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							- /*
 
-  * CHeroHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CHeroHandler.h"
 
- #include "CGeneralTextHandler.h"
 
- #include "filesystem/Filesystem.h"
 
- #include "VCMI_Lib.h"
 
- #include "JsonNode.h"
 
- #include "StringConstants.h"
 
- #include "battle/BattleHex.h"
 
- #include "CCreatureHandler.h"
 
- #include "CModHandler.h"
 
- #include "CTownHandler.h"
 
- #include "mapObjects/CObjectHandler.h" //for hero specialty
 
- #include "CSkillHandler.h"
 
- #include <math.h>
 
- #include "mapObjects/CObjectClassesHandler.h"
 
- #include "BattleFieldHandler.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- CHero::CHero() = default;
 
- CHero::~CHero() = default;
 
- int32_t CHero::getIndex() const
 
- {
 
- 	return ID.getNum();
 
- }
 
- int32_t CHero::getIconIndex() const
 
- {
 
- 	return imageIndex;
 
- }
 
- std::string CHero::getJsonKey() const
 
- {
 
- 	return modScope + ':' + identifier;;
 
- }
 
- HeroTypeID CHero::getId() const
 
- {
 
- 	return ID;
 
- }
 
- std::string CHero::getNameTranslated() const
 
- {
 
- 	return VLC->generaltexth->translate(getNameTextID());
 
- }
 
- std::string CHero::getBiographyTranslated() const
 
- {
 
- 	return VLC->generaltexth->translate(getBiographyTextID());
 
- }
 
- std::string CHero::getSpecialtyNameTranslated() const
 
- {
 
- 	return VLC->generaltexth->translate(getSpecialtyNameTextID());
 
- }
 
- std::string CHero::getSpecialtyDescriptionTranslated() const
 
- {
 
- 	return VLC->generaltexth->translate(getSpecialtyDescriptionTextID());
 
- }
 
- std::string CHero::getSpecialtyTooltipTranslated() const
 
- {
 
- 	return VLC->generaltexth->translate(getSpecialtyTooltipTextID());
 
- }
 
- std::string CHero::getNameTextID() const
 
- {
 
- 	return TextIdentifier("hero", modScope, identifier, "name").get();
 
- }
 
- std::string CHero::getBiographyTextID() const
 
- {
 
- 	return TextIdentifier("hero", modScope, identifier, "biography").get();
 
- }
 
- std::string CHero::getSpecialtyNameTextID() const
 
- {
 
- 	return TextIdentifier("hero", modScope, identifier, "specialty", "name").get();
 
- }
 
- std::string CHero::getSpecialtyDescriptionTextID() const
 
- {
 
- 	return TextIdentifier("hero", modScope, identifier, "specialty", "description").get();
 
- }
 
- std::string CHero::getSpecialtyTooltipTextID() const
 
- {
 
- 	return TextIdentifier("hero", modScope, identifier, "specialty", "tooltip").get();
 
- }
 
- void CHero::registerIcons(const IconRegistar & cb) const
 
- {
 
- 	cb(getIconIndex(), 0, "UN32", iconSpecSmall);
 
- 	cb(getIconIndex(), 0, "UN44", iconSpecLarge);
 
- 	cb(getIconIndex(), 0, "PORTRAITSLARGE", portraitLarge);
 
- 	cb(getIconIndex(), 0, "PORTRAITSSMALL", portraitSmall);
 
- }
 
- void CHero::updateFrom(const JsonNode & data)
 
- {
 
- 	//todo: CHero::updateFrom
 
- }
 
- void CHero::serializeJson(JsonSerializeFormat & handler)
 
- {
 
- }
 
- SecondarySkill CHeroClass::chooseSecSkill(const std::set<SecondarySkill> & possibles, CRandomGenerator & rand) const //picks secondary skill out from given possibilities
 
- {
 
- 	int totalProb = 0;
 
- 	for(auto & possible : possibles)
 
- 	{
 
- 		totalProb += secSkillProbability[possible];
 
- 	}
 
- 	if (totalProb != 0) // may trigger if set contains only banned skills (0 probability)
 
- 	{
 
- 		auto ran = rand.nextInt(totalProb - 1);
 
- 		for(auto & possible : possibles)
 
- 		{
 
- 			ran -= secSkillProbability[possible];
 
- 			if(ran < 0)
 
- 			{
 
- 				return possible;
 
- 			}
 
- 		}
 
- 	}
 
- 	// FIXME: select randomly? How H3 handles such rare situation?
 
- 	return *possibles.begin();
 
- }
 
- bool CHeroClass::isMagicHero() const
 
- {
 
- 	return affinity == MAGIC;
 
- }
 
- EAlignment::EAlignment CHeroClass::getAlignment() const
 
- {
 
- 	return EAlignment::EAlignment((*VLC->townh)[faction]->alignment);
 
- }
 
- int32_t CHeroClass::getIndex() const
 
- {
 
- 	return id.getNum();
 
- }
 
- int32_t CHeroClass::getIconIndex() const
 
- {
 
- 	return getIndex();
 
- }
 
- std::string CHeroClass::getJsonKey() const
 
- {
 
- 	return modScope + ':' + identifier;;
 
- }
 
- HeroClassID CHeroClass::getId() const
 
- {
 
- 	return id;
 
- }
 
- void CHeroClass::registerIcons(const IconRegistar & cb) const
 
- {
 
- }
 
- std::string CHeroClass::getNameTranslated() const
 
- {
 
- 	return VLC->generaltexth->translate(getNameTextID());
 
- }
 
- std::string CHeroClass::getNameTextID() const
 
- {
 
- 	return TextIdentifier("heroClass", modScope, identifier, "name").get();
 
