VCMI_lib.cbp 7.0 KB

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  5. <Option title="VCMI_lib" />
  6. <Option execution_dir="D:/projects/vcmi/engine/VCMI_lib/" />
  7. <Option pch_mode="2" />
  8. <Option compiler="gcc" />
  9. <Build>
  10. <Target title="Debug">
  11. <Option platforms="Windows;" />
  12. <Option output="../VCMI_lib" prefix_auto="0" extension_auto="1" />
  13. <Option object_output="../obj/Debug/Lib" />
  14. <Option type="3" />
  15. <Option compiler="gcc" />
  16. <Option host_application="D:/projects/vcmi/engine/VCMI_client.exe" />
  17. <Option run_host_application_in_terminal="1" />
  18. <Option createStaticLib="1" />
  19. <Compiler>
  20. <Add option="-O1" />
  21. <Add option="-O" />
  22. </Compiler>
  23. </Target>
  24. <Target title="Release">
  25. <Option platforms="Windows;" />
  26. <Option output="../VCMI_lib" prefix_auto="0" extension_auto="1" />
  27. <Option object_output="../obj/Release/Lib" />
  28. <Option type="3" />
  29. <Option compiler="gcc" />
  30. <Option createStaticLib="1" />
  31. <Compiler>
  32. <Add option="-fomit-frame-pointer" />
  33. <Add option="-O2" />
  34. </Compiler>
  35. <Linker>
  36. <Add option="-s" />
  37. </Linker>
  38. </Target>
  39. </Build>
  40. <Compiler>
  41. <Add option="-Wextra" />
  42. <Add option="-Wall" />
  43. <Add option="-fexceptions" />
  44. <Add option="-Wpointer-arith" />
  45. <Add option="-Wno-switch" />
  46. <Add option="-Wno-sign-compare" />
  47. <Add option="-Wno-unused-parameter" />
  48. <Add option="-Wno-overloaded-virtual" />
  49. <Add option="-DVCMI_DLL" />
  50. <Add option="-DBOOST_THREAD_USE_LIB" />
  51. <Add option="-D_WIN32_WINNT=0x0501" />
  52. <Add directory="$(#boost.include)" />
  53. <Add directory="$(#sdl.include)" />
  54. <Add directory="../include" />
  55. <Add directory="../lib" />
  56. </Compiler>
  57. <Linker>
  58. <Add option="-lws2_32" />
  59. <Add option="-lzlib" />
  60. <Add option="-lboost_filesystem$(#boost.libsuffix)" />
  61. <Add option="-lboost_system$(#boost.libsuffix)" />
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  63. <Add option="-lboost_chrono$(#boost.libsuffix)" />
  64. <Add directory="$(#boost.lib)" />
  65. <Add directory="$(#sdl.lib)" />
  66. </Linker>
  67. <Unit filename="AI_Base.h" />
  68. <Unit filename="BattleAction.cpp" />
  69. <Unit filename="BattleAction.h" />
  70. <Unit filename="BattleHex.cpp" />
  71. <Unit filename="BattleHex.h" />
  72. <Unit filename="BattleState.cpp" />
  73. <Unit filename="BattleState.h" />
  74. <Unit filename="CArtHandler.cpp" />
  75. <Unit filename="CArtHandler.h" />
  76. <Unit filename="CBattleCallback.cpp" />
  77. <Unit filename="CBattleCallback.h" />
  78. <Unit filename="CBonusTypeHandler.cpp" />
  79. <Unit filename="CBonusTypeHandler.h" />
  80. <Unit filename="CBuildingHandler.cpp" />
  81. <Unit filename="CBuildingHandler.h" />
  82. <Unit filename="CConfigHandler.cpp" />
  83. <Unit filename="CConfigHandler.h" />
  84. <Unit filename="CConsoleHandler.cpp" />
  85. <Unit filename="CConsoleHandler.h" />
  86. <Unit filename="CCreatureHandler.cpp" />
  87. <Unit filename="CCreatureHandler.h" />
  88. <Unit filename="CCreatureSet.cpp" />
  89. <Unit filename="CCreatureSet.h" />
  90. <Unit filename="CDefObjInfoHandler.cpp" />
  91. <Unit filename="CDefObjInfoHandler.h" />
  92. <Unit filename="CGameInterface.cpp" />
  93. <Unit filename="CGameInterface.h" />
  94. <Unit filename="CGameState.cpp" />
  95. <Unit filename="CGameState.h" />
  96. <Unit filename="CGeneralTextHandler.cpp" />
  97. <Unit filename="CGeneralTextHandler.h" />
  98. <Unit filename="CHeroHandler.cpp" />
  99. <Unit filename="CHeroHandler.h" />
  100. <Unit filename="CModHandler.cpp" />
  101. <Unit filename="CModHandler.h" />
  102. <Unit filename="CObjectHandler.cpp" />
  103. <Unit filename="CObjectHandler.h" />
  104. <Unit filename="CObstacleInstance.cpp" />
