CHeroWindow.cpp 14 KB

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  1. #include "StdInc.h"
  2. #include "CAnimation.h"
  3. #include "CAdvmapInterface.h"
  4. #include "../CCallback.h"
  5. #include "CGameInfo.h"
  6. #include "CHeroWindow.h"
  7. #include "CMessage.h"
  8. #include "CKingdomInterface.h"
  9. #include "CCreatureWindow.h"
  10. #include "SDL.h"
  11. #include "gui/SDL_Extensions.h"
  12. #include "CBitmapHandler.h"
  13. #include "Graphics.h"
  14. #include "CSpellWindow.h"
  15. #include "../lib/CConfigHandler.h"
  16. #include "CPlayerInterface.h"
  17. #include "../lib/CArtHandler.h"
  18. #include "CDefHandler.h"
  19. #include "../lib/CGeneralTextHandler.h"
  20. #include "../lib/CHeroHandler.h"
  21. #include "../lib/CObjectHandler.h"
  22. #include "../lib/NetPacks.h"
  23. #include "gui/CGuiHandler.h"
  24. #include "gui/CIntObjectClasses.h"
  25. #include "CMT.h"
  26. #undef min
  27. /*
  28. * CHeroWindow.cpp, part of VCMI engine
  29. *
  30. * Authors: listed in file AUTHORS in main folder
  31. *
  32. * License: GNU General Public License v2.0 or later
  33. * Full text of license available in license.txt file, in main folder
  34. *
  35. */
  36. using namespace boost::assign;
  37. const TBonusListPtr CHeroWithMaybePickedArtifact::getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root /*= nullptr*/, const std::string &cachingStr /*= ""*/) const
  38. {
  39. TBonusListPtr out(new BonusList);
  40. TBonusListPtr heroBonuses = hero->getAllBonuses(selector, limit, hero);
  41. TBonusListPtr bonusesFromPickedUpArtifact;
  42. CArtifactsOfHero::SCommonPart *cp = cww->artSets.size() ? cww->artSets.front()->commonInfo : nullptr;
  43. if(cp && cp->src.art && cp->src.valid() && cp->src.AOH && cp->src.AOH->getHero() == hero)
  44. {
  45. bonusesFromPickedUpArtifact = cp->src.art->getAllBonuses(selector, limit, hero);
  46. }
  47. else
  48. bonusesFromPickedUpArtifact = TBonusListPtr(new BonusList);
  49. for(Bonus *b : *bonusesFromPickedUpArtifact)
  50. *heroBonuses -= b;
  51. for(Bonus *b : *heroBonuses)
  52. out->push_back(b);
  53. return out;
  54. }
  55. CHeroWithMaybePickedArtifact::CHeroWithMaybePickedArtifact(CWindowWithArtifacts *Cww, const CGHeroInstance *Hero)
  56. : hero(Hero), cww(Cww)
  57. {
  58. }
  59. void CHeroSwitcher::clickLeft(tribool down, bool previousState)
  60. {
  61. if(!down)
  62. {
  63. const CGHeroInstance * buf = hero;
  64. GH.popIntTotally(parent);
  65. GH.pushInt(new CHeroWindow(buf));
  66. }
  67. }
  68. CHeroSwitcher::CHeroSwitcher(Point _pos, const CGHeroInstance * _hero):
  69. hero(_hero)
  70. {
  71. OBJ_CONSTRUCTION_CAPTURING_ALL;
  72. pos += _pos;
  73. addUsedEvents(LCLICK);
  74. image = new CAnimImage("PortraitsSmall", hero->portrait);
  75. pos.w = image->pos.w;
  76. pos.h = image->pos.h;
  77. }
  78. CHeroWindow::CHeroWindow(const CGHeroInstance *hero):
  79. CWindowObject(PLAYER_COLORED, "HeroScr4"),
  80. heroWArt(this, hero)
  81. {
  82. OBJ_CONSTRUCTION_CAPTURING_ALL;
  83. garr = nullptr;
  84. curHero = hero;
  85. listSelection = nullptr;
  86. new CAnimImage("CREST58", LOCPLINT->playerID.getNum(), 0, 606, 8);
  87. //artifs = new CArtifactsOfHero(pos.topLeft(), true);
  88. ourBar = new CGStatusBar(7, 559, "ADROLLVR.bmp", 660); // new CStatusBar(pos.x+72, pos.y+567, "ADROLLVR.bmp", 660);
