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- /*
- * SDL_Extensions.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "SDL_Extensions.h"
- #include "SDL_PixelAccess.h"
- #include "../GameEngine.h"
- #include "../render/Graphics.h"
- #include "../render/IImage.h"
- #include "../render/IScreenHandler.h"
- #include "../render/Colors.h"
- #include "../CMT.h"
- #include "../xBRZ/xbrz.h"
- #include "../../lib/GameConstants.h"
- #include <tbb/parallel_for.h>
- #include <SDL_render.h>
- #include <SDL_surface.h>
- #include <SDL_version.h>
- Rect CSDL_Ext::fromSDL(const SDL_Rect & rect)
- {
- return Rect(Point(rect.x, rect.y), Point(rect.w, rect.h));
- }
- SDL_Rect CSDL_Ext::toSDL(const Rect & rect)
- {
- SDL_Rect result;
- result.x = rect.x;
- result.y = rect.y;
- result.w = rect.w;
- result.h = rect.h;
- return result;
- }
- ColorRGBA CSDL_Ext::fromSDL(const SDL_Color & color)
- {
- return { color.r, color.g, color.b, color.a };
- }
- SDL_Color CSDL_Ext::toSDL(const ColorRGBA & color)
- {
- SDL_Color result;
- result.r = color.r;
- result.g = color.g;
- result.b = color.b;
- result.a = color.a;
- return result;
- }
- SDL_Surface * CSDL_Ext::newSurface(const Point & dimensions)
- {
- return newSurface(dimensions, nullptr);
- }
- SDL_Surface * CSDL_Ext::newSurface(const Point & dimensions, SDL_Surface * mod) //creates new surface, with flags/format same as in surface given
- {
- SDL_Surface * ret = nullptr;
- if (mod != nullptr)
- ret = SDL_CreateRGBSurface(0,dimensions.x,dimensions.y,mod->format->BitsPerPixel,mod->format->Rmask,mod->format->Gmask,mod->format->Bmask,mod->format->Amask);
- else
- ret = SDL_CreateRGBSurfaceWithFormat(0,dimensions.x,dimensions.y,32,SDL_PixelFormatEnum::SDL_PIXELFORMAT_ARGB8888);
- if(ret == nullptr)
- {
- const char * error = SDL_GetError();
- std::string messagePattern = "Failed to create SDL Surface of size %d x %d. Reason: %s";
- std::string message = boost::str(boost::format(messagePattern) % dimensions.x % dimensions.y % error);
- throw std::runtime_error(message);
- }
- if (mod && mod->format->palette)
- {
- assert(ret->format->palette);
- assert(ret->format->palette->ncolors >= mod->format->palette->ncolors);
- memcpy(ret->format->palette->colors, mod->format->palette->colors, mod->format->palette->ncolors * sizeof(SDL_Color));
- }
- return ret;
- }
- void CSDL_Ext::blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst)
- {
- CSDL_Ext::blitSurface(src, dst, Point(x, y));
- }
- void CSDL_Ext::blitAt(SDL_Surface * src, const Rect & pos, SDL_Surface * dst)
- {
- if (src)
- blitAt(src,pos.x,pos.y,dst);
- }
- // Vertical flip
- SDL_Surface * CSDL_Ext::verticalFlip(SDL_Surface * toRot)
- {
- SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);
- SDL_LockSurface(ret);
- SDL_LockSurface(toRot);
- const int bpp = ret->format->BytesPerPixel;
- char * src = reinterpret_cast<char *>(toRot->pixels);
- char * dst = reinterpret_cast<char *>(ret->pixels);
- for(int i=0; i<ret->h; i++)
- {
- //FIXME: optimization bugged
- // if (bpp == 1)
- // {
- // // much faster for 8-bit surfaces (majority of our data)
- // std::reverse_copy(src, src + toRot->pitch, dst);
- // }
- // else
- // {
- char * srcPxl = src;
- char * dstPxl = dst + ret->w * bpp;
- for(int j=0; j<ret->w; j++)
- {
- dstPxl -= bpp;
- std::copy(srcPxl, srcPxl + bpp, dstPxl);
- srcPxl += bpp;
- }
- // }
