AdventureSpellMechanics.cpp 11 KB

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  1. /*
  2. * AdventureSpellMechanics.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "AdventureSpellMechanics.h"
  12. #include "../CRandomGenerator.h"
  13. #include "../mapObjects/CGHeroInstance.h"
  14. #include "../NetPacks.h"
  15. #include "../CGameInfoCallback.h"
  16. #include "../mapping/CMap.h"
  17. #include "../CPlayerState.h"
  18. ///AdventureSpellMechanics
  19. bool AdventureSpellMechanics::adventureCast(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
  20. {
  21. if(!owner->isAdventureSpell())
  22. {
  23. env->complain("Attempt to cast non adventure spell in adventure mode");
  24. return false;
  25. }
  26. const CGHeroInstance * caster = parameters.caster;
  27. if(caster->inTownGarrison)
  28. {
  29. env->complain("Attempt to cast an adventure spell in town garrison");
  30. return false;
  31. }
  32. const int cost = caster->getSpellCost(owner);
  33. if(!caster->canCastThisSpell(owner))
  34. {
  35. env->complain("Hero cannot cast this spell!");
  36. return false;
  37. }
  38. if(caster->mana < cost)
  39. {
  40. env->complain("Hero doesn't have enough spell points to cast this spell!");
  41. return false;
  42. }
  43. {
  44. AdvmapSpellCast asc;
  45. asc.caster = caster;
  46. asc.spellID = owner->id;
  47. env->sendAndApply(&asc);
  48. }
  49. switch(applyAdventureEffects(env, parameters))
  50. {
  51. case ESpellCastResult::OK:
  52. {
  53. SetMana sm;
  54. sm.hid = caster->id;
  55. sm.absolute = false;
  56. sm.val = -cost;
  57. env->sendAndApply(&sm);
  58. return true;
  59. }
  60. break;
  61. case ESpellCastResult::CANCEL:
  62. return true;
  63. }
  64. return false;
  65. }
  66. ESpellCastResult AdventureSpellMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
  67. {
  68. if(owner->hasEffects())
  69. {
  70. const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  71. std::vector<Bonus> bonuses;
  72. owner->getEffects(bonuses, schoolLevel);
  73. for(Bonus b : bonuses)
  74. {
  75. GiveBonus gb;
  76. gb.id = parameters.caster->id.getNum();
  77. gb.bonus = b;
  78. env->sendAndApply(&gb);
  79. }
  80. return ESpellCastResult::OK;
  81. }
  82. else
  83. {
  84. //There is no generic algorithm of adventure cast
  85. env->complain("Unimplemented adventure spell");
  86. return ESpellCastResult::ERROR;
  87. }
  88. }
  89. ///SummonBoatMechanics
  90. ESpellCastResult SummonBoatMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
  91. {
  92. const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  93. //check if spell works at all
  94. if(env->getRandomGenerator().nextInt(99) >= owner->getPower(schoolLevel)) //power is % chance of success
  95. {
  96. InfoWindow iw;
  97. iw.player = parameters.caster->tempOwner;
  98. iw.text.addTxt(MetaString::GENERAL_TXT, 336); //%s tried to summon a boat, but failed.
  99. iw.text.addReplacement(parameters.caster->name);
  100. env->sendAndApply(&iw);
  101. return ESpellCastResult::OK;
  102. }
  103. //try to find unoccupied boat to summon
  104. const CGBoat * nearest = nullptr;
  105. double dist = 0;
  106. int3 summonPos = parameters.caster->bestLocation();
  107. if(summonPos.x < 0)
  108. {
  109. env->complain("There is no water tile available!");
  110. return ESpellCastResult::ERROR;
  111. }
  112. for(const CGObjectInstance * obj : env->getMap()->objects)
  113. {
  114. if(obj && obj->ID == Obj::BOAT)
  115. {
  116. const CGBoat *b = static_cast<const CGBoat*>(obj);
  117. if(b->hero)
  118. continue; //we're looking for unoccupied boat
  119. double nDist = b->pos.dist2d(parameters.caster->getPosition());
  120. if(!nearest || nDist < dist) //it's first boat or closer than previous
  121. {
  122. nearest = b;
  123. dist = nDist;
  124. }
  125. }
  126. }
  127. if(nullptr != nearest) //we found boat to summon
  128. {
  129. ChangeObjPos cop;
  130. cop.objid = nearest->id;
  131. cop.nPos = summonPos + int3(1,0,0);;
  132. cop.flags = 1;
  133. env->sendAndApply(&cop);
  134. }
  135. else if(schoolLevel < 2) //none or basic level -> cannot create boat :(
  136. {
  137. InfoWindow iw;
  138. iw.player = parameters.caster->tempOwner;
  139. iw.text.addTxt(MetaString::GENERAL_TXT, 335); //There are no boats to summon.
