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							- /*
 
-  *
 
-  * CRewardableObject.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CRewardableObject.h"
 
- #include "../CHeroHandler.h"
 
- #include "../CGeneralTextHandler.h"
 
- #include "../CSoundBase.h"
 
- #include "../NetPacks.h"
 
- #include "../IGameCallback.h"
 
- #include "../CGameState.h"
 
- #include "CObjectClassesHandler.h"
 
- bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
 
- {
 
- 	if (dayOfWeek != 0)
 
- 	{
 
- 		if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
 
- 			return false;
 
- 	}
 
- 	for (auto & reqStack : creatures)
 
- 	{
 
- 		size_t count = 0;
 
- 		for (auto slot : hero->Slots())
 
- 		{
 
- 			const CStackInstance * heroStack = slot.second;
 
- 			if (heroStack->type == reqStack.type)
 
- 				count += heroStack->count;
 
- 		}
 
- 		if (count < reqStack.count) //not enough creatures of this kind
 
- 			return false;
 
- 	}
 
- 	if (!IObjectInterface::cb->getPlayer(hero->tempOwner)->resources.canAfford(resources))
 
- 		return false;
 
- 	if (minLevel > hero->level)
 
- 		return false;
 
- 	for (size_t i=0; i<primary.size(); i++)
 
- 	{
 
- 		if (primary[i] > hero->getPrimSkillLevel(PrimarySkill::PrimarySkill(i)))
 
- 			return false;
 
- 	}
 
- 	for (auto & skill : secondary)
 
- 	{
 
- 		if (skill.second > hero->getSecSkillLevel(skill.first))
 
- 			return false;
 
- 	}
 
- 	for (auto & art : artifacts)
 
- 	{
 
- 		if (!hero->hasArt(art))
 
- 			return false;
 
- 	}
 
- 	return true;
 
- }
 
- std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance * hero) const
 
- {
 
- 	std::vector<ui32> ret;
 
- 	for (size_t i=0; i<info.size(); i++)
 
- 	{
 
- 		const CVisitInfo & visit = info[i];
 
- 		if ((visit.limiter.numOfGrants == 0 || visit.numOfGrants < visit.limiter.numOfGrants) // reward has unlimited uses or some are still available
 
- 			&& visit.limiter.heroAllowed(hero))
 
- 		{
 
- 			logGlobal->debugStream() << "Reward " << i << " is allowed";
 
- 			ret.push_back(i);
 
- 		}
 
- 	}
 
- 	return ret;
 
- }
 
- void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
 
- {
 
- 	auto grantRewardWithMessage = [&](int index) -> void
 
- 	{
 
- 		logGlobal->debugStream() << "Granting reward " << index << ". Message says: " << info[index].message.toString();
 
- 		// show message only if it is not empty
 
- 		if (!info[index].message.toString().empty())
 
- 		{
 
- 			InfoWindow iw;
 
- 			iw.player = h->tempOwner;
 
- 			iw.soundID = soundID;
 
- 			iw.text = info[index].message;
 
- 			info[index].reward.loadComponents(iw.components);
 
- 			cb->showInfoDialog(&iw);
 
- 		}
 
- 		// grant reward afterwards. Note that it may remove object
 
- 		grantReward(index, h);
 
- 	};
 
- 	auto selectRewardsMessage = [&](std::vector<ui32> rewards) -> void
 
- 	{
 
- 		BlockingDialog sd(canRefuse, rewards.size() > 1);
 
- 		sd.player = h->tempOwner;
 
- 		sd.soundID = soundID;
 
- 		sd.text = onSelect;
 
- 		for (auto index : rewards)
 
- 			sd.components.push_back(info[index].reward.getDisplayedComponent());
 
- 		cb->showBlockingDialog(&sd);
 
- 	};
 
- 	if (!wasVisited(h))
 
- 	{
 
- 		auto rewards = getAvailableRewards(h);
 
- 		logGlobal->debugStream() << "Visiting object with " << rewards.size() << " possible rewards";
 
- 		switch (rewards.size())
 
- 		{
 
- 			case 0: // no available rewards, e.g. empty flotsam
 
- 			{
 
- 				InfoWindow iw;
 
- 				iw.player = h->tempOwner;
 
- 				iw.soundID = soundID;
 
- 				if (!onEmpty.toString().empty())
 
- 					iw.text = onEmpty;
 
- 				else
 
- 					iw.text = onVisited;
 
- 				cb->showInfoDialog(&iw);
 
- 				break;
 
- 			}
 
- 			case 1: // one reward. Just give it with message
 
- 			{
 
- 				if (canRefuse)
 
- 					selectRewardsMessage(rewards);
 
- 				else
 
- 					grantRewardWithMessage(rewards[0]);
 
- 				break;
 
- 			}
 
- 			default: // multiple rewards. Act according to select mode
 
- 			{
 
- 				switch (selectMode) {
 
- 					case SELECT_PLAYER: // player must select
 
- 						selectRewardsMessage(rewards);
 
- 						break;
 
- 					case SELECT_FIRST: // give first available
 
- 						grantRewardWithMessage(rewards[0]);
 
- 						break;
 
- 					case SELECT_RANDOM: // select one randomly //TODO: use weights
 
- 						grantRewardWithMessage(rewards[cb->gameState()->getRandomGenerator().nextInt(rewards.size()-1)]);
 
- 						break;
 
- 				}
 
- 				return;
 
- 			}
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		logGlobal->debugStream() << "Revisiting already visited object";
 
- 		InfoWindow iw;
 
- 		iw.player = h->tempOwner;
 
- 		iw.soundID = soundID;
 
- 		if (!onVisited.toString().empty())
 
- 			iw.text = onVisited;
 
