- 		const SPuzzleInfo & info = CGI->heroh->puzzleInfo[faction][g];
 
- 		auto piece = new CPicture(info.filename, info.x, info.y);
 
- 		//piece that will slowly disappear
 
- 		if(info.whenUncovered < PUZZLES_PER_FACTION * discoveredRatio)
 
- 		{
 
- 			piecesToRemove.push_back(piece);
 
- 			piece->needRefresh = true;
 
- 			piece->recActions = piece->recActions & ~SHOWALL;
 
- 		}
 
- 	}
 
- }
 
- void CPuzzleWindow::showAll(SDL_Surface * to)
 
- {
 
- 	int3 moveInt = int3(8, 9, 0);
 
- 	Rect mapRect = genRect(544, 591, pos.x + 8, pos.y + 7);
 
- 	CGI->mh->terrainRect
 
- 		(grailPos - moveInt, adventureInt->anim,
 
- 		 &LOCPLINT->cb->getVisibilityMap(), true, adventureInt->heroAnim,
 
- 		 to, &mapRect, 0, 0, true, moveInt);
 
- 	CWindowObject::showAll(to);
 
- }
 
- void CPuzzleWindow::show(SDL_Surface * to)
 
- {
 
- 	static int animSpeed = 2;
 
- 	if (currentAlpha < animSpeed)
 
- 	{
 
- 		//animation done
 
- 		BOOST_FOREACH(auto & piece, piecesToRemove)
 
- 			delete piece;
 
- 		piecesToRemove.clear();
 
- 	}
 
- 	else
 
- 	{
 
- 		//update disappearing puzzles
 
- 		BOOST_FOREACH(auto & piece, piecesToRemove)
 
- 			piece->setAlpha(currentAlpha);
 
- 		currentAlpha -= animSpeed;
 
- 	}
 
- 	CWindowObject::show(to);
 
- }
 
- void CTransformerWindow::CItem::move()
 
- {
 
- 	if (left)
 
- 		moveBy(Point(289, 0));
 
- 	else
 
- 		moveBy(Point(-289, 0));
 
- 	left = !left;
 
- }
 
- void CTransformerWindow::CItem::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(previousState && (!down))
 
- 	{
 
- 		move();
 
- 		parent->showAll(screen2);
 
- 	}
 
- }
 
- void CTransformerWindow::CItem::update()
 
- {
 
- 	icon->setFrame(parent->army->getCreature(id)->idNumber + 2);
 
- }
 
- CTransformerWindow::CItem::CItem(CTransformerWindow * _parent, int _size, int _id):
 
- 	id(_id), size(_size), parent(_parent)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	addUsedEvents(LCLICK);
 
- 	left = true;
 
- 	pos.w = 58;
 
- 	pos.h = 64;
 
- 	pos.x += 45  + (id%3)*83 + id/6*83;
 
- 	pos.y += 109 + (id/3)*98;
 
- 	icon = new CAnimImage("TWCRPORT", parent->army->getCreature(id)->idNumber + 2);
 
- 	new CLabel(28, 76,FONT_SMALL, CENTER, Colors::Cornsilk, boost::lexical_cast<std::string>(size));//stack size
 
- }
 
- void CTransformerWindow::makeDeal()
 
- {
 
- 	for (int i=0; i<items.size(); i++)
 
- 		if (!items[i]->left)
 
- 			LOCPLINT->cb->trade(town, EMarketMode::CREATURE_UNDEAD, items[i]->id, 0, 0, hero);
 
- }
 
- void CTransformerWindow::addAll()
 
- {
 
- 	for (int i=0; i<items.size(); i++)
 
- 		if (items[i]->left)
 
- 			items[i]->move();
 
- 	showAll(screen2);
 
- }
 
- void CTransformerWindow::updateGarrisons()
 
- {
 
- 	BOOST_FOREACH(auto & item, items)
 
- 	{
 
- 		item->update();
 
- 	}
 
- }
 
- CTransformerWindow::CTransformerWindow(const CGHeroInstance * _hero, const CGTownInstance * _town):
 
-     CWindowObject(PLAYER_COLORED, "SKTRNBK"),
 
-     hero(_hero),
 
-     town(_town)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	if (hero)
 
- 		army = hero;
 
- 	else
 
- 		army = town;
 
- 	for (int i=0; i<7; i++ )
 
- 		if ( army->getCreature(i) )
 
- 			items.push_back(new CItem(this, army->getStackCount(i), i));
 
- 	all    = new CAdventureMapButton(CGI->generaltexth->zelp[590],boost::bind(&CTransformerWindow::addAll,this),     146,416,"ALTARMY.DEF",SDLK_a);
 
- 	convert= new CAdventureMapButton(CGI->generaltexth->zelp[591],boost::bind(&CTransformerWindow::makeDeal,this),   269,416,"ALTSACR.DEF",SDLK_RETURN);
 
