CMapGenOptions.cpp 13 KB

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  1. /*
  2. * CMapGenOptions.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMapGenOptions.h"
  12. #include "../GameConstants.h"
  13. #include "../mapping/CMap.h"
  14. #include "CRmgTemplateStorage.h"
  15. #include "CRmgTemplate.h"
  16. #include "../VCMI_Lib.h"
  17. #include "../CTownHandler.h"
  18. CMapGenOptions::CMapGenOptions() : width(CMapHeader::MAP_SIZE_MIDDLE), height(CMapHeader::MAP_SIZE_MIDDLE), hasTwoLevels(false),
  19. playerCount(RANDOM_SIZE), teamCount(RANDOM_SIZE), compOnlyPlayerCount(RANDOM_SIZE), compOnlyTeamCount(RANDOM_SIZE), humanPlayersCount(0),
  20. waterContent(EWaterContent::RANDOM), monsterStrength(EMonsterStrength::RANDOM), mapTemplate(nullptr)
  21. {
  22. resetPlayersMap();
  23. }
  24. si32 CMapGenOptions::getWidth() const
  25. {
  26. return width;
  27. }
  28. void CMapGenOptions::setWidth(si32 value)
  29. {
  30. assert(value >= 1);
  31. width = value;
  32. }
  33. si32 CMapGenOptions::getHeight() const
  34. {
  35. return height;
  36. }
  37. void CMapGenOptions::setHeight(si32 value)
  38. {
  39. assert(value >= 1);
  40. height = value;
  41. }
  42. bool CMapGenOptions::getHasTwoLevels() const
  43. {
  44. return hasTwoLevels;
  45. }
  46. void CMapGenOptions::setHasTwoLevels(bool value)
  47. {
  48. hasTwoLevels = value;
  49. }
  50. si8 CMapGenOptions::getPlayerCount() const
  51. {
  52. return playerCount;
  53. }
  54. void CMapGenOptions::setPlayerCount(si8 value)
  55. {
  56. assert((value >= 1 && value <= PlayerColor::PLAYER_LIMIT_I) || value == RANDOM_SIZE);
  57. playerCount = value;
  58. auto possibleCompPlayersCount = value;
  59. if (compOnlyPlayerCount > possibleCompPlayersCount)
  60. setCompOnlyPlayerCount(possibleCompPlayersCount);
  61. if (getPlayerCount() != RANDOM_SIZE && getCompOnlyPlayerCount() != RANDOM_SIZE)
  62. humanPlayersCount = getPlayerCount() - getCompOnlyPlayerCount();
  63. resetPlayersMap();
  64. }
  65. si8 CMapGenOptions::getTeamCount() const
  66. {
  67. return teamCount;
  68. }
  69. void CMapGenOptions::setTeamCount(si8 value)
  70. {
  71. assert(getPlayerCount() == RANDOM_SIZE || (value >= 0 && value < getPlayerCount()) || value == RANDOM_SIZE);
  72. teamCount = value;
  73. }
  74. si8 CMapGenOptions::getCompOnlyPlayerCount() const
  75. {
  76. return compOnlyPlayerCount;
  77. }
  78. void CMapGenOptions::setCompOnlyPlayerCount(si8 value)
  79. {
  80. assert(value == RANDOM_SIZE || (value >= 0 && value <= getPlayerCount()));
  81. compOnlyPlayerCount = value;
  82. if (getPlayerCount() != RANDOM_SIZE && getCompOnlyPlayerCount() != RANDOM_SIZE)
  83. humanPlayersCount = getPlayerCount() - getCompOnlyPlayerCount();
  84. resetPlayersMap();
  85. }
  86. si8 CMapGenOptions::getCompOnlyTeamCount() const
  87. {
  88. return compOnlyTeamCount;
  89. }
  90. void CMapGenOptions::setCompOnlyTeamCount(si8 value)
  91. {
  92. assert(value == RANDOM_SIZE || compOnlyPlayerCount == RANDOM_SIZE || (value >= 0 && value <= std::max(compOnlyPlayerCount - 1, 0)));
  93. compOnlyTeamCount = value;
  94. }
  95. EWaterContent::EWaterContent CMapGenOptions::getWaterContent() const
  96. {
  97. return waterContent;
  98. }
  99. void CMapGenOptions::setWaterContent(EWaterContent::EWaterContent value)
  100. {
  101. waterContent = value;
  102. }
  103. EMonsterStrength::EMonsterStrength CMapGenOptions::getMonsterStrength() const
  104. {
  105. return monsterStrength;
  106. }
  107. void CMapGenOptions::setMonsterStrength(EMonsterStrength::EMonsterStrength value)
  108. {
  109. monsterStrength = value;
  110. }
  111. void CMapGenOptions::resetPlayersMap()
  112. {
  113. std::map<PlayerColor, TFaction> rememberTownTypes;
  114. for (auto p : players)
  115. {
  116. auto town = p.second.getStartingTown();
  117. if (town != RANDOM_SIZE)
  118. rememberTownTypes[p.first] = town;
  119. }
  120. players.clear();
  121. int realPlayersCnt = humanPlayersCount;
  122. int realCompOnlyPlayersCnt = (compOnlyPlayerCount == RANDOM_SIZE) ? (PlayerColor::PLAYER_LIMIT_I - realPlayersCnt) : compOnlyPlayerCount;
  123. int totalPlayersLimit = realPlayersCnt + realCompOnlyPlayersCnt;
  124. if (getPlayerCount() == RANDOM_SIZE || compOnlyPlayerCount == RANDOM_SIZE)
  125. totalPlayersLimit = static_cast<int>(PlayerColor::PLAYER_LIMIT_I);
  126. //FIXME: what happens with human players here?
