AccessibilityInfo.h 1.2 KB

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  1. /*
  2. * AccessibilityInfo.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "BattleHex.h"
  12. #include "../GameConstants.h"
  13. namespace battle
  14. {
  15. class Unit;
  16. }
  17. //Accessibility is property of hex in battle. It doesn't depend on stack, side's perspective and so on.
  18. enum class EAccessibility
  19. {
  20. ACCESSIBLE,
  21. ALIVE_STACK,
  22. OBSTACLE,
  23. DESTRUCTIBLE_WALL,
  24. GATE, //sieges -> gate opens only for defender stacks
  25. UNAVAILABLE, //indestructible wall parts, special battlefields (like boat-to-boat)
  26. SIDE_COLUMN //used for first and last columns of hexes that are unavailable but wat machines can stand there
  27. };
  28. typedef std::array<EAccessibility, GameConstants::BFIELD_SIZE> TAccessibilityArray;
  29. struct DLL_LINKAGE AccessibilityInfo : TAccessibilityArray
  30. {
  31. bool accessible(BattleHex tile, const battle::Unit * stack) const; //checks for both tiles if stack is double wide
  32. bool accessible(BattleHex tile, bool doubleWide, ui8 side) const; //checks for both tiles if stack is double wide
  33. };