CDefaultSpellMechanics.cpp 23 KB

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  1. /*
  2. * CDefaultSpellMechanics.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CDefaultSpellMechanics.h"
  12. #include "../BattleState.h"
  13. #include "../CGeneralTextHandler.h"
  14. namespace SRSLPraserHelpers
  15. {
  16. static int XYToHex(int x, int y)
  17. {
  18. return x + GameConstants::BFIELD_WIDTH * y;
  19. }
  20. static int XYToHex(std::pair<int, int> xy)
  21. {
  22. return XYToHex(xy.first, xy.second);
  23. }
  24. static int hexToY(int battleFieldPosition)
  25. {
  26. return battleFieldPosition/GameConstants::BFIELD_WIDTH;
  27. }
  28. static int hexToX(int battleFieldPosition)
  29. {
  30. int pos = battleFieldPosition - hexToY(battleFieldPosition) * GameConstants::BFIELD_WIDTH;
  31. return pos;
  32. }
  33. static std::pair<int, int> hexToPair(int battleFieldPosition)
  34. {
  35. return std::make_pair(hexToX(battleFieldPosition), hexToY(battleFieldPosition));
  36. }
  37. //moves hex by one hex in given direction
  38. //0 - left top, 1 - right top, 2 - right, 3 - right bottom, 4 - left bottom, 5 - left
  39. static std::pair<int, int> gotoDir(int x, int y, int direction)
  40. {
  41. switch(direction)
  42. {
  43. case 0: //top left
  44. return std::make_pair((y%2) ? x-1 : x, y-1);
  45. case 1: //top right
  46. return std::make_pair((y%2) ? x : x+1, y-1);
  47. case 2: //right
  48. return std::make_pair(x+1, y);
  49. case 3: //right bottom
  50. return std::make_pair((y%2) ? x : x+1, y+1);
  51. case 4: //left bottom
  52. return std::make_pair((y%2) ? x-1 : x, y+1);
  53. case 5: //left
  54. return std::make_pair(x-1, y);
  55. default:
  56. throw std::runtime_error("Disaster: wrong direction in SRSLPraserHelpers::gotoDir!\n");
  57. }
  58. }
  59. static std::pair<int, int> gotoDir(std::pair<int, int> xy, int direction)
  60. {
  61. return gotoDir(xy.first, xy.second, direction);
  62. }
  63. static bool isGoodHex(std::pair<int, int> xy)
  64. {
  65. return xy.first >=0 && xy.first < GameConstants::BFIELD_WIDTH && xy.second >= 0 && xy.second < GameConstants::BFIELD_HEIGHT;
  66. }
  67. //helper function for rangeInHexes
  68. static std::set<ui16> getInRange(unsigned int center, int low, int high)
  69. {
  70. std::set<ui16> ret;
  71. if(low == 0)
  72. {
  73. ret.insert(center);
  74. }
  75. std::pair<int, int> mainPointForLayer[6]; //A, B, C, D, E, F points
  76. for(auto & elem : mainPointForLayer)
  77. elem = hexToPair(center);
  78. for(int it=1; it<=high; ++it) //it - distance to the center
  79. {
  80. for(int b=0; b<6; ++b)
  81. mainPointForLayer[b] = gotoDir(mainPointForLayer[b], b);
  82. if(it>=low)
  83. {
  84. std::pair<int, int> curHex;
  85. //adding lines (A-b, B-c, C-d, etc)
  86. for(int v=0; v<6; ++v)
  87. {
  88. curHex = mainPointForLayer[v];
  89. for(int h=0; h<it; ++h)
  90. {
  91. if(isGoodHex(curHex))
  92. ret.insert(XYToHex(curHex));
  93. curHex = gotoDir(curHex, (v+2)%6);
  94. }
  95. }
  96. } //if(it>=low)
  97. }
  98. return ret;
  99. }
  100. }
  101. SpellCastContext::SpellCastContext(const DefaultSpellMechanics * mechanics_, const SpellCastEnvironment * env_, const BattleSpellCastParameters & parameters_):
  102. mechanics(mechanics_), env(env_), attackedCres(), sc(), si(), parameters(parameters_), otherHero(nullptr), spellCost(0)
  103. {
  104. sc.side = parameters.casterSide;
  105. sc.id = mechanics->owner->id;
  106. sc.skill = parameters.spellLvl;
  107. sc.tile = parameters.getFirstDestinationHex();
  108. sc.dmgToDisplay = 0;
  109. sc.castByHero = parameters.mode == ECastingMode::HERO_CASTING;