- }
 
- void CHeroClass::updateFrom(const JsonNode & data)
 
- {
 
- 	//TODO: CHeroClass::updateFrom
 
- }
 
- void CHeroClass::serializeJson(JsonSerializeFormat & handler)
 
- {
 
- }
 
- CHeroClass::CHeroClass()
 
-  : faction(0), id(), affinity(0), defaultTavernChance(0), commander(nullptr)
 
- {
 
- }
 
- void CHeroClassHandler::fillPrimarySkillData(const JsonNode & node, CHeroClass * heroClass, PrimarySkill::PrimarySkill pSkill)
 
- {
 
- 	const auto & skillName = PrimarySkill::names[pSkill];
 
- 	auto currentPrimarySkillValue = (int)node["primarySkills"][skillName].Integer();
 
- 	//minimal value is 0 for attack and defense and 1 for spell power and knowledge
 
- 	auto primarySkillLegalMinimum = (pSkill == PrimarySkill::ATTACK || pSkill == PrimarySkill::DEFENSE) ? 0 : 1;
 
- 	if(currentPrimarySkillValue < primarySkillLegalMinimum)
 
- 	{
 
- 		logMod->error("Hero class '%s' has incorrect initial value '%d' for skill '%s'. Value '%d' will be used instead.",
 
- 			heroClass->getNameTranslated(), currentPrimarySkillValue, skillName, primarySkillLegalMinimum);
 
- 		currentPrimarySkillValue = primarySkillLegalMinimum;
 
- 	}
 
- 	heroClass->primarySkillInitial.push_back(currentPrimarySkillValue);
 
- 	heroClass->primarySkillLowLevel.push_back((int)node["lowLevelChance"][skillName].Float());
 
- 	heroClass->primarySkillHighLevel.push_back((int)node["highLevelChance"][skillName].Float());
 
- }
 
- const std::vector<std::string> & CHeroClassHandler::getTypeNames() const
 
- {
 
- 	static const std::vector<std::string> typeNames = { "heroClass" };
 
- 	return typeNames;
 
- }
 
- CHeroClass * CHeroClassHandler::loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index)
 
- {
 
- 	assert(identifier.find(':') == std::string::npos);
 
- 	assert(!scope.empty());
 
- 	std::string affinityStr[2] = { "might", "magic" };
 
- 	auto heroClass = new CHeroClass();
 
- 	heroClass->id = HeroClassID(index);
 
- 	heroClass->identifier = identifier;
 
- 	heroClass->modScope = scope;
 
- 	heroClass->imageBattleFemale = node["animation"]["battle"]["female"].String();
 
- 	heroClass->imageBattleMale   = node["animation"]["battle"]["male"].String();
 
- 	//MODS COMPATIBILITY FOR 0.96
 
- 	heroClass->imageMapFemale    = node["animation"]["map"]["female"].String();
 
- 	heroClass->imageMapMale      = node["animation"]["map"]["male"].String();
 
- 	VLC->generaltexth->registerString( heroClass->getNameTextID(), node["name"].String());
 
- 	heroClass->affinity = vstd::find_pos(affinityStr, node["affinity"].String());
 
- 	fillPrimarySkillData(node, heroClass, PrimarySkill::ATTACK);
 
- 	fillPrimarySkillData(node, heroClass, PrimarySkill::DEFENSE);
 
- 	fillPrimarySkillData(node, heroClass, PrimarySkill::SPELL_POWER);
 
- 	fillPrimarySkillData(node, heroClass, PrimarySkill::KNOWLEDGE);
 
- 	auto percentSumm = std::accumulate(heroClass->primarySkillLowLevel.begin(), heroClass->primarySkillLowLevel.end(), 0);
 
- 	if(percentSumm != 100)
 
- 		logMod->error("Hero class %s has wrong lowLevelChance values: summ should be 100, but %d instead", heroClass->identifier, percentSumm);
 
- 	percentSumm = std::accumulate(heroClass->primarySkillHighLevel.begin(), heroClass->primarySkillHighLevel.end(), 0);
 
- 	if(percentSumm != 100)
 
- 		logMod->error("Hero class %s has wrong highLevelChance values: summ should be 100, but %d instead", heroClass->identifier, percentSumm);
 
- 	for(auto skillPair : node["secondarySkills"].Struct())
 
- 	{
 
- 		int probability = static_cast<int>(skillPair.second.Integer());
 
- 		VLC->modh->identifiers.requestIdentifier(skillPair.second.meta, "skill", skillPair.first, [heroClass, probability](si32 skillID)
 
- 		{
 
- 			if(heroClass->secSkillProbability.size() <= skillID)
 
- 				heroClass->secSkillProbability.resize(skillID + 1, -1); // -1 = override with default later
 
- 			heroClass->secSkillProbability[skillID] = probability;
 
- 		});
 
- 	}
 
- 	VLC->modh->identifiers.requestIdentifier ("creature", node["commander"],
 
- 	[=](si32 commanderID)
 
- 	{
 
- 		heroClass->commander = VLC->creh->objects[commanderID];
 
- 	});
 
- 	heroClass->defaultTavernChance = static_cast<ui32>(node["defaultTavern"].Float());
 
- 	for(auto & tavern : node["tavern"].Struct())
 
- 	{
 
- 		int value = static_cast<int>(tavern.second.Float());
 
- 		VLC->modh->identifiers.requestIdentifier(tavern.second.meta, "faction", tavern.first,
 
- 		[=](si32 factionID)
 
- 		{
 
- 			heroClass->selectionProbability[factionID] = value;
 
- 		});
 
- 	}
 
- 	VLC->modh->identifiers.requestIdentifier("faction", node["faction"],
 
- 	[=](si32 factionID)
 
- 	{
 
- 		heroClass->faction = factionID;
 
