PacksForLobby.h 7.1 KB

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  1. /*
  2. * PacksForLobby.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "StartInfo.h"
  12. #include "NetPacksBase.h"
  13. class CServerHandler;
  14. class CVCMIServer;
  15. VCMI_LIB_NAMESPACE_BEGIN
  16. class CampaignState;
  17. class CMapInfo;
  18. struct StartInfo;
  19. class CMapGenOptions;
  20. struct ClientPlayer;
  21. struct DLL_LINKAGE CLobbyPackToPropagate : public CPackForLobby
  22. {
  23. };
  24. struct DLL_LINKAGE CLobbyPackToServer : public CPackForLobby
  25. {
  26. bool isForServer() const override;
  27. };
  28. struct DLL_LINKAGE LobbyClientConnected : public CLobbyPackToPropagate
  29. {
  30. // Set by client before sending pack to server
  31. std::string uuid;
  32. std::vector<std::string> names;
  33. EStartMode mode = EStartMode::INVALID;
  34. // Changed by server before announcing pack
  35. int clientId = -1;
  36. int hostClientId = -1;
  37. void visitTyped(ICPackVisitor & visitor) override;
  38. template <typename Handler> void serialize(Handler & h)
  39. {
  40. h & uuid;
  41. h & names;
  42. h & mode;
  43. h & clientId;
  44. h & hostClientId;
  45. }
  46. };
  47. struct DLL_LINKAGE LobbyClientDisconnected : public CLobbyPackToPropagate
  48. {
  49. int clientId;
  50. bool shutdownServer = false;
  51. void visitTyped(ICPackVisitor & visitor) override;
  52. template <typename Handler> void serialize(Handler &h)
  53. {
  54. h & clientId;
  55. h & shutdownServer;
  56. }
  57. };
  58. struct DLL_LINKAGE LobbyChatMessage : public CLobbyPackToPropagate
  59. {
  60. std::string playerName;
  61. std::string message;
  62. void visitTyped(ICPackVisitor & visitor) override;
  63. template <typename Handler> void serialize(Handler &h)
  64. {
  65. h & playerName;
  66. h & message;
  67. }
  68. };
  69. struct DLL_LINKAGE LobbyGuiAction : public CLobbyPackToPropagate
  70. {
  71. enum EAction : ui8 {
  72. NONE, NO_TAB, OPEN_OPTIONS, OPEN_SCENARIO_LIST, OPEN_RANDOM_MAP_OPTIONS, OPEN_TURN_OPTIONS, OPEN_EXTRA_OPTIONS
  73. } action = NONE;
  74. void visitTyped(ICPackVisitor & visitor) override;
  75. template <typename Handler> void serialize(Handler &h)
  76. {
  77. h & action;
  78. }
  79. };
  80. struct DLL_LINKAGE LobbyLoadProgress : public CLobbyPackToPropagate
  81. {
  82. unsigned char progress;
  83. void visitTyped(ICPackVisitor & visitor) override;
  84. template <typename Handler> void serialize(Handler &h)
  85. {
  86. h & progress;
  87. }
  88. };
  89. struct DLL_LINKAGE LobbyRestartGame : public CLobbyPackToPropagate
  90. {
  91. void visitTyped(ICPackVisitor & visitor) override;
  92. template <typename Handler> void serialize(Handler &h)
  93. {
  94. }
  95. };
  96. struct DLL_LINKAGE LobbyPrepareStartGame : public CLobbyPackToPropagate
  97. {
  98. void visitTyped(ICPackVisitor & visitor) override;
  99. template <typename Handler> void serialize(Handler &h)
  100. {
  101. }
  102. };
  103. struct DLL_LINKAGE LobbyStartGame : public CLobbyPackToPropagate
  104. {
  105. // Set by server
  106. std::shared_ptr<StartInfo> initializedStartInfo = nullptr;
  107. CGameState * initializedGameState = nullptr;
  108. int clientId = -1; //-1 means to all clients
  109. void visitTyped(ICPackVisitor & visitor) override;
  110. template <typename Handler> void serialize(Handler &h)
  111. {
  112. h & clientId;
  113. h & initializedStartInfo;
  114. bool sps = h.smartPointerSerialization;
  115. h.smartPointerSerialization = true;
  116. h & initializedGameState;
  117. h.smartPointerSerialization = sps;
  118. }
  119. };
  120. struct DLL_LINKAGE LobbyChangeHost : public CLobbyPackToPropagate
  121. {
  122. int newHostConnectionId = -1;
  123. void visitTyped(ICPackVisitor & visitor) override;
  124. template <typename Handler> void serialize(Handler & h)
  125. {
  126. h & newHostConnectionId;
  127. }
  128. };
  129. struct DLL_LINKAGE LobbyUpdateState : public CLobbyPackToPropagate
  130. {
  131. LobbyState state;
  132. bool hostChanged = false; // Used on client-side only
  133. void visitTyped(ICPackVisitor & visitor) override;
  134. template <typename Handler> void serialize(Handler &h)
  135. {
  136. h & state;
  137. }
  138. };