  110. sc.casterStack = (parameters.casterStack ? parameters.casterStack->ID : -1);
  111. sc.manaGained = 0;
  112. //check it there is opponent hero
  113. const ui8 otherSide = 1-parameters.casterSide;
  114. if(parameters.cb->battleHasHero(otherSide))
  115. otherHero = parameters.cb->battleGetFightingHero(otherSide);
  116. logGlobal->debugStream() << "Started spell cast. Spell: " << mechanics->owner->name << "; mode:" << parameters.mode;
  117. }
  118. SpellCastContext::~SpellCastContext()
  119. {
  120. logGlobal->debugStream() << "Finished spell cast. Spell: " << mechanics->owner->name << "; mode:" << parameters.mode;
  121. }
  122. void SpellCastContext::addDamageToDisplay(const si32 value)
  123. {
  124. sc.dmgToDisplay += value;
  125. }
  126. void SpellCastContext::setDamageToDisplay(const si32 value)
  127. {
  128. sc.dmgToDisplay = value;
  129. }
  130. void SpellCastContext::sendCastPacket()
  131. {
  132. for(auto sta : attackedCres)
  133. {
  134. sc.affectedCres.insert(sta->ID);
  135. }
  136. env->sendAndApply(&sc);
  137. }
  138. void SpellCastContext::beforeCast()
  139. {
  140. //calculate spell cost
  141. if(parameters.mode == ECastingMode::HERO_CASTING)
  142. {
  143. spellCost = parameters.cb->battleGetSpellCost(mechanics->owner, parameters.casterHero);
  144. if(nullptr != otherHero) //handle mana channel
  145. {
  146. int manaChannel = 0;
  147. for(const CStack * stack : parameters.cb->battleGetAllStacks(true)) //TODO: shouldn't bonus system handle it somehow?
  148. {
  149. if(stack->owner == otherHero->tempOwner)
  150. {
  151. vstd::amax(manaChannel, stack->valOfBonuses(Bonus::MANA_CHANNELING));
  152. }
  153. }
  154. sc.manaGained = (manaChannel * spellCost) / 100;
  155. }
  156. logGlobal->debugStream() << "spellCost: " << spellCost;
  157. }
  158. }
  159. void SpellCastContext::afterCast()
  160. {
  161. sendCastPacket();
  162. if(parameters.mode == ECastingMode::HERO_CASTING)
  163. {
  164. //spend mana
  165. SetMana sm;
  166. sm.absolute = false;
  167. sm.hid = parameters.casterHero->id;
  168. sm.val = -spellCost;
  169. env->sendAndApply(&sm);
  170. if(sc.manaGained > 0)
  171. {
  172. assert(otherHero);
  173. sm.hid = otherHero->id;
  174. sm.val = sc.manaGained;
  175. env->sendAndApply(&sm);
  176. }
  177. }
  178. else if (parameters.mode == ECastingMode::CREATURE_ACTIVE_CASTING || parameters.mode == ECastingMode::ENCHANTER_CASTING)
  179. {
  180. //reduce number of casts remaining
  181. assert(parameters.casterStack);
  182. BattleSetStackProperty ssp;
  183. ssp.stackID = parameters.casterStack->ID;
  184. ssp.which = BattleSetStackProperty::CASTS;
  185. ssp.val = -1;
  186. ssp.absolute = false;
  187. env->sendAndApply(&ssp);
  188. }
  189. if(!si.stacks.empty()) //after spellcast info shows
  190. env->sendAndApply(&si);
  191. }
  192. ///DefaultSpellMechanics
  193. void DefaultSpellMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
  194. {
  195. if (packet->castByHero)
  196. {
  197. if (packet->side < 2)
  198. {
  199. battle->sides[packet->side].castSpellsCount++;
  200. }
  201. }
  202. //handle countering spells
  203. for(auto stackID : packet->affectedCres)
  204. {
  205. CStack * s = battle->getStack(stackID);
  206. s->popBonuses([&](const Bonus * b) -> bool
  207. {
  208. //check for each bonus if it should be removed
  209. const bool isSpellEffect = Selector::sourceType(Bonus::SPELL_EFFECT)(b);
  210. const int spellID = isSpellEffect ? b->sid : -1;
  211. //No exceptions, ANY spell can be countered, even if it can`t be dispelled.
