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							- /*
 
-  * Zone.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "Zone.h"
 
- #include "RmgMap.h"
 
- #include "Functions.h"
 
- #include "TileInfo.h"
 
- #include "CMapGenerator.h"
 
- #include "RmgPath.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- std::function<bool(const int3 &)> AREA_NO_FILTER = [](const int3 & t)
 
- {
 
- 	return true;
 
- };
 
- Zone::Zone(RmgMap & map, CMapGenerator & generator, CRandomGenerator & r)
 
- 	: finished(false)
 
- 	, townType(ETownType::NEUTRAL)
 
- 	, terrainType(ETerrainId::GRASS)
 
- 	, map(map)
 
- 	, generator(generator)
 
- {
 
- 	rand.setSeed(r.nextInt());
 
- }
 
- bool Zone::isUnderground() const
 
- {
 
- 	return getPos().z;
 
- }
 
- void Zone::setOptions(const ZoneOptions& options)
 
- {
 
- 	ZoneOptions::operator=(options);
 
- }
 
- float3 Zone::getCenter() const
 
- {
 
- 	return center;
 
- }
 
- void Zone::setCenter(const float3 &f)
 
- {
 
- 	//limit boundaries to (0,1) square
 
- 	
 
- 	//alternate solution - wrap zone around unitary square. If it doesn't fit on one side, will come out on the opposite side
 
- 	center = f;
 
- 	
 
- 	center.x = static_cast<float>(std::fmod(center.x, 1));
 
- 	center.y = static_cast<float>(std::fmod(center.y, 1));
 
- 	
 
- 	if(center.x < 0) //fmod seems to work only for positive numbers? we want to stay positive
 
- 		center.x = 1 - std::abs(center.x);
 
- 	if(center.y < 0)
 
- 		center.y = 1 - std::abs(center.y);
 
- }
 
- int3 Zone::getPos() const
 
- {
 
- 	return pos;
 
- }
 
- void Zone::setPos(const int3 &Pos)
 
- {
 
- 	pos = Pos;
 
- }
 
- const rmg::Area & Zone::getArea() const
 
- {
 
- 	return dArea;
 
- }
 
- rmg::Area & Zone::area()
 
- {
 
- 	return dArea;
 
- }
 
- rmg::Area & Zone::areaPossible()
 
- {
 
- 	//FIXME: make const, only modify via mutex-protected interface
 
- 	return dAreaPossible;
 
- }
 
- rmg::Area & Zone::areaUsed()
 
- {
 
- 	return dAreaUsed;
 
- }
 
- void Zone::clearTiles()
 
- {
 
- 	//Lock lock(mx);
 
- 	dArea.clear();
 
- 	dAreaPossible.clear();
 
- 	dAreaFree.clear();
 
- }
 
- void Zone::initFreeTiles()
 
- {
 
- 	rmg::Tileset possibleTiles;
 
- 	//Lock lock(mx);
 
- 	vstd::copy_if(dArea.getTiles(), vstd::set_inserter(possibleTiles), [this](const int3 &tile) -> bool
 
- 	{
 
- 		return map.isPossible(tile);
 
- 	});
 
- 	dAreaPossible.assign(possibleTiles);
 
- 	
 
- 	if(dAreaFree.empty())
 
- 	{
 
- 		dAreaPossible.erase(pos);
 
- 		dAreaFree.add(pos); //zone must have at least one free tile where other paths go - for instance in the center
 
- 	}
 
- }
 
- rmg::Area & Zone::freePaths()
 
- {
 
- 	return dAreaFree;
 
- }
 
- FactionID Zone::getTownType() const
 
- {
 
- 	return FactionID(townType);
 
- }
 
- void Zone::setTownType(si32 town)
 
- {
 
- 	townType = town;
 
- }
 
- TerrainId Zone::getTerrainType() const
 
- {
 
- 	return terrainType;
 
- }
 
- void Zone::setTerrainType(TerrainId terrain)
 
- {
 
- 	terrainType = terrain;
 
- }
 
- rmg::Path Zone::searchPath(const rmg::Area & src, bool onlyStraight, const std::function<bool(const int3 &)> & areafilter) const
 
- ///connect current tile to any other free tile within zone
 
- {
 
- 	auto movementCost = [this](const int3 & s, const int3 & d)
 
- 	{
 
- 		if(map.isFree(d))
 
- 			return 1;
 
- 		else if (map.isPossible(d))
 
- 			return 2;
 
- 		return 3;
 
- 	};
 
- 	auto area = (dAreaPossible + dAreaFree).getSubarea(areafilter);
 
- 	rmg::Path freePath(area);
 
- 	rmg::Path resultPath(area);
 
- 	freePath.connect(dAreaFree);
 
- 	//connect to all pieces
 
- 	auto goals = connectedAreas(src, onlyStraight);
 
- 	for(auto & goal : goals)
 
- 	{
 
- 		auto path = freePath.search(goal, onlyStraight, movementCost);
 
- 		if(path.getPathArea().empty())
 
- 			return rmg::Path::invalid();
 
- 		freePath.connect(path.getPathArea());
 
- 		resultPath.connect(path.getPathArea());
 
- 	}
 
- 	return resultPath;
 
- }
 
- rmg::Path Zone::searchPath(const int3 & src, bool onlyStraight, const std::function<bool(const int3 &)> & areafilter) const
 
- ///connect current tile to any other free tile within zone
 
- {
 
- 	return searchPath(rmg::Area({ src }), onlyStraight, areafilter);
 
- }
 
- TModificators Zone::getModificators()
 
- {
 
- 	return modificators;
 
