SoundSSGood fd9c7352a0 suggested changes 2 years ago
..
modificators a560eaea51 Merge pull request #2237 from vcmi/fictive_connections 2 years ago
threadpool a8b882e5bb Remove another pragma 2 years ago
CMapGenOptions.cpp e98a50b45a Merge pull request #2123 from Warzyw647/rmg-split-enum-monster-strength 2 years ago
CMapGenOptions.h af3c6abb5e Added zone guard strength "none" 2 years ago
CMapGenerator.cpp fd9c7352a0 suggested changes 2 years ago
CMapGenerator.h cd9bd491e0 Add option for single-thread generation. Still doesn't guarantee excactly identical maps :? 2 years ago
CRmgTemplate.cpp 65d10cf9f2 + Handle Wide Connections 2 years ago
CRmgTemplate.h 65d10cf9f2 + Handle Wide Connections 2 years ago
CRmgTemplateStorage.cpp 383387ef29 Integrated defaultMods into mod system 2 years ago
CRmgTemplateStorage.h 383387ef29 Integrated defaultMods into mod system 2 years ago
CZonePlacer.cpp 64e8b9b2b9 Smarter scaling for forces between zones. 2 years ago
CZonePlacer.h 64e8b9b2b9 Smarter scaling for forces between zones. 2 years ago
Functions.cpp d6a357fd17 Split some map object files into smaller files. Reduced includes usage. 2 years ago
Functions.h 71f882d5ba Refactored Functions.cpp, removed unused function. 2 years ago
RmgArea.cpp 1bb2b5b571 + Maintain clear perimeter of a treasure pile. 2 years ago
RmgArea.h 1bb2b5b571 + Maintain clear perimeter of a treasure pile. 2 years ago
RmgMap.cpp bc4755a89a Merge branch 'develop' into rmg-split-enum-monster-strength 2 years ago
RmgMap.h 15b254fded Give every Zone its own RNG 2 years ago
RmgObject.cpp 52d33fc7a6 Generate all treasures of certain value beforehand and try to place them all, don't interrupt at first failure. 2 years ago
RmgObject.h 52d33fc7a6 Generate all treasures of certain value beforehand and try to place them all, don't interrupt at first failure. 2 years ago
RmgPath.cpp 7bfb37df4d vcmi: modernize lib/rmg 2 years ago
RmgPath.h 7bfb37df4d vcmi: modernize lib/rmg 2 years ago
TileInfo.cpp 7bfb37df4d vcmi: modernize lib/rmg 2 years ago
TileInfo.h 8c2b1d74be Removed unused code 2 years ago
Zone.cpp 983633d73b Do not decrease the density of obstacles in zones of medium treasure value. For high values, decrease them more rapidly. 2 years ago
Zone.h 15b254fded Give every Zone its own RNG 2 years ago
float3.h 5366f9190e vcmi: reduce boost::lexical_cast usage 2 years ago