  212. return isSpellEffect && vstd::contains(owner->counteredSpells, spellID);
  213. });
  214. }
  215. }
  216. void DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters) const
  217. {
  218. if(nullptr == parameters.caster)
  219. {
  220. env->complain("No spell-caster provided.");
  221. return;
  222. }
  223. std::vector <const CStack*> reflected;//for magic mirror
  224. cast(env, parameters, reflected);
  225. //Magic Mirror effect
  226. for(auto & attackedCre : reflected)
  227. {
  228. if(parameters.mode == ECastingMode::MAGIC_MIRROR)
  229. {
  230. logGlobal->error("Magic mirror recurrence!");
  231. return;
  232. }
  233. TStacks mirrorTargets = parameters.cb->battleGetStacksIf([this, parameters](const CStack * battleStack)
  234. {
  235. //Get all enemy stacks. Magic mirror can reflect to immune creature (with no effect)
  236. return battleStack->owner == parameters.casterColor && battleStack->isValidTarget(false);
  237. });
  238. if(!mirrorTargets.empty())
  239. {
  240. int targetHex = (*RandomGeneratorUtil::nextItem(mirrorTargets, env->getRandomGenerator()))->position;
  241. BattleSpellCastParameters mirrorParameters(parameters, attackedCre);
  242. mirrorParameters.aimToHex(targetHex);
  243. mirrorParameters.cast(env);
  244. }
  245. }
  246. }
  247. void DefaultSpellMechanics::cast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, std::vector <const CStack*> & reflected) const
  248. {
  249. SpellCastContext ctx(this, env, parameters);
  250. ctx.beforeCast();
  251. ctx.attackedCres = owner->getAffectedStacks(parameters.cb, parameters.mode, parameters.caster, parameters.spellLvl, parameters.getFirstDestinationHex());
  252. logGlobal->debugStream() << "will affect " << ctx.attackedCres.size() << " stacks";
  253. handleResistance(env, ctx);
  254. if(parameters.mode != ECastingMode::MAGIC_MIRROR)
  255. handleMagicMirror(env, ctx, reflected);
  256. applyBattleEffects(env, parameters, ctx);
  257. ctx.afterCast();
  258. }
  259. void DefaultSpellMechanics::battleLogSingleTarget(std::vector<std::string> & logLines, const BattleSpellCast * packet,
  260. const std::string & casterName, const CStack * attackedStack, bool & displayDamage) const
  261. {
  262. const std::string attackedName = attackedStack->getName();
  263. const std::string attackedNameSing = attackedStack->getCreature()->nameSing;
  264. const std::string attackedNamePl = attackedStack->getCreature()->namePl;
  265. auto getPluralFormat = [attackedStack](const int baseTextID) -> boost::format
  266. {
  267. return boost::format(VLC->generaltexth->allTexts[(attackedStack->count > 1 ? baseTextID + 1 : baseTextID)]);
  268. };
  269. auto logSimple = [&logLines, getPluralFormat, attackedName](const int baseTextID)
  270. {
  271. boost::format fmt = getPluralFormat(baseTextID);
  272. fmt % attackedName;
  273. logLines.push_back(fmt.str());
  274. };
  275. auto logPlural = [&logLines, attackedNamePl](const int baseTextID)
  276. {
  277. boost::format fmt(VLC->generaltexth->allTexts[baseTextID]);
  278. fmt % attackedNamePl;
  279. logLines.push_back(fmt.str());
  280. };
  281. displayDamage = false; //in most following cases damage info text is custom
  282. switch(owner->id)
  283. {
  284. case SpellID::STONE_GAZE:
  285. logSimple(558);
  286. break;
  287. case SpellID::POISON:
  288. logSimple(561);
  289. break;
  290. case SpellID::BIND:
  291. logPlural(560);//Roots and vines bind the %s to the ground!
