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- /*
- * AdventureSpellMechanics.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "AdventureSpellMechanics.h"
- #include "../CRandomGenerator.h"
- #include "../mapObjects/CGHeroInstance.h"
- #include "../NetPacks.h"
- #include "../CGameInfoCallback.h"
- #include "../mapping/CMap.h"
- #include "../CPlayerState.h"
- ///AdventureSpellMechanics
- bool AdventureSpellMechanics::adventureCast(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
- {
- if(!owner->isAdventureSpell())
- {
- env->complain("Attempt to cast non adventure spell in adventure mode");
- return false;
- }
- const CGHeroInstance * caster = parameters.caster;
- if(caster->inTownGarrison)
- {
- env->complain("Attempt to cast an adventure spell in town garrison");
- return false;
- }
- const int cost = caster->getSpellCost(owner);
- if(!caster->canCastThisSpell(owner))
- {
- env->complain("Hero cannot cast this spell!");
- return false;
- }
- if(caster->mana < cost)
- {
- env->complain("Hero doesn't have enough spell points to cast this spell!");
- return false;
- }
- {
- AdvmapSpellCast asc;
- asc.caster = caster;
- asc.spellID = owner->id;
- env->sendAndApply(&asc);
- }
- switch(applyAdventureEffects(env, parameters))
- {
- case ESpellCastResult::OK:
- {
- SetMana sm;
- sm.hid = caster->id;
- sm.absolute = false;
- sm.val = -cost;
- env->sendAndApply(&sm);
- return true;
- }
- break;
- case ESpellCastResult::CANCEL:
- return true;
- }
- return false;
- }
- ESpellCastResult AdventureSpellMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
- {
- if(owner->hasEffects())
- {
- const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
- std::vector<Bonus> bonuses;
- owner->getEffects(bonuses, schoolLevel);
- for(Bonus b : bonuses)
- {
- GiveBonus gb;
- gb.id = parameters.caster->id.getNum();
- gb.bonus = b;
- env->sendAndApply(&gb);
- }
- return ESpellCastResult::OK;
- }
- else
- {
- //There is no generic algorithm of adventure cast
- env->complain("Unimplemented adventure spell");
- return ESpellCastResult::ERROR;
- }
- }
- ///SummonBoatMechanics
- ESpellCastResult SummonBoatMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
- {
- const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
- //check if spell works at all
- if(env->getRandomGenerator().nextInt(99) >= owner->getPower(schoolLevel)) //power is % chance of success
- {
- InfoWindow iw;
- iw.player = parameters.caster->tempOwner;
- iw.text.addTxt(MetaString::GENERAL_TXT, 336); //%s tried to summon a boat, but failed.
- iw.text.addReplacement(parameters.caster->name);
- env->sendAndApply(&iw);
- return ESpellCastResult::OK;
- }
- //try to find unoccupied boat to summon
- const CGBoat * nearest = nullptr;
- double dist = 0;
- int3 summonPos = parameters.caster->bestLocation();
- if(summonPos.x < 0)
- {
- env->complain("There is no water tile available!");
- return ESpellCastResult::ERROR;
- }
- for(const CGObjectInstance * obj : env->getMap()->objects)
- {
- if(obj && obj->ID == Obj::BOAT)
- {
- const CGBoat *b = static_cast<const CGBoat*>(obj);
- if(b->hero)
- continue; //we're looking for unoccupied boat
- double nDist = b->pos.dist2d(parameters.caster->getPosition());
- if(!nearest || nDist < dist) //it's first boat or closer than previous
- {
- nearest = b;
- dist = nDist;
- }
- }
- }
- if(nullptr != nearest) //we found boat to summon
- {
- ChangeObjPos cop;
- cop.objid = nearest->id;
- cop.nPos = summonPos + int3(1,0,0);;
- cop.flags = 1;
- env->sendAndApply(&cop);
- }
- else if(schoolLevel < 2) //none or basic level -> cannot create boat :(
- {
- InfoWindow iw;
- iw.player = parameters.caster->tempOwner;
- iw.text.addTxt(MetaString::GENERAL_TXT, 335); //There are no boats to summon.
