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							- /*
 
-  * CCallbackBase.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../GameConstants.h"
 
- #define RETURN_IF_NOT_BATTLE(X) if(!duringBattle()) {logGlobal->error("%s called when no battle!", __FUNCTION__); return X; }
 
- class IBattleInfo;
 
- class BattleInfo;
 
- class CBattleInfoEssentials;
 
- //Basic class for various callbacks (interfaces called by players to get info about game and so forth)
 
- class DLL_LINKAGE CCallbackBase
 
- {
 
- 	const IBattleInfo * battle; //battle to which the player is engaged, nullptr if none or not applicable
 
- 	const IBattleInfo * getBattle() const;
 
- protected:
 
- 	boost::optional<PlayerColor> player; // not set gives access to all information, otherwise callback provides only information "visible" for player
 
- 	CCallbackBase(boost::optional<PlayerColor> Player);
 
- 	CCallbackBase();
 
- 	void setBattle(const IBattleInfo * B);
 
- 	bool duringBattle() const;
 
- public:
 
- 	boost::optional<PlayerColor> getPlayerID() const;
 
- 	friend class CBattleInfoEssentials;
 
- };
 
 
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