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AccessibilityInfo.cpp
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 lat temu |
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AccessibilityInfo.h
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 lat temu |
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BattleAction.cpp
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e50efdc279
Creature spellcast refactor (#569)
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6 lat temu |
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BattleAction.h
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e50efdc279
Creature spellcast refactor (#569)
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6 lat temu |
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BattleAttackInfo.cpp
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be10694b73
Some changes to make the battle AI smarter
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5 lat temu |
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BattleAttackInfo.h
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be10694b73
Some changes to make the battle AI smarter
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5 lat temu |
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BattleHex.cpp
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a05ae78e67
Fixed lots of warnings.
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5 lat temu |
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BattleHex.h
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 lat temu |
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BattleInfo.cpp
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ecaa9f5d0b
Entities redesign and a few ERM features
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4 lat temu |
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BattleInfo.h
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ecaa9f5d0b
Entities redesign and a few ERM features
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4 lat temu |
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BattleProxy.cpp
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 lat temu |
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BattleProxy.h
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 lat temu |
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CBattleInfoCallback.cpp
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483a4689ce
Fixes for code review issues
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4 lat temu |
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CBattleInfoCallback.h
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ecaa9f5d0b
Entities redesign and a few ERM features
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4 lat temu |
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CBattleInfoEssentials.cpp
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39de2f6435
Fix: Morale bonus should be shown correctly
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5 lat temu |
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CBattleInfoEssentials.h
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ecaa9f5d0b
Entities redesign and a few ERM features
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4 lat temu |
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CCallbackBase.cpp
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 lat temu |
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CCallbackBase.h
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ecaa9f5d0b
Entities redesign and a few ERM features
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4 lat temu |
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CObstacleInstance.cpp
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ecaa9f5d0b
Entities redesign and a few ERM features
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4 lat temu |
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CObstacleInstance.h
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 lat temu |
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CPlayerBattleCallback.cpp
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a4c0ad94b1
Code style: remove default value hints in definitions (#342)
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8 lat temu |
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CPlayerBattleCallback.h
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ecaa9f5d0b
Entities redesign and a few ERM features
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4 lat temu |
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CUnitState.cpp
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ecaa9f5d0b
Entities redesign and a few ERM features
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4 lat temu |
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CUnitState.h
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ecaa9f5d0b
Entities redesign and a few ERM features
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4 lat temu |
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Destination.cpp
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 lat temu |
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Destination.h
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 lat temu |
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IBattleInfoCallback.h
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ecaa9f5d0b
Entities redesign and a few ERM features
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4 lat temu |
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IBattleState.cpp
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 lat temu |
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IBattleState.h
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ecaa9f5d0b
Entities redesign and a few ERM features
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4 lat temu |
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IUnitInfo.h
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 lat temu |
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ReachabilityInfo.cpp
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3614330b3d
moat bypass when no targets to attack
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5 lat temu |
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ReachabilityInfo.h
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3614330b3d
moat bypass when no targets to attack
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5 lat temu |
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SideInBattle.cpp
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ef2ff0c752
Precompiled header path also needs fix
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8 lat temu |
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SideInBattle.h
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ecaa9f5d0b
Entities redesign and a few ERM features
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4 lat temu |
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SiegeInfo.cpp
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ef2ff0c752
Precompiled header path also needs fix
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8 lat temu |
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SiegeInfo.h
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9d9c026c85
Code style: serialize everything on own lines for easier debugging (#357)
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8 lat temu |
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Unit.cpp
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3614330b3d
moat bypass when no targets to attack
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5 lat temu |
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Unit.h
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ecaa9f5d0b
Entities redesign and a few ERM features
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4 lat temu |