- 	});
 
- 	VLC->modh->identifiers.requestIdentifier(scope, "object", "hero", [=](si32 index)
 
- 	{
 
- 		JsonNode classConf = node["mapObject"];
 
- 		classConf["heroClass"].String() = identifier;
 
- 		classConf.setMeta(scope);
 
- 		VLC->objtypeh->loadSubObject(identifier, classConf, index, heroClass->getIndex());
 
- 	});
 
- 	return heroClass;
 
- }
 
- std::vector<JsonNode> CHeroClassHandler::loadLegacyData(size_t dataSize)
 
- {
 
- 	objects.resize(dataSize);
 
- 	std::vector<JsonNode> h3Data;
 
- 	h3Data.reserve(dataSize);
 
- 	CLegacyConfigParser parser("DATA/HCTRAITS.TXT");
 
- 	parser.endLine(); // header
 
- 	parser.endLine();
 
- 	for (size_t i=0; i<dataSize; i++)
 
- 	{
 
- 		JsonNode entry;
 
- 		entry["name"].String() = parser.readString();
 
- 		parser.readNumber(); // unused aggression
 
- 		for (auto & name : PrimarySkill::names)
 
- 			entry["primarySkills"][name].Float() = parser.readNumber();
 
- 		for (auto & name : PrimarySkill::names)
 
- 			entry["lowLevelChance"][name].Float() = parser.readNumber();
 
- 		for (auto & name : PrimarySkill::names)
 
- 			entry["highLevelChance"][name].Float() = parser.readNumber();
 
- 		for (auto & name : NSecondarySkill::names)
 
- 			entry["secondarySkills"][name].Float() = parser.readNumber();
 
- 		for(auto & name : ETownType::names)
 
- 			entry["tavern"][name].Float() = parser.readNumber();
 
- 		parser.endLine();
 
- 		h3Data.push_back(entry);
 
- 	}
 
- 	return h3Data;
 
- }
 
- void CHeroClassHandler::afterLoadFinalization()
 
- {
 
- 	// for each pair <class, town> set selection probability if it was not set before in tavern entries
 
- 	for(CHeroClass * heroClass : objects)
 
- 	{
 
- 		for(CFaction * faction : VLC->townh->objects)
 
- 		{
 
- 			if (!faction->town)
 
- 				continue;
 
- 			if (heroClass->selectionProbability.count(faction->getIndex()))
 
- 				continue;
 
- 			float chance = static_cast<float>(heroClass->defaultTavernChance * faction->town->defaultTavernChance);
 
- 			heroClass->selectionProbability[faction->getIndex()] = static_cast<int>(sqrt(chance) + 0.5); //FIXME: replace with std::round once MVS supports it
 
- 		}
 
- 		// set default probabilities for gaining secondary skills where not loaded previously
 
- 		heroClass->secSkillProbability.resize(VLC->skillh->size(), -1);
 
- 		for(int skillID = 0; skillID < VLC->skillh->size(); skillID++)
 
- 		{
 
- 			if(heroClass->secSkillProbability[skillID] < 0)
 
- 			{
 
- 				const CSkill * skill = (*VLC->skillh)[SecondarySkill(skillID)];
 
- 				logMod->trace("%s: no probability for %s, using default", heroClass->identifier, skill->getJsonKey());
 
- 				heroClass->secSkillProbability[skillID] = skill->gainChance[heroClass->affinity];
 
- 			}
 
- 		}
 
- 	}
 
- 	for(CHeroClass * hc : objects)
 
- 	{
 
- 		if (!hc->imageMapMale.empty())
 
- 		{
 
- 			JsonNode templ;
 
- 			templ["animation"].String() = hc->imageMapMale;
 
- 			VLC->objtypeh->getHandlerFor(Obj::HERO, hc->getIndex())->addTemplate(templ);
 
- 		}
 
- 	}
 
- }
 
- std::vector<bool> CHeroClassHandler::getDefaultAllowed() const
 
- {
 
- 	return std::vector<bool>(size(), true);
 
- }
 
- CHeroClassHandler::~CHeroClassHandler() = default;
 
- CHeroHandler::~CHeroHandler() = default;
 
- CHeroHandler::CHeroHandler()
 
- {
 
- 	loadBallistics();
 
- 	loadExperience();
 
- }
 
- const std::vector<std::string> & CHeroHandler::getTypeNames() const
 
- {
 
- 	static const std::vector<std::string> typeNames = { "hero" };
 
- 	return typeNames;
 
- }
 
- CHero * CHeroHandler::loadFromJson(const std::string & scope, const JsonNode & node, const std::string & identifier, size_t index)
 
- {
 
- 	assert(identifier.find(':') == std::string::npos);
 
- 	assert(!scope.empty());
 
- 	auto hero = new CHero();
 
- 	hero->ID = HeroTypeID(index);
 
- 	hero->identifier = identifier;
 
- 	hero->modScope = scope;
 
- 	hero->sex = node["female"].Bool();
 
- 	hero->special = node["special"].Bool();
 
- 	VLC->generaltexth->registerString( hero->getNameTextID(), node["texts"]["name"].String());
 
- 	VLC->generaltexth->registerString( hero->getBiographyTextID(), node["texts"]["biography"].String());
 
- 	VLC->generaltexth->registerString( hero->getSpecialtyNameTextID(), node["texts"]["specialty"]["name"].String());
 
- 	VLC->generaltexth->registerString( hero->getSpecialtyTooltipTextID(), node["texts"]["specialty"]["tooltip"].String());
 
- 	VLC->generaltexth->registerString( hero->getSpecialtyDescriptionTextID(), node["texts"]["specialty"]["description"].String());
 
- 	hero->iconSpecSmall = node["images"]["specialtySmall"].String();
 