- env->sendAndApply(&iw);
- }
- else //create boat
- {
- NewObject no;
- no.ID = Obj::BOAT;
- no.subID = parameters.caster->getBoatType();
- no.pos = summonPos + int3(1,0,0);;
- env->sendAndApply(&no);
- }
- return ESpellCastResult::OK;
- }
- ///ScuttleBoatMechanics
- ESpellCastResult ScuttleBoatMechanics::applyAdventureEffects(const SpellCastEnvironment* env, AdventureSpellCastParameters& parameters) const
- {
- const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
- //check if spell works at all
- if(env->getRandomGenerator().nextInt(99) >= owner->getPower(schoolLevel)) //power is % chance of success
- {
- InfoWindow iw;
- iw.player = parameters.caster->tempOwner;
- iw.text.addTxt(MetaString::GENERAL_TXT, 337); //%s tried to scuttle the boat, but failed
- iw.text.addReplacement(parameters.caster->name);
- env->sendAndApply(&iw);
- return ESpellCastResult::OK;
- }
- if(!env->getMap()->isInTheMap(parameters.pos))
- {
- env->complain("Invalid dst tile for scuttle!");
- return ESpellCastResult::ERROR;
- }
- //TODO: test range, visibility
- const TerrainTile *t = &env->getMap()->getTile(parameters.pos);
- if(!t->visitableObjects.size() || t->visitableObjects.back()->ID != Obj::BOAT)
- {
- env->complain("There is no boat to scuttle!");
- return ESpellCastResult::ERROR;
- }
- RemoveObject ro;
- ro.id = t->visitableObjects.back()->id;
- env->sendAndApply(&ro);
- return ESpellCastResult::OK;
- }
- ///DimensionDoorMechanics
- ESpellCastResult DimensionDoorMechanics::applyAdventureEffects(const SpellCastEnvironment* env, AdventureSpellCastParameters& parameters) const
- {
- if(!env->getMap()->isInTheMap(parameters.pos))
- {
- env->complain("Destination is out of map!");
- return ESpellCastResult::ERROR;
- }
- const TerrainTile * dest = env->getCb()->getTile(parameters.pos);
- const TerrainTile * curr = env->getCb()->getTile(parameters.caster->getSightCenter());
- if(nullptr == dest)
- {
- env->complain("Destination tile doesn't exist!");
- return ESpellCastResult::ERROR;
- }
- if(nullptr == curr)
- {
- env->complain("Source tile doesn't exist!");
- return ESpellCastResult::ERROR;
- }
- if(parameters.caster->movement <= 0) //unlike town portal non-zero MP is enough
- {
- env->complain("Hero needs movement points to cast Dimension Door!");
- return ESpellCastResult::ERROR;
- }
- const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
- const int movementCost = GameConstants::BASE_MOVEMENT_COST * ((schoolLevel >= 3) ? 2 : 3);
- std::stringstream cachingStr;
- cachingStr << "source_" << Bonus::SPELL_EFFECT << "id_" << owner->id.num;
- if(parameters.caster->getBonuses(Selector::source(Bonus::SPELL_EFFECT, owner->id), Selector::all, cachingStr.str())->size() >= owner->getPower(schoolLevel)) //limit casts per turn
- {
- InfoWindow iw;
- iw.player = parameters.caster->tempOwner;
- iw.text.addTxt(MetaString::GENERAL_TXT, 338); //%s is not skilled enough to cast this spell again today.
- iw.text.addReplacement(parameters.caster->name);
- env->sendAndApply(&iw);
- return ESpellCastResult::CANCEL;
- }
- GiveBonus gb;
- gb.id = parameters.caster->id.getNum();
- gb.bonus = Bonus(Bonus::ONE_DAY, Bonus::NONE, Bonus::SPELL_EFFECT, 0, owner->id);
- env->sendAndApply(&gb);
- if(!dest->isClear(curr)) //wrong dest tile
- {
- InfoWindow iw;
- iw.player = parameters.caster->tempOwner;
- iw.text.addTxt(MetaString::GENERAL_TXT, 70); //Dimension Door failed!