  127. for(int color = 0; color < totalPlayersLimit; ++color)
  128. {
  129. CPlayerSettings player;
  130. auto pc = PlayerColor(color);
  131. player.setColor(pc);
  132. auto playerType = EPlayerType::AI;
  133. if ((getPlayerCount() != RANDOM_SIZE && color >= realPlayersCnt)
  134. || (compOnlyPlayerCount != RANDOM_SIZE && color >= (PlayerColor::PLAYER_LIMIT_I-compOnlyPlayerCount)))
  135. {
  136. playerType = EPlayerType::COMP_ONLY;
  137. }
  138. player.setPlayerType(playerType);
  139. players[pc] = player;
  140. if (vstd::contains(rememberTownTypes, pc))
  141. players[pc].setStartingTown(rememberTownTypes[pc]);
  142. }
  143. }
  144. const std::map<PlayerColor, CMapGenOptions::CPlayerSettings> & CMapGenOptions::getPlayersSettings() const
  145. {
  146. return players;
  147. }
  148. void CMapGenOptions::setStartingTownForPlayer(PlayerColor color, si32 town)
  149. {
  150. auto it = players.find(color);
  151. if(it == players.end()) assert(0);
  152. it->second.setStartingTown(town);
  153. }
  154. void CMapGenOptions::setPlayerTypeForStandardPlayer(PlayerColor color, EPlayerType::EPlayerType playerType)
  155. {
  156. assert(playerType != EPlayerType::COMP_ONLY);
  157. auto it = players.find(color);
  158. if(it == players.end()) assert(0);
  159. it->second.setPlayerType(playerType);
  160. }
  161. const CRmgTemplate * CMapGenOptions::getMapTemplate() const
  162. {
  163. return mapTemplate;
  164. }
  165. void CMapGenOptions::setMapTemplate(const CRmgTemplate * value)
  166. {
  167. mapTemplate = value;
  168. //TODO validate & adapt options according to template
  169. assert(0);
  170. }
  171. const std::map<std::string, CRmgTemplate *> & CMapGenOptions::getAvailableTemplates() const
  172. {
  173. return VLC->tplh->getTemplates();
  174. }
  175. void CMapGenOptions::finalize(CRandomGenerator & rand)
  176. {
  177. logGlobal->infoStream() << boost::format ("RMG settings: players %d, teams %d, computer players %d, computer teams %d, water %d, monsters %d")
  178. % (int)getPlayerCount() % (int)getTeamCount() % (int)getCompOnlyPlayerCount() % (int)getCompOnlyTeamCount() % (int)getWaterContent() % (int)getMonsterStrength();
  179. if(!mapTemplate)
  180. {
  181. mapTemplate = getPossibleTemplate(rand);
  182. }
  183. assert(mapTemplate);
  184. if (getPlayerCount() == RANDOM_SIZE)
  185. {
  186. auto possiblePlayers = mapTemplate->getPlayers().getNumbers();
  187. //ignore all non-randomized players, make sure these players will not be missing after roll
  188. possiblePlayers.erase(possiblePlayers.begin(), possiblePlayers.lower_bound(countHumanPlayers() + countCompOnlyPlayers()));
  189. assert(!possiblePlayers.empty());
  190. setPlayerCount (*RandomGeneratorUtil::nextItem(possiblePlayers, rand));
  191. updatePlayers();
  192. }
  193. if(teamCount == RANDOM_SIZE)
  194. {
  195. teamCount = rand.nextInt(getPlayerCount() - 1);
  196. if (teamCount == 1)
  197. teamCount = 0;
  198. }
  199. if(compOnlyPlayerCount == RANDOM_SIZE)
  200. {
  201. auto possiblePlayers = mapTemplate->getCpuPlayers().getNumbers();
  202. compOnlyPlayerCount = *RandomGeneratorUtil::nextItem(possiblePlayers, rand);
  203. updateCompOnlyPlayers();
  204. }
  205. if(compOnlyTeamCount == RANDOM_SIZE)
  206. {
  207. compOnlyTeamCount = rand.nextInt(std::max(compOnlyPlayerCount - 1, 0));
  208. }
  209. if(waterContent == EWaterContent::RANDOM)
  210. {
  211. waterContent = static_cast<EWaterContent::EWaterContent>(rand.nextInt(EWaterContent::NONE, EWaterContent::ISLANDS));
