CSpellHandler.h 11 KB

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  1. /*
  2. * CSpellHandler.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "Magic.h"
  12. #include "../IHandlerBase.h"
  13. #include "../ConstTransitivePtr.h"
  14. #include "../int3.h"
  15. #include "../GameConstants.h"
  16. #include "../BattleHex.h"
  17. #include "../HeroBonus.h"
  18. class CGObjectInstance;
  19. class CSpell;
  20. class ISpellMechanics;
  21. class IAdventureSpellMechanics;
  22. class CLegacyConfigParser;
  23. class CGHeroInstance;
  24. class CStack;
  25. class CBattleInfoCallback;
  26. struct BattleInfo;
  27. struct CPackForClient;
  28. struct BattleSpellCast;
  29. class CGameInfoCallback;
  30. class CRandomGenerator;
  31. class CMap;
  32. struct AdventureSpellCastParameters;
  33. struct BattleSpellCastParameters;
  34. class SpellCastEnvironment;
  35. struct SpellSchoolInfo
  36. {
  37. ESpellSchool id; //backlink
  38. Bonus::BonusType damagePremyBonus;
  39. Bonus::BonusType immunityBonus;
  40. std::string jsonName;
  41. SecondarySkill::ESecondarySkill skill;
  42. Bonus::BonusType knoledgeBonus;
  43. };
  44. enum class VerticalPosition : ui8{TOP, CENTER, BOTTOM};
  45. class DLL_LINKAGE CSpell
  46. {
  47. public:
  48. struct ProjectileInfo
  49. {
  50. ///in radians. Only positive value. Negative angle is handled by vertical flip
  51. double minimumAngle;
  52. ///resource name
  53. std::string resourceName;
  54. template <typename Handler> void serialize(Handler & h, const int version)
  55. {
  56. h & minimumAngle & resourceName;
  57. }
  58. };
  59. struct AnimationItem
  60. {
  61. std::string resourceName;
  62. VerticalPosition verticalPosition;
  63. int pause;
  64. AnimationItem();
  65. template <typename Handler> void serialize(Handler & h, const int version)
  66. {
  67. h & resourceName & verticalPosition;
  68. if(version >= 754) //save format backward compatibility
  69. {
  70. h & pause;
  71. }
  72. else if(!h.saving)
  73. {
  74. pause = 0;
  75. }
  76. }
  77. };
  78. typedef AnimationItem TAnimation;
  79. typedef std::vector<TAnimation> TAnimationQueue;
  80. struct DLL_LINKAGE AnimationInfo
  81. {
  82. AnimationInfo();
  83. ~AnimationInfo();
  84. ///displayed on all affected targets.
  85. TAnimationQueue affect;
  86. ///displayed on caster.
  87. TAnimationQueue cast;
  88. ///displayed on target hex. If spell was cast with no target selection displayed on entire battlefield (f.e. ARMAGEDDON)
  89. TAnimationQueue hit;
  90. ///displayed "between" caster and (first) target. Ignored if spell was cast with no target selection.
  91. ///use selectProjectile to access
  92. std::vector<ProjectileInfo> projectile;
  93. template <typename Handler> void serialize(Handler & h, const int version)
  94. {
  95. h & projectile & hit & cast;
  96. }
  97. std::string selectProjectile(const double angle) const;
  98. } animationInfo;
  99. public:
  100. struct LevelInfo
  101. {
  102. std::string description; //descriptions of spell for skill level
  103. si32 cost;
  104. si32 power;
  105. si32 AIValue;
  106. bool smartTarget;
  107. bool clearTarget;
  108. bool clearAffected;
  109. std::string range;
  110. std::vector<Bonus> effects;
  111. std::vector<std::shared_ptr<Bonus>> effectsTmp; //TODO: this should replace effects
  112. LevelInfo();
  113. ~LevelInfo();
  114. template <typename Handler> void serialize(Handler &h, const int version)
  115. {
  116. h & description & cost & power & AIValue & smartTarget & range & effects;
  117. h & clearTarget & clearAffected;
  118. }
  119. };
  120. /** \brief Low level accessor. Don`t use it if absolutely necessary
  121. *
  122. * \param level. spell school level
  123. * \return Spell level info structure
  124. *
  125. */
  126. const CSpell::LevelInfo& getLevelInfo(const int level) const;
  127. public:
  128. enum ETargetType {NO_TARGET, CREATURE, OBSTACLE, LOCATION};
  129. enum ESpellPositiveness {NEGATIVE = -1, NEUTRAL = 0, POSITIVE = 1};
  130. struct DLL_LINKAGE TargetInfo
