CDefHandler.cpp 8.9 KB

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  1. #include "StdInc.h"
  2. #include "SDL.h"
  3. #include "CDefHandler.h"
  4. #include "../lib/filesystem/Filesystem.h"
  5. #include "../lib/VCMI_Lib.h"
  6. #include "CBitmapHandler.h"
  7. #include "gui/SDL_Extensions.h"
  8. /*
  9. * CDefHandler.cpp, part of VCMI engine
  10. *
  11. * Authors: listed in file AUTHORS in main folder
  12. *
  13. * License: GNU General Public License v2.0 or later
  14. * Full text of license available in license.txt file, in main folder
  15. *
  16. */
  17. #ifdef unused
  18. static long long pow(long long a, int b)
  19. {
  20. if (!b) return 1;
  21. long c = a;
  22. while (--b)
  23. a*=c;
  24. return a;
  25. }
  26. #endif
  27. CDefHandler::CDefHandler()
  28. {
  29. notFreeImgs = false;
  30. }
  31. CDefHandler::~CDefHandler()
  32. {
  33. if (notFreeImgs)
  34. return;
  35. for (auto & elem : ourImages)
  36. {
  37. if (elem.bitmap)
  38. {
  39. SDL_FreeSurface(elem.bitmap);
  40. elem.bitmap=nullptr;
  41. }
  42. }
  43. }
  44. CDefEssential::~CDefEssential()
  45. {
  46. for(auto & elem : ourImages)
  47. SDL_FreeSurface(elem.bitmap);
  48. }
  49. void CDefHandler::openFromMemory(ui8 *table, const std::string & name)
  50. {
  51. SDL_Color palette[256];
  52. SDefEntry &de = * reinterpret_cast<SDefEntry *>(table);
  53. ui8 *p;
  54. defName = name;
  55. DEFType = read_le_u32(&de.DEFType);
  56. width = read_le_u32(&de.width);
  57. height = read_le_u32(&de.height);
  58. ui32 totalBlocks = read_le_u32(&de.totalBlocks);
  59. for (ui32 it=0;it<256;it++)
  60. {
  61. palette[it].r = de.palette[it].R;
  62. palette[it].g = de.palette[it].G;
  63. palette[it].b = de.palette[it].B;
  64. CSDL_Ext::colorSetAlpha(palette[it],SDL_ALPHA_OPAQUE);
  65. }
  66. // The SDefEntryBlock starts just after the SDefEntry
  67. p = reinterpret_cast<ui8 *>(&de);
  68. p += sizeof(de);
  69. int totalEntries=0;
  70. for (ui32 z=0; z<totalBlocks; z++)
  71. {
  72. SDefEntryBlock &block = * reinterpret_cast<SDefEntryBlock *>(p);
  73. ui32 totalInBlock;
  74. totalInBlock = read_le_u32(&block.totalInBlock);
  75. for (ui32 j=SEntries.size(); j<totalEntries+totalInBlock; j++)
  76. SEntries.push_back(SEntry());
  77. p = block.data;
  78. for (ui32 j=0; j<totalInBlock; j++)
  79. {
  80. char Buffer[13];
  81. memcpy(Buffer, p, 12);
  82. Buffer[12] = 0;
  83. SEntries[totalEntries+j].name=Buffer;
  84. p += 13;
  85. }
  86. for (ui32 j=0; j<totalInBlock; j++)
  87. {
  88. SEntries[totalEntries+j].offset = read_le_u32(p);
  89. p += 4;
  90. }
  91. //totalEntries+=totalInBlock;
  92. for(ui32 hh=0; hh<totalInBlock; ++hh)
  93. {
  94. SEntries[totalEntries].group = z;
  95. ++totalEntries;
  96. }
  97. }
  98. for(auto & elem : SEntries)
  99. {
  100. elem.name = elem.name.substr(0, elem.name.find('.')+4);
  101. }
  102. //RWEntries = new ui32[height];
  103. for(ui32 i=0; i < SEntries.size(); ++i)
  104. {
  105. Cimage nimg;
  106. nimg.bitmap = getSprite(i, table, palette);
  107. nimg.imName = SEntries[i].name;
  108. nimg.groupNumber = SEntries[i].group;
  109. ourImages.push_back(nimg);
  110. }
  111. }
  112. SDL_Surface * CDefHandler::getSprite (int SIndex, const ui8 * FDef, const SDL_Color * palette) const
  113. {
  114. SDL_Surface * ret=nullptr;
  115. ui32 BaseOffset,
  116. SpriteWidth, SpriteHeight, //format of sprite
