Ivan Savenko 844dfb1604 Removed usage of boost::thread from vcmi, except for AI 9 月之前
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CIntObject.cpp cacceda950 Renamed CGuiHandler to GameEngine 10 月之前
CIntObject.h d3de0d525f Removed GameEngine::curInt member 9 月之前
CursorHandler.cpp 156de5b17e Added GameInstance class 10 月之前
CursorHandler.h 156de5b17e Added GameInstance class 10 月之前
EventDispatcher.cpp cacceda950 Renamed CGuiHandler to GameEngine 10 月之前
EventDispatcher.h be7d27234f map drag with right mouse 1 年之前
EventsReceiver.cpp cacceda950 Renamed CGuiHandler to GameEngine 10 月之前
EventsReceiver.h 2ebf1daf0d add smooth drag for RMB & fix drag for new windows 11 月之前
FramerateManager.cpp 844dfb1604 Removed usage of boost::thread from vcmi, except for AI 9 月之前
FramerateManager.h 844dfb1604 Removed usage of boost::thread from vcmi, except for AI 9 月之前
InterfaceObjectConfigurable.cpp 645b95ba02 Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY` 10 月之前
InterfaceObjectConfigurable.h 02e429e973 Fix typos using https://github.com/crate-ci/typos 1 年之前
MouseButton.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 年之前
Shortcut.h 58042c5cd6 Remove default focus from spellbook search, allow toggling focus via shortcut 10 月之前
ShortcutHandler.cpp 58042c5cd6 Remove default focus from spellbook search, allow toggling focus via shortcut 10 月之前
ShortcutHandler.h 1dc27046ef Unified game controller input with keyboard/mouse 1 年之前
TextAlignment.h 8e9caf54f2 Added all missing text alignment values 1 年之前
WindowHandler.cpp ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable 10 月之前
WindowHandler.h bb17cc13b1 Implemented lazy totalRedraw to prevent multiple redraws on single frame 2 年之前