- 	cancel = new CAdventureMapButton(CGI->generaltexth->zelp[592],boost::bind(&CTransformerWindow::close, this),392,416,"ICANCEL.DEF",SDLK_ESCAPE);
 
- 	bar    = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
 
- 	new CLabel(153, 29,FONT_SMALL, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[485]);//holding area
 
- 	new CLabel(153+295, 29, FONT_SMALL, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[486]);//transformer
 
- 	new CTextBox(CGI->generaltexth->allTexts[487], Rect(26,  56, 255, 40), 0, FONT_MEDIUM, CENTER, Colors::Jasmine);//move creatures to create skeletons
 
- 	new CTextBox(CGI->generaltexth->allTexts[488], Rect(320, 56, 255, 40), 0, FONT_MEDIUM, CENTER, Colors::Jasmine);//creatures here will become skeletons
 
- }
 
- void CUniversityWindow::CItem::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(previousState && (!down))
 
- 	{
 
- 		if ( state() != 2 )
 
- 			return;
 
- 		CUnivConfirmWindow *win = new CUnivConfirmWindow(parent, ID, LOCPLINT->cb->getResourceAmount(6) >= 2000);
 
- 		GH.pushInt(win);
 
- 	}
 
- }
 
- void CUniversityWindow::CItem::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(down)
 
- 	{
 
- 		CInfoPopup *message = new CInfoPopup();
 
- 		message->free = true;
 
- 		message->bitmap = CMessage::drawBoxTextBitmapSub
 
- 		                            (LOCPLINT->playerID,
 
- 		                             CGI->generaltexth->skillInfoTexts[ID][0],
 
- 		                             graphics->abils82->ourImages[ID*3+3].bitmap,
 
- 		                             CGI->generaltexth->skillName[ID]);
 
- 		message->pos.x = screen->w/2 - message->bitmap->w/2;
 
- 		message->pos.y = screen->h/2 - message->bitmap->h/2;
 
- 		GH.pushInt(message);
 
- 	}
 
- }
 
- void CUniversityWindow::CItem::hover(bool on)
 
- {
 
- 	if (on)
 
- 		GH.statusbar->print(CGI->generaltexth->skillName[ID]);
 
- 	else
 
- 		GH.statusbar->clear();
 
- }
 
- int CUniversityWindow::CItem::state()
 
- {
 
- 	if (parent->hero->getSecSkillLevel(static_cast<CGHeroInstance::SecondarySkill>(ID)))//hero know this skill
 
- 		return 1;
 
- 	if (parent->hero->secSkills.size() >= GameConstants::SKILL_PER_HERO)//can't learn more skills
 
- 		return 0;
 
- 	if (parent->hero->type->heroClass->proSec[ID]==0)//can't learn this skill (like necromancy for most of non-necros)
 
- 		return 0;
 
- 	return 2;
 
- }
 
- void CUniversityWindow::CItem::showAll(SDL_Surface * to)
 
- {
 
- 	CPicture * bar;
 
- 	switch (state())
 
- 	{
 
- 		case 0: bar = parent->red;
 
- 		        break;
 
- 		case 1: bar = parent->yellow;
 
- 		        break;
 
- 		case 2: bar = parent->green;
 
- 		        break;
 
- 		default:bar = NULL;
 
- 		        break;
 
- 	}
 
- 	assert(bar);
 
- 	blitAtLoc(bar->bg, -28, -22, to);
 
- 	blitAtLoc(bar->bg, -28,  48, to);
 
- 	printAtMiddleLoc  (CGI->generaltexth->skillName[ID], 22, -13, FONT_SMALL, Colors::Cornsilk,to);//Name
 
- 	printAtMiddleLoc  (CGI->generaltexth->levels[0], 22, 57, FONT_SMALL, Colors::Cornsilk,to);//Level(always basic)
 
- 	CAnimImage::showAll(to);
 
- }
 
- CUniversityWindow::CItem::CItem(CUniversityWindow * _parent, int _ID, int X, int Y):
 
- 	CAnimImage ("SECSKILL", _ID*3+3, 0, X, Y),
 
- 	ID(_ID),
 
- 	parent(_parent)
 
- {
 
- 	addUsedEvents(LCLICK | RCLICK | HOVER);
 
- }
 
- CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market):
 
-     CWindowObject(PLAYER_COLORED, "UNIVERS1"),
 
-     hero(_hero),
 
-     market(_market)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	green  = new CPicture("UNIVGREN.PCX");
 
- 	yellow = new CPicture("UNIVGOLD.PCX");//bars
 
- 	red    = new CPicture("UNIVRED.PCX");
 
- 	green->recActions  =
 
- 	yellow->recActions =
 
- 	red->recActions    = DISPOSE;
 
