IBattleInfoCallback.h 1.8 KB

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  1. /*
  2. * IBattleInfoCallback.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "BattleHex.h"
  12. struct CObstacleInstance;
  13. class BFieldType;
  14. class ETerrainType;
  15. namespace battle
  16. {
  17. class IUnitInfo;
  18. class Unit;
  19. using Units = std::vector<const Unit *>;
  20. using UnitFilter = std::function<bool(const Unit *)>;
  21. }
  22. namespace scripting
  23. {
  24. class Pool;
  25. }
  26. class DLL_LINKAGE IBattleInfoCallback
  27. {
  28. public:
  29. virtual scripting::Pool * getContextPool() const = 0;
  30. virtual ETerrainType battleTerrainType() const = 0;
  31. virtual BFieldType battleGetBattlefieldType() const = 0;
  32. ///return none if battle is ongoing; otherwise the victorious side (0/1) or 2 if it is a draw
  33. virtual boost::optional<int> battleIsFinished() const = 0;
  34. virtual si8 battleTacticDist() const = 0; //returns tactic distance in current tactics phase; 0 if not in tactics phase
  35. virtual si8 battleGetTacticsSide() const = 0; //returns which side is in tactics phase, undefined if none (?)
  36. virtual uint32_t battleNextUnitId() const = 0;
  37. virtual battle::Units battleGetUnitsIf(battle::UnitFilter predicate) const = 0;
  38. virtual const battle::Unit * battleGetUnitByID(uint32_t ID) const = 0;
  39. virtual const battle::Unit * battleGetUnitByPos(BattleHex pos, bool onlyAlive = true) const = 0;
  40. virtual const battle::Unit * battleActiveUnit() const = 0;
  41. //blocking obstacles makes tile inaccessible, others cause special effects (like Land Mines, Moat, Quicksands)
  42. virtual std::vector<std::shared_ptr<const CObstacleInstance>> battleGetAllObstaclesOnPos(BattleHex tile, bool onlyBlocking = true) const = 0;
  43. virtual std::vector<std::shared_ptr<const CObstacleInstance>> getAllAffectedObstaclesByStack(const battle::Unit * unit) const = 0;
  44. };