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							- /*
 
- * Explore.h, part of VCMI engine
 
- *
 
- * Authors: listed in file AUTHORS in main folder
 
- *
 
- * License: GNU General Public License v2.0 or later
 
- * Full text of license available in license.txt file, in main folder
 
- *
 
- */
 
- #pragma once
 
- #include "CGoal.h"
 
- struct HeroPtr;
 
- class VCAI;
 
- class FuzzyHelper;
 
- namespace Goals
 
- {
 
- 	struct ExplorationHelper;
 
- 	class DLL_EXPORT Explore : public CGoal<Explore>
 
- 	{
 
- 	private:
 
- 		bool allowGatherArmy;
 
- 	public:
 
- 		Explore(bool allowGatherArmy)
 
- 			: CGoal(Goals::EXPLORE), allowGatherArmy(allowGatherArmy)
 
- 		{
 
- 			priority = 1;
 
- 		}
 
- 		Explore()
 
- 			: Explore(true)
 
- 		{
 
- 		}
 
- 		Explore(HeroPtr h)
 
- 			: CGoal(Goals::EXPLORE)
 
- 		{
 
- 			hero = h;
 
- 			priority = 1;
 
- 		}
 
- 		TGoalVec getAllPossibleSubgoals() override;
 
- 		TSubgoal whatToDoToAchieve() override;
 
- 		std::string completeMessage() const override;
 
- 		bool fulfillsMe(TSubgoal goal) override;
 
- 		virtual bool operator==(const Explore & other) const override;
 
- 	private:
 
- 		TSubgoal exploreNearestNeighbour(HeroPtr h) const;
 
- 		TSubgoal explorationNewPoint(HeroPtr h) const;
 
- 		TSubgoal explorationBestNeighbour(int3 hpos, HeroPtr h) const;
 
- 		void explorationScanTile(const int3 & tile, ExplorationHelper & scanResult) const;
 
- 		bool hasReachableNeighbor(const int3 &pos, HeroPtr hero, CCallback * cbp, VCAI * vcai) const;
 
- 		void getVisibleNeighbours(
 
- 			const std::vector<int3> & tiles,
 
- 			std::vector<int3> & out,
 
- 			CCallback * cbp,
 
- 			const TeamState * ts) const;
 
- 		int howManyTilesWillBeDiscovered(const int3 & pos, ExplorationHelper & scanResult) const;
 
- 	};
 
- }
 
 
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