Commit History

Autor SHA1 Mensaxe Data
  James Park aa22b61e3e libobs: Full-screen triangle format conversions %!s(int64=6) %!d(string=hai) anos
  nleseul 5a111cf073 libobs: Handle 'in', 'out', and 'inout' keywords in shader parsers %!s(int64=7) %!d(string=hai) anos
  jp9000 92af243a27 libobs-opengl: Fix bug with texelFetch shader intrinsic %!s(int64=9) %!d(string=hai) anos
  John R. Bradley 3dede60384 libobs-opengl: Add handling of Load(float3) w/ texelFetch %!s(int64=10) %!d(string=hai) anos
  John R. Bradley acf640b40c libobs-opengl: Allow omission of sampler in texture calls %!s(int64=10) %!d(string=hai) anos
  John Bradley 431a02459d libobs/graphics: Add int vector support to shaders %!s(int64=10) %!d(string=hai) anos
  jp9000 3967c6354a Replace ARB_separate_shader_objects extension %!s(int64=11) %!d(string=hai) anos
  jp9000 5780f3f177 (API Change) Improve graphics API consistency %!s(int64=11) %!d(string=hai) anos
  jp9000 9d300685ca (API Change) Unsquish libobs/util %!s(int64=11) %!d(string=hai) anos
  jp9000 e560a426c5 Give cf_parser functions better naming %!s(int64=11) %!d(string=hai) anos
  jp9000 2dbbffe4a2 Make a number of key optimizations %!s(int64=11) %!d(string=hai) anos
  jp9000 f41bb4b7e9 add support for texture_rect texture type in shaders, add new form, clear up a few things in the API %!s(int64=12) %!d(string=hai) anos
  jp9000 8298fa4dc7 With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) %!s(int64=12) %!d(string=hai) anos
  jp9000 0b96e65498 fix a function variable name that was shadowing a parameter name %!s(int64=12) %!d(string=hai) anos
  jp9000 ab08c2c3f2 fixed a minor bug in the gl shader parser %!s(int64=12) %!d(string=hai) anos
  jp9000 18834c6a45 some static analysis cleanup %!s(int64=12) %!d(string=hai) anos
  jp9000 dfa2dc6eab fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory %!s(int64=12) %!d(string=hai) anos
  jp9000 9570f0b8d7 change names, fix some bugs, minor GL/D3D fixes, update tests, fix effect files, output a little more debug information %!s(int64=12) %!d(string=hai) anos
  jp9000 aeea0eadc9 added shader attributes and added vertex buffer loading %!s(int64=12) %!d(string=hai) anos
  jp9000 fda2ee1147 added initial GL shader code %!s(int64=12) %!d(string=hai) anos
  jp9000 c301c9e1ef whoops, added mul and saturate GLSL conversion %!s(int64=12) %!d(string=hai) anos
  jp9000 34357f00fb finish up GLSL conversion stuff and make some minor tweaks to shader parser %!s(int64=12) %!d(string=hai) anos
  jp9000 f9d1a4b9ed added first GLSL code, moved some graphics functions around, and adjusted some existing shader parser code %!s(int64=12) %!d(string=hai) anos