CQuery.cpp 13 KB

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  1. /*
  2. * CQuery.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CQuery.h"
  12. #include "CGameHandler.h"
  13. #include "../lib/battle/BattleInfo.h"
  14. #include "../lib/mapObjects/MiscObjects.h"
  15. boost::mutex Queries::mx;
  16. template <typename Container>
  17. std::string formatContainer(const Container & c, std::string delimeter = ", ", std::string opener = "(", std::string closer=")")
  18. {
  19. std::string ret = opener;
  20. auto itr = std::begin(c);
  21. if(itr != std::end(c))
  22. {
  23. ret += boost::lexical_cast<std::string>(*itr);
  24. while(++itr != std::end(c))
  25. {
  26. ret += delimeter;
  27. ret += boost::lexical_cast<std::string>(*itr);
  28. }
  29. }
  30. ret += closer;
  31. return ret;
  32. }
  33. std::ostream & operator<<(std::ostream & out, const CQuery & query)
  34. {
  35. return out << query.toString();
  36. }
  37. std::ostream & operator<<(std::ostream & out, QueryPtr query)
  38. {
  39. return out << "[" << query.get() << "] " << query->toString();
  40. }
  41. CQuery::CQuery(Queries * Owner):
  42. owner(Owner)
  43. {
  44. boost::unique_lock<boost::mutex> l(Queries::mx);
  45. static QueryID QID = QueryID(0);
  46. queryID = ++QID;
  47. logGlobal->trace("Created a new query with id %d", queryID);
  48. }
  49. CQuery::~CQuery(void)
  50. {
  51. logGlobal->trace("Destructed the query with id %d", queryID);
  52. }
  53. void CQuery::addPlayer(PlayerColor color)
  54. {
  55. if(color.isValidPlayer())
  56. players.push_back(color);
  57. }
  58. std::string CQuery::toString() const
  59. {
  60. std::string ret = boost::str(boost::format("A query of type %s and qid=%d affecting players %s") % typeid(*this).name() % queryID % formatContainer(players));
  61. return ret;
  62. }
  63. bool CQuery::endsByPlayerAnswer() const
  64. {
  65. return false;
  66. }
  67. void CQuery::onRemoval(PlayerColor color)
  68. {
  69. }
  70. bool CQuery::blocksPack(const CPack * pack) const
  71. {
  72. return false;
  73. }
  74. void CQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  75. {
  76. }
  77. void CQuery::onExposure(QueryPtr topQuery)
  78. {
  79. logGlobal->trace("Exposed query with id %d", queryID);
  80. owner->popQuery(*this);
  81. }
  82. void CQuery::onAdding(PlayerColor color)
  83. {
  84. }
  85. void CQuery::onAdded(PlayerColor color)
  86. {
  87. }
  88. void CQuery::setReply(const JsonNode & reply)
  89. {
  90. }
  91. bool CQuery::blockAllButReply(const CPack * pack) const
  92. {
  93. //We accept only query replies from correct player
  94. if(auto reply = dynamic_ptr_cast<QueryReply>(pack))
  95. return !vstd::contains(players, reply->player);
  96. return true;
  97. }
  98. CGhQuery::CGhQuery(CGameHandler * owner):
  99. CQuery(&owner->queries), gh(owner)
  100. {
  101. }
  102. CObjectVisitQuery::CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance * Obj, const CGHeroInstance * Hero, int3 Tile):
  103. CGhQuery(owner), visitedObject(Obj), visitingHero(Hero), tile(Tile), removeObjectAfterVisit(false)
  104. {
  105. addPlayer(Hero->tempOwner);
  106. }
  107. bool CObjectVisitQuery::blocksPack(const CPack *pack) const
  108. {
  109. //During the visit itself ALL actions are blocked.
  110. //(However, the visit may trigger a query above that'll pass some.)
  111. return true;
  112. }
  113. void CObjectVisitQuery::onRemoval(PlayerColor color)
  114. {
  115. gh->objectVisitEnded(*this);
  116. //TODO or should it be destructor?