  292. break;
  293. case SpellID::DISEASE:
  294. logSimple(553);
  295. break;
  296. case SpellID::PARALYZE:
  297. logSimple(563);
  298. break;
  299. case SpellID::AGE:
  300. {
  301. boost::format text = getPluralFormat(551);
  302. text % attackedName;
  303. //The %s shrivel with age, and lose %d hit points."
  304. TBonusListPtr bl = attackedStack->getBonuses(Selector::type(Bonus::STACK_HEALTH));
  305. const int fullHP = bl->totalValue();
  306. bl->remove_if(Selector::source(Bonus::SPELL_EFFECT, SpellID::AGE));
  307. text % (fullHP - bl->totalValue());
  308. logLines.push_back(text.str());
  309. }
  310. break;
  311. case SpellID::THUNDERBOLT:
  312. {
  313. logPlural(367);
  314. std::string text = VLC->generaltexth->allTexts[343].substr(1, VLC->generaltexth->allTexts[343].size() - 1); //Does %d points of damage.
  315. boost::algorithm::replace_first(text, "%d", boost::lexical_cast<std::string>(packet->dmgToDisplay)); //no more text afterwards
  316. logLines.push_back(text);
  317. }
  318. break;
  319. case SpellID::DISPEL_HELPFUL_SPELLS:
  320. logPlural(555);
  321. break;
  322. case SpellID::DEATH_STARE:
  323. if (packet->dmgToDisplay > 0)
  324. {
  325. std::string text;
  326. if (packet->dmgToDisplay > 1)
  327. {
  328. text = VLC->generaltexth->allTexts[119]; //%d %s die under the terrible gaze of the %s.
  329. boost::algorithm::replace_first(text, "%d", boost::lexical_cast<std::string>(packet->dmgToDisplay));
  330. boost::algorithm::replace_first(text, "%s", attackedNamePl);
  331. }
  332. else
  333. {
  334. text = VLC->generaltexth->allTexts[118]; //One %s dies under the terrible gaze of the %s.
  335. boost::algorithm::replace_first(text, "%s", attackedNameSing);
  336. }
  337. boost::algorithm::replace_first(text, "%s", casterName); //casting stack
  338. logLines.push_back(text);
  339. }
  340. break;
  341. default:
  342. {
  343. boost::format text(VLC->generaltexth->allTexts[565]); //The %s casts %s
  344. text % casterName % owner->name;
  345. displayDamage = true;
  346. logLines.push_back(text.str());
  347. }
  348. break;
  349. }
  350. }
  351. void DefaultSpellMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  352. {
  353. //applying effects
  354. if(owner->isOffensiveSpell())
  355. {
  356. int spellDamage = parameters.effectValue;
  357. int chainLightningModifier = 0;
  358. for(auto & attackedCre : ctx.attackedCres)
  359. {
  360. BattleStackAttacked bsa;
  361. if(spellDamage != 0)
  362. bsa.damageAmount = owner->adjustRawDamage(parameters.caster, attackedCre, spellDamage) >> chainLightningModifier;
  363. else
  364. bsa.damageAmount = owner->calculateDamage(parameters.caster, attackedCre, parameters.effectLevel, parameters.effectPower) >> chainLightningModifier;
  365. ctx.addDamageToDisplay(bsa.damageAmount);
  366. bsa.stackAttacked = (attackedCre)->ID;
  367. if(parameters.mode == ECastingMode::ENCHANTER_CASTING) //multiple damage spells cast
  368. bsa.attackerID = parameters.casterStack->ID;
  369. else
  370. bsa.attackerID = -1;
  371. (attackedCre)->prepareAttacked(bsa, env->getRandomGenerator());
  372. ctx.si.stacks.push_back(bsa);
  373. if(owner->id == SpellID::CHAIN_LIGHTNING)
  374. ++chainLightningModifier;
  375. }
  376. }
  377. if(owner->hasEffects())
  378. {
  379. SetStackEffect sse;
  380. //get default spell duration (spell power with bonuses for heroes)
  381. int duration = parameters.enchantPower;
  382. //generate actual stack bonuses
  383. {
  384. int maxDuration = 0;
  385. std::vector<Bonus> tmp;
  386. owner->getEffects(tmp, parameters.effectLevel);
  387. for(Bonus& b : tmp)
  388. {
  389. //use configured duration if present
  390. if(b.turnsRemain == 0)
  391. b.turnsRemain = duration;
  392. vstd::amax(maxDuration, b.turnsRemain);
  393. sse.effect.push_back(b);
  394. }
  395. //if all spell effects have special duration, use it
  396. duration = maxDuration;
  397. }
  398. //fix to original config: shield should display damage reduction
  399. if(owner->id == SpellID::SHIELD || owner->id == SpellID::AIR_SHIELD)
  400. {
  401. sse.effect.back().val = (100 - sse.effect.back().val);
  402. }
  403. //we need to know who cast Bind
  404. if(owner->id == SpellID::BIND && parameters.casterStack)
  405. {
  406. sse.effect.back().additionalInfo = parameters.casterStack->ID;
  407. }
  408. const Bonus * bonus = nullptr;
  409. if(parameters.casterHero)
  410. bonus = parameters.casterHero->getBonusLocalFirst(Selector::typeSubtype(Bonus::SPECIAL_PECULIAR_ENCHANT, owner->id));
  411. //TODO does hero specialty should affects his stack casting spells?