  212. }
  213. if(monsterStrength == EMonsterStrength::RANDOM)
  214. {
  215. monsterStrength = static_cast<EMonsterStrength::EMonsterStrength>(rand.nextInt(EMonsterStrength::GLOBAL_WEAK, EMonsterStrength::GLOBAL_STRONG));
  216. }
  217. assert (vstd::iswithin(waterContent, EWaterContent::NONE, EWaterContent::ISLANDS));
  218. assert (vstd::iswithin(monsterStrength, EMonsterStrength::GLOBAL_WEAK, EMonsterStrength::GLOBAL_STRONG));
  219. //rectangular maps are the future of gaming
  220. //setHeight(20);
  221. //setWidth(50);
  222. logGlobal->traceStream() << "Player config:";
  223. int humanPlayers = 0, cpuOnlyPlayers = 0, AIplayers = 0;
  224. for (auto player : players)
  225. {
  226. std::string playerType;
  227. switch (player.second.getPlayerType())
  228. {
  229. case EPlayerType::AI:
  230. playerType = "AI";
  231. AIplayers++;
  232. break;
  233. case EPlayerType::COMP_ONLY:
  234. playerType = "computer only";
  235. cpuOnlyPlayers++;
  236. break;
  237. case EPlayerType::HUMAN:
  238. playerType = "human only";
  239. humanPlayers++;
  240. break;
  241. default:
  242. assert(false);
  243. }
  244. logGlobal->traceStream() << boost::format("Player %d: %s") % player.second.getColor() % playerType;
  245. }
  246. setCompOnlyPlayerCount(cpuOnlyPlayers); //human players are set automaticlaly (?)
  247. logGlobal->infoStream() << boost::format("Final player config: %d total, %d cpu-only") % players.size() % (int)getCompOnlyPlayerCount();
  248. }
  249. void CMapGenOptions::updatePlayers()
  250. {
  251. // Remove AI players only from the end of the players map if necessary
  252. for(auto itrev = players.end(); itrev != players.begin();)
  253. {
  254. auto it = itrev;
  255. --it;
  256. if (players.size() == getPlayerCount()) break;
  257. if(it->second.getPlayerType() == EPlayerType::AI)
  258. {
  259. players.erase(it);
  260. }
  261. else
  262. {
  263. --itrev;
  264. }
  265. }
  266. }
  267. void CMapGenOptions::updateCompOnlyPlayers()
  268. {
  269. // Remove comp only players only from the end of the players map if necessary
  270. for(auto itrev = players.end(); itrev != players.begin();)
  271. {
  272. auto it = itrev;
  273. --it;
  274. if (players.size() <= getPlayerCount()) break;
  275. if(it->second.getPlayerType() == EPlayerType::COMP_ONLY)
  276. {
  277. players.erase(it);
  278. }
  279. else
  280. {
  281. --itrev;
  282. }
  283. }
  284. // Add some comp only players if necessary
  285. int compOnlyPlayersToAdd = getPlayerCount() - players.size();
  286. if (compOnlyPlayersToAdd < 0)
  287. {
  288. logGlobal->errorStream() << boost::format("Incorrect number of players to add. Requested players %d, current players %d") % playerCount % players.size();
  289. assert (compOnlyPlayersToAdd < 0);
  290. }
  291. for(int i = 0; i < compOnlyPlayersToAdd; ++i)
  292. {
  293. CPlayerSettings pSettings;
  294. pSettings.setPlayerType(EPlayerType::COMP_ONLY);
  295. pSettings.setColor(getNextPlayerColor());
  296. players[pSettings.getColor()] = pSettings;
  297. }
  298. }
  299. int CMapGenOptions::countHumanPlayers() const
  300. {
  301. return static_cast<int>(boost::count_if(players, [](const std::pair<PlayerColor, CPlayerSettings> & pair)
  302. {
  303. return pair.second.getPlayerType() == EPlayerType::HUMAN;
  304. }));
  305. }
  306. int CMapGenOptions::countCompOnlyPlayers() const
  307. {
  308. return static_cast<int>(boost::count_if(players, [](const std::pair<PlayerColor, CPlayerSettings> & pair)
