MiscWidgets.cpp 17 KB

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  1. /*
  2. * MiscWidgets.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MiscWidgets.h"
  12. #include "CComponent.h"
  13. #include "../gui/CGuiHandler.h"
  14. #include "../gui/CursorHandler.h"
  15. #include "../CPlayerInterface.h"
  16. #include "../CGameInfo.h"
  17. #include "../PlayerLocalState.h"
  18. #include "../widgets/TextControls.h"
  19. #include "../widgets/CGarrisonInt.h"
  20. #include "../windows/CCastleInterface.h"
  21. #include "../windows/InfoWindows.h"
  22. #include "../render/Canvas.h"
  23. #include "../../CCallback.h"
  24. #include "../../lib/CConfigHandler.h"
  25. #include "../../lib/gameState/InfoAboutArmy.h"
  26. #include "../../lib/CGeneralTextHandler.h"
  27. #include "../../lib/CModHandler.h"
  28. #include "../../lib/GameSettings.h"
  29. #include "../../lib/TextOperations.h"
  30. #include "../../lib/mapObjects/CGCreature.h"
  31. #include "../../lib/mapObjects/CGHeroInstance.h"
  32. #include "../../lib/mapObjects/CGTownInstance.h"
  33. void CHoverableArea::hover (bool on)
  34. {
  35. if (on)
  36. GH.statusbar()->write(hoverText);
  37. else
  38. GH.statusbar()->clearIfMatching(hoverText);
  39. }
  40. CHoverableArea::CHoverableArea()
  41. {
  42. addUsedEvents(HOVER);
  43. }
  44. CHoverableArea::~CHoverableArea()
  45. {
  46. }
  47. void LRClickableAreaWText::clickPressed(const Point & cursorPosition)
  48. {
  49. if(!text.empty())
  50. LOCPLINT->showInfoDialog(text);
  51. }
  52. void LRClickableAreaWText::showPopupWindow(const Point & cursorPosition)
  53. {
  54. if (!text.empty())
  55. CRClickPopup::createAndPush(text);
  56. }
  57. LRClickableAreaWText::LRClickableAreaWText()
  58. {
  59. init();
  60. }
  61. LRClickableAreaWText::LRClickableAreaWText(const Rect &Pos, const std::string &HoverText, const std::string &ClickText)
  62. {
  63. init();
  64. pos = Pos + pos.topLeft();
  65. hoverText = HoverText;
  66. text = ClickText;
  67. }
  68. LRClickableAreaWText::~LRClickableAreaWText()
  69. {
  70. }
  71. void LRClickableAreaWText::init()
  72. {
  73. addUsedEvents(LCLICK | SHOW_POPUP | HOVER);
  74. }
  75. void LRClickableAreaWTextComp::clickPressed(const Point & cursorPosition)
  76. {
  77. std::vector<std::shared_ptr<CComponent>> comp(1, createComponent());
  78. LOCPLINT->showInfoDialog(text, comp);
  79. }
  80. LRClickableAreaWTextComp::LRClickableAreaWTextComp(const Rect &Pos, int BaseType)
  81. : LRClickableAreaWText(Pos), baseType(BaseType), bonusValue(-1)
  82. {
  83. type = -1;
  84. }
  85. std::shared_ptr<CComponent> LRClickableAreaWTextComp::createComponent() const
  86. {
  87. if(baseType >= 0)
  88. return std::make_shared<CComponent>(CComponent::Etype(baseType), type, bonusValue);
  89. else
  90. return std::shared_ptr<CComponent>();
  91. }
  92. void LRClickableAreaWTextComp::showPopupWindow(const Point & cursorPosition)
  93. {
  94. if(auto comp = createComponent())
  95. {
  96. CRClickPopup::createAndPush(text, CInfoWindow::TCompsInfo(1, comp));
  97. return;
  98. }
  99. LRClickableAreaWText::showPopupWindow(cursorPosition); //only if with-component variant not occurred
  100. }
  101. CHeroArea::CHeroArea(int x, int y, const CGHeroInstance * _hero)