  105. <Unit filename="CObstacleInstance.h" />
  106. <Unit filename="CRandomGenerator.h" />
  107. <Unit filename="CScriptingModule.h" />
  108. <Unit filename="CSpellHandler.cpp" />
  109. <Unit filename="CSpellHandler.h" />
  110. <Unit filename="CStopWatch.h" />
  111. <Unit filename="CThreadHelper.cpp" />
  112. <Unit filename="CThreadHelper.h" />
  113. <Unit filename="CTownHandler.cpp" />
  114. <Unit filename="CTownHandler.h" />
  115. <Unit filename="CondSh.h" />
  116. <Unit filename="Connection.cpp" />
  117. <Unit filename="Connection.h" />
  118. <Unit filename="ConstTransitivePtr.h" />
  119. <Unit filename="filesystem/CBinaryReader.cpp" />
  120. <Unit filename="filesystem/CBinaryReader.h" />
  121. <Unit filename="filesystem/CCompressedStream.cpp" />
  122. <Unit filename="filesystem/CCompressedStream.h" />
  123. <Unit filename="filesystem/CFileInfo.cpp" />
  124. <Unit filename="filesystem/CFileInfo.h" />
  125. <Unit filename="filesystem/CFileInputStream.cpp" />
  126. <Unit filename="filesystem/CFileInputStream.h" />
  127. <Unit filename="filesystem/CFilesystemLoader.cpp" />
  128. <Unit filename="filesystem/CFilesystemLoader.h" />
  129. <Unit filename="filesystem/CInputStream.h" />
  130. <Unit filename="filesystem/CLodArchiveLoader.cpp" />
  131. <Unit filename="filesystem/CLodArchiveLoader.h" />
  132. <Unit filename="filesystem/CMemoryStream.cpp" />
  133. <Unit filename="filesystem/CMemoryStream.h" />
  134. <Unit filename="filesystem/CResourceLoader.cpp" />
  135. <Unit filename="filesystem/CResourceLoader.h" />
  136. <Unit filename="filesystem/ISimpleResourceLoader.h" />
  137. <Unit filename="GameConstants.cpp" />
  138. <Unit filename="GameConstants.h" />
  139. <Unit filename="HeroBonus.cpp" />
  140. <Unit filename="HeroBonus.h" />
  141. <Unit filename="IBonusTypeHandler.h" />
  142. <Unit filename="IGameCallback.cpp" />
  143. <Unit filename="IGameCallback.h" />
  144. <Unit filename="IGameEventsReceiver.h" />
  145. <Unit filename="Interprocess.h" />
  146. <Unit filename="JsonNode.cpp" />
  147. <Unit filename="JsonNode.h" />
  148. <Unit filename="mapping/CCampaignHandler.cpp" />
  149. <Unit filename="mapping/CCampaignHandler.h" />
  150. <Unit filename="mapping/CMap.cpp" />
  151. <Unit filename="mapping/CMap.h" />
  152. <Unit filename="mapping/CMapEditManager.cpp" />
  153. <Unit filename="mapping/CMapEditManager.h" />
  154. <Unit filename="mapping/CMapInfo.cpp" />
  155. <Unit filename="mapping/CMapInfo.h" />
  156. <Unit filename="mapping/CMapService.cpp" />
  157. <Unit filename="mapping/CMapService.h" />
  158. <Unit filename="mapping/MapFormatH3M.cpp" />
  159. <Unit filename="mapping/MapFormatH3M.h" />
  160. <Unit filename="NetPacks.h" />
  161. <Unit filename="NetPacksLib.cpp" />
  162. <Unit filename="rmg/CMapGenerator.cpp" />
  163. <Unit filename="rmg/CMapGenerator.h" />
  164. <Unit filename="logging/CLogger.cpp" />
  165. <Unit filename="logging/CLogger.h" />
  166. <Unit filename="logging/CBasicLogConfigurator.cpp" />
  167. <Unit filename="logging/CBasicLogConfigurator.h" />
  168. <Unit filename="RegisterTypes.cpp" />
  169. <Unit filename="RegisterTypes.h" />
  170. <Unit filename="ResourceSet.cpp" />
  171. <Unit filename="ResourceSet.h" />
  172. <Unit filename="StartInfo.h" />
  173. <Unit filename="StdInc.h">
  174. <Option compile="1" />
  175. <Option weight="0" />
  176. </Unit>
  177. <Unit filename="StringConstants.h" />
  178. <Unit filename="UnlockGuard.h" />
  179. <Unit filename="VCMIDirs.cpp" />
  180. <Unit filename="VCMIDirs.h" />
  181. <Unit filename="VCMI_Lib.cpp" />
  182. <Unit filename="VCMI_Lib.h" />
  183. <Unit filename="int3.h" />
  184. <Unit filename="vcmi_endian.h" />
  185. <Extensions>
  186. <code_completion />
  187. <envvars />
  188. <debugger />
  189. <lib_finder disable_auto="1" />
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