Commit History

Autor SHA1 Mensaxe Data
  jpark37 8f6984e345 libobs: Add support for volume textures %!s(int64=5) %!d(string=hai) anos
  jp9000 f53df7da64 clang-format: Apply formatting %!s(int64=6) %!d(string=hai) anos
  Shaolin acd44b525e libobs-opengl: Store FBOs per texture instead of per device %!s(int64=7) %!d(string=hai) anos
  jp9000 41fad2d1a4 (API Change) Use const params where applicable %!s(int64=11) %!d(string=hai) anos
  jp9000 c9df41c1e2 (API Change) Remove pointers from all typedefs %!s(int64=11) %!d(string=hai) anos
  jp9000 5780f3f177 (API Change) Improve graphics API consistency %!s(int64=11) %!d(string=hai) anos
  jp9000 7b12133af3 Use uint8_t* instead of void* for texture data %!s(int64=11) %!d(string=hai) anos
  jp9000 b067440f73 Use bzalloc instead of bmalloc then memset %!s(int64=11) %!d(string=hai) anos
  jp9000 8298fa4dc7 With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) %!s(int64=12) %!d(string=hai) anos
  jp9000 dfa2dc6eab fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory %!s(int64=12) %!d(string=hai) anos
  jp9000 9570f0b8d7 change names, fix some bugs, minor GL/D3D fixes, update tests, fix effect files, output a little more debug information %!s(int64=12) %!d(string=hai) anos
  jp9000 83ddb920a1 finish up shader/sampler/texture/buffer loading/unloading/association %!s(int64=12) %!d(string=hai) anos
  jp9000 85e2fc6b07 add stage surfaces and texture copying %!s(int64=12) %!d(string=hai) anos
  jp9000 f9d1a4b9ed added first GLSL code, moved some graphics functions around, and adjusted some existing shader parser code %!s(int64=12) %!d(string=hai) anos
  jp9000 5a41589015 clean up pixel unpack buffer for dynamic textures, and add some more error handling code for other GL functions %!s(int64=12) %!d(string=hai) anos
  jp9000 7f59eebea5 and fixed one more little bug %!s(int64=12) %!d(string=hai) anos
  jp9000 f9c2aadf53 remove some more code duplication, fix a string, and remove a potential bug %!s(int64=12) %!d(string=hai) anos
  jp9000 3243bfbaa3 rearrange/cleanup GL texture stuff, and fill out GL cubemap texture functions (still need FBOs) %!s(int64=12) %!d(string=hai) anos