  139. struct DLL_LINKAGE LobbySetMap : public CLobbyPackToServer
  140. {
  141. std::shared_ptr<CMapInfo> mapInfo;
  142. std::shared_ptr<CMapGenOptions> mapGenOpts;
  143. LobbySetMap() : mapInfo(nullptr), mapGenOpts(nullptr) {}
  144. void visitTyped(ICPackVisitor & visitor) override;
  145. template <typename Handler> void serialize(Handler &h)
  146. {
  147. h & mapInfo;
  148. h & mapGenOpts;
  149. }
  150. };
  151. struct DLL_LINKAGE LobbySetCampaign : public CLobbyPackToServer
  152. {
  153. std::shared_ptr<CampaignState> ourCampaign;
  154. void visitTyped(ICPackVisitor & visitor) override;
  155. template <typename Handler> void serialize(Handler &h)
  156. {
  157. h & ourCampaign;
  158. }
  159. };
  160. struct DLL_LINKAGE LobbySetCampaignMap : public CLobbyPackToServer
  161. {
  162. CampaignScenarioID mapId = CampaignScenarioID::NONE;
  163. void visitTyped(ICPackVisitor & visitor) override;
  164. template <typename Handler> void serialize(Handler &h)
  165. {
  166. h & mapId;
  167. }
  168. };
  169. struct DLL_LINKAGE LobbySetCampaignBonus : public CLobbyPackToServer
  170. {
  171. int bonusId = -1;
  172. void visitTyped(ICPackVisitor & visitor) override;
  173. template <typename Handler> void serialize(Handler &h)
  174. {
  175. h & bonusId;
  176. }
  177. };
  178. struct DLL_LINKAGE LobbyChangePlayerOption : public CLobbyPackToServer
  179. {
  180. enum EWhat : ui8 {UNKNOWN, TOWN, HERO, BONUS, TOWN_ID, HERO_ID, BONUS_ID};
  181. ui8 what = UNKNOWN;
  182. int32_t value = 0;
  183. PlayerColor color = PlayerColor::CANNOT_DETERMINE;
  184. void visitTyped(ICPackVisitor & visitor) override;
  185. template <typename Handler> void serialize(Handler &h)
  186. {
  187. h & what;
  188. h & value;
  189. h & color;
  190. }
  191. };
  192. struct DLL_LINKAGE LobbySetPlayer : public CLobbyPackToServer
  193. {
  194. PlayerColor clickedColor = PlayerColor::CANNOT_DETERMINE;
  195. void visitTyped(ICPackVisitor & visitor) override;
  196. template <typename Handler> void serialize(Handler &h)
  197. {
  198. h & clickedColor;
  199. }
  200. };
  201. struct DLL_LINKAGE LobbySetPlayerName : public CLobbyPackToServer
  202. {
  203. PlayerColor color = PlayerColor::CANNOT_DETERMINE;
  204. std::string name = "";
  205. void visitTyped(ICPackVisitor & visitor) override;
  206. template <typename Handler> void serialize(Handler &h)
  207. {
  208. h & color;
  209. h & name;
  210. }
  211. };
  212. struct DLL_LINKAGE LobbySetSimturns : public CLobbyPackToServer
  213. {
  214. SimturnsInfo simturnsInfo;
  215. void visitTyped(ICPackVisitor & visitor) override;
  216. template <typename Handler> void serialize(Handler &h)
  217. {
  218. h & simturnsInfo;
  219. }
  220. };
  221. struct DLL_LINKAGE LobbySetTurnTime : public CLobbyPackToServer
  222. {
  223. TurnTimerInfo turnTimerInfo;
  224. void visitTyped(ICPackVisitor & visitor) override;
  225. template <typename Handler> void serialize(Handler &h)
  226. {
  227. h & turnTimerInfo;
  228. }
  229. };
  230. struct DLL_LINKAGE LobbySetExtraOptions : public CLobbyPackToServer
  231. {
  232. ExtraOptionsInfo extraOptionsInfo;
  233. void visitTyped(ICPackVisitor & visitor) override;
  234. template <typename Handler> void serialize(Handler &h)
  235. {
  236. h & extraOptionsInfo;
  237. }
  238. };
  239. struct DLL_LINKAGE LobbySetDifficulty : public CLobbyPackToServer
  240. {
  241. ui8 difficulty = 0;
  242. void visitTyped(ICPackVisitor & visitor) override;
  243. template <typename Handler> void serialize(Handler &h)
  244. {
  245. h & difficulty;
  246. }
  247. };
  248. struct DLL_LINKAGE LobbyForceSetPlayer : public CLobbyPackToServer
  249. {
  250. ui8 targetConnectedPlayer = -1;
  251. PlayerColor targetPlayerColor = PlayerColor::CANNOT_DETERMINE;
  252. void visitTyped(ICPackVisitor & visitor) override;
  253. template <typename Handler> void serialize(Handler & h)
  254. {
  255. h & targetConnectedPlayer;
  256. h & targetPlayerColor;
  257. }
  258. };
  259. struct DLL_LINKAGE LobbyShowMessage : public CLobbyPackToPropagate
  260. {
  261. std::string message;
  262. void visitTyped(ICPackVisitor & visitor) override;
  263. template <typename Handler> void serialize(Handler & h)
  264. {
  265. h & message;
  266. }
  267. };
  268. VCMI_LIB_NAMESPACE_END