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							- /*
 
-  * mock_IGameInfoCallback.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../../lib/CGameInfoCallback.h"
 
- class IGameInfoCallbackMock : public IGameInfoCallback
 
- {
 
- public:
 
- 	//various
 
- 	MOCK_CONST_METHOD1(getDate, int(Date));
 
- 	MOCK_CONST_METHOD1(isAllowed, bool(SpellID));
 
- 	MOCK_CONST_METHOD1(isAllowed, bool(ArtifactID));
 
- 	MOCK_CONST_METHOD1(isAllowed, bool(SecondarySkill));
 
- 	//player
 
- 	MOCK_CONST_METHOD1(getPlayer, const Player *(PlayerColor));
 
- 	MOCK_CONST_METHOD0(getLocalPlayer, PlayerColor());
 
- 	MOCK_CONST_METHOD0(getPlayerID, std::optional<PlayerColor>());
 
- 	//hero
 
- 	MOCK_CONST_METHOD1(getHero, const CGHeroInstance *(ObjectInstanceID));
 
- 	MOCK_CONST_METHOD1(getHeroWithSubid, const CGHeroInstance *(int));
 
- 	//objects
 
- 	MOCK_CONST_METHOD2(getObj, const CGObjectInstance *(ObjectInstanceID, bool));
 
- 	MOCK_CONST_METHOD2(getVisitableObjs, std::vector<const CGObjectInstance*>(int3, bool));
 
- };
 
 
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