- 	CIntObject * titlePic = nullptr;
 
- 	if ( market->o->ID == Obj::UNIVERSITY ) // this is adventure map university
 
- 		titlePic = new CPicture("UNIVBLDG");
 
- 	else
 
- 	if (market->o->ID == GameConstants::TOWNI_TYPE)
 
- 		titlePic = new CAnimImage(graphics->buildingPics[market->o->subID], 21);
 
- 	else
 
- 		tlog0<<"Error: Image for university was not found!\n";//This should not happen
 
- 	if (titlePic)
 
- 		titlePic->center(Point(232 + pos.x, 76 + pos.y));
 
- 	//Clerk speech
 
- 	new CTextBox(CGI->generaltexth->allTexts[603], Rect(24, 129, 413, 70), 0, FONT_SMALL, CENTER, Colors::Cornsilk);
 
- 	//University
 
- 	new CLabel(231, 26, FONT_MEDIUM, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[602]);
 
- 	std::vector<int> list = market->availableItemsIds(EMarketMode::RESOURCE_SKILL);
 
- 	assert(list.size() == 4);
 
- 	for (int i=0; i<list.size(); i++)//prepare clickable items
 
- 		items.push_back(new CItem(this, list[i], 54+i*104, 234));
 
- 	cancel = new CAdventureMapButton(CGI->generaltexth->zelp[632],
 
- 		boost::bind(&CUniversityWindow::close, this),200,313,"IOKAY.DEF",SDLK_RETURN);
 
- 	bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
 
- }
 
- CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * PARENT, int SKILL, bool available ):
 
-     CWindowObject(PLAYER_COLORED, "UNIVERS2.PCX"),
 
-     parent(PARENT)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	std::string text = CGI->generaltexth->allTexts[608];
 
- 	boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
 
- 	boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
 
- 	boost::replace_first(text, "%d", "2000");
 
- 	new CTextBox(text, Rect(24, 129, 413, 70), 0, FONT_SMALL, CENTER, Colors::Cornsilk);//Clerk speech
 
- 	new CLabel(230, 37,  FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth-> skillName[SKILL]);//Skill name
 
- 	new CAnimImage("SECSKILL", SKILL*3+3, 0, 211, 51);//skill
 
- 	new CLabel(230, 107, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->levels[1]);//Skill level
 
- 	new CAnimImage("RESOURCE", Res::GOLD, 0, 210, 210);//gold
 
- 	new CLabel(230, 267, FONT_SMALL, CENTER, Colors::Cornsilk, "2000");//Cost
 
- 	std::string hoverText = CGI->generaltexth->allTexts[609];
 
- 	boost::replace_first(hoverText, "%s", CGI->generaltexth->levels[0]+ " " + CGI->generaltexth->skillName[SKILL]);
 
- 	text = CGI->generaltexth->zelp[633].second;
 
- 	boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
 
- 	boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
 
- 	boost::replace_first(text, "%d", "2000");
 
- 	confirm= new CAdventureMapButton(hoverText, text, boost::bind(&CUnivConfirmWindow::makeDeal, this, SKILL),
 
- 	         148,299,"IBY6432.DEF",SDLK_RETURN);
 
- 	confirm->block(!available);
 
- 	cancel = new CAdventureMapButton(CGI->generaltexth->zelp[631],boost::bind(&CUnivConfirmWindow::close, this),
 
- 	         252,299,"ICANCEL.DEF",SDLK_ESCAPE);
 
- 	bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
 
- }
 
- void CUnivConfirmWindow::makeDeal(int skill)
 
- {
 
- 	LOCPLINT->cb->trade(parent->market->o, EMarketMode::RESOURCE_SKILL, 6, skill, 1, parent->hero);
 
- 	close();
 
- }
 
- CHillFortWindow::CHillFortWindow(const CGHeroInstance *visitor, const CGObjectInstance *object):
 
-     CWindowObject(PLAYER_COLORED, "APHLFTBK"),
 
- 	fort(object),
 
-     hero(visitor)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	slotsCount=7;
 
- 	resources =  CDefHandler::giveDefEss("SMALRES.DEF");
 
- 	new CLabel(325, 32, FONT_BIG, CENTER, Colors::Jasmine, fort->hoverName);//Hill Fort
 
- 	heroPic = new CHeroArea(30, 60, hero);
 
- 	currState.resize(slotsCount+1);
 
- 	costs.resize(slotsCount);
 
- 	totalSumm.resize(GameConstants::RESOURCE_QUANTITY);
 
- 	std::vector<std::string> files;
 
- 	files += "APHLF1R.DEF", "APHLF1Y.DEF", "APHLF1G.DEF";
 
- 	for (int i=0; i<slotsCount; i++)
 