  102. : CIntObject(LCLICK | HOVER),
  103. hero(_hero)
  104. {
  105. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  106. pos.x += x;
  107. pos.w = 58;
  108. pos.y += y;
  109. pos.h = 64;
  110. if(hero)
  111. portrait = std::make_shared<CAnimImage>("PortraitsLarge", hero->portrait);
  112. }
  113. void CHeroArea::clickPressed(const Point & cursorPosition)
  114. {
  115. if(hero)
  116. LOCPLINT->openHeroWindow(hero);
  117. }
  118. void CHeroArea::hover(bool on)
  119. {
  120. if (on && hero)
  121. GH.statusbar()->write(hero->getObjectName());
  122. else
  123. GH.statusbar()->clear();
  124. }
  125. void LRClickableAreaOpenTown::clickPressed(const Point & cursorPosition)
  126. {
  127. if(town)
  128. {
  129. LOCPLINT->openTownWindow(town);
  130. if ( type == 2 )
  131. LOCPLINT->castleInt->builds->buildingClicked(BuildingID::VILLAGE_HALL);
  132. else if ( type == 3 && town->fortLevel() )
  133. LOCPLINT->castleInt->builds->buildingClicked(BuildingID::FORT);
  134. }
  135. }
  136. LRClickableAreaOpenTown::LRClickableAreaOpenTown(const Rect & Pos, const CGTownInstance * Town)
  137. : LRClickableAreaWTextComp(Pos, -1), town(Town)
  138. {
  139. }
  140. void CMinorResDataBar::show(Canvas & to)
  141. {
  142. }
  143. std::string CMinorResDataBar::buildDateString()
  144. {
  145. std::string pattern = "%s: %d, %s: %d, %s: %d";
  146. auto formatted = boost::format(pattern)
  147. % CGI->generaltexth->translate("core.genrltxt.62") % LOCPLINT->cb->getDate(Date::MONTH)
  148. % CGI->generaltexth->translate("core.genrltxt.63") % LOCPLINT->cb->getDate(Date::WEEK)
  149. % CGI->generaltexth->translate("core.genrltxt.64") % LOCPLINT->cb->getDate(Date::DAY_OF_WEEK);
  150. return boost::str(formatted);
  151. }
  152. void CMinorResDataBar::showAll(Canvas & to)
  153. {
  154. CIntObject::showAll(to);
  155. for (GameResID i=EGameResID::WOOD; i<=EGameResID::GOLD; ++i)
  156. {
  157. std::string text = std::to_string(LOCPLINT->cb->getResourceAmount(i));
  158. Point target(pos.x + 50 + 76 * GameResID(i), pos.y + pos.h/2);
  159. to.drawText(target, FONT_SMALL, Colors::WHITE, ETextAlignment::CENTER, text);
  160. }
  161. Point target(pos.x+545+(pos.w-545)/2,pos.y+pos.h/2);
  162. to.drawText(target, FONT_SMALL, Colors::WHITE, ETextAlignment::CENTER, buildDateString());
  163. }
  164. CMinorResDataBar::CMinorResDataBar()
  165. {
  166. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  167. pos.x = 7;
  168. pos.y = 575;
  169. background = std::make_shared<CPicture>("KRESBAR.bmp");
  170. background->colorize(LOCPLINT->playerID);
  171. pos.w = background->pos.w;
  172. pos.h = background->pos.h;
  173. }
  174. CMinorResDataBar::~CMinorResDataBar() = default;
  175. void CArmyTooltip::init(const InfoAboutArmy &army)
  176. {
  177. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  178. title = std::make_shared<CLabel>(66, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, army.name);
  179. std::vector<Point> slotsPos;
  180. slotsPos.push_back(Point(36, 73));
  181. slotsPos.push_back(Point(72, 73));
  182. slotsPos.push_back(Point(108, 73));
  183. slotsPos.push_back(Point(18, 122));
  184. slotsPos.push_back(Point(54, 122));
  185. slotsPos.push_back(Point(90, 122));
