GUIClasses.cpp 172 KB

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  1. #include "StdInc.h"
  2. #include "GUIClasses.h"
  3. #include "UIFramework/SDL_Extensions.h"
  4. #include "CAdvmapInterface.h"
  5. #include "BattleInterface/CBattleInterface.h"
  6. #include "BattleInterface/CBattleInterfaceClasses.h"
  7. #include "../CCallback.h"
  8. #include "CCastleInterface.h"
  9. #include "CCreatureWindow.h"
  10. #include "UIFramework/CCursorHandler.h"
  11. #include "CGameInfo.h"
  12. #include "CHeroWindow.h"
  13. #include "CMessage.h"
  14. #include "CConfigHandler.h"
  15. #include "CConfigHandler.h"
  16. #include "BattleInterface/CCreatureAnimation.h"
  17. #include "CPlayerInterface.h"
  18. #include "Graphics.h"
  19. #include "CAnimation.h"
  20. #include "../lib/CArtHandler.h"
  21. #include "../lib/CBuildingHandler.h"
  22. #include "../lib/CGeneralTextHandler.h"
  23. #include "../lib/CHeroHandler.h"
  24. #include "../lib/CLodHandler.h"
  25. #include "../lib/CObjectHandler.h"
  26. #include "../lib/CSpellHandler.h"
  27. #include "../lib/CTownHandler.h"
  28. #include "../lib/CondSh.h"
  29. #include "../lib/map.h"
  30. #include "mapHandler.h"
  31. #include "../lib/CStopWatch.h"
  32. #include "../lib/NetPacks.h"
  33. #include "CSpellWindow.h"
  34. #include "CHeroWindow.h"
  35. #include "CVideoHandler.h"
  36. #include "../lib/StartInfo.h"
  37. #include "CPreGame.h"
  38. #include "../lib/HeroBonus.h"
  39. #include "../lib/CCreatureHandler.h"
  40. #include "CMusicHandler.h"
  41. #include "../lib/BattleState.h"
  42. #include "../lib/CGameState.h"
  43. #include "../lib/GameConstants.h"
  44. #include "UIFramework/CGuiHandler.h"
  45. /*
  46. * GUIClasses.cpp, part of VCMI engine
  47. *
  48. * Authors: listed in file AUTHORS in main folder
  49. *
  50. * License: GNU General Public License v2.0 or later
  51. * Full text of license available in license.txt file, in main folder
  52. *
  53. */
  54. using namespace boost::assign;
  55. using namespace CSDL_Ext;
  56. extern std::queue<SDL_Event*> events;
  57. extern boost::mutex eventsM;
  58. std::list<CFocusable*> CFocusable::focusables;
  59. CFocusable * CFocusable::inputWithFocus;
  60. #undef min
  61. #undef max
  62. void CArmyTooltip::init(const InfoAboutArmy &army)
  63. {
  64. OBJ_CONSTRUCTION_CAPTURING_ALL;
  65. new CLabel(66, 2, FONT_SMALL, TOPLEFT, Colors::Cornsilk, army.name);
  66. std::vector<Point> slotsPos;
  67. slotsPos.push_back(Point(36,73));
  68. slotsPos.push_back(Point(72,73));
  69. slotsPos.push_back(Point(108,73));
  70. slotsPos.push_back(Point(18,122));
  71. slotsPos.push_back(Point(54,122));
  72. slotsPos.push_back(Point(90,122));
  73. slotsPos.push_back(Point(126,122));
  74. BOOST_FOREACH(auto & slot, army.army)
  75. {
  76. new CAnimImage("CPRSMALL", slot.second.type->idNumber + 2, 0, slotsPos[slot.first].x, slotsPos[slot.first].y);
  77. std::string subtitle;
  78. if(army.army.isDetailed)
  79. subtitle = boost::lexical_cast<std::string>(slot.second.count);
  80. else
  81. {
  82. //if =0 - we have no information about stack size at all
  83. if (slot.second.count)
  84. subtitle = CGI->generaltexth->arraytxt[171 + 3*(slot.second.count)];
  85. }
  86. new CLabel(slotsPos[slot.first].x + 17, slotsPos[slot.first].y + 41, FONT_TINY, CENTER, Colors::Cornsilk, subtitle);
  87. }
  88. }
  89. CArmyTooltip::CArmyTooltip(Point pos, const InfoAboutArmy &army):
  90. CIntObject(0, pos)
  91. {
  92. init(army);
  93. }
  94. CArmyTooltip::CArmyTooltip(Point pos, const CArmedInstance * army):
  95. CIntObject(0, pos)
  96. {
  97. init(InfoAboutArmy(army, true));
  98. }
  99. void CHeroTooltip::init(const InfoAboutHero &hero)
  100. {
  101. OBJ_CONSTRUCTION_CAPTURING_ALL;
  102. new CAnimImage("PortraitsLarge", hero.portrait, 0, 3, 2);
  103. if(hero.details)
  104. {
  105. for (size_t i = 0; i < hero.details->primskills.size(); i++)
  106. new CLabel(75 + 28 * i, 58, FONT_SMALL, CENTER, Colors::Cornsilk,
  107. boost::lexical_cast<std::string>(hero.details->primskills[i]));
  108. new CLabel(158, 98, FONT_TINY, CENTER, Colors::Cornsilk,
  109. boost::lexical_cast<std::string>(hero.details->mana));
  110. new CAnimImage("IMRL22", hero.details->morale + 3, 0, 5, 74);
  111. new CAnimImage("ILCK22", hero.details->luck + 3, 0, 5, 91);
  112. }
  113. }
  114. CHeroTooltip::CHeroTooltip(Point pos, const InfoAboutHero &hero):
  115. CArmyTooltip(pos, hero)
  116. {
  117. init(hero);
  118. }
  119. CHeroTooltip::CHeroTooltip(Point pos, const CGHeroInstance * hero):
  120. CArmyTooltip(pos, InfoAboutHero(hero, true))
  121. {
  122. init(InfoAboutHero(hero, true));
  123. }
  124. void CTownTooltip::init(const InfoAboutTown &town)
  125. {
  126. OBJ_CONSTRUCTION_CAPTURING_ALL;
  127. //order of icons in def: fort, citadel, castle, no fort
  128. size_t fortIndex = town.fortLevel ? town.fortLevel - 1 : 3;
  129. new CAnimImage("ITMCLS", fortIndex, 0, 105, 31);
  130. assert(town.tType);
  131. size_t imageIndex = town.tType->typeID * 2;
  132. if (town.fortLevel == 0)
  133. imageIndex += GameConstants::F_NUMBER * 2;
  134. if (town.built >= GameConstants::MAX_BUILDING_PER_TURN)
  135. imageIndex++;
  136. new CAnimImage("itpt", imageIndex, 0, 3, 2);
  137. if(town.details)
  138. {
  139. if (town.details->hallLevel)
  140. new CAnimImage("ITMTLS", town.details->hallLevel, 0, 67, 31);
  141. if (town.details->goldIncome)
  142. new CLabel(157, 58, FONT_TINY, CENTER, Colors::Cornsilk,
  143. boost::lexical_cast<std::string>(town.details->goldIncome));
  144. if(town.details->garrisonedHero) //garrisoned hero icon
  145. new CPicture("TOWNQKGH", 149, 76);
  146. if(town.details->customRes)//silo is built
  147. {
  148. if (town.tType->primaryRes == 127 )// wood & ore
  149. {
  150. new CAnimImage("SMALRES", Res::WOOD, 0, 7, 75);
  151. new CAnimImage("SMALRES", Res::ORE , 0, 7, 88);
  152. }
  153. else
  154. new CAnimImage("SMALRES", town.tType->primaryRes, 0, 7, 81);
  155. }
  156. }
  157. }
  158. CTownTooltip::CTownTooltip(Point pos, const InfoAboutTown &town):
  159. CArmyTooltip(pos, town)
  160. {
  161. init(town);
  162. }
  163. CTownTooltip::CTownTooltip(Point pos, const CGTownInstance * town):
  164. CArmyTooltip(pos, InfoAboutTown(town, true))
  165. {
  166. init(InfoAboutTown(town, true));
  167. }
  168. void CGarrisonSlot::hover (bool on)
  169. {
  170. ////Hoverable::hover(on);
  171. if(on)
  172. {
  173. std::string temp;
  174. if(creature)
  175. {
  176. if(owner->highlighted)
  177. {
  178. if(owner->highlighted == this)
  179. {
  180. temp = CGI->generaltexth->tcommands[4]; //View %s
  181. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  182. }
  183. else if (owner->highlighted->creature == creature)
  184. {
  185. temp = CGI->generaltexth->tcommands[2]; //Combine %s armies
  186. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  187. }
  188. else if (owner->highlighted->creature)
  189. {
  190. temp = CGI->generaltexth->tcommands[7]; //Exchange %s with %s
  191. boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
  192. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  193. }
  194. else
  195. {
  196. tlog2 << "Warning - shouldn't be - highlighted void slot "<<owner->highlighted<<std::endl;
  197. tlog2 << "Highlighted set to NULL"<<std::endl;
  198. owner->highlighted = NULL;
  199. }
  200. }
  201. else
  202. {
  203. if(upg)
  204. {
  205. temp = CGI->generaltexth->tcommands[32]; //Select %s (visiting)
  206. }
  207. else if(owner->armedObjs[0] && owner->armedObjs[0]->ID == GameConstants::TOWNI_TYPE)
  208. {
  209. temp = CGI->generaltexth->tcommands[12]; //Select %s (in garrison)
  210. }
  211. else
  212. {
  213. temp = CGI->generaltexth->allTexts[481]; //Select %s
  214. }
  215. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  216. };
  217. }
  218. else
  219. {
  220. if(owner->highlighted)
  221. {
  222. const CArmedInstance *highl = owner->highlighted->getObj();
  223. if( highl->needsLastStack() //we are moving stack from hero's
  224. && highl->stacksCount() == 1 //it's only stack
  225. && owner->highlighted->upg != upg //we're moving it to the other garrison
  226. )
  227. {
  228. temp = CGI->generaltexth->tcommands[5]; //Cannot move last army to garrison
  229. }
  230. else
  231. {
  232. temp = CGI->generaltexth->tcommands[6]; //Move %s
  233. boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
  234. }
  235. }
  236. else
  237. {
  238. temp = CGI->generaltexth->tcommands[11]; //Empty
  239. }
  240. }
  241. GH.statusbar->print(temp);
  242. }
  243. else
  244. {
  245. GH.statusbar->clear();
  246. }
  247. }
  248. const CArmedInstance * CGarrisonSlot::getObj()
  249. {
  250. return (!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]);
  251. }
  252. bool CGarrisonSlot::our()
  253. {
  254. return upg?(owner->owned[1]):(owner->owned[0]);
  255. }
  256. void CGarrisonSlot::clickRight(tribool down, bool previousState)
  257. {
  258. if(down && creature)
  259. {
  260. GH.pushInt(createCreWindow(myStack, 2));
  261. }
  262. }
  263. void CGarrisonSlot::clickLeft(tribool down, bool previousState)
  264. {
  265. if(down)
  266. {
  267. bool refr = false;
  268. if(owner->highlighted)
  269. {
  270. if(owner->highlighted == this) //view info
  271. {
  272. UpgradeInfo pom;
  273. LOCPLINT->cb->getUpgradeInfo(getObj(), ID, pom);
  274. bool canUpgrade = getObj()->tempOwner == LOCPLINT->playerID && pom.oldID>=0; //upgrade is possible
  275. bool canDismiss = getObj()->tempOwner == LOCPLINT->playerID && (getObj()->stacksCount()>1 || !getObj()->needsLastStack());
  276. boost::function<void()> upgr = NULL;
  277. boost::function<void()> dism = NULL;
  278. if (canUpgrade) upgr = boost::bind(&CCallback::upgradeCreature, LOCPLINT->cb, getObj(), ID, pom.newID[0]);
  279. if (canDismiss) dism = boost::bind(&CCallback::dismissCreature, LOCPLINT->cb, getObj(), ID);
  280. owner->highlighted = NULL;
  281. owner->splitting = false;
  282. for(size_t i = 0; i<owner->splitButtons.size(); i++)
  283. owner->splitButtons[i]->block(true);
  284. redraw();
  285. refr = true;
  286. CIntObject *creWindow = createCreWindow(myStack, 3, upgr, dism, &pom);
  287. GH.pushInt(creWindow);
  288. }
  289. else
  290. {
  291. // Only allow certain moves if troops aren't removable or not ours.
  292. if ( ( owner->highlighted->our()//our creature is selected
  293. || owner->highlighted->creature == creature )//or we are rebalancing army
  294. && ( owner->removableUnits
  295. || (upg == 0 && ( owner->highlighted->upg == 1 && !creature ) )
  296. || (upg == 1 && owner->highlighted->upg == 1 ) ) )
  297. {
  298. //we want to split
  299. if((owner->splitting || LOCPLINT->shiftPressed())
  300. && (!creature
  301. || (creature == owner->highlighted->creature)))
  302. {
  303. owner->p2 = ID; //store the second stack pos
  304. owner->pb = upg;//store the second stack owner (up or down army)
  305. owner->splitting = false;
  306. int minLeft=0, minRight=0;
  307. if(upg != owner->highlighted->upg) //not splitting within same army
  308. {
  309. if(owner->highlighted->getObj()->stacksCount() == 1 //we're splitting away the last stack
  310. && owner->highlighted->getObj()->needsLastStack() )
  311. {
  312. minLeft = 1;
  313. }
  314. if(getObj()->stacksCount() == 1 //destination army can't be emptied, unless we're rebalancing two stacks of same creature
  315. && owner->highlighted->creature == creature
  316. && getObj()->needsLastStack() )
  317. {
  318. minRight = 1;
  319. }
  320. }
  321. GH.pushInt(new CSplitWindow(owner->highlighted->creature, boost::bind(&CGarrisonInt::splitStacks, owner, _1, _2),
  322. minLeft, minRight, count, owner->highlighted->count));
  323. refr = true;
  324. }
  325. else if(creature != owner->highlighted->creature) //swap
  326. {
  327. LOCPLINT->cb->swapCreatures(
  328. (!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
  329. (!owner->highlighted->upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
  330. ID,owner->highlighted->ID);
  331. }
  332. else //merge
  333. {
  334. LOCPLINT->cb->mergeStacks(
  335. (!owner->highlighted->upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
  336. (!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
  337. owner->highlighted->ID,ID);
  338. }
  339. }
  340. else // Highlight
  341. {
  342. if(creature)
  343. owner->highlighted = this;
  344. redraw();
  345. refr = true;
  346. }
  347. }
  348. }
  349. else //highlight or drop artifact
  350. {
  351. bool artSelected = false;
  352. if (CWindowWithArtifacts* chw = dynamic_cast<CWindowWithArtifacts*>(GH.topInt())) //dirty solution
  353. {
  354. const CArtifactsOfHero::SCommonPart *commonInfo = chw->artSets.front()->commonInfo;
  355. if (const CArtifactInstance *art = commonInfo->src.art)
  356. {
  357. const CGHeroInstance *srcHero = commonInfo->src.AOH->getHero();
  358. artSelected = true;
  359. ArtifactLocation src(srcHero, commonInfo->src.slotID);
  360. ArtifactLocation dst(myStack, ArtifactPosition::CREATURE_SLOT);
  361. if (art->canBePutAt(dst, true))
  362. { //equip clicked stack
  363. if(dst.getArt())
  364. {
  365. //creature can wear only one active artifact
  366. //if we are placing a new one, the old one will be returned to the hero's backpack
  367. LOCPLINT->cb->swapArtifacts(dst, ArtifactLocation(srcHero, dst.getArt()->firstBackpackSlot(srcHero)));
  368. }
  369. LOCPLINT->cb->swapArtifacts(src, dst);
  370. }
  371. }
  372. }
  373. if (!artSelected && creature)
  374. {
  375. owner->highlighted = this;
  376. if(creature)
  377. {
  378. for(size_t i = 0; i<owner->splitButtons.size(); i++)
  379. owner->splitButtons[i]->block(false);
  380. }
  381. }
  382. redraw();
  383. refr = true;
  384. }
  385. if(refr) {hover(false); hover(true); } //to refresh statusbar
  386. }
  387. }
  388. CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CStackInstance * Creature)
  389. {
  390. addUsedEvents(LCLICK | RCLICK | HOVER);
  391. //assert(Creature == CGI->creh->creatures[Creature->idNumber]);
  392. upg = Upg;
  393. ID = IID;
  394. myStack = Creature;
  395. creature = Creature ? Creature->type : NULL;
  396. count = Creature ? Creature->count : 0;
  397. pos.x += x;
  398. pos.y += y;
  399. if(Owner->smallIcons)
  400. {
  401. pos.w = 32;
  402. pos.h = 32;
  403. }
  404. else
  405. {
  406. pos.w = 58;
  407. pos.h = 64;
  408. }
  409. owner = Owner;
  410. }
  411. void CGarrisonSlot::showAll(SDL_Surface * to)
  412. {
  413. std::map<int,SDL_Surface*> &imgs = (owner->smallIcons ? graphics->smallImgs : graphics->bigImgs);
  414. if(creature)
  415. {
  416. char buf[15];
  417. SDL_itoa(count,buf,10);
  418. blitAt(imgs[creature->idNumber],pos,to);
  419. printTo(buf, pos.x+pos.w, pos.y+pos.h+1, owner->smallIcons ? FONT_TINY : FONT_MEDIUM, Colors::Cornsilk, to);
  420. if((owner->highlighted==this)
  421. || (owner->splitting && owner->highlighted->creature == creature))
  422. {
  423. blitAt(imgs[-1],pos,to);
  424. }
  425. }
  426. else//empty slot
  427. {
  428. if(owner->splitting && owner->highlighted->our())
  429. blitAt(imgs[-1],pos,to);
  430. }
  431. }
  432. CGarrisonInt::~CGarrisonInt()
  433. {/*
  434. for(size_t i = 0; i<splitButtons.size(); i++)
  435. delete splitButtons[i];*/
  436. }
  437. void CGarrisonInt::addSplitBtn(CAdventureMapButton * button)
  438. {
  439. addChild(button);
  440. button->recActions = defActions;
  441. splitButtons.push_back(button);
  442. }
  443. void CGarrisonInt::createSet(std::vector<CGarrisonSlot*> &ret, const CCreatureSet * set, int posX, int posY, int distance, int Upg )
  444. {
  445. ret.resize(7);
  446. for(TSlots::const_iterator i=set->Slots().begin(); i!=set->Slots().end(); i++)
  447. {
  448. ret[i->first] = new CGarrisonSlot(this, posX + (i->first*distance), posY, i->first, Upg, i->second);
  449. }
  450. for(int i=0; i<ret.size(); i++)
  451. if(!ret[i])
  452. ret[i] = new CGarrisonSlot(this, posX + (i*distance), posY,i,Upg,NULL);
  453. if (twoRows)
  454. for (int i=4; i<ret.size(); i++)
  455. {
  456. ret[i]->pos.x -= 126;
  457. ret[i]->pos.y += 37;
  458. };
  459. }
  460. void CGarrisonInt::createSlots()
  461. {
  462. OBJ_CONSTRUCTION_CAPTURING_ALL;
  463. int width = smallIcons? 32 : 58;
  464. if(armedObjs[0])
  465. createSet(slotsUp, armedObjs[0], 0, 0, width+interx, 0);
  466. if(armedObjs[1])
  467. createSet (slotsDown, armedObjs[1], garOffset.x, garOffset.y, width+interx, 1);
  468. }
  469. void CGarrisonInt::deleteSlots()
  470. {
  471. for (int i=0; i<slotsUp.size(); i++)
  472. vstd::clear_pointer(slotsUp[i]);
  473. for (int i=0; i<slotsDown.size(); i++)
  474. vstd::clear_pointer(slotsDown[i]);
  475. }
  476. void CGarrisonInt::recreateSlots()
  477. {
  478. splitting = false;
  479. highlighted = NULL;
  480. for(size_t i = 0; i<splitButtons.size(); i++)
  481. splitButtons[i]->block(true);
  482. deleteSlots();
  483. createSlots();
  484. }
  485. void CGarrisonInt::splitClick()
  486. {
  487. if(!highlighted)
  488. return;
  489. splitting = !splitting;
  490. redraw();
  491. }
  492. void CGarrisonInt::splitStacks(int, int amountRight)
  493. {
  494. LOCPLINT->cb->splitStack(armedObjs[highlighted->upg], armedObjs[pb], highlighted->ID, p2, amountRight);
  495. }
  496. CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point &garsOffset,
  497. SDL_Surface *pomsur, const Point& SurOffset,
  498. const CArmedInstance *s1, const CArmedInstance *s2,
  499. bool _removableUnits, bool smallImgs, bool _twoRows )
  500. : interx(inx), garOffset(garsOffset), highlighted(NULL), splitting(false),
  501. smallIcons(smallImgs), removableUnits (_removableUnits), twoRows(_twoRows)
  502. {
  503. setArmy(s1, false);
  504. setArmy(s2, true);
  505. pos.x += x;
  506. pos.y += y;
  507. createSlots();
  508. }
  509. void CGarrisonInt::activate()
  510. {
  511. for(size_t i = 0; i<splitButtons.size(); i++)
  512. if( (splitButtons[i]->isBlocked()) != !highlighted)
  513. splitButtons[i]->block(!highlighted);
  514. CIntObject::activate();
  515. }
  516. void CGarrisonInt::setArmy(const CArmedInstance *army, bool bottomGarrison)
  517. {
  518. owned[bottomGarrison] = army ? (army->tempOwner == LOCPLINT->playerID || army->tempOwner == 254) : false; //254 - neutral objects (pandora, banks)
  519. armedObjs[bottomGarrison] = army;
  520. }
  521. CInfoWindow::CInfoWindow(std::string Text, int player, const TCompsInfo &comps, const TButtonsInfo &Buttons, bool delComps)
  522. {
  523. OBJ_CONSTRUCTION_CAPTURING_ALL;
  524. type |= BLOCK_ADV_HOTKEYS;
  525. ID = -1;
  526. for(int i=0;i<Buttons.size();i++)
  527. {
  528. CAdventureMapButton *button = new CAdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Buttons[i].first);
  529. button->borderColor = Colors::MetallicGold;
  530. button->borderEnabled = true;
  531. button->callback.add(Buttons[i].second); //each button will close the window apart from call-defined actions
  532. buttons.push_back(button);
  533. }
  534. text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, Colors::Cornsilk);
  535. if(!text->slider)
  536. {
  537. text->pos.w = text->maxW;
  538. text->pos.h = text->maxH;
  539. }
  540. if(buttons.size())
  541. {
  542. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  543. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  544. }
  545. for(int i=0;i<comps.size();i++)
  546. {
  547. comps[i]->recActions = 0xff;
  548. addChild(comps[i]);
  549. comps[i]->recActions &= ~(SHOWALL | UPDATE);
  550. components.push_back(comps[i]);
  551. }
  552. setDelComps(delComps);
  553. CMessage::drawIWindow(this,Text,player);
  554. }
  555. CInfoWindow::CInfoWindow()
  556. {
  557. ID = -1;
  558. setDelComps(false);
  559. text = NULL;
  560. }
  561. void CInfoWindow::close()
  562. {
  563. GH.popIntTotally(this);
  564. if(LOCPLINT)
  565. LOCPLINT->showingDialog->setn(false);
  566. }
  567. void CInfoWindow::show(SDL_Surface * to)
  568. {
  569. CIntObject::show(to);
  570. }
  571. CInfoWindow::~CInfoWindow()
  572. {
  573. if(!delComps)
  574. {
  575. for (int i=0;i<components.size();i++)
  576. removeChild(components[i]);
  577. }
  578. }
  579. void CInfoWindow::showAll(SDL_Surface * to)
  580. {
  581. CSimpleWindow::show(to);
  582. CIntObject::showAll(to);
  583. }
  584. void CInfoWindow::showYesNoDialog(const std::string & text, const std::vector<CComponent*> *components, const CFunctionList<void( ) > &onYes, const CFunctionList<void()> &onNo, bool DelComps, int player)
  585. {
  586. assert(!LOCPLINT || LOCPLINT->showingDialog->get());
  587. std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
  588. pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
  589. pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
  590. CInfoWindow * temp = new CInfoWindow(text, player, components ? *components : std::vector<CComponent*>(), pom, DelComps);
  591. for(int i=0;i<onYes.funcs.size();i++)
  592. temp->buttons[0]->callback += onYes.funcs[i];
  593. for(int i=0;i<onNo.funcs.size();i++)
  594. temp->buttons[1]->callback += onNo.funcs[i];
  595. GH.pushInt(temp);
  596. }
  597. CInfoWindow * CInfoWindow::create(const std::string &text, int playerID /*= 1*/, const std::vector<CComponent*> *components /*= NULL*/, bool DelComps)
  598. {
  599. std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
  600. pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
  601. CInfoWindow * ret = new CInfoWindow(text, playerID, components ? *components : std::vector<CComponent*>(), pom, DelComps);
  602. return ret;
  603. }
  604. void CInfoWindow::setDelComps(bool DelComps)
  605. {
  606. delComps = DelComps;
  607. BOOST_FOREACH(CComponent *comp, components)
  608. {
  609. if(delComps)
  610. comp->recActions |= DISPOSE;
  611. else
  612. comp->recActions &= ~DISPOSE;
  613. }
  614. }
  615. CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
  616. :free(Free),bitmap(Bitmap)
  617. {
  618. init(x, y);
  619. }
  620. CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, const Point &p, EAlignment alignment, bool Free/*=false*/)
  621. : free(Free),bitmap(Bitmap)
  622. {
  623. switch(alignment)
  624. {
  625. case BOTTOMRIGHT:
  626. init(p.x - Bitmap->w, p.y - Bitmap->h);
  627. break;
  628. case CENTER:
  629. init(p.x - Bitmap->w/2, p.y - Bitmap->h/2);
  630. break;
  631. case TOPLEFT:
  632. init(p.x, p.y);
  633. break;
  634. default:
  635. assert(0); //not implemented
  636. }
  637. }
  638. CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
  639. {
  640. CCS->curh->hide();
  641. free=Free;
  642. bitmap=Bitmap;
  643. if(bitmap)
  644. {
  645. pos.x = screen->w/2 - bitmap->w/2;
  646. pos.y = screen->h/2 - bitmap->h/2;
  647. pos.h = bitmap->h;
  648. pos.w = bitmap->w;
  649. }
  650. }
  651. void CInfoPopup::close()
  652. {
  653. if(free)
  654. SDL_FreeSurface(bitmap);
  655. GH.popIntTotally(this);
  656. }
  657. void CInfoPopup::show(SDL_Surface * to)
  658. {
  659. blitAt(bitmap,pos.x,pos.y,to);
  660. }
  661. CInfoPopup::~CInfoPopup()
  662. {
  663. CCS->curh->show();
  664. }
  665. void CInfoPopup::init(int x, int y)
  666. {
  667. CCS->curh->hide();
  668. pos.x = x;
  669. pos.y = y;
  670. pos.h = bitmap->h;
  671. pos.w = bitmap->w;
  672. // Put the window back on screen if necessary
  673. vstd::amax(pos.x, 0);
  674. vstd::amax(pos.y, 0);
  675. vstd::amin(pos.x, screen->w - bitmap->w);
  676. vstd::amin(pos.y, screen->h - bitmap->h);
  677. }
  678. CComponent::CComponent(Etype Type, int Subtype, int Val, ESize imageSize):
  679. image(nullptr),
  680. perDay(false)
  681. {
  682. addUsedEvents(RCLICK);
  683. init(Type, Subtype, Val, imageSize);
  684. }
  685. CComponent::CComponent(const Component &c):
  686. image(nullptr),
  687. perDay(false)
  688. {
  689. addUsedEvents(RCLICK);
  690. if(c.id == Component::RESOURCE && c.when==-1)
  691. perDay = true;
  692. if(c.id == Component::EXPERIENCE)
  693. init(experience,c.subtype,c.val, large);
  694. else if(c.id == Component::SPELL)
  695. init(spell,c.subtype,c.val, large);
  696. else
  697. init((Etype)c.id,c.subtype,c.val, large);
  698. }
  699. void CComponent::init(Etype Type, int Subtype, int Val, ESize imageSize)
  700. {
  701. OBJ_CONSTRUCTION_CAPTURING_ALL;
  702. compType = Type;
  703. subtype = Subtype;
  704. val = Val;
  705. size = imageSize;
  706. setSurface(getFileName()[size], getIndex());
  707. pos.w = image->pos.w;
  708. pos.h = image->pos.h;
  709. pos.h += 4; //distance between text and image
  710. std::vector<std::string> textLines = CMessage::breakText(getSubtitle(), std::max<int>(80, pos.w), FONT_SMALL);
  711. BOOST_FOREACH(auto & line, textLines)
  712. {
  713. int height = graphics->fonts[FONT_SMALL]->height;
  714. CLabel * label = new CLabel(pos.w/2, pos.h + height/2, FONT_SMALL, CENTER, Colors::Cornsilk, line);
  715. pos.h += height;
  716. if (label->pos.w > pos.w)
  717. {
  718. pos.x -= (label->pos.w - pos.w)/2;
  719. pos.w = label->pos.w;
  720. }
  721. }
  722. }
  723. const std::vector<std::string> CComponent::getFileName()
  724. {
  725. static const std::string primSkillsArr [] = {"PSKIL32", "PSKIL32", "PSKIL42", "PSKILL"};
  726. static const std::string secSkillsArr [] = {"SECSK32", "SECSK32", "SECSKILL", "SECSK82"};
  727. static const std::string resourceArr [] = {"SMALRES", "RESOURCE", "RESOUR82", "RESOUR82"};
  728. static const std::string creatureArr [] = {"CPRSMALL", "CPRSMALL", "TWCRPORT", "TWCRPORT"};
  729. static const std::string artifactArr[] = {"Artifact", "Artifact", "Artifact", "Artifact"};
  730. static const std::string spellsArr [] = {"SpellInt", "SpellInt", "SPELLSCR", "SPELLSCR"};
  731. static const std::string moraleArr [] = {"IMRL22", "IMRL30", "IMRL42", "imrl82"};
  732. static const std::string luckArr [] = {"ILCK22", "ILCK30", "ILCK42", "ilck82"};
  733. static const std::string heroArr [] = {"PortraitsSmall", "PortraitsSmall", "PortraitsLarge", "PortraitsLarge"};
  734. static const std::string flagArr [] = {"CREST58", "CREST58", "CREST58", "CREST58"};
