CRmgTemplateStorage.cpp 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391
  1. /*
  2. * CRmgTemplateStorage.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRmgTemplateStorage.h"
  12. #include "../filesystem/Filesystem.h"
  13. #include "../JsonNode.h"
  14. #include "../mapping/CMap.h"
  15. #include "../VCMI_Lib.h"
  16. #include "../CModHandler.h"
  17. #include "../CTownHandler.h"
  18. #include "../GameConstants.h"
  19. #include "../StringConstants.h"
  20. const std::map<std::string, CRmgTemplate *> & CRmgTemplateStorage::getTemplates() const
  21. {
  22. return templates;
  23. }
  24. void CRmgTemplateStorage::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  25. {
  26. //unused
  27. loadObject(scope, name, data);
  28. }
  29. void CRmgTemplateStorage::loadObject(std::string scope, std::string name, const JsonNode & data)
  30. {
  31. auto tpl = new CRmgTemplate();
  32. try
  33. {
  34. const auto & templateNode = data;
  35. if (!templateNode["name"].isNull())
  36. tpl->setName(templateNode["name"].String()); //name can be customised. Allow duplicated names for different template versions.
  37. else
  38. tpl->setName(name); //identifier becomes default name
  39. // Parse main template data
  40. tpl->setMinSize(parseMapTemplateSize(templateNode["minSize"].String()));
  41. tpl->setMaxSize(parseMapTemplateSize(templateNode["maxSize"].String()));
  42. tpl->setPlayers(parsePlayers(templateNode["players"].String()));
  43. tpl->setCpuPlayers(parsePlayers(templateNode["cpu"].String()));
  44. // Parse zones
  45. std::map<TRmgTemplateZoneId, CRmgTemplateZone *> zones;
  46. for (const auto & zonePair : templateNode["zones"].Struct())
  47. {
  48. auto zone = new CRmgTemplateZone();
  49. auto zoneId = boost::lexical_cast<TRmgTemplateZoneId>(zonePair.first);
  50. zone->setId(zoneId);
  51. const auto & zoneNode = zonePair.second;
  52. zone->setType(parseZoneType(zoneNode["type"].String()));
  53. zone->setSize(zoneNode["size"].Float());
  54. if (!zoneNode["owner"].isNull()) zone->setOwner(zoneNode["owner"].Float());
  55. zone->setPlayerTowns(parseTemplateZoneTowns(zoneNode["playerTowns"]));
  56. zone->setNeutralTowns(parseTemplateZoneTowns(zoneNode["neutralTowns"]));
  57. if (!zoneNode["matchTerrainToTown"].isNull()) //default : true
  58. zone->setMatchTerrainToTown(zoneNode["matchTerrainToTown"].Bool());
  59. zone->setTerrainTypes(parseTerrainTypes(zoneNode["terrainTypes"].Vector(), zone->getDefaultTerrainTypes()));
  60. if (!zoneNode["townsAreSameType"].isNull()) //default : false
  61. zone->setTownsAreSameType((zoneNode["townsAreSameType"].Bool()));
  62. for (int i = 0; i < 2; ++i)
  63. {
  64. std::set<TFaction> allowedTownTypes;
  65. if (i)
  66. {
  67. if (zoneNode["allowedTowns"].isNull())
  68. allowedTownTypes = zone->getDefaultTownTypes();
  69. }
  70. else
  71. {
  72. if (zoneNode["allowedMonsters"].isNull())
  73. allowedTownTypes = VLC->townh->getAllowedFactions(false);
  74. }
  75. if (allowedTownTypes.empty())
  76. {
  77. for (const JsonNode & allowedTown : zoneNode[i ? "allowedTowns" : "allowedMonsters"].Vector())
  78. {
  79. //complain if the town type is not present in our game
  80. if (auto id = VLC->modh->identifiers.getIdentifier("faction", allowedTown, false))
  81. allowedTownTypes.insert(id.get());
  82. }
  83. }
  84. if (!zoneNode[i ? "bannedTowns" : "bannedMonsters"].isNull())