- 		else
 
- 			iw.text = onEmpty;
 
- 		cb->showInfoDialog(&iw);
 
- 	}
 
- }
 
- void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
 
- {
 
- 	grantRewardAfterLevelup(info[selectedReward], hero);
 
- }
 
- void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
 
- {
 
- 	if (answer == 0)
 
- 		return; // player refused
 
- 	if (answer > 0 && answer-1 < info.size())
 
- 	{
 
- 		auto list = getAvailableRewards(hero);
 
- 		grantReward(list[answer - 1], hero);
 
- 	}
 
- 	else
 
- 	{
 
- 		throw std::runtime_error("Unhandled choice");
 
- 	}
 
- }
 
- void CRewardableObject::onRewardGiven(const CGHeroInstance * hero) const
 
- {
 
- 	// no implementation, virtual function for overrides
 
- }
 
- void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
 
- {
 
- 	ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
 
- 	cb->sendAndApply(&cov);
 
- 	cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
 
- 	grantRewardBeforeLevelup(info[rewardID], hero);
 
- }
 
- void CRewardableObject::grantRewardBeforeLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
 
- {
 
- 	assert(hero);
 
- 	assert(hero->tempOwner.isValidPlayer());
 
- 	assert(stacks.empty());
 
- 	assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
 
- 	assert(!cb->isVisitCoveredByAnotherQuery(this, hero));
 
- 	cb->giveResources(hero->tempOwner, info.reward.resources);
 
- 	for (auto & entry : info.reward.secondary)
 
- 	{
 
- 		int current = hero->getSecSkillLevel(entry.first);
 
- 		if( (current != 0 && current < entry.second) ||
 
- 			(hero->canLearnSkill() ))
 
- 		{
 
- 			cb->changeSecSkill(hero, entry.first, entry.second);
 
- 		}
 
- 	}
 
- 	for(int i=0; i< info.reward.primary.size(); i++)
 
- 		if(info.reward.primary[i] > 0)
 
- 			cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
 
- 	si64 expToGive = 0;
 
- 	expToGive += VLC->heroh->reqExp(hero->level+info.reward.gainedLevels) - VLC->heroh->reqExp(hero->level);
 
- 	expToGive += hero->calculateXp(info.reward.gainedExp);
 
- 	if (expToGive)
 
- 		cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
 
- 	// hero is not blocked by levelup dialog - grant remainer immediately
 
- 	if (!cb->isVisitCoveredByAnotherQuery(this, hero))
 
- 	{
 
- 		grantRewardAfterLevelup(info, hero);
 
- 	}
 
- }
 
- void CRewardableObject::grantRewardAfterLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
 
- {
 
- 	if (info.reward.manaDiff || info.reward.manaPercentage >= 0)
 
- 	{
 
- 		si32 mana = hero->mana;
 
- 		if (info.reward.manaPercentage >= 0)
 
- 			mana = hero->manaLimit() * info.reward.manaPercentage / 100;
 
- 		cb->setManaPoints(hero->id, mana + info.reward.manaDiff);
 
- 	}
 
- 	if(info.reward.movePoints || info.reward.movePercentage >= 0)
 
- 	{
 
- 		SetMovePoints smp;
 
- 		smp.hid = hero->id;
 
- 		smp.val = hero->movement;
 
- 		if (info.reward.movePercentage >= 0) // percent from max
 
- 			smp.val = hero->maxMovePoints(hero->boat != nullptr) * info.reward.movePercentage / 100;
 
- 		smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
 
- 		cb->setMovePoints(&smp);
 
- 	}
 
- 	for (const Bonus & bonus : info.reward.bonuses)
 
- 	{
 
- 		assert(bonus.source == Bonus::OBJECT);
 
- 		assert(bonus.sid == ID);
 
- 		GiveBonus gb;
 
- 		gb.who = GiveBonus::HERO;
 
- 		gb.bonus = bonus;
 
- 		gb.id = hero->id.getNum();
 
- 		cb->giveHeroBonus(&gb);
 
- 	}
 
- 	for (ArtifactID art : info.reward.artifacts)
 
- 		cb->giveHeroNewArtifact(hero, VLC->arth->artifacts[art],ArtifactPosition::FIRST_AVAILABLE);
 
- 	if (!info.reward.spells.empty())
 
- 	{
 
- 		std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
 
- 		cb->changeSpells(hero, true, spellsToGive);
 
- 	}
 
- 	if (!info.reward.creatures.empty())
 
- 	{
 
- 		CCreatureSet creatures;
 
- 		for (auto & crea : info.reward.creatures)
 
- 			creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
 
- 		cb->giveCreatures(this, hero, creatures, false);
 
- 	}
 
- 	onRewardGiven(hero);
 
- 	if (info.reward.removeObject)
 
- 		cb->removeObject(this);
 
- }
 
- bool CRewardableObject::wasVisited (PlayerColor player) const
 
- {
 
- 	switch (visitMode)
 
- 	{
 
- 		case VISIT_UNLIMITED:
 
- 		case VISIT_BONUS:
 
- 			return false;
 
- 		case VISIT_ONCE: // FIXME: hide this info deeper and return same as player?
 