- src += toRot->pitch;
- dst += ret->pitch;
- }
- SDL_UnlockSurface(ret);
- SDL_UnlockSurface(toRot);
- return ret;
- }
- // Horizontal flip
- SDL_Surface * CSDL_Ext::horizontalFlip(SDL_Surface * toRot)
- {
- SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);
- SDL_LockSurface(ret);
- SDL_LockSurface(toRot);
- char * src = reinterpret_cast<char *>(toRot->pixels);
- char * dst = reinterpret_cast<char *>(ret->pixels) + ret->h * ret->pitch;
- for(int i=0; i<ret->h; i++)
- {
- dst -= ret->pitch;
- std::copy(src, src + toRot->pitch, dst);
- src += toRot->pitch;
- }
- SDL_UnlockSurface(ret);
- SDL_UnlockSurface(toRot);
- return ret;
- }
- uint32_t CSDL_Ext::getPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte)
- {
- int bpp = surface->format->BytesPerPixel;
- /* Here p is the address to the pixel we want to retrieve */
- uint8_t *p = (uint8_t *)surface->pixels + y * surface->pitch + x * bpp;
- switch(bpp)
- {
- case 1:
- if(colorByte)
- return colorTouint32_t(surface->format->palette->colors+(*p));
- else
- return *p;
- case 2:
- return *(uint16_t *)p;
- case 3:
- return p[0] | p[1] << 8 | p[2] << 16;
- case 4:
- return *(uint32_t *)p;
- default:
- return 0; // shouldn't happen, but avoids warnings
- }
- }
- template<int bpp, bool useAlpha>
- int CSDL_Ext::blit8bppAlphaTo24bppT(const SDL_Surface * src, const Rect & srcRectInput, SDL_Surface * dst, const Point & dstPointInput, [[maybe_unused]] uint8_t alpha)
- {
- SDL_Rect srcRectInstance = CSDL_Ext::toSDL(srcRectInput);
- SDL_Rect dstRectInstance = CSDL_Ext::toSDL(Rect(dstPointInput, srcRectInput.dimensions()));
- SDL_Rect * srcRect =&srcRectInstance;
- SDL_Rect * dstRect =&dstRectInstance;
- /* Make sure the surfaces aren't locked */
- if ( ! src || ! dst )
- {
- SDL_SetError("SDL_UpperBlit: passed a nullptr surface");
- return -1;
- }
- if ( src->locked || dst->locked )
- {
- SDL_SetError("Surfaces must not be locked during blit");
- return -1;
- }
- if (src->format->BytesPerPixel==1 && (bpp==3 || bpp==4 || bpp==2)) //everything's ok
- {
- SDL_Rect fulldst;
- int srcx;
- int srcy;
- int w;
- int h;
- /* If the destination rectangle is nullptr, use the entire dest surface */
- if ( dstRect == nullptr )
- {
- fulldst.x = fulldst.y = 0;
- dstRect = &fulldst;
- }
- /* clip the source rectangle to the source surface */
- if(srcRect)
- {
- int maxw;
- int maxh;
- srcx = srcRect->x;
- w = srcRect->w;
- if(srcx < 0)
- {
- w += srcx;
- dstRect->x -= srcx;
- srcx = 0;
- }
- maxw = src->w - srcx;
- if(maxw < w)
- w = maxw;
- srcy = srcRect->y;
- h = srcRect->h;
- if(srcy < 0)
- {
- h += srcy;
- dstRect->y -= srcy;
- srcy = 0;
- }
- maxh = src->h - srcy;
- if(maxh < h)
- h = maxh;
- }
- else
- {
- srcx = srcy = 0;
- w = src->w;
- h = src->h;
- }
- /* clip the destination rectangle against the clip rectangle */
- {
- SDL_Rect *clip = &dst->clip_rect;
- int dx;
- int dy;
- dx = clip->x - dstRect->x;
- if(dx > 0)
- {
- w -= dx;
- dstRect->x += dx;
- srcx += dx;
- }
- dx = dstRect->x + w - clip->x - clip->w;
- if(dx > 0)
- w -= dx;
- dy = clip->y - dstRect->y;
- if(dy > 0)
- {
- h -= dy;
- dstRect->y += dy;
- srcy += dy;
- }
- dy = dstRect->y + h - clip->y - clip->h;
- if(dy > 0)
- h -= dy;
- }
- if(w > 0 && h > 0)
- {
- dstRect->w = w;
- dstRect->h = h;
- if(SDL_LockSurface(dst))
- return -1; //if we cannot lock the surface
- const SDL_Color *colors = src->format->palette->colors;