  735. auto gen = [](const std::string * arr)
  736. {
  737. return std::vector<std::string>(arr, arr + 4);
  738. };
  739. switch(compType)
  740. {
  741. case primskill: return gen(primSkillsArr);
  742. case secskill: return gen(secSkillsArr);
  743. case resource: return gen(resourceArr);
  744. case creature: return gen(creatureArr);
  745. case artifact: return gen(artifactArr);
  746. case experience: return gen(primSkillsArr);
  747. case spell: return gen(spellsArr);
  748. case morale: return gen(moraleArr);
  749. case luck: return gen(luckArr);
  750. case building: return std::vector<std::string>(4, graphics->buildingPics[subtype]);
  751. case hero: return gen(heroArr);
  752. case flag: return gen(flagArr);
  753. }
  754. assert(0);
  755. return std::vector<std::string>();
  756. }
  757. size_t CComponent::getIndex()
  758. {
  759. switch(compType)
  760. {
  761. case primskill: return subtype;
  762. case secskill: return subtype*3 + 3 + val - 1;
  763. case resource: return subtype;
  764. case creature: return subtype+2;
  765. case artifact: return subtype;
  766. case experience: return 4;
  767. case spell: return subtype;
  768. case morale: return val+3;
  769. case luck: return val+3;
  770. case building: return val;
  771. case hero: return subtype;
  772. case flag: return subtype;
  773. }
  774. assert(0);
  775. return 0;
  776. }
  777. std::string CComponent::getDescription()
  778. {
  779. switch (compType)
  780. {
  781. case primskill: return (subtype < 4)? CGI->generaltexth->arraytxt[2+subtype] //Primary skill
  782. : CGI->generaltexth->allTexts[149]; //mana
  783. case secskill: return CGI->generaltexth->skillInfoTexts[subtype][val-1];
  784. case resource: return CGI->generaltexth->allTexts[242];
  785. case creature: return "";
  786. case artifact: return CGI->arth->artifacts[subtype]->Description();
  787. case experience: return CGI->generaltexth->allTexts[241];
  788. case spell: return CGI->spellh->spells[subtype]->descriptions[val];
  789. case morale: return CGI->generaltexth->heroscrn[ 4 - (val>0) + (val<0)];
  790. case luck: return CGI->generaltexth->heroscrn[ 7 - (val>0) + (val<0)];
  791. case building: return CGI->buildh->buildings[subtype][val]->Description();
  792. case hero: return CGI->heroh->heroes[subtype]->name;
  793. case flag: return "";
  794. }
  795. assert(0);
  796. return "";
  797. }
  798. std::string CComponent::getSubtitle()
  799. {
  800. if (!perDay)
  801. return getSubtitleInternal();
  802. std::string ret = CGI->generaltexth->allTexts[3];
  803. boost::replace_first(ret, "%d", getSubtitleInternal());
  804. return ret;
  805. }
  806. std::string CComponent::getSubtitleInternal()
  807. {
  808. //FIXME: some of these are horrible (e.g creature)
  809. switch(compType)
  810. {
  811. case primskill: return boost::str(boost::format("%+d %s") % val % (subtype < 4 ? CGI->generaltexth->primarySkillNames[subtype] : CGI->generaltexth->allTexts[387]));
  812. case secskill: return CGI->generaltexth->levels[val-1] + "\n" + CGI->generaltexth->skillName[subtype];
  813. case resource: return boost::lexical_cast<std::string>(val);
  814. case creature: return (val? boost::lexical_cast<std::string>(val) + " " : "") + CGI->creh->creatures[subtype]->*(val != 1 ? &CCreature::namePl : &CCreature::nameSing);
  815. case artifact: return CGI->arth->artifacts[subtype]->Name();
  816. case experience: return (subtype && val==1) ? CGI->generaltexth->allTexts[442] : boost::lexical_cast<std::string>(val);
  817. case spell: return CGI->spellh->spells[subtype]->name;
  818. case morale: return "";
  819. case luck: return "";
  820. case building: return CGI->buildh->buildings[subtype][val]->Name();
  821. case hero: return CGI->heroh->heroes[subtype]->name;
  822. case flag: return CGI->generaltexth->capColors[subtype];
  823. }
  824. assert(0);
  825. return "";
  826. }
  827. void CComponent::setSurface(std::string defName, int imgPos)
  828. {
  829. OBJ_CONSTRUCTION_CAPTURING_ALL;
  830. vstd::clear_pointer(image);
  831. image = new CAnimImage(defName, imgPos);
  832. }
  833. void CComponent::clickRight(tribool down, bool previousState)
  834. {
  835. if(!getDescription().empty())
  836. adventureInt->handleRightClick(getDescription(), down);
  837. }
  838. void CSelectableComponent::clickLeft(tribool down, bool previousState)
  839. {
  840. if (down)
  841. {
  842. if(onSelect)
  843. onSelect();
  844. }
  845. }
  846. void CSelectableComponent::init()
  847. {
  848. selected = false;
  849. }
  850. CSelectableComponent::CSelectableComponent(const Component &c, boost::function<void()> OnSelect):
  851. CComponent(c),onSelect(OnSelect)
  852. {
  853. type |= REDRAW_PARENT;
  854. addUsedEvents(LCLICK | KEYBOARD);
  855. init();
  856. }
  857. CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, ESize imageSize, boost::function<void()> OnSelect):
  858. CComponent(Type,Sub,Val, imageSize),onSelect(OnSelect)
  859. {
  860. type |= REDRAW_PARENT;
  861. addUsedEvents(LCLICK | KEYBOARD);
  862. init();
  863. }
  864. void CSelectableComponent::select(bool on)
  865. {
  866. if(on != selected)
  867. {
  868. selected = on;
  869. redraw();
  870. }
  871. }
  872. void CSelectableComponent::showAll(SDL_Surface * to)
  873. {
  874. CComponent::showAll(to);
  875. if(selected)
  876. {
  877. CSDL_Ext::drawBorder(to, Rect::around(image->pos), int3(239,215,123));
  878. }
  879. }
  880. void CComponentBox::selectionChanged(CSelectableComponent * newSelection)
  881. {
  882. if (newSelection == selected)
  883. return;
  884. if (selected)
  885. selected->select(false);
  886. selected = newSelection;
  887. if (onSelect)
  888. onSelect(selectedIndex());
  889. if (selected)
  890. selected->select(true);
  891. }
  892. int CComponentBox::selectedIndex()
  893. {
  894. if (selected)
  895. return std::find(components.begin(), components.end(), selected) - components.begin();
  896. return -1;
  897. }
  898. Point CComponentBox::getOrTextPos(CComponent *left, CComponent *right)
  899. {
  900. int leftSubtitle = ( left->pos.w - left->image->pos.w) / 2;
  901. int rightSubtitle = (right->pos.w - right->image->pos.w) / 2;
  902. int fullDistance = getDistance(left, right) + leftSubtitle + rightSubtitle;
  903. return Point(fullDistance/2 - leftSubtitle, (left->image->pos.h + right->image->pos.h) / 4);
  904. }
  905. int CComponentBox::getDistance(CComponent *left, CComponent *right)
  906. {
  907. static const int betweenImagesMin = 50;
  908. static const int betweenSubtitlesMin = 10;
  909. int leftSubtitle = ( left->pos.w - left->image->pos.w) / 2;
  910. int rightSubtitle = (right->pos.w - right->image->pos.w) / 2;
  911. int subtitlesOffset = leftSubtitle + rightSubtitle;
  912. return std::max(betweenSubtitlesMin, betweenImagesMin - subtitlesOffset);
  913. }
  914. void CComponentBox::placeComponents(bool selectable)
  915. {
  916. static const int betweenRows = 22;
  917. OBJ_CONSTRUCTION_CAPTURING_ALL;
  918. if (components.empty())
  919. return;
  920. //prepare components
  921. BOOST_FOREACH(auto & comp, components)
  922. {
  923. addChild(comp);
  924. comp->moveTo(Point(pos.x, pos.y));
  925. }
  926. struct RowData
  927. {
  928. size_t comps;
  929. int width;
  930. int height;
  931. RowData (size_t Comps, int Width, int Height):
  932. comps(Comps), width (Width), height (Height){};
  933. };
  934. std::vector<RowData> rows;
  935. rows.push_back (RowData (0,0,0));
  936. //split components in rows
  937. CComponent * prevComp = nullptr;
  938. BOOST_FOREACH(CComponent * comp, components)
  939. {
  940. //make sure that components are smaller than our width
  941. //assert(pos.w == 0 || pos.w < comp->pos.w);
  942. const int distance = prevComp ? getDistance(prevComp, comp) : 0;
  943. //start next row
  944. if (pos.w != 0 && rows.back().width + comp->pos.w + distance > pos.w)
  945. {
  946. prevComp = nullptr;
  947. rows.push_back (RowData (0,0,0));
  948. }
  949. if (prevComp)
  950. rows.back().width += distance;
  951. rows.back().comps++;
  952. rows.back().width += comp->pos.w;
  953. vstd::amax(rows.back().height, comp->pos.h);
  954. prevComp = comp;
  955. }
  956. if (pos.w == 0)
  957. {
  958. BOOST_FOREACH(auto & row, rows)
  959. vstd::amax(pos.w, row.width);
  960. }
  961. int height = (rows.size() - 1) * betweenRows;
  962. BOOST_FOREACH(auto & row, rows)
  963. height += row.height;
  964. //assert(pos.h == 0 || pos.h < height);
  965. if (pos.h == 0)
  966. pos.h = height;
  967. auto iter = components.begin();
  968. int currentY = (pos.h - height) / 2;
  969. //move components to their positions
  970. for (size_t row = 0; row < rows.size(); row++)
  971. {
  972. prevComp = nullptr;
  973. int currentX = (pos.w - rows[row].width) / 2;
  974. for (size_t col = 0; col < rows[row].comps; col++)
  975. {
  976. if (prevComp)
  977. {
  978. if (selectable)
  979. {
  980. Point orPos = Point(currentX, currentY) + getOrTextPos(prevComp, *iter);
  981. new CLabel(orPos.x, orPos.y, FONT_MEDIUM, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[4]);
  982. }
  983. currentX += getDistance(prevComp, *iter);
  984. }
  985. (*iter)->moveBy(Point(currentX, currentY));
  986. currentX += (*iter)->pos.w;
  987. prevComp = *(iter++);
  988. }
  989. currentY += rows[row].height + betweenRows;
  990. }
  991. }
  992. CComponentBox::CComponentBox(CComponent * _components, Rect position):
  993. components(1, _components),
  994. selected(nullptr)
  995. {
  996. type |= REDRAW_PARENT;
  997. pos = position + pos;
  998. placeComponents(false);
  999. }
  1000. CComponentBox::CComponentBox(std::vector<CComponent *> _components, Rect position):
  1001. components(_components),
  1002. selected(nullptr)
  1003. {
  1004. type |= REDRAW_PARENT;
  1005. pos = position + pos;
  1006. placeComponents(false);
  1007. }
  1008. CComponentBox::CComponentBox(std::vector<CSelectableComponent *> _components, Rect position, boost::function<void(int newID)> _onSelect):
  1009. components(_components.begin(), _components.end()),
  1010. selected(nullptr),
  1011. onSelect(_onSelect)
  1012. {
  1013. type |= REDRAW_PARENT;
  1014. pos = position + pos;
  1015. placeComponents(true);
  1016. assert(!components.empty());
  1017. int key = SDLK_1;
  1018. BOOST_FOREACH(auto & comp, _components)
  1019. {
  1020. comp->onSelect = boost::bind(&CComponentBox::selectionChanged, this, comp);
  1021. comp->assignedKeys.insert(key++);
  1022. }
  1023. selectionChanged(_components.front());
  1024. }
  1025. void CSelWindow::selectionChange(unsigned to)
  1026. {
  1027. for (unsigned i=0;i<components.size();i++)
  1028. {
  1029. CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
  1030. if (!pom)
  1031. continue;
  1032. pom->select(i==to);
  1033. }
  1034. redraw();
  1035. }
  1036. CSelWindow::CSelWindow(const std::string &Text, int player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, int askID)
  1037. {
  1038. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1039. ID = askID;
  1040. for(int i=0;i<Buttons.size();i++)
  1041. {
  1042. buttons.push_back(new CAdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
  1043. if(!i && askID >= 0)
  1044. buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this);
  1045. buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions
  1046. }
  1047. text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, Colors::Cornsilk);
  1048. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  1049. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  1050. if(buttons.size() > 1 && askID >= 0) //cancel button functionality
  1051. buttons.back()->callback += boost::bind(&CCallback::selectionMade,LOCPLINT->cb,0,askID);
  1052. for(int i=0;i<comps.size();i++)
  1053. {
  1054. comps[i]->recActions = 255;
  1055. addChild(comps[i]);
  1056. components.push_back(comps[i]);
  1057. comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
  1058. if(i<9)
  1059. comps[i]->assignedKeys.insert(SDLK_1+i);
  1060. }
  1061. CMessage::drawIWindow(this, Text, player);
  1062. }
  1063. void CSelWindow::madeChoice()
  1064. {
  1065. if(ID < 0)
  1066. return;
  1067. int ret = -1;
  1068. for (int i=0;i<components.size();i++)
  1069. {
  1070. if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
  1071. {
  1072. ret = i;
  1073. }
  1074. }
  1075. LOCPLINT->cb->selectionMade(ret+1,ID);
  1076. }
  1077. CCreaturePic::CCreaturePic(int x, int y, const CCreature *cre, bool Big, bool Animated)
  1078. {
  1079. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1080. pos.x+=x;
  1081. pos.y+=y;
  1082. if(Big)
  1083. bg = new CPicture(graphics->backgrounds[cre->faction],0,0,false);
  1084. else
  1085. bg = new CPicture(graphics->backgroundsm[cre->faction],0,0,false);
  1086. bg->needRefresh = true;
  1087. anim = new CCreatureAnim(0, 0, cre->animDefName, Rect());
  1088. anim->clipRect(cre->isDoubleWide()?170:150, 155, bg->pos.w, bg->pos.h);
  1089. anim->startPreview(cre->hasBonusOfType(Bonus::SIEGE_WEAPON));
  1090. pos.w = bg->pos.w;
  1091. pos.h = bg->pos.h;
  1092. }
  1093. CRecruitmentWindow::CCreatureCard::CCreatureCard(CRecruitmentWindow *window, const CCreature *crea, int totalAmount):
  1094. CIntObject(LCLICK | RCLICK),
  1095. parent(window),
  1096. selected(false),
  1097. creature(crea),
  1098. amount(totalAmount)
  1099. {
  1100. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1101. pic = new CCreaturePic(1,1, creature, true, true);
  1102. // 1 + 1 px for borders
  1103. pos.w = pic->pos.w + 2;
  1104. pos.h = pic->pos.h + 2;
  1105. }
  1106. void CRecruitmentWindow::CCreatureCard::select(bool on)
  1107. {
  1108. selected = on;
  1109. redraw();
  1110. }
  1111. void CRecruitmentWindow::CCreatureCard::clickLeft(tribool down, bool previousState)
  1112. {
  1113. if (down)
  1114. parent->select(this);
  1115. }
  1116. void CRecruitmentWindow::CCreatureCard::clickRight(tribool down, bool previousState)
  1117. {
  1118. if (down)
  1119. GH.pushInt(createCreWindow(creature->idNumber, 0, 0));
  1120. }
  1121. void CRecruitmentWindow::CCreatureCard::showAll(SDL_Surface * to)
  1122. {
  1123. CIntObject::showAll(to);
  1124. if (selected)
  1125. drawBorder(to, pos, int3(248, 0, 0));
  1126. else
  1127. drawBorder(to, pos, int3(232, 212, 120));
  1128. }
  1129. CRecruitmentWindow::CCostBox::CCostBox(Rect position, std::string title)
  1130. {
  1131. type |= REDRAW_PARENT;
  1132. pos = position + pos;
  1133. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1134. new CLabel(pos.w/2, 10, FONT_SMALL, CENTER, Colors::Cornsilk, title);
  1135. }
  1136. void CRecruitmentWindow::CCostBox::set(TResources res)
  1137. {
  1138. //just update values
  1139. BOOST_FOREACH(auto & item, resources)
  1140. {
  1141. item.second.first->setTxt(boost::lexical_cast<std::string>(res[item.first]));
  1142. }
  1143. }
  1144. void CRecruitmentWindow::CCostBox::createItems(TResources res)
  1145. {
  1146. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1147. BOOST_FOREACH(auto & curr, resources)
  1148. {
  1149. delete curr.second.first;
  1150. delete curr.second.second;
  1151. }
  1152. resources.clear();
  1153. TResources::nziterator iter(res);
  1154. while (iter.valid())
  1155. {
  1156. CAnimImage * image = new CAnimImage("RESOURCE", iter->resType);
  1157. CLabel * text = new CLabel(15, 43, FONT_SMALL, CENTER, Colors::Cornsilk, "0");
  1158. resources.insert(std::make_pair(iter->resType, std::make_pair(text, image)));
  1159. iter++;
  1160. }
  1161. if (!resources.empty())
  1162. {
  1163. int curx = pos.w / 2 - (16 * resources.size()) - (8 * (resources.size() - 1));
  1164. //reverse to display gold as first resource
  1165. BOOST_REVERSE_FOREACH(auto & res, resources)
  1166. {
  1167. res.second.first->moveBy(Point(curx, 22));
  1168. res.second.second->moveBy(Point(curx, 22));
  1169. curx += 48;
  1170. }
  1171. }
  1172. redraw();
  1173. }
  1174. void CRecruitmentWindow::select(CCreatureCard *card)
  1175. {
  1176. if (card == selected)
  1177. return;
  1178. if (selected)
  1179. selected->select(false);
  1180. selected = card;
  1181. if (selected)
  1182. selected->select(true);
  1183. if (card)
  1184. {
  1185. si32 maxAmount = card->creature->maxAmount(LOCPLINT->cb->getResourceAmount());
  1186. vstd::amin(maxAmount, card->amount);
  1187. slider->setAmount(maxAmount);
  1188. if(slider->value)
  1189. slider->moveTo(0);
  1190. else // if slider already at 0 - emulate call to sliderMoved()
  1191. sliderMoved(0);
  1192. costPerTroopValue->createItems(card->creature->cost);
  1193. totalCostValue->createItems(card->creature->cost);
  1194. costPerTroopValue->set(card->creature->cost);
  1195. //Recruit %s
  1196. title->setTxt(boost::str(boost::format(CGI->generaltexth->tcommands[21]) % card->creature->namePl));
  1197. maxButton->block(maxAmount == 0);
  1198. slider->block(maxAmount == 0);
  1199. }
  1200. }
  1201. void CRecruitmentWindow::buy()
  1202. {
  1203. int crid = selected->creature->idNumber,
  1204. dstslot = dst-> getSlotFor(crid);
  1205. if(dstslot < 0 && !vstd::contains(CGI->arth->bigArtifacts,CGI->arth->convertMachineID(crid, true))) //no available slot
  1206. {
  1207. std::string txt;
  1208. if(dst->ID == GameConstants::HEROI_TYPE)
  1209. {
  1210. txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
  1211. boost::algorithm::replace_first(txt, "%s", slider->value > 1 ? CGI->creh->creatures[crid]->namePl : CGI->creh->creatures[crid]->nameSing);
  1212. }
  1213. else
  1214. {
  1215. txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
  1216. }
  1217. LOCPLINT->showInfoDialog(txt);
  1218. return;
  1219. }
  1220. onRecruit(crid, slider->value);
  1221. if(level >= 0)
  1222. close();
  1223. }
  1224. void CRecruitmentWindow::showAll(SDL_Surface * to)
  1225. {
  1226. CWindowObject::showAll(to);
  1227. // recruit\total values
  1228. drawBorder(to, pos.x + 172, pos.y + 222, 67, 42, int3(239,215,123));
  1229. drawBorder(to, pos.x + 246, pos.y + 222, 67, 42, int3(239,215,123));
  1230. //cost boxes
  1231. drawBorder(to, pos.x + 64, pos.y + 222, 99, 76, int3(239,215,123));
  1232. drawBorder(to, pos.x + 322, pos.y + 222, 99, 76, int3(239,215,123));
  1233. //buttons borders
  1234. drawBorder(to, pos.x + 133, pos.y + 312, 66, 34, int3(173,142,66));
  1235. drawBorder(to, pos.x + 211, pos.y + 312, 66, 34, int3(173,142,66));
  1236. drawBorder(to, pos.x + 289, pos.y + 312, 66, 34, int3(173,142,66));
  1237. }
  1238. CRecruitmentWindow::CRecruitmentWindow(const CGDwelling *Dwelling, int Level, const CArmedInstance *Dst, const boost::function<void(int,int)> &Recruit, int y_offset):
  1239. CWindowObject(PLAYER_COLORED, "TPRCRT"),
  1240. onRecruit(Recruit),
  1241. level(Level),
  1242. dst(Dst),
  1243. selected(nullptr),
  1244. dwelling(Dwelling)
  1245. {
  1246. moveBy(Point(0, y_offset));
  1247. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1248. new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  1249. slider = new CSlider(176,279,135,0,0,0,0,true);
  1250. slider->moved = boost::bind(&CRecruitmentWindow::sliderMoved,this, _1);
  1251. maxButton = new CAdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CSlider::moveToMax,slider),134,313,"IRCBTNS.DEF",SDLK_m);
  1252. buyButton = new CAdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecruitmentWindow::buy,this),212,313,"IBY6432.DEF",SDLK_RETURN);
  1253. cancelButton = new CAdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecruitmentWindow::close,this),290,313,"ICN6432.DEF",SDLK_ESCAPE);
  1254. title = new CLabel(243, 32, FONT_BIG, CENTER, Colors::Jasmine);
  1255. availableValue = new CLabel(205, 253, FONT_SMALL, CENTER, Colors::Cornsilk);
  1256. toRecruitValue = new CLabel(279, 253, FONT_SMALL, CENTER, Colors::Cornsilk);
  1257. costPerTroopValue = new CCostBox(Rect(65, 222, 97, 74), CGI->generaltexth->allTexts[346]);
  1258. totalCostValue = new CCostBox(Rect(323, 222, 97, 74), CGI->generaltexth->allTexts[466]);
  1259. new CLabel(205, 233, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[465]); //available t
  1260. new CLabel(279, 233, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[16]); //recruit t
  1261. availableCreaturesChanged();
  1262. }
  1263. void CRecruitmentWindow::availableCreaturesChanged()
  1264. {
  1265. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1266. size_t selectedIndex = 0;
  1267. if (!cards.empty() && selected) // find position of selected item
  1268. selectedIndex = std::find(cards.begin(), cards.end(), selected) - cards.begin();
  1269. //deselect card
  1270. select(nullptr);
  1271. //delete old cards
  1272. BOOST_FOREACH(auto & card, cards)
  1273. delete card;
  1274. cards.clear();
  1275. for(int i=0; i<dwelling->creatures.size(); i++)
  1276. {
  1277. //find appropriate level
  1278. if(level >= 0 && i != level)
  1279. continue;
  1280. int amount = dwelling->creatures[i].first;
  1281. //create new cards
  1282. BOOST_REVERSE_FOREACH(auto & creature, dwelling->creatures[i].second)
  1283. cards.push_back(new CCreatureCard(this, CGI->creh->creatures[creature], amount));
  1284. }
  1285. assert(!cards.empty());
  1286. const int creatureWidth = 102;
  1287. //normal distance between cards - 18px
  1288. int requiredSpace = 18;
  1289. //maximum distance we can use without reaching window borders
  1290. int availableSpace = pos.w - 50 - creatureWidth * cards.size();
  1291. if (cards.size() > 1) // avoid division by zero
  1292. availableSpace /= cards.size() - 1;
  1293. else
  1294. availableSpace = 0;
  1295. assert(availableSpace >= 0);
  1296. const int spaceBetween = std::min(requiredSpace, availableSpace);
  1297. const int totalCreatureWidth = spaceBetween + creatureWidth;
  1298. //now we know total amount of cards and can move them to correct position
  1299. int curx = pos.w / 2 - (creatureWidth*cards.size()/2) - (spaceBetween*(cards.size()-1)/2);
  1300. BOOST_FOREACH(auto & card, cards)
  1301. {
  1302. card->moveBy(Point(curx, 64));
  1303. curx += totalCreatureWidth;
  1304. }
  1305. //restore selection
  1306. select(cards[selectedIndex]);
  1307. if(slider->value)
  1308. slider->moveTo(0);
  1309. else // if slider already at 0 - emulate call to sliderMoved()
  1310. sliderMoved(0);
  1311. }
  1312. void CRecruitmentWindow::sliderMoved(int to)
  1313. {
  1314. if (!selected)
  1315. return;
  1316. buyButton->block(!to);
  1317. availableValue->setTxt(boost::lexical_cast<std::string>(selected->amount - to));
  1318. toRecruitValue->setTxt(boost::lexical_cast<std::string>(to));
  1319. totalCostValue->set(selected->creature->cost * to);
  1320. }
  1321. CSplitWindow::CSplitWindow(const CCreature * creature, boost::function<void(int, int)> callback_,
  1322. int leftMin_, int rightMin_, int leftAmount_, int rightAmount_):
  1323. CWindowObject(PLAYER_COLORED, "GPUCRDIV"),
  1324. callback(callback_),
  1325. leftAmount(leftAmount_),
  1326. rightAmount(rightAmount_),
  1327. leftMin(leftMin_),
  1328. rightMin(rightMin_),
  1329. slider(nullptr)
  1330. {
  1331. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1332. int total = leftAmount + rightAmount;
  1333. int leftMax = total - rightMin;
  1334. int rightMax = total - leftMin;
  1335. ok = new CAdventureMapButton("", "", boost::bind(&CSplitWindow::apply, this), 20, 263, "IOK6432", SDLK_RETURN);
  1336. cancel = new CAdventureMapButton("", "", boost::bind(&CSplitWindow::close, this), 214, 263, "ICN6432", SDLK_ESCAPE);
  1337. int sliderPositions = total - leftMin - rightMin;
  1338. leftInput = new CTextInput(Rect(20, 218, 100, 36), FONT_BIG, boost::bind(&CSplitWindow::setAmountText, this, _1, true));
  1339. rightInput = new CTextInput(Rect(176, 218, 100, 36), FONT_BIG, boost::bind(&CSplitWindow::setAmountText, this, _1, false));
  1340. //add filters to allow only number input
  1341. leftInput->filters.add(boost::bind(&CTextInput::numberFilter, _1, _2, leftMin, leftMax));
  1342. rightInput->filters.add(boost::bind(&CTextInput::numberFilter, _1, _2, rightMin, rightMax));
  1343. leftInput->setTxt(boost::lexical_cast<std::string>(leftAmount), false);
  1344. rightInput->setTxt(boost::lexical_cast<std::string>(rightAmount), false);
  1345. animLeft = new CCreaturePic(20, 54, creature, true, false);
  1346. animRight = new CCreaturePic(177, 54,creature, true, false);
  1347. slider = new CSlider(21, 194, 257, boost::bind(&CSplitWindow::sliderMoved, this, _1), 0, sliderPositions, rightAmount - rightMin, true);
  1348. std::string title = CGI->generaltexth->allTexts[256];
  1349. boost::algorithm::replace_first(title,"%s", creature->namePl);
  1350. new CLabel(150, 34, FONT_BIG, CENTER, Colors::Jasmine, title);
  1351. }
  1352. void CSplitWindow::setAmountText(std::string text, bool left)
  1353. {
  1354. try
  1355. {
  1356. setAmount(boost::lexical_cast<int>(text), left);
  1357. slider->moveTo(rightAmount - rightMin);
  1358. }
  1359. catch(boost::bad_lexical_cast &)
  1360. {
  1361. }
  1362. }
  1363. void CSplitWindow::setAmount(int value, bool left)
  1364. {
  1365. int total = leftAmount + rightAmount;
  1366. leftAmount = left ? value : total - value;
  1367. rightAmount = left ? total - value : value;
  1368. leftInput->setTxt(boost::lexical_cast<std::string>(leftAmount));
  1369. rightInput->setTxt(boost::lexical_cast<std::string>(rightAmount));
  1370. }
  1371. void CSplitWindow::apply()
  1372. {
  1373. callback(leftAmount, rightAmount);
  1374. close();
  1375. }
  1376. void CSplitWindow::sliderMoved(int to)
  1377. {
  1378. setAmount(rightMin + to, false);
  1379. }
  1380. CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> callback):
  1381. CWindowObject(PLAYER_COLORED, "LVLUPBKG"),
  1382. cb(callback)
  1383. {
  1384. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1385. LOCPLINT->showingDialog->setn(true);
  1386. new CAnimImage("PortraitsLarge", hero->portrait, 0, 170, 66);
  1387. new CAdventureMapButton("", "", boost::bind(&CLevelWindow::close, this), 297, 413, "IOKAY", SDLK_RETURN);
  1388. //%s has gained a level.