- 			for (auto & visit : info)
 
- 			{
 
- 				if (visit.numOfGrants != 0)
 
- 					return true;
 
- 			}
 
- 		case VISIT_HERO:
 
- 			return false;
 
- 		case VISIT_PLAYER:
 
- 			return vstd::contains(cb->getPlayer(player)->visitedObjects, ObjectInstanceID(id));
 
- 		default:
 
- 			return false;
 
- 	}
 
- }
 
- bool CRewardableObject::wasVisited (const CGHeroInstance * h) const
 
- {
 
- 	switch (visitMode)
 
- 	{
 
- 		case VISIT_UNLIMITED:
 
- 			return false;
 
- 		case VISIT_BONUS:
 
- 			return h->hasBonusFrom(Bonus::OBJECT, ID);
 
- 		case VISIT_HERO:
 
- 			return h->visitedObjects.count(ObjectInstanceID(id));
 
- 		default:
 
- 			return wasVisited(h->tempOwner);
 
- 	}
 
- }
 
- void CRewardInfo::loadComponents(std::vector<Component> & comps) const
 
- {
 
- 	for (auto comp : extraComponents)
 
- 		comps.push_back(comp);
 
- 	if (gainedExp)    comps.push_back(Component(Component::EXPERIENCE, 0, gainedExp, 0));
 
- 	if (gainedLevels) comps.push_back(Component(Component::EXPERIENCE, 0, gainedLevels, 0));
 
- 	if (manaDiff)   comps.push_back(Component(Component::PRIM_SKILL, 5, manaDiff,   0));
 
- 	for (size_t i=0; i<primary.size(); i++)
 
- 	{
 
- 		if (primary[i] !=0)
 
- 			comps.push_back(Component(Component::PRIM_SKILL, i, primary[i], 0));
 
- 	}
 
- 	for (auto & entry : secondary)
 
- 		comps.push_back(Component(Component::SEC_SKILL, entry.first, entry.second, 0));
 
- 	for (auto & entry : artifacts)
 
- 		comps.push_back(Component(Component::ARTIFACT, entry, 1, 0));
 
- 	for (auto & entry : spells)
 
- 		comps.push_back(Component(Component::SPELL, entry, 1, 0));
 
- 	for (auto & entry : creatures)
 
- 		comps.push_back(Component(Component::CREATURE, entry.type->idNumber, entry.count, 0));
 
- 	for (size_t i=0; i<resources.size(); i++)
 
- 	{
 
- 		if (resources[i] !=0)
 
- 			comps.push_back(Component(Component::RESOURCE, i, resources[i], 0));
 
- 	}
 
- }
 
- Component CRewardInfo::getDisplayedComponent() const
 
- {
 
- 	std::vector<Component> comps;
 
- 	loadComponents(comps);
 
- 	assert(!comps.empty());
 
- 	return comps.front();
 
- }
 
- // FIXME: copy-pasted from CObjectHandler
 
- static std::string & visitedTxt(const bool visited)
 
- {
 
- 	int id = visited ? 352 : 353;
 
- 	return VLC->generaltexth->allTexts[id];
 
- }
 
- std::string CRewardableObject::getHoverText(PlayerColor player) const
 
- {
 
- 	if(visitMode == VISIT_PLAYER || visitMode == VISIT_ONCE)
 
- 		return getObjectName() + " " + visitedTxt(wasVisited(player));
 
- 	return getObjectName();
 
- }
 
- std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
 
- {
 
- 	if(visitMode != VISIT_UNLIMITED)
 
- 		return getObjectName() + " " + visitedTxt(wasVisited(hero));
 
- 	return getObjectName();
 
- }
 
- void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
 
- {
 
- 	switch (what)
 
- 	{
 
- 		case ObjProperty::REWARD_RESET:
 
- 			for (auto & visit : info)
 
- 				visit.numOfGrants = 0;
 
- 			break;
 
- 		case ObjProperty::REWARD_SELECT:
 
- 			selectedReward = val;
 
- 			info[val].numOfGrants++;
 
- 			break;
 
- 	}
 
- }
 
- void CRewardableObject::newTurn() const
 
- {
 
- 	if (resetDuration != 0 && cb->getDate(Date::DAY) > 1 && cb->getDate(Date::DAY) % (resetDuration) == 1)
 
- 		cb->setObjProperty(id, ObjProperty::REWARD_RESET, 0);
 
- }
 
- CRewardableObject::CRewardableObject():
 
- 	soundID(soundBase::invalid),
 
- 	selectMode(0),
 
- 	selectedReward(0),
 
- 	resetDuration(0),
 
- 	canRefuse(false)
 
- {}
 
- ///////////////////////////////////////////////////////////////////////////////////////////////////
 
- ///               END OF CODE FOR CREWARDABLEOBJECT AND RELATED CLASSES                         ///
 
- ///////////////////////////////////////////////////////////////////////////////////////////////////
 
- /// Helper, selects random art class based on weights
 
- static int selectRandomArtClass(int treasure, int minor, int major, int relic)
 
- {
 
- 	int total = treasure + minor + major + relic;
 
- 	assert(total != 0);
 
- 	int hlp = IObjectInterface::cb->gameState()->getRandomGenerator().nextInt(total - 1);
 
- 	if(hlp < treasure)
 
- 		return CArtifact::ART_TREASURE;
 
- 	if(hlp < treasure + minor)
 
- 		return CArtifact::ART_MINOR;
 
- 	if(hlp < treasure + minor + major)
 
- 		return CArtifact::ART_MAJOR;
 
- 	return CArtifact::ART_RELIC;
 
- }
 
- /// Helper, adds random artifact to reward selecting class based on weights
 
- static void loadRandomArtifact(CVisitInfo & info, int treasure, int minor, int major, int relic)
 
- {
 
- 	int artClass = selectRandomArtClass(treasure, minor, major, relic);
 
- 	ArtifactID artID = VLC->arth->pickRandomArtifact(IObjectInterface::cb->gameState()->getRandomGenerator(), artClass);
 
- 	info.reward.artifacts.push_back(artID);
 
- }
 
- CGPickable::CGPickable()
 
- {
 
- 	visitMode = VISIT_UNLIMITED;
 