- 	{
 
- 		currState[i] = getState(i);
 
- 		upgrade[i] = new CAdventureMapButton(getTextForSlot(i),"",boost::bind(&CHillFortWindow::makeDeal, this, i),
 
- 		                                    107+i*76, 171, "", SDLK_1+i, &files);
 
- 		upgrade[i]->block(currState[i] == -1);
 
- 	}
 
- 	files.clear();
 
- 	files += "APHLF4R.DEF", "APHLF4Y.DEF", "APHLF4G.DEF";
 
- 	currState[slotsCount] = getState(slotsCount);
 
- 	upgradeAll = new CAdventureMapButton(CGI->generaltexth->allTexts[432],"",boost::bind(&CHillFortWindow::makeDeal, this, slotsCount),
 
- 	                                    30, 231, "", SDLK_0, &files);
 
- 	quit = new CAdventureMapButton("","",boost::bind(&CHillFortWindow::close, this), 294, 275, "IOKAY.DEF", SDLK_RETURN);
 
- 	bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
 
- 	garr = new CGarrisonInt(108, 60, 18, Point(),background->bg,Point(108,60),hero,NULL);
 
- 	updateGarrisons();
 
- }
 
- void CHillFortWindow::updateGarrisons()
 
- {
 
- 	for (int i=0; i<GameConstants::RESOURCE_QUANTITY; i++)
 
- 		totalSumm[i]=0;
 
- 	for (int i=0; i<slotsCount; i++)
 
- 	{
 
- 		costs[i].clear();
 
- 		int newState = getState(i);
 
- 		if (newState != -1)
 
- 		{
 
- 			UpgradeInfo info;
 
- 			LOCPLINT->cb->getUpgradeInfo(hero, i, info);
 
- 			if (info.newID.size())//we have upgrades here - update costs
 
- 			{
 
- 				costs[i] = info.cost[0] * hero->getStackCount(i);
 
- 				totalSumm += costs[i];
 
- 			}
 
- 		}
 
- 		currState[i] = newState;
 
- 		upgrade[i]->setIndex(newState);
 
- 		upgrade[i]->block(currState[i] == -1);
 
- 		upgrade[i]->hoverTexts[0] = getTextForSlot(i);
 
- 	}
 
- 	int newState = getState(slotsCount);
 
- 	currState[slotsCount] = newState;
 
- 	upgradeAll->setIndex(newState);
 
- 	garr->recreateSlots();
 
- }
 
- void CHillFortWindow::makeDeal(int slot)
 
- {
 
- 	int offset = (slot == slotsCount)?2:0;
 
- 	switch (currState[slot])
 
- 	{
 
- 		case 0:
 
- 			LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314 + offset],
 
- 			          std::vector<CComponent*>(), soundBase::sound_todo);
 
- 			break;
 
- 		case 1:
 
- 			LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[313 + offset],
 
- 			          std::vector<CComponent*>(), soundBase::sound_todo);
 
- 			break;
 
- 		case 2:
 
- 			for (int i=0; i<slotsCount; i++)
 
- 				if ( slot ==i || ( slot == slotsCount && currState[i] == 2 ) )//this is activated slot or "upgrade all"
 
- 				{
 
- 					UpgradeInfo info;
 
- 					LOCPLINT->cb->getUpgradeInfo(hero, i, info);
 
- 					LOCPLINT->cb->upgradeCreature(hero, i, info.newID[0]);
 
- 				}
 
- 			break;
 
- 	}
 
- }
 
- void CHillFortWindow::showAll (SDL_Surface *to)
 
- {
 
- 	CWindowObject::showAll(to);
 
- 	for ( int i=0; i<slotsCount; i++)
 
- 	{
 
- 		if ( currState[i] == 0 || currState[i] == 2 )
 
- 		{
 
- 			if ( costs[i].size() )//we have several elements
 
- 			{
 
- 				int curY = 128;//reverse iterator is used to display gold as first element
 
- 				for(int j = costs[i].size()-1; j >= 0; j--)
 
- 				{
 
- 					int val = costs[i][j];
 
- 					if(!val) continue;
 
- 					blitAtLoc(resources->ourImages[j].bitmap, 104+76*i, curY, to);
 
- 					printToLoc(boost::lexical_cast<std::string>(val), 168+76*i, curY+16, FONT_SMALL, Colors::Cornsilk, to);
 
- 					curY += 20;
 
- 				}
 
- 			}
 
- 			else//free upgrade - print gold image and "Free" text
 
- 			{
 
- 				blitAtLoc(resources->ourImages[6].bitmap, 104+76*i, 128, to);
 
- 				printToLoc(CGI->generaltexth->allTexts[344], 168+76*i, 144, FONT_SMALL, Colors::Cornsilk, to);
 
