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BattleFake.cpp
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1b85abb508
Use auto instead of redundant type in initializations using new
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1 year ago |
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BattleFake.h
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c3957c2c2a
Moved json files to new directory, split on per-class basis
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1 year ago |
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ZoneOptionsFake.h
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25125f96da
Fix: licenses, pragma guards, StdInc
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1 year ago |
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mock_BonusBearer.cpp
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6d8f1e4530
Fixed incorrect usage of const std::shared_ptr. Resolves 0003142.
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5 years ago |
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mock_BonusBearer.h
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a6de9097be
vcmi: rename HeroBonus.h to Bonus.h
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2 years ago |
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mock_CPSICallback.cpp
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f17783cfb5
[c::b] Updated projects, applied fixes
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7 years ago |
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mock_CPSICallback.h
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f17783cfb5
[c::b] Updated projects, applied fixes
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7 years ago |
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mock_Creature.h
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ec8d31bbfc
First step at unifying game identifiers code
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2 years ago |
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mock_CreatureService.h
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ecaa9f5d0b
Entities redesign and a few ERM features
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4 years ago |
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mock_Environment.h
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8bdddd1324
Fix tests compilation
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2 years ago |
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mock_IBattleInfoCallback.h
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118dafb71b
Fix tests
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1 year ago |
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mock_IGameCallback.cpp
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ecaa9f5d0b
Entities redesign and a few ERM features
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4 years ago |
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mock_IGameCallback.h
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18ece6dcf6
Remove some usages of server-side translations
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1 year ago |
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mock_IGameEventCallback.h
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ecaa9f5d0b
Entities redesign and a few ERM features
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4 years ago |
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mock_IGameInfoCallback.h
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52050d0ef1
Fix build
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1 year ago |
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mock_MapService.cpp
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54796c7c56
Rename toJson to toString/toCompactString for consistency
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1 year ago |
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mock_MapService.h
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9af7c63a26
Fix build
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1 year ago |
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mock_ServerCallback.h
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ecaa9f5d0b
Entities redesign and a few ERM features
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4 years ago |
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mock_Services.h
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2a8f9629ae
tests: attempt to fix build without lua
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2 years ago |
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mock_UnitEnvironment.h
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 years ago |
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mock_UnitInfo.h
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 years ago |
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mock_battle_IBattleState.h
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118dafb71b
Fix tests
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1 year ago |
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mock_battle_Unit.h
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52050d0ef1
Fix build
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1 year ago |
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mock_events_ApplyDamage.h
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ecaa9f5d0b
Entities redesign and a few ERM features
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4 years ago |
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mock_scripting_Context.h
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c3957c2c2a
Moved json files to new directory, split on per-class basis
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1 year ago |
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mock_scripting_Pool.h
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ecaa9f5d0b
Entities redesign and a few ERM features
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4 years ago |
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mock_scripting_Script.h
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ecaa9f5d0b
Entities redesign and a few ERM features
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4 years ago |
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mock_scripting_Service.h
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ecaa9f5d0b
Entities redesign and a few ERM features
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4 years ago |
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mock_spells_Mechanics.h
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9af7c63a26
Fix build
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1 year ago |
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mock_spells_Problem.h
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9b5e81929f
Fix build
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2 years ago |
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mock_spells_Spell.h
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1194419884
Added option to allow self-casting
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1 year ago |
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mock_spells_SpellService.h
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ecaa9f5d0b
Entities redesign and a few ERM features
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4 years ago |
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mock_spells_effects_Registry.h
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ecaa9f5d0b
Entities redesign and a few ERM features
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4 years ago |
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mock_vstd_CLoggerBase.h
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ecaa9f5d0b
Entities redesign and a few ERM features
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4 years ago |
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mock_vstd_RNG.h
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 years ago |