- 	selectMode = SELECT_PLAYER;
 
- }
 
- void CGPickable::initObj()
 
- {
 
- 	blockVisit = true;
 
- 	switch(ID)
 
- 	{
 
- 	case Obj::CAMPFIRE:
 
- 		{
 
- 			soundID = soundBase::experience;
 
- 			int givenRes = cb->gameState()->getRandomGenerator().nextInt(5);
 
- 			int givenAmm = cb->gameState()->getRandomGenerator().nextInt(4, 6);
 
- 			info.resize(1);
 
- 			info[0].reward.resources[givenRes] = givenAmm;
 
- 			info[0].reward.resources[Res::GOLD]= givenAmm * 100;
 
- 			info[0].message.addTxt(MetaString::ADVOB_TXT,23);
 
- 			info[0].reward.removeObject = true;
 
- 			break;
 
- 		}
 
- 	case Obj::FLOTSAM:
 
- 		{
 
- 			int type = cb->gameState()->getRandomGenerator().nextInt(3);
 
- 			soundID = soundBase::GENIE;
 
- 			switch(type)
 
- 			{
 
- 			case 0:
 
- 					info.resize(1);
 
- 					info[0].message.addTxt(MetaString::ADVOB_TXT, 51);
 
- 					info[0].reward.removeObject = true;
 
- 			case 1:
 
- 				{
 
- 					info.resize(1);
 
- 					info[0].reward.resources[Res::WOOD] = 5;
 
- 					info[0].message.addTxt(MetaString::ADVOB_TXT, 52);
 
- 					info[0].reward.removeObject = true;
 
- 					break;
 
- 				}
 
- 			case 2:
 
- 				{
 
- 					info.resize(1);
 
- 					info[0].reward.resources[Res::WOOD] = 5;
 
- 					info[0].reward.resources[Res::GOLD] = 200;
 
- 					info[0].message.addTxt(MetaString::ADVOB_TXT, 53);
 
- 					info[0].reward.removeObject = true;
 
- 					break;
 
- 				}
 
- 			case 3:
 
- 				{
 
- 					info.resize(1);
 
- 					info[0].reward.resources[Res::WOOD] = 10;
 
- 					info[0].reward.resources[Res::GOLD] = 500;
 
- 					info[0].message.addTxt(MetaString::ADVOB_TXT, 54);
 
- 					info[0].reward.removeObject = true;
 
- 					break;
 
- 				}
 
- 			}
 
- 			break;
 
- 		}
 
- 	case Obj::SEA_CHEST:
 
- 		{
 
- 			soundID = soundBase::chest;
 
- 			int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
 
- 			if(hlp < 20)
 
- 			{
 
- 				info.resize(1);
 
- 				info[0].message.addTxt(MetaString::ADVOB_TXT, 116);
 
- 				info[0].reward.removeObject = true;
 
- 			}
 
- 			else if(hlp < 90)
 
- 			{
 
- 				info.resize(1);
 
- 				info[0].reward.resources[Res::GOLD] = 1500;
 
- 				info[0].message.addTxt(MetaString::ADVOB_TXT, 118);
 
- 				info[0].reward.removeObject = true;
 
- 			}
 
- 			else
 
- 			{
 
- 				info.resize(1);
 
- 				loadRandomArtifact(info[0], 100, 0, 0, 0);
 
- 				info[0].reward.resources[Res::GOLD] = 1000;
 
- 				info[0].message.addTxt(MetaString::ADVOB_TXT, 117);
 
- 				info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
 
- 				info[0].reward.removeObject = true;
 
- 			}
 
- 		}
 
- 		break;
 
- 	case Obj::SHIPWRECK_SURVIVOR:
 
- 		{
 
- 			soundID = soundBase::experience;
 
- 			info.resize(1);
 
- 			loadRandomArtifact(info[0], 55, 20, 20, 5);
 
- 			info[0].message.addTxt(MetaString::ADVOB_TXT, 125);
 
- 			info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
 
- 			info[0].reward.removeObject = true;
 
- 		}
 
- 		break;
 
- 	case Obj::TREASURE_CHEST:
 
- 		{
 
- 			int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
 
- 			if(hlp >= 95)
 
- 			{
 
- 				soundID = soundBase::treasure;
 
- 				info.resize(1);
 
- 				loadRandomArtifact(info[0], 100, 0, 0, 0);
 
- 				info[0].message.addTxt(MetaString::ADVOB_TXT,145);
 
- 				info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
 
- 				info[0].reward.removeObject = true;
 
- 				return;
 
- 			}
 
- 			else if (hlp >= 65)
 
- 			{
 
- 				soundID = soundBase::chest;
 
- 				onSelect.addTxt(MetaString::ADVOB_TXT,146);
 
- 				info.resize(2);
 
- 				info[0].reward.resources[Res::GOLD] = 2000;
 
- 				info[1].reward.gainedExp = 1500;
 
- 				info[0].reward.removeObject = true;
 
- 				info[1].reward.removeObject = true;
 
- 			}
 
- 			else if(hlp >= 33)
 
- 			{
 
- 				soundID = soundBase::chest;
 
- 				onSelect.addTxt(MetaString::ADVOB_TXT,146);
 
- 				info.resize(2);
 
- 				info[0].reward.resources[Res::GOLD] = 1500;
 
- 				info[1].reward.gainedExp = 1000;
 
- 				info[0].reward.removeObject = true;
 
- 				info[1].reward.removeObject = true;
 
- 			}
 
- 			else
 
- 			{
 
- 				soundID = soundBase::chest;
 
- 				onSelect.addTxt(MetaString::ADVOB_TXT,146);
 
- 				info.resize(2);
 
- 				info[0].reward.resources[Res::GOLD] = 1000;
 
