AlexVinS 483a4689ce Fixes for code review issues 4 lat temu
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AccessibilityInfo.cpp 0b70baa95e Spells configuration version 2 (effect-based) 7 lat temu
AccessibilityInfo.h 0b70baa95e Spells configuration version 2 (effect-based) 7 lat temu
BattleAction.cpp e50efdc279 Creature spellcast refactor (#569) 6 lat temu
BattleAction.h e50efdc279 Creature spellcast refactor (#569) 6 lat temu
BattleAttackInfo.cpp be10694b73 Some changes to make the battle AI smarter 5 lat temu
BattleAttackInfo.h be10694b73 Some changes to make the battle AI smarter 5 lat temu
BattleHex.cpp a05ae78e67 Fixed lots of warnings. 5 lat temu
BattleHex.h 0b70baa95e Spells configuration version 2 (effect-based) 7 lat temu
BattleInfo.cpp ecaa9f5d0b Entities redesign and a few ERM features 4 lat temu
BattleInfo.h ecaa9f5d0b Entities redesign and a few ERM features 4 lat temu
BattleProxy.cpp 0b70baa95e Spells configuration version 2 (effect-based) 7 lat temu
BattleProxy.h 0b70baa95e Spells configuration version 2 (effect-based) 7 lat temu
CBattleInfoCallback.cpp 483a4689ce Fixes for code review issues 4 lat temu
CBattleInfoCallback.h ecaa9f5d0b Entities redesign and a few ERM features 4 lat temu
CBattleInfoEssentials.cpp 39de2f6435 Fix: Morale bonus should be shown correctly 5 lat temu
CBattleInfoEssentials.h ecaa9f5d0b Entities redesign and a few ERM features 4 lat temu
CCallbackBase.cpp 0b70baa95e Spells configuration version 2 (effect-based) 7 lat temu
CCallbackBase.h ecaa9f5d0b Entities redesign and a few ERM features 4 lat temu
CObstacleInstance.cpp ecaa9f5d0b Entities redesign and a few ERM features 4 lat temu
CObstacleInstance.h 0b70baa95e Spells configuration version 2 (effect-based) 7 lat temu
CPlayerBattleCallback.cpp a4c0ad94b1 Code style: remove default value hints in definitions (#342) 8 lat temu
CPlayerBattleCallback.h ecaa9f5d0b Entities redesign and a few ERM features 4 lat temu
CUnitState.cpp ecaa9f5d0b Entities redesign and a few ERM features 4 lat temu
CUnitState.h ecaa9f5d0b Entities redesign and a few ERM features 4 lat temu
Destination.cpp 0b70baa95e Spells configuration version 2 (effect-based) 7 lat temu
Destination.h 0b70baa95e Spells configuration version 2 (effect-based) 7 lat temu
IBattleInfoCallback.h ecaa9f5d0b Entities redesign and a few ERM features 4 lat temu
IBattleState.cpp 0b70baa95e Spells configuration version 2 (effect-based) 7 lat temu
IBattleState.h ecaa9f5d0b Entities redesign and a few ERM features 4 lat temu
IUnitInfo.h 0b70baa95e Spells configuration version 2 (effect-based) 7 lat temu
ReachabilityInfo.cpp 3614330b3d moat bypass when no targets to attack 5 lat temu
ReachabilityInfo.h 3614330b3d moat bypass when no targets to attack 5 lat temu
SideInBattle.cpp ef2ff0c752 Precompiled header path also needs fix 8 lat temu
SideInBattle.h ecaa9f5d0b Entities redesign and a few ERM features 4 lat temu
SiegeInfo.cpp ef2ff0c752 Precompiled header path also needs fix 8 lat temu
SiegeInfo.h 9d9c026c85 Code style: serialize everything on own lines for easier debugging (#357) 8 lat temu
Unit.cpp 3614330b3d moat bypass when no targets to attack 5 lat temu
Unit.h ecaa9f5d0b Entities redesign and a few ERM features 4 lat temu