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- #ifndef __BATTLE_HELPER__
- #define __BATTLE_HELPER__
- #include "Common.h"
- namespace geniusai { namespace BattleAI {
- class CBattleHelper
- {
- public:
- CBattleHelper();
- ~CBattleHelper();
- int GetBattleFieldPosition(int x, int y);
- int DecodeXPosition(int battleFieldPosition);
- int DecodeYPosition(int battleFieldPosition);
- int StepDownright(int pos);
- int StepUpright(int pos);
- int StepDownleft(int pos);
- int StepUpleft(int pos);
- int StepRight(int pos);
- int StepLeft(int pos);
-
- int GetShortestDistance(int pointA, int pointB);
- int GetDistanceWithObstacles(int pointA, int pointB);
- int GetVoteForMaxDamage() const { return m_voteForMaxDamage; }
- int GetVoteForMinDamage() const { return m_voteForMinDamage; }
- int GetVoteForMaxSpeed() const { return m_voteForMaxSpeed; }
- int GetVoteForDistance() const { return m_voteForDistance; }
- int GetVoteForDistanceFromShooters() const { return m_voteForDistanceFromShooters; }
- int GetVoteForHitPoints() const { return m_voteForHitPoints; }
- const int InfiniteDistance;
- const int BattlefieldWidth;
- const int BattlefieldHeight;
- private:
- int m_voteForMaxDamage;
- int m_voteForMinDamage;
- int m_voteForMaxSpeed;
- int m_voteForDistance;
- int m_voteForDistanceFromShooters;
- int m_voteForHitPoints;
- CBattleHelper(const CBattleHelper &);
- CBattleHelper &operator=(const CBattleHelper &);
- };
- }}
- #endif/*__BATTLE_HELPER__*/
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