IHandlerBase.h 1.3 KB

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  1. #pragma once
  2. /*
  3. * IHandlerBase.h, part of VCMI engine
  4. *
  5. * Authors: listed in file AUTHORS in main folder
  6. *
  7. * License: GNU General Public License v2.0 or later
  8. * Full text of license available in license.txt file, in main folder
  9. *
  10. */
  11. class JsonNode;
  12. /// base class for all handlers that can be accessed from mod system
  13. class DLL_LINKAGE IHandlerBase
  14. {
  15. // there also should be private member with such signature:
  16. // Object * loadFromJson(const JsonNode & json);
  17. // where Object is type of data loaded by handler
  18. // primary used in loadObject methods
  19. public:
  20. /// loads all original game data in vector of json nodes
  21. /// dataSize - is number of items that must be loaded (normally - constant from GameConstants)
  22. virtual std::vector<JsonNode> loadLegacyData(size_t dataSize) = 0;
  23. /// loads single object into game. Scope is namespace of this object, same as name of source mod
  24. virtual void loadObject(std::string scope, std::string name, const JsonNode & data) = 0;
  25. virtual void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) = 0;
  26. /**
  27. * Gets a list of objects that are allowed by default on maps
  28. *
  29. * @return a list of allowed objects, the index is the object id
  30. */
  31. virtual std::vector<bool> getDefaultAllowed() const = 0;
  32. virtual ~IHandlerBase(){}
  33. };