Ivan Savenko 9b61c57eef Slightly better fix for some map loading crashes il y a 5 mois
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army bc96515cec Simplify blukMoveArmy logic, fix army transfer bugs il y a 5 mois
CGCreature.cpp 54a46b77a9 Extract library entity randomization logic to separate class il y a 8 mois
CGCreature.h 8721bdd728 Split CCreatureSet file on .h/.cpp per class basis il y a 6 mois
CGDwelling.cpp 6ac57a7cfc Improvements to bonus system node types / propagators il y a 7 mois
CGDwelling.h 8721bdd728 Split CCreatureSet file on .h/.cpp per class basis il y a 6 mois
CGHeroInstance.cpp c0644da408 Merge pull request #5947 from Laserlicht/skill il y a 5 mois
CGHeroInstance.h 8807b442a6 Fixes crash on uncheck customize spell il y a 6 mois
CGMarket.cpp 283230eb4e Add description for University using H3 string il y a 6 mois
CGMarket.h fe2a981ddf Show skill that can be learned in university on right click il y a 6 mois
CGObjectInstance.cpp 54a46b77a9 Extract library entity randomization logic to separate class il y a 8 mois
CGObjectInstance.h 54a46b77a9 Extract library entity randomization logic to separate class il y a 8 mois
CGPandoraBox.cpp 4fc63427b9 Fix events on .vmap's not activating on hero visit il y a 6 mois
CGPandoraBox.h 4fc63427b9 Fix events on .vmap's not activating on hero visit il y a 6 mois
CGResource.cpp 54a46b77a9 Extract library entity randomization logic to separate class il y a 8 mois
CGResource.h 8721bdd728 Split CCreatureSet file on .h/.cpp per class basis il y a 6 mois
CGTownInstance.cpp 9b61c57eef Slightly better fix for some map loading crashes il y a 5 mois
CGTownInstance.h 8721bdd728 Split CCreatureSet file on .h/.cpp per class basis il y a 6 mois
CObjectHandler.cpp c3957c2c2a Moved json files to new directory, split on per-class basis il y a 1 an
CObjectHandler.h 54103813dd Remove no longer used serialization methods il y a 2 ans
CQuest.cpp 88c5f6f6fd Seerhut typo il y a 7 mois
CQuest.h 54a46b77a9 Extract library entity randomization logic to separate class il y a 8 mois
CRewardableObject.cpp afb22e52eb Add some diagnostics for inablilty to place all stacks on battlefield il y a 8 mois
CRewardableObject.h 8721bdd728 Split CCreatureSet file on .h/.cpp per class basis il y a 6 mois
CompoundMapObjectID.h eaf1e11045 add banned objects to mapeditor il y a 6 mois
FlaggableMapObject.cpp 6ac57a7cfc Improvements to bonus system node types / propagators il y a 7 mois
FlaggableMapObject.h 6ac57a7cfc Improvements to bonus system node types / propagators il y a 7 mois
IMarket.cpp 4d4da0454f map objects hierarchy now uses IGameInfoCallback il y a 8 mois
IMarket.h 4d4da0454f map objects hierarchy now uses IGameInfoCallback il y a 8 mois
IObjectInterface.cpp 2ad186130f Split MapDefines file on .h per class basis il y a 6 mois
IObjectInterface.h 54a46b77a9 Extract library entity randomization logic to separate class il y a 8 mois
IOwnableObject.h d49a61645c All objects that can be owned by player now implement IOwnableObject il y a 1 an
MapObjects.h 8721bdd728 Split CCreatureSet file on .h/.cpp per class basis il y a 6 mois
MiscObjects.cpp 31786c8135 Town, mines and garrison now use GENERATE_RESOURCE bonus for income il y a 7 mois
MiscObjects.h 8721bdd728 Split CCreatureSet file on .h/.cpp per class basis il y a 6 mois
ObjectTemplate.cpp cb70cc48d6 Fixes for handling of oversized map dwellings il y a 8 mois
ObjectTemplate.h cb70cc48d6 Fixes for handling of oversized map dwellings il y a 8 mois
ObstacleSetHandler.cpp 645b95ba02 Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY` il y a 11 mois
ObstacleSetHandler.h a842dfb3c4 Support for defining new campaign regions in mods, for hota h3c il y a 7 mois
TownBuildingInstance.cpp 463c404a83 Use bonus only as shared_ptr to avoid memory corruption il y a 7 mois
TownBuildingInstance.h 463c404a83 Use bonus only as shared_ptr to avoid memory corruption il y a 7 mois