  186. slotsPos.push_back(Point(126, 122));
  187. for(auto & slot : army.army)
  188. {
  189. if(slot.first.getNum() >= GameConstants::ARMY_SIZE)
  190. {
  191. logGlobal->warn("%s has stack in slot %d", army.name, slot.first.getNum());
  192. continue;
  193. }
  194. icons.push_back(std::make_shared<CAnimImage>("CPRSMALL", slot.second.type->getIconIndex(), 0, slotsPos[slot.first.getNum()].x, slotsPos[slot.first.getNum()].y));
  195. std::string subtitle;
  196. if(army.army.isDetailed)
  197. {
  198. subtitle = TextOperations::formatMetric(slot.second.count, 4);
  199. }
  200. else
  201. {
  202. //if =0 - we have no information about stack size at all
  203. if(slot.second.count)
  204. {
  205. if(settings["gameTweaks"]["numericCreaturesQuantities"].Bool())
  206. {
  207. subtitle = CCreature::getQuantityRangeStringForId((CCreature::CreatureQuantityId)slot.second.count);
  208. }
  209. else
  210. {
  211. subtitle = CGI->generaltexth->arraytxt[171 + 3*(slot.second.count)];
  212. }
  213. }
  214. }
  215. subtitles.push_back(std::make_shared<CLabel>(slotsPos[slot.first.getNum()].x + 17, slotsPos[slot.first.getNum()].y + 39, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, subtitle));
  216. }
  217. }
  218. CArmyTooltip::CArmyTooltip(Point pos, const InfoAboutArmy & army):
  219. CIntObject(0, pos)
  220. {
  221. init(army);
  222. }
  223. CArmyTooltip::CArmyTooltip(Point pos, const CArmedInstance * army):
  224. CIntObject(0, pos)
  225. {
  226. init(InfoAboutArmy(army, true));
  227. }
  228. void CHeroTooltip::init(const InfoAboutHero & hero)
  229. {
  230. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  231. portrait = std::make_shared<CAnimImage>("PortraitsLarge", hero.portrait, 0, 3, 2);
  232. if(hero.details)
  233. {
  234. for(size_t i = 0; i < hero.details->primskills.size(); i++)
  235. labels.push_back(std::make_shared<CLabel>(75 + 28 * (int)i, 58, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE,
  236. std::to_string(hero.details->primskills[i])));
  237. labels.push_back(std::make_shared<CLabel>(158, 98, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, std::to_string(hero.details->mana)));
  238. morale = std::make_shared<CAnimImage>("IMRL22", hero.details->morale + 3, 0, 5, 74);
  239. luck = std::make_shared<CAnimImage>("ILCK22", hero.details->luck + 3, 0, 5, 91);
  240. }
  241. }
  242. CHeroTooltip::CHeroTooltip(Point pos, const InfoAboutHero &hero):
  243. CArmyTooltip(pos, hero)
  244. {
  245. init(hero);
  246. }
  247. CHeroTooltip::CHeroTooltip(Point pos, const CGHeroInstance * hero):
  248. CArmyTooltip(pos, InfoAboutHero(hero, InfoAboutHero::EInfoLevel::DETAILED))
  249. {
  250. init(InfoAboutHero(hero, InfoAboutHero::EInfoLevel::DETAILED));
  251. }
  252. CInteractableHeroTooltip::CInteractableHeroTooltip(Point pos, const CGHeroInstance * hero)
  253. {
  254. init(InfoAboutHero(hero, InfoAboutHero::EInfoLevel::DETAILED));
  255. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  256. garrison = std::make_shared<CGarrisonInt>(pos + Point(0, 73), 4, Point(0, 0), hero, nullptr, true, true, CGarrisonInt::ESlotsLayout::REVERSED_TWO_ROWS);
  257. }
  258. void CInteractableHeroTooltip::init(const InfoAboutHero & hero)
