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							- /*
 
- * ShrineInstanceConstructor.cpp, part of VCMI engine
 
- *
 
- * Authors: listed in file AUTHORS in main folder
 
- *
 
- * License: GNU General Public License v2.0 or later
 
- * Full text of license available in license.txt file, in main folder
 
- *
 
- */
 
- #include "StdInc.h"
 
- #include "ShrineInstanceConstructor.h"
 
- #include "../mapObjects/MiscObjects.h"
 
- #include "../JsonRandom.h"
 
- #include "../IGameCallback.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- void ShrineInstanceConstructor::initTypeData(const JsonNode & config)
 
- {
 
- 	parameters = config;
 
- }
 
- void ShrineInstanceConstructor::randomizeObject(CGShrine * shrine, CRandomGenerator & rng) const
 
- {
 
- 	auto visitTextParameter = parameters["visitText"];
 
- 	if (visitTextParameter.isNumber())
 
- 		shrine->visitText.appendLocalString(EMetaText::ADVOB_TXT, static_cast<ui32>(visitTextParameter.Float()));
 
- 	else
 
- 		shrine->visitText.appendRawString(visitTextParameter.String());
 
- 	if(shrine->spell == SpellID::NONE) // shrine has no predefined spell
 
- 	{
 
- 		std::vector<SpellID> possibilities;
 
- 		shrine->cb->getAllowedSpells(possibilities);
 
- 		shrine->spell =JsonRandom::loadSpell(parameters["spell"], rng, possibilities);
 
- 	}
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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