- 				info[1].reward.gainedExp = 500;
 
- 				info[0].reward.removeObject = true;
 
- 				info[1].reward.removeObject = true;
 
- 			}
 
- 		}
 
- 		break;
 
- 	}
 
- }
 
- ///////////////////////////////////////////////////////////////////////////////////////////////////
 
- CGBonusingObject::CGBonusingObject()
 
- {
 
- 	visitMode = VISIT_BONUS;
 
- 	selectMode = SELECT_FIRST;
 
- }
 
- void CGBonusingObject::initObj()
 
- {
 
- 	auto configureBonusDuration = [&](CVisitInfo & visit, Bonus::BonusDuration duration, Bonus::BonusType type, si32 value, si32 descrID)
 
- 	{
 
- 		Bonus b(duration, type, Bonus::OBJECT, value, ID, descrID != 0 ? VLC->generaltexth->advobtxt[descrID] : "");
 
- 		visit.reward.bonuses.push_back(b);
 
- 		if (type == Bonus::MORALE)
 
- 			visit.reward.extraComponents.push_back(Component(Component::MORALE, 0, value, 0));
 
- 		if (type == Bonus::LUCK)
 
- 			visit.reward.extraComponents.push_back(Component(Component::LUCK, 0, value, 0));
 
- 	};
 
- 	auto configureBonus = [&](CVisitInfo & visit, Bonus::BonusType type, si32 value, si32 descrID)
 
- 	{
 
- 		configureBonusDuration(visit, Bonus::ONE_BATTLE, type, value, descrID);
 
- 	};
 
- 	auto configureMessage = [&](CVisitInfo & visit, int onGrantID, int onVisitedID, soundBase::soundID sound)
 
- 	{
 
- 		visit.message.addTxt(MetaString::ADVOB_TXT, onGrantID);
 
- 		onVisited.addTxt(MetaString::ADVOB_TXT, onVisitedID);
 
- 		soundID = sound;
 
- 	};
 
- 	info.resize(1);
 
- 	switch(ID)
 
- 	{
 
- 	case Obj::BUOY:
 
- 			blockVisit = true;
 
- 		configureMessage(info[0], 21, 22, soundBase::MORALE);
 
- 		configureBonus(info[0], Bonus::MORALE, +1, 94);
 
- 		break;
 
- 	case Obj::SWAN_POND:
 
- 		configureMessage(info[0], 29, 30, soundBase::LUCK);
 
- 		configureBonus(info[0], Bonus::LUCK, 2, 67);
 
- 		info[0].reward.movePercentage = 0;
 
- 		break;
 
- 	case Obj::FAERIE_RING:
 
- 		configureMessage(info[0], 49, 50, soundBase::LUCK);
 
- 		configureBonus(info[0], Bonus::LUCK, 1, 71);
 
- 		break;
 
- 	case Obj::FOUNTAIN_OF_FORTUNE:
 
- 		selectMode = SELECT_RANDOM;
 
- 		info.resize(5);
 
- 		for (int i=0; i<5; i++)
 
- 		{
 
- 			configureBonus(info[i], Bonus::LUCK, i-1, 69); //NOTE: description have %d that should be replaced with value
 
- 			info[i].message.addTxt(MetaString::ADVOB_TXT, 55);
 
- 			soundID = soundBase::LUCK;
 
- 		}
 
- 		onVisited.addTxt(MetaString::ADVOB_TXT, 56);
 
- 		break;
 
- 	case Obj::IDOL_OF_FORTUNE:
 
- 		info.resize(7);
 
- 		for (int i=0; i<6; i++)
 
- 		{
 
- 			info[i].limiter.dayOfWeek = i+1;
 
- 			configureBonus(info[i], (i%2) ? Bonus::MORALE : Bonus::LUCK, 1, 68);
 
- 			info[i].message.addTxt(MetaString::ADVOB_TXT, 62);
 
- 			soundID = soundBase::experience;
 
- 		}
 
- 		onVisited.addTxt(MetaString::ADVOB_TXT, 63);
 
- 		info.back().limiter.dayOfWeek = 7;
 
- 		configureBonus(info.back(), Bonus::MORALE, 1, 68); // on last day of week
 
- 		configureBonus(info.back(), Bonus::LUCK,   1, 68);
 
- 		configureMessage(info.back(), 62, 63, soundBase::experience);
 
- 		break;
 
- 	case Obj::MERMAID:
 
- 		blockVisit = true;
 
- 		configureMessage(info[0], 83, 82, soundBase::LUCK);
 
- 		configureBonus(info[0], Bonus::LUCK, 1, 72);
 
- 		break;
 
- 	case Obj::RALLY_FLAG:
 
- 		configureMessage(info[0], 111, 110, soundBase::MORALE);
 
- 		configureBonus(info[0], Bonus::MORALE, 1, 102);
 
- 		configureBonus(info[0], Bonus::LUCK,   1, 102);
 
- 		info[0].reward.movePoints = 400;
 
- 		break;
 
- 	case Obj::OASIS:
 
- 		configureMessage(info[0], 95, 94, soundBase::MORALE);
 
- 		configureBonus(info[0], Bonus::MORALE, 1, 95);
 
- 		info[0].reward.movePoints = 800;
 
- 		break;
 
- 	case Obj::TEMPLE:
 
- 		info[0].limiter.dayOfWeek = 7;
 
- 		info.resize(2);
 
- 		configureBonus(info[0], Bonus::MORALE, 2, 96);
 
- 		configureBonus(info[1], Bonus::MORALE, 1, 97);
 
- 		info[0].message.addTxt(MetaString::ADVOB_TXT, 140);
 
- 		info[1].message.addTxt(MetaString::ADVOB_TXT, 140);
 
