DjWarmonger fe180335de Important fix that prevents treasures from sealing off, adding too many blocked tiles. 11 年之前
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filesystem 66b022f93e initializer lists part1 11 年之前
logging 66b022f93e initializer lists part1 11 年之前
mapObjects 9f05f53e65 Corrected monster agressiveness #2034 11 年之前
mapping 937ef0227b Use ArtifactID instead of int when possible 11 年之前
minizip 0541b544c4 fix minizip build error for MSVC 11 年之前
registerTypes 0d2879158b Merge pull request #67 from ArseniyShestakov/fixIssue1912 11 年之前
rmg fe180335de Important fix that prevents treasures from sealing off, adding too many blocked tiles. 11 年之前
AI_Base.h cce814c41b * Final commit 14 年之前
BattleAction.cpp 69eee05ccc - Partially fixed mantis #1065 (Gate with hex 95 can't be attacked) 12 年之前
BattleAction.h 1657f124e1 - Compile fixes for MVS 12 年之前
BattleHex.cpp 3f720901ec Minor fixes. 11 年之前
BattleHex.h 3f720901ec Minor fixes. 11 年之前
BattleState.cpp 2a75c432e0 Remove 2 unused methods 11 年之前
BattleState.h 2a75c432e0 Remove 2 unused methods 11 年之前
CArtHandler.cpp 04d15174e7 Use switch for CArtHandler::isTradableArtifact 11 年之前
CArtHandler.h de6752c048 Implement CArtHandler::isBigArtifact and CArtifact::isTradable 11 年之前
CBattleCallback.cpp 64dccfec80 Rewrite Beneficial spell selection 11 年之前
CBattleCallback.h b0df8172f9 Move battleIsImmune to CSpell 11 年之前
CBonusTypeHandler.cpp b518fd6ea6 Added graphics for GENERAL_DAMAGE_REDUCTION bonus. Files are now in vcmi mod. 11 年之前
CBonusTypeHandler.h 4203d69525 Part 2 of new spell configuration 11 年之前
CBuildingHandler.cpp 54453aee73 get rid of boost::assign 11 年之前
CBuildingHandler.h 8a8eecd063 * refactoring 12 年之前
CConfigHandler.cpp d2ae847ecf - files in local directories (saves & configs) now always have higher 11 年之前
CConfigHandler.h 9a4aa8749f Fall back to first available resolution if config contains invalid value. 11 年之前
CConsoleHandler.cpp 37bd4790f7 VCMIDirs update #6 fix 11 年之前
CConsoleHandler.h 1b6f2ea3b7 VCMIDirs update #5 fix 11 年之前
CCreatureHandler.cpp 54453aee73 get rid of boost::assign 11 年之前
CCreatureHandler.h fe1b16a7ec Some preparation towards mantis #1743: 11 年之前
CCreatureSet.cpp cfa6f46d62 VERY buggy, unusable, but progress is being made... 11 年之前
CCreatureSet.h 7f07a30d7d More fixes for map-specific crashes, fixes #1427 and #733 11 年之前
CGameInfoCallback.cpp eebf65e88f Merge branch 'develop' into SpellsRefactoring4 11 年之前
CGameInfoCallback.h 78709e223b Breaking things - trying to remove server-side knowledge of selected objects 11 年之前
CGameInterface.cpp 3bca68fd2d Initial refactoring 11 年之前
CGameInterface.h 3bca68fd2d Initial refactoring 11 年之前
CGameState.cpp 5b8180e327 Cleaning logs. 11 年之前
CGameState.h 6c0c03d74b Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 11 年之前
CGameStateFwd.h 6c0c03d74b Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 11 年之前
CGeneralTextHandler.cpp 92d22bae63 Merge branch 'feature/creatureWindow' into refactoring/guiClasses 11 年之前
CGeneralTextHandler.h 9797372dbe Implement Unicode support for ingame console 11 年之前
CHeroHandler.cpp db221829aa Modding-related bugfixes: 11 年之前
CHeroHandler.h 1d57b75bc5 - random number generation refactoring 11 年之前
CMakeLists.txt 5ba53da9bf Extract SpellMechanics to separate file 11 年之前
CModHandler.cpp a49da360d2 Use ESpellCastProblem inside SpellHandler 11 年之前
CModHandler.h a49da360d2 Use ESpellCastProblem inside SpellHandler 11 年之前
CObstacleInstance.cpp 55577d0ac4 - fixed missing DLL_LINKAGE 12 年之前
CObstacleInstance.h 2b45e13c5c c++03 -> c++11 switch: 12 年之前
CRandomGenerator.cpp 5139378319 - migrated boost::function/ref/bind to std:: variants 11 年之前
CRandomGenerator.h 492b866806 - Fixed crash caused by randomShuffle 11 年之前
CScriptingModule.h ad84ae64b0 Clean up. 11 年之前
