Michał W. Urbańczyk 0242f0d580 [experiments2] Moar. And that'll be it. 12 年之前
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filesystem 3943c10f1a fixes #1237 - if server savegame entry is missing it will be created in "update mode". 12 年之前
logging 7a3f5dc23b - Replaced exceptions with assert for internal-API code 12 年之前
mapping 6737c270c9 gcc 4.5 compatibility fixes. Mostly due to lack of fully finctional nullptr class 12 年之前
rmg 5328beb8e7 - Fixed some bugs when starting a RMG map - Checks if there is a template for the chosen options(rejects if not) - Added a few templates for development(2 to 4 players, medium maps are supported) - Refactoring 12 年之前
AI_Base.h cce814c41b * Final commit 14 年之前
BattleAction.cpp 8769f67c5d * JsonReader can convert to enums 12 年之前
BattleAction.h 8769f67c5d * JsonReader can convert to enums 12 年之前
BattleHex.cpp c0ce8712c1 add some missing licence headers 13 年之前
BattleHex.h 8ffd482324 - gcc compile fix 12 年之前
BattleState.cpp 06dbdd234f Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. 12 年之前
BattleState.h 06dbdd234f Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. 12 年之前
CArtHandler.cpp 6737c270c9 gcc 4.5 compatibility fixes. Mostly due to lack of fully finctional nullptr class 12 年之前
CArtHandler.h 3285f1910b - finally, solution for imageIndex fields. All image lists will be generated in runtime 12 年之前
CBattleCallback.cpp 04d11519ef Quick Combat system setting works… if user doesn't click in the meantime. 12 年之前
CBattleCallback.h 06dbdd234f Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. 12 年之前
CBonusTypeHandler.cpp 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 12 年之前
CBonusTypeHandler.h 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 12 年之前
CBuildingHandler.cpp 6d06710684 * fixes for town building campaign bonus 12 年之前
CBuildingHandler.h 8a8eecd063 * refactoring 12 年之前
CConfigHandler.cpp ee51c5beb5 - Renamed /lib subfolders to lowercase 12 年之前
CConfigHandler.h a602d7e9da - build system update 13 年之前
CConsoleHandler.cpp f10ba48c77 - Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger 12 年之前
CConsoleHandler.h f10ba48c77 - Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger 12 年之前
CCreatureHandler.cpp dd808ef5cc bugfixing: 12 年之前
CCreatureHandler.h 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 12 年之前
CCreatureSet.cpp 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 12 年之前
CCreatureSet.h 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 12 年之前
CDefObjInfoHandler.cpp 8be801a6dc - CMappedFileLoader class to remap WoG files to h3 names 12 年之前
CDefObjInfoHandler.h c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: 12 年之前
CGameInterface.cpp 0242f0d580 [experiments2] Moar. And that'll be it. 12 年之前
CGameInterface.h 0242f0d580 [experiments2] Moar. And that'll be it. 12 年之前
CGameState.cpp 4cc28d5e91 compile fix 12 年之前
CGameState.h 11bcc48cc3 Version bump 0.92c. Fixed #1268. Split a few mehods from CGameState::init. 12 年之前
CGeneralTextHandler.cpp dd808ef5cc bugfixing: 12 年之前
CGeneralTextHandler.h dd808ef5cc bugfixing: 12 年之前
CHeroHandler.cpp dd808ef5cc bugfixing: 12 年之前
CHeroHandler.h c920f29c45 More missing serialization items. 12 年之前
CMakeLists.txt 8be801a6dc - CMappedFileLoader class to remap WoG files to h3 names 12 年之前
CModHandler.cpp 1e8e932323 Logging around #1237. Typos. 12 年之前
CModHandler.h b01637840a - compile fixes 12 年之前
CObjectHandler.cpp 9f5d1ba623 Fixed #1271. 12 年之前
CObjectHandler.h 9f5d1ba623 Fixed #1271. 12 年之前
CObstacleInstance.cpp ceea466f54 [refactor] spell handling 12 年之前
CObstacleInstance.h c0ce8712c1 add some missing licence headers 13 年之前