- 		onVisited.addTxt(MetaString::ADVOB_TXT, 141);
 
- 		soundID = soundBase::temple;
 
- 		break;
 
- 	case Obj::WATERING_HOLE:
 
- 		configureMessage(info[0], 166, 167, soundBase::MORALE);
 
- 		configureBonus(info[0], Bonus::MORALE, 1, 100);
 
- 		info[0].reward.movePoints = 400;
 
- 		break;
 
- 	case Obj::FOUNTAIN_OF_YOUTH:
 
- 		configureMessage(info[0], 57, 58, soundBase::MORALE);
 
- 		configureBonus(info[0], Bonus::MORALE, 1, 103);
 
- 		info[0].reward.movePoints = 400;
 
- 		break;
 
- 	case Obj::STABLES:
 
- 		configureMessage(info[0], 137, 136, soundBase::STORE);
 
- 		configureBonusDuration(info[0], Bonus::ONE_WEEK, Bonus::LAND_MOVEMENT, 400, 0);
 
- 		info[0].reward.movePoints = 400;
 
- 		//TODO: upgrade champions to cavaliers
 
- /*
 
- 		bool someUpgradeDone = false;
 
- 		for (auto i = h->Slots().begin(); i != h->Slots().end(); ++i)
 
- 		{
 
- 			if(i->second->type->idNumber == CreatureID::CAVALIER)
 
- 			{
 
- 				cb->changeStackType(StackLocation(h, i->first), VLC->creh->creatures[CreatureID::CHAMPION]);
 
- 				someUpgradeDone = true;
 
- 			}
 
- 		}
 
- 		if (someUpgradeDone)
 
- 		{
 
- 			grantMessage.addTxt(MetaString::ADVOB_TXT, 138);
 
- 			iw.components.push_back(Component(Component::CREATURE,11,0,1));
 
- 		}*/
 
- 		break;
 
- 	}
 
- }
 
- ///////////////////////////////////////////////////////////////////////////////////////////////////
 
- CGOnceVisitable::CGOnceVisitable()
 
- {
 
- 	visitMode = VISIT_ONCE;
 
- 	selectMode = SELECT_FIRST;
 
- }
 
- void CGOnceVisitable::initObj()
 
- {
 
- 	switch(ID)
 
- 	{
 
- 	case Obj::CORPSE:
 
- 		{
 
- 			onEmpty.addTxt(MetaString::ADVOB_TXT, 38);
 
- 			soundID = soundBase::MYSTERY;
 
- 			blockVisit = true;
 
- 			if(cb->gameState()->getRandomGenerator().nextInt(99) < 20)
 
- 			{
 
- 				info.resize(1);
 
- 				loadRandomArtifact(info[0], 10, 10, 10, 0);
 
- 				info[0].message.addTxt(MetaString::ADVOB_TXT, 37);
 
- 			}
 
- 		}
 
- 		break;
 
- 	case Obj::LEAN_TO:
 
- 		{
 
- 			soundID = soundBase::GENIE;
 
- 			onEmpty.addTxt(MetaString::ADVOB_TXT, 65);
 
- 			info.resize(1);
 
- 			int type =  cb->gameState()->getRandomGenerator().nextInt(5); //any basic resource without gold
 
- 			int value = cb->gameState()->getRandomGenerator().nextInt(1, 4);
 
- 			info[0].reward.resources[type] = value;
 
- 			info[0].message.addTxt(MetaString::ADVOB_TXT, 64);
 
- 		}
 
- 		break;
 
- 	case Obj::WARRIORS_TOMB:
 
- 		{
 
- 			soundID = soundBase::GRAVEYARD;
 
- 			onSelect.addTxt(MetaString::ADVOB_TXT, 161);
 
- 			info.resize(2);
 
- 			loadRandomArtifact(info[0], 30, 50, 25, 5);
 
- 			Bonus bonus(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::OBJECT, -3, ID);
 
- 			info[0].reward.bonuses.push_back(bonus);
 
- 			info[1].reward.bonuses.push_back(bonus);
 
- 			info[0].message.addTxt(MetaString::ADVOB_TXT, 162);
 
- 			info[1].message.addTxt(MetaString::ADVOB_TXT, 163);
 
- 		}
 
- 		break;
 
- 	case Obj::WAGON:
 
- 		{
 
- 			soundID = soundBase::GENIE;
 
- 			onVisited.addTxt(MetaString::ADVOB_TXT, 156);
 
- 			int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
 
- 			if(hlp < 40) //minor or treasure art
 
- 			{
 
- 				info.resize(1);
 
- 				loadRandomArtifact(info[0], 10, 10, 0, 0);
 
- 				info[0].message.addTxt(MetaString::ADVOB_TXT, 155);
 
- 			}
 
- 			else if(hlp < 90) //2 - 5 of non-gold resource
 
- 			{
 
- 				info.resize(1);
 
- 				int type  = cb->gameState()->getRandomGenerator().nextInt(5);
 
- 				int value = cb->gameState()->getRandomGenerator().nextInt(2, 5);
 
- 				info[0].reward.resources[type] = value;
 
- 				info[0].message.addTxt(MetaString::ADVOB_TXT, 154);
 
- 			}
 
- 			// or nothing
 
- 		}
 
- 		break;
 
- 	}
 
- }
 
- ///////////////////////////////////////////////////////////////////////////////////////////////////
 
- CGVisitableOPH::CGVisitableOPH()
 
- {
 
- 	visitMode = VISIT_HERO;
 
- 	selectMode = SELECT_PLAYER;
 
- }
 
- void CGVisitableOPH::initObj()
 
- {
 
- 	switch(ID)
 