- }
 
- void Zone::connectPath(const rmg::Path & path)
 
- ///connect current tile to any other free tile within zone
 
- {
 
- 	dAreaPossible.subtract(path.getPathArea());
 
- 	dAreaFree.unite(path.getPathArea());
 
- 	for(const auto & t : path.getPathArea().getTilesVector())
 
- 		map.setOccupied(t, ETileType::FREE);
 
- }
 
- void Zone::fractalize()
 
- {
 
- 	rmg::Area clearedTiles(dAreaFree);
 
- 	rmg::Area possibleTiles(dAreaPossible);
 
- 	rmg::Area tilesToIgnore; //will be erased in this iteration
 
- 	//Squared
 
- 	float minDistance = 10 * 10;
 
- 	float spanFactor = (pos.z ? 0.25 : 0.5f); //Narrower passages in the Underground
 
- 	int treasureValue = 0;
 
- 	int treasureDensity = 0;
 
- 	for (auto t : treasureInfo)
 
- 	{
 
- 		treasureValue += ((t.min + t.max) / 2) * t.density / 1000.f; //Thousands
 
- 		treasureDensity += t.density;
 
- 	}
 
- 	if (treasureValue > 200)
 
- 	{
 
- 		//Less obstacles - max span is 1 (no obstacles)
 
- 		spanFactor = 1.0f - ((std::max(0, (1000 - treasureValue)) / (1000.f - 200)) * (1 - spanFactor));
 
- 	}
 
- 	else if (treasureValue < 100)
 
- 	{
 
- 		//Dense obstacles
 
- 		spanFactor *= (treasureValue / 100.f);
 
- 		vstd::amax(spanFactor, 0.2f);
 
- 	}
 
- 	if (treasureDensity <= 10)
 
- 	{
 
- 		vstd::amin(spanFactor, 0.25f); //Add extra obstacles to fill up space
 
- 	}
 
- 	float blockDistance = minDistance * spanFactor; //More obstacles in the Underground
 
- 	
 
- 	if(type != ETemplateZoneType::JUNCTION)
 
- 	{
 
- 		//junction is not fractalized, has only one straight path
 
- 		//everything else remains blocked
 
- 		while(!possibleTiles.empty())
 
- 		{
 
- 			//link tiles in random order
 
- 			std::vector<int3> tilesToMakePath = possibleTiles.getTilesVector();
 
- 			RandomGeneratorUtil::randomShuffle(tilesToMakePath, getRand());
 
- 			
 
- 			int3 nodeFound(-1, -1, -1);
 
- 			for(const auto & tileToMakePath : tilesToMakePath)
 
- 			{
 
- 				//find closest free tile
 
- 				int3 closestTile = clearedTiles.nearest(tileToMakePath);
 
- 				if(closestTile.dist2dSQ(tileToMakePath) <= minDistance)
 
- 					tilesToIgnore.add(tileToMakePath);
 
- 				else
 
- 				{
 
- 					//if tiles are not close enough, make path to it
 
- 					nodeFound = tileToMakePath;
 
- 					clearedTiles.add(nodeFound); //from now on nearby tiles will be considered handled
 
- 					break; //next iteration - use already cleared tiles
 
- 				}
 
- 			}
 
- 			
 
- 			possibleTiles.subtract(tilesToIgnore);
 
- 			if(!nodeFound.valid()) //nothing else can be done (?)
 
- 				break;
 
- 			tilesToIgnore.clear();
 
- 		}
 
- 	}
 
- 	Lock lock(areaMutex);
 
- 	//cut straight paths towards the center. A* is too slow for that.
 
- 	auto areas = connectedAreas(clearedTiles, false);
 
- 	for(auto & area : areas)
 
- 	{
 
- 		if(dAreaFree.overlap(area))
 
- 			continue; //already found
 
- 			
 
- 		auto availableArea = dAreaPossible + dAreaFree;
 
- 		rmg::Path path(availableArea);
 
- 		path.connect(dAreaFree);
 
- 		auto res = path.search(area, false);
 
- 		if(res.getPathArea().empty())
 
- 		{
 
- 			dAreaPossible.subtract(area);
 
- 			dAreaFree.subtract(area);
 
- 			for(const auto & t : area.getTiles())
 
- 				map.setOccupied(t, ETileType::BLOCKED);
 
- 		}
 
- 		else
 
- 		{
 
- 			dAreaPossible.subtract(res.getPathArea());
 
- 			dAreaFree.unite(res.getPathArea());
 
- 			for(const auto & t : res.getPathArea().getTiles())
 
- 				map.setOccupied(t, ETileType::FREE);
 
- 		}
 
- 	}
 
- 	
 
- 	//now block most distant tiles away from passages
 
- 	auto areaToBlock = dArea.getSubarea([this, blockDistance](const int3 & t)
 
- 	{
 
- 		auto distance = static_cast<float>(dAreaFree.distanceSqr(t));
 
- 		return distance > blockDistance;
 
- 	});
 
- 	dAreaPossible.subtract(areaToBlock);
 
- 	dAreaFree.subtract(areaToBlock);
 
- 	lock.unlock();
 
- 	for(const auto & t : areaToBlock.getTiles())
 
- 		map.setOccupied(t, ETileType::BLOCKED);
 
- }
 
- void Zone::initModificators()
 
- {
 
- 	for(auto & modificator : modificators)
 
- 	{
 
- 		modificator->init();
 
- 	}
 
- 	logGlobal->info("Zone %d modificators initialized", getId());
 
- }
 
- CRandomGenerator& Zone::getRand()
 
- {
 
- 	return rand;
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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