AlexVinS ecaa9f5d0b Entities redesign and a few ERM features 7 years ago
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AbstractGoal.cpp ecaa9f5d0b Entities redesign and a few ERM features 4 years ago
AbstractGoal.h da20aa2388 Use the same cost value in Pathfinder and fuzzy evaluations. 6 years ago
AdventureSpellCast.cpp ecaa9f5d0b Entities redesign and a few ERM features 4 years ago
AdventureSpellCast.h 8fee46de7c AI: town portal support 6 years ago
Build.cpp e1b922f7b8 AI goals refactoring (#524) 7 years ago
Build.h e1b922f7b8 AI goals refactoring (#524) 7 years ago
BuildBoat.cpp 4153ebac58 ai fixes for android 6 years ago
BuildBoat.h e1b922f7b8 AI goals refactoring (#524) 7 years ago
BuildThis.cpp e1b922f7b8 AI goals refactoring (#524) 7 years ago
BuildThis.h e1b922f7b8 AI goals refactoring (#524) 7 years ago
BuyArmy.cpp a05ae78e67 Fixed lots of warnings. 5 years ago
BuyArmy.h e1b922f7b8 AI goals refactoring (#524) 7 years ago
CGoal.h 5d022ba77c AI: CompleteQuest goal and summon boat spell support 6 years ago
ClearWayTo.cpp e1b922f7b8 AI goals refactoring (#524) 7 years ago
ClearWayTo.h e1b922f7b8 AI goals refactoring (#524) 7 years ago
CollectRes.cpp e1b922f7b8 AI goals refactoring (#524) 7 years ago
CollectRes.h e1b922f7b8 AI goals refactoring (#524) 7 years ago
CompleteQuest.cpp 4153ebac58 ai fixes for android 6 years ago
CompleteQuest.h 5d022ba77c AI: CompleteQuest goal and summon boat spell support 6 years ago
Conquer.cpp 5d022ba77c AI: CompleteQuest goal and summon boat spell support 6 years ago
Conquer.h e1b922f7b8 AI goals refactoring (#524) 7 years ago
DigAtTile.cpp e1b922f7b8 AI goals refactoring (#524) 7 years ago
DigAtTile.h e1b922f7b8 AI goals refactoring (#524) 7 years ago
Explore.cpp a05ae78e67 Fixed lots of warnings. 5 years ago
Explore.h c96be75f41 AI: optimizae explore logically, reduce amount of scanned tiles during full map scan for new exploration point 6 years ago
FindObj.cpp e1b922f7b8 AI goals refactoring (#524) 7 years ago
FindObj.h e1b922f7b8 AI goals refactoring (#524) 7 years ago
GatherArmy.cpp ecaa9f5d0b Entities redesign and a few ERM features 4 years ago
GatherArmy.h e1b922f7b8 AI goals refactoring (#524) 7 years ago
GatherTroops.cpp ecaa9f5d0b Entities redesign and a few ERM features 4 years ago
GatherTroops.h e1b922f7b8 AI goals refactoring (#524) 7 years ago
GetArtOfType.cpp e1b922f7b8 AI goals refactoring (#524) 7 years ago
GetArtOfType.h e1b922f7b8 AI goals refactoring (#524) 7 years ago
Goals.h 5d022ba77c AI: CompleteQuest goal and summon boat spell support 6 years ago
Invalid.h e1b922f7b8 AI goals refactoring (#524) 7 years ago
RecruitHero.cpp e1b922f7b8 AI goals refactoring (#524) 7 years ago
RecruitHero.h e1b922f7b8 AI goals refactoring (#524) 7 years ago
Trade.cpp e1b922f7b8 AI goals refactoring (#524) 7 years ago
Trade.h e1b922f7b8 AI goals refactoring (#524) 7 years ago
VisitHero.cpp f76c6c2300 Remove a few more usages of thread shared ai and cb 6 years ago
VisitHero.h e1b922f7b8 AI goals refactoring (#524) 7 years ago
VisitObj.cpp a05ae78e67 Fixed lots of warnings. 5 years ago
VisitObj.h e1b922f7b8 AI goals refactoring (#524) 7 years ago
VisitTile.cpp c61bae4060 Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation. 5 years ago
VisitTile.h e1b922f7b8 AI goals refactoring (#524) 7 years ago
Win.cpp c61bae4060 Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation. 5 years ago
Win.h e1b922f7b8 AI goals refactoring (#524) 7 years ago