- 	{
 
- 		case Obj::ARENA:
 
- 			soundID = soundBase::NOMAD;
 
- 			info.resize(2);
 
- 			info[0].reward.primary[PrimarySkill::ATTACK] = 2;
 
- 			info[1].reward.primary[PrimarySkill::DEFENSE] = 2;
 
- 			onSelect.addTxt(MetaString::ADVOB_TXT, 0);
 
- 			onVisited.addTxt(MetaString::ADVOB_TXT, 1);
 
- 			canRefuse = true;
 
- 			break;
 
- 		case Obj::MERCENARY_CAMP:
 
- 			info.resize(1);
 
- 			info[0].reward.primary[PrimarySkill::ATTACK] = 1;
 
- 			soundID = soundBase::NOMAD;
 
- 			info[0].message.addTxt(MetaString::ADVOB_TXT, 80);
 
- 			onVisited.addTxt(MetaString::ADVOB_TXT, 81);
 
- 			break;
 
- 		case Obj::MARLETTO_TOWER:
 
- 			info.resize(1);
 
- 			info[0].reward.primary[PrimarySkill::DEFENSE] = 1;
 
- 			soundID = soundBase::NOMAD;
 
- 			info[0].message.addTxt(MetaString::ADVOB_TXT, 39);
 
- 			onVisited.addTxt(MetaString::ADVOB_TXT, 40);
 
- 			break;
 
- 		case Obj::STAR_AXIS:
 
- 			info.resize(1);
 
- 			info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
 
- 			soundID = soundBase::gazebo;
 
- 			info[0].message.addTxt(MetaString::ADVOB_TXT, 100);
 
- 			onVisited.addTxt(MetaString::ADVOB_TXT, 101);
 
- 			break;
 
- 		case Obj::GARDEN_OF_REVELATION:
 
- 			info.resize(1);
 
- 			info[0].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
 
- 			soundID = soundBase::GETPROTECTION;
 
- 			info[0].message.addTxt(MetaString::ADVOB_TXT, 59);
 
- 			onVisited.addTxt(MetaString::ADVOB_TXT, 60);
 
- 			break;
 
- 		case Obj::LEARNING_STONE:
 
- 			info.resize(1);
 
- 			info[0].reward.gainedExp = 1000;
 
- 			soundID = soundBase::gazebo;
 
- 			info[0].message.addTxt(MetaString::ADVOB_TXT, 143);
 
- 			onVisited.addTxt(MetaString::ADVOB_TXT, 144);
 
- 			break;
 
- 		case Obj::TREE_OF_KNOWLEDGE:
 
- 			soundID = soundBase::gazebo;
 
- 			info.resize(1);
 
- 			canRefuse = true;
 
- 			info[0].reward.gainedLevels = 1;
 
- 			onVisited.addTxt(MetaString::ADVOB_TXT, 147);
 
- 			info.resize(1);
 
- 			switch (cb->gameState()->getRandomGenerator().nextInt(2))
 
- 			{
 
- 			case 0: // free
 
- 				onSelect.addTxt(MetaString::ADVOB_TXT, 148);
 
- 				break;
 
- 			case 1:
 
- 				info[0].limiter.resources[Res::GOLD] = 2000;
 
- 				info[0].reward.resources[Res::GOLD] = -2000;
 
- 				onSelect.addTxt(MetaString::ADVOB_TXT, 149);
 
- 				onEmpty.addTxt(MetaString::ADVOB_TXT, 150);
 
- 				break;
 
- 			case 2:
 
- 				info[0].limiter.resources[Res::GEMS] = 10;
 
- 				info[0].reward.resources[Res::GEMS] = -10;
 
- 				onSelect.addTxt(MetaString::ADVOB_TXT, 151);
 
- 				onEmpty.addTxt(MetaString::ADVOB_TXT, 152);
 
- 				break;
 
- 			}
 
- 			break;
 
- 		case Obj::LIBRARY_OF_ENLIGHTENMENT:
 
- 		{
 
- 			onVisited.addTxt(MetaString::ADVOB_TXT, 67);
 
- 			onEmpty.addTxt(MetaString::ADVOB_TXT, 68);
 
- 			// Don't like this one but don't see any easier approach
 
- 			CVisitInfo visit;
 
- 			visit.reward.primary[PrimarySkill::ATTACK] = 2;
 
- 			visit.reward.primary[PrimarySkill::DEFENSE] = 2;
 
- 			visit.reward.primary[PrimarySkill::KNOWLEDGE] = 2;
 
- 			visit.reward.primary[PrimarySkill::SPELL_POWER] = 2;
 
- 			static_assert(SecSkillLevel::LEVELS_SIZE == 4, "Behavior of Library of Enlignment may not be correct");
 
- 			for (int i=0; i<SecSkillLevel::LEVELS_SIZE; i++)
 
- 			{
 
- 				visit.limiter.minLevel = 10 - i * 2;
 
- 				visit.limiter.secondary[SecondarySkill::DIPLOMACY] = i;
 
- 				visit.message.addTxt(MetaString::ADVOB_TXT, 66);
 
- 				info.push_back(visit);
 
- 			}
 
- 			soundID = soundBase::gazebo;
 
- 			break;
 
- 		}
 
- 		case Obj::SCHOOL_OF_MAGIC:
 
- 			info.resize(2);
 
- 			info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
 
- 			info[1].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
 
- 			info[0].reward.resources[Res::GOLD] = -1000;
 
- 			info[1].reward.resources[Res::GOLD] = -1000;
 
- 			onSelect.addTxt(MetaString::ADVOB_TXT, 71);
 
- 			onVisited.addTxt(MetaString::ADVOB_TXT, 72);
 