  1389. new CLabel(192, 33, FONT_MEDIUM, CENTER, Colors::Cornsilk,
  1390. boost::str(boost::format(CGI->generaltexth->allTexts[444]) % hero->name));
  1391. //%s is now a level %d %s.
  1392. new CLabel(192, 162, FONT_MEDIUM, CENTER, Colors::Cornsilk,
  1393. boost::str(boost::format(CGI->generaltexth->allTexts[445]) % hero->name % hero->level % hero->type->heroClass->name));
  1394. new CAnimImage("PSKIL42", pskill, 0, 174, 190);
  1395. new CLabel(192, 253, FONT_MEDIUM, CENTER, Colors::Cornsilk,
  1396. CGI->generaltexth->primarySkillNames[pskill] + " +1");
  1397. if (!skills.empty())
  1398. {
  1399. std::vector<CSelectableComponent *> comps;
  1400. for(size_t i=0;i<skills.size();i++)
  1401. {
  1402. comps.push_back(new CSelectableComponent(
  1403. CComponent::secskill,
  1404. skills[i],
  1405. hero->getSecSkillLevel( static_cast<CGHeroInstance::SecondarySkill>(skills[i]) )+1,
  1406. CComponent::medium));
  1407. }
  1408. box = new CComponentBox(comps, Rect(25, 300, pos.w - 50, 100));
  1409. }
  1410. else
  1411. box = nullptr;
  1412. }
  1413. CLevelWindow::~CLevelWindow()
  1414. {
  1415. //FIXME: call callback if there was nothing to select?
  1416. if (box && box->selectedIndex() != -1)
  1417. cb(box->selectedIndex());
  1418. LOCPLINT->showingDialog->setn(false);
  1419. }
  1420. void CMinorResDataBar::show(SDL_Surface * to)
  1421. {
  1422. }
  1423. void CMinorResDataBar::showAll(SDL_Surface * to)
  1424. {
  1425. blitAt(bg,pos.x,pos.y,to);
  1426. char buf[30];
  1427. for (int i=0;i<7;i++)
  1428. {
  1429. SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
  1430. CSDL_Ext::printAtMiddle(buf,pos.x + 50 + 76*i,pos.y+pos.h/2,FONT_SMALL,Colors::Cornsilk,to);
  1431. }
  1432. std::vector<std::string> temp;
  1433. SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp.push_back(std::string(buf));
  1434. SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp.push_back(buf);
  1435. SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp.push_back(buf);
  1436. CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(
  1437. CGI->generaltexth->allTexts[62]
  1438. +": %s, "
  1439. + CGI->generaltexth->allTexts[63]
  1440. + ": %s, "
  1441. + CGI->generaltexth->allTexts[64]
  1442. + ": %s",temp)
  1443. ,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,FONT_SMALL,Colors::Cornsilk,to);
  1444. }
  1445. CMinorResDataBar::CMinorResDataBar()
  1446. {
  1447. bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp");
  1448. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  1449. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  1450. pos.x = 7;
  1451. pos.y = 575;
  1452. pos.w = bg->w;
  1453. pos.h = bg->h;
  1454. }
  1455. CMinorResDataBar::~CMinorResDataBar()
  1456. {
  1457. SDL_FreeSurface(bg);
  1458. }
  1459. CObjectListWindow::CItem::CItem(CObjectListWindow *_parent, size_t _id, std::string _text):
  1460. parent(_parent),
  1461. index(_id)
  1462. {
  1463. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1464. border = new CPicture("TPGATES");
  1465. pos = border->pos;
  1466. addUsedEvents(LCLICK);
  1467. type |= REDRAW_PARENT;
  1468. text = new CLabel(pos.w/2, pos.h/2, FONT_SMALL, CENTER, Colors::Cornsilk, _text);
  1469. select(index == parent->selected);
  1470. }
  1471. void CObjectListWindow::CItem::select(bool on)
  1472. {
  1473. if (on)
  1474. border->recActions = 255;
  1475. else
  1476. border->recActions = ~(UPDATE | SHOWALL);
  1477. redraw();
  1478. }
  1479. void CObjectListWindow::CItem::clickLeft(tribool down, bool previousState)
  1480. {
  1481. if( previousState && !down)
  1482. parent->changeSelection(index);
  1483. }
  1484. CObjectListWindow::CObjectListWindow(const std::vector<int> &_items, CPicture * titlePic, std::string _title, std::string _descr,
  1485. boost::function<void(int)> Callback):
  1486. CWindowObject(PLAYER_COLORED, "TPGATE"),
  1487. onSelect(Callback)
  1488. {
  1489. items.reserve(_items.size());
  1490. BOOST_FOREACH(int id, _items)
  1491. {
  1492. items.push_back(std::make_pair(id, CGI->mh->map->objects[id]->hoverName));
  1493. }
  1494. init(titlePic, _title, _descr);
  1495. }
  1496. CObjectListWindow::CObjectListWindow(const std::vector<std::string> &_items, CPicture * titlePic, std::string _title, std::string _descr,
  1497. boost::function<void(int)> Callback):
  1498. CWindowObject(PLAYER_COLORED, "TPGATE"),
  1499. onSelect(Callback)
  1500. {
  1501. items.reserve(_items.size());
  1502. for (size_t i=0; i<_items.size(); i++)
  1503. items.push_back(std::make_pair(int(i), _items[i]));
  1504. init(titlePic, _title, _descr);
  1505. }
  1506. void CObjectListWindow::init(CPicture * titlePic, std::string _title, std::string _descr)
  1507. {
  1508. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1509. title = new CLabel(152, 27, FONT_BIG, CENTER, Colors::Jasmine, _title);
  1510. descr = new CLabel(145, 133, FONT_SMALL, CENTER, Colors::Cornsilk, _descr);
  1511. ok = new CAdventureMapButton("","",boost::bind(&CObjectListWindow::elementSelected, this),15,402,"IOKAY.DEF", SDLK_RETURN);
  1512. ok->block(true);
  1513. exit = new CAdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally,&GH, this),228,402,"ICANCEL.DEF",SDLK_ESCAPE);
  1514. if (titlePic)
  1515. {
  1516. titleImage = titlePic;
  1517. addChild(titleImage);
  1518. titleImage->recActions = defActions;
  1519. titleImage->pos.x = pos.w/2 + pos.x - titleImage->pos.w/2;
  1520. titleImage->pos.y =75 + pos.y - titleImage->pos.h/2;
  1521. }
  1522. list = new CListBox(boost::bind(&CObjectListWindow::genItem, this, _1), CListBox::DestroyFunc(),
  1523. Point(15, 152), Point(0, 25), 9, items.size(), 0, 1, Rect(262, -32, 256, 256) );
  1524. list->type |= REDRAW_PARENT;
  1525. }
  1526. CIntObject * CObjectListWindow::genItem(size_t index)
  1527. {
  1528. if (index < items.size())
  1529. return new CItem(this, index, items[index].second);
  1530. return NULL;
  1531. }
  1532. void CObjectListWindow::elementSelected()
  1533. {
  1534. boost::function<void(int)> toCall = onSelect;//save
  1535. int where = items[selected].first; //required variables
  1536. GH.popIntTotally(this);//then destroy window
  1537. toCall(where);//and send selected object
  1538. }
  1539. void CObjectListWindow::changeSelection(size_t which)
  1540. {
  1541. ok->block(false);
  1542. if (selected == which)
  1543. return;
  1544. std::list< CIntObject * > elements = list->getItems();
  1545. BOOST_FOREACH(CIntObject * element, elements)
  1546. {
  1547. CItem *item;
  1548. if ( (item = dynamic_cast<CItem*>(element)) )
  1549. if (item->index == selected)
  1550. item->select(false);
  1551. if (item->index == which)
  1552. item->select(true);
  1553. }
  1554. selected = which;
  1555. }
  1556. void CObjectListWindow::keyPressed (const SDL_KeyboardEvent & key)
  1557. {
  1558. if(key.state != SDL_PRESSED)
  1559. return;
  1560. int sel = selected;
  1561. switch(key.keysym.sym)
  1562. {
  1563. break; case SDLK_UP:
  1564. sel -=1;
  1565. break; case SDLK_DOWN:
  1566. sel +=1;
  1567. break; case SDLK_PAGEUP:
  1568. sel -=9;
  1569. break; case SDLK_PAGEDOWN:
  1570. sel +=9;
  1571. break; case SDLK_HOME:
  1572. sel = 0;
  1573. break; case SDLK_END:
  1574. sel = items.size();
  1575. break; default:
  1576. return;
  1577. }
  1578. vstd::abetween(sel, 0, items.size()-1);
  1579. list->scrollTo(sel);
  1580. changeSelection(sel);
  1581. }
  1582. CTradeWindow::CTradeableItem::CTradeableItem( EType Type, int ID, bool Left, int Serial)
  1583. {
  1584. serial = Serial;
  1585. left = Left;
  1586. type = Type;
  1587. id = ID;
  1588. addUsedEvents(LCLICK | HOVER | RCLICK);
  1589. downSelection = false;
  1590. hlp = NULL;
  1591. }
  1592. void CTradeWindow::CTradeableItem::showAll(SDL_Surface * to)
  1593. {
  1594. Point posToBitmap;
  1595. Point posToSubCenter;
  1596. switch(type)
  1597. {
  1598. case RESOURCE:
  1599. posToBitmap = Point(19,9);
  1600. posToSubCenter = Point(36, 59);
  1601. break;
  1602. case CREATURE_PLACEHOLDER:
  1603. case CREATURE:
  1604. posToSubCenter = Point(29, 76);
  1605. if(downSelection)
  1606. posToSubCenter.y += 5;
  1607. break;
  1608. case PLAYER:
  1609. posToSubCenter = Point(31, 76);
  1610. break;
  1611. case ARTIFACT_PLACEHOLDER:
  1612. case ARTIFACT_INSTANCE:
  1613. posToSubCenter = Point(19, 55);
  1614. if(downSelection)
  1615. posToSubCenter.y += 8;
  1616. break;
  1617. case ARTIFACT_TYPE:
  1618. posToSubCenter = Point(19, 58);
  1619. break;
  1620. }
  1621. if(SDL_Surface *hlp = getSurface())
  1622. blitAt(hlp, pos + posToBitmap, to);
  1623. printAtMiddleLoc(subtitle, posToSubCenter, FONT_SMALL, Colors::Cornsilk, to);
  1624. }
  1625. void CTradeWindow::CTradeableItem::clickLeft(tribool down, bool previousState)
  1626. {
  1627. CTradeWindow *mw = dynamic_cast<CTradeWindow *>(parent);
  1628. assert(mw);
  1629. if(down)
  1630. {
  1631. if(type == ARTIFACT_PLACEHOLDER)
  1632. {
  1633. CAltarWindow *aw = static_cast<CAltarWindow *>(mw);
  1634. if(const CArtifactInstance *movedArt = aw->arts->commonInfo->src.art)
  1635. {
  1636. aw->moveFromSlotToAltar(aw->arts->commonInfo->src.slotID, this, movedArt);
  1637. }
  1638. else if(const CArtifactInstance *art = getArtInstance())
  1639. {
  1640. aw->arts->commonInfo->src.AOH = aw->arts;
  1641. aw->arts->commonInfo->src.art = art;
  1642. aw->arts->commonInfo->src.slotID = aw->hero->getArtPos(art);
  1643. aw->arts->markPossibleSlots(art);
  1644. //aw->arts->commonInfo->dst.AOH = aw->arts;
  1645. CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[art->artType->id].bitmap);
  1646. aw->arts->artifactsOnAltar.erase(art);
  1647. id = -1;
  1648. subtitle = "";
  1649. aw->deal->block(!aw->arts->artifactsOnAltar.size());
  1650. }
  1651. aw->calcTotalExp();
  1652. return;
  1653. }
  1654. if(left)
  1655. {
  1656. if(mw->hLeft != this)
  1657. mw->hLeft = this;
  1658. else
  1659. return;
  1660. }
  1661. else
  1662. {
  1663. if(mw->hRight != this)
  1664. mw->hRight = this;
  1665. else
  1666. return;
  1667. }
  1668. mw->selectionChanged(left);
  1669. }
  1670. }
  1671. SDL_Surface * CTradeWindow::CTradeableItem::getSurface()
  1672. {
  1673. switch(type)
  1674. {
  1675. case RESOURCE:
  1676. return graphics->resources32->ourImages[id].bitmap;
  1677. case PLAYER:
  1678. return graphics->flags->ourImages[id].bitmap;
  1679. case ARTIFACT_TYPE:
  1680. case ARTIFACT_PLACEHOLDER:
  1681. case ARTIFACT_INSTANCE:
  1682. return id >= 0 ? graphics->artDefs->ourImages[id].bitmap : NULL;
  1683. case CREATURE:
  1684. return graphics->bigImgs[id];
  1685. default:
  1686. return NULL;
  1687. }
  1688. }
  1689. void CTradeWindow::CTradeableItem::showAllAt(const Point &dstPos, const std::string &customSub, SDL_Surface * to)
  1690. {
  1691. Rect oldPos = pos;
  1692. std::string oldSub = subtitle;
  1693. downSelection = true;
  1694. pos = dstPos;
  1695. subtitle = customSub;
  1696. showAll(to);
  1697. downSelection = false;
  1698. pos = oldPos;
  1699. subtitle = oldSub;
  1700. }
  1701. void CTradeWindow::CTradeableItem::hover(bool on)
  1702. {
  1703. if(!on)
  1704. {
  1705. GH.statusbar->clear();
  1706. return;
  1707. }
  1708. switch(type)
  1709. {
  1710. case CREATURE:
  1711. case CREATURE_PLACEHOLDER:
  1712. GH.statusbar->print(boost::str(boost::format(CGI->generaltexth->allTexts[481]) % CGI->creh->creatures[id]->namePl));
  1713. break;
  1714. case ARTIFACT_PLACEHOLDER:
  1715. if(id < 0)
  1716. GH.statusbar->print(CGI->generaltexth->zelp[582].first);
  1717. else
  1718. GH.statusbar->print(CGI->arth->artifacts[id]->Name());
  1719. break;
  1720. }
  1721. }
  1722. void CTradeWindow::CTradeableItem::clickRight(tribool down, bool previousState)
  1723. {
  1724. if(down)
  1725. {
  1726. switch(type)
  1727. {
  1728. case CREATURE:
  1729. case CREATURE_PLACEHOLDER:
  1730. //GH.statusbar->print(boost::str(boost::format(CGI->generaltexth->allTexts[481]) % CGI->creh->creatures[id]->namePl));
  1731. break;
  1732. case ARTIFACT_TYPE:
  1733. case ARTIFACT_PLACEHOLDER:
  1734. if(id >= 0)
  1735. adventureInt->handleRightClick(CGI->arth->artifacts[id]->Description(), down);
  1736. break;
  1737. }
  1738. }
  1739. }
  1740. std::string CTradeWindow::CTradeableItem::getName(int number /*= -1*/) const
  1741. {
  1742. switch(type)
  1743. {
  1744. case PLAYER:
  1745. return CGI->generaltexth->capColors[id];
  1746. case RESOURCE:
  1747. return CGI->generaltexth->restypes[id];
  1748. case CREATURE:
  1749. if(number == 1)
  1750. return CGI->creh->creatures[id]->nameSing;
  1751. else
  1752. return CGI->creh->creatures[id]->namePl;
  1753. case ARTIFACT_TYPE:
  1754. case ARTIFACT_INSTANCE:
  1755. return CGI->arth->artifacts[id]->Name();
  1756. }
  1757. assert(0);
  1758. return "";
  1759. }
  1760. const CArtifactInstance * CTradeWindow::CTradeableItem::getArtInstance() const
  1761. {
  1762. switch(type)
  1763. {
  1764. case ARTIFACT_PLACEHOLDER:
  1765. case ARTIFACT_INSTANCE:
  1766. return (const CArtifactInstance *)hlp;
  1767. default:
  1768. return NULL;
  1769. }
  1770. }
  1771. void CTradeWindow::CTradeableItem::setArtInstance(const CArtifactInstance *art)
  1772. {
  1773. assert(type == ARTIFACT_PLACEHOLDER || type == ARTIFACT_INSTANCE);
  1774. hlp = art;
  1775. if(art)
  1776. id = art->artType->id;
  1777. else
  1778. id = -1;
  1779. }
  1780. CTradeWindow::CTradeWindow(std::string bgName, const IMarket *Market, const CGHeroInstance *Hero, EMarketMode::EMarketMode Mode):
  1781. CWindowObject(PLAYER_COLORED, bgName),
  1782. market(Market),
  1783. hero(Hero),
  1784. arts(NULL),
  1785. hLeft(NULL),
  1786. hRight(NULL),
  1787. readyToTrade(false)
  1788. {
  1789. type |= BLOCK_ADV_HOTKEYS;
  1790. mode = Mode;
  1791. initTypes();
  1792. }
  1793. void CTradeWindow::initTypes()
  1794. {
  1795. switch(mode)
  1796. {
  1797. case EMarketMode::RESOURCE_RESOURCE:
  1798. itemsType[1] = RESOURCE;
  1799. itemsType[0] = RESOURCE;
  1800. break;
  1801. case EMarketMode::RESOURCE_PLAYER:
  1802. itemsType[1] = RESOURCE;
  1803. itemsType[0] = PLAYER;
  1804. break;
  1805. case EMarketMode::CREATURE_RESOURCE:
  1806. itemsType[1] = CREATURE;
  1807. itemsType[0] = RESOURCE;
  1808. break;
  1809. case EMarketMode::RESOURCE_ARTIFACT:
  1810. itemsType[1] = RESOURCE;
  1811. itemsType[0] = ARTIFACT_TYPE;
  1812. break;
  1813. case EMarketMode::ARTIFACT_RESOURCE:
  1814. itemsType[1] = ARTIFACT_INSTANCE;
  1815. itemsType[0] = RESOURCE;
  1816. break;
  1817. case EMarketMode::CREATURE_EXP:
  1818. itemsType[1] = CREATURE;
  1819. itemsType[0] = CREATURE_PLACEHOLDER;
  1820. break;
  1821. case EMarketMode::ARTIFACT_EXP:
  1822. itemsType[1] = ARTIFACT_TYPE;
  1823. itemsType[0] = ARTIFACT_PLACEHOLDER;
  1824. break;
  1825. }
  1826. }
  1827. void CTradeWindow::initItems(bool Left)
  1828. {
  1829. if(Left && (itemsType[1] == ARTIFACT_TYPE || itemsType[1] == ARTIFACT_INSTANCE))
  1830. {
  1831. int xOffset = 0, yOffset = 0;
  1832. if(mode == EMarketMode::ARTIFACT_RESOURCE)
  1833. {
  1834. xOffset = -361;
  1835. yOffset = +46;
  1836. CTradeableItem *hlp = new CTradeableItem(itemsType[Left], -1, 1, 0);
  1837. hlp->recActions &= ~(UPDATE | SHOWALL);
  1838. hlp->pos += Rect(137, 469, 42, 42);
  1839. items[Left].push_back(hlp);
  1840. }
  1841. else //ARTIFACT_EXP
  1842. {
  1843. xOffset = -363;
  1844. yOffset = -12;
  1845. }
  1846. BLOCK_CAPTURING;
  1847. arts = new CArtifactsOfHero(Point(pos.x+xOffset, pos.y+yOffset));
  1848. arts->commonInfo = new CArtifactsOfHero::SCommonPart;
  1849. arts->commonInfo->participants.insert(arts);
  1850. arts->recActions = 255;
  1851. arts->setHero(hero);
  1852. arts->allowedAssembling = false;
  1853. addChild(arts);
  1854. artSets.push_back(arts);
  1855. if(mode == EMarketMode::ARTIFACT_RESOURCE)
  1856. arts->highlightModeCallback = boost::bind(&CTradeWindow::artifactSelected, this, _1);
  1857. return;
  1858. }
  1859. std::vector<int> *ids = getItemsIds(Left);
  1860. std::vector<Rect> pos;
  1861. int amount = -1;
  1862. getPositionsFor(pos, Left, itemsType[Left]);
  1863. if(Left || !ids)
  1864. amount = 7;
  1865. else
  1866. amount = ids->size();
  1867. if(ids)
  1868. vstd::amin(amount, ids->size());
  1869. for(int j=0; j<amount; j++)
  1870. {
  1871. int id = (ids && ids->size()>j) ? (*ids)[j] : j;
  1872. if(id < 0 && mode != EMarketMode::ARTIFACT_EXP) //when sacrificing artifacts we need to prepare empty slots
  1873. continue;
  1874. CTradeableItem *hlp = new CTradeableItem(itemsType[Left], id, Left, j);
  1875. hlp->pos = pos[j] + hlp->pos;
  1876. items[Left].push_back(hlp);
  1877. }
  1878. initSubs(Left);
  1879. }
  1880. std::vector<int> *CTradeWindow::getItemsIds(bool Left)
  1881. {
  1882. std::vector<int> *ids = NULL;
  1883. if(mode == EMarketMode::ARTIFACT_EXP)
  1884. return new std::vector<int>(22, -1);
  1885. if(Left)
  1886. {
  1887. switch(itemsType[1])
  1888. {
  1889. case CREATURE:
  1890. ids = new std::vector<int>;
  1891. for(int i = 0; i < 7; i++)
  1892. {
  1893. if(const CCreature *c = hero->getCreature(i))
  1894. ids->push_back(c->idNumber);
  1895. else
  1896. ids->push_back(-1);
  1897. }
  1898. break;
  1899. }
  1900. }
  1901. else
  1902. {
  1903. switch(itemsType[0])
  1904. {
  1905. case PLAYER:
  1906. ids = new std::vector<int>;
  1907. for(int i = 0; i < GameConstants::PLAYER_LIMIT; i++)
  1908. if(i != LOCPLINT->playerID && LOCPLINT->cb->getPlayerStatus(i) == PlayerState::INGAME)
  1909. ids->push_back(i);
  1910. break;
  1911. case ARTIFACT_TYPE:
  1912. ids = new std::vector<int>(market->availableItemsIds(mode));
  1913. break;
  1914. }
  1915. }
  1916. return ids;
  1917. }
  1918. void CTradeWindow::getPositionsFor(std::vector<Rect> &poss, bool Left, EType type) const
  1919. {
  1920. if(mode == EMarketMode::ARTIFACT_EXP && !Left)
  1921. {
  1922. //22 boxes, 5 in row, last row: two boxes centered
  1923. int h, w, x, y, dx, dy;
  1924. h = w = 44;
  1925. x = 317;
  1926. y = 53;
  1927. dx = 54;
  1928. dy = 70;
  1929. for (int i = 0; i < 4 ; i++)
  1930. for (int j = 0; j < 5 ; j++)
  1931. poss += Rect(x + dx*j, y + dy*i, w, h);
  1932. poss += Rect(x + dx*1.5, y + dy*4, w, h);
  1933. poss += Rect(x + dx*2.5, y + dy*4, w, h);
  1934. }
  1935. else
  1936. {
  1937. //seven boxes:
  1938. // X X X
  1939. // X X X
  1940. // X
  1941. int h, w, x, y, dx, dy;
  1942. int leftToRightOffset;
  1943. getBaseForPositions(type, dx, dy, x, y, h, w, !Left, leftToRightOffset);
  1944. poss += genRect(h, w, x, y), genRect(h, w, x + dx, y), genRect(h, w, x + 2*dx, y),
  1945. genRect(h, w, x, y + dy), genRect(h, w, x + dx, y + dy), genRect(h, w, x + 2*dx, y + dy),
  1946. genRect(h, w, x + dx, y + 2*dy);
  1947. if(!Left)
  1948. {
  1949. BOOST_FOREACH(Rect &r, poss)
  1950. r.x += leftToRightOffset;
  1951. }
  1952. }
  1953. }
  1954. void CTradeWindow::initSubs(bool Left)
  1955. {
  1956. BOOST_FOREACH(CTradeableItem *t, items[Left])
  1957. {
  1958. if(Left)
  1959. {
  1960. switch(itemsType[1])
  1961. {
  1962. case CREATURE:
  1963. t->subtitle = boost::lexical_cast<std::string>(hero->getStackCount(t->serial));
  1964. break;
  1965. case RESOURCE:
  1966. t->subtitle = boost::lexical_cast<std::string>(LOCPLINT->cb->getResourceAmount(t->serial));
  1967. break;
  1968. }
  1969. }
  1970. else //right side
  1971. {
  1972. if(itemsType[0] == PLAYER)
  1973. {
  1974. t->subtitle = CGI->generaltexth->capColors[t->id];
  1975. }
  1976. else if(hLeft)//artifact, creature
  1977. {
  1978. int h1, h2; //hlp variables for getting offer
  1979. market->getOffer(hLeft->id, t->id, h1, h2, mode);
  1980. if(t->id != hLeft->id || mode != EMarketMode::RESOURCE_RESOURCE) //don't allow exchanging same resources
  1981. {
  1982. std::ostringstream oss;
  1983. oss << h2;
  1984. if(h1!=1)
  1985. oss << "/" << h1;
  1986. t->subtitle = oss.str();
  1987. }
  1988. else
  1989. t->subtitle = CGI->generaltexth->allTexts[164]; // n/a
  1990. }
  1991. else
  1992. t->subtitle = "";
  1993. }
  1994. }
  1995. }
  1996. void CTradeWindow::showAll(SDL_Surface * to)
  1997. {
  1998. CWindowObject::showAll(to);
  1999. if(hRight)
  2000. CSDL_Ext::drawBorder(to,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148));
  2001. if(hLeft && hLeft->type != ARTIFACT_INSTANCE)
  2002. CSDL_Ext::drawBorder(to,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148));
  2003. if(readyToTrade)
  2004. {
  2005. hLeft->showAllAt(pos.topLeft() + selectionOffset(true), selectionSubtitle(true), to);
  2006. hRight->showAllAt(pos.topLeft() + selectionOffset(false), selectionSubtitle(false), to);
  2007. }
  2008. }
  2009. void CTradeWindow::removeItems(const std::set<CTradeableItem *> &toRemove)
  2010. {
  2011. BOOST_FOREACH(CTradeableItem *t, toRemove)
  2012. removeItem(t);
  2013. }
  2014. void CTradeWindow::removeItem(CTradeableItem * t)
  2015. {
  2016. items[t->left] -= t;
  2017. delete t;
  2018. if(hRight == t)
  2019. {
  2020. hRight = NULL;
  2021. selectionChanged(false);
  2022. }
  2023. }
  2024. void CTradeWindow::getEmptySlots(std::set<CTradeableItem *> &toRemove)
  2025. {
  2026. BOOST_FOREACH(CTradeableItem *t, items[1])
  2027. if(!hero->getStackCount(t->serial))
  2028. toRemove.insert(t);
  2029. }
  2030. void CTradeWindow::setMode(EMarketMode::EMarketMode Mode)
  2031. {
  2032. const IMarket *m = market;
  2033. const CGHeroInstance *h = hero;
  2034. CTradeWindow *nwindow = NULL;
  2035. GH.popIntTotally(this);
  2036. switch(Mode)
  2037. {
  2038. case EMarketMode::CREATURE_EXP:
  2039. case EMarketMode::ARTIFACT_EXP:
  2040. nwindow = new CAltarWindow(m, h, Mode);
  2041. break;
  2042. default:
  2043. nwindow = new CMarketplaceWindow(m, h, Mode);
  2044. break;
  2045. }
  2046. GH.pushInt(nwindow);
  2047. }
  2048. void CTradeWindow::artifactSelected(CArtPlace *slot)
  2049. {
  2050. assert(mode == EMarketMode::ARTIFACT_RESOURCE);
  2051. items[1][0]->setArtInstance(slot->ourArt);
  2052. if(slot->ourArt)
  2053. hLeft = items[1][0];
  2054. else
  2055. hLeft = NULL;
  2056. selectionChanged(true);
  2057. }
  2058. std::string CMarketplaceWindow::getBackgroundForMode(EMarketMode::EMarketMode mode)
  2059. {
  2060. switch(mode)
  2061. {
  2062. case EMarketMode::RESOURCE_RESOURCE:
  2063. return "TPMRKRES.bmp";
  2064. case EMarketMode::RESOURCE_PLAYER:
  2065. return "TPMRKPTS.bmp";
  2066. case EMarketMode::CREATURE_RESOURCE:
  2067. return "TPMRKCRS.bmp";
  2068. case EMarketMode::RESOURCE_ARTIFACT:
  2069. return "TPMRKABS.bmp";
  2070. case EMarketMode::ARTIFACT_RESOURCE:
  2071. return "TPMRKASS.bmp";
  2072. }
  2073. assert(0);
  2074. return "";
  2075. }
  2076. CMarketplaceWindow::CMarketplaceWindow(const IMarket *Market, const CGHeroInstance *Hero, EMarketMode::EMarketMode Mode)
  2077. : CTradeWindow(getBackgroundForMode(Mode), Market, Hero, Mode)
  2078. {
  2079. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2080. madeTransaction = false;
  2081. bool sliderNeeded = true;
  2082. new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  2083. std::string title;
  2084. if (market->o->ID == GameConstants::TOWNI_TYPE)
  2085. {
  2086. switch (mode)
  2087. {
  2088. break; case EMarketMode::CREATURE_RESOURCE: title = CGI->buildh->buildings[6][21]->Name();
  2089. break; case EMarketMode::RESOURCE_ARTIFACT: title = CGI->buildh->buildings[market->o->subID][17]->Name();
  2090. break; case EMarketMode::ARTIFACT_RESOURCE: title = CGI->buildh->buildings[market->o->subID][17]->Name();
  2091. break; default: title = CGI->generaltexth->allTexts[158];
  2092. }
  2093. }
  2094. else
  2095. {
  2096. switch (market->o->ID)
  2097. {
  2098. break; case 7: title = CGI->generaltexth->allTexts[349];
  2099. break; case 99: title = CGI->generaltexth->allTexts[159];
  2100. break; case 221: title = CGI->generaltexth->allTexts[159];
  2101. break; default: title = market->o->getHoverText();
  2102. }
  2103. }
  2104. new CLabel(300, 27, FONT_BIG, CENTER, Colors::Jasmine, title);
  2105. initItems(false);
  2106. initItems(true);
  2107. ok = new CAdventureMapButton(CGI->generaltexth->zelp[600],boost::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN);
  2108. ok->assignedKeys.insert(SDLK_ESCAPE);
  2109. deal = new CAdventureMapButton(CGI->generaltexth->zelp[595],boost::bind(&CMarketplaceWindow::makeDeal,this),307,520,"TPMRKB.DEF");
  2110. deal->block(true);
  2111. if(sliderNeeded)
  2112. {
  2113. slider = new CSlider(231,490,137,0,0,0);