  85. {
  86. for (const JsonNode & bannedTown : zoneNode[i ? "bannedTowns" : "bannedMonsters"].Vector())
  87. {
  88. //erase unindentified towns silently
  89. if (auto id = VLC->modh->identifiers.getIdentifier("faction", bannedTown, true))
  90. vstd::erase_if_present(allowedTownTypes, id.get());
  91. }
  92. }
  93. if (i)
  94. zone->setTownTypes(allowedTownTypes);
  95. else
  96. zone->setMonsterTypes(allowedTownTypes);
  97. }
  98. const std::string monsterStrength = zoneNode["monsters"].String();
  99. if (monsterStrength == "weak")
  100. zone->setMonsterStrength(EMonsterStrength::ZONE_WEAK);
  101. else if (monsterStrength == "normal")
  102. zone->setMonsterStrength(EMonsterStrength::ZONE_NORMAL);
  103. else if (monsterStrength == "strong")
  104. zone->setMonsterStrength(EMonsterStrength::ZONE_STRONG);
  105. else
  106. {
  107. delete zone;
  108. throw (rmgException("incorrect monster power"));
  109. }
  110. if (!zoneNode["mines"].isNull())
  111. {
  112. auto mines = zoneNode["mines"].Struct();
  113. //FIXME: maybe there is a smarter way to parse it already?
  114. zone->setMinesAmount(Res::WOOD, mines["wood"].Float());
  115. zone->setMinesAmount(Res::ORE, mines["ore"].Float());
  116. zone->setMinesAmount(Res::GEMS, mines["gems"].Float());
  117. zone->setMinesAmount(Res::CRYSTAL, mines["crystal"].Float());
  118. zone->setMinesAmount(Res::SULFUR, mines["sulfur"].Float());
  119. zone->setMinesAmount(Res::MERCURY, mines["mercury"].Float());
  120. zone->setMinesAmount(Res::GOLD, mines["gold"].Float());
  121. //TODO: Mithril
  122. }
  123. //treasures
  124. if (!zoneNode["treasure"].isNull())
  125. {
  126. //TODO: parse vector of different treasure settings
  127. if (zoneNode["treasure"].getType() == JsonNode::JsonType::DATA_STRUCT)
  128. {
  129. auto treasureInfo = zoneNode["treasure"].Struct();
  130. {
  131. CTreasureInfo ti;
  132. ti.min = treasureInfo["min"].Float();
  133. ti.max = treasureInfo["max"].Float();
  134. ti.density = treasureInfo["density"].Float(); //TODO: use me
  135. zone->addTreasureInfo(ti);
  136. }
  137. }
  138. else if (zoneNode["treasure"].getType() == JsonNode::JsonType::DATA_VECTOR)
  139. {
  140. for (auto treasureInfo : zoneNode["treasure"].Vector())
  141. {
  142. CTreasureInfo ti;
  143. ti.min = treasureInfo["min"].Float();
  144. ti.max = treasureInfo["max"].Float();
  145. ti.density = treasureInfo["density"].Float();
  146. zone->addTreasureInfo(ti);
  147. }
  148. }
  149. }
  150. zones[zone->getId()] = zone;
  151. }
  152. //copy settings from already parsed zones
  153. for (const auto & zonePair : templateNode["zones"].Struct())
  154. {
  155. auto zoneId = boost::lexical_cast<TRmgTemplateZoneId>(zonePair.first);
  156. auto zone = zones[zoneId];
  157. const auto & zoneNode = zonePair.second;
  158. if (!zoneNode["terrainTypeLikeZone"].isNull())
  159. {
  160. int id = zoneNode["terrainTypeLikeZone"].Float();
  161. zone->setTerrainTypes(zones[id]->getTerrainTypes());
  162. zone->setMatchTerrainToTown(zones[id]->getMatchTerrainToTown());
  163. }
  164. if (!zoneNode["townTypeLikeZone"].isNull())
  165. zone->setTownTypes (zones[zoneNode["townTypeLikeZone"].Float()]->getTownTypes());
  166. if (!zoneNode["treasureLikeZone"].isNull())
  167. {
  168. for (auto treasureInfo : zones[zoneNode["treasureLikeZone"].Float()]->getTreasureInfo())