  259. {
  260. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  261. portrait = std::make_shared<CAnimImage>("PortraitsLarge", hero.portrait, 0, 3, 2);
  262. title = std::make_shared<CLabel>(66, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, hero.name);
  263. if(hero.details)
  264. {
  265. for(size_t i = 0; i < hero.details->primskills.size(); i++)
  266. labels.push_back(std::make_shared<CLabel>(75 + 28 * (int)i, 58, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE,
  267. std::to_string(hero.details->primskills[i])));
  268. labels.push_back(std::make_shared<CLabel>(158, 98, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, std::to_string(hero.details->mana)));
  269. morale = std::make_shared<CAnimImage>("IMRL22", hero.details->morale + 3, 0, 5, 74);
  270. luck = std::make_shared<CAnimImage>("ILCK22", hero.details->luck + 3, 0, 5, 91);
  271. }
  272. }
  273. void CTownTooltip::init(const InfoAboutTown & town)
  274. {
  275. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  276. //order of icons in def: fort, citadel, castle, no fort
  277. size_t fortIndex = town.fortLevel ? town.fortLevel - 1 : 3;
  278. fort = std::make_shared<CAnimImage>("ITMCLS", fortIndex, 0, 105, 31);
  279. assert(town.tType);
  280. size_t iconIndex = town.tType->clientInfo.icons[town.fortLevel > 0][town.built >= CGI->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
  281. build = std::make_shared<CAnimImage>("itpt", iconIndex, 0, 3, 2);
  282. if(town.details)
  283. {
  284. hall = std::make_shared<CAnimImage>("ITMTLS", town.details->hallLevel, 0, 67, 31);
  285. if(town.details->goldIncome)
  286. {
  287. income = std::make_shared<CLabel>(157, 58, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE,
  288. std::to_string(town.details->goldIncome));
  289. }
  290. if(town.details->garrisonedHero) //garrisoned hero icon
  291. garrisonedHero = std::make_shared<CPicture>("TOWNQKGH", 149, 76);
  292. if(town.details->customRes)//silo is built
  293. {
  294. if(town.tType->primaryRes == EGameResID::WOOD_AND_ORE )// wood & ore
  295. {
  296. res1 = std::make_shared<CAnimImage>("SMALRES", GameResID(EGameResID::WOOD), 0, 7, 75);
  297. res2 = std::make_shared<CAnimImage>("SMALRES", GameResID(EGameResID::ORE), 0, 7, 88);
  298. }
  299. else
  300. {
  301. res1 = std::make_shared<CAnimImage>("SMALRES", town.tType->primaryRes, 0, 7, 81);
  302. }
  303. }
  304. }
  305. }
  306. CTownTooltip::CTownTooltip(Point pos, const InfoAboutTown & town)
  307. : CArmyTooltip(pos, town)
  308. {
  309. init(town);
  310. }
  311. CTownTooltip::CTownTooltip(Point pos, const CGTownInstance * town)
  312. : CArmyTooltip(pos, InfoAboutTown(town, true))
  313. {
  314. init(InfoAboutTown(town, true));
  315. }
  316. CInteractableTownTooltip::CInteractableTownTooltip(Point pos, const CGTownInstance * town)
  317. {
  318. init(InfoAboutTown(town, true));
  319. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  320. garrison = std::make_shared<CGarrisonInt>(pos + Point(0, 73), 4, Point(0, 0), town->getUpperArmy(), nullptr, true, true, CGarrisonInt::ESlotsLayout::REVERSED_TWO_ROWS);
  321. }
  322. void CInteractableTownTooltip::init(const InfoAboutTown & town)
  323. {
