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@@ -1983,14 +1983,14 @@ void gs_shader_set_int(gs_sparam_t *param, int val)
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graphics->exports.gs_shader_set_int(param, val);
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}
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-void gs_shader_setmatrix3(gs_sparam_t *param, const struct matrix3 *val)
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+void gs_shader_set_matrix3(gs_sparam_t *param, const struct matrix3 *val)
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{
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graphics_t *graphics = thread_graphics;
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- if (!gs_valid_p2("gs_shader_setmatrix3", param, val))
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+ if (!gs_valid_p2("gs_shader_set_matrix3", param, val))
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return;
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- graphics->exports.gs_shader_setmatrix3(param, val);
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+ graphics->exports.gs_shader_set_matrix3(param, val);
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}
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void gs_shader_set_matrix4(gs_sparam_t *param, const struct matrix4 *val)
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@@ -2207,14 +2207,14 @@ uint32_t gs_voltexture_get_height(const gs_texture_t *voltex)
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return graphics->exports.gs_voltexture_get_height(voltex);
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}
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-uint32_t gs_voltexture_getdepth(const gs_texture_t *voltex)
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+uint32_t gs_voltexture_get_depth(const gs_texture_t *voltex)
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{
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graphics_t *graphics = thread_graphics;
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- if (!gs_valid_p("gs_voltexture_getdepth", voltex))
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+ if (!gs_valid_p("gs_voltexture_get_depth", voltex))
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return 0;
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- return graphics->exports.gs_voltexture_getdepth(voltex);
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+ return graphics->exports.gs_voltexture_get_depth(voltex);
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}
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enum gs_color_format gs_voltexture_get_color_format(const gs_texture_t *voltex)
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