  169. {
  170. zone->addTreasureInfo(treasureInfo);
  171. }
  172. }
  173. if (!zoneNode["minesLikeZone"].isNull())
  174. {
  175. for (auto mineInfo : zones[zoneNode["minesLikeZone"].Float()]->getMinesInfo())
  176. {
  177. zone->setMinesAmount (mineInfo.first, mineInfo.second);
  178. }
  179. }
  180. }
  181. tpl->setZones(zones);
  182. // Parse connections
  183. std::list<CRmgTemplateZoneConnection> connections;
  184. for(const auto & connPair : templateNode["connections"].Vector())
  185. {
  186. CRmgTemplateZoneConnection conn;
  187. conn.setZoneA(zones.find(boost::lexical_cast<TRmgTemplateZoneId>(connPair["a"].String()))->second);
  188. conn.setZoneB(zones.find(boost::lexical_cast<TRmgTemplateZoneId>(connPair["b"].String()))->second);
  189. conn.setGuardStrength(connPair["guard"].Float());
  190. connections.push_back(conn);
  191. }
  192. tpl->setConnections(connections);
  193. {
  194. auto zones = tpl->getZones();
  195. for (auto con : tpl->getConnections())
  196. {
  197. auto idA = con.getZoneA()->getId();
  198. auto idB = con.getZoneB()->getId();
  199. zones[idA]->addConnection(idB);
  200. zones[idB]->addConnection(idA);
  201. }
  202. }
  203. tpl->validate();
  204. templates[tpl->getName()] = tpl;
  205. }
  206. catch(const std::exception & e)
  207. {
  208. logGlobal->error("Template %s has errors. Message: %s.", tpl->getName(), std::string(e.what()));
  209. }
  210. }
  211. CRmgTemplate::CSize CRmgTemplateStorage::parseMapTemplateSize(const std::string & text) const
  212. {
  213. CRmgTemplate::CSize size;
  214. if(text.empty()) return size;
  215. std::vector<std::string> parts;
  216. boost::split(parts, text, boost::is_any_of("+"));
  217. static const std::map<std::string, int> mapSizeMapping =
  218. {
  219. {"s", CMapHeader::MAP_SIZE_SMALL},
  220. {"m", CMapHeader::MAP_SIZE_MIDDLE},
  221. {"l", CMapHeader::MAP_SIZE_LARGE},
  222. {"xl", CMapHeader::MAP_SIZE_XLARGE},
  223. };
  224. auto it = mapSizeMapping.find(parts[0]);
  225. if(it == mapSizeMapping.end())
  226. {
  227. // Map size is given as a number representation
  228. const std::string numericalRep = parts[0];
  229. parts.clear();
  230. boost::split(parts, numericalRep, boost::is_any_of("x"));
  231. assert(parts.size() == 3);
  232. size.setWidth(boost::lexical_cast<int>(parts[0]));
  233. size.setHeight(boost::lexical_cast<int>(parts[1]));
  234. size.setUnder(boost::lexical_cast<int>(parts[2]) == 1);
  235. }
  236. else
  237. {
  238. size.setWidth(it->second);
  239. size.setHeight(it->second);
  240. size.setUnder(parts.size() > 1 ? parts[1] == std::string("u") : false);
  241. }
  242. return size;
  243. }
  244. ETemplateZoneType::ETemplateZoneType CRmgTemplateStorage::parseZoneType(const std::string & type) const
  245. {
  246. static const std::map<std::string, ETemplateZoneType::ETemplateZoneType> zoneTypeMapping =
  247. {
  248. {"playerStart", ETemplateZoneType::PLAYER_START},
  249. {"cpuStart", ETemplateZoneType::CPU_START},
  250. {"treasure", ETemplateZoneType::TREASURE},
  251. {"junction", ETemplateZoneType::JUNCTION},
  252. };
  253. auto it = zoneTypeMapping.find(type);
  254. if(it == zoneTypeMapping.end()) throw std::runtime_error("Zone type unknown.");
  255. return it->second;
  256. }
  257. CRmgTemplateZone::CTownInfo CRmgTemplateStorage::parseTemplateZoneTowns(const JsonNode & node) const