  412. si32 power = 0;
  413. for(const CStack * affected : ctx.attackedCres)
  414. {
  415. sse.stacks.push_back(affected->ID);
  416. //Apply hero specials - peculiar enchants
  417. const ui8 tier = std::max((ui8)1, affected->getCreature()->level); //don't divide by 0 for certain creatures (commanders, war machines)
  418. if(bonus)
  419. {
  420. switch(bonus->additionalInfo)
  421. {
  422. case 0: //normal
  423. {
  424. switch(tier)
  425. {
  426. case 1: case 2:
  427. power = 3;
  428. break;
  429. case 3: case 4:
  430. power = 2;
  431. break;
  432. case 5: case 6:
  433. power = 1;
  434. break;
  435. }
  436. Bonus specialBonus(sse.effect.back());
  437. specialBonus.val = power; //it doesn't necessarily make sense for some spells, use it wisely
  438. sse.uniqueBonuses.push_back (std::pair<ui32,Bonus> (affected->ID, specialBonus)); //additional premy to given effect
  439. }
  440. break;
  441. case 1: //only Coronius as yet
  442. {
  443. power = std::max(5 - tier, 0);
  444. Bonus specialBonus = CStack::featureGenerator(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK, power, duration);
  445. specialBonus.sid = owner->id;
  446. sse.uniqueBonuses.push_back(std::pair<ui32,Bonus> (affected->ID, specialBonus)); //additional attack to Slayer effect
  447. }
  448. break;
  449. }
  450. }
  451. if (parameters.casterHero && parameters.casterHero->hasBonusOfType(Bonus::SPECIAL_BLESS_DAMAGE, owner->id)) //TODO: better handling of bonus percentages
  452. {
  453. int damagePercent = parameters.casterHero->level * parameters.casterHero->valOfBonuses(Bonus::SPECIAL_BLESS_DAMAGE, owner->id.toEnum()) / tier;
  454. Bonus specialBonus = CStack::featureGenerator(Bonus::CREATURE_DAMAGE, 0, damagePercent, duration);
  455. specialBonus.valType = Bonus::PERCENT_TO_ALL;
  456. specialBonus.sid = owner->id;
  457. sse.uniqueBonuses.push_back (std::pair<ui32,Bonus> (affected->ID, specialBonus));
  458. }
  459. }
  460. if(!sse.stacks.empty())
  461. env->sendAndApply(&sse);
  462. }
  463. }
  464. std::vector<BattleHex> DefaultSpellMechanics::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes) const
  465. {
  466. using namespace SRSLPraserHelpers;
  467. std::vector<BattleHex> ret;
  468. std::string rng = owner->getLevelInfo(schoolLvl).range + ','; //copy + artificial comma for easier handling
  469. if(rng.size() >= 2 && rng[0] != 'X') //there is at least one hex in range (+artificial comma)
  470. {
  471. std::string number1, number2;
  472. int beg, end;
  473. bool readingFirst = true;
  474. for(auto & elem : rng)
  475. {
  476. if(std::isdigit(elem) ) //reading number
  477. {
  478. if(readingFirst)
  479. number1 += elem;
  480. else
  481. number2 += elem;
  482. }
  483. else if(elem == ',') //comma
  484. {
  485. //calculating variables
  486. if(readingFirst)
  487. {
  488. beg = atoi(number1.c_str());
  489. number1 = "";
  490. }
  491. else
  492. {
  493. end = atoi(number2.c_str());
  494. number2 = "";
  495. }
  496. //obtaining new hexes
  497. std::set<ui16> curLayer;
  498. if(readingFirst)
  499. {
  500. curLayer = getInRange(centralHex, beg, beg);
  501. }
  502. else
  503. {
  504. curLayer = getInRange(centralHex, beg, end);
  505. readingFirst = true;
  506. }
  507. //adding abtained hexes
  508. for(auto & curLayer_it : curLayer)
  509. {
  510. ret.push_back(curLayer_it);
  511. }
  512. }
  513. else if(elem == '-') //dash
  514. {
  515. beg = atoi(number1.c_str());