  324. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  325. //order of icons in def: fort, citadel, castle, no fort
  326. size_t fortIndex = town.fortLevel ? town.fortLevel - 1 : 3;
  327. fort = std::make_shared<CAnimImage>("ITMCLS", fortIndex, 0, 105, 31);
  328. assert(town.tType);
  329. size_t iconIndex = town.tType->clientInfo.icons[town.fortLevel > 0][town.built >= CGI->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
  330. build = std::make_shared<CAnimImage>("itpt", iconIndex, 0, 3, 2);
  331. title = std::make_shared<CLabel>(66, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, town.name);
  332. if(town.details)
  333. {
  334. hall = std::make_shared<CAnimImage>("ITMTLS", town.details->hallLevel, 0, 67, 31);
  335. if(town.details->goldIncome)
  336. {
  337. income = std::make_shared<CLabel>(157, 58, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE,
  338. std::to_string(town.details->goldIncome));
  339. }
  340. if(town.details->garrisonedHero) //garrisoned hero icon
  341. garrisonedHero = std::make_shared<CPicture>("TOWNQKGH", 149, 76);
  342. if(town.details->customRes)//silo is built
  343. {
  344. if(town.tType->primaryRes == EGameResID::WOOD_AND_ORE )// wood & ore
  345. {
  346. res1 = std::make_shared<CAnimImage>("SMALRES", GameResID(EGameResID::WOOD), 0, 7, 75);
  347. res2 = std::make_shared<CAnimImage>("SMALRES", GameResID(EGameResID::ORE), 0, 7, 88);
  348. }
  349. else
  350. {
  351. res1 = std::make_shared<CAnimImage>("SMALRES", town.tType->primaryRes, 0, 7, 81);
  352. }
  353. }
  354. }
  355. }
  356. CreatureTooltip::CreatureTooltip(Point pos, const CGCreature * creature)
  357. {
  358. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  359. auto creatureData = (*CGI->creh)[creature->stacks.begin()->second->getCreatureID()].get();
  360. creatureImage = std::make_shared<CAnimImage>(graphics->getAnimation("TWCRPORT"), creatureData->getIconIndex());
  361. creatureImage->center(Point(parent->pos.x + parent->pos.w / 2, parent->pos.y + creatureImage->pos.h / 2 + 11));
  362. bool isHeroSelected = LOCPLINT->localState->getCurrentHero() != nullptr;
  363. std::string textContent = isHeroSelected
  364. ? creature->getHoverText(LOCPLINT->localState->getCurrentHero())
  365. : creature->getHoverText(LOCPLINT->playerID);
  366. //TODO: window is bigger than OH3
  367. //TODO: vertical alignment does not match H3. Commented below example that matches H3 for creatures count but supports only 1 line:
  368. /*std::shared_ptr<CLabel> = std::make_shared<CLabel>(parent->pos.w / 2, 103,
  369. FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, creature->getHoverText(LOCPLINT->playerID));*/
  370. tooltipTextbox = std::make_shared<CTextBox>(textContent, Rect(15, 95, 230, 150), 0, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
  371. }
  372. void MoraleLuckBox::set(const AFactionMember * node)
  373. {
  374. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
  375. const int textId[] = {62, 88}; //eg %s \n\n\n {Current Luck Modifiers:}
  376. const int noneTxtId = 108; //Russian version uses same text for neutral morale\luck
  377. const int neutralDescr[] = {60, 86}; //eg {Neutral Morale} \n\n Neutral morale means your armies will neither be blessed with extra attacks or freeze in combat.