  131. {
  132. ETargetType type;
  133. bool smart;
  134. bool massive;
  135. bool onlyAlive;
  136. ///no immunity on primary target (mostly spell-like attack)
  137. bool alwaysHitDirectly;
  138. bool clearTarget;
  139. bool clearAffected;
  140. TargetInfo(const CSpell * spell, const int level);
  141. TargetInfo(const CSpell * spell, const int level, ECastingMode::ECastingMode mode);
  142. private:
  143. void init(const CSpell * spell, const int level);
  144. };
  145. SpellID id;
  146. std::string identifier;
  147. std::string name;
  148. si32 level;
  149. std::map<ESpellSchool, bool> school; //todo: use this instead of separate boolean fields
  150. si32 power; //spell's power
  151. std::map<TFaction, si32> probabilities; //% chance to gain for castles
  152. bool combatSpell; //is this spell combat (true) or adventure (false)
  153. bool creatureAbility; //if true, only creatures can use this spell
  154. si8 positiveness; //1 if spell is positive for influenced stacks, 0 if it is indifferent, -1 if it's negative
  155. std::vector<SpellID> counteredSpells; //spells that are removed when effect of this spell is placed on creature (for bless-curse, haste-slow, and similar pairs)
  156. CSpell();
  157. ~CSpell();
  158. std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes = nullptr ) const; //convert range to specific hexes; last optional out parameter is set to true, if spell would cover unavailable hexes (that are not included in ret)
  159. ETargetType getTargetType() const; //deprecated
  160. bool isCombatSpell() const;
  161. bool isAdventureSpell() const;
  162. bool isCreatureAbility() const;
  163. bool isPositive() const;
  164. bool isNegative() const;
  165. bool isNeutral() const;
  166. boost::logic::tribool getPositiveness() const;
  167. bool isDamageSpell() const;
  168. bool isRisingSpell() const;
  169. bool isOffensiveSpell() const;
  170. bool isSpecialSpell() const;
  171. bool hasEffects() const;
  172. void getEffects(std::vector<Bonus> &lst, const int level) const;
  173. ///calculate spell damage on stack taking caster`s secondary skills and affectedCreature`s bonuses into account
  174. ui32 calculateDamage(const ISpellCaster * caster, const CStack * affectedCreature, int spellSchoolLevel, int usedSpellPower) const;
  175. ///selects from allStacks actually affected stacks
  176. std::vector<const CStack *> getAffectedStacks(const CBattleInfoCallback * cb, ECastingMode::ECastingMode mode, const ISpellCaster * caster, int spellLvl, BattleHex destination) const;
  177. si32 getCost(const int skillLevel) const;
  178. /**
  179. * Returns spell level power, base power ignored
  180. */
  181. si32 getPower(const int skillLevel) const;
  182. si32 getProbability(const TFaction factionId) const;
  183. /**
  184. * Calls cb for each school this spell belongs to
  185. *
  186. * Set stop to true to abort looping
  187. */
  188. void forEachSchool(const std::function<void (const SpellSchoolInfo &, bool &)> & cb) const;
  189. /**
  190. * Returns resource name of icon for SPELL_IMMUNITY bonus
  191. */
  192. const std::string& getIconImmune() const;
  193. const std::string& getCastSound() const;
  194. template <typename Handler> void serialize(Handler &h, const int version)
  195. {
  196. h & identifier & id & name & level & power
  197. & probabilities & attributes & combatSpell & creatureAbility & positiveness & counteredSpells;
  198. h & isRising & isDamage & isOffensive;
  199. h & targetType;
  200. h & immunities & limiters & absoluteImmunities & absoluteLimiters;
  201. h & iconImmune;
  202. h & defaultProbability;
  203. h & isSpecial;
  204. h & castSound & iconBook & iconEffect & iconScenarioBonus & iconScroll;
  205. h & levels;
  206. h & school;
  207. h & animationInfo;
  208. if(!h.saving)
  209. setup();
  210. }
  211. friend class CSpellHandler;
  212. friend class Graphics;
  213. public:
  214. ///internal interface (for callbacks)
  215. ///Checks general but spell-specific problems. Use only during battle.