- uint8_t *colory = (uint8_t*)src->pixels + srcy*src->pitch + srcx;
- uint8_t *py = (uint8_t*)dst->pixels + dstRect->y*dst->pitch + dstRect->x*bpp;
- for(int y=0; y<h; ++y, colory+=src->pitch, py+=dst->pitch)
- {
- uint8_t *color = colory;
- uint8_t *p = py;
- for(int x = 0; x < w; ++x)
- {
- const SDL_Color &tbc = colors[*color++]; //color to blit
- if constexpr (useAlpha)
- ColorPutter<bpp>::PutColorAlphaSwitch(p, tbc.r, tbc.g, tbc.b, int(alpha) * tbc.a / 255 );
- else
- ColorPutter<bpp>::PutColorAlphaSwitch(p, tbc.r, tbc.g, tbc.b, tbc.a);
- p += bpp;
- }
- }
- SDL_UnlockSurface(dst);
- }
- }
- return 0;
- }
- int CSDL_Ext::blit8bppAlphaTo24bpp(const SDL_Surface * src, const Rect & srcRect, SDL_Surface * dst, const Point & dstPoint, uint8_t alpha)
- {
- if (alpha == SDL_ALPHA_OPAQUE)
- {
- switch(dst->format->BytesPerPixel)
- {
- case 3: return blit8bppAlphaTo24bppT<3, false>(src, srcRect, dst, dstPoint, alpha);
- case 4: return blit8bppAlphaTo24bppT<4, false>(src, srcRect, dst, dstPoint, alpha);
- }
- }
- else
- {
- switch(dst->format->BytesPerPixel)
- {
- case 3: return blit8bppAlphaTo24bppT<3, true>(src, srcRect, dst, dstPoint, alpha);
- case 4: return blit8bppAlphaTo24bppT<4, true>(src, srcRect, dst, dstPoint, alpha);
- }
- }
- logGlobal->error("%d bpp is not supported!", (int)dst->format->BitsPerPixel);
- return -1;
- }
- uint32_t CSDL_Ext::colorTouint32_t(const SDL_Color * color)
- {
- uint32_t ret = 0;
- ret+=color->a;
- ret<<=8; //*=256
- ret+=color->b;
- ret<<=8; //*=256
- ret+=color->g;
- ret<<=8; //*=256
- ret+=color->r;
- return ret;
- }
- static void drawLineXDashed(SDL_Surface * sur, int x1, int y1, int x2, int y2, const SDL_Color & color)
- {
- double length(x2 - x1);
- for(int x = x1; x <= x2; x++)
- {
- double f = (x - x1) / length;
- int y = vstd::lerp(y1, y2, f);
- if (std::abs(x - x1) % 5 != 4)
- CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur, x, y, color.r, color.g, color.b);
- }
- }
- static void drawLineYDashed(SDL_Surface * sur, int x1, int y1, int x2, int y2, const SDL_Color & color)
- {
- double length(y2 - y1);
- for(int y = y1; y <= y2; y++)
- {
- double f = (y - y1) / length;
- int x = vstd::lerp(x1, x2, f);
- if (std::abs(y - y1) % 5 != 4)
- CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur, x, y, color.r, color.g, color.b);
- }
- }
- static void drawLineX(SDL_Surface * sur, int x1, int y1, int x2, int y2, const SDL_Color & color1, const SDL_Color & color2)
- {
- double length(x2 - x1);
- for(int x = x1; x <= x2; x++)
- {
- double f = (x - x1) / length;
- int y = vstd::lerp(y1, y2, f);
- uint8_t r = vstd::lerp(color1.r, color2.r, f);
- uint8_t g = vstd::lerp(color1.g, color2.g, f);
- uint8_t b = vstd::lerp(color1.b, color2.b, f);
- uint8_t a = vstd::lerp(color1.a, color2.a, f);
- uint8_t *p = CSDL_Ext::getPxPtr(sur, x, y);
- ColorPutter<4>::PutColor(p, r,g,b,a);
- }
- }
- static void drawLineY(SDL_Surface * sur, int x1, int y1, int x2, int y2, const SDL_Color & color1, const SDL_Color & color2)
- {
- double length(y2 - y1);
- for(int y = y1; y <= y2; y++)
- {
- double f = (y - y1) / length;
- int x = vstd::lerp(x1, x2, f);
- uint8_t r = vstd::lerp(color1.r, color2.r, f);
- uint8_t g = vstd::lerp(color1.g, color2.g, f);
- uint8_t b = vstd::lerp(color1.b, color2.b, f);
- uint8_t a = vstd::lerp(color1.a, color2.a, f);