- 	hero->iconSpecLarge = node["images"]["specialtyLarge"].String();
 
- 	hero->portraitSmall = node["images"]["small"].String();
 
- 	hero->portraitLarge = node["images"]["large"].String();
 
- 	hero->battleImage = node["battleImage"].String();
 
- 	loadHeroArmy(hero, node);
 
- 	loadHeroSkills(hero, node);
 
- 	loadHeroSpecialty(hero, node);
 
- 	VLC->modh->identifiers.requestIdentifier("heroClass", node["class"],
 
- 	[=](si32 classID)
 
- 	{
 
- 		hero->heroClass = classes[HeroClassID(classID)];
 
- 	});
 
- 	return hero;
 
- }
 
- void CHeroHandler::loadHeroArmy(CHero * hero, const JsonNode & node)
 
- {
 
- 	assert(node["army"].Vector().size() <= 3); // anything bigger is useless - army initialization uses up to 3 slots
 
- 	hero->initialArmy.resize(node["army"].Vector().size());
 
- 	for (size_t i=0; i< hero->initialArmy.size(); i++)
 
- 	{
 
- 		const JsonNode & source = node["army"].Vector()[i];
 
- 		hero->initialArmy[i].minAmount = static_cast<ui32>(source["min"].Float());
 
- 		hero->initialArmy[i].maxAmount = static_cast<ui32>(source["max"].Float());
 
- 		assert(hero->initialArmy[i].minAmount <= hero->initialArmy[i].maxAmount);
 
- 		VLC->modh->identifiers.requestIdentifier("creature", source["creature"], [=](si32 creature)
 
- 		{
 
- 			hero->initialArmy[i].creature = CreatureID(creature);
 
- 		});
 
- 	}
 
- }
 
- void CHeroHandler::loadHeroSkills(CHero * hero, const JsonNode & node)
 
- {
 
- 	for(const JsonNode &set : node["skills"].Vector())
 
- 	{
 
- 		int skillLevel = static_cast<int>(boost::range::find(NSecondarySkill::levels, set["level"].String()) - std::begin(NSecondarySkill::levels));
 
- 		if (skillLevel < SecSkillLevel::LEVELS_SIZE)
 
- 		{
 
- 			size_t currentIndex = hero->secSkillsInit.size();
 
- 			hero->secSkillsInit.push_back(std::make_pair(SecondarySkill(-1), skillLevel));
 
- 			VLC->modh->identifiers.requestIdentifier("skill", set["skill"], [=](si32 id)
 
- 			{
 
- 				hero->secSkillsInit[currentIndex].first = SecondarySkill(id);
 
- 			});
 
- 		}
 
- 		else
 
- 		{
 
- 			logMod->error("Unknown skill level: %s", set["level"].String());
 
- 		}
 
- 	}
 
- 	// spellbook is considered present if hero have "spellbook" entry even when this is an empty set (0 spells)
 
- 	hero->haveSpellBook = !node["spellbook"].isNull();
 
- 	for(const JsonNode & spell : node["spellbook"].Vector())
 
- 	{
 
- 		VLC->modh->identifiers.requestIdentifier("spell", spell,
 
- 		[=](si32 spellID)
 
- 		{
 
- 			hero->spells.insert(SpellID(spellID));
 
- 		});
 
- 	}
 
- }
 
- // add standard creature specialty to result
 
- void AddSpecialtyForCreature(int creatureID, std::shared_ptr<Bonus> bonus, std::vector<std::shared_ptr<Bonus>> &result)
 
- {
 
- 	const CCreature &specBaseCreature = *VLC->creh->objects[creatureID]; //base creature in which we have specialty
 
- 	bonus->limiter.reset(new CCreatureTypeLimiter(specBaseCreature, true));
 
- 	bonus->type = Bonus::STACKS_SPEED;
 
- 	bonus->valType = Bonus::ADDITIVE_VALUE;
 
- 	bonus->val = 1;
 
- 	result.push_back(bonus);
 
- 	// attack and defense may differ for upgraded creatures => separate bonuses
 
- 	std::vector<int> specTargets;
 
- 	specTargets.push_back(creatureID);
 
- 	specTargets.insert(specTargets.end(), specBaseCreature.upgrades.begin(), specBaseCreature.upgrades.end());
 
- 	for(int cid : specTargets)
 
- 	{
 
- 		const CCreature &specCreature = *VLC->creh->objects[cid];
 
- 		bonus = std::make_shared<Bonus>(*bonus);
 
- 		bonus->limiter.reset(new CCreatureTypeLimiter(specCreature, false));
 
- 		bonus->type = Bonus::PRIMARY_SKILL;
 
- 		bonus->val = 0;
 
- 		int stepSize = specCreature.level ? specCreature.level : 5;
 
- 		bonus->subtype = PrimarySkill::ATTACK;
 
- 		bonus->updater.reset(new GrowsWithLevelUpdater(specCreature.getAttack(false), stepSize));
 
- 		result.push_back(bonus);
 
- 		bonus = std::make_shared<Bonus>(*bonus);
 
- 		bonus->subtype = PrimarySkill::DEFENSE;
 
- 		bonus->updater.reset(new GrowsWithLevelUpdater(specCreature.getDefense(false), stepSize));
 
- 		result.push_back(bonus);
 
- 	}
 
- }
 
- // convert deprecated format
 
- std::vector<std::shared_ptr<Bonus>> SpecialtyInfoToBonuses(const SSpecialtyInfo & spec, int sid)
 
- {
 
- 	std::vector<std::shared_ptr<Bonus>> result;
 
- 	std::shared_ptr<Bonus> bonus = std::make_shared<Bonus>();
 
- 	bonus->duration = Bonus::PERMANENT;
 