- 			}
 
- 		}
 
- 	}
 
- 	for (int i=0; i<GameConstants::RESOURCE_QUANTITY; i++)
 
- 	{
 
- 		if (totalSumm[i])//this resource is used - display it
 
- 		{
 
- 			blitAtLoc(resources->ourImages[i].bitmap, 104+76*i, 237, to);
 
- 			printToLoc(boost::lexical_cast<std::string>(totalSumm[i]), 166+76*i, 253, FONT_SMALL, Colors::Cornsilk, to);
 
- 		}
 
- 	}
 
- }
 
- std::string CHillFortWindow::getTextForSlot(int slot)
 
- {
 
- 	if ( !hero->getCreature(slot) )//we dont have creature here
 
- 		return "";
 
- 	std::string str = CGI->generaltexth->allTexts[318];
 
- 	int amount = hero->getStackCount(slot);
 
- 	if ( amount == 1 )
 
- 		boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->nameSing);
 
- 	else
 
- 		boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->namePl);
 
- 	return str;
 
- }
 
- int CHillFortWindow::getState(int slot)
 
- {
 
- 	TResources myRes = LOCPLINT->cb->getResourceAmount();
 
- 	if ( slot == slotsCount )//"Upgrade all" slot
 
- 	{
 
- 		bool allUpgraded = true;//All creatures are upgraded?
 
- 		for (int i=0; i<slotsCount; i++)
 
- 			allUpgraded &=  currState[i] == 1 || currState[i] == -1;
 
- 		if (allUpgraded)
 
- 			return 1;
 
- 		if(!totalSumm.canBeAfforded(myRes))
 
- 			return 0;
 
- 		return 2;
 
- 	}
 
- 	if (hero->slotEmpty(slot))//no creature here
 
- 		return -1;
 
- 	UpgradeInfo info;
 
- 	LOCPLINT->cb->getUpgradeInfo(hero, slot, info);
 
- 	if (!info.newID.size())//already upgraded
 
- 		return 1;
 
- 	if(!(info.cost[0] * hero->getStackCount(slot)).canBeAfforded(myRes))
 
- 			return 0;
 
- 	return 2;//can upgrade
 
- }
 
- CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner):
 
-     CWindowObject(PLAYER_COLORED | BORDERED, "TpRank"),
 
- 	owner(_owner)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	type |= BLOCK_ADV_HOTKEYS;
 
- 	SThievesGuildInfo tgi; //info to be displayed
 
- 	LOCPLINT->cb->getThievesGuildInfo(tgi, owner);
 
- 	exitb = new CAdventureMapButton (CGI->generaltexth->allTexts[600], "", boost::bind(&CThievesGuildWindow::close,this), 748, 556, "TPMAGE1", SDLK_RETURN);
 
- 	statusBar = new CGStatusBar(3, 555, "TStatBar.bmp", 742);
 
- 	resdatabar = new CMinorResDataBar();
 
- 	resdatabar->pos.x += pos.x;
 
- 	resdatabar->pos.y += pos.y;
 
- 	//data for information table:
 
- 	// fields[row][column] = list of id's of players for this box
 
- 	static std::vector< std::vector< ui8 > > SThievesGuildInfo::* fields[] =
 
- 		{ &SThievesGuildInfo::numOfTowns, &SThievesGuildInfo::numOfHeroes,       &SThievesGuildInfo::gold,
 
- 		  &SThievesGuildInfo::woodOre,    &SThievesGuildInfo::mercSulfCrystGems, &SThievesGuildInfo::obelisks,
 
- 		  &SThievesGuildInfo::artifacts,  &SThievesGuildInfo::army,              &SThievesGuildInfo::income };
 
- 	//printing texts & descriptions to background
 
- 	for(int g=0; g<12; ++g)
 
- 	{
 
- 		int posY[] = {400, 460, 510};
 
- 		int y;
 
- 		if(g < 9)
 
- 			y = 52 + 32*g;
 
- 		else
 
- 			y = posY[g-9];
 
- 		std::string text = CGI->generaltexth->jktexts[24+g];
 
- 		boost::algorithm::trim_if(text,boost::algorithm::is_any_of("\""));
 
- 		new CLabel(135, y, FONT_MEDIUM, CENTER, Colors::Jasmine, text);
 
- 	}
 
- 	for(int g=1; g<tgi.playerColors.size(); ++g)
 
- 		new CAnimImage("PRSTRIPS", g-1, 0, 250 + 66*g, 7);
 
- 	for(int g=0; g<tgi.playerColors.size(); ++g)
 
- 		new CLabel(283 + 66*g, 24, FONT_BIG, CENTER, Colors::Jasmine, CGI->generaltexth->jktexts[16+g]);
 
- 	//printing flags
 
- 	for(int g = 0; g < ARRAY_COUNT(fields); ++g) //by lines
 
- 	{
 
- 		for(int b=0; b<(tgi .* fields[g]).size(); ++b) //by places (1st, 2nd, ...)
 
