James Park
|
aa22b61e3e
libobs: Full-screen triangle format conversions
|
%!s(int64=6) %!d(string=hai) anos |
nleseul
|
5a111cf073
libobs: Handle 'in', 'out', and 'inout' keywords in shader parsers
|
%!s(int64=7) %!d(string=hai) anos |
jp9000
|
92af243a27
libobs-opengl: Fix bug with texelFetch shader intrinsic
|
%!s(int64=9) %!d(string=hai) anos |
John R. Bradley
|
3dede60384
libobs-opengl: Add handling of Load(float3) w/ texelFetch
|
%!s(int64=10) %!d(string=hai) anos |
John R. Bradley
|
acf640b40c
libobs-opengl: Allow omission of sampler in texture calls
|
%!s(int64=10) %!d(string=hai) anos |
John Bradley
|
431a02459d
libobs/graphics: Add int vector support to shaders
|
%!s(int64=10) %!d(string=hai) anos |
jp9000
|
3967c6354a
Replace ARB_separate_shader_objects extension
|
%!s(int64=11) %!d(string=hai) anos |
jp9000
|
5780f3f177
(API Change) Improve graphics API consistency
|
%!s(int64=11) %!d(string=hai) anos |
jp9000
|
9d300685ca
(API Change) Unsquish libobs/util
|
%!s(int64=11) %!d(string=hai) anos |
jp9000
|
e560a426c5
Give cf_parser functions better naming
|
%!s(int64=11) %!d(string=hai) anos |
jp9000
|
2dbbffe4a2
Make a number of key optimizations
|
%!s(int64=11) %!d(string=hai) anos |
jp9000
|
f41bb4b7e9
add support for texture_rect texture type in shaders, add new form, clear up a few things in the API
|
%!s(int64=12) %!d(string=hai) anos |
jp9000
|
8298fa4dc7
With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+)
|
%!s(int64=12) %!d(string=hai) anos |
jp9000
|
0b96e65498
fix a function variable name that was shadowing a parameter name
|
%!s(int64=12) %!d(string=hai) anos |
jp9000
|
ab08c2c3f2
fixed a minor bug in the gl shader parser
|
%!s(int64=12) %!d(string=hai) anos |
jp9000
|
18834c6a45
some static analysis cleanup
|
%!s(int64=12) %!d(string=hai) anos |
jp9000
|
dfa2dc6eab
fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory
|
%!s(int64=12) %!d(string=hai) anos |
jp9000
|
9570f0b8d7
change names, fix some bugs, minor GL/D3D fixes, update tests, fix effect files, output a little more debug information
|
%!s(int64=12) %!d(string=hai) anos |
jp9000
|
aeea0eadc9
added shader attributes and added vertex buffer loading
|
%!s(int64=12) %!d(string=hai) anos |
jp9000
|
fda2ee1147
added initial GL shader code
|
%!s(int64=12) %!d(string=hai) anos |
jp9000
|
c301c9e1ef
whoops, added mul and saturate GLSL conversion
|
%!s(int64=12) %!d(string=hai) anos |
jp9000
|
34357f00fb
finish up GLSL conversion stuff and make some minor tweaks to shader parser
|
%!s(int64=12) %!d(string=hai) anos |
jp9000
|
f9d1a4b9ed
added first GLSL code, moved some graphics functions around, and adjusted some existing shader parser code
|
%!s(int64=12) %!d(string=hai) anos |