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- /*
- * NetPacksLobbyServer.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CVCMIServer.h"
- #include "CGameHandler.h"
- #include "../lib/NetPacksLobby.h"
- #include "../lib/serializer/Connection.h"
- #include "../lib/StartInfo.h"
- // Campaigns
- #include "../lib/mapping/CCampaignHandler.h"
- #include "../lib/mapping/CMapService.h"
- #include "../lib/mapping/CMapInfo.h"
- bool CLobbyPackToServer::checkClientPermissions(CVCMIServer * srv) const
- {
- return srv->isClientHost(c->connectionID);
- }
- void CLobbyPackToServer::applyOnServerAfterAnnounce(CVCMIServer * srv)
- {
- // Propogate options after every CLobbyPackToServer
- srv->updateAndPropagateLobbyState();
- }
- bool LobbyClientConnected::checkClientPermissions(CVCMIServer * srv) const
- {
- return true;
- }
- bool LobbyClientConnected::applyOnServer(CVCMIServer * srv)
- {
- srv->clientConnected(c, names, uuid, mode);
- // Server need to pass some data to newly connected client
- clientId = c->connectionID;
- mode = srv->si->mode;
- hostClientId = srv->hostClientId;
- return true;
- }
- void LobbyClientConnected::applyOnServerAfterAnnounce(CVCMIServer * srv)
- {
- // FIXME: we need to avoid senting something to client that not yet get answer for LobbyClientConnected
- // Until UUID set we only pass LobbyClientConnected to this client
- c->uuid = uuid;
- srv->updateAndPropagateLobbyState();
- }
- bool LobbyClientDisconnected::checkClientPermissions(CVCMIServer * srv) const
- {
- if(clientId != c->connectionID)
- return false;
- if(shutdownServer)
- {
- if(!srv->cmdLineOptions.count("run-by-client"))
- return false;
- if(c->uuid != srv->cmdLineOptions["uuid"].as<std::string>())
- return false;
- }
- return true;
- }
- bool LobbyClientDisconnected::applyOnServer(CVCMIServer * srv)
- {
- srv->clientDisconnected(c);
- c->close();
- c->connected = false;
- return true;
- }
- void LobbyClientDisconnected::applyOnServerAfterAnnounce(CVCMIServer * srv)
- {
- if(c->isOpen())
- {
- boost::unique_lock<boost::mutex> lock(*c->mutexWrite);
- c->close();
- c->connected = false;
- }
- if(shutdownServer)
- {
- logNetwork->info("Client requested shutdown, server will close itself...");
- srv->state = EServerState::SHUTDOWN;
- return;
- }
- else if(srv->connections.empty())
- {
- logNetwork->error("Last connection lost, server will close itself...");
- srv->state = EServerState::SHUTDOWN;
- }
- else if(c == srv->hostClient)
- {
- auto ph = vstd::make_unique<LobbyChangeHost>();
- auto newHost = *RandomGeneratorUtil::nextItem(srv->connections, CRandomGenerator::getDefault());
- ph->newHostConnectionId = newHost->connectionID;
- srv->addToAnnounceQueue(std::move(ph));
- }
- srv->updateAndPropagateLobbyState();
- }
- bool LobbyChatMessage::checkClientPermissions(CVCMIServer * srv) const
- {
- return true;
- }
- bool LobbySetMap::applyOnServer(CVCMIServer * srv)
- {
- if(srv->state != EServerState::LOBBY)
- return false;
- srv->updateStartInfoOnMapChange(mapInfo, mapGenOpts);
- return true;
- }
- bool LobbySetCampaign::applyOnServer(CVCMIServer * srv)
- {
- srv->si->mapname = ourCampaign->camp->header.filename;
- srv->si->mode = StartInfo::CAMPAIGN;
- srv->si->campState = ourCampaign;
- srv->si->turnTime = 0;