  117. //Can object visit affect 2 players and what would be desired behavior?
  118. if(removeObjectAfterVisit)
  119. gh->removeObject(visitedObject);
  120. }
  121. void CObjectVisitQuery::onExposure(QueryPtr topQuery)
  122. {
  123. //Object may have been removed and deleted.
  124. if(gh->isValidObject(visitedObject))
  125. topQuery->notifyObjectAboutRemoval(*this);
  126. owner->popQuery(*this);
  127. }
  128. void Queries::popQuery(PlayerColor player, QueryPtr query)
  129. {
  130. //LOG_TRACE_PARAMS(logGlobal, "player='%s', query='%s'", player % query);
  131. if(topQuery(player) != query)
  132. {
  133. logGlobal->trace("Cannot remove, not a top!");
  134. return;
  135. }
  136. queries[player] -= query;
  137. auto nextQuery = topQuery(player);
  138. query->onRemoval(player);
  139. //Exposure on query below happens only if removal didn't trigger any new query
  140. if(nextQuery && nextQuery == topQuery(player))
  141. nextQuery->onExposure(query);
  142. }
  143. void Queries::popQuery(const CQuery &query)
  144. {
  145. //LOG_TRACE_PARAMS(logGlobal, "query='%s'", query);
  146. assert(query.players.size());
  147. for(auto player : query.players)
  148. {
  149. auto top = topQuery(player);
  150. if(top.get() == &query)
  151. popQuery(top);
  152. else
  153. logGlobal->trace("Cannot remove query %s", query.toString());
  154. }
  155. }
  156. void Queries::popQuery(QueryPtr query)
  157. {
  158. for(auto player : query->players)
  159. popQuery(player, query);
  160. }
  161. void Queries::addQuery(QueryPtr query)
  162. {
  163. for(auto player : query->players)
  164. addQuery(player, query);
  165. for(auto player : query->players)
  166. query->onAdded(player);
  167. }
  168. void Queries::addQuery(PlayerColor player, QueryPtr query)
  169. {
  170. //LOG_TRACE_PARAMS(logGlobal, "player='%d', query='%s'", player.getNum() % query);
  171. query->onAdding(player);
  172. queries[player].push_back(query);
  173. }
  174. QueryPtr Queries::topQuery(PlayerColor player)
  175. {
  176. return vstd::backOrNull(queries[player]);
  177. }
  178. void Queries::popIfTop(QueryPtr query)
  179. {
  180. //LOG_TRACE_PARAMS(logGlobal, "query='%d'", query);
  181. if(!query)
  182. logGlobal->error("The query is nullptr! Ignoring.");
  183. popIfTop(*query);
  184. }
  185. void Queries::popIfTop(const CQuery & query)
  186. {
  187. for(PlayerColor color : query.players)
  188. if(topQuery(color).get() == &query)
  189. popQuery(color, topQuery(color));
  190. }
  191. std::vector<std::shared_ptr<const CQuery>> Queries::allQueries() const
  192. {
  193. std::vector<std::shared_ptr<const CQuery>> ret;
  194. for(auto & playerQueries : queries)
  195. for(auto & query : playerQueries.second)
  196. ret.push_back(query);
  197. return ret;
  198. }
  199. std::vector<std::shared_ptr<CQuery>> Queries::allQueries()
  200. {
  201. //TODO code duplication with const function :(
  202. std::vector<std::shared_ptr<CQuery>> ret;
  203. for(auto & playerQueries : queries)
  204. for(auto & query : playerQueries.second)
  205. ret.push_back(query);
  206. return ret;
  207. }