  258. {
  259. CRmgTemplateZone::CTownInfo towns;
  260. towns.setTownCount(node["towns"].Float());
  261. towns.setCastleCount(node["castles"].Float());
  262. towns.setTownDensity(node["townDensity"].Float());
  263. towns.setCastleDensity(node["castleDensity"].Float());
  264. return towns;
  265. }
  266. std::set<TFaction> CRmgTemplateStorage::parseTownTypes(const JsonVector & townTypesVector, const std::set<TFaction> & defaultTownTypes) const
  267. {
  268. std::set<TFaction> townTypes;
  269. for(const auto & townTypeNode : townTypesVector)
  270. {
  271. auto townTypeStr = townTypeNode.String();
  272. if(townTypeStr == "all") return defaultTownTypes;
  273. bool foundFaction = false;
  274. for(auto factionPtr : VLC->townh->factions)
  275. {
  276. if(factionPtr->town != nullptr && townTypeStr == factionPtr->name)
  277. {
  278. townTypes.insert(factionPtr->index);
  279. foundFaction = true;
  280. }
  281. }
  282. if(!foundFaction) throw std::runtime_error("Given faction is invalid.");
  283. }
  284. return townTypes;
  285. }
  286. std::set<ETerrainType> CRmgTemplateStorage::parseTerrainTypes(const JsonVector & terTypeStrings, const std::set<ETerrainType> & defaultTerrainTypes) const
  287. {
  288. std::set<ETerrainType> terTypes;
  289. if (terTypeStrings.empty()) //nothing was specified
  290. return defaultTerrainTypes;
  291. for(const auto & node : terTypeStrings)
  292. {
  293. const auto & terTypeStr = node.String();
  294. if(terTypeStr == "all") return defaultTerrainTypes;
  295. auto pos = vstd::find_pos(GameConstants::TERRAIN_NAMES, terTypeStr);
  296. if (pos != -1)
  297. {
  298. terTypes.insert(ETerrainType(pos));
  299. }
  300. else
  301. {
  302. throw std::runtime_error("Terrain type is invalid.");
  303. }
  304. }
  305. return terTypes;
  306. }
  307. CRmgTemplate::CPlayerCountRange CRmgTemplateStorage::parsePlayers(const std::string & players) const
  308. {
  309. CRmgTemplate::CPlayerCountRange playerRange;
  310. if(players.empty())
  311. {
  312. playerRange.addNumber(0);
  313. return playerRange;
  314. }
  315. std::vector<std::string> commaParts;
  316. boost::split(commaParts, players, boost::is_any_of(","));
  317. for(const auto & commaPart : commaParts)
  318. {
  319. std::vector<std::string> rangeParts;
  320. boost::split(rangeParts, commaPart, boost::is_any_of("-"));
  321. if(rangeParts.size() == 2)
  322. {
  323. auto lower = boost::lexical_cast<int>(rangeParts[0]);
  324. auto upper = boost::lexical_cast<int>(rangeParts[1]);
  325. playerRange.addRange(lower, upper);
  326. }
  327. else if(rangeParts.size() == 1)
  328. {
  329. auto val = boost::lexical_cast<int>(rangeParts.front());
  330. playerRange.addNumber(val);
  331. }
  332. }
  333. return playerRange;
  334. }
  335. CRmgTemplateStorage::CRmgTemplateStorage()
  336. {
  337. //TODO: load all
  338. }
  339. CRmgTemplateStorage::~CRmgTemplateStorage()
  340. {
  341. for (auto & pair : templates) delete pair.second;
  342. }
  343. std::vector<bool> CRmgTemplateStorage::getDefaultAllowed() const
  344. {
  345. //all templates are allowed
  346. return std::vector<bool>();
  347. }
  348. std::vector<JsonNode> CRmgTemplateStorage::loadLegacyData(size_t dataSize)
  349. {
  350. return std::vector<JsonNode>();
  351. //it would be cool to load old rmg.txt files
  352. }