  516. number1 = "";
  517. readingFirst = false;
  518. }
  519. }
  520. }
  521. //remove duplicates (TODO check if actually needed)
  522. range::unique(ret);
  523. return ret;
  524. }
  525. std::vector<const CStack *> DefaultSpellMechanics::getAffectedStacks(const CBattleInfoCallback * cb, SpellTargetingContext & ctx) const
  526. {
  527. std::vector<const CStack *> attackedCres = calculateAffectedStacks(cb, ctx);
  528. handleImmunities(cb, ctx, attackedCres);
  529. return attackedCres;
  530. }
  531. std::vector<const CStack *> DefaultSpellMechanics::calculateAffectedStacks(const CBattleInfoCallback* cb, const SpellTargetingContext& ctx) const
  532. {
  533. std::set<const CStack* > attackedCres;//std::set to exclude multiple occurrences of two hex creatures
  534. const ui8 attackerSide = cb->playerToSide(ctx.caster->getOwner()) == 1;
  535. const auto attackedHexes = rangeInHexes(ctx.destination, ctx.schoolLvl, attackerSide);
  536. auto mainFilter = [=](const CStack * s)
  537. {
  538. const bool positiveToAlly = owner->isPositive() && s->owner == ctx.caster->getOwner();
  539. const bool negativeToEnemy = owner->isNegative() && s->owner != ctx.caster->getOwner();
  540. const bool validTarget = s->isValidTarget(!ctx.ti.onlyAlive); //todo: this should be handled by spell class
  541. const bool positivenessFlag = !ctx.ti.smart || owner->isNeutral() || positiveToAlly || negativeToEnemy;
  542. return positivenessFlag && validTarget;
  543. };
  544. if(ctx.ti.type == CSpell::CREATURE && attackedHexes.size() == 1)
  545. {
  546. //for single target spells we must select one target. Alive stack is preferred (issue #1763)
  547. auto predicate = [&](const CStack * s)
  548. {
  549. return s->coversPos(attackedHexes.at(0)) && mainFilter(s);
  550. };
  551. TStacks stacks = cb->battleGetStacksIf(predicate);
  552. for(auto stack : stacks)
  553. {
  554. if(stack->alive())
  555. {
  556. attackedCres.insert(stack);
  557. break;
  558. }
  559. }
  560. if(attackedCres.empty() && !stacks.empty())
  561. {
  562. attackedCres.insert(stacks.front());
  563. }
  564. }
  565. else if(ctx.ti.massive)
  566. {
  567. TStacks stacks = cb->battleGetStacksIf(mainFilter);
  568. for (auto stack : stacks)
  569. attackedCres.insert(stack);
  570. }
  571. else //custom range from attackedHexes
  572. {
  573. for(BattleHex hex : attackedHexes)
  574. {
  575. if(const CStack * st = cb->battleGetStackByPos(hex, ctx.ti.onlyAlive))
  576. if(mainFilter(st))
  577. attackedCres.insert(st);;
  578. }
  579. }
  580. std::vector<const CStack *> res;
  581. std::copy(attackedCres.begin(), attackedCres.end(), std::back_inserter(res));
  582. return res;
  583. }
  584. ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::canBeCast(const CBattleInfoCallback * cb, const ISpellCaster * caster) const
  585. {
  586. //no problems by default, this method is for spell-specific problems
  587. return ESpellCastProblem::OK;
  588. }
  589. ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
  590. {
  591. //no problems by default, this method is for spell-specific problems
  592. //common problems handled by CSpell
  593. return ESpellCastProblem::OK;
  594. }
  595. ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  596. {
  597. //by default use general algorithm
  598. return owner->internalIsImmune(caster, obj);
  599. }
  600. void DefaultSpellMechanics::doDispell(BattleInfo * battle, const BattleSpellCast * packet, const CSelector & selector) const