- 		{
 
- 			std::vector<ui8> &players = (tgi .* fields[g])[b]; //get players with this place in this line
 
- 			//position of box
 
- 			int xpos = 259 + 66 * b;
 
- 			int ypos = 41 +  32 * g;
 
- 			size_t rowLength[2]; //size of each row
 
- 			rowLength[0] = std::min<size_t>(players.size(), 4);
 
- 			rowLength[1] = players.size() - rowLength[0];
 
- 			for (size_t j=0; j< 2; j++)
 
- 			{
 
- 				// origin of this row | offset for 2nd row| shift right for short rows
 
- 				int rowStartX = xpos   +   (j ? 6 : 0)   +   (rowLength[j] < 3 ? 12 : 0);
 
- 				int rowStartY = ypos   +   (j ? 4 : 0);
 
- 				for (size_t i=0; i< rowLength[j]; i++)
 
- 				{
 
- 					new CAnimImage("itgflags", players[i + j*4], 0, rowStartX + i*12, rowStartY);
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	static const std::string colorToBox[] = {"PRRED.BMP", "PRBLUE.BMP", "PRTAN.BMP", "PRGREEN.BMP", "PRORANGE.BMP", "PRPURPLE.BMP", "PRTEAL.BMP", "PRROSE.bmp"};
 
- 	//printing best hero
 
- 	int counter = 0;
 
- 	BOOST_FOREACH(auto & iter, tgi.colorToBestHero)
 
- 	{
 
- 		if(iter.second.portrait >= 0)
 
- 		{
 
- 			new CPicture(colorToBox[iter.first], 253 + 66 * counter, 334);
 
- 			new CAnimImage("PortraitsSmall", iter.second.portrait, 0, 260 + 66 * counter, 360);
 
- 			//TODO: r-click info:
 
- 			// - r-click on hero
 
- 			// - r-click on primary skill label
 
- 			if(iter.second.details)
 
- 			{
 
- 				new CTextBox(CGI->generaltexth->allTexts[184], Rect(260 + 66*counter, 396, 52, 64),
 
- 				             0, FONT_TINY, TOPLEFT, Colors::Cornsilk);
 
- 				for (int i=0; i<iter.second.details->primskills.size(); ++i)
 
- 				{
 
- 					new CLabel(310 + 66 * counter, 407 + 11*i, FONT_TINY, BOTTOMRIGHT, Colors::Cornsilk,
 
- 					           boost::lexical_cast<std::string>(iter.second.details->primskills[i]));
 
- 				}
 
- 			}
 
- 		}
 
- 		counter++;
 
- 	}
 
- 	//printing best creature
 
- 	counter = 0;
 
- 	BOOST_FOREACH(auto & it, tgi.bestCreature)
 
- 	{
 
- 		if(it.second >= 0)
 
- 			new CAnimImage("TWCRPORT", it.second+2, 0, 255 + 66 * counter, 479);
 
- 		counter++;
 
- 	}
 
- 	//printing personality
 
- 	counter = 0;
 
- 	BOOST_FOREACH(auto & it, tgi.personality)
 
- 	{
 
- 		std::string text;
 
- 		if(it.second == -1)
 
- 			text = CGI->generaltexth->arraytxt[172];
 
- 		else
 
- 		if (it.second)
 
- 			text = CGI->generaltexth->arraytxt[168 + it.second];
 
- 		new CLabel(283 + 66*counter, 459, FONT_SMALL, CENTER, Colors::Cornsilk, text);
 
- 		counter++;
 
- 	}
 
- }
 
- void MoraleLuckBox::set(const IBonusBearer *node)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	const int textId[] = {62, 88}; //eg %s \n\n\n {Current Luck Modifiers:}
 
- 	const int noneTxtId = 108; //Russian version uses same text for neutral morale\luck
 
- 	const int neutralDescr[] = {60, 86}; //eg {Neutral Morale} \n\n Neutral morale means your armies will neither be blessed with extra attacks or freeze in combat.
 
