Ivan Savenko 0e8ee929df Renamed CCursorHandler -> CursorHandler %!s(int64=3) %!d(string=hai) anos
..
CCampaignScreen.cpp 0cae259f53 Most of rendering in BattleInt is done via canvas %!s(int64=3) %!d(string=hai) anos
CCampaignScreen.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
CMainMenu.cpp 0e8ee929df Renamed CCursorHandler -> CursorHandler %!s(int64=3) %!d(string=hai) anos
CMainMenu.h ac839ad26a Changes to rest of the code according to review: %!s(int64=3) %!d(string=hai) anos
CPrologEpilogVideo.cpp 0cae259f53 Most of rendering in BattleInt is done via canvas %!s(int64=3) %!d(string=hai) anos
CPrologEpilogVideo.h a05ae78e67 Fixed lots of warnings. %!s(int64=5) %!d(string=hai) anos
CreditsScreen.cpp 0cae259f53 Most of rendering in BattleInt is done via canvas %!s(int64=3) %!d(string=hai) anos
CreditsScreen.h a05ae78e67 Fixed lots of warnings. %!s(int64=5) %!d(string=hai) anos