- uint8_t *p = CSDL_Ext::getPxPtr(sur, x, y);
- ColorPutter<4>::PutColor(p, r,g,b,a);
- }
- }
- void CSDL_Ext::drawLine(SDL_Surface * sur, const Point & from, const Point & dest, const SDL_Color & color1, const SDL_Color & color2, int thickness)
- {
- //FIXME: duplicated code with drawLineDashed
- int width = std::abs(from.x - dest.x);
- int height = std::abs(from.y - dest.y);
- if(width == 0 && height == 0)
- {
- uint8_t * p = CSDL_Ext::getPxPtr(sur, from.x, from.y);
- ColorPutter<4>::PutColorAlpha(p, color1);
- return;
- }
- for(int i = 0; i < thickness; ++i)
- {
- if(width > height)
- {
- if(from.x < dest.x)
- drawLineX(sur, from.x, from.y + i, dest.x, dest.y + i, color1, color2);
- else
- drawLineX(sur, dest.x, dest.y + i, from.x, from.y + i, color2, color1);
- }
- else
- {
- if(from.y < dest.y)
- drawLineY(sur, from.x + i, from.y, dest.x + i, dest.y, color1, color2);
- else
- drawLineY(sur, dest.x + i, dest.y, from.x + i, from.y, color2, color1);
- }
- }
- }
- void CSDL_Ext::drawLineDashed(SDL_Surface * sur, const Point & from, const Point & dest, const SDL_Color & color)
- {
- //FIXME: duplicated code with drawLine
- int width = std::abs(from.x - dest.x);
- int height = std::abs(from.y - dest.y);
- if ( width == 0 && height == 0)
- {
- CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur, from.x, from.y, color.r, color.g, color.b);
- return;
- }
- if (width > height)
- {
- if ( from.x < dest.x)
- drawLineXDashed(sur, from.x, from.y, dest.x, dest.y, color);
- else
- drawLineXDashed(sur, dest.x, dest.y, from.x, from.y, color);
- }
- else
- {
- if ( from.y < dest.y)
- drawLineYDashed(sur, from.x, from.y, dest.x, dest.y, color);
- else
- drawLineYDashed(sur, dest.x, dest.y, from.x, from.y, color);
- }
- }
- void CSDL_Ext::drawBorder(SDL_Surface * sur, int x, int y, int w, int h, const SDL_Color &color, int depth)
- {
- depth = std::max(1, depth);
- for(int depthIterator = 0; depthIterator < depth; depthIterator++)
- {
- for(int i = 0; i < w; i++)
- {
- CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur,x+i,y+depthIterator,color.r,color.g,color.b);
- CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur,x+i,y+h-1-depthIterator,color.r,color.g,color.b);
- }
- for(int i = 0; i < h; i++)
- {
- CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur,x+depthIterator,y+i,color.r,color.g,color.b);
- CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur,x+w-1-depthIterator,y+i,color.r,color.g,color.b);
- }
- }
- }
- void CSDL_Ext::drawBorder( SDL_Surface * sur, const Rect &r, const SDL_Color &color, int depth)
- {
- drawBorder(sur, r.x, r.y, r.w, r.h, color, depth);
- }
- uint8_t * CSDL_Ext::getPxPtr(const SDL_Surface * const &srf, const int x, const int y)
- {
- return (uint8_t *)srf->pixels + y * srf->pitch + x * srf->format->BytesPerPixel;
- }
- void CSDL_Ext::putPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const uint8_t & R, const uint8_t & G, const uint8_t & B, uint8_t A)
- {
- uint8_t *p = getPxPtr(ekran, x, y);
- switch(ekran->format->BytesPerPixel)
- {
- case 3:
- ColorPutter<3>::PutColor(p, R, G, B);
- Channels::px<3>::a.set(p, A); break;
- case 4:
- ColorPutter<4>::PutColor(p, R, G, B);
- Channels::px<4>::a.set(p, A); break;
- }
- }
- void CSDL_Ext::putPixelWithoutRefreshIfInSurf(SDL_Surface *ekran, const int & x, const int & y, const uint8_t & R, const uint8_t & G, const uint8_t & B, uint8_t A)
