Andrii Danylchenko 1a1ae5cd8b BattleAI: fixes 1 year ago
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AttackPossibility.cpp f74daa2e1f BattleAI: fix health bounty calculation 2 years ago
AttackPossibility.h 5f13a0bbda BattleAI: spellcast fixes and floating point score 2 years ago
BattleAI.cbp ecaa9f5d0b Entities redesign and a few ERM features 4 years ago
BattleAI.cpp d326c53b9a AI will now respect current value of "Use spells in autocombat" setting 1 year ago
BattleAI.h 036df2e0ad Support multiple battles in AI 2 years ago
BattleAI.vcxproj 54550b50de Update VS files to 2019, partially fix test project 6 years ago
BattleEvaluator.cpp 1a1ae5cd8b BattleAI: fixes 1 year ago
BattleEvaluator.h 036df2e0ad Support multiple battles in AI 2 years ago
BattleExchangeVariant.cpp 1a1ae5cd8b BattleAI: fixes 1 year ago
BattleExchangeVariant.h 5cbc75d3b7 Merge remote-tracking branch 'upstream/develop' into develop 2 years ago
CMakeLists.txt dc88f14e0b BattleAI: positive/negative effect multiplier 2 years ago
EnemyInfo.cpp 0b70baa95e Spells configuration version 2 (effect-based) 7 years ago
EnemyInfo.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 years ago
PossibleSpellcast.cpp 0b70baa95e Spells configuration version 2 (effect-based) 7 years ago
PossibleSpellcast.h 5f13a0bbda BattleAI: spellcast fixes and floating point score 2 years ago
PotentialTargets.cpp 274bf739b8 BattleAI: damage cache and switch to different model of spells evaluation 2 years ago
PotentialTargets.h 274bf739b8 BattleAI: damage cache and switch to different model of spells evaluation 2 years ago
StackWithBonuses.cpp b58301849b Pass functor via reference to avoid costly copies 2 years ago
StackWithBonuses.h b58301849b Pass functor via reference to avoid costly copies 2 years ago
StdInc.cpp a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
StdInc.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
ThreatMap.cpp b472c89276 vcmi: make some CStack properties private 2 years ago
ThreatMap.h 3de891b4b4 Moving/dividing classes from BattleState to separate files. 8 years ago
common.cpp 18f8ca3cd0 Refactoring Battle AI. 9 years ago
common.h 18f8ca3cd0 Refactoring Battle AI. 9 years ago
main.cpp a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago