| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586 |
- /*
- * BuildBoat.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "BuildBoat.h"
- #include "../VCAI.h"
- #include "../FuzzyHelper.h"
- #include "../AIhelper.h"
- #include "../../../lib/mapping/CMap.h" //for victory conditions
- #include "../../../lib/CPathfinder.h"
- extern boost::thread_specific_ptr<CCallback> cb;
- extern boost::thread_specific_ptr<VCAI> ai;
- extern FuzzyHelper * fh;
- using namespace Goals;
- bool BuildBoat::operator==(const BuildBoat & other) const
- {
- return shipyard->o->id == other.shipyard->o->id;
- }
- TSubgoal BuildBoat::whatToDoToAchieve()
- {
- if(cb->getPlayerRelations(ai->playerID, shipyard->o->tempOwner) == PlayerRelations::ENEMIES)
- {
- return fh->chooseSolution(ai->ah->howToVisitObj(shipyard->o));
- }
- if(shipyard->shipyardStatus() != IShipyard::GOOD)
- {
- throw cannotFulfillGoalException("Shipyard is busy.");
- }
- TResources boatCost;
- shipyard->getBoatCost(boatCost);
- return ai->ah->whatToDo(boatCost, this->iAmElementar());
- }
- void BuildBoat::accept(VCAI * ai)
- {
- TResources boatCost;
- shipyard->getBoatCost(boatCost);
- if(!cb->getResourceAmount().canAfford(boatCost))
- {
- throw cannotFulfillGoalException("Can not afford boat");
- }
- if(cb->getPlayerRelations(ai->playerID, shipyard->o->tempOwner) == PlayerRelations::ENEMIES)
- {
- throw cannotFulfillGoalException("Can not build boat in enemy shipyard");
- }
- if(shipyard->shipyardStatus() != IShipyard::GOOD)
- {
- throw cannotFulfillGoalException("Shipyard is busy.");
- }
- logAi->trace(
- "Building boat at shipyard %s located at %s, estimated boat position %s",
- shipyard->o->getObjectName(),
- shipyard->o->visitablePos().toString(),
- shipyard->bestLocation().toString());
- cb->buildBoat(shipyard);
- throw goalFulfilledException(sptr(*this));
- }
- std::string BuildBoat::name() const
- {
- return "BuildBoat";
- }
- std::string BuildBoat::completeMessage() const
- {
- return "Boat have been built at " + shipyard->o->visitablePos().toString();
- }
|