- {
- const SDL_Rect & rect = ekran->clip_rect;
- if(x >= rect.x && x < rect.w + rect.x
- && y >= rect.y && y < rect.h + rect.y)
- CSDL_Ext::putPixelWithoutRefresh(ekran, x, y, R, G, B, A);
- }
- template<typename Functor>
- void loopOverPixel(SDL_Surface * surf, const Rect & rect, Functor functor)
- {
- uint8_t * pixels = static_cast<uint8_t*>(surf->pixels);
- tbb::parallel_for(tbb::blocked_range<size_t>(rect.top(), rect.bottom()), [&](const tbb::blocked_range<size_t>& r)
- {
- for(int yp = r.begin(); yp != r.end(); ++yp)
- {
- uint8_t * pixel_from = pixels + yp * surf->pitch + rect.left() * surf->format->BytesPerPixel;
- uint8_t * pixel_dest = pixels + yp * surf->pitch + rect.right() * surf->format->BytesPerPixel;
- for (uint8_t * pixel = pixel_from; pixel < pixel_dest; pixel += surf->format->BytesPerPixel)
- {
- int r = Channels::px<4>::r.get(pixel);
- int g = Channels::px<4>::g.get(pixel);
- int b = Channels::px<4>::b.get(pixel);
- functor(r, g, b);
- Channels::px<4>::r.set(pixel, r);
- Channels::px<4>::g.set(pixel, g);
- Channels::px<4>::b.set(pixel, b);
- }
- }
- });
- }
- void CSDL_Ext::convertToGrayscale(SDL_Surface * surf, const Rect & rect )
- {
- loopOverPixel(surf, rect, [](int &r, int &g, int &b){
- int gray = static_cast<int>(0.299 * r + 0.587 * g + 0.114 * b);
- r = gray;
- g = gray;
- b = gray;
- });
- }
- void CSDL_Ext::convertToH2Scheme(SDL_Surface * surf, const Rect & rect )
- {
- loopOverPixel(surf, rect, [](int &r, int &g, int &b){
- double gray = 0.3 * r + 0.59 * g + 0.11 * b;
- double factor = 2.0;
- //fast approximation instead of colorspace conversion
- r = static_cast<int>(gray + (r - gray) * factor);
- g = static_cast<int>(gray + (g - gray) * factor);
- b = static_cast<int>(gray + (b - gray) * factor);
- r = std::clamp(r, 0, 255);
- g = std::clamp(g, 0, 255);
- b = std::clamp(b, 0, 255);
- });
- }
- void CSDL_Ext::blitSurface(SDL_Surface * src, const Rect & srcRectInput, SDL_Surface * dst, const Point & dstPoint)
- {
- SDL_Rect srcRect = CSDL_Ext::toSDL(srcRectInput);
- SDL_Rect dstRect = CSDL_Ext::toSDL(Rect(dstPoint, srcRectInput.dimensions()));
- int result = SDL_UpperBlit(src, &srcRect, dst, &dstRect);
- if (result != 0)
- logGlobal->error("SDL_UpperBlit failed! %s", SDL_GetError());
- }
- void CSDL_Ext::blitSurface(SDL_Surface * src, SDL_Surface * dst, const Point & dest)
- {
- Rect allSurface( Point(0,0), Point(src->w, src->h));
- blitSurface(src, allSurface, dst, dest);
- }
- void CSDL_Ext::fillSurface( SDL_Surface *dst, const SDL_Color & color )
- {
- Rect allSurface( Point(0,0), Point(dst->w, dst->h));
- fillRect(dst, allSurface, color);
- }
- void CSDL_Ext::fillRect( SDL_Surface *dst, const Rect & dstrect, const SDL_Color & color)
- {
- SDL_Rect newRect = CSDL_Ext::toSDL(dstrect);
- uint32_t sdlColor = SDL_MapRGBA(dst->format, color.r, color.g, color.b, color.a);
- SDL_FillRect(dst, &newRect, sdlColor);
- }
- void CSDL_Ext::fillRectBlended( SDL_Surface *dst, const Rect & dstrect, const SDL_Color & color)
- {
- SDL_Rect newRect = CSDL_Ext::toSDL(dstrect);
- uint32_t sdlColor = SDL_MapRGBA(dst->format, color.r, color.g, color.b, color.a);
- SDL_Surface * tmp = SDL_CreateRGBSurface(0, newRect.w, newRect.h, dst->format->BitsPerPixel, dst->format->Rmask, dst->format->Gmask, dst->format->Bmask, dst->format->Amask);
- SDL_FillRect(tmp, nullptr, sdlColor);