- bool isCurrentMapConquerable = ourCampaign->currentMap && ourCampaign->camp->conquerable(*ourCampaign->currentMap);
- for(int i = 0; i < ourCampaign->camp->scenarios.size(); i++)
- {
- if(ourCampaign->camp->conquerable(i))
- {
- if(!isCurrentMapConquerable || (isCurrentMapConquerable && i == *ourCampaign->currentMap))
- {
- srv->setCampaignMap(i);
- }
- }
- }
- return true;
- }
- bool LobbySetCampaignMap::applyOnServer(CVCMIServer * srv)
- {
- srv->setCampaignMap(mapId);
- return true;
- }
- bool LobbySetCampaignBonus::applyOnServer(CVCMIServer * srv)
- {
- srv->setCampaignBonus(bonusId);
- return true;
- }
- bool LobbyGuiAction::checkClientPermissions(CVCMIServer * srv) const
- {
- return srv->isClientHost(c->connectionID);
- }
- bool LobbyEndGame::checkClientPermissions(CVCMIServer * srv) const
- {
- return srv->isClientHost(c->connectionID);
- }
- bool LobbyEndGame::applyOnServer(CVCMIServer * srv)
- {
- srv->prepareToRestart();
- return true;
- }
- void LobbyEndGame::applyOnServerAfterAnnounce(CVCMIServer * srv)
- {
- boost::unique_lock<boost::mutex> stateLock(srv->stateMutex);
- for(auto & c : srv->connections)
- {
- c->enterLobbyConnectionMode();
- c->disableStackSendingByID();
- }
- }
- bool LobbyStartGame::checkClientPermissions(CVCMIServer * srv) const
- {
- return srv->isClientHost(c->connectionID);
- }
- bool LobbyStartGame::applyOnServer(CVCMIServer * srv)
- {
- try
- {
- srv->verifyStateBeforeStart(true);
- }
- catch(...)
- {
- return false;
- }
- // Server will prepare gamestate and we announce StartInfo to clients
- if(!srv->prepareToStartGame())
- return false;
-
- initializedStartInfo = std::make_shared<StartInfo>(*srv->gh->getStartInfo(true));
- initializedGameState = srv->gh->gameState();
- return true;
- }
- void LobbyStartGame::applyOnServerAfterAnnounce(CVCMIServer * srv)
- {
- srv->startGameImmidiately();
- }
- bool LobbyChangeHost::checkClientPermissions(CVCMIServer * srv) const
- {
- return srv->isClientHost(c->connectionID);
- }
- bool LobbyChangeHost::applyOnServer(CVCMIServer * srv)
- {
- return true;
- }
- bool LobbyChangeHost::applyOnServerAfterAnnounce(CVCMIServer * srv)
- {
- return srv->passHost(newHostConnectionId);
- }
- bool LobbyChangePlayerOption::checkClientPermissions(CVCMIServer * srv) const
- {
- if(srv->isClientHost(c->connectionID))
- return true;
- if(vstd::contains(srv->getAllClientPlayers(c->connectionID), color))
- return true;
- return false;
- }
- bool LobbyChangePlayerOption::applyOnServer(CVCMIServer * srv)
- {
- switch(what)
- {
- case TOWN:
- srv->optionNextCastle(color, direction);
- break;
- case HERO:
- srv->optionNextHero(color, direction);
- break;
- case BONUS:
- srv->optionNextBonus(color, direction);
- break;
- }
- return true;
- }
- bool LobbySetPlayer::applyOnServer(CVCMIServer * srv)
- {
- srv->setPlayer(clickedColor);
- return true;
- }
- bool LobbySetTurnTime::applyOnServer(CVCMIServer * srv)
- {
- srv->si->turnTime = turnTime;
- return true;
- }
- bool LobbySetDifficulty::applyOnServer(CVCMIServer * srv)
- {
- srv->si->difficulty = vstd::abetween(difficulty, 0, 4);
- return true;
- }
- bool LobbyForceSetPlayer::applyOnServer(CVCMIServer * srv)
- {
- srv->si->playerInfos[targetPlayerColor].connectedPlayerIDs.insert(targetConnectedPlayer);
- return true;
- }
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