- 	bonus->source = Bonus::HERO_SPECIAL;
 
- 	bonus->sid = sid;
 
- 	bonus->val = spec.val;
 
- 	switch (spec.type)
 
- 	{
 
- 	case 1: //creature specialty
 
- 		AddSpecialtyForCreature(spec.additionalinfo, bonus, result);
 
- 		break;
 
- 	case 2: //secondary skill
 
- 		bonus->type = Bonus::SECONDARY_SKILL_PREMY;
 
- 		bonus->valType = Bonus::PERCENT_TO_BASE;
 
- 		bonus->subtype = spec.subtype;
 
- 		bonus->updater.reset(new TimesHeroLevelUpdater());
 
- 		result.push_back(bonus);
 
- 		break;
 
- 	case 3: //spell damage bonus, level dependent but calculated elsewhere
 
- 		bonus->type = Bonus::SPECIAL_SPELL_LEV;
 
- 		bonus->subtype = spec.subtype;
 
- 		bonus->updater.reset(new TimesHeroLevelUpdater());
 
- 		result.push_back(bonus);
 
- 		break;
 
- 	case 4: //creature stat boost
 
- 		switch (spec.subtype)
 
- 		{
 
- 		case 1:
 
- 			bonus->type = Bonus::PRIMARY_SKILL;
 
- 			bonus->subtype = PrimarySkill::ATTACK;
 
- 			break;
 
- 		case 2:
 
- 			bonus->type = Bonus::PRIMARY_SKILL;
 
- 			bonus->subtype = PrimarySkill::DEFENSE;
 
- 			break;
 
- 		case 3:
 
- 			bonus->type = Bonus::CREATURE_DAMAGE;
 
- 			bonus->subtype = 0; //both min and max
 
- 			break;
 
- 		case 4:
 
- 			bonus->type = Bonus::STACK_HEALTH;
 
- 			break;
 
- 		case 5:
 
- 			bonus->type = Bonus::STACKS_SPEED;
 
- 			break;
 
- 		default:
 
- 			logMod->warn("Unknown subtype for specialty 4");
 
- 			return result;
 
- 		}
 
- 		bonus->valType = Bonus::ADDITIVE_VALUE;
 
- 		bonus->limiter.reset(new CCreatureTypeLimiter(*VLC->creh->objects[spec.additionalinfo], true));
 
- 		result.push_back(bonus);
 
- 		break;
 
- 	case 5: //spell damage bonus in percent
 
- 		bonus->type = Bonus::SPECIFIC_SPELL_DAMAGE;
 
- 		bonus->valType = Bonus::BASE_NUMBER; //current spell system is screwed
 
- 		bonus->subtype = spec.subtype; //spell id
 
- 		result.push_back(bonus);
 
- 		break;
 
- 	case 6: //damage bonus for bless (Adela)
 
- 		bonus->type = Bonus::SPECIAL_BLESS_DAMAGE;
 
- 		bonus->subtype = spec.subtype; //spell id if you ever wanted to use it otherwise
 
- 		bonus->additionalInfo = spec.additionalinfo; //damage factor
 
- 		bonus->updater.reset(new TimesHeroLevelUpdater());
 
- 		result.push_back(bonus);
 
- 		break;
 
- 	case 7: //maxed mastery for spell
 
- 		bonus->type = Bonus::MAXED_SPELL;
 
- 		bonus->subtype = spec.subtype; //spell id
 
- 		result.push_back(bonus);
 
- 		break;
 
- 	case 8: //peculiar spells - enchantments
 
- 		bonus->type = Bonus::SPECIAL_PECULIAR_ENCHANT;
 
- 		bonus->subtype = spec.subtype; //spell id
 
- 		bonus->additionalInfo = spec.additionalinfo; //0, 1 for Coronius
 
- 		result.push_back(bonus);
 
- 		break;
 
- 	case 9: //upgrade creatures
 
- 		{
 
- 			const auto &creatures = VLC->creh->objects;
 
- 			bonus->type = Bonus::SPECIAL_UPGRADE;
 
- 			bonus->subtype = spec.subtype; //base id
 
- 			bonus->additionalInfo = spec.additionalinfo; //target id
 
- 			result.push_back(bonus);
 
- 			//propagate for regular upgrades of base creature
 
- 			for(auto cre_id : creatures[spec.subtype]->upgrades)
 
- 			{
 
- 				std::shared_ptr<Bonus> upgradeUpgradedVersion = std::make_shared<Bonus>(*bonus);
 
- 				upgradeUpgradedVersion->subtype = cre_id;
 
- 				result.push_back(upgradeUpgradedVersion);
 
- 			}
 
- 		}
 
- 		break;
 
- 	case 10: //resource generation
 
- 		bonus->type = Bonus::GENERATE_RESOURCE;
 
- 		bonus->subtype = spec.subtype;
 
- 		result.push_back(bonus);
 
- 		break;
 
- 	case 11: //starting skill with mastery (Adrienne)
 
- 		logMod->warn("Secondary skill mastery is no longer supported as specialty.");
 
- 		break;
 
- 	case 12: //army speed
 
- 		bonus->type = Bonus::STACKS_SPEED;
 
- 		result.push_back(bonus);
 
- 		break;
 
- 	case 13: //Dragon bonuses (Mutare)
 
- 		bonus->type = Bonus::PRIMARY_SKILL;
 
- 		bonus->valType = Bonus::ADDITIVE_VALUE;
 
- 		switch(spec.subtype)
 
- 		{
 
- 		case 1:
 
- 			bonus->subtype = PrimarySkill::ATTACK;
 
- 			break;
 
- 		case 2:
 
- 			bonus->subtype = PrimarySkill::DEFENSE;
 
- 			break;
 