- 			onEmpty.addTxt(MetaString::ADVOB_TXT, 73);
 
- 			soundID = soundBase::faerie;
 
- 			canRefuse = true;
 
- 			break;
 
- 		case Obj::SCHOOL_OF_WAR:
 
- 			info.resize(2);
 
- 			info[0].reward.primary[PrimarySkill::ATTACK] = 1;
 
- 			info[1].reward.primary[PrimarySkill::DEFENSE] = 1;
 
- 			info[0].reward.resources[Res::GOLD] = -1000;
 
- 			info[1].reward.resources[Res::GOLD] = -1000;
 
- 			onSelect.addTxt(MetaString::ADVOB_TXT, 158);
 
- 			onVisited.addTxt(MetaString::ADVOB_TXT, 159);
 
- 			onEmpty.addTxt(MetaString::ADVOB_TXT, 160);
 
- 			soundID = soundBase::MILITARY;
 
- 			canRefuse = true;
 
- 			break;
 
- 	}
 
- }
 
- ///////////////////////////////////////////////////////////////////////////////////////////////////
 
- CGVisitableOPW::CGVisitableOPW()
 
- {
 
- 	visitMode = VISIT_ONCE;
 
- 	selectMode = SELECT_RANDOM;
 
- 	resetDuration = 7;
 
- }
 
- void CGVisitableOPW::initObj()
 
- {
 
- 	switch (ID)
 
- 	{
 
- 	case Obj::MYSTICAL_GARDEN:
 
- 		soundID = soundBase::experience;
 
- 		onEmpty.addTxt(MetaString::ADVOB_TXT, 93);
 
- 		info.resize(2);
 
- 		info[0].reward.resources[Res::GEMS] = 5;
 
- 		info[1].reward.resources[Res::GOLD] = 500;
 
- 		info[0].message.addTxt(MetaString::ADVOB_TXT, 92);
 
- 		info[1].message.addTxt(MetaString::ADVOB_TXT, 92);
 
- 		break;
 
- 	case Obj::WINDMILL:
 
- 		soundID = soundBase::GENIE;
 
- 		onEmpty.addTxt(MetaString::ADVOB_TXT, 169);
 
- 		// 3-6 of any resource but wood and gold
 
- 		for (int resID = Res::MERCURY; resID < Res::GOLD; resID++)
 
- 		{
 
- 			for (int val = 3; val <=6; val++)
 
- 			{
 
- 				CVisitInfo visit;
 
- 				visit.reward.resources[resID] = val;
 
- 				visit.message.addTxt(MetaString::ADVOB_TXT, 92);
 
- 				info.push_back(visit);
 
- 			}
 
- 		}
 
- 		break;
 
- 	case Obj::WATER_WHEEL:
 
- 		soundID = soundBase::GENIE;
 
- 		onEmpty.addTxt(MetaString::ADVOB_TXT, 165);
 
- 		info.resize(2);
 
- 		info[0].limiter.dayOfWeek = 7; // double amount on sunday
 
- 		info[0].reward.resources[Res::GOLD] = 1000;
 
- 		info[1].reward.resources[Res::GOLD] = 500;
 
- 		info[0].message.addTxt(MetaString::ADVOB_TXT, 164);
 
- 		info[1].message.addTxt(MetaString::ADVOB_TXT, 164);
 
- 		break;
 
- 	}
 
- }
 
- ///////////////////////////////////////////////////////////////////////////////////////////////////
 
- void CGMagicSpring::initObj()
 
- {
 
- 	CVisitInfo visit; // TODO: "player above max mana" limiter. Use logical expressions for limiters?
 
- 	visit.reward.manaPercentage = 200;
 
- 	visit.message.addTxt(MetaString::ADVOB_TXT, 74);
 
- 	info.push_back(visit); // two rewards, one for each entrance
 
- 	info.push_back(visit);
 
- 	onEmpty.addTxt(MetaString::ADVOB_TXT, 75);
 
- 	soundID = soundBase::GENIE;
 
- }
 
- std::vector<int3> CGMagicSpring::getVisitableOffsets() const
 
- {
 
- 	std::vector <int3> visitableTiles;
 
- 	for(int y = 0; y < 6; y++)
 
- 		for (int x = 0; x < 8; x++) //starting from left
 
- 			if (appearance.isVisitableAt(x, y))
 
- 				visitableTiles.push_back (int3(x, y , 0));
 
- 	return visitableTiles;
 
- }
 
- int3 CGMagicSpring::getVisitableOffset() const
 
- {
 
- 	auto visitableTiles = getVisitableOffsets();
 
- 	if (visitableTiles.size() != info.size())
 
- 	{
 
- 		logGlobal->warnStream() << "Unexpected number of visitable tiles of Magic Spring at " << pos << "!";
 
- 		return int3(-1,-1,-1);
 
- 	}
 
- 	for (size_t i=0; i<visitableTiles.size(); i++)
 
- 	{
 
- 		if (info[i].numOfGrants == 0)
 
- 			return visitableTiles[i];
 
- 	}
 
- 	return visitableTiles[0]; // return *something*. This is valid visitable tile but already used
 
- }
 
- std::vector<ui32> CGMagicSpring::getAvailableRewards(const CGHeroInstance * hero) const
 
- {
 
- 	auto tiles = getVisitableOffsets();
 
- 	for (size_t i=0; i<tiles.size(); i++)
 
- 	{
 
- 		if (pos - tiles[i] == hero->getPosition() && info[i].numOfGrants == 0)
 
- 		{
 
- 			return std::vector<ui32>(1, i);
 
- 		}
 
- 	}
 
- 	// hero is either not on visitable tile (should not happen) or tile is already used
 
- 	return std::vector<ui32>();
 
- }
 
 
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