  117. TotalRowLength, // length of read segment
  118. add, FullHeight,FullWidth,
  119. RowAdd,
  120. defType2;
  121. int LeftMargin, RightMargin, TopMargin, BottomMargin;
  122. ui8 SegmentType;
  123. BaseOffset = SEntries[SIndex].offset;
  124. SSpriteDef sd = * reinterpret_cast<const SSpriteDef *>(FDef + BaseOffset);
  125. defType2 = read_le_u32(&sd.defType2);
  126. FullWidth = read_le_u32(&sd.FullWidth);
  127. FullHeight = read_le_u32(&sd.FullHeight);
  128. SpriteWidth = read_le_u32(&sd.SpriteWidth);
  129. SpriteHeight = read_le_u32(&sd.SpriteHeight);
  130. LeftMargin = read_le_u32(&sd.LeftMargin);
  131. TopMargin = read_le_u32(&sd.TopMargin);
  132. RightMargin = FullWidth - SpriteWidth - LeftMargin;
  133. BottomMargin = FullHeight - SpriteHeight - TopMargin;
  134. //if(LeftMargin + RightMargin < 0)
  135. // SpriteWidth += LeftMargin + RightMargin; //ugly construction... TODO: check how to do it nicer
  136. if(LeftMargin<0)
  137. SpriteWidth+=LeftMargin;
  138. if(RightMargin<0)
  139. SpriteWidth+=RightMargin;
  140. // Note: this looks bogus because we allocate only FullWidth, not FullWidth+add
  141. add = 4 - FullWidth%4;
  142. if (add==4)
  143. add=0;
  144. ret = SDL_CreateRGBSurface(SDL_SWSURFACE, FullWidth, FullHeight, 8, 0, 0, 0, 0);
  145. if(nullptr == ret)
  146. {
  147. logGlobal->errorStream() << __FUNCTION__ <<": Unable to create surface";
  148. logGlobal->errorStream() << FullWidth << "X" << FullHeight;
  149. logGlobal->errorStream() << SDL_GetError();
  150. throw std::runtime_error("Unable to create surface");
  151. }
  152. BaseOffset += sizeof(SSpriteDef);
  153. int BaseOffsetor = BaseOffset;
  154. if(SDL_SetPaletteColors(ret->format->palette,palette,0,256) != 0)
  155. {
  156. logGlobal->errorStream() << __FUNCTION__ <<": Unable to set palette";
  157. logGlobal->errorStream() << SDL_GetError();
  158. }
  159. int ftcp=0;
  160. // If there's a margin anywhere, just blank out the whole surface.
  161. if (TopMargin > 0 || BottomMargin > 0 || LeftMargin > 0 || RightMargin > 0) {
  162. memset( reinterpret_cast<char*>(ret->pixels), 0, FullHeight*FullWidth);
  163. }
  164. // Skip top margin
  165. if (TopMargin > 0)
  166. ftcp += TopMargin*(FullWidth+add);
  167. switch(defType2)
  168. {
  169. case 0:
  170. {
  171. for (ui32 i=0;i<SpriteHeight;i++)
  172. {
  173. if (LeftMargin>0)
  174. ftcp += LeftMargin;
  175. memcpy(reinterpret_cast<char*>(ret->pixels)+ftcp, &FDef[BaseOffset], SpriteWidth);
  176. ftcp += SpriteWidth;
  177. BaseOffset += SpriteWidth;
  178. if (RightMargin>0)
  179. ftcp += RightMargin;
  180. }
  181. }
  182. break;
  183. case 1:
  184. {
  185. const ui32 * RWEntriesLoc = reinterpret_cast<const ui32 *>(FDef+BaseOffset);
  186. BaseOffset += sizeof(int) * SpriteHeight;
  187. for (ui32 i=0;i<SpriteHeight;i++)
  188. {
  189. BaseOffset=BaseOffsetor + read_le_u32(RWEntriesLoc + i);
  190. if (LeftMargin>0)
  191. ftcp += LeftMargin;
  192. TotalRowLength=0;
  193. do
  194. {
  195. ui32 SegmentLength;
  196. SegmentType=FDef[BaseOffset++];
  197. SegmentLength=FDef[BaseOffset++] + 1;
  198. if (SegmentType==0xFF)
  199. {
  200. memcpy(reinterpret_cast<char*>(ret->pixels)+ftcp, FDef + BaseOffset, SegmentLength);
  201. BaseOffset+=SegmentLength;
  202. }
  203. else
  204. {
  205. memset(reinterpret_cast<char*>(ret->pixels)+ftcp, SegmentType, SegmentLength);
  206. }