- SDL_BlitSurface(tmp, nullptr, dst, &newRect);
- SDL_FreeSurface(tmp);
- }
- STRONG_INLINE static uint32_t mapColor(SDL_Surface * surface, SDL_Color color)
- {
- return SDL_MapRGBA(surface->format, color.r, color.g, color.b, color.a);
- }
- void CSDL_Ext::setColorKey(SDL_Surface * surface, SDL_Color color)
- {
- uint32_t key = mapColor(surface,color);
- SDL_SetColorKey(surface, SDL_TRUE, key);
- }
- void CSDL_Ext::setDefaultColorKey(SDL_Surface * surface)
- {
- setColorKey(surface, toSDL(Colors::DEFAULT_KEY_COLOR));
- }
- void CSDL_Ext::setDefaultColorKeyPresize(SDL_Surface * surface)
- {
- uint32_t key = mapColor(surface, toSDL(Colors::DEFAULT_KEY_COLOR));
- auto & color = surface->format->palette->colors[key];
- // set color key only if exactly such color was found
- if (color.r == Colors::DEFAULT_KEY_COLOR.r && color.g == Colors::DEFAULT_KEY_COLOR.g && color.b == Colors::DEFAULT_KEY_COLOR.b)
- {
- SDL_SetColorKey(surface, SDL_TRUE, key);
- color.a = SDL_ALPHA_TRANSPARENT;
- }
- }
- void CSDL_Ext::setClipRect(SDL_Surface * src, const Rect & other)
- {
- SDL_Rect rect = CSDL_Ext::toSDL(other);
- SDL_SetClipRect(src, &rect);
- }
- void CSDL_Ext::getClipRect(SDL_Surface * src, Rect & other)
- {
- SDL_Rect rect;
- SDL_GetClipRect(src, &rect);
- other = CSDL_Ext::fromSDL(rect);
- }
- SDL_Surface * CSDL_Ext::drawOutline(SDL_Surface * source, const SDL_Color & color, int thickness)
- {
- // ensure format
- SDL_Surface *sourceSurface = SDL_ConvertSurfaceFormat(source, SDL_PIXELFORMAT_ARGB8888, 0);
- SDL_Surface *destSurface = newSurface(Point(source->w, source->h));
- // Lock surfaces for direct pixel access
- if (SDL_MUSTLOCK(sourceSurface)) SDL_LockSurface(sourceSurface);
- if (SDL_MUSTLOCK(destSurface)) SDL_LockSurface(destSurface);
- int width = sourceSurface->w;
- int height = sourceSurface->h;
- // Iterate through the pixels of the image
- for (int y = 0; y < height; y++)
- {
- for (int x = 0; x < width; x++)
- {
- Uint8 maxPixel = 0;
- Uint8 minPixel = 255;
- int halfThickness = (thickness + 1) / 2;
- // Loop over the neighborhood around (x, y)
- for(int offsetY = -halfThickness; offsetY <= halfThickness; offsetY++)
- {
- for(int offsetX = -halfThickness; offsetX <= halfThickness; offsetX++)
- {
- // Circle instead of rectangle
- if(offsetX * offsetX + offsetY * offsetY > halfThickness * halfThickness)
- continue;
- int neighborX = x + offsetX;
- int neighborY = y + offsetY;
- // Check image bounds
- if(neighborX >= 0 && neighborX < destSurface->w && neighborY >= 0 && neighborY < destSurface->h)
- {
- // Get the pixel at the neighbor position
- Uint32 pixel = *((Uint32*)sourceSurface->pixels + neighborY * width + neighborX);
- Uint8 r;
- Uint8 g;
- Uint8 b;
- Uint8 a;
- SDL_GetRGBA(pixel, sourceSurface->format, &r, &g, &b, &a);
-
- // Compare the pixel alpha value to find the maximum and maximum
- if(a > maxPixel)
- maxPixel = a;
- if(a < minPixel)
- minPixel = a;
- }
- }
- }
- Uint32 newPixel = SDL_MapRGBA(destSurface->format, color.r, color.g, color.b, maxPixel - minPixel);
- *((Uint32*)destSurface->pixels + y * width + x) = newPixel;
- }
- }
- if (SDL_MUSTLOCK(sourceSurface)) SDL_UnlockSurface(sourceSurface);
- if (SDL_MUSTLOCK(destSurface)) SDL_UnlockSurface(destSurface);
- SDL_FreeSurface(sourceSurface);
- return destSurface;
- }