  140. env->sendAndApply(&iw);
  141. }
  142. else //create boat
  143. {
  144. NewObject no;
  145. no.ID = Obj::BOAT;
  146. no.subID = parameters.caster->getBoatType();
  147. no.pos = summonPos + int3(1,0,0);;
  148. env->sendAndApply(&no);
  149. }
  150. return ESpellCastResult::OK;
  151. }
  152. ///ScuttleBoatMechanics
  153. ESpellCastResult ScuttleBoatMechanics::applyAdventureEffects(const SpellCastEnvironment* env, AdventureSpellCastParameters& parameters) const
  154. {
  155. const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  156. //check if spell works at all
  157. if(env->getRandomGenerator().nextInt(99) >= owner->getPower(schoolLevel)) //power is % chance of success
  158. {
  159. InfoWindow iw;
  160. iw.player = parameters.caster->tempOwner;
  161. iw.text.addTxt(MetaString::GENERAL_TXT, 337); //%s tried to scuttle the boat, but failed
  162. iw.text.addReplacement(parameters.caster->name);
  163. env->sendAndApply(&iw);
  164. return ESpellCastResult::OK;
  165. }
  166. if(!env->getMap()->isInTheMap(parameters.pos))
  167. {
  168. env->complain("Invalid dst tile for scuttle!");
  169. return ESpellCastResult::ERROR;
  170. }
  171. //TODO: test range, visibility
  172. const TerrainTile *t = &env->getMap()->getTile(parameters.pos);
  173. if(!t->visitableObjects.size() || t->visitableObjects.back()->ID != Obj::BOAT)
  174. {
  175. env->complain("There is no boat to scuttle!");
  176. return ESpellCastResult::ERROR;
  177. }
  178. RemoveObject ro;
  179. ro.id = t->visitableObjects.back()->id;
  180. env->sendAndApply(&ro);
  181. return ESpellCastResult::OK;
  182. }
  183. ///DimensionDoorMechanics
  184. ESpellCastResult DimensionDoorMechanics::applyAdventureEffects(const SpellCastEnvironment* env, AdventureSpellCastParameters& parameters) const
  185. {
  186. if(!env->getMap()->isInTheMap(parameters.pos))
  187. {
  188. env->complain("Destination is out of map!");
  189. return ESpellCastResult::ERROR;
  190. }
  191. const TerrainTile * dest = env->getCb()->getTile(parameters.pos);
  192. const TerrainTile * curr = env->getCb()->getTile(parameters.caster->getSightCenter());
  193. if(nullptr == dest)
  194. {
  195. env->complain("Destination tile doesn't exist!");
  196. return ESpellCastResult::ERROR;
  197. }
  198. if(nullptr == curr)
  199. {
  200. env->complain("Source tile doesn't exist!");
  201. return ESpellCastResult::ERROR;
  202. }
  203. if(parameters.caster->movement <= 0) //unlike town portal non-zero MP is enough
  204. {
  205. env->complain("Hero needs movement points to cast Dimension Door!");
  206. return ESpellCastResult::ERROR;
  207. }
  208. const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  209. const int movementCost = GameConstants::BASE_MOVEMENT_COST * ((schoolLevel >= 3) ? 2 : 3);
  210. std::stringstream cachingStr;
  211. cachingStr << "source_" << Bonus::SPELL_EFFECT << "id_" << owner->id.num;
  212. if(parameters.caster->getBonuses(Selector::source(Bonus::SPELL_EFFECT, owner->id), Selector::all, cachingStr.str())->size() >= owner->getPower(schoolLevel)) //limit casts per turn
  213. {
  214. InfoWindow iw;
  215. iw.player = parameters.caster->tempOwner;
  216. iw.text.addTxt(MetaString::GENERAL_TXT, 338); //%s is not skilled enough to cast this spell again today.
  217. iw.text.addReplacement(parameters.caster->name);
  218. env->sendAndApply(&iw);
  219. return ESpellCastResult::CANCEL;
  220. }
  221. GiveBonus gb;
  222. gb.id = parameters.caster->id.getNum();
  223. gb.bonus = Bonus(Bonus::ONE_DAY, Bonus::NONE, Bonus::SPELL_EFFECT, 0, owner->id);
  224. env->sendAndApply(&gb);
  225. if(!dest->isClear(curr)) //wrong dest tile
  226. {
  227. InfoWindow iw;
  228. iw.player = parameters.caster->tempOwner;
  229. iw.text.addTxt(MetaString::GENERAL_TXT, 70); //Dimension Door failed!