  2114. slider->moved = boost::bind(&CMarketplaceWindow::sliderMoved,this,_1);
  2115. max = new CAdventureMapButton(CGI->generaltexth->zelp[596],boost::bind(&CMarketplaceWindow::setMax,this),229,520,"IRCBTNS.DEF");
  2116. max->block(true);
  2117. }
  2118. else
  2119. {
  2120. slider = NULL;
  2121. max = NULL;
  2122. deal->moveBy(Point(-30, 0));
  2123. }
  2124. Rect traderTextRect;
  2125. //left side
  2126. switch(Mode)
  2127. {
  2128. case EMarketMode::RESOURCE_RESOURCE:
  2129. case EMarketMode::RESOURCE_PLAYER:
  2130. case EMarketMode::RESOURCE_ARTIFACT:
  2131. new CLabel(154, 148, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[270]);
  2132. break;
  2133. case EMarketMode::CREATURE_RESOURCE:
  2134. //%s's Creatures
  2135. new CLabel(152, 102, FONT_SMALL, CENTER, Colors::Cornsilk,
  2136. boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name));
  2137. break;
  2138. case EMarketMode::ARTIFACT_RESOURCE:
  2139. //%s's Artifacts
  2140. new CLabel(152, 102, FONT_SMALL, CENTER, Colors::Cornsilk,
  2141. boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name));
  2142. break;
  2143. }
  2144. //right side
  2145. switch(Mode)
  2146. {
  2147. case EMarketMode::RESOURCE_RESOURCE:
  2148. case EMarketMode::CREATURE_RESOURCE:
  2149. case EMarketMode::RESOURCE_ARTIFACT:
  2150. case EMarketMode::ARTIFACT_RESOURCE:
  2151. new CLabel(445, 148, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[168]);
  2152. traderTextRect = Rect(316, 48, 260, 75);
  2153. break;
  2154. case EMarketMode::RESOURCE_PLAYER:
  2155. new CLabel(445, 55, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->allTexts[169]);
  2156. traderTextRect = Rect(28, 48, 260, 75);
  2157. break;
  2158. }
  2159. traderText = new CTextBox("", traderTextRect, 0, FONT_SMALL, CENTER);
  2160. int specialOffset = mode == EMarketMode::ARTIFACT_RESOURCE ? 35 : 0; //in selling artifacts mode we need to move res-res and art-res buttons down
  2161. if(printButtonFor(EMarketMode::RESOURCE_PLAYER))
  2162. new CAdventureMapButton(CGI->generaltexth->zelp[612],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::RESOURCE_PLAYER), 18, 520,"TPMRKBU1.DEF");
  2163. if(printButtonFor(EMarketMode::RESOURCE_RESOURCE))
  2164. new CAdventureMapButton(CGI->generaltexth->zelp[605],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::RESOURCE_RESOURCE), 516, 450 + specialOffset,"TPMRKBU5.DEF");
  2165. if(printButtonFor(EMarketMode::CREATURE_RESOURCE))
  2166. new CAdventureMapButton(CGI->generaltexth->zelp[599],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::CREATURE_RESOURCE), 516, 485,"TPMRKBU4.DEF"); //was y=450, changed to not overlap res-res in some conditions
  2167. if(printButtonFor(EMarketMode::RESOURCE_ARTIFACT))
  2168. new CAdventureMapButton(CGI->generaltexth->zelp[598],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::RESOURCE_ARTIFACT), 18, 450 + specialOffset,"TPMRKBU2.DEF");
  2169. if(printButtonFor(EMarketMode::ARTIFACT_RESOURCE))
  2170. new CAdventureMapButton(CGI->generaltexth->zelp[613],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::ARTIFACT_RESOURCE), 18, 485,"TPMRKBU3.DEF"); //was y=450, changed to not overlap res-art in some conditions
  2171. updateTraderText();
  2172. }
  2173. CMarketplaceWindow::~CMarketplaceWindow()
  2174. {
  2175. hLeft = hRight = NULL;
  2176. for(int i=0;i<items[1].size();i++)
  2177. delete items[1][i];
  2178. for(int i=0;i<items[0].size();i++)
  2179. delete items[0][i];
  2180. items[1].clear();
  2181. items[0].clear();
  2182. }
  2183. void CMarketplaceWindow::setMax()
  2184. {
  2185. slider->moveToMax();
  2186. }
  2187. void CMarketplaceWindow::makeDeal()
  2188. {
  2189. int sliderValue = 0;
  2190. if(slider)
  2191. sliderValue = slider->value;
  2192. else
  2193. sliderValue = !deal->isBlocked(); //should always be 1
  2194. if(!sliderValue)
  2195. return;
  2196. int leftIdToSend = -1;
  2197. switch (mode)
  2198. {
  2199. case EMarketMode::CREATURE_RESOURCE:
  2200. leftIdToSend = hLeft->serial;
  2201. break;
  2202. case EMarketMode::ARTIFACT_RESOURCE:
  2203. leftIdToSend = hLeft->getArtInstance()->id;
  2204. break;
  2205. default:
  2206. leftIdToSend = hLeft->id;
  2207. break;
  2208. }
  2209. if(slider)
  2210. {
  2211. LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, slider->value*r1, hero);
  2212. slider->moveTo(0);
  2213. }
  2214. else
  2215. {
  2216. LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, r2, hero);
  2217. }
  2218. madeTransaction = true;
  2219. hLeft = NULL;
  2220. hRight = NULL;
  2221. selectionChanged(true);
  2222. }
  2223. void CMarketplaceWindow::sliderMoved( int to )
  2224. {
  2225. redraw();
  2226. }
  2227. void CMarketplaceWindow::selectionChanged(bool side)
  2228. {
  2229. readyToTrade = hLeft && hRight;
  2230. if(mode == EMarketMode::RESOURCE_RESOURCE)
  2231. readyToTrade = readyToTrade && (hLeft->id != hRight->id); //for resource trade, two DIFFERENT resources must be selected
  2232. if(mode == EMarketMode::ARTIFACT_RESOURCE && !hLeft)
  2233. arts->unmarkSlots(false);
  2234. if(readyToTrade)
  2235. {
  2236. int soldItemId = hLeft->id;
  2237. market->getOffer(soldItemId, hRight->id, r1, r2, mode);
  2238. if(slider)
  2239. {
  2240. int newAmount = -1;
  2241. if(itemsType[1] == RESOURCE)
  2242. newAmount = LOCPLINT->cb->getResourceAmount(soldItemId);
  2243. else if(itemsType[1] == CREATURE)
  2244. newAmount = hero->getStackCount(hLeft->serial) - (hero->Slots().size() == 1 && hero->needsLastStack());
  2245. else
  2246. assert(0);
  2247. slider->setAmount(newAmount / r1);
  2248. slider->moveTo(0);
  2249. max->block(false);
  2250. deal->block(false);
  2251. }
  2252. else if(itemsType[1] == RESOURCE) //buying -> check if we can afford transaction
  2253. {
  2254. deal->block(LOCPLINT->cb->getResourceAmount(soldItemId) < r1);
  2255. }
  2256. else
  2257. deal->block(false);
  2258. }
  2259. else
  2260. {
  2261. if(slider)
  2262. {
  2263. max->block(true);
  2264. slider->setAmount(0);
  2265. slider->moveTo(0);
  2266. }
  2267. deal->block(true);
  2268. }
  2269. if(side && itemsType[0] != PLAYER) //items[1] selection changed, recalculate offers
  2270. initSubs(false);
  2271. updateTraderText();
  2272. redraw();
  2273. }
  2274. bool CMarketplaceWindow::printButtonFor(EMarketMode::EMarketMode M) const
  2275. {
  2276. return market->allowsTrade(M) && M != mode && (hero || ( M != EMarketMode::CREATURE_RESOURCE && M != EMarketMode::RESOURCE_ARTIFACT && M != EMarketMode::ARTIFACT_RESOURCE ));
  2277. }
  2278. void CMarketplaceWindow::garrisonChanged()
  2279. {
  2280. if(mode != EMarketMode::CREATURE_RESOURCE)
  2281. return;
  2282. std::set<CTradeableItem *> toRemove;
  2283. getEmptySlots(toRemove);
  2284. removeItems(toRemove);
  2285. initSubs(true);
  2286. }
  2287. void CMarketplaceWindow::artifactsChanged(bool Left)
  2288. {
  2289. assert(!Left);
  2290. if(mode != EMarketMode::RESOURCE_ARTIFACT)
  2291. return;
  2292. std::vector<int> available = market->availableItemsIds(mode);
  2293. std::set<CTradeableItem *> toRemove;
  2294. BOOST_FOREACH(CTradeableItem *t, items[0])
  2295. if(!vstd::contains(available, t->id))
  2296. toRemove.insert(t);
  2297. removeItems(toRemove);
  2298. redraw();
  2299. }
  2300. std::string CMarketplaceWindow::selectionSubtitle(bool Left) const
  2301. {
  2302. if(Left)
  2303. {
  2304. switch(itemsType[1])
  2305. {
  2306. case RESOURCE:
  2307. case CREATURE:
  2308. {
  2309. int val = slider
  2310. ? slider->value * r1
  2311. : (((deal->isBlocked())) ? 0 : r1);
  2312. return boost::lexical_cast<std::string>(val);
  2313. }
  2314. case ARTIFACT_INSTANCE:
  2315. return ((deal->isBlocked()) ? "0" : "1");
  2316. }
  2317. }
  2318. else
  2319. {
  2320. switch(itemsType[0])
  2321. {
  2322. case RESOURCE:
  2323. if(slider)
  2324. return boost::lexical_cast<std::string>( slider->value * r2 );
  2325. else
  2326. return boost::lexical_cast<std::string>(r2);
  2327. case ARTIFACT_TYPE:
  2328. return ((deal->isBlocked()) ? "0" : "1");
  2329. case PLAYER:
  2330. return (hRight ? CGI->generaltexth->capColors[hRight->id] : "");
  2331. }
  2332. }
  2333. return "???";
  2334. }
  2335. Point CMarketplaceWindow::selectionOffset(bool Left) const
  2336. {
  2337. if(Left)
  2338. {
  2339. switch(itemsType[1])
  2340. {
  2341. case RESOURCE:
  2342. return Point(122, 446);
  2343. case CREATURE:
  2344. return Point(128, 450);
  2345. case ARTIFACT_INSTANCE:
  2346. return Point(134, 466);
  2347. }
  2348. }
  2349. else
  2350. {
  2351. switch(itemsType[0])
  2352. {
  2353. case RESOURCE:
  2354. if(mode == EMarketMode::ARTIFACT_RESOURCE)
  2355. return Point(410, 469);
  2356. else
  2357. return Point(410, 446);
  2358. case ARTIFACT_TYPE:
  2359. return Point(425, 447);
  2360. case PLAYER:
  2361. return Point(417, 451);
  2362. }
  2363. }
  2364. assert(0);
  2365. return Point(0,0);
  2366. }
  2367. void CMarketplaceWindow::resourceChanged(int type, int val)
  2368. {
  2369. initSubs(true);
  2370. }
  2371. void CMarketplaceWindow::getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const
  2372. {
  2373. switch(type)
  2374. {
  2375. case RESOURCE:
  2376. dx = 82;
  2377. dy = 79;
  2378. x = 39;
  2379. y = 180;
  2380. h = 66;
  2381. w = 74;
  2382. break;
  2383. case PLAYER:
  2384. dx = 83;
  2385. dy = 118;
  2386. h = 64;
  2387. w = 58;
  2388. x = 44;
  2389. y = 83;
  2390. assert(Right);
  2391. break;
  2392. case CREATURE://45,123
  2393. x = 45;
  2394. y = 123;
  2395. w = 58;
  2396. h = 64;
  2397. dx = 83;
  2398. dy = 98;
  2399. assert(!Right);
  2400. break;
  2401. case ARTIFACT_TYPE://45,123
  2402. x = 340-289;
  2403. y = 180;
  2404. w = 44;
  2405. h = 44;
  2406. dx = 83;
  2407. dy = 79;
  2408. break;
  2409. }
  2410. leftToRightOffset = 289;
  2411. }
  2412. void CMarketplaceWindow::updateTraderText()
  2413. {
  2414. if(readyToTrade)
  2415. {
  2416. if(mode == EMarketMode::RESOURCE_PLAYER)
  2417. {
  2418. //I can give %s to the %s player.
  2419. traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[165]) % hLeft->getName() % hRight->getName()));
  2420. }
  2421. else if(mode == EMarketMode::RESOURCE_ARTIFACT)
  2422. {
  2423. //I can offer you the %s for %d %s of %s.
  2424. traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[267]) % hRight->getName() % r1 % CGI->generaltexth->allTexts[160 + (r1==1)] % hLeft->getName()));
  2425. }
  2426. else if(mode == EMarketMode::RESOURCE_RESOURCE)
  2427. {
  2428. //I can offer you %d %s of %s for %d %s of %s.
  2429. traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[157]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % r1 % CGI->generaltexth->allTexts[160 + (r1==1)] % hLeft->getName()));
  2430. }
  2431. else if(mode == EMarketMode::CREATURE_RESOURCE)
  2432. {
  2433. //I can offer you %d %s of %s for %d %s.
  2434. traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[269]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % r1 % hLeft->getName(r1)));
  2435. }
  2436. else if(mode == EMarketMode::ARTIFACT_RESOURCE)
  2437. {
  2438. //I can offer you %d %s of %s for your %s.
  2439. traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[268]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % hLeft->getName(r1)));
  2440. }
  2441. return;
  2442. }
  2443. int gnrtxtnr = -1;
  2444. if(madeTransaction)
  2445. {
  2446. if(mode == EMarketMode::RESOURCE_PLAYER)
  2447. gnrtxtnr = 166; //Are there any other resources you'd like to give away?
  2448. else
  2449. gnrtxtnr = 162; //You have received quite a bargain. I expect to make no profit on the deal. Can I interest you in any of my other wares?
  2450. }
  2451. else
  2452. {
  2453. if(mode == EMarketMode::RESOURCE_PLAYER)
  2454. gnrtxtnr = 167; //If you'd like to give any of your resources to another player, click on the item you wish to give and to whom.
  2455. else
  2456. gnrtxtnr = 163; //Please inspect our fine wares. If you feel like offering a trade, click on the items you wish to trade with and for.
  2457. }
  2458. traderText->setTxt(CGI->generaltexth->allTexts[gnrtxtnr]);
  2459. }
  2460. CAltarWindow::CAltarWindow(const IMarket *Market, const CGHeroInstance *Hero /*= NULL*/, EMarketMode::EMarketMode Mode)
  2461. :CTradeWindow((Mode == EMarketMode::CREATURE_EXP ? "ALTARMON.bmp" : "ALTRART2.bmp"), Market, Hero, Mode)
  2462. {
  2463. if(Mode == EMarketMode::CREATURE_EXP)
  2464. {
  2465. //%s's Creatures
  2466. new CLabel(155, 30, FONT_SMALL, CENTER, Colors::Jasmine,
  2467. boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name));
  2468. //Altar of Sacrifice
  2469. new CLabel(450, 30, FONT_SMALL, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[479]);
  2470. //To sacrifice creatures, move them from your army on to the Altar and click Sacrifice
  2471. new CTextBox(CGI->generaltexth->allTexts[480], Rect(320, 56, 256, 40), 0, FONT_SMALL, CENTER, Colors::Jasmine);
  2472. slider = new CSlider(231,481,137,0,0,0);
  2473. slider->moved = boost::bind(&CAltarWindow::sliderMoved,this,_1);
  2474. max = new CAdventureMapButton(CGI->generaltexth->zelp[578],boost::bind(&CSlider::moveToMax, slider),147,520,"IRCBTNS.DEF");
  2475. sacrificedUnits.resize(GameConstants::ARMY_SIZE, 0);
  2476. sacrificeAll = new CAdventureMapButton(CGI->generaltexth->zelp[579],boost::bind(&CAltarWindow::SacrificeAll,this),393,520,"ALTARMY.DEF");
  2477. sacrificeBackpack = NULL;
  2478. initItems(true);
  2479. mimicCres();
  2480. }
  2481. else
  2482. {
  2483. //Sacrifice artifacts for experience
  2484. new CLabel(450, 34, FONT_SMALL, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[477]);
  2485. //%s's Creatures
  2486. new CLabel(302, 423, FONT_SMALL, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[478]);
  2487. sacrificeAll = new CAdventureMapButton(CGI->generaltexth->zelp[571], boost::bind(&CAltarWindow::SacrificeAll,this),393,520,"ALTFILL.DEF");
  2488. sacrificeAll->block(hero->artifactsInBackpack.empty() && hero->artifactsWorn.empty());
  2489. sacrificeBackpack = new CAdventureMapButton(CGI->generaltexth->zelp[570],boost::bind(&CAltarWindow::SacrificeBackpack,this),147,520,"ALTEMBK.DEF");
  2490. sacrificeBackpack->block(hero->artifactsInBackpack.empty());
  2491. slider = NULL;
  2492. max = NULL;
  2493. initItems(true);
  2494. initItems(false);
  2495. }
  2496. //Experience needed to reach next level
  2497. new CTextBox(CGI->generaltexth->allTexts[475], Rect(15, 415, 125, 50), 0, FONT_SMALL, CENTER, Colors::Jasmine);
  2498. //Total experience on the Altar
  2499. new CTextBox(CGI->generaltexth->allTexts[476], Rect(15, 495, 125, 40), 0, FONT_SMALL, CENTER, Colors::Jasmine);
  2500. new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  2501. ok = new CAdventureMapButton(CGI->generaltexth->zelp[568],boost::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN);
  2502. ok->assignedKeys.insert(SDLK_ESCAPE);
  2503. deal = new CAdventureMapButton(CGI->generaltexth->zelp[585],boost::bind(&CAltarWindow::makeDeal,this),269,520,"ALTSACR.DEF");
  2504. if(Hero->getAlignment() != ::EAlignment::EVIL && Mode == EMarketMode::CREATURE_EXP)
  2505. new CAdventureMapButton(CGI->generaltexth->zelp[580], boost::bind(&CTradeWindow::setMode,this, EMarketMode::ARTIFACT_EXP), 516, 421, "ALTART.DEF");
  2506. if(Hero->getAlignment() != ::EAlignment::GOOD && Mode == EMarketMode::ARTIFACT_EXP)
  2507. new CAdventureMapButton(CGI->generaltexth->zelp[572], boost::bind(&CTradeWindow::setMode,this, EMarketMode::CREATURE_EXP), 516, 421, "ALTSACC.DEF");
  2508. expPerUnit.resize(GameConstants::ARMY_SIZE, 0);
  2509. getExpValues();
  2510. expToLevel = new CLabel(73, 475, FONT_SMALL, CENTER);
  2511. expOnAltar = new CLabel(73, 543, FONT_SMALL, CENTER);
  2512. setExpToLevel();
  2513. calcTotalExp();
  2514. blockTrade();
  2515. }
  2516. CAltarWindow::~CAltarWindow()
  2517. {
  2518. }
  2519. void CAltarWindow::getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const
  2520. {
  2521. leftToRightOffset = 289;
  2522. x = 45;
  2523. y = 110;
  2524. w = 58;
  2525. h = 64;
  2526. dx = 83;
  2527. dy = 98;
  2528. }
  2529. void CAltarWindow::sliderMoved(int to)
  2530. {
  2531. sacrificedUnits[hLeft->serial] = to;
  2532. updateRight(hRight);
  2533. deal->block(!to);
  2534. calcTotalExp();
  2535. redraw();
  2536. }
  2537. void CAltarWindow::makeDeal()
  2538. {
  2539. if(mode == EMarketMode::CREATURE_EXP)
  2540. {
  2541. blockTrade();
  2542. slider->value = 0;
  2543. std::vector<int> toSacrifice = sacrificedUnits;
  2544. for (int i = 0; i < toSacrifice.size(); i++)
  2545. {
  2546. if(toSacrifice[i])
  2547. LOCPLINT->cb->trade(market->o, mode, i, 0, toSacrifice[i], hero);
  2548. }
  2549. BOOST_FOREACH(int& val, sacrificedUnits)
  2550. val = 0;
  2551. BOOST_FOREACH(CTradeableItem *t, items[0])
  2552. {
  2553. t->type = CREATURE_PLACEHOLDER;
  2554. t->subtitle = "";
  2555. }
  2556. }
  2557. else
  2558. {
  2559. BOOST_FOREACH(const CArtifactInstance *art, arts->artifactsOnAltar) //sacrifice each artifact on the list
  2560. {
  2561. LOCPLINT->cb->trade(market->o, mode, hero->getArtPos(art), -1, 1, hero);
  2562. }
  2563. arts->artifactsOnAltar.clear();
  2564. BOOST_FOREACH(CTradeableItem *t, items[0])
  2565. {
  2566. t->id = -1;
  2567. t->subtitle = "";
  2568. }
  2569. arts->commonInfo->reset();
  2570. //arts->scrollBackpack(0);
  2571. deal->block(true);
  2572. }
  2573. calcTotalExp();
  2574. }
  2575. void CAltarWindow::SacrificeAll()
  2576. {
  2577. if(mode == EMarketMode::CREATURE_EXP)
  2578. {
  2579. bool movedAnything = false;
  2580. BOOST_FOREACH(CTradeableItem *t, items[1])
  2581. sacrificedUnits[t->serial] = hero->getStackCount(t->serial);
  2582. sacrificedUnits[items[1].front()->serial]--;
  2583. BOOST_FOREACH(CTradeableItem *t, items[0])
  2584. {
  2585. updateRight(t);
  2586. if(t->type == CREATURE)
  2587. movedAnything = true;
  2588. }
  2589. deal->block(!movedAnything);
  2590. calcTotalExp();
  2591. }
  2592. else
  2593. {
  2594. for(std::map<ui16, ArtSlotInfo>::const_iterator i = hero->artifactsWorn.begin(); i != hero->artifactsWorn.end(); i++)
  2595. {
  2596. if(i->second.artifact->artType->id != 145) //ignore locks from assembled artifacts
  2597. moveFromSlotToAltar(i->first, NULL, i->second.artifact);
  2598. }
  2599. SacrificeBackpack();
  2600. }
  2601. redraw();
  2602. }
  2603. void CAltarWindow::selectionChanged(bool side)
  2604. {
  2605. if(mode != EMarketMode::CREATURE_EXP)
  2606. return;
  2607. CTradeableItem *&selected = side ? hLeft : hRight;
  2608. CTradeableItem *&theOther = side ? hRight : hLeft;
  2609. theOther = *std::find_if(items[!side].begin(), items[!side].end(), boost::bind(&CTradeableItem::serial, _1) == selected->serial);
  2610. int stackCount = 0;
  2611. for (int i = 0; i < GameConstants::ARMY_SIZE; i++)
  2612. if(hero->getStackCount(i) > sacrificedUnits[i])
  2613. stackCount++;
  2614. slider->setAmount(hero->getStackCount(hLeft->serial) - (stackCount == 1));
  2615. slider->block(!slider->amount);
  2616. slider->value = sacrificedUnits[hLeft->serial];
  2617. max->block(!slider->amount);
  2618. readyToTrade = true;
  2619. redraw();
  2620. }
  2621. void CAltarWindow::mimicCres()
  2622. {
  2623. std::vector<Rect> positions;
  2624. getPositionsFor(positions, false, CREATURE);
  2625. BOOST_FOREACH(CTradeableItem *t, items[1])
  2626. {
  2627. CTradeableItem *hlp = new CTradeableItem(CREATURE_PLACEHOLDER, t->id, false, t->serial);
  2628. hlp->pos = positions[t->serial] + hlp->pos;
  2629. items[0].push_back(hlp);
  2630. }
  2631. }
  2632. Point CAltarWindow::selectionOffset(bool Left) const
  2633. {
  2634. if(Left)
  2635. return Point(150, 421);
  2636. else
  2637. return Point(396, 421);
  2638. }
  2639. std::string CAltarWindow::selectionSubtitle(bool Left) const
  2640. {
  2641. if(Left && slider && hLeft)
  2642. return boost::lexical_cast<std::string>(slider->value);
  2643. else if(!Left && hRight)
  2644. return hRight->subtitle;
  2645. else
  2646. return "";
  2647. }
  2648. void CAltarWindow::artifactsChanged(bool left)
  2649. {
  2650. }
  2651. void CAltarWindow::garrisonChanged()
  2652. {
  2653. if(mode != EMarketMode::CREATURE_EXP)
  2654. return;
  2655. std::set<CTradeableItem *> empty;
  2656. getEmptySlots(empty);
  2657. BOOST_FOREACH(CTradeableItem *t, empty)
  2658. {
  2659. removeItem(*std::find_if(items[0].begin(), items[0].end(), boost::bind(&CTradeableItem::serial, _1) == t->serial));
  2660. removeItem(t);
  2661. }
  2662. initSubs(true);
  2663. getExpValues();
  2664. }
  2665. void CAltarWindow::getExpValues()
  2666. {
  2667. int dump;
  2668. BOOST_FOREACH(CTradeableItem *t, items[1])
  2669. if(t->id >= 0)
  2670. market->getOffer(t->id, 0, dump, expPerUnit[t->serial], EMarketMode::CREATURE_EXP);
  2671. }
  2672. void CAltarWindow::calcTotalExp()
  2673. {
  2674. int val = 0;
  2675. if(mode == EMarketMode::CREATURE_EXP)
  2676. {
  2677. for (int i = 0; i < sacrificedUnits.size(); i++)
  2678. {
  2679. val += expPerUnit[i] * sacrificedUnits[i];
  2680. }
  2681. }
  2682. else
  2683. {
  2684. BOOST_FOREACH(const CArtifactInstance *art, arts->artifactsOnAltar)
  2685. {
  2686. int dmp, valOfArt;
  2687. market->getOffer(art->artType->id, 0, dmp, valOfArt, mode);
  2688. val += valOfArt; //WAS val += valOfArt * arts->artifactsOnAltar.count(*i);
  2689. }
  2690. }
  2691. val *=(100+hero->getSecSkillLevel(CGHeroInstance::LEARNING)*5)/100.0;
  2692. expOnAltar->setTxt(boost::lexical_cast<std::string>(val));
  2693. }
  2694. void CAltarWindow::setExpToLevel()
  2695. {
  2696. expToLevel->setTxt(boost::lexical_cast<std::string>(CGI->heroh->reqExp(CGI->heroh->level(hero->exp)+1) - hero->exp));
  2697. }
  2698. void CAltarWindow::blockTrade()
  2699. {
  2700. hLeft = hRight = NULL;
  2701. readyToTrade = false;
  2702. if(slider)
  2703. {
  2704. slider->block(true);
  2705. max->block(true);
  2706. }
  2707. deal->block(true);
  2708. }
  2709. void CAltarWindow::updateRight(CTradeableItem *toUpdate)
  2710. {
  2711. int val = sacrificedUnits[toUpdate->serial];
  2712. toUpdate->type = val ? CREATURE : CREATURE_PLACEHOLDER;
  2713. toUpdate->subtitle = val ? boost::str(boost::format(CGI->generaltexth->allTexts[122]) % boost::lexical_cast<std::string>(val * expPerUnit[toUpdate->serial])) : ""; //%s exp
  2714. }
  2715. int CAltarWindow::firstFreeSlot()
  2716. {
  2717. int ret = -1;
  2718. while(items[0][++ret]->id >= 0 && ret + 1 < items[0].size());
  2719. return ret < items[0].size() ? ret : -1;
  2720. }
  2721. void CAltarWindow::SacrificeBackpack()
  2722. {
  2723. std::multiset<const CArtifactInstance *> toOmmit = arts->artifactsOnAltar;
  2724. for (int i = 0; i < hero->artifactsInBackpack.size(); i++)
  2725. {
  2726. if(vstd::contains(toOmmit, hero->artifactsInBackpack[i].artifact))
  2727. {
  2728. toOmmit -= hero->artifactsInBackpack[i].artifact;
  2729. continue;
  2730. }
  2731. putOnAltar(NULL, hero->artifactsInBackpack[i].artifact);
  2732. }
  2733. arts->scrollBackpack(0);
  2734. calcTotalExp();
  2735. }
  2736. void CAltarWindow::artifactPicked()
  2737. {
  2738. redraw();
  2739. }
  2740. void CAltarWindow::showAll(SDL_Surface * to)
  2741. {
  2742. CTradeWindow::showAll(to);
  2743. if(mode == EMarketMode::ARTIFACT_EXP && arts && arts->commonInfo->src.art)
  2744. {
  2745. blitAtLoc(graphics->artDefs->ourImages[arts->commonInfo->src.art->artType->id].bitmap, 281, 442, to);
  2746. int dmp, val;
  2747. market->getOffer(arts->commonInfo->src.art->artType->id, 0, dmp, val, EMarketMode::ARTIFACT_EXP);
  2748. printAtMiddleLoc(boost::lexical_cast<std::string>(val), 304, 498, FONT_SMALL, Colors::Cornsilk, to);
  2749. }
  2750. }
  2751. bool CAltarWindow::putOnAltar(CTradeableItem* altarSlot, const CArtifactInstance *art)
  2752. {
  2753. int artID = art->artType->id;
  2754. if(artID != 1 && artID < 7) //special art
  2755. {
  2756. tlog2 << "Cannot put special artifact on altar!\n";
  2757. return false;
  2758. }
  2759. if(!altarSlot)
  2760. {
  2761. int slotIndex = firstFreeSlot();
  2762. if(slotIndex < 0)
  2763. {
  2764. tlog2 << "No free slots on altar!\n";
  2765. return false;
  2766. }
  2767. altarSlot = items[0][slotIndex];
  2768. }
  2769. int dmp, val;
  2770. market->getOffer(artID, 0, dmp, val, EMarketMode::ARTIFACT_EXP);
  2771. arts->artifactsOnAltar.insert(art);
  2772. altarSlot->setArtInstance(art);