  208. void CBattleQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  209. {
  210. assert(result);
  211. objectVisit.visitedObject->battleFinished(objectVisit.visitingHero, *result);
  212. }
  213. CBattleQuery::CBattleQuery(CGameHandler * owner, const BattleInfo * Bi):
  214. CGhQuery(owner)
  215. {
  216. belligerents[0] = Bi->sides[0].armyObject;
  217. belligerents[1] = Bi->sides[1].armyObject;
  218. bi = Bi;
  219. for(auto & side : bi->sides)
  220. addPlayer(side.color);
  221. }
  222. CBattleQuery::CBattleQuery(CGameHandler * owner):
  223. CGhQuery(owner), bi(nullptr)
  224. {
  225. belligerents[0] = belligerents[1] = nullptr;
  226. }
  227. bool CBattleQuery::blocksPack(const CPack * pack) const
  228. {
  229. const char * name = typeid(*pack).name();
  230. return strcmp(name, typeid(MakeAction).name()) && strcmp(name, typeid(MakeCustomAction).name());
  231. }
  232. void CBattleQuery::onRemoval(PlayerColor color)
  233. {
  234. gh->battleAfterLevelUp(*result);
  235. }
  236. void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  237. {
  238. objectVisit.visitedObject->garrisonDialogClosed(objectVisit.visitingHero);
  239. }
  240. CGarrisonDialogQuery::CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance * up, const CArmedInstance * down):
  241. CDialogQuery(owner)
  242. {
  243. exchangingArmies[0] = up;
  244. exchangingArmies[1] = down;
  245. addPlayer(up->tempOwner);
  246. addPlayer(down->tempOwner);
  247. }
  248. bool CGarrisonDialogQuery::blocksPack(const CPack * pack) const
  249. {
  250. std::set<ObjectInstanceID> ourIds;
  251. ourIds.insert(this->exchangingArmies[0]->id);
  252. ourIds.insert(this->exchangingArmies[1]->id);
  253. if(auto stacks = dynamic_ptr_cast<ArrangeStacks>(pack))
  254. return !vstd::contains(ourIds, stacks->id1) || !vstd::contains(ourIds, stacks->id2);
  255. if(auto arts = dynamic_ptr_cast<ExchangeArtifacts>(pack))
  256. {
  257. if(auto id1 = boost::apply_visitor(GetEngagedHeroIds(), arts->src.artHolder))
  258. if(!vstd::contains(ourIds, *id1))
  259. return true;
  260. if(auto id2 = boost::apply_visitor(GetEngagedHeroIds(), arts->dst.artHolder))
  261. if(!vstd::contains(ourIds, *id2))
  262. return true;
  263. return false;
  264. }
  265. if(auto dismiss = dynamic_ptr_cast<DisbandCreature>(pack))
  266. return !vstd::contains(ourIds, dismiss->id);
  267. if(auto dismiss = dynamic_ptr_cast<AssembleArtifacts>(pack))
  268. return !vstd::contains(ourIds, dismiss->heroID);
  269. if(auto upgrade = dynamic_ptr_cast<UpgradeCreature>(pack))
  270. return !vstd::contains(ourIds, upgrade->id);
  271. return CDialogQuery::blocksPack(pack);
  272. }
  273. void CBlockingDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  274. {
  275. assert(answer);
  276. objectVisit.visitedObject->blockingDialogAnswered(objectVisit.visitingHero, *answer);
  277. }
  278. CBlockingDialogQuery::CBlockingDialogQuery(CGameHandler * owner, const BlockingDialog & bd):
  279. CDialogQuery(owner)
  280. {
  281. this->bd = bd;
  282. addPlayer(bd.player);
  283. }
  284. void CTeleportDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  285. {
  286. // do not change to dynamic_ptr_cast - SIGSEGV!