  230. env->sendAndApply(&iw);
  231. }
  232. else if(env->moveHero(parameters.caster->id, parameters.pos + parameters.caster->getVisitableOffset(), true))
  233. {
  234. SetMovePoints smp;
  235. smp.hid = parameters.caster->id;
  236. smp.val = std::max<ui32>(0, parameters.caster->movement - movementCost);
  237. env->sendAndApply(&smp);
  238. }
  239. return ESpellCastResult::OK;
  240. }
  241. ///TownPortalMechanics
  242. ESpellCastResult TownPortalMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters& parameters) const
  243. {
  244. if (!env->getMap()->isInTheMap(parameters.pos))
  245. {
  246. env->complain("Destination tile not present!");
  247. return ESpellCastResult::ERROR;
  248. }
  249. TerrainTile tile = env->getMap()->getTile(parameters.pos);
  250. if (tile.visitableObjects.empty() || tile.visitableObjects.back()->ID != Obj::TOWN)
  251. {
  252. env->complain("Town not found for Town Portal!");
  253. return ESpellCastResult::ERROR;
  254. }
  255. CGTownInstance * town = static_cast<CGTownInstance*>(tile.visitableObjects.back());
  256. const auto relations = env->getCb()->getPlayerRelations(town->tempOwner, parameters.caster->tempOwner);
  257. if(relations == PlayerRelations::ENEMIES)
  258. {
  259. env->complain("Can't teleport to enemy!");
  260. return ESpellCastResult::ERROR;
  261. }
  262. if (town->visitingHero)
  263. {
  264. env->complain("Can't teleport to occupied town!");
  265. return ESpellCastResult::ERROR;
  266. }
  267. if (parameters.caster->getSpellSchoolLevel(owner) < 2)
  268. {
  269. si32 dist = town->pos.dist2dSQ(parameters.caster->pos);
  270. ObjectInstanceID nearest = town->id; //nearest town's ID
  271. for(const CGTownInstance * currTown : env->getCb()->getPlayer(parameters.caster->tempOwner)->towns)
  272. {
  273. si32 currDist = currTown->pos.dist2dSQ(parameters.caster->pos);
  274. if (currDist < dist)
  275. {
  276. nearest = currTown->id;
  277. dist = currDist;
  278. }
  279. }
  280. if (town->id != nearest)
  281. {
  282. env->complain("This hero can only teleport to nearest town!");
  283. return ESpellCastResult::ERROR;
  284. }
  285. }
  286. const int movementCost = GameConstants::BASE_MOVEMENT_COST * ((parameters.caster->getSpellSchoolLevel(owner) >= 3) ? 2 : 3);
  287. if(parameters.caster->movement < movementCost)
  288. {
  289. env->complain("This hero has not enough movement points!");
  290. return ESpellCastResult::ERROR;
  291. }
  292. if(env->moveHero(parameters.caster->id, town->visitablePos() + parameters.caster->getVisitableOffset() ,1))
  293. {
  294. SetMovePoints smp;
  295. smp.hid = parameters.caster->id;
  296. smp.val = std::max<ui32>(0, parameters.caster->movement - movementCost);
  297. env->sendAndApply(&smp);
  298. }
  299. return ESpellCastResult::OK;
  300. }
  301. ESpellCastResult ViewMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
  302. {
  303. ShowWorldViewEx pack;
  304. pack.player = parameters.caster->getOwner();
  305. const int spellLevel = parameters.caster->getSpellSchoolLevel(owner);
  306. const auto & fowMap = env->getCb()->getPlayerTeam(parameters.caster->getOwner())->fogOfWarMap;
  307. for(const CGObjectInstance * obj : env->getMap()->objects)
  308. {
  309. //deleted object remain as empty pointer
  310. if(obj && filterObject(obj, spellLevel))
  311. {
  312. ObjectPosInfo posInfo(obj);
  313. if(fowMap[posInfo.pos.x][posInfo.pos.y][posInfo.pos.z] == 0)
  314. pack.objectPositions.push_back(posInfo);
  315. }
  316. }
  317. env->sendAndApply(&pack);
  318. return ESpellCastResult::OK;
  319. }
  320. bool ViewAirMechanics::filterObject(const CGObjectInstance * obj, const int spellLevel) const
  321. {
  322. return (obj->ID == Obj::ARTIFACT) || (spellLevel>1 && obj->ID == Obj::HERO) || (spellLevel>2 && obj->ID == Obj::TOWN);
  323. }
  324. bool ViewEarthMechanics::filterObject(const CGObjectInstance * obj, const int spellLevel) const
  325. {
  326. return (obj->ID == Obj::RESOURCE) || (spellLevel>1 && obj->ID == Obj::MINE);
  327. }