  89. quitButton = new CAdventureMapButton(CGI->generaltexth->heroscrn[17], std::string(),boost::bind(&CHeroWindow::close,this), 609, 516, "hsbtns.def", SDLK_RETURN);
  90. quitButton->assignedKeys.insert(SDLK_ESCAPE);
  91. dismissButton = new CAdventureMapButton(std::string(), CGI->generaltexth->heroscrn[28], boost::bind(&CHeroWindow::dismissCurrent,this), 454, 429, "hsbtns2.def", SDLK_d);
  92. questlogButton = new CAdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CHeroWindow::questlog,this), 314, 429, "hsbtns4.def", SDLK_q);
  93. formations = new CHighlightableButtonsGroup(0);
  94. formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[23]),CGI->generaltexth->heroscrn[29], "hsbtns6.def", 481, 483, 0, 0, SDLK_t);
  95. formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[24]),CGI->generaltexth->heroscrn[30], "hsbtns7.def", 481, 519, 1, 0, SDLK_l);
  96. tacticsButton = new CHighlightableButton(0, 0, map_list_of(0,CGI->generaltexth->heroscrn[26])(3,CGI->generaltexth->heroscrn[25]), CGI->generaltexth->heroscrn[31], false, "hsbtns8.def", nullptr, 539, 483, SDLK_b);
  97. if (hero->commander)
  98. {
  99. commanderButton = new CAdventureMapButton ("Commander", "Commander info", boost::bind(&CHeroWindow::commanderWindow, this), 317, 18, "chftke.def", SDLK_c, nullptr, false);
  100. }
  101. //right list of heroes
  102. for(int i=0; i < std::min(LOCPLINT->cb->howManyHeroes(false), 8); i++)
  103. heroList.push_back(new CHeroSwitcher(Point(612, 87 + i * 54), LOCPLINT->cb->getHeroBySerial(i, false)));
  104. //areas
  105. portraitArea = new LRClickableAreaWText(Rect(18, 18, 58, 64));
  106. portraitImage = new CAnimImage("PortraitsLarge", 0, 0, 19, 19);
  107. for(int v=0; v<GameConstants::PRIMARY_SKILLS; ++v)
  108. {
  109. auto area = new LRClickableAreaWTextComp(Rect(30 + 70*v, 109, 42, 64), CComponent::primskill);
  110. area->text = CGI->generaltexth->arraytxt[2+v];
  111. area->type = v;
  112. area->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % CGI->generaltexth->primarySkillNames[v]);
  113. primSkillAreas.push_back(area);
  114. }
  115. specImage = new CAnimImage("UN44", 0, 0, 18, 180);
  116. specArea = new LRClickableAreaWText(Rect(18, 180, 136, 42), CGI->generaltexth->heroscrn[27]);
  117. expArea = new LRClickableAreaWText(Rect(18, 228, 136, 42), CGI->generaltexth->heroscrn[9]);
  118. morale = new MoraleLuckBox(true, Rect(175,179,53,45));
  119. luck = new MoraleLuckBox(false, Rect(233,179,53,45));
  120. spellPointsArea = new LRClickableAreaWText(Rect(162,228, 136, 42), CGI->generaltexth->heroscrn[22]);
  121. for(int i = 0; i < std::min<size_t>(hero->secSkills.size(), 8u); ++i)
  122. {
  123. Rect r = Rect(i%2 == 0 ? 18 : 162, 276 + 48 * (i/2), 136, 42);
  124. secSkillAreas.push_back(new LRClickableAreaWTextComp(r, CComponent::secskill));
  125. secSkillImages.push_back(new CAnimImage("SECSKILL", 0, 0, r.x, r.y));
  126. }
  127. //dismiss / quest log
  128. new CTextBox(CGI->generaltexth->jktexts[8], Rect(370, 430, 65, 35), 0, FONT_SMALL, TOPLEFT, Colors::WHITE);
  129. new CTextBox(CGI->generaltexth->jktexts[9], Rect(510, 430, 65, 35), 0, FONT_SMALL, TOPLEFT, Colors::WHITE);
  130. //////////////////////////////////////////////////////////////////////////???????????????