- 	const int componentType[] = {CComponent::luck, CComponent::morale};
 
- 	const int hoverTextBase[] = {7, 4};
 
- 	const Bonus::BonusType bonusType[] = {Bonus::LUCK, Bonus::MORALE};
 
- 	int (IBonusBearer::*getValue[])() const = {&IBonusBearer::LuckVal, &IBonusBearer::MoraleVal};
 
- 	int mrlt = -9;
 
- 	TModDescr mrl;
 
- 	if (node)
 
- 	{
 
- 		node->getModifiersWDescr(mrl, bonusType[morale]);
 
- 		bonusValue = (node->*getValue[morale])();
 
- 	}
 
- 	else
 
- 		bonusValue = 0;
 
- 	mrlt = (bonusValue>0)-(bonusValue<0); //signum: -1 - bad luck / morale, 0 - neutral, 1 - good
 
- 	hoverText = CGI->generaltexth->heroscrn[hoverTextBase[morale] - mrlt];
 
- 	baseType = componentType[morale];
 
- 	text = CGI->generaltexth->arraytxt[textId[morale]];
 
- 	boost::algorithm::replace_first(text,"%s",CGI->generaltexth->arraytxt[neutralDescr[morale]-mrlt]);
 
- 	if (!mrl.size())
 
- 		text += CGI->generaltexth->arraytxt[noneTxtId];
 
- 	else
 
- 	{
 
- 		if (node->hasBonusOfType (Bonus::UNDEAD) || node->hasBonusOfType(Bonus::BLOCK_MORALE) || node->hasBonusOfType(Bonus::NON_LIVING)) //it's a creature window
 
- 		{
 
- 			text += CGI->generaltexth->arraytxt[113]; //unaffected by morale
 
- 		}
 
- 		else
 
- 		{
 
- 			for(int it=0; it < mrl.size(); it++)
 
- 				text += "\n" + mrl[it].second;
 
- 		}
 
- 	}
 
- 	std::string imageName;
 
- 	if (small)
 
- 		imageName = morale ? "IMRL30": "ILCK30";
 
- 	else
 
- 		imageName = morale ? "IMRL42" : "ILCK42";
 
- 	delete image;
 
- 	image = new CAnimImage(imageName, bonusValue + 3);
 
- 	image->moveBy(Point(pos.w/2 - image->pos.w/2, pos.h/2 - image->pos.h/2));//center icon
 
- }
 
- MoraleLuckBox::MoraleLuckBox(bool Morale, const Rect &r, bool Small):
 
- 	image(NULL),
 
- 	morale(Morale),
 
- 	small(Small)
 
- {
 
- 	bonusValue = 0;
 
- 	pos = r + pos;
 
- }
 
- CArtifactHolder::CArtifactHolder()
 
- {
 
- }
 
- void CWindowWithArtifacts::artifactRemoved(const ArtifactLocation &artLoc)
 
- {
 
- 	BOOST_FOREACH(CArtifactsOfHero *aoh, artSets)
 
- 		aoh->artifactRemoved(artLoc);
 
- }
 
- void CWindowWithArtifacts::artifactMoved(const ArtifactLocation &artLoc, const ArtifactLocation &destLoc)
 
- {
 
- 	BOOST_FOREACH(CArtifactsOfHero *aoh, artSets)
 
- 		aoh->artifactMoved(artLoc, destLoc);
 
- }
 
- void CWindowWithArtifacts::artifactDisassembled(const ArtifactLocation &artLoc)
 
- {
 
- 	BOOST_FOREACH(CArtifactsOfHero *aoh, artSets)
 
- 		aoh->artifactDisassembled(artLoc);
 
- }
 
- void CWindowWithArtifacts::artifactAssembled(const ArtifactLocation &artLoc)
 
- {
 
- 	BOOST_FOREACH(CArtifactsOfHero *aoh, artSets)
 
- 		aoh->artifactAssembled(artLoc);
 
- }
 
- void CArtifactsOfHero::SCommonPart::Artpos::clear()
 
- {
 
- 	slotID = -1;
 
- 	AOH = NULL;
 
- 	art = NULL;
 
- }
 
- CArtifactsOfHero::SCommonPart::Artpos::Artpos()
 
- {
 
- 	clear();
 
- }
 
- void CArtifactsOfHero::SCommonPart::Artpos::setTo(const CArtPlace *place, bool dontTakeBackpack)
 
- {
 
- 	slotID = place->slotID;
 
- 	AOH = place->ourOwner;
 
- 	if(slotID >= 19 && dontTakeBackpack)
 
- 		art = NULL;
 
- 	else
 
- 		art = place->ourArt;
 
- }
 
- bool CArtifactsOfHero::SCommonPart::Artpos::operator==(const ArtifactLocation &al) const
 
- {
 
- 	if(!AOH)
 
- 		return false;
 
- 	bool ret = al.isHolder(AOH->curHero)  &&  al.slot == slotID;
 
- 	//assert(al.getArt() == art);
 
- 	return ret;
 
- }
 
- bool CArtifactsOfHero::SCommonPart::Artpos::valid()
 
- {
 
- 	assert(AOH && art);
 
- 	return art == AOH->curHero->getArt(slotID);
 
- }
 
- void CRClickPopup::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(down)
 
- 		return;
 
- 	close();
 
- }
 
- void CRClickPopup::close()
 
- {
 
- 	GH.popIntTotally(this);
 
