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							- /*
 
-  * mock_spells_Mechanics.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../../lib/spells/ISpellMechanics.h"
 
- #include "../../lib/CGameInfoCallback.h"
 
- namespace spells
 
- {
 
- class MechanicsMock : public Mechanics
 
- {
 
- public:
 
- 	MOCK_CONST_METHOD2(adaptProblem, bool(ESpellCastProblem, Problem &));
 
- 	MOCK_CONST_METHOD1(adaptGenericProblem, bool(Problem &));
 
- 	MOCK_CONST_METHOD1(rangeInHexes, std::vector<BattleHex>(BattleHex));
 
- 	MOCK_CONST_METHOD1(getAffectedStacks, std::vector<const CStack *>(const Target &));
 
- 	MOCK_CONST_METHOD1(canBeCast, bool(Problem &));
 
- 	MOCK_CONST_METHOD2(canBeCastAt, bool(const Target &, Problem &));
 
- 	MOCK_CONST_METHOD4(applyEffects, void(ServerCallback *, const Target &, bool, bool));
 
- 	MOCK_METHOD2(cast, void(ServerCallback *, const Target &));
 
- 	MOCK_METHOD2(castEval, void(ServerCallback *, const Target &));
 
- 	MOCK_CONST_METHOD1(isReceptive, bool(const battle::Unit * ));
 
- 	MOCK_CONST_METHOD0(getTargetTypes, std::vector<AimType>());
 
- 	MOCK_CONST_METHOD4(getPossibleDestinations, std::vector<Destination>(size_t, AimType, const Target &, bool));
 
- 	MOCK_CONST_METHOD0(getSpell, const Spell *());
 
- 	MOCK_CONST_METHOD0(getEffectLevel, IBattleCast::Value());
 
- 	MOCK_CONST_METHOD0(getRangeLevel, IBattleCast::Value());
 
- 	MOCK_CONST_METHOD0(getEffectPower, IBattleCast::Value());
 
- 	MOCK_CONST_METHOD0(getEffectDuration, IBattleCast::Value());
 
- 	MOCK_CONST_METHOD0(getEffectValue, IBattleCast::Value64());
 
- 	MOCK_CONST_METHOD0(getCasterColor, PlayerColor());
 
- 	MOCK_CONST_METHOD0(getSpellIndex, int32_t());
 
- 	MOCK_CONST_METHOD0(getSpellId, SpellID());
 
- 	MOCK_CONST_METHOD0(getSpellName, std::string());
 
- 	MOCK_CONST_METHOD0(getSpellLevel, int32_t());
 
- 	MOCK_CONST_METHOD0(isSmart, bool());
 
- 	MOCK_CONST_METHOD0(isMassive, bool());
 
- 	MOCK_CONST_METHOD0(alwaysHitFirstTarget, bool());
 
- 	MOCK_CONST_METHOD0(requiresClearTiles, bool());
 
- 	MOCK_CONST_METHOD0(isNegativeSpell, bool());
 
- 	MOCK_CONST_METHOD0(isPositiveSpell, bool());
 
- 	MOCK_CONST_METHOD0(isMagicalEffect, bool());
 
- 	MOCK_CONST_METHOD1(adjustEffectValue,int64_t(const battle::Unit *));
 
- 	MOCK_CONST_METHOD2(applySpellBonus,int64_t(int64_t, const battle::Unit *));
 
- 	MOCK_CONST_METHOD1(applySpecificSpellBonus,int64_t(int64_t));
 
- 	MOCK_CONST_METHOD2(calculateRawEffectValue, int64_t(int32_t, int32_t));
 
- 	MOCK_CONST_METHOD1(ownerMatches, bool(const battle::Unit *));
 
- 	MOCK_CONST_METHOD2(ownerMatches, bool(const battle::Unit *, const boost::logic::tribool));
 
- 	MOCK_CONST_METHOD0(creatures, const CreatureService *());
 
- #if SCRIPTING_ENABLED
 
- 	MOCK_CONST_METHOD0(scripts, const scripting::Service *());
 
- #endif
 
- 	MOCK_CONST_METHOD0(spells, const Service *());
 
- 	MOCK_CONST_METHOD0(game, const IGameInfoCallback * ());
 
- 	MOCK_CONST_METHOD0(battle, const CBattleInfoCallback * ());
 
- };
 
- }
 
 
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