- env->sendAndApply(&iw);
- }
- else if(env->moveHero(parameters.caster->id, parameters.pos + parameters.caster->getVisitableOffset(), true))
- {
- SetMovePoints smp;
- smp.hid = parameters.caster->id;
- smp.val = std::max<ui32>(0, parameters.caster->movement - movementCost);
- env->sendAndApply(&smp);
- }
- return ESpellCastResult::OK;
- }
- ///TownPortalMechanics
- ESpellCastResult TownPortalMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters& parameters) const
- {
- if (!env->getMap()->isInTheMap(parameters.pos))
- {
- env->complain("Destination tile not present!");
- return ESpellCastResult::ERROR;
- }
- TerrainTile tile = env->getMap()->getTile(parameters.pos);
- if (tile.visitableObjects.empty() || tile.visitableObjects.back()->ID != Obj::TOWN)
- {
- env->complain("Town not found for Town Portal!");
- return ESpellCastResult::ERROR;
- }
- CGTownInstance * town = static_cast<CGTownInstance*>(tile.visitableObjects.back());
- const auto relations = env->getCb()->getPlayerRelations(town->tempOwner, parameters.caster->tempOwner);
- if(relations == PlayerRelations::ENEMIES)
- {
- env->complain("Can't teleport to enemy!");
- return ESpellCastResult::ERROR;
- }
- if (town->visitingHero)
- {
- env->complain("Can't teleport to occupied town!");
- return ESpellCastResult::ERROR;
- }
- if (parameters.caster->getSpellSchoolLevel(owner) < 2)
- {
- si32 dist = town->pos.dist2dSQ(parameters.caster->pos);
- ObjectInstanceID nearest = town->id; //nearest town's ID
- for(const CGTownInstance * currTown : env->getCb()->getPlayer(parameters.caster->tempOwner)->towns)
- {
- si32 currDist = currTown->pos.dist2dSQ(parameters.caster->pos);
- if (currDist < dist)
- {
- nearest = currTown->id;
- dist = currDist;
- }
- }
- if (town->id != nearest)
- {
- env->complain("This hero can only teleport to nearest town!");
- return ESpellCastResult::ERROR;
- }
- }
- const int movementCost = GameConstants::BASE_MOVEMENT_COST * ((parameters.caster->getSpellSchoolLevel(owner) >= 3) ? 2 : 3);
- if(parameters.caster->movement < movementCost)
- {
- env->complain("This hero has not enough movement points!");
- return ESpellCastResult::ERROR;
- }
- if(env->moveHero(parameters.caster->id, town->visitablePos() + parameters.caster->getVisitableOffset() ,1))
- {
- SetMovePoints smp;
- smp.hid = parameters.caster->id;
- smp.val = std::max<ui32>(0, parameters.caster->movement - movementCost);
- env->sendAndApply(&smp);
- }
- return ESpellCastResult::OK;
- }
- ESpellCastResult ViewMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
- {
- ShowWorldViewEx pack;
- pack.player = parameters.caster->getOwner();
- const int spellLevel = parameters.caster->getSpellSchoolLevel(owner);
- const auto & fowMap = env->getCb()->getPlayerTeam(parameters.caster->getOwner())->fogOfWarMap;
- for(const CGObjectInstance * obj : env->getMap()->objects)
- {
- //deleted object remain as empty pointer
- if(obj && filterObject(obj, spellLevel))
- {
- ObjectPosInfo posInfo(obj);
- if(fowMap[posInfo.pos.x][posInfo.pos.y][posInfo.pos.z] == 0)
- pack.objectPositions.push_back(posInfo);
- }
- }
- env->sendAndApply(&pack);
- return ESpellCastResult::OK;
- }
- bool ViewAirMechanics::filterObject(const CGObjectInstance * obj, const int spellLevel) const
- {
- return (obj->ID == Obj::ARTIFACT) || (spellLevel>1 && obj->ID == Obj::HERO) || (spellLevel>2 && obj->ID == Obj::TOWN);
- }
- bool ViewEarthMechanics::filterObject(const CGObjectInstance * obj, const int spellLevel) const
- {
- return (obj->ID == Obj::RESOURCE) || (spellLevel>1 && obj->ID == Obj::MINE);
- }
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