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- #pragma once
- #include "GameConstants.h"
- /*
- * BattleHex.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- // for battle stacks' positions
- struct DLL_LINKAGE BattleHex
- {
- static const si16 INVALID = -1;
- enum EDir{RIGHT, BOTTOM_RIGHT, BOTTOM_LEFT, LEFT, TOP_LEFT, TOP_RIGHT};
- si16 hex;
- BattleHex() : hex(INVALID) {}
- BattleHex(si16 _hex) : hex(_hex) {}
-
- operator si16() const
- {
- return hex;
- }
- bool isValid() const
- {
- return hex >= 0 && hex < GameConstants::BFIELD_SIZE;
- }
- template<typename inttype>
- BattleHex(inttype x, inttype y)
- {
- setXY(x, y);
- }
- template<typename inttype>
- BattleHex(std::pair<inttype, inttype> xy)
- {
- setXY(xy);
- }
- template<typename inttype>
- void setX(inttype x)
- {
- setXY(x, getY());
- }
- template<typename inttype>
- void setY(inttype y)
- {
- setXY(getX(), y);
- }
- void setXY(si16 x, si16 y, bool hasToBeValid = true)
- {
- if(hasToBeValid)
- {
- assert(x >= 0 && x < GameConstants::BFIELD_WIDTH && y >= 0 && y < GameConstants::BFIELD_HEIGHT);
- }
- hex = x + y * GameConstants::BFIELD_WIDTH;
- }
- template<typename inttype>
- void setXY(std::pair<inttype, inttype> xy)
- {
- setXY(xy.first, xy.second);
- }
- si16 getY() const
- {
- return hex / GameConstants::BFIELD_WIDTH;
- }
- si16 getX() const
- {
- int pos = hex - getY() * GameConstants::BFIELD_WIDTH;
- return pos;
- }
- std::pair<si16, si16> getXY() const
- {
- return std::make_pair(getX(), getY());
- }
- //moving to direction
- BattleHex& moveInDir(EDir dir, bool hasToBeValid = true);
- void operator+=(EDir dir); //sugar for above
- //generates new BattleHex moved by given dir
- BattleHex operator+(EDir dir) const;
- std::vector<BattleHex> neighbouringTiles() const;
- //returns info about mutual position of given hexes (-1 - they're distant, 0 - left top, 1 - right top, 2 - right, 3 - right bottom, 4 - left bottom, 5 - left)
- static signed char mutualPosition(BattleHex hex1, BattleHex hex2);
- //returns distance between given hexes
- static char getDistance(BattleHex hex1, BattleHex hex2);
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & hex;
- }
- static void checkAndPush(BattleHex tile, std::vector<BattleHex> & ret);
- bool isAvailable() const; //valid position not in first or last column
- static BattleHex getClosestTile(bool attackerOwned, BattleHex initialPos, std::set<BattleHex> & possibilities); //TODO: vector or set? copying one to another is bad
- };
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