  2773. altarSlot->subtitle = boost::lexical_cast<std::string>(val);
  2774. deal->block(false);
  2775. return true;
  2776. }
  2777. void CAltarWindow::moveFromSlotToAltar(int slotID, CTradeableItem* altarSlot, const CArtifactInstance *art)
  2778. {
  2779. int freeBackpackSlot = hero->artifactsInBackpack.size() + GameConstants::BACKPACK_START;
  2780. if(arts->commonInfo->src.art)
  2781. {
  2782. arts->commonInfo->dst.slotID = freeBackpackSlot;
  2783. arts->commonInfo->dst.AOH = arts;
  2784. }
  2785. if(putOnAltar(altarSlot, art))
  2786. {
  2787. if(slotID < GameConstants::BACKPACK_START)
  2788. LOCPLINT->cb->swapArtifacts(ArtifactLocation(hero, slotID), ArtifactLocation(hero, freeBackpackSlot));
  2789. else
  2790. {
  2791. arts->commonInfo->src.clear();
  2792. arts->commonInfo->dst.clear();
  2793. CCS->curh->dragAndDropCursor(NULL);
  2794. arts->unmarkSlots(false);
  2795. }
  2796. }
  2797. }
  2798. void CSystemOptionsWindow::setMusicVolume( int newVolume )
  2799. {
  2800. Settings volume = settings.write["general"]["music"];
  2801. volume->Float() = newVolume;
  2802. }
  2803. void CSystemOptionsWindow::setSoundVolume( int newVolume )
  2804. {
  2805. Settings volume = settings.write["general"]["sound"];
  2806. volume->Float() = newVolume;
  2807. }
  2808. void CSystemOptionsWindow::setHeroMoveSpeed( int newSpeed )
  2809. {
  2810. Settings speed = settings.write["adventure"]["heroSpeed"];
  2811. speed->Float() = newSpeed;
  2812. }
  2813. void CSystemOptionsWindow::setMapScrollingSpeed( int newSpeed )
  2814. {
  2815. Settings speed = settings.write["adventure"]["scrollSpeed"];
  2816. speed->Float() = newSpeed;
  2817. }
  2818. CSystemOptionsWindow::CSystemOptionsWindow():
  2819. CWindowObject(PLAYER_COLORED, "SysOpBck")
  2820. {
  2821. //TODO: translation and\or config file
  2822. static const std::string fsLabel = "Fullscreen";
  2823. static const std::string fsHelp = "{Fullscreen}\n\n If selected, VCMI will run in fullscreen mode, othervice VCMI will run in window";
  2824. static const std::string cwLabel = "Classic creature window";
  2825. static const std::string cwHelp = "{Classic creature window}\n\n Enable original Heroes 3 creature window instead of new window from VCMI";
  2826. static const std::string rsLabel = "Select resolution";
  2827. static const std::string rsHelp = "{Select resolution}\n\n Change in-game screen resolution. Will only affect adventure map. Game restart required to apply new resolution.";
  2828. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2829. title = new CLabel(242, 32, FONT_BIG, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[568]);
  2830. //left window section
  2831. leftGroup = new CLabelGroup(FONT_MEDIUM, CENTER, Colors::Jasmine);
  2832. leftGroup->add(122, 64, CGI->generaltexth->allTexts[569]);
  2833. leftGroup->add(122, 130, CGI->generaltexth->allTexts[570]);
  2834. leftGroup->add(122, 196, CGI->generaltexth->allTexts[571]);
  2835. leftGroup->add(122, 262, rsLabel); //CGI->generaltexth->allTexts[20]
  2836. leftGroup->add(122, 347, CGI->generaltexth->allTexts[394]);
  2837. leftGroup->add(122, 412, CGI->generaltexth->allTexts[395]);
  2838. //right section
  2839. rightGroup = new CLabelGroup(FONT_MEDIUM, TOPLEFT, Colors::Cornsilk);
  2840. rightGroup->add(282, 57, CGI->generaltexth->allTexts[572]);
  2841. rightGroup->add(282, 89, CGI->generaltexth->allTexts[573]);
  2842. rightGroup->add(282, 121, CGI->generaltexth->allTexts[574]);
  2843. rightGroup->add(282, 153, CGI->generaltexth->allTexts[575]);
  2844. rightGroup->add(282, 185, cwLabel); //CGI->generaltexth->allTexts[576]
  2845. rightGroup->add(282, 217, fsLabel); //CGI->generaltexth->allTexts[577]
  2846. //setting up buttons
  2847. load = new CAdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second,
  2848. boost::bind(&CSystemOptionsWindow::bloadf, this), 246, 298, "SOLOAD.DEF", SDLK_l);
  2849. load->swappedImages = true;
  2850. load->update();
  2851. save = new CAdventureMapButton (CGI->generaltexth->zelp[322].first, CGI->generaltexth->zelp[322].second,
  2852. boost::bind(&CSystemOptionsWindow::bsavef, this), 357, 298, "SOSAVE.DEF", SDLK_s);
  2853. save->swappedImages = true;
  2854. save->update();
  2855. restart = new CAdventureMapButton (CGI->generaltexth->zelp[323].first, CGI->generaltexth->zelp[323].second,
  2856. boost::bind(&CSystemOptionsWindow::brestartf, this), 246, 357, "SORSTRT", SDLK_r);
  2857. restart->swappedImages = true;
  2858. restart->update();
  2859. mainMenu = new CAdventureMapButton (CGI->generaltexth->zelp[320].first, CGI->generaltexth->zelp[320].second,
  2860. boost::bind(&CSystemOptionsWindow::bmainmenuf, this), 357, 357, "SOMAIN.DEF", SDLK_m);
  2861. mainMenu->swappedImages = true;
  2862. mainMenu->update();
  2863. quitGame = new CAdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second,
  2864. boost::bind(&CSystemOptionsWindow::bquitf, this), 246, 415, "soquit.def", SDLK_q);
  2865. quitGame->swappedImages = true;
  2866. quitGame->update();
  2867. backToMap = new CAdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second,
  2868. boost::bind(&CSystemOptionsWindow::breturnf, this), 357, 415, "soretrn.def", SDLK_RETURN);
  2869. backToMap->swappedImages = true;
  2870. backToMap->update();
  2871. backToMap->assignedKeys.insert(SDLK_ESCAPE);
  2872. heroMoveSpeed = new CHighlightableButtonsGroup(0);
  2873. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].second),CGI->generaltexth->zelp[349].second, "sysopb1.def", 28, 77, 1);
  2874. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].second),CGI->generaltexth->zelp[350].second, "sysopb2.def", 76, 77, 2);
  2875. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].second),CGI->generaltexth->zelp[351].second, "sysopb3.def", 124, 77, 4);
  2876. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].second),CGI->generaltexth->zelp[352].second, "sysopb4.def", 172, 77, 8);
  2877. heroMoveSpeed->select(settings["adventure"]["heroSpeed"].Float(), 1);
  2878. heroMoveSpeed->onChange = boost::bind(&CSystemOptionsWindow::setHeroMoveSpeed, this, _1);
  2879. mapScrollSpeed = new CHighlightableButtonsGroup(0);
  2880. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].second),CGI->generaltexth->zelp[357].second, "sysopb9.def", 28, 210, 1);
  2881. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].second),CGI->generaltexth->zelp[358].second, "sysob10.def", 92, 210, 2);
  2882. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].second),CGI->generaltexth->zelp[359].second, "sysob11.def", 156, 210, 4);
  2883. mapScrollSpeed->select(settings["adventure"]["scrollSpeed"].Float(), 1);
  2884. mapScrollSpeed->onChange = boost::bind(&CSystemOptionsWindow::setMapScrollingSpeed, this, _1);
  2885. musicVolume = new CHighlightableButtonsGroup(0, true);
  2886. for(int i=0; i<10; ++i)
  2887. musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].second),CGI->generaltexth->zelp[326+i].second, "syslb.def", 29 + 19*i, 359, i*11);
  2888. musicVolume->select(CCS->musich->getVolume(), 1);
  2889. musicVolume->onChange = boost::bind(&CSystemOptionsWindow::setMusicVolume, this, _1);
  2890. effectsVolume = new CHighlightableButtonsGroup(0, true);
  2891. for(int i=0; i<10; ++i)
  2892. effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].second),CGI->generaltexth->zelp[336+i].second, "syslb.def", 29 + 19*i, 425, i*11);
  2893. effectsVolume->select(CCS->soundh->getVolume(), 1);
  2894. effectsVolume->onChange = boost::bind(&CSystemOptionsWindow::setSoundVolume, this, _1);
  2895. showReminder = new CHighlightableButton(
  2896. boost::bind(&CSystemOptionsWindow::toggleReminder, this, true), boost::bind(&CSystemOptionsWindow::toggleReminder, this, false),
  2897. std::map<int,std::string>(), CGI->generaltexth->zelp[361].second, false, "sysopchk.def", NULL, 246, 87, false);
  2898. newCreatureWin = new CHighlightableButton(
  2899. boost::bind(&CSystemOptionsWindow::toggleCreatureWin, this, true), boost::bind(&CSystemOptionsWindow::toggleCreatureWin, this, false),
  2900. std::map<int,std::string>(), cwHelp, false, "sysopchk.def", NULL, 246, 183, false);
  2901. fullscreen = new CHighlightableButton(
  2902. boost::bind(&CSystemOptionsWindow::toggleFullscreen, this, true), boost::bind(&CSystemOptionsWindow::toggleFullscreen, this, false),
  2903. std::map<int,std::string>(), fsHelp, false, "sysopchk.def", NULL, 246, 215, false);
  2904. showReminder->select(settings["adventure"]["heroReminder"].Bool());
  2905. newCreatureWin->select(settings["general"]["classicCreatureWindow"].Bool());
  2906. fullscreen->select(settings["video"]["fullscreen"].Bool());
  2907. gameResButton = new CAdventureMapButton("", rsHelp, boost::bind(&CSystemOptionsWindow::selectGameRes, this), 28, 275,"SYSOB12", SDLK_g);
  2908. }
  2909. void CSystemOptionsWindow::selectGameRes()
  2910. {
  2911. //TODO: translation and\or config file
  2912. static const std::string rsLabel = "Select resolution";
  2913. static const std::string rsHelp = "Change in-game screen resolution.";
  2914. std::vector<std::string> items;
  2915. BOOST_FOREACH( config::CConfigHandler::GuiOptionsMap::value_type& value, conf.guiOptions)
  2916. {
  2917. std::string resX = boost::lexical_cast<std::string>(value.first.first);
  2918. std::string resY = boost::lexical_cast<std::string>(value.first.second);
  2919. items.push_back(resX + 'x' + resY);
  2920. }
  2921. GH.pushInt(new CObjectListWindow(items, NULL, rsLabel, rsHelp,
  2922. boost::bind(&CSystemOptionsWindow::setGameRes, this, _1)));
  2923. }
  2924. void CSystemOptionsWindow::setGameRes(int index)
  2925. {
  2926. config::CConfigHandler::GuiOptionsMap::const_iterator iter = conf.guiOptions.begin();
  2927. while (index--)
  2928. iter++;
  2929. //do not set resolution to illegal one (0x0)
  2930. assert(iter!=conf.guiOptions.end() && iter->first.first > 0 && iter->first.second > 0);
  2931. Settings gameRes = settings.write["video"]["screenRes"];
  2932. gameRes["width"].Float() = iter->first.first;
  2933. gameRes["height"].Float() = iter->first.second;
  2934. }
  2935. void CSystemOptionsWindow::pushSDLEvent(int type, int usercode)
  2936. {
  2937. GH.popIntTotally(this);
  2938. SDL_Event event;
  2939. event.type = type;
  2940. event.user.code = usercode; // not necessarily used
  2941. SDL_PushEvent(&event);
  2942. }
  2943. void CSystemOptionsWindow::toggleReminder(bool on)
  2944. {
  2945. Settings heroReminder = settings.write["adventure"]["heroReminder"];
  2946. heroReminder->Bool() = on;
  2947. }
  2948. void CSystemOptionsWindow::toggleCreatureWin(bool on)
  2949. {
  2950. Settings classicCreatureWindow = settings.write["general"]["classicCreatureWindow"];
  2951. classicCreatureWindow->Bool() = on;
  2952. }
  2953. void CSystemOptionsWindow::toggleFullscreen(bool on)
  2954. {
  2955. Settings fullscreen = settings.write["video"]["fullscreen"];
  2956. fullscreen->Bool() = on;
  2957. }
  2958. void CSystemOptionsWindow::bquitf()
  2959. {
  2960. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], boost::bind(&CSystemOptionsWindow::pushSDLEvent, this, SDL_QUIT, 0), 0, false);
  2961. }
  2962. void CSystemOptionsWindow::breturnf()
  2963. {
  2964. GH.popIntTotally(this);
  2965. }
  2966. void CSystemOptionsWindow::bmainmenuf()
  2967. {
  2968. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], boost::bind(&CSystemOptionsWindow::pushSDLEvent, this, SDL_USEREVENT, RETURN_TO_MAIN_MENU), 0, false);
  2969. }
  2970. void CSystemOptionsWindow::bloadf()
  2971. {
  2972. GH.popIntTotally(this);
  2973. LOCPLINT->proposeLoadingGame();
  2974. }
  2975. void CSystemOptionsWindow::bsavef()
  2976. {
  2977. GH.popIntTotally(this);
  2978. GH.pushInt(new CSavingScreen(CPlayerInterface::howManyPeople > 1));
  2979. }
  2980. void CSystemOptionsWindow::brestartf()
  2981. {
  2982. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], boost::bind(&CSystemOptionsWindow::pushSDLEvent, this, SDL_USEREVENT, RESTART_GAME), 0, false);
  2983. }
  2984. CTavernWindow::CTavernWindow(const CGObjectInstance *TavernObj):
  2985. CWindowObject(PLAYER_COLORED, "TPTAVERN"),
  2986. tavernObj(TavernObj)
  2987. {
  2988. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2989. std::vector<const CGHeroInstance*> h = LOCPLINT->cb->getAvailableHeroes(TavernObj);
  2990. assert(h.size() == 2);
  2991. h1 = new HeroPortrait(selected,0,72,299,h[0]);
  2992. h2 = new HeroPortrait(selected,1,162,299,h[1]);
  2993. if(h[0])
  2994. selected = 0;
  2995. else
  2996. selected = -1;
  2997. oldSelected = -1;
  2998. new CLabel(200, 35, FONT_BIG, CENTER, Colors::Jasmine, CGI->generaltexth->jktexts[37]);
  2999. new CLabel(320, 328, FONT_SMALL, CENTER, Colors::Cornsilk, "2500");
  3000. new CTextBox(LOCPLINT->cb->getTavernGossip(tavernObj), Rect(32, 190, 330, 68), 0, FONT_SMALL, CENTER, Colors::Cornsilk);
  3001. new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  3002. cancel = new CAdventureMapButton(CGI->generaltexth->tavernInfo[7],"", boost::bind(&CTavernWindow::close, this), 310, 428, "ICANCEL.DEF", SDLK_ESCAPE);
  3003. recruit = new CAdventureMapButton("", "", boost::bind(&CTavernWindow::recruitb, this), 272, 355, "TPTAV01.DEF", SDLK_RETURN);
  3004. thiefGuild = new CAdventureMapButton(CGI->generaltexth->tavernInfo[5],"", boost::bind(&CTavernWindow::thievesguildb, this), 22, 428, "TPTAV02.DEF", SDLK_t);
  3005. if(LOCPLINT->cb->getResourceAmount(6) < 2500) //not enough gold
  3006. {
  3007. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
  3008. recruit->block(2);
  3009. }
  3010. else if(LOCPLINT->cb->howManyHeroes(false) >= 8)
  3011. {
  3012. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
  3013. boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes()));
  3014. recruit->block(2);
  3015. }
  3016. else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
  3017. {
  3018. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
  3019. recruit->block(2);
  3020. }
  3021. else
  3022. {
  3023. if(!h[0])
  3024. recruit->block(1);
  3025. }
  3026. CCS->videoh->open(VIDEO_TAVERN);
  3027. }
  3028. void CTavernWindow::recruitb()
  3029. {
  3030. const CGHeroInstance *toBuy = (selected ? h2 : h1)->h;
  3031. const CGObjectInstance *obj = tavernObj;
  3032. close();
  3033. LOCPLINT->cb->recruitHero(obj, toBuy);
  3034. }
  3035. void CTavernWindow::thievesguildb()
  3036. {
  3037. GH.pushInt( new CThievesGuildWindow(tavernObj) );
  3038. }
  3039. CTavernWindow::~CTavernWindow()
  3040. {
  3041. CCS->videoh->close();
  3042. }
  3043. void CTavernWindow::show(SDL_Surface * to)
  3044. {
  3045. CWindowObject::show(to);
  3046. CCS->videoh->update(pos.x+70, pos.y+56, to, true, false);
  3047. if(selected >= 0)
  3048. {
  3049. HeroPortrait *sel = selected ? h2 : h1;
  3050. if (selected != oldSelected && !recruit->isBlocked())
  3051. {
  3052. // Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
  3053. oldSelected = selected;
  3054. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
  3055. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->name);
  3056. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->type->heroClass->name);
  3057. }
  3058. printAtMiddleWB(sel->descr,pos.x+146,pos.y+389,FONT_SMALL,40,Colors::Cornsilk,to);
  3059. CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
  3060. }
  3061. }
  3062. void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState)
  3063. {
  3064. if(previousState && !down && h)
  3065. *_sel = _id;
  3066. }
  3067. void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState)
  3068. {
  3069. if(down && h)
  3070. {
  3071. GH.pushInt(new CRClickPopupInt(new CHeroWindow(h), true));
  3072. }
  3073. }
  3074. CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
  3075. : h(H), _sel(&sel), _id(id)
  3076. {
  3077. addUsedEvents(LCLICK | RCLICK | HOVER);
  3078. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3079. h = H;
  3080. pos.x += x;
  3081. pos.y += y;
  3082. pos.w = 58;
  3083. pos.h = 64;
  3084. if(H)
  3085. {
  3086. hoverName = CGI->generaltexth->tavernInfo[4];
  3087. boost::algorithm::replace_first(hoverName,"%s",H->name);
  3088. int artifs = h->artifactsWorn.size() + h->artifactsInBackpack.size();
  3089. for(int i=13; i<=17; i++) //war machines and spellbook don't count
  3090. if(vstd::contains(h->artifactsWorn,i))
  3091. artifs--;
  3092. sprintf_s(descr, sizeof(descr),CGI->generaltexth->allTexts[215].c_str(),
  3093. h->name.c_str(), h->level, h->type->heroClass->name.c_str(), artifs);
  3094. descr[sizeof(descr)-1] = '\0';
  3095. new CAnimImage("portraitsLarge", h->subID);
  3096. }
  3097. }
  3098. void CTavernWindow::HeroPortrait::hover( bool on )
  3099. {
  3100. //Hoverable::hover(on);
  3101. if(on)
  3102. GH.statusbar->print(hoverName);
  3103. else
  3104. GH.statusbar->clear();
  3105. }
  3106. void CInGameConsole::show(SDL_Surface * to)
  3107. {
  3108. int number = 0;
  3109. std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
  3110. boost::unique_lock<boost::mutex> lock(texts_mx);
  3111. for(std::list< std::pair< std::string, int > >::iterator it = texts.begin(); it != texts.end(); ++it, ++number)
  3112. {
  3113. SDL_Color green = {0,0xff,0,0};
  3114. Point leftBottomCorner(0, screen->h);
  3115. if(LOCPLINT->battleInt)
  3116. {
  3117. leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
  3118. }
  3119. CSDL_Ext::printAt(it->first, leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20, FONT_MEDIUM, green);
  3120. if(SDL_GetTicks() - it->second > defaultTimeout)
  3121. {
  3122. toDel.push_back(it);
  3123. }
  3124. }
  3125. for(int it=0; it<toDel.size(); ++it)
  3126. {
  3127. texts.erase(toDel[it]);
  3128. }
  3129. }
  3130. void CInGameConsole::print(const std::string &txt)
  3131. {
  3132. boost::unique_lock<boost::mutex> lock(texts_mx);
  3133. int lineLen = conf.go()->ac.outputLineLength;
  3134. if(txt.size() < lineLen)
  3135. {
  3136. texts.push_back(std::make_pair(txt, SDL_GetTicks()));
  3137. if(texts.size() > maxDisplayedTexts)
  3138. {
  3139. texts.pop_front();
  3140. }
  3141. }
  3142. else
  3143. {
  3144. assert(lineLen);
  3145. for(int g=0; g<txt.size() / lineLen + 1; ++g)
  3146. {
  3147. std::string part = txt.substr(g * lineLen, lineLen);
  3148. if(part.size() == 0)
  3149. break;
  3150. texts.push_back(std::make_pair(part, SDL_GetTicks()));
  3151. if(texts.size() > maxDisplayedTexts)
  3152. {
  3153. texts.pop_front();
  3154. }
  3155. }
  3156. }
  3157. }
  3158. void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
  3159. {
  3160. if(key.type != SDL_KEYDOWN) return;
  3161. if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
  3162. switch(key.keysym.sym)
  3163. {
  3164. case SDLK_TAB:
  3165. case SDLK_ESCAPE:
  3166. {
  3167. if(captureAllKeys)
  3168. {
  3169. captureAllKeys = false;
  3170. endEnteringText(false);
  3171. }
  3172. else if(SDLK_TAB)
  3173. {
  3174. captureAllKeys = true;
  3175. startEnteringText();
  3176. }
  3177. break;
  3178. }
  3179. case SDLK_RETURN: //enter key
  3180. {
  3181. if(enteredText.size() > 0 && captureAllKeys)
  3182. {
  3183. captureAllKeys = false;
  3184. endEnteringText(true);
  3185. }
  3186. break;
  3187. }
  3188. case SDLK_BACKSPACE:
  3189. {
  3190. if(enteredText.size() > 1)
  3191. {
  3192. enteredText.resize(enteredText.size()-1);
  3193. enteredText[enteredText.size()-1] = '_';
  3194. refreshEnteredText();
  3195. }
  3196. break;
  3197. }
  3198. case SDLK_UP: //up arrow
  3199. {
  3200. if(previouslyEntered.size() == 0)
  3201. break;
  3202. if(prevEntDisp == -1)
  3203. {
  3204. prevEntDisp = previouslyEntered.size() - 1;
  3205. enteredText = previouslyEntered[prevEntDisp] + "_";
  3206. refreshEnteredText();
  3207. }
  3208. else if( prevEntDisp > 0)
  3209. {
  3210. --prevEntDisp;
  3211. enteredText = previouslyEntered[prevEntDisp] + "_";
  3212. refreshEnteredText();
  3213. }
  3214. break;
  3215. }
  3216. case SDLK_DOWN: //down arrow
  3217. {
  3218. if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
  3219. {
  3220. ++prevEntDisp;
  3221. enteredText = previouslyEntered[prevEntDisp] + "_";
  3222. refreshEnteredText();
  3223. }
  3224. else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
  3225. {
  3226. prevEntDisp = -1;
  3227. enteredText = "_";
  3228. refreshEnteredText();
  3229. }
  3230. break;
  3231. }
  3232. default:
  3233. {
  3234. if(enteredText.size() > 0 && enteredText.size() < conf.go()->ac.inputLineLength)
  3235. {
  3236. if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
  3237. {
  3238. enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
  3239. enteredText += "_";
  3240. refreshEnteredText();
  3241. }
  3242. }
  3243. break;
  3244. }
  3245. }
  3246. }
  3247. void CInGameConsole::startEnteringText()
  3248. {
  3249. enteredText = "_";
  3250. if(GH.topInt() == adventureInt)
  3251. {
  3252. GH.statusbar->print(enteredText);
  3253. }
  3254. else if(LOCPLINT->battleInt)
  3255. {
  3256. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  3257. }
  3258. }
  3259. void CInGameConsole::endEnteringText(bool printEnteredText)
  3260. {
  3261. prevEntDisp = -1;
  3262. if(printEnteredText)
  3263. {
  3264. std::string txt = enteredText.substr(0, enteredText.size()-1);
  3265. LOCPLINT->cb->sendMessage(txt);
  3266. previouslyEntered.push_back(txt);
  3267. //print(txt);
  3268. }
  3269. enteredText = "";
  3270. if(GH.topInt() == adventureInt)
  3271. {
  3272. GH.statusbar->clear();
  3273. }
  3274. else if(LOCPLINT->battleInt)
  3275. {
  3276. LOCPLINT->battleInt->console->ingcAlter = "";
  3277. }
  3278. }
  3279. void CInGameConsole::refreshEnteredText()
  3280. {
  3281. if(GH.topInt() == adventureInt)
  3282. {
  3283. GH.statusbar->print(enteredText);
  3284. }
  3285. else if(LOCPLINT->battleInt)
  3286. {
  3287. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  3288. }
  3289. }
  3290. CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
  3291. {
  3292. addUsedEvents(KEYBOARD);
  3293. }
  3294. CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits ):
  3295. CWindowObject(PLAYER_COLORED, "GARRISON")
  3296. {
  3297. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3298. garr = new CGarrisonInt(92, 127, 4, Point(0,96), background->bg, Point(93,127), up, down, removableUnits);
  3299. {
  3300. CAdventureMapButton *split = new CAdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),88,314,"IDV6432.DEF");
  3301. removeChild(split);
  3302. garr->addSplitBtn(split);
  3303. }
  3304. quit = new CAdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),399,314,"IOK6432.DEF",SDLK_RETURN);
  3305. std::string titleText;
  3306. if (garr->armedObjs[1]->tempOwner == garr->armedObjs[0]->tempOwner)
  3307. titleText = CGI->generaltexth->allTexts[709];
  3308. else
  3309. {
  3310. titleText = CGI->generaltexth->allTexts[35];
  3311. boost::algorithm::replace_first(titleText, "%s", garr->armedObjs[0]->Slots().begin()->second->type->namePl);
  3312. }
  3313. new CLabel(275, 30, FONT_BIG, CENTER, Colors::Jasmine, titleText);
  3314. new CAnimImage("CREST58", garr->armedObjs[0]->getOwner(), 0, 28, 124);
  3315. new CAnimImage("PortraitsLarge", dynamic_cast<const CGHeroInstance*>(garr->armedObjs[1])->portrait, 0, 29, 222);
  3316. }
  3317. IShowActivatable::IShowActivatable()
  3318. {
  3319. type = 0;
  3320. }
  3321. CGarrisonHolder::CGarrisonHolder()
  3322. {
  3323. }
  3324. void CWindowWithGarrison::updateGarrisons()
  3325. {
  3326. garr->recreateSlots();
  3327. }
  3328. CArtPlace::CArtPlace(const CArtifactInstance* Art)
  3329. :picked(false), marked(false), locked(false), ourArt(Art)
  3330. {
  3331. }
  3332. CArtPlace::CArtPlace(Point position, const CArtifactInstance * Art):
  3333. picked(false), marked(false), locked(false), ourArt(Art)
  3334. {
  3335. pos += position;
  3336. pos.w = pos.h = 44;
  3337. }
  3338. void CArtPlace::clickLeft(tribool down, bool previousState)
  3339. {
  3340. //LRClickableAreaWTextComp::clickLeft(down);
  3341. bool inBackpack = slotID >= GameConstants::BACKPACK_START,
  3342. srcInBackpack = ourOwner->commonInfo->src.slotID >= GameConstants::BACKPACK_START,
  3343. srcInSameHero = ourOwner->commonInfo->src.AOH == ourOwner;
  3344. if(ourOwner->highlightModeCallback && ourArt)
  3345. {
  3346. if(down)
  3347. {
  3348. if(ourArt->artType->id < 7) //War Machine or Spellbook
  3349. {
  3350. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[21]); //This item can't be traded.
