CQuery.h 7.2 KB

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  1. /*
  2. * CQuery.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../lib/GameConstants.h"
  12. #include "../lib/int3.h"
  13. #include "../lib/NetPacks.h"
  14. class CGObjectInstance;
  15. class CGHeroInstance;
  16. class CArmedInstance;
  17. class CGameHandler;
  18. class CObjectVisitQuery;
  19. class CQuery;
  20. class Queries;
  21. class CSpell;
  22. class SpellCastEnvironment;
  23. typedef std::shared_ptr<CQuery> QueryPtr;
  24. // This class represents any kind of prolonged interaction that may need to do something special after it is over.
  25. // It does not necessarily has to be "query" requiring player action, it can be also used internally within server.
  26. // Examples:
  27. // - all kinds of blocking dialog windows
  28. // - battle
  29. // - object visit
  30. // - hero movement
  31. // Queries can cause another queries, forming a stack of queries for each player. Eg: hero movement -> object visit -> dialog.
  32. class CQuery
  33. {
  34. public:
  35. std::vector<PlayerColor> players; //players that are affected (often "blocked") by query
  36. QueryID queryID;
  37. CQuery(Queries * Owner);
  38. virtual bool blocksPack(const CPack *pack) const; //query can block attempting actions by player. Eg. he can't move hero during the battle.
  39. virtual bool endsByPlayerAnswer() const; //query is removed after player gives answer (like dialogs)
  40. virtual void onAdding(PlayerColor color); //called just before query is pushed on stack
  41. virtual void onAdded(PlayerColor color); //called right after query is pushed on stack
  42. virtual void onRemoval(PlayerColor color); //called after query is removed from stack
  43. virtual void onExposure(QueryPtr topQuery);//called when query immediately above is removed and this is exposed (becomes top)
  44. virtual std::string toString() const;
  45. virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const;
  46. virtual void setReply(const JsonNode & reply);
  47. virtual ~CQuery(void);
  48. protected:
  49. Queries * owner;
  50. void addPlayer(PlayerColor color);
  51. bool blockAllButReply(const CPack * pack) const;
  52. };
  53. std::ostream &operator<<(std::ostream &out, const CQuery &query);
  54. std::ostream &operator<<(std::ostream &out, QueryPtr query);
  55. class CGhQuery : public CQuery
  56. {
  57. public:
  58. CGhQuery(CGameHandler * owner);
  59. protected:
  60. CGameHandler * gh;
  61. };
  62. //Created when hero visits object.
  63. //Removed when query above is resolved (or immediately after visit if no queries were created)
  64. class CObjectVisitQuery : public CGhQuery
  65. {
  66. public:
  67. const CGObjectInstance *visitedObject;
  68. const CGHeroInstance *visitingHero;
  69. int3 tile; //may be different than hero pos -> eg. visit via teleport
  70. bool removeObjectAfterVisit;
  71. CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance *Obj, const CGHeroInstance *Hero, int3 Tile);
  72. virtual bool blocksPack(const CPack *pack) const override;
  73. virtual void onRemoval(PlayerColor color) override;
  74. virtual void onExposure(QueryPtr topQuery) override;
  75. };
  76. class CBattleQuery : public CGhQuery
  77. {
  78. public:
  79. std::array<const CArmedInstance *,2> belligerents;
  80. const BattleInfo *bi;
  81. boost::optional<BattleResult> result;
  82. CBattleQuery(CGameHandler * owner);
  83. CBattleQuery(CGameHandler * owner, const BattleInfo * Bi); //TODO
  84. virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
  85. virtual bool blocksPack(const CPack *pack) const override;
  86. virtual void onRemoval(PlayerColor color) override;
  87. };
  88. //Created when hero attempts move and something happens
  89. //(not necessarily position change, could be just an object interaction).
  90. class CHeroMovementQuery : public CGhQuery
  91. {
  92. public:
  93. TryMoveHero tmh;
  94. bool visitDestAfterVictory; //if hero moved to guarded tile and it should be visited once guard is defeated
  95. const CGHeroInstance *hero;
  96. virtual void onExposure(QueryPtr topQuery) override;
  97. CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory = false);
  98. virtual void onAdding(PlayerColor color) override;
  99. virtual void onRemoval(PlayerColor color) override;
  100. };
  101. class CDialogQuery : public CGhQuery
  102. {
  103. public:
  104. CDialogQuery(CGameHandler * owner);
  105. virtual bool endsByPlayerAnswer() const override;
  106. virtual bool blocksPack(const CPack *pack) const override;
  107. void setReply(const JsonNode & reply) override;
  108. protected:
  109. boost::optional<ui32> answer;
  110. };
  111. class CGarrisonDialogQuery : public CDialogQuery //used also for hero exchange dialogs
  112. {
  113. public:
  114. std::array<const CArmedInstance *,2> exchangingArmies;
  115. CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance *up, const CArmedInstance *down);
  116. virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
  117. virtual bool blocksPack(const CPack *pack) const override;
  118. };
  119. //yes/no and component selection dialogs
  120. class CBlockingDialogQuery : public CDialogQuery
  121. {
  122. public:
  123. BlockingDialog bd; //copy of pack... debug purposes
  124. CBlockingDialogQuery(CGameHandler * owner, const BlockingDialog &bd);
  125. virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
  126. };
  127. class CTeleportDialogQuery : public CDialogQuery
  128. {
  129. public:
  130. TeleportDialog td; //copy of pack... debug purposes
  131. CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog &td);
  132. virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
  133. };
  134. class CHeroLevelUpDialogQuery : public CDialogQuery
  135. {
  136. public:
  137. CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp &Hlu);
  138. virtual void onRemoval(PlayerColor color) override;
  139. virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
  140. HeroLevelUp hlu;
  141. };
  142. class CCommanderLevelUpDialogQuery : public CDialogQuery
  143. {
  144. public:
  145. CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp &Clu);
  146. virtual void onRemoval(PlayerColor color) override;
  147. virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
  148. CommanderLevelUp clu;
  149. };
  150. class CGenericQuery : public CQuery
  151. {
  152. public:
  153. CGenericQuery(Queries * Owner, PlayerColor color, std::function<void(const JsonNode &)> Callback);
  154. bool blocksPack(const CPack * pack) const override;
  155. bool endsByPlayerAnswer() const override;
  156. void onExposure(QueryPtr topQuery) override;
  157. void setReply(const JsonNode & reply) override;
  158. private:
  159. std::function<void(const JsonNode &)> callback;
  160. };
  161. class Queries
  162. {
  163. private:
  164. void addQuery(PlayerColor player, QueryPtr query);
  165. void popQuery(PlayerColor player, QueryPtr query);
  166. std::map<PlayerColor, std::vector<QueryPtr>> queries; //player => stack of queries
  167. public:
  168. static boost::mutex mx;
  169. void addQuery(QueryPtr query);
  170. void popQuery(const CQuery &query);
  171. void popQuery(QueryPtr query);
  172. void popIfTop(const CQuery &query); //removes this query if it is at the top (otherwise, do nothing)
  173. void popIfTop(QueryPtr query); //removes this query if it is at the top (otherwise, do nothing)
  174. QueryPtr topQuery(PlayerColor player);
  175. std::vector<std::shared_ptr<const CQuery>> allQueries() const;
  176. std::vector<std::shared_ptr<CQuery>> allQueries();
  177. //void removeQuery
  178. };