  131. //primary skills & exp and mana
  132. new CAnimImage("PSKIL42", 0, 0, 32, 111, false);
  133. new CAnimImage("PSKIL42", 1, 0, 102, 111, false);
  134. new CAnimImage("PSKIL42", 2, 0, 172, 111, false);
  135. new CAnimImage("PSKIL42", 3, 0, 162, 230, false);
  136. new CAnimImage("PSKIL42", 4, 0, 20, 230, false);
  137. new CAnimImage("PSKIL42", 5, 0, 242, 111, false);
  138. // various texts
  139. new CLabel( 52, 99, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[1]);
  140. new CLabel(123, 99, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[2]);
  141. new CLabel(193, 99, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[3]);
  142. new CLabel(262, 99, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[4]);
  143. new CLabel( 69, 183, FONT_SMALL, TOPLEFT, Colors::YELLOW, CGI->generaltexth->jktexts[5]);
  144. new CLabel( 69, 232, FONT_SMALL, TOPLEFT, Colors::YELLOW, CGI->generaltexth->jktexts[6]);
  145. new CLabel(213, 232, FONT_SMALL, TOPLEFT, Colors::YELLOW, CGI->generaltexth->jktexts[7]);
  146. update(hero);
  147. }
  148. void CHeroWindow::update(const CGHeroInstance * hero, bool redrawNeeded /*= false*/)
  149. {
  150. if(!hero) //something strange... no hero? it shouldn't happen
  151. {
  152. logGlobal->errorStream() << "Set nullptr hero? no way...";
  153. return;
  154. }
  155. assert(hero == curHero);
  156. specArea->text = curHero->type->specDescr;
  157. specImage->setFrame(curHero->type->imageIndex);
  158. tacticsButton->callback.clear();
  159. tacticsButton->callback2.clear();
  160. dismissButton->hoverTexts[0] = boost::str(boost::format(CGI->generaltexth->heroscrn[16]) % curHero->name % curHero->type->heroClass->name);
  161. portraitArea->hoverText = boost::str(boost::format(CGI->generaltexth->allTexts[15]) % curHero->name % curHero->type->heroClass->name);
  162. portraitArea->text = curHero->getBiography();
  163. portraitImage->setFrame(curHero->portrait);
  164. {
  165. OBJ_CONSTRUCTION_CAPTURING_ALL;
  166. if(!garr)
  167. {
  168. garr = new CGarrisonInt(15, 485, 8, Point(), background->bg, Point(15,485), curHero);
  169. auto split = new CAdventureMapButton(CGI->generaltexth->allTexts[256], CGI->generaltexth->heroscrn[32],
  170. boost::bind(&CGarrisonInt::splitClick,garr), 539, 519, "hsbtns9.def", false, nullptr, false); //deleted by garrison destructor
  171. boost::algorithm::replace_first(split->hoverTexts[0],"%s",CGI->generaltexth->allTexts[43]);
  172. garr->addSplitBtn(split);
  173. }
  174. if(!artSets.size())
  175. {
  176. auto arts = new CArtifactsOfHero(Point(-65, -8), true);
  177. arts->setHero(curHero);
  178. artSets.push_back(arts);
  179. }
  180. int serial = LOCPLINT->cb->getHeroSerial(curHero, false);
  181. vstd::clear_pointer(listSelection);
  182. if (serial >= 0)
  183. listSelection = new CPicture("HPSYYY", 612, 33 + serial * 54);
  184. }
  185. //primary skills support
  186. for(size_t g=0; g<primSkillAreas.size(); ++g)
  187. {
  188. primSkillAreas[g]->bonusValue = heroWArt.getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(g));
  189. }
  190. //secondary skills support
  191. for(size_t g=0; g< secSkillAreas.size(); ++g)
  192. {
  193. int skill = curHero->secSkills[g].first,
  194. level = curHero->getSecSkillLevel(SecondarySkill(curHero->secSkills[g].first));
  195. secSkillAreas[g]->type = skill;
  196. secSkillAreas[g]->bonusValue = level;
  197. secSkillAreas[g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
  198. secSkillAreas[g]->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[21]) % CGI->generaltexth->levels[level-1] % CGI->generaltexth->skillName[skill]);
  199. secSkillImages[g]->setFrame(skill*3 + level + 2);
  200. }
  201. //printing experience - original format does not support ui64
  202. expArea->text = CGI->generaltexth->allTexts[2];
  203. boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(curHero->level));
  204. boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(curHero->level+1)));
  205. boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(curHero->exp));
  206. //printing spell points, boost::format can't be used due to locale issues
  207. spellPointsArea->text = CGI->generaltexth->allTexts[205];
  208. boost::replace_first(spellPointsArea->text, "%s", boost::lexical_cast<std::string>(curHero->name));
  209. boost::replace_first(spellPointsArea->text, "%d", boost::lexical_cast<std::string>(curHero->mana));