  287. auto obj = dynamic_cast<const CGTeleport*>(objectVisit.visitedObject);
  288. if(obj)
  289. obj->teleportDialogAnswered(objectVisit.visitingHero, *answer, td.exits);
  290. else
  291. logGlobal->error("Invalid instance in teleport query");
  292. }
  293. CTeleportDialogQuery::CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog & td):
  294. CDialogQuery(owner)
  295. {
  296. this->td = td;
  297. addPlayer(td.hero->tempOwner);
  298. }
  299. CHeroLevelUpDialogQuery::CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp & Hlu):
  300. CDialogQuery(owner)
  301. {
  302. hlu = Hlu;
  303. addPlayer(hlu.hero->tempOwner);
  304. }
  305. void CHeroLevelUpDialogQuery::onRemoval(PlayerColor color)
  306. {
  307. assert(answer);
  308. logGlobal->trace("Completing hero level-up query. %s gains skill %d", hlu.hero->getObjectName(), answer.get());
  309. gh->levelUpHero(hlu.hero, hlu.skills[*answer]);
  310. }
  311. void CHeroLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  312. {
  313. objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
  314. }
  315. CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp & Clu):
  316. CDialogQuery(owner)
  317. {
  318. clu = Clu;
  319. addPlayer(clu.hero->tempOwner);
  320. }
  321. void CCommanderLevelUpDialogQuery::onRemoval(PlayerColor color)
  322. {
  323. assert(answer);
  324. logGlobal->trace("Completing commander level-up query. Commander of hero %s gains skill %s", clu.hero->getObjectName(), answer.get());
  325. gh->levelUpCommander(clu.hero->commander, clu.skills[*answer]);
  326. }
  327. void CCommanderLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  328. {
  329. objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
  330. }
  331. CDialogQuery::CDialogQuery(CGameHandler * owner):
  332. CGhQuery(owner)
  333. {
  334. }
  335. bool CDialogQuery::endsByPlayerAnswer() const
  336. {
  337. return true;
  338. }
  339. bool CDialogQuery::blocksPack(const CPack * pack) const
  340. {
  341. return blockAllButReply(pack);
  342. }
  343. void CDialogQuery::setReply(const JsonNode & reply)
  344. {
  345. if(reply.getType() == JsonNode::DATA_INTEGER)
  346. answer = reply.Integer();
  347. }
  348. CHeroMovementQuery::CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory):
  349. CGhQuery(owner), tmh(Tmh), visitDestAfterVictory(VisitDestAfterVictory), hero(Hero)
  350. {
  351. players.push_back(hero->tempOwner);
  352. }
  353. void CHeroMovementQuery::onExposure(QueryPtr topQuery)
  354. {
  355. assert(players.size() == 1);
  356. if(visitDestAfterVictory && hero->tempOwner == players[0]) //hero still alive, so he won with the guard
  357. //TODO what if there were H4-like escape? we should also check pos
  358. {
  359. logGlobal->trace("Hero %s after victory over guard finishes visit to %s", hero->name, tmh.end.toString());
  360. //finish movement
  361. visitDestAfterVictory = false;
  362. gh->visitObjectOnTile(*gh->getTile(CGHeroInstance::convertPosition(tmh.end, false)), hero);
  363. }
  364. owner->popIfTop(*this);
  365. }
  366. void CHeroMovementQuery::onRemoval(PlayerColor color)
  367. {
  368. PlayerBlocked pb;
  369. pb.player = color;
  370. pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
  371. pb.startOrEnd = PlayerBlocked::BLOCKADE_ENDED;
  372. gh->sendAndApply(&pb);
  373. }
  374. void CHeroMovementQuery::onAdding(PlayerColor color)
  375. {
  376. PlayerBlocked pb;
  377. pb.player = color;
  378. pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
  379. pb.startOrEnd = PlayerBlocked::BLOCKADE_STARTED;
  380. gh->sendAndApply(&pb);
  381. }
  382. CGenericQuery::CGenericQuery(Queries * Owner, PlayerColor color, std::function<void(const JsonNode &)> Callback):
  383. CQuery(Owner), callback(Callback)
  384. {
  385. addPlayer(color);
  386. }
  387. bool CGenericQuery::blocksPack(const CPack * pack) const
  388. {
  389. return blockAllButReply(pack);
  390. }
  391. bool CGenericQuery::endsByPlayerAnswer() const
  392. {
  393. return true;
  394. }
  395. void CGenericQuery::onExposure(QueryPtr topQuery)
  396. {
  397. //do nothing
  398. }
  399. void CGenericQuery::setReply(const JsonNode & reply)
  400. {
  401. callback(reply);
  402. }