  378. const int componentType[] = {CComponent::luck, CComponent::morale};
  379. const int hoverTextBase[] = {7, 4};
  380. TConstBonusListPtr modifierList = std::make_shared<const BonusList>();
  381. bonusValue = 0;
  382. if(node)
  383. bonusValue = morale ? node->moraleValAndBonusList(modifierList) : node->luckValAndBonusList(modifierList);
  384. int mrlt = (bonusValue>0)-(bonusValue<0); //signum: -1 - bad luck / morale, 0 - neutral, 1 - good
  385. hoverText = CGI->generaltexth->heroscrn[hoverTextBase[morale] - mrlt];
  386. baseType = componentType[morale];
  387. text = CGI->generaltexth->arraytxt[textId[morale]];
  388. boost::algorithm::replace_first(text,"%s",CGI->generaltexth->arraytxt[neutralDescr[morale]-mrlt]);
  389. if (morale && node && (node->getBonusBearer()->hasBonusOfType(BonusType::UNDEAD)
  390. || node->getBonusBearer()->hasBonusOfType(BonusType::NON_LIVING)))
  391. {
  392. text += CGI->generaltexth->arraytxt[113]; //unaffected by morale
  393. bonusValue = 0;
  394. }
  395. else if(morale && node && node->getBonusBearer()->hasBonusOfType(BonusType::NO_MORALE))
  396. {
  397. auto noMorale = node->getBonusBearer()->getBonus(Selector::type()(BonusType::NO_MORALE));
  398. text += "\n" + noMorale->Description();
  399. bonusValue = 0;
  400. }
  401. else if (!morale && node && node->getBonusBearer()->hasBonusOfType(BonusType::NO_LUCK))
  402. {
  403. auto noLuck = node->getBonusBearer()->getBonus(Selector::type()(BonusType::NO_LUCK));
  404. text += "\n" + noLuck->Description();
  405. bonusValue = 0;
  406. }
  407. else
  408. {
  409. std::string addInfo = "";
  410. for(auto & bonus : * modifierList)
  411. {
  412. if(bonus->val)
  413. addInfo += "\n" + bonus->Description();
  414. }
  415. text = addInfo.empty()
  416. ? text + CGI->generaltexth->arraytxt[noneTxtId]
  417. : text + addInfo;
  418. }
  419. std::string imageName;
  420. if (small)
  421. imageName = morale ? "IMRL30": "ILCK30";
  422. else
  423. imageName = morale ? "IMRL42" : "ILCK42";
  424. image = std::make_shared<CAnimImage>(imageName, bonusValue + 3);
  425. image->moveBy(Point(pos.w/2 - image->pos.w/2, pos.h/2 - image->pos.h/2));//center icon
  426. }
  427. MoraleLuckBox::MoraleLuckBox(bool Morale, const Rect &r, bool Small)
  428. : morale(Morale),
  429. small(Small)
  430. {
  431. bonusValue = 0;
  432. pos = r + pos.topLeft();
  433. defActions = 255-DISPOSE;
  434. }
  435. CCreaturePic::CCreaturePic(int x, int y, const CCreature * cre, bool Big, bool Animated)
  436. {
  437. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  438. pos.x+=x;
  439. pos.y+=y;
  440. auto faction = cre->getFaction();
  441. assert(CGI->townh->size() > faction);
  442. if(Big)
  443. bg = std::make_shared<CPicture>((*CGI->townh)[faction]->creatureBg130);
  444. else
  445. bg = std::make_shared<CPicture>((*CGI->townh)[faction]->creatureBg120);
  446. anim = std::make_shared<CCreatureAnim>(0, 0, cre->animDefName);
  447. anim->clipRect(cre->isDoubleWide()?170:150, 155, bg->pos.w, bg->pos.h);
  448. anim->startPreview(cre->hasBonusOfType(BonusType::SIEGE_WEAPON));
  449. amount = std::make_shared<CLabel>(bg->pos.w, bg->pos.h, FONT_MEDIUM, ETextAlignment::BOTTOMRIGHT, Colors::WHITE);
  450. pos.w = bg->pos.w;
  451. pos.h = bg->pos.h;
  452. }
  453. void CCreaturePic::show(Canvas & to)
  454. {
  455. // redraw everything in a proper order
  456. bg->showAll(to);
  457. anim->show(to);
  458. amount->showAll(to);
  459. }
  460. void CCreaturePic::setAmount(int newAmount)
  461. {
  462. if(newAmount != 0)
  463. amount->setText(std::to_string(newAmount));
  464. else
  465. amount->setText("");
  466. }