  216. ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, ECastingMode::ECastingMode mode, const ISpellCaster * caster) const;
  217. ///checks for creature immunity / anything that prevent casting *at given hex* - doesn't take into account general problems such as not having spellbook or mana points etc.
  218. ESpellCastProblem::ESpellCastProblem canBeCastAt(const CBattleInfoCallback * cb, const ISpellCaster * caster, ECastingMode::ECastingMode mode, BattleHex destination) const;
  219. ///checks for creature immunity / anything that prevent casting *at given target* - doesn't take into account general problems such as not having spellbook or mana points etc.
  220. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const;
  221. public:
  222. ///Server logic. Has write access to GameState via packets.
  223. ///May be executed on client side by (future) non-cheat-proof scripts.
  224. bool adventureCast(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const;
  225. void battleCast(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters) const;
  226. public:
  227. ///Client-server logic. Has direct write access to GameState.
  228. ///Shall be called (only) when applying packets on BOTH SIDES
  229. ///implementation of BattleSpellCast applying
  230. void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const;
  231. public://internal, for use only by Mechanics classes
  232. ///applies caster`s secondary skills and affectedCreature`s to raw damage
  233. int adjustRawDamage(const ISpellCaster * caster, const CStack * affectedCreature, int rawDamage) const;
  234. ///returns raw damage or healed HP
  235. int calculateRawEffectValue(int effectLevel, int effectPower) const;
  236. ///generic immunity calculation
  237. ESpellCastProblem::ESpellCastProblem internalIsImmune(const ISpellCaster * caster, const CStack *obj) const;
  238. private:
  239. void setIsOffensive(const bool val);
  240. void setIsRising(const bool val);
  241. //call this after load or deserialization. cant be done in constructor.
  242. void setup();
  243. void setupMechanics();
  244. private:
  245. si32 defaultProbability;
  246. bool isRising;
  247. bool isDamage;
  248. bool isOffensive;
  249. bool isSpecial;
  250. std::string attributes; //reference only attributes //todo: remove or include in configuration format, currently unused
  251. ETargetType targetType;
  252. std::vector<Bonus::BonusType> immunities; //any of these grants immunity
  253. std::vector<Bonus::BonusType> absoluteImmunities; //any of these grants immunity, can't be negated
  254. std::vector<Bonus::BonusType> limiters; //all of them are required to be affected
  255. std::vector<Bonus::BonusType> absoluteLimiters; //all of them are required to be affected, can't be negated
  256. ///graphics related stuff
  257. std::string iconImmune;
  258. std::string iconBook;
  259. std::string iconEffect;
  260. std::string iconScenarioBonus;
  261. std::string iconScroll;
  262. ///sound related stuff
  263. std::string castSound;
  264. std::vector<LevelInfo> levels;
  265. std::unique_ptr<ISpellMechanics> mechanics;//(!) do not serialize
  266. std::unique_ptr<IAdventureSpellMechanics> adventureMechanics;//(!) do not serialize
  267. };
  268. bool DLL_LINKAGE isInScreenRange(const int3 &center, const int3 &pos); //for spells like Dimension Door
  269. class DLL_LINKAGE CSpellHandler: public CHandlerBase<SpellID, CSpell>
  270. {
  271. public:
  272. CSpellHandler();
  273. virtual ~CSpellHandler();
  274. ///IHandler base
  275. std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
  276. void afterLoadFinalization() override;
  277. void beforeValidate(JsonNode & object) override;
  278. /**
  279. * Gets a list of default allowed spells. OH3 spells are all allowed by default.
  280. *
  281. * @return a list of allowed spells, the index is the spell id and the value either 0 for not allowed or 1 for allowed
  282. */
  283. std::vector<bool> getDefaultAllowed() const override;
  284. const std::string getTypeName() const override;
  285. ///json serialization helper
  286. static si32 decodeSpell(const std::string & identifier);
  287. ///json serialization helper
  288. static std::string encodeSpell(const si32 index);
  289. template <typename Handler> void serialize(Handler &h, const int version)
  290. {
  291. h & objects ;
  292. }
  293. protected:
  294. CSpell * loadFromJson(const JsonNode & json, const std::string & identifier) override;
  295. };