  207. ftcp += SegmentLength;
  208. TotalRowLength += SegmentLength;
  209. }while(TotalRowLength<SpriteWidth);
  210. RowAdd=SpriteWidth-TotalRowLength;
  211. if (RightMargin>0)
  212. ftcp += RightMargin;
  213. if (add>0)
  214. ftcp += add+RowAdd;
  215. }
  216. }
  217. break;
  218. case 2:
  219. {
  220. BaseOffset = BaseOffsetor + read_le_u16(FDef + BaseOffsetor);
  221. for (ui32 i=0;i<SpriteHeight;i++)
  222. {
  223. //BaseOffset = BaseOffsetor+RWEntries[i];
  224. if (LeftMargin>0)
  225. ftcp += LeftMargin;
  226. TotalRowLength=0;
  227. do
  228. {
  229. SegmentType=FDef[BaseOffset++];
  230. ui8 code = SegmentType / 32;
  231. ui8 value = (SegmentType & 31) + 1;
  232. if(code==7)
  233. {
  234. memcpy(reinterpret_cast<char*>(ret->pixels)+ftcp, &FDef[BaseOffset], value);
  235. ftcp += value;
  236. BaseOffset += value;
  237. }
  238. else
  239. {
  240. memset(reinterpret_cast<char*>(ret->pixels)+ftcp, code, value);
  241. ftcp += value;
  242. }
  243. TotalRowLength+=value;
  244. } while(TotalRowLength<SpriteWidth);
  245. if (RightMargin>0)
  246. ftcp += RightMargin;
  247. RowAdd=SpriteWidth-TotalRowLength;
  248. if (add>0)
  249. ftcp += add+RowAdd;
  250. }
  251. }
  252. break;
  253. case 3:
  254. {
  255. for (ui32 i=0;i<SpriteHeight;i++)
  256. {
  257. BaseOffset = BaseOffsetor + read_le_u16(FDef + BaseOffsetor+i*2*(SpriteWidth/32));
  258. if (LeftMargin>0)
  259. ftcp += LeftMargin;
  260. TotalRowLength=0;
  261. do
  262. {
  263. SegmentType=FDef[BaseOffset++];
  264. ui8 code = SegmentType / 32;
  265. ui8 value = (SegmentType & 31) + 1;
  266. int len = std::min<ui32>(value, SpriteWidth - TotalRowLength) - std::max(0, -LeftMargin);
  267. vstd::amax(len, 0);
  268. if(code==7)
  269. {
  270. memcpy((ui8*)ret->pixels + ftcp, FDef + BaseOffset, len);
  271. ftcp += len;
  272. BaseOffset += len;
  273. }
  274. else
  275. {
  276. memset((ui8*)ret->pixels + ftcp, code, len);
  277. ftcp += len;
  278. }
  279. TotalRowLength+=( LeftMargin>=0 ? value : value+LeftMargin );
  280. }while(TotalRowLength<SpriteWidth);
  281. if (RightMargin>0)
  282. ftcp += RightMargin;
  283. RowAdd=SpriteWidth-TotalRowLength;
  284. if (add>0)
  285. ftcp += add+RowAdd;
  286. }
  287. }
  288. break;
  289. default:
  290. throw std::runtime_error("Unknown sprite format.");
  291. break;
  292. }
  293. SDL_Color ttcol = ret->format->palette->colors[0];
  294. Uint32 keycol = SDL_MapRGBA(ret->format, ttcol.r, ttcol.b, ttcol.g, ttcol.a);
  295. SDL_SetColorKey(ret, SDL_TRUE, keycol);
  296. return ret;
  297. }
  298. CDefEssential * CDefHandler::essentialize()
  299. {
  300. auto ret = new CDefEssential;
  301. ret->ourImages = ourImages;
  302. notFreeImgs = true;
  303. return ret;
  304. }
  305. CDefHandler * CDefHandler::giveDef(const std::string & defName)
  306. {
  307. ResourceID resID(std::string("SPRITES/") + defName, EResType::ANIMATION);
  308. auto data = CResourceHandler::get()->load(resID)->readAll().first;
  309. if(!data)
  310. throw std::runtime_error("bad def name!");
  311. auto nh = new CDefHandler();
  312. nh->openFromMemory(data.get(), defName);
  313. return nh;
  314. }
  315. CDefEssential * CDefHandler::giveDefEss(const std::string & defName)
  316. {
  317. CDefEssential * ret;
  318. CDefHandler * temp = giveDef(defName);
  319. ret = temp->essentialize();
  320. delete temp;
  321. return ret;
  322. }