- 		}
 
- 		bonus->limiter.reset(new HasAnotherBonusLimiter(Bonus::DRAGON_NATURE));
 
- 		result.push_back(bonus);
 
- 		break;
 
- 	default:
 
- 		logMod->warn("Unknown hero specialty %d", spec.type);
 
- 		break;
 
- 	}
 
- 	return result;
 
- }
 
- // convert deprecated format
 
- std::vector<std::shared_ptr<Bonus>> SpecialtyBonusToBonuses(const SSpecialtyBonus & spec, int sid)
 
- {
 
- 	std::vector<std::shared_ptr<Bonus>> result;
 
- 	for(std::shared_ptr<Bonus> oldBonus : spec.bonuses)
 
- 	{
 
- 		oldBonus->sid = sid;
 
- 		if(oldBonus->type == Bonus::SPECIAL_SPELL_LEV || oldBonus->type == Bonus::SPECIAL_BLESS_DAMAGE)
 
- 		{
 
- 			// these bonuses used to auto-scale with hero level
 
- 			std::shared_ptr<Bonus> newBonus = std::make_shared<Bonus>(*oldBonus);
 
- 			newBonus->updater = std::make_shared<TimesHeroLevelUpdater>();
 
- 			result.push_back(newBonus);
 
- 		}
 
- 		else if(spec.growsWithLevel)
 
- 		{
 
- 			std::shared_ptr<Bonus> newBonus = std::make_shared<Bonus>(*oldBonus);
 
- 			switch(newBonus->type)
 
- 			{
 
- 			case Bonus::SECONDARY_SKILL_PREMY:
 
- 				break; // ignore - used to be overwritten based on SPECIAL_SECONDARY_SKILL
 
- 			case Bonus::SPECIAL_SECONDARY_SKILL:
 
- 				newBonus->type = Bonus::SECONDARY_SKILL_PREMY;
 
- 				newBonus->updater = std::make_shared<TimesHeroLevelUpdater>();
 
- 				result.push_back(newBonus);
 
- 				break;
 
- 			case Bonus::PRIMARY_SKILL:
 
- 				if((newBonus->subtype == PrimarySkill::ATTACK || newBonus->subtype == PrimarySkill::DEFENSE) && newBonus->limiter)
 
- 				{
 
- 					std::shared_ptr<CCreatureTypeLimiter> creatureLimiter = std::dynamic_pointer_cast<CCreatureTypeLimiter>(newBonus->limiter);
 
- 					if(creatureLimiter)
 
- 					{
 
- 						const CCreature * cre = creatureLimiter->creature;
 
- 						int creStat = newBonus->subtype == PrimarySkill::ATTACK ? cre->getAttack(false) : cre->getDefense(false);
 
- 						int creLevel = cre->level ? cre->level : 5;
 
- 						newBonus->updater = std::make_shared<GrowsWithLevelUpdater>(creStat, creLevel);
 
- 					}
 
- 					result.push_back(newBonus);
 
- 				}
 
- 				break;
 
- 			default:
 
- 				result.push_back(newBonus);
 
- 			}
 
- 		}
 
- 		else
 
- 		{
 
- 			result.push_back(oldBonus);
 
- 		}
 
- 	}
 
- 	return result;
 
- }
 
- void CHeroHandler::beforeValidate(JsonNode & object)
 
- {
 
- 	//handle "base" specialty info
 
- 	JsonNode & specialtyNode = object["specialty"];
 
- 	if(specialtyNode.getType() == JsonNode::JsonType::DATA_STRUCT)
 
- 	{
 
- 		const JsonNode & base = specialtyNode["base"];
 
- 		if(!base.isNull())
 
- 		{
 
- 			if(specialtyNode["bonuses"].isNull())
 
- 			{
 
- 				logMod->warn("specialty has base without bonuses");
 
- 			}
 
- 			else
 
- 			{
 
- 				JsonMap & bonuses = specialtyNode["bonuses"].Struct();
 
- 				for(std::pair<std::string, JsonNode> keyValue : bonuses)
 
- 					JsonUtils::inherit(bonuses[keyValue.first], base);
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CHeroHandler::loadHeroSpecialty(CHero * hero, const JsonNode & node)
 
- {
 
- 	int sid = hero->ID.getNum();
 
- 	auto prepSpec = [=](std::shared_ptr<Bonus> bonus)
 
- 	{
 
- 		bonus->duration = Bonus::PERMANENT;
 
- 		bonus->source = Bonus::HERO_SPECIAL;
 
- 		bonus->sid = sid;
 
- 		return bonus;
 
- 	};
 
- 	//deprecated, used only for original specialties
 
- 	const JsonNode & specialtiesNode = node["specialties"];
 
- 	if (!specialtiesNode.isNull())
 
- 	{
 
- 		logMod->warn("Hero %s has deprecated specialties format.", hero->getNameTranslated());
 
- 		for(const JsonNode &specialty : specialtiesNode.Vector())
 
- 		{
 
- 			SSpecialtyInfo spec;
 
- 			spec.type =           static_cast<si32>(specialty["type"].Integer());
 
- 			spec.val =            static_cast<si32>(specialty["val"].Integer());
 
- 			spec.subtype =        static_cast<si32>(specialty["subtype"].Integer());
 
- 			spec.additionalinfo = static_cast<si32>(specialty["info"].Integer());
 
- 			//we convert after loading completes, to have all identifiers for json logging
 
- 			hero->specDeprecated.push_back(spec);
 
- 		}
 
- 	}
 
- 	//new(er) format, using bonus system
 
- 	const JsonNode & specialtyNode = node["specialty"];
 
- 	if(specialtyNode.getType() == JsonNode::JsonType::DATA_VECTOR)
 