- void applyAffineTransform(SDL_Surface* src, SDL_Surface* dst, double a, double b, double c, double d, double tx, double ty)
- {
- assert(src->format->format == SDL_PIXELFORMAT_ARGB8888);
- assert(dst->format->format == SDL_PIXELFORMAT_ARGB8888);
- // Lock surfaces for direct pixel access
- if (SDL_MUSTLOCK(src)) SDL_LockSurface(src);
- if (SDL_MUSTLOCK(dst)) SDL_LockSurface(dst);
- // Calculate inverse matrix M_inv for mapping dst -> src
- double det = a * d - b * c;
- if (static_cast<int>(det) == 0)
- throw std::runtime_error("Singular transform matrix!");
- double invDet = 1.0 / det;
- double ia = d * invDet;
- double ib = -b * invDet;
- double ic = -c * invDet;
- double id = a * invDet;
- // For each pixel in the destination image
- for(int y = 0; y < dst->h; y++)
- {
- for(int x = 0; x < dst->w; x++)
- {
- // Map destination pixel (x,y) back to source coordinates (srcX, srcY)
- double srcX = ia * (x - tx) + ib * (y - ty);
- double srcY = ic * (x - tx) + id * (y - ty);
- // Nearest neighbor sampling (can be improved to bilinear)
- auto srcXi = static_cast<int>(round(srcX));
- auto srcYi = static_cast<int>(round(srcY));
- // Check bounds
- if (srcXi >= 0 && srcXi < src->w && srcYi >= 0 && srcYi < src->h)
- {
- auto srcPixels = (Uint32*)src->pixels;
- auto dstPixels = (Uint32*)dst->pixels;
- Uint32 pixel = srcPixels[srcYi * src->w + srcXi];
- dstPixels[y * dst->w + x] = pixel;
- }
- else
- {
- // Outside source bounds: set transparent or black
- auto dstPixels = (Uint32*)dst->pixels;
- dstPixels[y * dst->w + x] = 0x00000000; // transparent black
- }
- }
- }
- if (SDL_MUSTLOCK(src)) SDL_UnlockSurface(src);
- if (SDL_MUSTLOCK(dst)) SDL_UnlockSurface(dst);
- }
- int getLowestNonTransparentY(SDL_Surface* surface)
- {
- assert(surface->format->format == SDL_PIXELFORMAT_ARGB8888);
- if(SDL_MUSTLOCK(surface)) SDL_LockSurface(surface);
- int w = surface->w;
- int h = surface->h;
- int bpp = surface->format->BytesPerPixel;
- auto pixels = (Uint8*)surface->pixels;
- for(int y = h - 1; y >= 0; --y)
- {
- Uint8* row = pixels + y * surface->pitch;
- for(int x = 0; x < w; ++x)
- {
- Uint32 pixel = *(Uint32*)(row + x * bpp);
- Uint8 r;
- Uint8 g;
- Uint8 b;
- Uint8 a;
- SDL_GetRGBA(pixel, surface->format, &r, &g, &b, &a);
- if (a > 0)
- {
- if(SDL_MUSTLOCK(surface))
- SDL_UnlockSurface(surface);
- return y;
- }
- }
- }
- if (SDL_MUSTLOCK(surface)) SDL_UnlockSurface(surface);
- return -1; // fully transparent
- }
- void fillAlphaPixelWithRGBA(SDL_Surface* surface, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
- {
- assert(surface->format->format == SDL_PIXELFORMAT_ARGB8888);
- if (SDL_MUSTLOCK(surface)) SDL_LockSurface(surface);
- auto pixels = (Uint32*)surface->pixels;
- int pixelCount = surface->w * surface->h;
- for (int i = 0; i < pixelCount; i++)
- {
- Uint32 pixel = pixels[i];
- Uint8 pr;
- Uint8 pg;
- Uint8 pb;
- Uint8 pa;
- // Extract existing RGBA components using SDL_GetRGBA
- SDL_GetRGBA(pixel, surface->format, &pr, &pg, &pb, &pa);
- Uint32 newPixel = SDL_MapRGBA(surface->format, r, g, b, a);
- if(pa == 0)
- newPixel = SDL_MapRGBA(surface->format, 0, 0, 0, 0);
- pixels[i] = newPixel;
- }
- if (SDL_MUSTLOCK(surface)) SDL_UnlockSurface(surface);
- }
- void gaussianBlur(SDL_Surface* surface, int amount)
- {
- assert(surface->format->format == SDL_PIXELFORMAT_ARGB8888);
- if (!surface || amount <= 0) return;
- if (SDL_MUSTLOCK(surface)) SDL_LockSurface(surface);
