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							- /*
 
-  * ConstTransitivePtr.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- class CGameHandler;
 
- template <typename T>
 
- class ConstTransitivePtr
 
- {
 
- 	T *ptr;
 
- 	ConstTransitivePtr(const T *Ptr)
 
- 		: ptr(const_cast<T*>(Ptr)) 
 
- 	{}
 
- public:
 
- 	ConstTransitivePtr(T *Ptr = nullptr)
 
- 		: ptr(Ptr) 
 
- 	{}
 
- 	ConstTransitivePtr(std::nullptr_t)
 
- 		: ptr(nullptr) 
 
- 	{}
 
- 	const T& operator*() const
 
- 	{
 
- 		return *ptr;
 
- 	}
 
- 	T& operator*()
 
- 	{
 
- 		return *ptr;
 
- 	}
 
- 	operator const T*() const
 
- 	{
 
- 		return ptr;
 
- 	}
 
- 	T* get()
 
- 	{
 
- 		return ptr;
 
- 	}
 
- 	const T* get() const
 
- 	{
 
- 		return ptr;
 
- 	}
 
- 	operator T*() 
 
- 	{
 
- 		return ptr;
 
- 	}
 
- 	T *operator->() 
 
- 	{
 
- 		return ptr;
 
- 	}
 
- 	const T *operator->() const 
 
- 	{
 
- 		return ptr;
 
- 	}
 
- 	const T*operator=(T *t)
 
- 	{
 
- 		return ptr = t;
 
- 	}
 
- 	void dellNull()
 
- 	{
 
- 		delete ptr;
 
- 		ptr = nullptr;
 
- 	}
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & ptr;
 
- 	}
 
- 	friend class CGameHandler;
 
- };
 
 
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