  3351. }
  3352. else
  3353. {
  3354. ourOwner->unmarkSlots(false);
  3355. marked = true;
  3356. ourOwner->highlightModeCallback(this);
  3357. }
  3358. }
  3359. return;
  3360. }
  3361. // If clicked on spellbook, open it only if no artifact is held at the moment.
  3362. if(ourArt && !down && previousState && !ourOwner->commonInfo->src.AOH)
  3363. {
  3364. if(ourArt->artType->id == 0)
  3365. {
  3366. CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (screen->w - 620)/2, (screen->h - 595)/2), ourOwner->curHero, LOCPLINT, LOCPLINT->battleInt);
  3367. GH.pushInt(spellWindow);
  3368. }
  3369. }
  3370. if (!down && previousState)
  3371. {
  3372. if(ourArt && ourArt->artType->id == 0) //spellbook
  3373. return; //this is handled separately
  3374. if(!ourOwner->commonInfo->src.AOH) //nothing has been clicked
  3375. {
  3376. if(ourArt //to prevent selecting empty slots (bugfix to what GrayFace reported)
  3377. && ourOwner->curHero->tempOwner == LOCPLINT->playerID)//can't take art from another player
  3378. {
  3379. if(ourArt->artType->id == 3) //catapult cannot be highlighted
  3380. {
  3381. std::vector<CComponent *> catapult(1, new CComponent(CComponent::artifact, 3, 0));
  3382. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[312], catapult); //The Catapult must be equipped.
  3383. return;
  3384. }
  3385. select();
  3386. }
  3387. }
  3388. else if(ourArt == ourOwner->commonInfo->src.art) //restore previously picked artifact
  3389. {
  3390. deselect();
  3391. }
  3392. else //perform artifact transition
  3393. {
  3394. if(inBackpack) // Backpack destination.
  3395. {
  3396. if(srcInBackpack && slotID == ourOwner->commonInfo->src.slotID + 1) //next slot (our is not visible, so visually same as "old" place) to the art -> make nothing, return artifact to slot
  3397. {
  3398. deselect();
  3399. }
  3400. else
  3401. {
  3402. const CArtifact * const cur = ourOwner->commonInfo->src.art->artType;
  3403. switch(cur->id)
  3404. {
  3405. case 3:
  3406. //should not happen, catapult cannot be selected
  3407. assert(cur->id != 3);
  3408. break;
  3409. case 4: case 5: case 6: //war machines cannot go to backpack
  3410. LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[153]) % cur->Name()));
  3411. break;
  3412. default:
  3413. setMeAsDest();
  3414. vstd::amin(ourOwner->commonInfo->dst.slotID, ourOwner->curHero->artifactsInBackpack.size() + GameConstants::BACKPACK_START);
  3415. if(srcInBackpack && srcInSameHero)
  3416. {
  3417. if(!ourArt //cannot move from backpack to AFTER backpack -> combined with vstd::amin above it will guarantee that dest is at most the last artifact
  3418. || ourOwner->commonInfo->src.slotID < ourOwner->commonInfo->dst.slotID) //rearranging arts in backpack after taking src artifact, the dest id will be shifted
  3419. ourOwner->commonInfo->dst.slotID--;
  3420. }
  3421. if(srcInSameHero && ourOwner->commonInfo->dst.slotID == ourOwner->commonInfo->src.slotID) //we came to src == dst
  3422. deselect();
  3423. else
  3424. ourOwner->realizeCurrentTransaction();
  3425. break;
  3426. }
  3427. }
  3428. }
  3429. //check if swap is possible
  3430. else if (fitsHere(ourOwner->commonInfo->src.art) &&
  3431. (!ourArt || ourOwner->curHero->tempOwner == LOCPLINT->playerID))
  3432. {
  3433. setMeAsDest();
  3434. //
  3435. // // Special case when the dest artifact can't be fit into the src slot.
  3436. // //CGI->arth->unequipArtifact(ourOwner->curHero->artifWorn, slotID);
  3437. // const CArtifactsOfHero* srcAOH = ourOwner->commonInfo->src.AOH;
  3438. // ui16 srcSlotID = ourOwner->commonInfo->src.slotID;
  3439. // if (ourArt && srcSlotID < 19 && !ourArt->canBePutAt(ArtifactLocation(srcAOH->curHero, srcSlotID)))
  3440. // {
  3441. // // Put dest artifact into owner's backpack.
  3442. // ourOwner->commonInfo->src.AOH = ourOwner;
  3443. // ourOwner->commonInfo->src.slotID = ourOwner->curHero->artifacts.size() + 19;
  3444. // }
  3445. ourOwner->realizeCurrentTransaction();
  3446. }
  3447. }
  3448. }
  3449. }
  3450. void CArtPlace::clickRight(tribool down, bool previousState)
  3451. {
  3452. if(down && ourArt && !locked && text.size() && !picked) //if there is no description or it's a lock, do nothing ;]
  3453. {
  3454. if (slotID < GameConstants::BACKPACK_START)
  3455. {
  3456. if(ourOwner->allowedAssembling)
  3457. {
  3458. std::vector<const CArtifact *> assemblyPossibilities = ourArt->assemblyPossibilities(ourOwner->curHero);
  3459. // If the artifact can be assembled, display dialog.
  3460. BOOST_FOREACH(const CArtifact *combination, assemblyPossibilities)
  3461. {
  3462. LOCPLINT->showArtifactAssemblyDialog(
  3463. ourArt->artType->id,
  3464. combination->id,
  3465. true,
  3466. boost::bind(&CCallback::assembleArtifacts, LOCPLINT->cb, ourOwner->curHero, slotID, true, combination->id),
  3467. 0);
  3468. if(assemblyPossibilities.size() > 2)
  3469. {
  3470. tlog3 << "More than one possibility of assembling... taking only first\n";
  3471. break;
  3472. }
  3473. return;
  3474. }
  3475. // Otherwise if the artifact can be diasassembled, display dialog.
  3476. if(ourArt->canBeDisassembled())
  3477. {
  3478. LOCPLINT->showArtifactAssemblyDialog(
  3479. ourArt->artType->id,
  3480. 0,
  3481. false,
  3482. boost::bind(&CCallback::assembleArtifacts, LOCPLINT->cb, ourOwner->curHero, slotID, false, 0),
  3483. 0);
  3484. return;
  3485. }
  3486. }
  3487. }
  3488. // Lastly just show the artifact description.
  3489. LRClickableAreaWTextComp::clickRight(down, previousState);
  3490. }
  3491. }
  3492. /**
  3493. * Selects artifact slot so that the containing artifact looks like it's picked up.
  3494. */
  3495. void CArtPlace::select ()
  3496. {
  3497. if (locked)
  3498. return;
  3499. picked = true;
  3500. if(ourArt->canBeDisassembled() && slotID < GameConstants::BACKPACK_START) //worn combined artifact -> locks have to disappear
  3501. {
  3502. for(int i = 0; i < GameConstants::BACKPACK_START; i++)
  3503. {
  3504. CArtPlace *ap = ourOwner->getArtPlace(i);
  3505. ap->picked = ourArt->isPart(ap->ourArt);
  3506. }
  3507. }
  3508. //int backpackCorrection = -(slotID - Arts::BACKPACK_START < ourOwner->backpackPos);
  3509. CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[ourArt->artType->id].bitmap);
  3510. ourOwner->commonInfo->src.setTo(this, false);
  3511. ourOwner->markPossibleSlots(ourArt);
  3512. if(slotID >= GameConstants::BACKPACK_START)
  3513. ourOwner->scrollBackpack(0); //will update slots
  3514. ourOwner->updateParentWindow();
  3515. ourOwner->safeRedraw();
  3516. }
  3517. /**
  3518. * Deselects the artifact slot. FIXME: Not used. Maybe it should?
  3519. */
  3520. void CArtPlace::deselect ()
  3521. {
  3522. picked = false;
  3523. if(ourArt && ourArt->canBeDisassembled()) //combined art returned to its slot -> restore locks
  3524. {
  3525. for(int i = 0; i < GameConstants::BACKPACK_START; i++)
  3526. ourOwner->getArtPlace(i)->picked = false;
  3527. }
  3528. CCS->curh->dragAndDropCursor(NULL);
  3529. ourOwner->unmarkSlots();
  3530. ourOwner->commonInfo->src.clear();
  3531. if(slotID >= GameConstants::BACKPACK_START)
  3532. ourOwner->scrollBackpack(0); //will update slots
  3533. ourOwner->updateParentWindow();
  3534. ourOwner->safeRedraw();
  3535. }
  3536. void CArtPlace::showAll(SDL_Surface * to)
  3537. {
  3538. if (ourArt && !picked && ourArt == ourOwner->curHero->getArt(slotID, false)) //last condition is needed for disassembling -> artifact may be gone, but we don't know yet TODO: real, nice solution
  3539. {
  3540. int graphic = locked ? 145 : ourArt->artType->id;
  3541. blitAt(graphics->artDefs->ourImages[graphic].bitmap, pos.x, pos.y, to);
  3542. }
  3543. if(marked && active)
  3544. {
  3545. // Draw vertical bars.
  3546. for (int i = 0; i < pos.h; ++i)
  3547. {
  3548. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x, pos.y + i, 240, 220, 120);
  3549. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + pos.w - 1, pos.y + i, 240, 220, 120);
  3550. }
  3551. // Draw horizontal bars.
  3552. for (int i = 0; i < pos.w; ++i)
  3553. {
  3554. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y, 240, 220, 120);
  3555. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y + pos.h - 1, 240, 220, 120);
  3556. }
  3557. }
  3558. }
  3559. bool CArtPlace::fitsHere(const CArtifactInstance * art) const
  3560. {
  3561. // You can place 'no artifact' anywhere.
  3562. if(!art)
  3563. return true;
  3564. // Anything can but War Machines can be placed in backpack.
  3565. if (slotID >= GameConstants::BACKPACK_START)
  3566. return !CGI->arth->isBigArtifact(art->id);
  3567. return art->canBePutAt(ArtifactLocation(ourOwner->curHero, slotID), true);
  3568. }
  3569. void CArtPlace::setMeAsDest(bool backpackAsVoid /*= true*/)
  3570. {
  3571. ourOwner->commonInfo->dst.setTo(this, backpackAsVoid);
  3572. }
  3573. void CArtPlace::setArtifact(const CArtifactInstance *art)
  3574. {
  3575. baseType = -1; //by default we don't store any component
  3576. ourArt = art;
  3577. if(!art)
  3578. {
  3579. text = std::string();
  3580. hoverText = CGI->generaltexth->allTexts[507];
  3581. }
  3582. else
  3583. {
  3584. text = ourArt->artType->Description();
  3585. if(art->artType->id == 1) //spell scroll
  3586. {
  3587. // we expect scroll description to be like this: This scroll contains the [spell name] spell which is added into your spell book for as long as you carry the scroll.
  3588. // so we want to replace text in [...] with a spell name
  3589. // however other language versions don't have name placeholder at all, so we have to be careful
  3590. int spellID = art->getGivenSpellID();
  3591. int nameStart = text.find_first_of('[');
  3592. int nameEnd = text.find_first_of(']', nameStart);
  3593. if(spellID >= 0)
  3594. {
  3595. if(nameStart != std::string::npos && nameEnd != std::string::npos)
  3596. text = text.replace(nameStart, nameEnd - nameStart + 1, CGI->spellh->spells[spellID]->name);
  3597. //add spell component info (used to provide a pic in r-click popup)
  3598. baseType = CComponent::spell;
  3599. type = spellID;
  3600. bonusValue = 0;
  3601. }
  3602. }
  3603. if (locked) // Locks should appear as empty.
  3604. hoverText = CGI->generaltexth->allTexts[507];
  3605. else
  3606. hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % ourArt->artType->Name());
  3607. }
  3608. }
  3609. void LRClickableAreaWTextComp::clickLeft(tribool down, bool previousState)
  3610. {
  3611. if((!down) && previousState)
  3612. {
  3613. std::vector<CComponent*> comp(1, createComponent());
  3614. LOCPLINT->showInfoDialog(text, comp);
  3615. }
  3616. }
  3617. LRClickableAreaWTextComp::LRClickableAreaWTextComp(const Rect &Pos, int BaseType)
  3618. : LRClickableAreaWText(Pos), baseType(BaseType), bonusValue(-1)
  3619. {
  3620. }
  3621. CComponent * LRClickableAreaWTextComp::createComponent() const
  3622. {
  3623. if(baseType >= 0)
  3624. return new CComponent(CComponent::Etype(baseType), type, bonusValue);
  3625. else
  3626. return NULL;
  3627. }
  3628. void LRClickableAreaWTextComp::clickRight(tribool down, bool previousState)
  3629. {
  3630. if(down)
  3631. {
  3632. if(CComponent *comp = createComponent())
  3633. {
  3634. CRClickPopup::createAndPush(text, CInfoWindow::TCompsInfo(1, comp));
  3635. return;
  3636. }
  3637. }
  3638. LRClickableAreaWText::clickRight(down, previousState); //only if with-component variant not occurred
  3639. }
  3640. CHeroArea::CHeroArea(int x, int y, const CGHeroInstance * _hero):hero(_hero)
  3641. {
  3642. addUsedEvents(LCLICK | RCLICK | HOVER);
  3643. pos.x += x; pos.w = 58;
  3644. pos.y += y; pos.h = 64;
  3645. }
  3646. void CHeroArea::clickLeft(tribool down, bool previousState)
  3647. {
  3648. if((!down) && previousState && hero)
  3649. LOCPLINT->openHeroWindow(hero);
  3650. }
  3651. void CHeroArea::clickRight(tribool down, bool previousState)
  3652. {
  3653. if((!down) && previousState && hero)
  3654. LOCPLINT->openHeroWindow(hero);
  3655. }
  3656. void CHeroArea::hover(bool on)
  3657. {
  3658. if (on && hero)
  3659. GH.statusbar->print(hero->hoverName);
  3660. else
  3661. GH.statusbar->clear();
  3662. }
  3663. void CHeroArea::showAll(SDL_Surface * to)
  3664. {
  3665. if (hero)
  3666. blitAtLoc(graphics->portraitLarge[hero->portrait],0,0,to);
  3667. }
  3668. void LRClickableAreaOpenTown::clickLeft(tribool down, bool previousState)
  3669. {
  3670. if((!down) && previousState && town)
  3671. {
  3672. LOCPLINT->openTownWindow(town);
  3673. if ( type == 2 )
  3674. LOCPLINT->castleInt->builds->buildingClicked(10);
  3675. else if ( type == 3 && town->fortLevel() )
  3676. LOCPLINT->castleInt->builds->buildingClicked(7);
  3677. }
  3678. }
  3679. void LRClickableAreaOpenTown::clickRight(tribool down, bool previousState)
  3680. {
  3681. if((!down) && previousState && town)
  3682. LOCPLINT->openTownWindow(town);//TODO: popup?
  3683. }
  3684. LRClickableAreaOpenTown::LRClickableAreaOpenTown()
  3685. : LRClickableAreaWTextComp(Rect(0,0,0,0), -1)
  3686. {
  3687. }
  3688. void CArtifactsOfHero::SCommonPart::reset()
  3689. {
  3690. src.clear();
  3691. dst.clear();
  3692. CCS->curh->dragAndDropCursor(NULL);
  3693. }
  3694. void CArtifactsOfHero::setHero(const CGHeroInstance * hero)
  3695. {
  3696. // // An update is made, rather than initialization.
  3697. // if (curHero && curHero->id == hero->id)
  3698. // {
  3699. // if(curHero != hero)
  3700. // {
  3701. // //delete curHero;
  3702. // curHero = hero; //was: creating a copy
  3703. // }
  3704. //
  3705. // // Compensate backpack pos if an artifact was insertad before it.
  3706. // if (commonInfo->dst.slotID >= 19 && commonInfo->destAOH == this
  3707. // && commonInfo->dst.slotID - 19 < backpackPos)
  3708. // {
  3709. // backpackPos++;
  3710. // }
  3711. //
  3712. // if (updateState && commonInfo->srcAOH == this)
  3713. // {
  3714. // // A swap was made, make the replaced artifact the current selected.
  3715. // if (commonInfo->dst.slotID < 19 && commonInfo->destArtifact)
  3716. // {
  3717. // // // Temporarily remove artifact from hero.
  3718. // // if (commonInfo->srcSlotID < 19)
  3719. // // CGI->arth->unequipArtifact(curHero->artifWorn, commonInfo->srcSlotID);
  3720. // // else
  3721. // // curHero->artifacts.erase(curHero->artifacts.begin() + (commonInfo->srcSlotID - 19));
  3722. //
  3723. // updateParentWindow(); //TODO: evil! but does the thing
  3724. //
  3725. // // Source <- Dest
  3726. // commonInfo->srcArtifact = commonInfo->destArtifact;
  3727. //
  3728. // // Reset destination parameters.
  3729. // commonInfo->dst.clear();
  3730. //
  3731. // CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[commonInfo->srcArtifact->id].bitmap);
  3732. // markPossibleSlots(commonInfo->srcArtifact);
  3733. // }
  3734. // else if (commonInfo->destAOH != NULL)
  3735. // {
  3736. // // Reset all parameters.
  3737. // commonInfo->reset();
  3738. // unmarkSlots();
  3739. // }
  3740. // }
  3741. // }
  3742. // else
  3743. // {
  3744. // commonInfo->reset();
  3745. // }
  3746. //
  3747. // if(hero != curHero)
  3748. // {
  3749. // // delete curHero;
  3750. // // curHero = new CGHeroInstance(*hero);
  3751. // curHero = hero; //was: creating a copy
  3752. // }
  3753. curHero = hero;
  3754. if (curHero->artifactsInBackpack.size() > 0)
  3755. backpackPos %= curHero->artifactsInBackpack.size();
  3756. else
  3757. backpackPos = 0;
  3758. // Fill the slots for worn artifacts and backpack.
  3759. for (int g = 0; g < artWorn.size() ; g++)
  3760. setSlotData(artWorn[g], g);
  3761. scrollBackpack(0);
  3762. }
  3763. void CArtifactsOfHero::dispose()
  3764. {
  3765. //vstd::clear_pointer(curHero);
  3766. //unmarkSlots(false);
  3767. CCS->curh->dragAndDropCursor(NULL);
  3768. }
  3769. void CArtifactsOfHero::scrollBackpack(int dir)
  3770. {
  3771. int artsInBackpack = curHero->artifactsInBackpack.size();
  3772. backpackPos += dir;
  3773. if(backpackPos < 0)// No guarantee of modulus behavior with negative operands -> we keep it positive
  3774. backpackPos += artsInBackpack;
  3775. if(artsInBackpack)
  3776. backpackPos %= artsInBackpack;
  3777. std::multiset<const CArtifactInstance *> toOmit = artifactsOnAltar;
  3778. if(commonInfo->src.art) //if we picked an art from backapck, its slot has to be omitted
  3779. toOmit.insert(commonInfo->src.art);
  3780. int omitedSoFar = 0;
  3781. //set new data
  3782. size_t s = 0;
  3783. for( ; s < artsInBackpack; ++s)
  3784. {
  3785. if (s < artsInBackpack)
  3786. {
  3787. int slotID = GameConstants::BACKPACK_START + (s + backpackPos)%artsInBackpack;
  3788. const CArtifactInstance *art = curHero->getArt(slotID);
  3789. assert(art);
  3790. if(!vstd::contains(toOmit, art))
  3791. {
  3792. if(s - omitedSoFar < backpack.size())
  3793. setSlotData(backpack[s-omitedSoFar], slotID);
  3794. }
  3795. else
  3796. {
  3797. toOmit -= art;
  3798. omitedSoFar++;
  3799. continue;
  3800. }
  3801. }
  3802. }
  3803. for( ; s - omitedSoFar < backpack.size(); s++)
  3804. eraseSlotData(backpack[s-omitedSoFar], GameConstants::BACKPACK_START + s);
  3805. //in artifact merchant selling artifacts we may have highlight on one of backpack artifacts -> market needs update, cause artifact under highlight changed
  3806. if(highlightModeCallback)
  3807. {
  3808. for(int i = 0; i < backpack.size(); i++)
  3809. {
  3810. if(backpack[i]->marked)
  3811. {
  3812. highlightModeCallback(backpack[i]);
  3813. break;
  3814. }
  3815. }
  3816. }
  3817. //blocking scrolling if there is not enough artifacts to scroll
  3818. bool scrollingPossible = artsInBackpack - omitedSoFar > backpack.size();
  3819. leftArtRoll->block(!scrollingPossible);
  3820. rightArtRoll->block(!scrollingPossible);
  3821. safeRedraw();
  3822. }
  3823. /**
  3824. * Marks possible slots where a given artifact can be placed, except backpack.
  3825. *
  3826. * @param art Artifact checked against.
  3827. */
  3828. void CArtifactsOfHero::markPossibleSlots(const CArtifactInstance* art)
  3829. {
  3830. BOOST_FOREACH(CArtifactsOfHero *aoh, commonInfo->participants)
  3831. BOOST_FOREACH(CArtPlace *place, aoh->artWorn)
  3832. place->marked = art->canBePutAt(ArtifactLocation(aoh->curHero, place->slotID), true);
  3833. safeRedraw();
  3834. }
  3835. /**
  3836. * Unamarks all slots.
  3837. */
  3838. void CArtifactsOfHero::unmarkSlots(bool withRedraw /*= true*/)
  3839. {
  3840. if(commonInfo)
  3841. BOOST_FOREACH(CArtifactsOfHero *aoh, commonInfo->participants)
  3842. aoh->unmarkLocalSlots(false);
  3843. else
  3844. unmarkLocalSlots(false);\
  3845. if(withRedraw)
  3846. safeRedraw();
  3847. }
  3848. void CArtifactsOfHero::unmarkLocalSlots(bool withRedraw /*= true*/)
  3849. {
  3850. BOOST_FOREACH(CArtPlace *place, artWorn)
  3851. place->marked = false;
  3852. BOOST_FOREACH(CArtPlace *place, backpack)
  3853. place->marked = false;
  3854. if(withRedraw)
  3855. safeRedraw();
  3856. }
  3857. /**
  3858. * Assigns an artifacts to an artifact place depending on it's new slot ID.
  3859. */
  3860. void CArtifactsOfHero::setSlotData(CArtPlace* artPlace, int slotID)
  3861. {
  3862. if(!artPlace && slotID >= GameConstants::BACKPACK_START) //spurious call from artifactMoved in attempt to update hidden backpack slot
  3863. {
  3864. return;
  3865. }
  3866. artPlace->picked = false;
  3867. artPlace->slotID = slotID;
  3868. if(const ArtSlotInfo *asi = curHero->getSlot(slotID))
  3869. {
  3870. artPlace->setArtifact(asi->artifact);
  3871. artPlace->locked = asi->locked;
  3872. }
  3873. else
  3874. artPlace->setArtifact(NULL);
  3875. }
  3876. /**
  3877. * Makes given artifact slot appear as empty with a certain slot ID.
  3878. */
  3879. void CArtifactsOfHero::eraseSlotData (CArtPlace* artPlace, int slotID)
  3880. {
  3881. artPlace->picked = false;
  3882. artPlace->slotID = slotID;
  3883. artPlace->setArtifact(NULL);
  3884. }
  3885. CArtifactsOfHero::CArtifactsOfHero(std::vector<CArtPlace *> ArtWorn, std::vector<CArtPlace *> Backpack,
  3886. CAdventureMapButton *leftScroll, CAdventureMapButton *rightScroll, bool createCommonPart):
  3887. curHero(NULL),
  3888. artWorn(ArtWorn), backpack(Backpack),
  3889. backpackPos(0), commonInfo(NULL), updateState(false),
  3890. leftArtRoll(leftScroll), rightArtRoll(rightScroll),
  3891. allowedAssembling(true), highlightModeCallback(0)
  3892. {
  3893. if(createCommonPart)
  3894. {
  3895. commonInfo = new CArtifactsOfHero::SCommonPart;
  3896. commonInfo->participants.insert(this);
  3897. }
  3898. // Init slots for worn artifacts.
  3899. for (size_t g = 0; g < artWorn.size() ; g++)
  3900. {
  3901. artWorn[g]->ourOwner = this;
  3902. eraseSlotData(artWorn[g], g);
  3903. }
  3904. // Init slots for the backpack.
  3905. for(size_t s=0; s<backpack.size(); ++s)
  3906. {
  3907. backpack[s]->ourOwner = this;
  3908. eraseSlotData(backpack[s], GameConstants::BACKPACK_START + s);
  3909. }
  3910. leftArtRoll->callback += boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1);
  3911. rightArtRoll->callback += boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1);
  3912. }
  3913. CArtifactsOfHero::CArtifactsOfHero(const Point& position, bool createCommonPart /*= false*/)
  3914. : curHero(NULL), backpackPos(0), commonInfo(NULL), updateState(false), allowedAssembling(true), highlightModeCallback(0)
  3915. {
  3916. if(createCommonPart)
  3917. {
  3918. commonInfo = new CArtifactsOfHero::SCommonPart;
  3919. commonInfo->participants.insert(this);
  3920. }
  3921. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3922. pos += position;
  3923. artWorn.resize(19);
  3924. std::vector<Rect> slotPos;
  3925. slotPos += genRect(44,44,509,30), genRect(44,44,567,240), genRect(44,44,509,80),
  3926. genRect(44,44,383,68), genRect(44,44,564,183), genRect(44,44,509,130),
  3927. genRect(44,44,431,68), genRect(44,44,610,183), genRect(44,44,515,295),
  3928. genRect(44,44,383,143), genRect(44,44,399,194), genRect(44,44,415,245),
  3929. genRect(44,44,431,296), genRect(44,44,564,30), genRect(44,44,610,30),
  3930. genRect(44,44,610,76), genRect(44,44,610,122), genRect(44,44,610,310),
  3931. genRect(44,44,381,296);
  3932. // Create slots for worn artifacts.