- int width = surface->w;
- int height = surface->h;
- int pixelCount = width * height;
- auto pixels = static_cast<Uint32*>(surface->pixels);
- std::vector<Uint8> srcR(pixelCount);
- std::vector<Uint8> srcG(pixelCount);
- std::vector<Uint8> srcB(pixelCount);
- std::vector<Uint8> srcA(pixelCount);
- std::vector<Uint8> dstR(pixelCount);
- std::vector<Uint8> dstG(pixelCount);
- std::vector<Uint8> dstB(pixelCount);
- std::vector<Uint8> dstA(pixelCount);
- // Initialize src channels from surface pixels
- for (int y = 0; y < height; ++y)
- {
- for (int x = 0; x < width; ++x)
- {
- Uint32 pixel = pixels[y * width + x];
- Uint8 r;
- Uint8 g;
- Uint8 b;
- Uint8 a;
- SDL_GetRGBA(pixel, surface->format, &r, &g, &b, &a);
- int idx = y * width + x;
- srcR[idx] = r;
- srcG[idx] = g;
- srcB[idx] = b;
- srcA[idx] = a;
- }
- }
- // 3x3 Gaussian kernel
- std::array<std::array<float, 3>, 3> kernel = {{
- {{1.f/16, 2.f/16, 1.f/16}},
- {{2.f/16, 4.f/16, 2.f/16}},
- {{1.f/16, 2.f/16, 1.f/16}}
- }};
- // Apply the blur 'amount' times for stronger blur
- for (int iteration = 0; iteration < amount; ++iteration)
- {
- for (int y = 0; y < height; ++y)
- {
- for (int x = 0; x < width; ++x)
- {
- float sumR = 0.f;
- float sumG = 0.f;
- float sumB = 0.f;
- float sumA = 0.f;
- for (int ky = -1; ky <= 1; ++ky)
- {
- for (int kx = -1; kx <= 1; ++kx)
- {
- int nx = x + kx;
- int ny = y + ky;
- // Clamp edges
- if (nx < 0) nx = 0;
- else if (nx >= width) nx = width - 1;
- if (ny < 0) ny = 0;
- else if (ny >= height) ny = height - 1;
- int nIdx = ny * width + nx;
- float kval = kernel[ky + 1][kx + 1];
- sumR += srcR[nIdx] * kval;
- sumG += srcG[nIdx] * kval;
- sumB += srcB[nIdx] * kval;
- sumA += srcA[nIdx] * kval;
- }
- }
- int idx = y * width + x;
- dstR[idx] = static_cast<Uint8>(sumR);
- dstG[idx] = static_cast<Uint8>(sumG);
- dstB[idx] = static_cast<Uint8>(sumB);
- dstA[idx] = static_cast<Uint8>(sumA);
- }
- }
- // Swap src and dst for next iteration (blur chaining)
- srcR.swap(dstR);
- srcG.swap(dstG);
- srcB.swap(dstB);
- srcA.swap(dstA);
- }
- // After final iteration, write back to surface pixels
- for (int y = 0; y < height; ++y)
- {
- for (int x = 0; x < width; ++x)
- {
- int idx = y * width + x;
- pixels[idx] = SDL_MapRGBA(surface->format, srcR[idx], srcG[idx], srcB[idx], srcA[idx]);
- }
- }
- if (SDL_MUSTLOCK(surface)) SDL_UnlockSurface(surface);
- }
- SDL_Surface * CSDL_Ext::drawShadow(SDL_Surface * source, bool doSheer)
- {
- SDL_Surface *sourceSurface = SDL_ConvertSurfaceFormat(source, SDL_PIXELFORMAT_ARGB8888, 0);
- SDL_Surface *destSurface = newSurface(Point(source->w, source->h));
- assert(destSurface->format->format == SDL_PIXELFORMAT_ARGB8888);
- double shearX = doSheer ? 0.5 : 0.0;
- double scaleY = doSheer ? 0.5 : 0.25;
- int lowestSource = getLowestNonTransparentY(sourceSurface);
- int lowestTransformed = lowestSource * scaleY;
- // Parameters for applyAffineTransform
- double a = 1.0;
- double b = shearX;
- double c = 0.0;
- double d = scaleY;
- double tx = -shearX * lowestSource;
- double ty = lowestSource - lowestTransformed;
- applyAffineTransform(sourceSurface, destSurface, a, b, c, d, tx, ty);
- fillAlphaPixelWithRGBA(destSurface, 0, 0, 0, 128);
- gaussianBlur(destSurface, 1);
- SDL_FreeSurface(sourceSurface);
- return destSurface;
- }
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