  309. {
  310. return pair.second.getPlayerType() == EPlayerType::COMP_ONLY;
  311. }));
  312. }
  313. PlayerColor CMapGenOptions::getNextPlayerColor() const
  314. {
  315. for(PlayerColor i = PlayerColor(0); i < PlayerColor::PLAYER_LIMIT; i.advance(1))
  316. {
  317. if(!players.count(i))
  318. {
  319. return i;
  320. }
  321. }
  322. logGlobal->errorStream() << "Failed to get next player color";
  323. assert(false);
  324. return PlayerColor(0);
  325. }
  326. bool CMapGenOptions::checkOptions() const
  327. {
  328. assert(countHumanPlayers() > 0);
  329. if(mapTemplate)
  330. {
  331. return true;
  332. }
  333. else
  334. {
  335. CRandomGenerator gen;
  336. return getPossibleTemplate(gen) != nullptr;
  337. }
  338. }
  339. const CRmgTemplate * CMapGenOptions::getPossibleTemplate(CRandomGenerator & rand) const
  340. {
  341. // Find potential templates
  342. const auto & tpls = getAvailableTemplates();
  343. std::list<const CRmgTemplate *> potentialTpls;
  344. for(const auto & tplPair : tpls)
  345. {
  346. const auto & tpl = tplPair.second;
  347. CRmgTemplate::CSize tplSize(width, height, hasTwoLevels);
  348. if(tplSize >= tpl->getMinSize() && tplSize <= tpl->getMaxSize())
  349. {
  350. bool isPlayerCountValid = false;
  351. if (getPlayerCount() != RANDOM_SIZE)
  352. {
  353. if (tpl->getPlayers().isInRange(getPlayerCount()))
  354. isPlayerCountValid = true;
  355. }
  356. else
  357. {
  358. // Human players shouldn't be banned when playing with random player count
  359. auto playerNumbers = tpl->getPlayers().getNumbers();
  360. if(countHumanPlayers() <= *boost::min_element(playerNumbers))
  361. {
  362. isPlayerCountValid = true;
  363. }
  364. }
  365. if (isPlayerCountValid)
  366. {
  367. bool isCpuPlayerCountValid = false;
  368. if(compOnlyPlayerCount != RANDOM_SIZE)
  369. {
  370. if (tpl->getCpuPlayers().isInRange(compOnlyPlayerCount))
  371. isCpuPlayerCountValid = true;
  372. }
  373. else
  374. {
  375. isCpuPlayerCountValid = true;
  376. }
  377. if(isCpuPlayerCountValid)
  378. potentialTpls.push_back(tpl);
  379. }
  380. }
  381. }
  382. // Select tpl
  383. if(potentialTpls.empty())
  384. {
  385. return nullptr;
  386. }
  387. else
  388. {
  389. return *RandomGeneratorUtil::nextItem(potentialTpls, rand);
  390. }
  391. }
  392. CMapGenOptions::CPlayerSettings::CPlayerSettings() : color(0), startingTown(RANDOM_TOWN), playerType(EPlayerType::AI)
  393. {
  394. }
  395. PlayerColor CMapGenOptions::CPlayerSettings::getColor() const
  396. {
  397. return color;
  398. }
  399. void CMapGenOptions::CPlayerSettings::setColor(PlayerColor value)
  400. {
  401. assert(value >= PlayerColor(0) && value < PlayerColor::PLAYER_LIMIT);
  402. color = value;
  403. }
  404. si32 CMapGenOptions::CPlayerSettings::getStartingTown() const
  405. {
  406. return startingTown;
  407. }
  408. void CMapGenOptions::CPlayerSettings::setStartingTown(si32 value)
  409. {
  410. assert(value >= -1);
  411. if(value >= 0)
  412. {
  413. assert(value < static_cast<int>(VLC->townh->factions.size()));
  414. assert(VLC->townh->factions[value]->town != nullptr);
  415. }
  416. startingTown = value;
  417. }
  418. EPlayerType::EPlayerType CMapGenOptions::CPlayerSettings::getPlayerType() const
  419. {
  420. return playerType;
  421. }
  422. void CMapGenOptions::CPlayerSettings::setPlayerType(EPlayerType::EPlayerType value)
  423. {
  424. playerType = value;
  425. }