| .. |
|
AbstractGoal.cpp
|
ecaa9f5d0b
Entities redesign and a few ERM features
|
4 years ago |
|
AbstractGoal.h
|
da20aa2388
Use the same cost value in Pathfinder and fuzzy evaluations.
|
6 years ago |
|
AdventureSpellCast.cpp
|
ecaa9f5d0b
Entities redesign and a few ERM features
|
4 years ago |
|
AdventureSpellCast.h
|
8fee46de7c
AI: town portal support
|
6 years ago |
|
Build.cpp
|
e1b922f7b8
AI goals refactoring (#524)
|
7 years ago |
|
Build.h
|
e1b922f7b8
AI goals refactoring (#524)
|
7 years ago |
|
BuildBoat.cpp
|
4153ebac58
ai fixes for android
|
6 years ago |
|
BuildBoat.h
|
e1b922f7b8
AI goals refactoring (#524)
|
7 years ago |
|
BuildThis.cpp
|
e1b922f7b8
AI goals refactoring (#524)
|
7 years ago |
|
BuildThis.h
|
e1b922f7b8
AI goals refactoring (#524)
|
7 years ago |
|
BuyArmy.cpp
|
a05ae78e67
Fixed lots of warnings.
|
5 years ago |
|
BuyArmy.h
|
e1b922f7b8
AI goals refactoring (#524)
|
7 years ago |
|
CGoal.h
|
5d022ba77c
AI: CompleteQuest goal and summon boat spell support
|
6 years ago |
|
ClearWayTo.cpp
|
e1b922f7b8
AI goals refactoring (#524)
|
7 years ago |
|
ClearWayTo.h
|
e1b922f7b8
AI goals refactoring (#524)
|
7 years ago |
|
CollectRes.cpp
|
e1b922f7b8
AI goals refactoring (#524)
|
7 years ago |
|
CollectRes.h
|
e1b922f7b8
AI goals refactoring (#524)
|
7 years ago |
|
CompleteQuest.cpp
|
4153ebac58
ai fixes for android
|
6 years ago |
|
CompleteQuest.h
|
5d022ba77c
AI: CompleteQuest goal and summon boat spell support
|
6 years ago |
|
Conquer.cpp
|
5d022ba77c
AI: CompleteQuest goal and summon boat spell support
|
6 years ago |
|
Conquer.h
|
e1b922f7b8
AI goals refactoring (#524)
|
7 years ago |
|
DigAtTile.cpp
|
e1b922f7b8
AI goals refactoring (#524)
|
7 years ago |
|
DigAtTile.h
|
e1b922f7b8
AI goals refactoring (#524)
|
7 years ago |
|
Explore.cpp
|
a05ae78e67
Fixed lots of warnings.
|
5 years ago |
|
Explore.h
|
c96be75f41
AI: optimizae explore logically, reduce amount of scanned tiles during full map scan for new exploration point
|
6 years ago |
|
FindObj.cpp
|
e1b922f7b8
AI goals refactoring (#524)
|
7 years ago |
|
FindObj.h
|
e1b922f7b8
AI goals refactoring (#524)
|
7 years ago |
|
GatherArmy.cpp
|
ecaa9f5d0b
Entities redesign and a few ERM features
|
4 years ago |
|
GatherArmy.h
|
e1b922f7b8
AI goals refactoring (#524)
|
7 years ago |
|
GatherTroops.cpp
|
ecaa9f5d0b
Entities redesign and a few ERM features
|
4 years ago |
|
GatherTroops.h
|
e1b922f7b8
AI goals refactoring (#524)
|
7 years ago |
|
GetArtOfType.cpp
|
e1b922f7b8
AI goals refactoring (#524)
|
7 years ago |
|
GetArtOfType.h
|
e1b922f7b8
AI goals refactoring (#524)
|
7 years ago |
|
Goals.h
|
5d022ba77c
AI: CompleteQuest goal and summon boat spell support
|
6 years ago |
|
Invalid.h
|
e1b922f7b8
AI goals refactoring (#524)
|
7 years ago |
|
RecruitHero.cpp
|
e1b922f7b8
AI goals refactoring (#524)
|
7 years ago |
|
RecruitHero.h
|
e1b922f7b8
AI goals refactoring (#524)
|
7 years ago |
|
Trade.cpp
|
e1b922f7b8
AI goals refactoring (#524)
|
7 years ago |
|
Trade.h
|
e1b922f7b8
AI goals refactoring (#524)
|
7 years ago |
|
VisitHero.cpp
|
f76c6c2300
Remove a few more usages of thread shared ai and cb
|
6 years ago |
|
VisitHero.h
|
e1b922f7b8
AI goals refactoring (#524)
|
7 years ago |
|
VisitObj.cpp
|
a05ae78e67
Fixed lots of warnings.
|
5 years ago |
|
VisitObj.h
|
e1b922f7b8
AI goals refactoring (#524)
|
7 years ago |
|
VisitTile.cpp
|
c61bae4060
Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation.
|
5 years ago |
|
VisitTile.h
|
e1b922f7b8
AI goals refactoring (#524)
|
7 years ago |
|
Win.cpp
|
c61bae4060
Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation.
|
5 years ago |
|
Win.h
|
e1b922f7b8
AI goals refactoring (#524)
|
7 years ago |