- 	{
 
- 		//deprecated middle-aged format
 
- 		for(const JsonNode & specialty : node["specialty"].Vector())
 
- 		{
 
- 			SSpecialtyBonus hs;
 
- 			hs.growsWithLevel = specialty["growsWithLevel"].Bool();
 
- 			for (const JsonNode & bonus : specialty["bonuses"].Vector())
 
- 				hs.bonuses.push_back(prepSpec(JsonUtils::parseBonus(bonus)));
 
- 			hero->specialtyDeprecated.push_back(hs);
 
- 		}
 
- 	}
 
- 	else if(specialtyNode.getType() == JsonNode::JsonType::DATA_STRUCT)
 
- 	{
 
- 		//creature specialty - alias for simplicity
 
- 		if(!specialtyNode["creature"].isNull())
 
- 		{
 
- 			VLC->modh->identifiers.requestIdentifier("creature", specialtyNode["creature"], [hero](si32 creature) {
 
- 				// use legacy format for delayed conversion (must have all creature data loaded, also for upgrades)
 
- 				SSpecialtyInfo spec;
 
- 				spec.type = 1;
 
- 				spec.additionalinfo = creature;
 
- 				hero->specDeprecated.push_back(spec);
 
- 			});
 
- 		}
 
- 		if(!specialtyNode["bonuses"].isNull())
 
- 		{
 
- 			//proper new format
 
- 			for(auto keyValue : specialtyNode["bonuses"].Struct())
 
- 				hero->specialty.push_back(prepSpec(JsonUtils::parseBonus(keyValue.second)));
 
- 		}
 
- 	}
 
- }
 
- void CHeroHandler::loadExperience()
 
- {
 
- 	expPerLevel.push_back(0);
 
- 	expPerLevel.push_back(1000);
 
- 	expPerLevel.push_back(2000);
 
- 	expPerLevel.push_back(3200);
 
- 	expPerLevel.push_back(4600);
 
- 	expPerLevel.push_back(6200);
 
- 	expPerLevel.push_back(8000);
 
- 	expPerLevel.push_back(10000);
 
- 	expPerLevel.push_back(12200);
 
- 	expPerLevel.push_back(14700);
 
- 	expPerLevel.push_back(17500);
 
- 	expPerLevel.push_back(20600);
 
- 	expPerLevel.push_back(24320);
 
- 	expPerLevel.push_back(28784);
 
- 	expPerLevel.push_back(34140);
 
- 	while (expPerLevel[expPerLevel.size() - 1] > expPerLevel[expPerLevel.size() - 2])
 
- 	{
 
- 		auto i = expPerLevel.size() - 1;
 
- 		auto diff = expPerLevel[i] - expPerLevel[i-1];
 
- 		diff += diff / 5;
 
- 		expPerLevel.push_back (expPerLevel[i] + diff);
 
- 	}
 
- 	expPerLevel.pop_back();//last value is broken
 
- }
 
- /// convert h3-style ID (e.g. Gobin Wolf Rider) to vcmi (e.g. goblinWolfRider)
 
- static std::string genRefName(std::string input)
 
- {
 
- 	boost::algorithm::replace_all(input, " ", ""); //remove spaces
 
- 	input[0] = std::tolower(input[0]); // to camelCase
 
- 	return input;
 
- }
 
- void CHeroHandler::loadBallistics()
 
- {
 
- 	CLegacyConfigParser ballParser("DATA/BALLIST.TXT");
 
- 	ballParser.endLine(); //header
 
- 	ballParser.endLine();
 
- 	do
 
- 	{
 
- 		ballParser.readString();
 
- 		ballParser.readString();
 
- 		CHeroHandler::SBallisticsLevelInfo bli;
 
- 		bli.keep   = static_cast<ui8>(ballParser.readNumber());
 
- 		bli.tower  = static_cast<ui8>(ballParser.readNumber());
 
- 		bli.gate   = static_cast<ui8>(ballParser.readNumber());
 
- 		bli.wall   = static_cast<ui8>(ballParser.readNumber());
 
- 		bli.shots  = static_cast<ui8>(ballParser.readNumber());
 
- 		bli.noDmg  = static_cast<ui8>(ballParser.readNumber());
 
- 		bli.oneDmg = static_cast<ui8>(ballParser.readNumber());
 
- 		bli.twoDmg = static_cast<ui8>(ballParser.readNumber());
 
- 		bli.sum    = static_cast<ui8>(ballParser.readNumber());
 
- 		ballistics.push_back(bli);
 
- 		assert(bli.noDmg + bli.oneDmg + bli.twoDmg == 100 && bli.sum == 100);
 
- 	}
 
- 	while (ballParser.endLine());
 
- }
 
- std::vector<JsonNode> CHeroHandler::loadLegacyData(size_t dataSize)
 
- {
 
- 	objects.resize(dataSize);
 
- 	std::vector<JsonNode> h3Data;
 
- 	h3Data.reserve(dataSize);
 
- 	CLegacyConfigParser specParser("DATA/HEROSPEC.TXT");
 
- 	CLegacyConfigParser bioParser("DATA/HEROBIOS.TXT");
 
- 	CLegacyConfigParser parser("DATA/HOTRAITS.TXT");
 
- 	parser.endLine(); //ignore header
 
- 	parser.endLine();
 
- 	specParser.endLine(); //ignore header
 
- 	specParser.endLine();
 
- 	for (int i=0; i<GameConstants::HEROES_QUANTITY; i++)
 
- 	{
 
- 		JsonNode heroData;
 
- 		heroData["texts"]["name"].String() = parser.readString();
 
- 		heroData["texts"]["biography"].String() = bioParser.readString();
 
- 		heroData["texts"]["specialty"]["name"].String() = specParser.readString();
 