- }
 
- void CRClickPopup::createAndPush(const std::string &txt, const CInfoWindow::TCompsInfo &comps)
 
- {
 
- 	int player = LOCPLINT ? LOCPLINT->playerID : 1; //if no player, then use blue
 
- 	CSimpleWindow * temp = new CInfoWindow(txt, player, comps);
 
- 	temp->center(Point(GH.current->motion)); //center on mouse
 
- 	temp->fitToScreen(10);
 
- 	CRClickPopupInt *rcpi = new CRClickPopupInt(temp,true);
 
- 	GH.pushInt(rcpi);
 
- }
 
- Point CInfoBoxPopup::toScreen(Point p)
 
- {
 
- 	vstd::abetween(p.x, adventureInt->terrain.pos.x + 100, adventureInt->terrain.pos.x + adventureInt->terrain.pos.w - 100);
 
- 	vstd::abetween(p.y, adventureInt->terrain.pos.y + 100, adventureInt->terrain.pos.y + adventureInt->terrain.pos.h - 100);
 
- 	return p;
 
- }
 
- CInfoBoxPopup::CInfoBoxPopup(Point position, const CGTownInstance * town):
 
-     CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "TOWNQVBK", toScreen(position))
 
- {
 
- 	InfoAboutTown iah;
 
- 	LOCPLINT->cb->getTownInfo(town, iah);
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	new CTownTooltip(Point(9, 10), iah);
 
- }
 
- CInfoBoxPopup::CInfoBoxPopup(Point position, const CGHeroInstance * hero):
 
-     CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "HEROQVBK", toScreen(position))
 
- {
 
- 	InfoAboutHero iah;
 
- 	LOCPLINT->cb->getHeroInfo(hero, iah);
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	new CHeroTooltip(Point(9, 10), iah);
 
- }
 
- CInfoBoxPopup::CInfoBoxPopup(Point position, const CGGarrison * garr):
 
-     CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "TOWNQVBK", toScreen(position))
 
- {
 
- 	InfoAboutTown iah;
 
- 	LOCPLINT->cb->getTownInfo(garr, iah);
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	new CArmyTooltip(Point(9, 10), iah);
 
- }
 
- CIntObject * CRClickPopup::createInfoWin(Point position, const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero
 
- {
 
- 	if(!specific)
 
- 		specific = adventureInt->selection;
 
- 	assert(specific);
 
- 	switch(specific->ID)
 
- 	{
 
- 	case GameConstants::HEROI_TYPE:
 
- 		return new CInfoBoxPopup(position, dynamic_cast<const CGHeroInstance *>(specific));
 
- 	case GameConstants::TOWNI_TYPE:
 
- 		return new CInfoBoxPopup(position, dynamic_cast<const CGTownInstance *>(specific));
 
- 	case Obj::GARRISON:
 
- 	case Obj::GARRISON2:
 
- 		return new CInfoBoxPopup(position, dynamic_cast<const CGGarrison *>(specific));
 
- 	default:
 
- 		return NULL;
 
- 	}
 
- }
 
- void CRClickPopup::createAndPush(const CGObjectInstance *obj, const Point &p, EAlignment alignment /*= BOTTOMRIGHT*/)
 
- {
 
- 	CIntObject *iWin = createInfoWin(p, obj); //try get custom infowindow for this obj
 
- 	if(iWin)
 
- 		GH.pushInt(iWin);
 
- 	else
 
- 		CRClickPopup::createAndPush(obj->getHoverText());
 
- }
 
- CRClickPopup::CRClickPopup()
 
- {
 
- 	addUsedEvents(RCLICK);
 
- }
 
- CRClickPopup::~CRClickPopup()
 
- {
 
- }
 
- void CRClickPopupInt::show(SDL_Surface * to)
 
- {
 
- 	inner->show(to);
 
- }
 
- CRClickPopupInt::CRClickPopupInt( IShowActivatable *our, bool deleteInt )
 
- {
 
- 	CCS->curh->hide();
 
- 	inner = our;
 
- 	delInner = deleteInt;
 
- }
 
- CRClickPopupInt::~CRClickPopupInt()
 
- {
 
- 	// 	//workaround for hero window issue - if it's our interface, call dispose to properly reset it's state
 
- 	// 	//TODO? it might be better to rewrite hero window so it will bee newed/deleted on opening / closing (not effort-worthy now, but on some day...?)
 
- 	// 	if(LOCPLINT && inner == adventureInt->heroWindow)
 
- 	// 		adventureInt->heroWindow->dispose();
 
- 	if(delInner)
 
- 		delete inner;
 
- 	CCS->curh->show();
 
- }
 
- void CRClickPopupInt::showAll(SDL_Surface * to)
 
- {
 
- 	inner->showAll(to);
 
- }
 
 
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