LuaSpellEffect.h 1.8 KB

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  1. /*
  2. * LuaSpellEffect.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../../lib/spells/effects/Effect.h"
  12. #include "../../lib/spells/effects/Registry.h"
  13. namespace scripting
  14. {
  15. class Script;
  16. class Context;
  17. }
  18. namespace spells
  19. {
  20. namespace effects
  21. {
  22. using ::scripting::Script;
  23. using ::scripting::Context;
  24. class LuaSpellEffectFactory : public IEffectFactory
  25. {
  26. public:
  27. LuaSpellEffectFactory(const Script * script_);
  28. virtual ~LuaSpellEffectFactory();
  29. virtual Effect * create() const override;
  30. private:
  31. const Script * script;
  32. };
  33. class LuaSpellEffect : public Effect
  34. {
  35. public:
  36. LuaSpellEffect(const Script * script_);
  37. virtual ~LuaSpellEffect();
  38. void adjustTargetTypes(std::vector<TargetType> & types) const override;
  39. void adjustAffectedHexes(std::set<BattleHex> & hexes, const Mechanics * m, const Target & spellTarget) const override;
  40. bool applicable(Problem & problem, const Mechanics * m) const override;
  41. bool applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const override;
  42. void apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const override;
  43. EffectTarget filterTarget(const Mechanics * m, const EffectTarget & target) const override;
  44. EffectTarget transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const override;
  45. protected:
  46. void serializeJsonEffect(JsonSerializeFormat & handler) override;
  47. private:
  48. const Script * script;
  49. std::shared_ptr<Context> resolveScript(const Mechanics * m) const;
  50. void setContextVariables(const Mechanics * m, std::shared_ptr<Context> context) const;
  51. };
  52. }
  53. }