CRandomGenerator.h 03c2aa9153 - Refactored CMapEditManager(added structure for undo functionality) - Refactored CMap(terrain pointer is private, safe access via getTile) 12 年之前
CScriptingModule.h 7f04ed990b Major refactoring. First part: BattleInterface 14 年之前
CSpellHandler.cpp fc6e72dc75 * Fixed enchantments (#1265). Their effects were not properly added when reading config. Battle interface will be little less likely to block itself after corrupted spell cast. 12 年之前
CSpellHandler.h 0dc5a13596 Fixed missing spell effects, root cause of #1257. 12 年之前
CStopWatch.h 8040a81eec - fixed save games issues (#1044) 13 年之前
CThreadHelper.cpp 2643762f08 Mac OS patch from stopiccot 13 年之前
CThreadHelper.h 613172fa45 - fixed #582, #1019 and #1022 13 年之前
CTownHandler.cpp c920f29c45 More missing serialization items. 12 年之前
CTownHandler.h 0c5a717e08 - fixed crash in town after loading #1291 + extra check just in case. 12 年之前
CondSh.h e4dc00abac * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) 13 年之前
Connection.cpp be7c2bd07f CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced. 12 年之前
Connection.h f19e41d38c Fixed #1269. 12 年之前
ConstTransitivePtr.h 7f04ed990b Major refactoring. First part: BattleInterface 14 年之前
GameConstants.cpp e8354908c3 Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 12 年之前
GameConstants.h 1d46db6a57 Post-release version bump. 12 年之前
HeroBonus.cpp c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: 12 年之前
HeroBonus.h 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 12 年之前
IBonusTypeHandler.h 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 12 年之前
IGameCallback.cpp 9f5d1ba623 Fixed #1271. 12 年之前
IGameCallback.h 9f5d1ba623 Fixed #1271. 12 年之前
IGameEventsReceiver.h 79026bdfde Introduced strongly typed QueryID. 12 年之前
IHandlerBase.h c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: 12 年之前
Interprocess.h 1415f8dbf5 - fix for boost 1.49 13 年之前
JsonNode.cpp 4724ccbb45 - fixes #1276 12 年之前
JsonNode.h 8297102350 - some groundwork for wog optionality 12 年之前
NetPacks.h f19e41d38c Fixed #1269. 12 年之前
NetPacksLib.cpp c85829a00c * creature window prints morale/luck for actual stack in battle (CStack), not stack as seen in hero screen (CStackInstance), fixes #1264 12 年之前
RegisterTypes.cpp ee51c5beb5 - Renamed /lib subfolders to lowercase 12 年之前
RegisterTypes.h 79026bdfde Introduced strongly typed QueryID. 12 年之前
ResourceSet.cpp e8354908c3 Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 12 年之前
ResourceSet.h c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: 12 年之前
ScopeGuard.h c927913f5f - Improved json validation. Now it support most of features from latest json schema draft 12 年之前
StartInfo.h 06dbdd234f Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. 12 年之前
StdInc.cpp cce814c41b * Final commit 14 年之前
StdInc.h 2f5d6f2684 * CHexField renamed to CBattleHex 14 年之前
StringConstants.h c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: 12 年之前
UnlockGuard.h c0ce8712c1 add some missing licence headers 13 年之前
VCMIDirs.cpp 277eb13cb4 Fixed OS X compilation 12 年之前
VCMIDirs.h b5fcefe455 - moved all system-specific handling of filesystem to VCMIDirs.cpp (new file) 12 年之前
VCMI_Lib.cpp 1e8e932323 Logging around #1237. Typos. 12 年之前
VCMI_Lib.h c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: 12 年之前
VCMI_lib.cbp feea589648 - Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator 12 年之前
VCMI_lib.vcxproj 0242f0d580 [experiments2] Moar. And that'll be it. 12 年之前
int3.h c54b983663 Some improvements for AI logging. 13 年之前
vcmi_endian.h 8ffd482324 - gcc compile fix 12 年之前