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- /*
 
-  * CMapGenerator.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../GameConstants.h"
 
- #include "../CRandomGenerator.h"
 
- #include "CMapGenOptions.h"
 
- #include "CRmgTemplateZone.h"
 
- #include "../int3.h"
 
- class CMap;
 
- class CRmgTemplate;
 
- class CRmgTemplateZone;
 
- class CMapGenOptions;
 
- class CTerrainViewPatternConfig;
 
- class CMapEditManager;
 
- class JsonNode;
 
- class CMapGenerator;
 
- class CTileInfo;
 
- typedef std::vector<JsonNode> JsonVector;
 
- class rmgException : std::exception
 
- {
 
- 	std::string msg;
 
- public:
 
- 	explicit rmgException(const std::string& _Message) : msg(_Message)
 
- 	{
 
- 	}
 
- 	virtual ~rmgException() throw ()
 
- 	{
 
- 	};
 
- 	const char *what() const throw () override
 
- 	{
 
- 		return msg.c_str();
 
- 	}
 
- };
 
- /// The map generator creates a map randomly.
 
- class DLL_LINKAGE CMapGenerator
 
- {
 
- public:
 
- 	explicit CMapGenerator();
 
- 	~CMapGenerator(); // required due to unique_ptr
 
- 	std::unique_ptr<CMap> generate(CMapGenOptions * mapGenOptions, int RandomSeed = std::time(nullptr));
 
- 	
 
- 	CMapGenOptions * mapGenOptions;
 
- 	std::unique_ptr<CMap> map;
 
- 	CRandomGenerator rand;
 
- 	int randomSeed;
 
- 	CMapEditManager * editManager;
 
- 	std::map<TRmgTemplateZoneId, CRmgTemplateZone*> getZones() const;
 
- 	void createConnections();
 
- 	void findZonesForQuestArts();
 
- 	void foreach_neighbour(const int3 &pos, std::function<void(int3& pos)> foo);
 
- 	void foreachDirectNeighbour(const int3 &pos, std::function<void(int3& pos)> foo);
 
- 	bool isBlocked(const int3 &tile) const;
 
- 	bool shouldBeBlocked(const int3 &tile) const;
 
- 	bool isPossible(const int3 &tile) const;
 
- 	bool isFree(const int3 &tile) const;
 
- 	bool isUsed(const int3 &tile) const;
 
- 	bool isRoad(const int3 &tile) const;
 
- 	
 
- 	void setOccupied(const int3 &tile, ETileType::ETileType state);
 
- 	void setRoad(const int3 &tile, ERoadType::ERoadType roadType);
 
- 	
 
- 	CTileInfo getTile(const int3 & tile) const;
 
- 	bool isAllowedSpell(SpellID sid) const;
 
- 	float getNearestObjectDistance(const int3 &tile) const; 
 
- 	void setNearestObjectDistance(int3 &tile, float value);
 
- 	int getNextMonlithIndex();
 
- 	int getPrisonsRemaning() const;
 
- 	void decreasePrisonsRemaining();
 
- 	std::vector<ArtifactID> getQuestArtsRemaning() const;
 
- 	void banQuestArt(ArtifactID id);
 
- 	void registerZone (TFaction faction);
 
- 	ui32 getZoneCount(TFaction faction);
 
- 	ui32 getTotalZoneCount() const;
 
- private:
 
- 	std::map<TRmgTemplateZoneId, CRmgTemplateZone*> zones;
 
- 	std::map<TFaction, ui32> zonesPerFaction;
 
- 	ui32 zonesTotal; //zones that have their main town only
 
- 	CTileInfo*** tiles;
 
- 	int prisonsRemaining;
 
- 	//int questArtsRemaining;
 
- 	int monolithIndex;
 
- 	std::vector<ArtifactID> questArtifacts;
 
- 	void checkIsOnMap(const int3 &tile) const; //throws
 
- 	/// Generation methods
 
- 	std::string getMapDescription() const;
 
- 	void initPrisonsRemaining();
 
- 	void initQuestArtsRemaining();
 
- 	void addPlayerInfo();
 
- 	void addHeaderInfo();
 
- 	void initTiles();
 
- 	void genZones();
 
- 	void fillZones();
 
- 	void createObstaclesCommon1();
 
- 	void createObstaclesCommon2();
 
- };
 
 
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