- 		heroData["texts"]["specialty"]["tooltip"].String() = specParser.readString();
 
- 		heroData["texts"]["specialty"]["description"].String() = specParser.readString();
 
- 		for(int x=0;x<3;x++)
 
- 		{
 
- 			JsonNode armySlot;
 
- 			armySlot["min"].Float() = parser.readNumber();
 
- 			armySlot["max"].Float() = parser.readNumber();
 
- 			armySlot["creature"].String() = genRefName(parser.readString());
 
- 			heroData["army"].Vector().push_back(armySlot);
 
- 		}
 
- 		parser.endLine();
 
- 		specParser.endLine();
 
- 		bioParser.endLine();
 
- 		h3Data.push_back(heroData);
 
- 	}
 
- 	return h3Data;
 
- }
 
- void CHeroHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
 
- {
 
- 	size_t index = objects.size();
 
- 	auto object = loadFromJson(scope, data, name, index);
 
- 	object->imageIndex = (si32)index + GameConstants::HERO_PORTRAIT_SHIFT; // 2 special frames + some extra portraits
 
- 	objects.push_back(object);
 
- 	registerObject(scope, "hero", name, object->getIndex());
 
- }
 
- void CHeroHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
 
- {
 
- 	auto object = loadFromJson(scope, data, name, index);
 
- 	object->imageIndex = static_cast<si32>(index);
 
- 	assert(objects[index] == nullptr); // ensure that this id was not loaded before
 
- 	objects[index] = object;
 
- 	registerObject(scope, "hero", name, object->getIndex());
 
- }
 
- void CHeroHandler::afterLoadFinalization()
 
- {
 
- 	for(auto & hero : objects)
 
- 	{
 
- 		for(auto bonus : hero->specialty)
 
- 		{
 
- 			bonus->sid = hero->getIndex();
 
- 		}
 
- 		if(hero->specDeprecated.size() > 0 || hero->specialtyDeprecated.size() > 0)
 
- 		{
 
- 			logMod->debug("Converting specialty format for hero %s(%s)", hero->getNameTranslated(), FactionID::encode(hero->heroClass->faction));
 
- 			std::vector<std::shared_ptr<Bonus>> convertedBonuses;
 
- 			for(const SSpecialtyInfo & spec : hero->specDeprecated)
 
- 			{
 
- 				for(std::shared_ptr<Bonus> b : SpecialtyInfoToBonuses(spec, hero->ID.getNum()))
 
- 					convertedBonuses.push_back(b);
 
- 			}
 
- 			for(const SSpecialtyBonus & spec : hero->specialtyDeprecated)
 
- 			{
 
- 				for(std::shared_ptr<Bonus> b : SpecialtyBonusToBonuses(spec, hero->ID.getNum()))
 
- 					convertedBonuses.push_back(b);
 
- 			}
 
- 			hero->specDeprecated.clear();
 
- 			hero->specialtyDeprecated.clear();
 
- 			// store and create json for logging
 
- 			std::vector<JsonNode> specVec;
 
- 			std::vector<std::string> specNames;
 
- 			for(std::shared_ptr<Bonus> bonus : convertedBonuses)
 
- 			{
 
- 				hero->specialty.push_back(bonus);
 
- 				specVec.push_back(bonus->toJsonNode());
 
- 				// find fitting & unique bonus name
 
- 				std::string bonusName = bonus->nameForBonus();
 
- 				if(vstd::contains(specNames, bonusName))
 
- 				{
 
- 					int suffix = 2;
 
- 					while(vstd::contains(specNames, bonusName + std::to_string(suffix)))
 
- 						suffix++;
 
- 					bonusName += std::to_string(suffix);
 
- 				}
 
- 				specNames.push_back(bonusName);
 
- 			}
 
- 			// log new format for easy copy-and-paste
 
- 			JsonNode specNode(JsonNode::JsonType::DATA_STRUCT);
 
- 			if(specVec.size() > 1)
 
- 			{
 
- 				JsonNode base = JsonUtils::intersect(specVec);
 
- 				if(base.containsBaseData())
 
- 				{
 
- 					specNode["base"] = base;
 
- 					for(JsonNode & node : specVec)
 
- 						node = JsonUtils::difference(node, base);
 
- 				}
 
- 			}
 
- 			// add json for bonuses
 
- 			specNode["bonuses"].Struct();
 
- 			for(int i = 0; i < specVec.size(); i++)
 
- 				specNode["bonuses"][specNames[i]] = specVec[i];
 
- 			logMod->trace("\"specialty\" : %s", specNode.toJson(true));
 
- 		}
 
- 	}
 
- }
 
- ui32 CHeroHandler::level (ui64 experience) const
 
- {
 
- 	return static_cast<ui32>(boost::range::upper_bound(expPerLevel, experience) - std::begin(expPerLevel));
 
- }
 
- ui64 CHeroHandler::reqExp (ui32 level) const
 
- {
 
- 	if(!level)
 
- 		return 0;
 
- 	if (level <= expPerLevel.size())
 
- 	{
 
- 		return expPerLevel[level-1];
 
- 	}
 
- 	else
 
- 	{
 
- 		logGlobal->warn("A hero has reached unsupported amount of experience");
 
- 		return expPerLevel[expPerLevel.size()-1];
 
- 	}
 
- }
 
- std::vector<bool> CHeroHandler::getDefaultAllowed() const
 
- {
 
- 	// Look Data/HOTRAITS.txt for reference
 
- 	std::vector<bool> allowedHeroes;
 
- 	allowedHeroes.reserve(size());
 
- 	for(const CHero * hero : objects)
 
- 	{
 
- 		allowedHeroes.push_back(!hero->special);
 
- 	}
 
- 	return allowedHeroes;
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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