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							- /*
 
-  * IHandlerBase.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
-  #include "../lib/ConstTransitivePtr.h"
 
-  #include "VCMI_Lib.h"
 
- class JsonNode;
 
- /// base class for all handlers that can be accessed from mod system
 
- class DLL_LINKAGE IHandlerBase
 
- {
 
- 	// there also should be private member with such signature:
 
- 	// Object * loadFromJson(const JsonNode & json);
 
- 	// where Object is type of data loaded by handler
 
- 	// primary used in loadObject methods
 
- protected:
 
- 	/// Calls modhandler. Mostly needed to avoid large number of includes in headers
 
- 	void registerObject(std::string scope, std::string type_name, std::string name, si32 index);
 
- 	std::string normalizeIdentifier(const std::string & scope, const std::string & remoteScope, const std::string & identifier) const;
 
- public:
 
- 	/// loads all original game data in vector of json nodes
 
- 	/// dataSize - is number of items that must be loaded (normally - constant from GameConstants)
 
- 	virtual std::vector<JsonNode> loadLegacyData(size_t dataSize) = 0;
 
- 	/// loads single object into game. Scope is namespace of this object, same as name of source mod
 
- 	virtual void loadObject(std::string scope, std::string name, const JsonNode & data) = 0;
 
- 	virtual void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) = 0;
 
- 	/// allows handlers to alter object configuration before validation and actual load
 
- 	virtual void beforeValidate(JsonNode & object){};
 
- 	/// allows handler to load some custom internal data before identifier finalization
 
- 	virtual void loadCustom(){};
 
- 	/// allows handler to do post-loading step for validation or integration of loaded data
 
- 	virtual void afterLoadFinalization(){};
 
- 	/**
 
- 	 * Gets a list of objects that are allowed by default on maps
 
- 	 *
 
- 	 * @return a list of allowed objects, the index is the object id
 
- 	 */
 
- 	virtual std::vector<bool> getDefaultAllowed() const = 0;
 
- 	virtual ~IHandlerBase(){}
 
- };
 
- template <class _ObjectID, class _Object> class CHandlerBase: public IHandlerBase
 
- {
 
- public:
 
- 	virtual ~CHandlerBase()
 
- 	{
 
- 		for(auto & o : objects)
 
- 		{
 
- 			o.dellNull();
 
- 		}
 
- 	}
 
- 	void loadObject(std::string scope, std::string name, const JsonNode & data) override
 
- 	{
 
- 		auto object = loadFromJson(data, normalizeIdentifier(scope, "core", name), objects.size());
 
- 		objects.push_back(object);
 
- 		for(auto type_name : getTypeNames())
 
- 			registerObject(scope, type_name, name, object->id);
 
- 	}
 
- 	void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override
 
- 	{
 
- 		auto object = loadFromJson(data, normalizeIdentifier(scope, "core", name), index);
 
- 		assert(objects[index] == nullptr); // ensure that this id was not loaded before
 
- 		objects[index] = object;
 
- 		for(auto type_name : getTypeNames())
 
- 			registerObject(scope, type_name, name, object->id);
 
- 	}
 
- 	ConstTransitivePtr<_Object> operator[] (const _ObjectID id) const
 
- 	{
 
- 		const auto raw_id = id.toEnum();
 
- 		if (raw_id < 0 || raw_id >= objects.size())
 
- 		{
 
- 			logMod->error("%s id %d is invalid", getTypeNames()[0], static_cast<si64>(raw_id));
 
- 			throw std::runtime_error("internal error");
 
- 		}
 
- 		return objects[raw_id];
 
- 	}
 
- 	size_t size() const
 
- 	{
 
- 		return objects.size();
 
- 	}
 
- protected:
 
- 	virtual _Object * loadFromJson(const JsonNode & json, const std::string & identifier, size_t index) = 0;
 
- 	virtual const std::vector<std::string> & getTypeNames() const = 0;
 
- public: //todo: make private
 
- 	std::vector<ConstTransitivePtr<_Object>> objects;
 
- };
 
 
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