  3933. for (size_t g = 0; g < 19 ; g++)
  3934. {
  3935. artWorn[g] = new CArtPlace(NULL);
  3936. artWorn[g]->pos = slotPos[g] + pos;
  3937. artWorn[g]->ourOwner = this;
  3938. eraseSlotData(artWorn[g], g);
  3939. }
  3940. // Create slots for the backpack.
  3941. for(size_t s=0; s<5; ++s)
  3942. {
  3943. CArtPlace * add = new CArtPlace(NULL);
  3944. add->ourOwner = this;
  3945. add->pos.x = pos.x + 403 + 46*s;
  3946. add->pos.y = pos.y + 365;
  3947. add->pos.h = add->pos.w = 44;
  3948. eraseSlotData(add, 19 + s);
  3949. backpack.push_back(add);
  3950. }
  3951. leftArtRoll = new CAdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1), 379, 364, "hsbtns3.def", SDLK_LEFT);
  3952. rightArtRoll = new CAdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1), 632, 364, "hsbtns5.def", SDLK_RIGHT);
  3953. }
  3954. CArtifactsOfHero::~CArtifactsOfHero()
  3955. {
  3956. dispose();
  3957. }
  3958. void CArtifactsOfHero::updateParentWindow()
  3959. {
  3960. if (CHeroWindow* chw = dynamic_cast<CHeroWindow*>(GH.topInt()))
  3961. {
  3962. if(updateState)
  3963. chw->curHero = curHero;
  3964. else
  3965. chw->update(curHero, true);
  3966. }
  3967. else if(CExchangeWindow* cew = dynamic_cast<CExchangeWindow*>(GH.topInt()))
  3968. {
  3969. //use our copy of hero to draw window
  3970. if(cew->heroInst[0]->id == curHero->id)
  3971. cew->heroInst[0] = curHero;
  3972. else
  3973. cew->heroInst[1] = curHero;
  3974. if(!updateState)
  3975. {
  3976. cew->deactivate();
  3977. // for(int g=0; g<ARRAY_COUNT(cew->heroInst); ++g)
  3978. // {
  3979. // if(cew->heroInst[g] == curHero)
  3980. // {
  3981. // cew->artifs[g]->setHero(curHero);
  3982. // }
  3983. // }
  3984. cew->prepareBackground();
  3985. cew->redraw();
  3986. cew->activate();
  3987. }
  3988. }
  3989. }
  3990. void CArtifactsOfHero::safeRedraw()
  3991. {
  3992. if (active)
  3993. {
  3994. if(parent)
  3995. parent->redraw();
  3996. else
  3997. redraw();
  3998. }
  3999. }
  4000. void CArtifactsOfHero::realizeCurrentTransaction()
  4001. {
  4002. assert(commonInfo->src.AOH);
  4003. assert(commonInfo->dst.AOH);
  4004. LOCPLINT->cb->swapArtifacts(ArtifactLocation(commonInfo->src.AOH->curHero, commonInfo->src.slotID),
  4005. ArtifactLocation(commonInfo->dst.AOH->curHero, commonInfo->dst.slotID));
  4006. }
  4007. void CArtifactsOfHero::artifactMoved(const ArtifactLocation &src, const ArtifactLocation &dst)
  4008. {
  4009. bool isCurHeroSrc = src.isHolder(curHero),
  4010. isCurHeroDst = dst.isHolder(curHero);
  4011. if(isCurHeroSrc && src.slot >= GameConstants::BACKPACK_START)
  4012. updateSlot(src.slot);
  4013. if(isCurHeroDst && dst.slot >= GameConstants::BACKPACK_START)
  4014. updateSlot(dst.slot);
  4015. if(isCurHeroSrc || isCurHeroDst) //we need to update all slots, artifact might be combined and affect more slots
  4016. updateWornSlots(false);
  4017. if (!src.isHolder(curHero) && !isCurHeroDst)
  4018. return;
  4019. if(commonInfo->src == src) //artifact was taken from us
  4020. {
  4021. assert(commonInfo->dst == dst //expected movement from slot ot slot
  4022. || dst.slot == dst.getHolderArtSet()->artifactsInBackpack.size() + GameConstants::BACKPACK_START //artifact moved back to backpack (eg. to make place for art we are moving)
  4023. || dst.getHolderArtSet()->bearerType() != ArtBearer::HERO);
  4024. commonInfo->reset();
  4025. unmarkSlots();
  4026. }
  4027. else if(commonInfo->dst == src) //the dest artifact was moved -> we are picking it
  4028. {
  4029. assert(dst.slot >= GameConstants::BACKPACK_START);
  4030. commonInfo->reset();
  4031. CArtPlace *ap = NULL;
  4032. BOOST_FOREACH(CArtifactsOfHero *aoh, commonInfo->participants)
  4033. {
  4034. if(dst.isHolder(aoh->curHero))
  4035. {
  4036. commonInfo->src.AOH = aoh;
  4037. if((ap = aoh->getArtPlace(dst.slot)))
  4038. break;
  4039. }
  4040. }
  4041. if(ap)
  4042. {
  4043. ap->select();
  4044. }
  4045. else
  4046. {
  4047. commonInfo->src.art = dst.getArt();
  4048. commonInfo->src.slotID = dst.slot;
  4049. assert(commonInfo->src.AOH);
  4050. CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[dst.getArt()->artType->id].bitmap);
  4051. markPossibleSlots(dst.getArt());
  4052. }
  4053. }
  4054. else if(src.slot >= GameConstants::BACKPACK_START &&
  4055. src.slot < commonInfo->src.slotID &&
  4056. src.isHolder(commonInfo->src.AOH->curHero)) //artifact taken from before currently picked one
  4057. {
  4058. //int fixedSlot = src.hero->getArtPos(commonInfo->src.art);
  4059. commonInfo->src.slotID--;
  4060. assert(commonInfo->src.valid());
  4061. }
  4062. else
  4063. {
  4064. //when moving one artifact onto another it leads to two art movements: dst->backapck; src->dst
  4065. // however after first movement we pick the art from backpack and the second movement coming when
  4066. // we have a different artifact may look surprising... but it's valid.
  4067. //tlog1 << "Unexpected artifact movement...\n";
  4068. }
  4069. updateParentWindow();
  4070. int shift = 0;
  4071. // if(dst.slot >= Arts::BACKPACK_START && dst.slot - Arts::BACKPACK_START < backpackPos)
  4072. // shift++;
  4073. //
  4074. if(src.slot < GameConstants::BACKPACK_START && dst.slot - GameConstants::BACKPACK_START < backpackPos)
  4075. shift++;
  4076. if(dst.slot < GameConstants::BACKPACK_START && src.slot - GameConstants::BACKPACK_START < backpackPos)
  4077. shift--;
  4078. if( (isCurHeroSrc && src.slot >= GameConstants::BACKPACK_START)
  4079. || (isCurHeroDst && dst.slot >= GameConstants::BACKPACK_START) )
  4080. scrollBackpack(shift); //update backpack slots
  4081. }
  4082. void CArtifactsOfHero::artifactRemoved(const ArtifactLocation &al)
  4083. {
  4084. if(al.isHolder(curHero))
  4085. {
  4086. if(al.slot < GameConstants::BACKPACK_START)
  4087. updateWornSlots(0);
  4088. else
  4089. scrollBackpack(0); //update backpack slots
  4090. }
  4091. }
  4092. CArtPlace * CArtifactsOfHero::getArtPlace(int slot)
  4093. {
  4094. if(slot < GameConstants::BACKPACK_START)
  4095. {
  4096. return artWorn[slot];
  4097. }
  4098. else
  4099. {
  4100. BOOST_FOREACH(CArtPlace *ap, backpack)
  4101. if(ap->slotID == slot)
  4102. return ap;
  4103. }
  4104. return NULL;
  4105. }
  4106. void CArtifactsOfHero::artifactAssembled(const ArtifactLocation &al)
  4107. {
  4108. if(al.isHolder(curHero))
  4109. updateWornSlots();
  4110. }
  4111. void CArtifactsOfHero::artifactDisassembled(const ArtifactLocation &al)
  4112. {
  4113. if(al.isHolder(curHero))
  4114. updateWornSlots();
  4115. }
  4116. void CArtifactsOfHero::updateWornSlots(bool redrawParent /*= true*/)
  4117. {
  4118. for(int i = 0; i < artWorn.size(); i++)
  4119. updateSlot(i);
  4120. if(redrawParent)
  4121. updateParentWindow();
  4122. }
  4123. const CGHeroInstance * CArtifactsOfHero::getHero() const
  4124. {
  4125. return curHero;
  4126. }
  4127. void CArtifactsOfHero::updateSlot(int slotID)
  4128. {
  4129. setSlotData(getArtPlace(slotID), slotID);
  4130. }
  4131. void CExchangeWindow::questlog(int whichHero)
  4132. {
  4133. CCS->curh->dragAndDropCursor(NULL);
  4134. }
  4135. void CExchangeWindow::prepareBackground()
  4136. {
  4137. //printing heroes' names and levels
  4138. auto genTitle = [](const CGHeroInstance *h)
  4139. {
  4140. return boost::str(boost::format(CGI->generaltexth->allTexts[138])
  4141. % h->name % h->level % h->type->heroClass->name);
  4142. };
  4143. new CLabel(147, 25, FONT_SMALL, CENTER, Colors::Cornsilk, genTitle(heroInst[0]));
  4144. new CLabel(653, 25, FONT_SMALL, CENTER, Colors::Cornsilk, genTitle(heroInst[1]));
  4145. //printing primary skills
  4146. for(int g=0; g<4; ++g)
  4147. new CAnimImage("PSKIL32", g, 0, 385, 19 + 36*g);
  4148. //heroes related thing
  4149. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  4150. {
  4151. CHeroWithMaybePickedArtifact heroWArt = CHeroWithMaybePickedArtifact(this, heroInst[b]);
  4152. //printing primary skills' amounts
  4153. for(int m=0; m<4; ++m)
  4154. new CLabel(352 + 93 * b, 35 + 36 * m, FONT_SMALL, CENTER, Colors::Cornsilk,
  4155. boost::lexical_cast<std::string>(heroWArt.getPrimSkillLevel(m)));
  4156. //printing secondary skills
  4157. for(int m=0; m<heroInst[b]->secSkills.size(); ++m)
  4158. {
  4159. int id = heroInst[b]->secSkills[m].first;
  4160. int level = heroInst[b]->secSkills[m].second;
  4161. new CAnimImage("SECSK32", id*3 + level + 2 , 0, 32 + 36 * m + 454 * b, 88);
  4162. }
  4163. //hero's specialty
  4164. new CAnimImage("UN32", heroInst[b]->subID, 0, 67 + 490*b, 45);
  4165. //experience
  4166. new CAnimImage("PSKIL32", 4, 0, 103 + 490*b, 45);
  4167. new CLabel(119 + 490*b, 71, FONT_SMALL, CENTER, Colors::Cornsilk, makeNumberShort(heroInst[b]->exp));
  4168. //mana points
  4169. new CAnimImage("PSKIL32", 5, 0, 139 + 490*b, 45);
  4170. new CLabel(155 + 490*b, 71, FONT_SMALL, CENTER, Colors::Cornsilk, makeNumberShort(heroInst[b]->mana));
  4171. }
  4172. //printing portraits
  4173. new CAnimImage("PortraitsLarge", heroInst[0]->portrait, 0, 257, 13);
  4174. new CAnimImage("PortraitsLarge", heroInst[1]->portrait, 0, 485, 13);
  4175. }
  4176. CExchangeWindow::CExchangeWindow(si32 hero1, si32 hero2):
  4177. CWindowObject(PLAYER_COLORED | BORDERED, "TRADE2")
  4178. {
  4179. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4180. char bufor[400];
  4181. heroInst[0] = LOCPLINT->cb->getHero(hero1);
  4182. heroInst[1] = LOCPLINT->cb->getHero(hero2);
  4183. prepareBackground();
  4184. artifs[0] = new CArtifactsOfHero(Point(-334, 150));
  4185. artifs[0]->commonInfo = new CArtifactsOfHero::SCommonPart;
  4186. artifs[0]->commonInfo->participants.insert(artifs[0]);
  4187. artifs[0]->setHero(heroInst[0]);
  4188. artifs[1] = new CArtifactsOfHero(Point(96, 150));
  4189. artifs[1]->commonInfo = artifs[0]->commonInfo;
  4190. artifs[1]->commonInfo->participants.insert(artifs[1]);
  4191. artifs[1]->setHero(heroInst[1]);
  4192. artSets.push_back(artifs[0]);
  4193. artSets.push_back(artifs[1]);
  4194. //primary skills
  4195. for(int g=0; g<4; ++g)
  4196. {
  4197. //primary skill's clickable areas
  4198. primSkillAreas.push_back(new LRClickableAreaWTextComp());
  4199. primSkillAreas[g]->pos = genRect(32, 140, pos.x + 329, pos.y + 19 + 36 * g);
  4200. primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
  4201. primSkillAreas[g]->type = g;
  4202. primSkillAreas[g]->bonusValue = -1;
  4203. primSkillAreas[g]->baseType = 0;
  4204. sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), CGI->generaltexth->primarySkillNames[g].c_str());
  4205. primSkillAreas[g]->hoverText = std::string(bufor);
  4206. }
  4207. //heroes related thing
  4208. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  4209. {
  4210. //secondary skill's clickable areas
  4211. for(int g=0; g<heroInst[b]->secSkills.size(); ++g)
  4212. {
  4213. int skill = heroInst[b]->secSkills[g].first,
  4214. level = heroInst[b]->secSkills[g].second; // <1, 3>
  4215. secSkillAreas[b].push_back(new LRClickableAreaWTextComp());
  4216. secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + 88);
  4217. secSkillAreas[b][g]->baseType = 1;
  4218. secSkillAreas[b][g]->type = skill;
  4219. secSkillAreas[b][g]->bonusValue = level;
  4220. secSkillAreas[b][g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
  4221. sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[level - 1].c_str(), CGI->generaltexth->skillName[skill].c_str());
  4222. secSkillAreas[b][g]->hoverText = std::string(bufor);
  4223. }
  4224. portrait[b] = new CHeroArea(257 + 228*b, 13, heroInst[b]);
  4225. speciality[b] = new LRClickableAreaWText();
  4226. speciality[b]->pos = genRect(32, 32, pos.x + 69 + 490*b, pos.y + 45);
  4227. speciality[b]->hoverText = CGI->generaltexth->heroscrn[27];
  4228. speciality[b]->text = CGI->generaltexth->hTxts[heroInst[b]->subID].longBonus;
  4229. experience[b] = new LRClickableAreaWText();
  4230. experience[b]->pos = genRect(32, 32, pos.x + 105 + 490*b, pos.y + 45);
  4231. experience[b]->hoverText = CGI->generaltexth->heroscrn[9];
  4232. experience[b]->text = CGI->generaltexth->allTexts[2].c_str();
  4233. boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->level));
  4234. boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(heroInst[b]->level+1)));
  4235. boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->exp));
  4236. spellPoints[b] = new LRClickableAreaWText();
  4237. spellPoints[b]->pos = genRect(32, 32, pos.x + 141 + 490*b, pos.y + 45);
  4238. spellPoints[b]->hoverText = CGI->generaltexth->heroscrn[22];
  4239. sprintf(bufor, CGI->generaltexth->allTexts[205].c_str(), heroInst[b]->name.c_str(), heroInst[b]->mana, heroInst[b]->manaLimit());
  4240. spellPoints[b]->text = std::string(bufor);
  4241. //setting morale
  4242. morale[b] = new MoraleLuckBox(true, genRect(32, 32, 176 + 490*b, 39), true);
  4243. morale[b]->set(heroInst[b]);
  4244. //setting luck
  4245. luck[b] = new MoraleLuckBox(false, genRect(32, 32, 212 + 490*b, 39), true);
  4246. luck[b]->set(heroInst[b]);
  4247. }
  4248. //buttons
  4249. quit = new CAdventureMapButton(CGI->generaltexth->tcommands[8], "", boost::bind(&CExchangeWindow::close, this), 732, 567, "IOKAY.DEF", SDLK_RETURN);
  4250. questlogButton[0] = new CAdventureMapButton(CGI->generaltexth->heroscrn[0], "", boost::bind(&CExchangeWindow::questlog,this, 0), 10, 44, "hsbtns4.def");
  4251. questlogButton[1] = new CAdventureMapButton(CGI->generaltexth->heroscrn[0], "", boost::bind(&CExchangeWindow::questlog,this, 1), 740, 44, "hsbtns4.def");
  4252. Rect barRect(5, 578, 725, 18);
  4253. ourBar = new CGStatusBar(new CPicture(*background, barRect, 5, 578, false));
  4254. //garrison interface
  4255. garr = new CGarrisonInt(69, 131, 4, Point(418,0), *background, Point(69,131), heroInst[0],heroInst[1], true, true);
  4256. garr->addSplitBtn(new CAdventureMapButton(CGI->generaltexth->tcommands[3], "", boost::bind(&CGarrisonInt::splitClick, garr), 10, 132, "TSBTNS.DEF"));
  4257. garr->addSplitBtn(new CAdventureMapButton(CGI->generaltexth->tcommands[3], "", boost::bind(&CGarrisonInt::splitClick, garr), 740, 132, "TSBTNS.DEF"));
  4258. }
  4259. CExchangeWindow::~CExchangeWindow() //d-tor
  4260. {
  4261. delete artifs[0]->commonInfo;
  4262. artifs[0]->commonInfo = NULL;
  4263. artifs[1]->commonInfo = NULL;
  4264. }
  4265. CShipyardWindow::CShipyardWindow(const std::vector<si32> &cost, int state, int boatType, const boost::function<void()> &onBuy):
  4266. CWindowObject(PLAYER_COLORED, "TPSHIP")
  4267. {
  4268. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4269. bgWater = new CPicture("TPSHIPBK", 100, 69);
  4270. std::string boatFilenames[3] = {"AB01_", "AB02_", "AB03_"};
  4271. Point waterCenter = Point(bgWater->pos.x+bgWater->pos.w/2, bgWater->pos.y+bgWater->pos.h/2);
  4272. bgShip = new CAnimImage(boatFilenames[boatType], 0, 7, 120, 96, CShowableAnim::USE_RLE);
  4273. bgShip->center(waterCenter);
  4274. // Create resource icons and costs.
  4275. std::string goldValue = boost::lexical_cast<std::string>(cost[Res::GOLD]);
  4276. std::string woodValue = boost::lexical_cast<std::string>(cost[Res::WOOD]);
  4277. goldCost = new CLabel(118, 294, FONT_SMALL, CENTER, Colors::Cornsilk, goldValue);
  4278. woodCost = new CLabel(212, 294, FONT_SMALL, CENTER, Colors::Cornsilk, woodValue);
  4279. goldPic = new CAnimImage("RESOURCE", Res::GOLD, 0, 100, 244);
  4280. woodPic = new CAnimImage("RESOURCE", Res::WOOD, 0, 196, 244);
  4281. quit = new CAdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CShipyardWindow::close, this), 224, 312, "ICANCEL", SDLK_RETURN);
  4282. build = new CAdventureMapButton(CGI->generaltexth->allTexts[598], "", boost::bind(&CShipyardWindow::close, this), 42, 312, "IBUY30", SDLK_RETURN);
  4283. build->callback += onBuy;
  4284. for(size_t i = 0; i < cost.size(); i++)
  4285. {
  4286. if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
  4287. {
  4288. build->block(true);
  4289. break;
  4290. }
  4291. }
  4292. statusBar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  4293. title = new CLabel(164, 27, FONT_BIG, CENTER, Colors::Jasmine, CGI->generaltexth->jktexts[13]);
  4294. costLabel = new CLabel(164, 220, FONT_MEDIUM, CENTER, Colors::Cornsilk, CGI->generaltexth->jktexts[14]);
  4295. }
  4296. CPuzzleWindow::CPuzzleWindow(const int3 &GrailPos, double discoveredRatio):
  4297. CWindowObject(PLAYER_COLORED | BORDERED, "PUZZLE"),
  4298. grailPos(GrailPos),
  4299. currentAlpha(SDL_ALPHA_OPAQUE)
  4300. {
  4301. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4302. CCS->soundh->playSound(soundBase::OBELISK);
  4303. quitb = new CAdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CPuzzleWindow::close, this), 670, 538, "IOK6432.DEF", SDLK_RETURN);
  4304. quitb->assignedKeys.insert(SDLK_ESCAPE);
  4305. quitb->borderColor = Colors::MetallicGold;
  4306. quitb->borderEnabled = true;
  4307. new CPicture("PUZZLOGO", 607, 3);
  4308. new CLabel(700, 95, FONT_BIG, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[463]);
  4309. new CResDataBar("ZRESBAR.bmp", 3, 575, 32, 2, 85, 85);
  4310. int faction = LOCPLINT->cb->getStartInfo()->playerInfos.find(LOCPLINT->playerID)->second.castle;
  4311. for(int g=0; g<PUZZLES_PER_FACTION; ++g)
  4312. {
  4313. const SPuzzleInfo & info = CGI->heroh->puzzleInfo[faction][g];
  4314. auto piece = new CPicture(info.filename, info.x, info.y);
  4315. //piece that will slowly disappear
  4316. if(info.whenUncovered < PUZZLES_PER_FACTION * discoveredRatio)
  4317. {
  4318. piecesToRemove.push_back(piece);
  4319. piece->needRefresh = true;
  4320. piece->recActions = piece->recActions & ~SHOWALL;
  4321. }
  4322. }
  4323. }
  4324. void CPuzzleWindow::showAll(SDL_Surface * to)
  4325. {
  4326. int3 moveInt = int3(8, 9, 0);
  4327. Rect mapRect = genRect(544, 591, pos.x + 8, pos.y + 7);
  4328. CGI->mh->terrainRect
  4329. (grailPos - moveInt, adventureInt->anim,
  4330. &LOCPLINT->cb->getVisibilityMap(), true, adventureInt->heroAnim,
  4331. to, &mapRect, 0, 0, true, moveInt);
  4332. CWindowObject::showAll(to);
  4333. }
  4334. void CPuzzleWindow::show(SDL_Surface * to)
  4335. {
  4336. static int animSpeed = 2;
  4337. if (currentAlpha < animSpeed)
  4338. {
  4339. //animation done
  4340. BOOST_FOREACH(auto & piece, piecesToRemove)
  4341. delete piece;
  4342. piecesToRemove.clear();
  4343. }
  4344. else
  4345. {
  4346. //update disappearing puzzles
  4347. BOOST_FOREACH(auto & piece, piecesToRemove)
  4348. piece->setAlpha(currentAlpha);
  4349. currentAlpha -= animSpeed;
  4350. }
  4351. CWindowObject::show(to);
  4352. }
  4353. void CTransformerWindow::CItem::move()
  4354. {
  4355. if (left)
  4356. moveBy(Point(289, 0));
  4357. else
  4358. moveBy(Point(-289, 0));
  4359. left = !left;
  4360. }
  4361. void CTransformerWindow::CItem::clickLeft(tribool down, bool previousState)
  4362. {
  4363. if(previousState && (!down))
  4364. {
  4365. move();
  4366. parent->showAll(screen2);
  4367. }
  4368. }
  4369. void CTransformerWindow::CItem::update()
  4370. {
  4371. icon->setFrame(parent->army->getCreature(id)->idNumber + 2);
  4372. }
  4373. CTransformerWindow::CItem::CItem(CTransformerWindow * _parent, int _size, int _id):
  4374. id(_id), size(_size), parent(_parent)
  4375. {
  4376. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4377. addUsedEvents(LCLICK);
  4378. left = true;
  4379. pos.w = 58;
  4380. pos.h = 64;
  4381. pos.x += 45 + (id%3)*83 + id/6*83;
  4382. pos.y += 109 + (id/3)*98;
  4383. icon = new CAnimImage("TWCRPORT", parent->army->getCreature(id)->idNumber + 2);
  4384. new CLabel(28, 76,FONT_SMALL, CENTER, Colors::Cornsilk, boost::lexical_cast<std::string>(size));//stack size
  4385. }
  4386. void CTransformerWindow::makeDeal()
  4387. {
  4388. for (int i=0; i<items.size(); i++)
  4389. if (!items[i]->left)
  4390. LOCPLINT->cb->trade(town, EMarketMode::CREATURE_UNDEAD, items[i]->id, 0, 0, hero);
  4391. }
  4392. void CTransformerWindow::addAll()
  4393. {
  4394. for (int i=0; i<items.size(); i++)
  4395. if (items[i]->left)
  4396. items[i]->move();
  4397. showAll(screen2);
  4398. }
  4399. void CTransformerWindow::updateGarrisons()
  4400. {
  4401. BOOST_FOREACH(auto & item, items)
  4402. {
  4403. item->update();
  4404. }
  4405. }
  4406. CTransformerWindow::CTransformerWindow(const CGHeroInstance * _hero, const CGTownInstance * _town):
  4407. CWindowObject(PLAYER_COLORED, "SKTRNBK"),
  4408. hero(_hero),
  4409. town(_town)
  4410. {
  4411. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4412. if (hero)
  4413. army = hero;
  4414. else
  4415. army = town;
  4416. for (int i=0; i<7; i++ )
  4417. if ( army->getCreature(i) )
  4418. items.push_back(new CItem(this, army->getStackCount(i), i));
  4419. all = new CAdventureMapButton(CGI->generaltexth->zelp[590],boost::bind(&CTransformerWindow::addAll,this), 146,416,"ALTARMY.DEF",SDLK_a);
  4420. convert= new CAdventureMapButton(CGI->generaltexth->zelp[591],boost::bind(&CTransformerWindow::makeDeal,this), 269,416,"ALTSACR.DEF",SDLK_RETURN);
  4421. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[592],boost::bind(&CTransformerWindow::close, this),392,416,"ICANCEL.DEF",SDLK_ESCAPE);
  4422. bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  4423. new CLabel(153, 29,FONT_SMALL, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[485]);//holding area
  4424. new CLabel(153+295, 29, FONT_SMALL, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[486]);//transformer
  4425. new CTextBox(CGI->generaltexth->allTexts[487], Rect(26, 56, 255, 40), 0, FONT_MEDIUM, CENTER, Colors::Jasmine);//move creatures to create skeletons
  4426. new CTextBox(CGI->generaltexth->allTexts[488], Rect(320, 56, 255, 40), 0, FONT_MEDIUM, CENTER, Colors::Jasmine);//creatures here will become skeletons
  4427. }
  4428. void CUniversityWindow::CItem::clickLeft(tribool down, bool previousState)
  4429. {
  4430. if(previousState && (!down))
  4431. {
  4432. if ( state() != 2 )
  4433. return;
  4434. CUnivConfirmWindow *win = new CUnivConfirmWindow(parent, ID, LOCPLINT->cb->getResourceAmount(6) >= 2000);
  4435. GH.pushInt(win);
  4436. }
  4437. }
  4438. void CUniversityWindow::CItem::clickRight(tribool down, bool previousState)
  4439. {
  4440. if(down)
  4441. {
  4442. CInfoPopup *message = new CInfoPopup();
  4443. message->free = true;
  4444. message->bitmap = CMessage::drawBoxTextBitmapSub
  4445. (LOCPLINT->playerID,
  4446. CGI->generaltexth->skillInfoTexts[ID][0],
  4447. graphics->abils82->ourImages[ID*3+3].bitmap,
  4448. CGI->generaltexth->skillName[ID]);
  4449. message->pos.x = screen->w/2 - message->bitmap->w/2;
  4450. message->pos.y = screen->h/2 - message->bitmap->h/2;
  4451. GH.pushInt(message);
  4452. }
  4453. }
  4454. void CUniversityWindow::CItem::hover(bool on)
  4455. {
  4456. if (on)
  4457. GH.statusbar->print(CGI->generaltexth->skillName[ID]);
  4458. else
  4459. GH.statusbar->clear();
  4460. }
  4461. int CUniversityWindow::CItem::state()
  4462. {
  4463. if (parent->hero->getSecSkillLevel(static_cast<CGHeroInstance::SecondarySkill>(ID)))//hero know this skill
  4464. return 1;
  4465. if (parent->hero->secSkills.size() >= GameConstants::SKILL_PER_HERO)//can't learn more skills
  4466. return 0;
  4467. if (parent->hero->type->heroClass->proSec[ID]==0)//can't learn this skill (like necromancy for most of non-necros)
  4468. return 0;
  4469. return 2;
  4470. }
  4471. void CUniversityWindow::CItem::showAll(SDL_Surface * to)
  4472. {
  4473. CPicture * bar;
  4474. switch (state())
  4475. {
  4476. case 0: bar = parent->red;
  4477. break;
  4478. case 1: bar = parent->yellow;
  4479. break;
  4480. case 2: bar = parent->green;
