Be consistent with libobs-d3d11, which now uses 10_0 as the baseline.
@@ -113,7 +113,6 @@ const static D3D_FEATURE_LEVEL feature_levels[] = {
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0,
- D3D_FEATURE_LEVEL_9_3,
};
static inline bool shex_init_d3d11()
@@ -262,7 +262,6 @@ static const D3D_FEATURE_LEVEL feature_levels[] = {
static inline bool gl_shtex_init_d3d11(void)