  601. {
  602. auto localSelector = [](const Bonus * bonus)
  603. {
  604. const CSpell * sourceSpell = bonus->sourceSpell();
  605. if(sourceSpell != nullptr)
  606. {
  607. //Special case: DISRUPTING_RAY is "immune" to dispell
  608. //Other even PERMANENT effects can be removed (f.e. BIND)
  609. if(sourceSpell->id == SpellID::DISRUPTING_RAY)
  610. return false;
  611. }
  612. return true;
  613. };
  614. for(auto stackID : packet->affectedCres)
  615. {
  616. CStack *s = battle->getStack(stackID);
  617. s->popBonuses(CSelector(localSelector).And(selector));
  618. }
  619. }
  620. void DefaultSpellMechanics::handleImmunities(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx, std::vector<const CStack*> & stacks) const
  621. {
  622. //now handle immunities
  623. auto predicate = [&, this](const CStack * s)->bool
  624. {
  625. bool hitDirectly = ctx.ti.alwaysHitDirectly && s->coversPos(ctx.destination);
  626. bool notImmune = (ESpellCastProblem::OK == owner->isImmuneByStack(ctx.caster, s));
  627. return !(hitDirectly || notImmune);
  628. };
  629. vstd::erase_if(stacks, predicate);
  630. }
  631. void DefaultSpellMechanics::handleMagicMirror(const SpellCastEnvironment * env, SpellCastContext & ctx, std::vector <const CStack*> & reflected) const
  632. {
  633. //reflection is applied only to negative spells
  634. //if it is actual spell and can be reflected to single target, no recurrence
  635. const bool tryMagicMirror = owner->isNegative() && owner->level && owner->getLevelInfo(0).range == "0";
  636. if(tryMagicMirror)
  637. {
  638. for(auto s : ctx.attackedCres)
  639. {
  640. const int mirrorChance = (s)->valOfBonuses(Bonus::MAGIC_MIRROR);
  641. if(env->getRandomGenerator().nextInt(99) < mirrorChance)
  642. reflected.push_back(s);
  643. }
  644. vstd::erase_if(ctx.attackedCres, [&reflected](const CStack * s)
  645. {
  646. return vstd::contains(reflected, s);
  647. });
  648. for(auto s : reflected)
  649. {
  650. BattleSpellCast::CustomEffect effect;
  651. effect.effect = 3;
  652. effect.stack = s->ID;
  653. ctx.sc.customEffects.push_back(effect);
  654. }
  655. }
  656. }
  657. void DefaultSpellMechanics::handleResistance(const SpellCastEnvironment * env, SpellCastContext & ctx) const
  658. {
  659. //checking if creatures resist
  660. //resistance is applied only to negative spells
  661. if(owner->isNegative())
  662. {
  663. std::vector <const CStack*> resisted;
  664. for(auto s : ctx.attackedCres)
  665. {
  666. //magic resistance
  667. const int prob = std::min((s)->magicResistance(), 100); //probability of resistance in %
  668. if(env->getRandomGenerator().nextInt(99) < prob)
  669. {
  670. resisted.push_back(s);
  671. }
  672. }
  673. vstd::erase_if(ctx.attackedCres, [&resisted](const CStack * s)
  674. {
  675. return vstd::contains(resisted, s);
  676. });
  677. for(auto s : resisted)
  678. {
  679. BattleSpellCast::CustomEffect effect;
  680. effect.effect = 78;
  681. effect.stack = s->ID;
  682. ctx.sc.customEffects.push_back(effect);
  683. }
  684. }
  685. }
  686. bool DefaultSpellMechanics::requiresCreatureTarget() const
  687. {
  688. //most spells affects creatures somehow regardless of Target Type
  689. //for few exceptions see overrides
  690. return true;
  691. }
  692. std::vector<const CStack *> SpecialSpellMechanics::calculateAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
  693. {
  694. return std::vector<const CStack *>();
  695. }