  4481. break;
  4482. default:bar = NULL;
  4483. break;
  4484. }
  4485. assert(bar);
  4486. blitAtLoc(bar->bg, -28, -22, to);
  4487. blitAtLoc(bar->bg, -28, 48, to);
  4488. printAtMiddleLoc (CGI->generaltexth->skillName[ID], 22, -13, FONT_SMALL, Colors::Cornsilk,to);//Name
  4489. printAtMiddleLoc (CGI->generaltexth->levels[0], 22, 57, FONT_SMALL, Colors::Cornsilk,to);//Level(always basic)
  4490. CAnimImage::showAll(to);
  4491. }
  4492. CUniversityWindow::CItem::CItem(CUniversityWindow * _parent, int _ID, int X, int Y):
  4493. CAnimImage ("SECSKILL", _ID*3+3, 0, X, Y),
  4494. ID(_ID),
  4495. parent(_parent)
  4496. {
  4497. addUsedEvents(LCLICK | RCLICK | HOVER);
  4498. }
  4499. CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market):
  4500. CWindowObject(PLAYER_COLORED, "UNIVERS1"),
  4501. hero(_hero),
  4502. market(_market)
  4503. {
  4504. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4505. green = new CPicture("UNIVGREN.PCX");
  4506. yellow = new CPicture("UNIVGOLD.PCX");//bars
  4507. red = new CPicture("UNIVRED.PCX");
  4508. green->recActions =
  4509. yellow->recActions =
  4510. red->recActions = DISPOSE;
  4511. CIntObject * titlePic = nullptr;
  4512. if ( market->o->ID == Obj::UNIVERSITY ) // this is adventure map university
  4513. titlePic = new CPicture("UNIVBLDG");
  4514. else
  4515. if (market->o->ID == GameConstants::TOWNI_TYPE)
  4516. titlePic = new CAnimImage(graphics->buildingPics[market->o->subID], 21);
  4517. else
  4518. tlog0<<"Error: Image for university was not found!\n";//This should not happen
  4519. if (titlePic)
  4520. titlePic->center(Point(232 + pos.x, 76 + pos.y));
  4521. //Clerk speech
  4522. new CTextBox(CGI->generaltexth->allTexts[603], Rect(24, 129, 413, 70), 0, FONT_SMALL, CENTER, Colors::Cornsilk);
  4523. //University
  4524. new CLabel(231, 26, FONT_MEDIUM, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[602]);
  4525. std::vector<int> list = market->availableItemsIds(EMarketMode::RESOURCE_SKILL);
  4526. assert(list.size() == 4);
  4527. for (int i=0; i<list.size(); i++)//prepare clickable items
  4528. items.push_back(new CItem(this, list[i], 54+i*104, 234));
  4529. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[632],
  4530. boost::bind(&CUniversityWindow::close, this),200,313,"IOKAY.DEF",SDLK_RETURN);
  4531. bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  4532. }
  4533. CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * PARENT, int SKILL, bool available ):
  4534. CWindowObject(PLAYER_COLORED, "UNIVERS2.PCX"),
  4535. parent(PARENT)
  4536. {
  4537. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4538. std::string text = CGI->generaltexth->allTexts[608];
  4539. boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
  4540. boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
  4541. boost::replace_first(text, "%d", "2000");
  4542. new CTextBox(text, Rect(24, 129, 413, 70), 0, FONT_SMALL, CENTER, Colors::Cornsilk);//Clerk speech
  4543. new CLabel(230, 37, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth-> skillName[SKILL]);//Skill name
  4544. new CAnimImage("SECSKILL", SKILL*3+3, 0, 211, 51);//skill
  4545. new CLabel(230, 107, FONT_SMALL, CENTER, Colors::Cornsilk, CGI->generaltexth->levels[1]);//Skill level
  4546. new CAnimImage("RESOURCE", Res::GOLD, 0, 210, 210);//gold
  4547. new CLabel(230, 267, FONT_SMALL, CENTER, Colors::Cornsilk, "2000");//Cost
  4548. std::string hoverText = CGI->generaltexth->allTexts[609];
  4549. boost::replace_first(hoverText, "%s", CGI->generaltexth->levels[0]+ " " + CGI->generaltexth->skillName[SKILL]);
  4550. text = CGI->generaltexth->zelp[633].second;
  4551. boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
  4552. boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
  4553. boost::replace_first(text, "%d", "2000");
  4554. confirm= new CAdventureMapButton(hoverText, text, boost::bind(&CUnivConfirmWindow::makeDeal, this, SKILL),
  4555. 148,299,"IBY6432.DEF",SDLK_RETURN);
  4556. confirm->block(!available);
  4557. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[631],boost::bind(&CUnivConfirmWindow::close, this),
  4558. 252,299,"ICANCEL.DEF",SDLK_ESCAPE);
  4559. bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  4560. }
  4561. void CUnivConfirmWindow::makeDeal(int skill)
  4562. {
  4563. LOCPLINT->cb->trade(parent->market->o, EMarketMode::RESOURCE_SKILL, 6, skill, 1, parent->hero);
  4564. close();
  4565. }
  4566. CHillFortWindow::CHillFortWindow(const CGHeroInstance *visitor, const CGObjectInstance *object):
  4567. CWindowObject(PLAYER_COLORED, "APHLFTBK"),
  4568. fort(object),
  4569. hero(visitor)
  4570. {
  4571. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4572. slotsCount=7;
  4573. resources = CDefHandler::giveDefEss("SMALRES.DEF");
  4574. new CLabel(325, 32, FONT_BIG, CENTER, Colors::Jasmine, fort->hoverName);//Hill Fort
  4575. heroPic = new CHeroArea(30, 60, hero);
  4576. currState.resize(slotsCount+1);
  4577. costs.resize(slotsCount);
  4578. totalSumm.resize(GameConstants::RESOURCE_QUANTITY);
  4579. std::vector<std::string> files;
  4580. files += "APHLF1R.DEF", "APHLF1Y.DEF", "APHLF1G.DEF";
  4581. for (int i=0; i<slotsCount; i++)
  4582. {
  4583. currState[i] = getState(i);
  4584. upgrade[i] = new CAdventureMapButton(getTextForSlot(i),"",boost::bind(&CHillFortWindow::makeDeal, this, i),
  4585. 107+i*76, 171, "", SDLK_1+i, &files);
  4586. upgrade[i]->block(currState[i] == -1);
  4587. }
  4588. files.clear();
  4589. files += "APHLF4R.DEF", "APHLF4Y.DEF", "APHLF4G.DEF";
  4590. currState[slotsCount] = getState(slotsCount);
  4591. upgradeAll = new CAdventureMapButton(CGI->generaltexth->allTexts[432],"",boost::bind(&CHillFortWindow::makeDeal, this, slotsCount),
  4592. 30, 231, "", SDLK_0, &files);
  4593. quit = new CAdventureMapButton("","",boost::bind(&CHillFortWindow::close, this), 294, 275, "IOKAY.DEF", SDLK_RETURN);
  4594. bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  4595. garr = new CGarrisonInt(108, 60, 18, Point(),background->bg,Point(108,60),hero,NULL);
  4596. updateGarrisons();
  4597. }
  4598. void CHillFortWindow::updateGarrisons()
  4599. {
  4600. for (int i=0; i<GameConstants::RESOURCE_QUANTITY; i++)
  4601. totalSumm[i]=0;
  4602. for (int i=0; i<slotsCount; i++)
  4603. {
  4604. costs[i].clear();
  4605. int newState = getState(i);
  4606. if (newState != -1)
  4607. {
  4608. UpgradeInfo info;
  4609. LOCPLINT->cb->getUpgradeInfo(hero, i, info);
  4610. if (info.newID.size())//we have upgrades here - update costs
  4611. {
  4612. costs[i] = info.cost[0] * hero->getStackCount(i);
  4613. totalSumm += costs[i];
  4614. }
  4615. }
  4616. currState[i] = newState;
  4617. upgrade[i]->setIndex(newState);
  4618. upgrade[i]->block(currState[i] == -1);
  4619. upgrade[i]->hoverTexts[0] = getTextForSlot(i);
  4620. }
  4621. int newState = getState(slotsCount);
  4622. currState[slotsCount] = newState;
  4623. upgradeAll->setIndex(newState);
  4624. garr->recreateSlots();
  4625. }
  4626. void CHillFortWindow::makeDeal(int slot)
  4627. {
  4628. int offset = (slot == slotsCount)?2:0;
  4629. switch (currState[slot])
  4630. {
  4631. case 0:
  4632. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314 + offset],
  4633. std::vector<CComponent*>(), soundBase::sound_todo);
  4634. break;
  4635. case 1:
  4636. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[313 + offset],
  4637. std::vector<CComponent*>(), soundBase::sound_todo);
  4638. break;
  4639. case 2:
  4640. for (int i=0; i<slotsCount; i++)
  4641. if ( slot ==i || ( slot == slotsCount && currState[i] == 2 ) )//this is activated slot or "upgrade all"
  4642. {
  4643. UpgradeInfo info;
  4644. LOCPLINT->cb->getUpgradeInfo(hero, i, info);
  4645. LOCPLINT->cb->upgradeCreature(hero, i, info.newID[0]);
  4646. }
  4647. break;
  4648. }
  4649. }
  4650. void CHillFortWindow::showAll (SDL_Surface *to)
  4651. {
  4652. CWindowObject::showAll(to);
  4653. for ( int i=0; i<slotsCount; i++)
  4654. {
  4655. if ( currState[i] == 0 || currState[i] == 2 )
  4656. {
  4657. if ( costs[i].size() )//we have several elements
  4658. {
  4659. int curY = 128;//reverse iterator is used to display gold as first element
  4660. for(int j = costs[i].size()-1; j >= 0; j--)
  4661. {
  4662. int val = costs[i][j];
  4663. if(!val) continue;
  4664. blitAtLoc(resources->ourImages[j].bitmap, 104+76*i, curY, to);
  4665. printToLoc(boost::lexical_cast<std::string>(val), 168+76*i, curY+16, FONT_SMALL, Colors::Cornsilk, to);
  4666. curY += 20;
  4667. }
  4668. }
  4669. else//free upgrade - print gold image and "Free" text
  4670. {
  4671. blitAtLoc(resources->ourImages[6].bitmap, 104+76*i, 128, to);
  4672. printToLoc(CGI->generaltexth->allTexts[344], 168+76*i, 144, FONT_SMALL, Colors::Cornsilk, to);
  4673. }
  4674. }
  4675. }
  4676. for (int i=0; i<GameConstants::RESOURCE_QUANTITY; i++)
  4677. {
  4678. if (totalSumm[i])//this resource is used - display it
  4679. {
  4680. blitAtLoc(resources->ourImages[i].bitmap, 104+76*i, 237, to);
  4681. printToLoc(boost::lexical_cast<std::string>(totalSumm[i]), 166+76*i, 253, FONT_SMALL, Colors::Cornsilk, to);
  4682. }
  4683. }
  4684. }
  4685. std::string CHillFortWindow::getTextForSlot(int slot)
  4686. {
  4687. if ( !hero->getCreature(slot) )//we dont have creature here
  4688. return "";
  4689. std::string str = CGI->generaltexth->allTexts[318];
  4690. int amount = hero->getStackCount(slot);
  4691. if ( amount == 1 )
  4692. boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->nameSing);
  4693. else
  4694. boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->namePl);
  4695. return str;
  4696. }
  4697. int CHillFortWindow::getState(int slot)
  4698. {
  4699. TResources myRes = LOCPLINT->cb->getResourceAmount();
  4700. if ( slot == slotsCount )//"Upgrade all" slot
  4701. {
  4702. bool allUpgraded = true;//All creatures are upgraded?
  4703. for (int i=0; i<slotsCount; i++)
  4704. allUpgraded &= currState[i] == 1 || currState[i] == -1;
  4705. if (allUpgraded)
  4706. return 1;
  4707. if(!totalSumm.canBeAfforded(myRes))
  4708. return 0;
  4709. return 2;
  4710. }
  4711. if (hero->slotEmpty(slot))//no creature here
  4712. return -1;
  4713. UpgradeInfo info;
  4714. LOCPLINT->cb->getUpgradeInfo(hero, slot, info);
  4715. if (!info.newID.size())//already upgraded
  4716. return 1;
  4717. if(!(info.cost[0] * hero->getStackCount(slot)).canBeAfforded(myRes))
  4718. return 0;
  4719. return 2;//can upgrade
  4720. }
  4721. CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner):
  4722. CWindowObject(PLAYER_COLORED | BORDERED, "TpRank"),
  4723. owner(_owner)
  4724. {
  4725. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4726. type |= BLOCK_ADV_HOTKEYS;
  4727. SThievesGuildInfo tgi; //info to be displayed
  4728. LOCPLINT->cb->getThievesGuildInfo(tgi, owner);
  4729. exitb = new CAdventureMapButton (CGI->generaltexth->allTexts[600], "", boost::bind(&CThievesGuildWindow::close,this), 748, 556, "TPMAGE1", SDLK_RETURN);
  4730. statusBar = new CGStatusBar(3, 555, "TStatBar.bmp", 742);
  4731. resdatabar = new CMinorResDataBar();
  4732. resdatabar->pos.x += pos.x;
  4733. resdatabar->pos.y += pos.y;
  4734. //data for information table:
  4735. // fields[row][column] = list of id's of players for this box
  4736. static std::vector< std::vector< ui8 > > SThievesGuildInfo::* fields[] =
  4737. { &SThievesGuildInfo::numOfTowns, &SThievesGuildInfo::numOfHeroes, &SThievesGuildInfo::gold,
  4738. &SThievesGuildInfo::woodOre, &SThievesGuildInfo::mercSulfCrystGems, &SThievesGuildInfo::obelisks,
  4739. &SThievesGuildInfo::artifacts, &SThievesGuildInfo::army, &SThievesGuildInfo::income };
  4740. //printing texts & descriptions to background
  4741. for(int g=0; g<12; ++g)
  4742. {
  4743. int posY[] = {400, 460, 510};
  4744. int y;
  4745. if(g < 9)
  4746. y = 52 + 32*g;
  4747. else
  4748. y = posY[g-9];
  4749. std::string text = CGI->generaltexth->jktexts[24+g];
  4750. boost::algorithm::trim_if(text,boost::algorithm::is_any_of("\""));
  4751. new CLabel(135, y, FONT_MEDIUM, CENTER, Colors::Jasmine, text);
  4752. }
  4753. for(int g=1; g<tgi.playerColors.size(); ++g)
  4754. new CAnimImage("PRSTRIPS", g-1, 0, 250 + 66*g, 7);
  4755. for(int g=0; g<tgi.playerColors.size(); ++g)
  4756. new CLabel(283 + 66*g, 24, FONT_BIG, CENTER, Colors::Jasmine, CGI->generaltexth->jktexts[16+g]);
  4757. //printing flags
  4758. for(int g = 0; g < ARRAY_COUNT(fields); ++g) //by lines
  4759. {
  4760. for(int b=0; b<(tgi .* fields[g]).size(); ++b) //by places (1st, 2nd, ...)
  4761. {
  4762. std::vector<ui8> &players = (tgi .* fields[g])[b]; //get players with this place in this line
  4763. //position of box
  4764. int xpos = 259 + 66 * b;
  4765. int ypos = 41 + 32 * g;
  4766. size_t rowLength[2]; //size of each row
  4767. rowLength[0] = std::min<size_t>(players.size(), 4);
  4768. rowLength[1] = players.size() - rowLength[0];
  4769. for (size_t j=0; j< 2; j++)
  4770. {
  4771. // origin of this row | offset for 2nd row| shift right for short rows
  4772. int rowStartX = xpos + (j ? 6 : 0) + (rowLength[j] < 3 ? 12 : 0);
  4773. int rowStartY = ypos + (j ? 4 : 0);
  4774. for (size_t i=0; i< rowLength[j]; i++)
  4775. {
  4776. new CAnimImage("itgflags", players[i + j*4], 0, rowStartX + i*12, rowStartY);
  4777. }
  4778. }
  4779. }
  4780. }
  4781. static const std::string colorToBox[] = {"PRRED.BMP", "PRBLUE.BMP", "PRTAN.BMP", "PRGREEN.BMP", "PRORANGE.BMP", "PRPURPLE.BMP", "PRTEAL.BMP", "PRROSE.bmp"};
  4782. //printing best hero
  4783. int counter = 0;
  4784. BOOST_FOREACH(auto & iter, tgi.colorToBestHero)
  4785. {
  4786. if(iter.second.portrait >= 0)
  4787. {
  4788. new CPicture(colorToBox[iter.first], 253 + 66 * counter, 334);
  4789. new CAnimImage("PortraitsSmall", iter.second.portrait, 0, 260 + 66 * counter, 360);
  4790. //TODO: r-click info:
  4791. // - r-click on hero
  4792. // - r-click on primary skill label
  4793. if(iter.second.details)
  4794. {
  4795. new CTextBox(CGI->generaltexth->allTexts[184], Rect(260 + 66*counter, 396, 52, 64),
  4796. 0, FONT_TINY, TOPLEFT, Colors::Cornsilk);
  4797. for (int i=0; i<iter.second.details->primskills.size(); ++i)
  4798. {
  4799. new CLabel(310 + 66 * counter, 407 + 11*i, FONT_TINY, BOTTOMRIGHT, Colors::Cornsilk,
  4800. boost::lexical_cast<std::string>(iter.second.details->primskills[i]));
  4801. }
  4802. }
  4803. }
  4804. counter++;
  4805. }
  4806. //printing best creature
  4807. counter = 0;
  4808. BOOST_FOREACH(auto & it, tgi.bestCreature)
  4809. {
  4810. if(it.second >= 0)
  4811. new CAnimImage("TWCRPORT", it.second+2, 0, 255 + 66 * counter, 479);
  4812. counter++;
  4813. }
  4814. //printing personality
  4815. counter = 0;
  4816. BOOST_FOREACH(auto & it, tgi.personality)
  4817. {
  4818. std::string text;
  4819. if(it.second == -1)
  4820. text = CGI->generaltexth->arraytxt[172];
  4821. else
  4822. if (it.second)
  4823. text = CGI->generaltexth->arraytxt[168 + it.second];
  4824. new CLabel(283 + 66*counter, 459, FONT_SMALL, CENTER, Colors::Cornsilk, text);
  4825. counter++;
  4826. }
  4827. }
  4828. void MoraleLuckBox::set(const IBonusBearer *node)
  4829. {
  4830. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4831. const int textId[] = {62, 88}; //eg %s \n\n\n {Current Luck Modifiers:}
  4832. const int noneTxtId = 108; //Russian version uses same text for neutral morale\luck
  4833. const int neutralDescr[] = {60, 86}; //eg {Neutral Morale} \n\n Neutral morale means your armies will neither be blessed with extra attacks or freeze in combat.
  4834. const int componentType[] = {CComponent::luck, CComponent::morale};
  4835. const int hoverTextBase[] = {7, 4};
  4836. const Bonus::BonusType bonusType[] = {Bonus::LUCK, Bonus::MORALE};
  4837. int (IBonusBearer::*getValue[])() const = {&IBonusBearer::LuckVal, &IBonusBearer::MoraleVal};
  4838. int mrlt = -9;
  4839. TModDescr mrl;
  4840. if (node)
  4841. {
  4842. node->getModifiersWDescr(mrl, bonusType[morale]);
  4843. bonusValue = (node->*getValue[morale])();
  4844. }
  4845. else
  4846. bonusValue = 0;
  4847. mrlt = (bonusValue>0)-(bonusValue<0); //signum: -1 - bad luck / morale, 0 - neutral, 1 - good
  4848. hoverText = CGI->generaltexth->heroscrn[hoverTextBase[morale] - mrlt];
  4849. baseType = componentType[morale];
  4850. text = CGI->generaltexth->arraytxt[textId[morale]];
  4851. boost::algorithm::replace_first(text,"%s",CGI->generaltexth->arraytxt[neutralDescr[morale]-mrlt]);
  4852. if (!mrl.size())
  4853. text += CGI->generaltexth->arraytxt[noneTxtId];
  4854. else
  4855. {
  4856. if (node->hasBonusOfType (Bonus::UNDEAD) || node->hasBonusOfType(Bonus::BLOCK_MORALE) || node->hasBonusOfType(Bonus::NON_LIVING)) //it's a creature window
  4857. {
  4858. text += CGI->generaltexth->arraytxt[113]; //unaffected by morale
  4859. }
  4860. else
  4861. {
  4862. for(int it=0; it < mrl.size(); it++)
  4863. text += "\n" + mrl[it].second;
  4864. }
  4865. }
  4866. std::string imageName;
  4867. if (small)
  4868. imageName = morale ? "IMRL30": "ILCK30";
  4869. else
  4870. imageName = morale ? "IMRL42" : "ILCK42";
  4871. delete image;
  4872. image = new CAnimImage(imageName, bonusValue + 3);
  4873. image->moveBy(Point(pos.w/2 - image->pos.w/2, pos.h/2 - image->pos.h/2));//center icon
  4874. }
  4875. MoraleLuckBox::MoraleLuckBox(bool Morale, const Rect &r, bool Small):
  4876. image(NULL),
  4877. morale(Morale),
  4878. small(Small)
  4879. {
  4880. bonusValue = 0;
  4881. pos = r + pos;
  4882. }
  4883. CArtifactHolder::CArtifactHolder()
  4884. {
  4885. }
  4886. void CWindowWithArtifacts::artifactRemoved(const ArtifactLocation &artLoc)
  4887. {
  4888. BOOST_FOREACH(CArtifactsOfHero *aoh, artSets)
  4889. aoh->artifactRemoved(artLoc);
  4890. }
  4891. void CWindowWithArtifacts::artifactMoved(const ArtifactLocation &artLoc, const ArtifactLocation &destLoc)
  4892. {
  4893. BOOST_FOREACH(CArtifactsOfHero *aoh, artSets)
  4894. aoh->artifactMoved(artLoc, destLoc);
  4895. }
  4896. void CWindowWithArtifacts::artifactDisassembled(const ArtifactLocation &artLoc)
  4897. {
  4898. BOOST_FOREACH(CArtifactsOfHero *aoh, artSets)
  4899. aoh->artifactDisassembled(artLoc);
  4900. }
  4901. void CWindowWithArtifacts::artifactAssembled(const ArtifactLocation &artLoc)
  4902. {
  4903. BOOST_FOREACH(CArtifactsOfHero *aoh, artSets)
  4904. aoh->artifactAssembled(artLoc);
  4905. }
  4906. void CArtifactsOfHero::SCommonPart::Artpos::clear()
  4907. {
  4908. slotID = -1;
  4909. AOH = NULL;
  4910. art = NULL;
  4911. }
  4912. CArtifactsOfHero::SCommonPart::Artpos::Artpos()
  4913. {
  4914. clear();
  4915. }
  4916. void CArtifactsOfHero::SCommonPart::Artpos::setTo(const CArtPlace *place, bool dontTakeBackpack)
  4917. {
  4918. slotID = place->slotID;
  4919. AOH = place->ourOwner;
  4920. if(slotID >= 19 && dontTakeBackpack)
  4921. art = NULL;
  4922. else
  4923. art = place->ourArt;
  4924. }
  4925. bool CArtifactsOfHero::SCommonPart::Artpos::operator==(const ArtifactLocation &al) const
  4926. {
  4927. if(!AOH)
  4928. return false;
  4929. bool ret = al.isHolder(AOH->curHero) && al.slot == slotID;
  4930. //assert(al.getArt() == art);
  4931. return ret;
  4932. }
  4933. bool CArtifactsOfHero::SCommonPart::Artpos::valid()
  4934. {
  4935. assert(AOH && art);
  4936. return art == AOH->curHero->getArt(slotID);
  4937. }
  4938. void CRClickPopup::clickRight(tribool down, bool previousState)
  4939. {
  4940. if(down)
  4941. return;
  4942. close();
  4943. }
  4944. void CRClickPopup::close()
  4945. {
  4946. GH.popIntTotally(this);
  4947. }
  4948. void CRClickPopup::createAndPush(const std::string &txt, const CInfoWindow::TCompsInfo &comps)
  4949. {
  4950. int player = LOCPLINT ? LOCPLINT->playerID : 1; //if no player, then use blue
  4951. CSimpleWindow * temp = new CInfoWindow(txt, player, comps);
  4952. temp->center(Point(GH.current->motion)); //center on mouse
  4953. temp->fitToScreen(10);
  4954. CRClickPopupInt *rcpi = new CRClickPopupInt(temp,true);
  4955. GH.pushInt(rcpi);
  4956. }
  4957. Point CInfoBoxPopup::toScreen(Point p)
  4958. {
  4959. vstd::abetween(p.x, adventureInt->terrain.pos.x + 100, adventureInt->terrain.pos.x + adventureInt->terrain.pos.w - 100);
  4960. vstd::abetween(p.y, adventureInt->terrain.pos.y + 100, adventureInt->terrain.pos.y + adventureInt->terrain.pos.h - 100);
  4961. return p;
  4962. }
  4963. CInfoBoxPopup::CInfoBoxPopup(Point position, const CGTownInstance * town):
  4964. CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "TOWNQVBK", toScreen(position))
  4965. {
  4966. InfoAboutTown iah;
  4967. LOCPLINT->cb->getTownInfo(town, iah);
  4968. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4969. new CTownTooltip(Point(9, 10), iah);
  4970. }
  4971. CInfoBoxPopup::CInfoBoxPopup(Point position, const CGHeroInstance * hero):
  4972. CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "HEROQVBK", toScreen(position))
  4973. {
  4974. InfoAboutHero iah;
  4975. LOCPLINT->cb->getHeroInfo(hero, iah);
  4976. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4977. new CHeroTooltip(Point(9, 10), iah);
  4978. }
  4979. CInfoBoxPopup::CInfoBoxPopup(Point position, const CGGarrison * garr):
  4980. CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "TOWNQVBK", toScreen(position))
  4981. {
  4982. InfoAboutTown iah;
  4983. LOCPLINT->cb->getTownInfo(garr, iah);
  4984. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4985. new CArmyTooltip(Point(9, 10), iah);
  4986. }
  4987. CIntObject * CRClickPopup::createInfoWin(Point position, const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero
  4988. {
  4989. if(!specific)
  4990. specific = adventureInt->selection;
  4991. assert(specific);
  4992. switch(specific->ID)
  4993. {
  4994. case GameConstants::HEROI_TYPE:
  4995. return new CInfoBoxPopup(position, dynamic_cast<const CGHeroInstance *>(specific));
  4996. case GameConstants::TOWNI_TYPE:
  4997. return new CInfoBoxPopup(position, dynamic_cast<const CGTownInstance *>(specific));
  4998. case Obj::GARRISON:
  4999. case Obj::GARRISON2:
  5000. return new CInfoBoxPopup(position, dynamic_cast<const CGGarrison *>(specific));
  5001. default:
  5002. return NULL;
  5003. }
  5004. }
  5005. void CRClickPopup::createAndPush(const CGObjectInstance *obj, const Point &p, EAlignment alignment /*= BOTTOMRIGHT*/)
  5006. {
  5007. CIntObject *iWin = createInfoWin(p, obj); //try get custom infowindow for this obj
  5008. if(iWin)
  5009. GH.pushInt(iWin);
  5010. else
  5011. CRClickPopup::createAndPush(obj->getHoverText());
  5012. }
  5013. CRClickPopup::CRClickPopup()
  5014. {
  5015. addUsedEvents(RCLICK);
  5016. }
  5017. CRClickPopup::~CRClickPopup()
  5018. {
  5019. }
  5020. void CRClickPopupInt::show(SDL_Surface * to)
  5021. {
  5022. inner->show(to);
  5023. }
  5024. CRClickPopupInt::CRClickPopupInt( IShowActivatable *our, bool deleteInt )
  5025. {
  5026. CCS->curh->hide();
  5027. inner = our;
  5028. delInner = deleteInt;
  5029. }
  5030. CRClickPopupInt::~CRClickPopupInt()
  5031. {
  5032. // //workaround for hero window issue - if it's our interface, call dispose to properly reset it's state
  5033. // //TODO? it might be better to rewrite hero window so it will bee newed/deleted on opening / closing (not effort-worthy now, but on some day...?)
  5034. // if(LOCPLINT && inner == adventureInt->heroWindow)
  5035. // adventureInt->heroWindow->dispose();
  5036. if(delInner)
  5037. delete inner;
  5038. CCS->curh->show();
  5039. }
  5040. void CRClickPopupInt::showAll(SDL_Surface * to)
  5041. {
  5042. inner->showAll(to);
  5043. }