  210. boost::replace_first(spellPointsArea->text, "%d", boost::lexical_cast<std::string>(heroWArt.manaLimit()));
  211. //if we have exchange window with this curHero open
  212. bool noDismiss=false;
  213. for(IShowActivatable *isa : GH.listInt)
  214. {
  215. if(CExchangeWindow * cew = dynamic_cast<CExchangeWindow*>(isa))
  216. for(int g=0; g < ARRAY_COUNT(cew->heroInst); ++g)
  217. if(cew->heroInst[g] == curHero)
  218. noDismiss = true;
  219. if (dynamic_cast<CKingdomInterface*>(isa))
  220. noDismiss = true;
  221. }
  222. dismissButton->block(!!curHero->visitedTown || noDismiss);
  223. if(curHero->getSecSkillLevel(SecondarySkill::TACTICS) == 0)
  224. tacticsButton->block(true);
  225. else
  226. {
  227. tacticsButton->block(false);
  228. tacticsButton->callback = vstd::assigno(curHero->tacticFormationEnabled,true);
  229. tacticsButton->callback2 = vstd::assigno(curHero->tacticFormationEnabled,false);
  230. }
  231. //setting formations
  232. formations->onChange = 0;
  233. formations->select(curHero->formation,true);
  234. formations->onChange = boost::bind(&CCallback::setFormation, LOCPLINT->cb.get(), curHero, _1);
  235. morale->set(&heroWArt);
  236. luck->set(&heroWArt);
  237. if(redrawNeeded)
  238. redraw();
  239. }
  240. void CHeroWindow::dismissCurrent()
  241. {
  242. CFunctionList<void()> ony = boost::bind(&CHeroWindow::close,this);
  243. ony += boost::bind(&CCallback::dismissHero, LOCPLINT->cb.get(), curHero);
  244. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22], ony, 0, false);
  245. }
  246. void CHeroWindow::questlog()
  247. {
  248. }
  249. void CHeroWindow::commanderWindow()
  250. {
  251. //TODO: allow equipping commander artifacts by drag / drop
  252. //bool artSelected = false;
  253. const CArtifactsOfHero::SCommonPart *commonInfo = artSets.front()->commonInfo;
  254. if (const CArtifactInstance *art = commonInfo->src.art)
  255. {
  256. const CGHeroInstance *srcHero = commonInfo->src.AOH->getHero();
  257. //artSelected = true;
  258. ArtifactPosition freeSlot = art->firstAvailableSlot (curHero->commander);
  259. if (freeSlot < ArtifactPosition::COMMANDER_AFTER_LAST) //we don't want to put it in commander's backpack!
  260. {
  261. ArtifactLocation src (srcHero, commonInfo->src.slotID);
  262. ArtifactLocation dst (curHero->commander.get(), freeSlot);
  263. if (art->canBePutAt(dst, true))
  264. { //equip clicked stack
  265. if(dst.getArt())
  266. {
  267. LOCPLINT->cb->swapArtifacts (dst, ArtifactLocation(srcHero, dst.getArt()->firstBackpackSlot(srcHero)));
  268. }
  269. LOCPLINT->cb->swapArtifacts(src, dst);
  270. }
  271. }
  272. }
  273. else
  274. GH.pushInt(new CCreatureWindow (curHero->commander));
  275. }
  276. void CHeroWindow::showAll(SDL_Surface * to)
  277. {
  278. CIntObject::showAll(to);
  279. //printing hero's name
  280. printAtMiddleLoc(curHero->name, 190, 38, FONT_BIG, Colors::YELLOW, to);
  281. //printing hero's level
  282. std::string secondLine= CGI->generaltexth->allTexts[342];
  283. boost::algorithm::replace_first(secondLine,"%d",boost::lexical_cast<std::string>(curHero->level));
  284. boost::algorithm::replace_first(secondLine,"%s",curHero->type->heroClass->name);
  285. printAtMiddleLoc(secondLine, 190, 65, FONT_MEDIUM, Colors::WHITE, to);
  286. //printing primary skills' amounts
  287. for(int m=0; m<4; ++m)
  288. {
  289. std::ostringstream primarySkill;
  290. primarySkill << primSkillAreas[m]->bonusValue;
  291. printAtMiddleLoc(primarySkill.str(), 53 + 70 * m, 166, FONT_SMALL, Colors::WHITE, to);
  292. }
  293. //secondary skills
  294. for(size_t v=0; v<std::min(secSkillAreas.size(), curHero->secSkills.size()); ++v)
  295. {
  296. printAtLoc(CGI->generaltexth->levels[curHero->secSkills[v].second-1], (v%2) ? 212 : 68, 280 + 48 * (v/2), FONT_SMALL, Colors::WHITE, to);
  297. printAtLoc(CGI->generaltexth->skillName[curHero->secSkills[v].first], (v%2) ? 212 : 68, 300 + 48 * (v/2), FONT_SMALL, Colors::WHITE, to);
  298. }
  299. //printing special ability
  300. printAtLoc(curHero->type->specName, 69, 205, FONT_SMALL, Colors::WHITE, to);
  301. std::ostringstream expstr;
  302. expstr << curHero->exp;
  303. printAtLoc(expstr.str(), 68, 252, FONT_SMALL, Colors::WHITE, to);
  304. std::ostringstream manastr;
  305. manastr << curHero->mana << '/' << heroWArt.manaLimit();
  306. printAtLoc(manastr.str(), 211, 252, FONT_SMALL, Colors::WHITE, to);
  307. }