CSoundBase.h a491c11305 Fixed sound effect when hero disappears 11 年之前
CSpellHandler.cpp b0df8172f9 Move battleIsImmune to CSpell 11 年之前
CSpellHandler.h b0df8172f9 Move battleIsImmune to CSpell 11 年之前
CStopWatch.h 8040a81eec - fixed save games issues (#1044) 13 年之前
CThreadHelper.cpp 5c356f4415 add support for the HURD 11 年之前
CThreadHelper.h 5139378319 - migrated boost::function/ref/bind to std:: variants 11 年之前
CTownHandler.cpp ce83db0f43 - Option to configure monster types spawning in a zone 11 年之前
CTownHandler.h ce83db0f43 - Option to configure monster types spawning in a zone 11 年之前
CondSh.h 3f720901ec Minor fixes. 11 年之前
Connection.cpp 74161198c4 More refactoring 11 年之前
Connection.h 850350e402 Savegame bump. To be released as 0.97b. 11 年之前
ConstTransitivePtr.h b62bb096a7 Fixed #1430, work-around to make #1435 non-crashing. 12 年之前
FunctionList.h dce9880d16 Minor refactoring of FunctionList using variadic templates. 11 年之前
GameConstants.cpp d94f15bdf4 Added configurable animation for SPELL_LIKE_ATTACK 11 年之前
GameConstants.h 8e99e803c1 Post-release version bump. 11 年之前
HeroBonus.cpp 66b022f93e initializer lists part1 11 年之前
HeroBonus.h 8683c8c0eb - Added and improved some propagators, including Crystal Dragons ability (#1232) 11 年之前
IBonusTypeHandler.h 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 12 年之前
IGameCallback.cpp 3bca68fd2d Initial refactoring 11 年之前
IGameCallback.h a0689fa377 Refactoring of hoverText from objects: 11 年之前
IGameEventsReceiver.h 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 11 年之前
IHandlerBase.cpp 32240da34e Reduced number of #include's in headers. May break compilation on Win 11 年之前
IHandlerBase.h 32240da34e Reduced number of #include's in headers. May break compilation on Win 11 年之前
Interprocess.h 1415f8dbf5 - fix for boost 1.49 13 年之前
JsonDetail.cpp 66b022f93e initializer lists part1 11 年之前
JsonDetail.h 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 11 年之前
JsonNode.cpp 836c466f81 - Implementation of overrides for towns 11 年之前
JsonNode.h 44742814cd More cleanup: 11 年之前
LogicalExpression.cpp ee1b0459e6 Extended building dependencies: 12 年之前
LogicalExpression.h d1dd7eef48 Proper fix for #1712 - Building requirement tests are now fixed 11 年之前
NetPacks.h d94f15bdf4 Added configurable animation for SPELL_LIKE_ATTACK 11 年之前
NetPacksBase.h c7dc4c05b8 fix mingw build 11 年之前
NetPacksLib.cpp 84b2510aa4 Merge pull request #62 from vcmi/SpellsRefactoring4 11 年之前
ResourceSet.cpp 66d6aebe32 Fixed all the issues with Quests, #828 and #1223. 12 年之前
ResourceSet.h 43ef565e7e Added serializer-based class able to make deep copies of objects — CMemorySerializer. 11 年之前
ScopeGuard.h c927913f5f - Improved json validation. Now it support most of features from latest json schema draft 12 年之前
SpellMechanics.cpp 8f84e24aa6 Get rid of mainEffectAnim 11 年之前
SpellMechanics.h fe1233310f Centralize dispell mechanics 11 年之前
StartInfo.h 3560bbb7f3 two patches/pull requests from janisozaur 12 年之前
StdInc.cpp cce814c41b * Final commit 14 年之前
StdInc.h 2f5d6f2684 * CHexField renamed to CBattleHex 14 年之前
StringConstants.h c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: 12 年之前
UnlockGuard.h 2b45e13c5c c++03 -> c++11 switch: 12 年之前
VCMIDirs.cpp c36042f8c7 rename preprocessor variable VCMI_LINUX to VCMI_XDG 11 年之前
VCMIDirs.h 958839668c VCMIDirs update #5 11 年之前
VCMI_Lib.cpp 530a3e69bf Option to allow / ban certain types of town in a template. 11 年之前
VCMI_Lib.h 6bd6be0835 Object class handler is now a proper "handler" 11 年之前
VCMI_lib.cbp 5ba53da9bf Extract SpellMechanics to separate file 11 年之前
VCMI_lib.vcxproj 4a41d138cc Update Visual projects. 11 年之前
VCMI_lib.vcxproj.filters 4a41d138cc Update Visual projects. 11 年之前
int3.h 80998b9dc3 Minor fixes. fix 11 年之前
vcmi_endian.h 3c35b3eefe Replace defined(linux) with __linux__/__linux/linux in vcmi_endian.h 11 年之前